Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ロトム

ロトム

でんき ゴースト
全国図鑑 No.479 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
50
こうげき
50
ぼうぎょ
77
とくこう
95
とくぼう
77
すばやさ
91
合計
440

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめんゴーストあく
ひこうどくむしはがねでんき
ノーマルかくとう

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Hippowdon*Hippowdon
ロトム ロトム vs Hippowdon Hippowdon

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ロトムHippowdon
32.6〜39.1%
Hydro Pump
4HKO
calculated with すなあらし
36.3〜42.8%
Hydro Pump
3 hits (94%)
calculated with すなあらし
32.6〜39.1%
Hydro Pump
3 hits (99%)
calculated with すなあらし
Hippowdonロトム
19.7〜23.6%
Ice Fang
999HKO
calculated with すなあらし
19.7〜23.6%
Ice Fang
999HKO
calculated with すなあらし
19.7〜23.6%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
ロトムS111 / HippowdonS67
First
ロトムS111 / HippowdonS67
First
ロトムS111 / HippowdonS67
Verdict
Win: 4HKO to KO / n/a to be KOed, moves first
Win: 4HKO to KO / n/a to be KOed, moves first
Win: 4HKO to KO / n/a to be KOed, moves first

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ロトムHippowdon
43.7〜52.1%
Hydro Pump
3HKO
calculated with すなあらし
47.4〜56.7%
Hydro Pump
2 hits (35%)
calculated with すなあらし
43.7〜52.1%
Hydro Pump
2 hits (11%)
calculated with すなあらし
Hippowdonロトム
25.2〜29.6%
Ice Fang
3 hits (42%)
calculated with すなあらし
25.2〜29.6%
Ice Fang
3 hits (42%)
calculated with すなあらし
25.2〜29.6%
Ice Fang
3 hits (42%)
calculated with すなあらし
Speed
First
ロトムS214 / HippowdonS67
First
ロトムS214 / HippowdonS67
First
ロトムS214 / HippowdonS67
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ロトムHippowdon
40.0〜47.4%
Hydro Pump
3 hits (93%)
calculated with すなあらし
43.7〜52.1%
Hydro Pump
3HKO
calculated with すなあらし
40.0〜47.4%
Hydro Pump
3HKO
calculated with すなあらし
Hippowdonロトム
23.0〜27.4%
Ice Fang
4 hits (44%)
calculated with すなあらし
23.0〜27.4%
Ice Fang
4 hits (44%)
calculated with すなあらし
23.0〜27.4%
Ice Fang
4 hits (44%)
calculated with すなあらし
Speed
First
ロトムS143 / HippowdonS67
First
ロトムS143 / HippowdonS67
First
ロトムS143 / HippowdonS67
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first
View Hippowdon's page →
GyaradosGyarados
ロトム ロトム vs Gyarados Gyarados

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ロトムGyarados
97.0〜114.9%
Thunderbolt
1 hits (81%)
calculated with 攻撃-1
114.6〜135.7%
Thunderbolt
1HKO
calculated with 攻撃-1
97.0〜114.9%
Thunderbolt
1 hits (81%)
calculated with 攻撃-1
Gyaradosロトム
40.1〜47.8%
Waterfall
3 hits (96%)
52.2〜61.8%
Power Whip
3HKO (incl. オボンのみ)
40.1〜47.8%
Waterfall
3 hits (96%)
Speed
First
ロトムS111 / GyaradosS101
Second
ロトムS111 / GyaradosS133
First
ロトムS111 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ロトムGyarados
101.0〜120.8%
Volt Switch
1HKO
calculated with 攻撃-1
119.3〜142.7%
Volt Switch
1HKO
calculated with 攻撃-1
101.0〜120.8%
Volt Switch
1HKO
calculated with 攻撃-1
Gyaradosロトム
51.1〜60.7%
Power Whip
2HKO
67.4〜80.0%
Waterfall
2HKO
51.1〜60.7%
Power Whip
2HKO
Speed
First
ロトムS214 / GyaradosS101
First
ロトムS214 / GyaradosS133
First
ロトムS214 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ロトムGyarados
114.9〜138.6%
Thunderbolt
1HKO
calculated with 攻撃-1
107.6〜128.7%
Volt Switch
1HKO
calculated with 攻撃-1
114.9〜138.6%
Thunderbolt
1HKO
calculated with 攻撃-1
Gyaradosロトム
46.7〜55.6%
Power Whip
3HKO
62.2〜73.3%
Waterfall
2HKO
46.7〜55.6%
Power Whip
3HKO
Speed
First
ロトムS143 / GyaradosS101
First
ロトムS143 / GyaradosS133
First
ロトムS143 / GyaradosS101
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
ロトム ロトム vs Corviknight Corviknight

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ロトムCorviknight
53.7〜64.4%
Thunderbolt
2HKO
53.7〜64.4%
Thunderbolt
2HKO
42.0〜50.7%
Volt Switch
3HKO
Corviknightロトム
21.0〜25.5%
Brave Bird
999HKO
21.0〜25.5%
Brave Bird
999HKO
21.0〜25.5%
Brave Bird
999HKO
Speed
First
ロトムS111 / CorviknightS87
First
ロトムS111 / CorviknightS78
First
ロトムS111 / CorviknightS78
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ロトムCorviknight
71.2〜84.9%
Thunderbolt
2HKO
71.2〜84.9%
Thunderbolt
2HKO
71.2〜84.9%
Thunderbolt
2HKO
Corviknightロトム
28.1〜33.3%
Brave Bird
3 hits (<1%)
28.1〜33.3%
Brave Bird
3 hits (<1%)
28.1〜33.3%
Brave Bird
3 hits (<1%)
Speed
First
ロトムS214 / CorviknightS87
First
ロトムS214 / CorviknightS78
First
ロトムS214 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ロトムCorviknight
65.4〜77.1%
Thunderbolt
2HKO
65.4〜77.1%
Thunderbolt
2HKO
65.4〜77.1%
Thunderbolt
2HKO
Corviknightロトム
25.2〜30.4%
Brave Bird
5HKO (incl. オボンのみ)
25.2〜30.4%
Brave Bird
5HKO (incl. オボンのみ)
25.2〜30.4%
Brave Bird
5HKO (incl. オボンのみ)
Speed
First
ロトムS143 / CorviknightS87
First
ロトムS143 / CorviknightS78
First
ロトムS143 / CorviknightS78
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
View Corviknight's page →
Unfavorable
ボーマンダ×ボーマンダ
ロトム ロトム vs ボーマンダ ボーマンダ

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ロトムボーマンダ
31.6〜37.4%
Thunderbolt
3 hits (82%)
ボーマンダロトム
86.6〜103.2%
Outrage
1 hits (19%)
Speed
Second
ロトムS111 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ロトムボーマンダ
40.9〜49.1%
Thunderbolt
3HKO
ボーマンダロトム
111.9〜131.9%
Outrage
1HKO
Speed
First
ロトムS214 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ロトムボーマンダ
38.6〜45.6%
Thunderbolt
3HKO
ボーマンダロトム
102.2〜120.7%
Outrage
1HKO
Speed
Second
ロトムS143 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp×Garchomp
ロトム ロトム vs Garchomp Garchomp

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ロトムGarchomp
15.1〜17.8%
Thunderbolt
999HKO
24.9〜29.7%
Hydro Pump
4 hits (>99%)
24.9〜29.7%
Hydro Pump
4 hits (>99%)
Garchompロトム
68.8〜80.9%
Draco Meteor
3HKO (incl. オボンのみ)
80.9〜95.5%
Outrage
2HKO
80.9〜95.5%
Outrage
2HKO
Speed
Second
ロトムS111 / GarchompS223
Second
ロトムS111 / GarchompS231
Second
ロトムS111 / GarchompS154
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ロトムGarchomp
20.0〜23.8%
Thunderbolt
5HKO
33.0〜38.9%
Hydro Pump
3 hits (>99%)
33.0〜38.9%
Hydro Pump
3 hits (>99%)
Garchompロトム
107.4〜127.4%
Draco Meteor
1HKO
103.0〜122.2%
Outrage
1HKO
103.0〜122.2%
Outrage
1HKO
Speed
Second
ロトムS214 / GarchompS223
Second
ロトムS214 / GarchompS231
First
ロトムS214 / GarchompS154
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ロトムGarchomp
17.8〜21.6%
Thunderbolt
999HKO
30.3〜35.7%
Hydro Pump
3 hits (33%)
30.3〜35.7%
Hydro Pump
3 hits (33%)
Garchompロトム
107.4〜127.4%
Draco Meteor
1HKO
94.1〜111.9%
Outrage
1 hits (69%)
94.1〜111.9%
Outrage
1 hits (69%)
Speed
Second
ロトムS143 / GarchompS223
Second
ロトムS143 / GarchompS231
Second
ロトムS143 / GarchompS154
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ*グソクムシャ
ロトム ロトム vs グソクムシャ グソクムシャ

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ロトムグソクムシャ
87.9〜105.5%
Overheat
1 hits (31%)
グソクムシャロトム
91.1〜107.6%
Sucker Punch
1 hits (44%)
Speed
First
ロトムS111 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ロトムグソクムシャ
116.5〜138.5%
Overheat
1HKO
グソクムシャロトム
117.0〜138.5%
Sucker Punch
1HKO
Speed
First
ロトムS214 / グソクムシャS60
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second (priority)

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ロトムグソクムシャ
105.5〜125.3%
Overheat
1HKO
グソクムシャロトム
107.4〜126.7%
Sucker Punch
1HKO
Speed
First
ロトムS143 / グソクムシャS60
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second (priority)
View グソクムシャ's page →
セグレイブ×セグレイブ
ロトム ロトム vs セグレイブ セグレイブ

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ロトムセグレイブ
24.6〜29.3%
Overheat
999HKO
28.3〜33.5%
Overheat
999HKO
28.3〜33.5%
Overheat
999HKO
セグレイブロトム
100.0〜118.5%
きょけんとつげき
1HKO
80.3〜94.3%
きょけんとつげき
2HKO
112.1〜133.8%
きょけんとつげき
1HKO
Speed
Second
ロトムS111 / セグレイブS139
Second
ロトムS111 / セグレイブS152
Second
ロトムS111 / セグレイブS139
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ロトムセグレイブ
32.5〜38.2%
Overheat
999HKO
37.2〜44.0%
Overheat
999HKO
37.2〜44.0%
Overheat
999HKO
セグレイブロトム
128.9〜151.9%
きょけんとつげき
1HKO
102.2〜120.7%
きょけんとつげき
1HKO
145.2〜171.1%
きょけんとつげき
1HKO
Speed
First
ロトムS214 / セグレイブS139
First
ロトムS214 / セグレイブS152
First
ロトムS214 / セグレイブS139
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ロトムセグレイブ
29.3〜35.1%
Overheat
999HKO
34.0〜40.3%
Overheat
999HKO
34.0〜40.3%
Overheat
999HKO
セグレイブロトム
118.5〜140.0%
きょけんとつげき
1HKO
94.1〜111.1%
きょけんとつげき
1 hits (69%)
132.6〜156.3%
きょけんとつげき
1HKO
Speed
First
ロトムS143 / セグレイブS139
Second
ロトムS143 / セグレイブS152
First
ロトムS143 / セグレイブS139
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Gholdengo×*Gholdengo
ロトム ロトム vs Gholdengo Gholdengo

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ロトムGholdengo
62.6〜74.8%
Overheat
2 hits (77%)
21.8〜25.4%
Thunderbolt
4 hits (<1%)
62.6〜74.8%
Overheat
2 hits (26%)
Gholdengoロトム
87.9〜104.5%
Shadow Ball
1 hits (25%)
66.2〜80.3%
Shadow Ball
2HKO
80.3〜95.5%
Shadow Ball
2HKO
Speed
Second
ロトムS111 / GholdengoS136
First
ロトムS111 / GholdengoS107
Second
ロトムS111 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ロトムGholdengo
83.4〜98.2%
Overheat
2HKO
53.9〜64.2%
Overheat
3HKO
83.4〜98.2%
Overheat
2HKO
Gholdengoロトム
139.3〜165.9%
Shadow Ball
1HKO
106.7〜125.9%
Shadow Ball
1HKO
128.9〜152.6%
Shadow Ball
1HKO
Speed
First
ロトムS214 / GholdengoS136
First
ロトムS214 / GholdengoS107
First
ロトムS214 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ロトムGholdengo
76.1〜89.6%
Overheat
2HKO
49.7〜59.1%
Overheat
3 hits (52%)
76.1〜89.6%
Overheat
2HKO
Gholdengoロトム
139.3〜165.9%
Shadow Ball
1HKO
106.7〜125.9%
Shadow Ball
1HKO
128.9〜152.6%
Shadow Ball
1HKO
Speed
First
ロトムS143 / GholdengoS136
First
ロトムS143 / GholdengoS107
First
ロトムS143 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur×Baxcalibur
ロトム ロトム vs Baxcalibur Baxcalibur

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ロトムBaxcalibur
22.8〜26.9%
Overheat
999HKO
40.1〜47.3%
Overheat
999HKO
22.8〜26.9%
Overheat
999HKO
Baxcaliburロトム
43.3〜51.0%
Dark Pulse
3HKO
51.0〜61.1%
Dark Pulse
3HKO (incl. オボンのみ)
43.3〜51.0%
Dark Pulse
3HKO
Speed
First
ロトムS111 / BaxcaliburS105
Second
ロトムS111 / BaxcaliburS150
First
ロトムS111 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ロトムBaxcalibur
29.4〜35.0%
Overheat
999HKO
26.9〜32.3%
Thunderbolt
4 hits (2%)
29.4〜35.0%
Overheat
999HKO
Baxcaliburロトム
80.7〜96.3%
Draco Meteor
2HKO
100.0〜117.8%
Draco Meteor
1HKO
80.7〜96.3%
Draco Meteor
2HKO
Speed
First
ロトムS214 / BaxcaliburS105
First
ロトムS214 / BaxcaliburS150
First
ロトムS214 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ロトムBaxcalibur
27.4〜32.5%
Overheat
999HKO
25.1〜29.3%
Thunderbolt
5HKO (incl. オボンのみ)
27.4〜32.5%
Overheat
999HKO
Baxcaliburロトム
66.7〜80.0%
Dark Pulse
2HKO
100.0〜117.8%
Draco Meteor
1HKO
66.7〜80.0%
Dark Pulse
2HKO
Speed
First
ロトムS143 / BaxcaliburS105
Second
ロトムS143 / BaxcaliburS150
First
ロトムS143 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
ロトム ロトム vs Aegislash Aegislash

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ロトムAegislash
41.9〜50.3%
Overheat
999HKO
41.9〜50.3%
Overheat
999HKO
22.2〜26.9%
Thunderbolt
4 hits (21%)
Aegislashロトム
164.3〜194.9%
Poltergeist
1HKO
126.1〜149.0%
Poltergeist
1HKO
196.8〜233.8%
Poltergeist
1HKO
Speed
First
ロトムS111 / AegislashS80
First
ロトムS111 / AegislashS72
First
ロトムS111 / AegislashS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ロトムAegislash
56.3〜67.1%
Overheat
3 hits (63%) (incl. たべのこし)
56.3〜67.1%
Overheat
3 hits (63%) (incl. たべのこし)
56.3〜67.1%
Overheat
2 hits (2%)
Aegislashロトム
210.4〜248.9%
Poltergeist
1HKO
161.5〜191.1%
Poltergeist
1HKO
251.9〜298.5%
Poltergeist
1HKO
Speed
First
ロトムS214 / AegislashS80
First
ロトムS214 / AegislashS72
First
ロトムS214 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ロトムAegislash
26.9〜32.3%
Thunderbolt
4 hits (46%)
26.9〜32.3%
Thunderbolt
4 hits (46%)
51.5〜61.1%
Overheat
3 hits (82%)
Aegislashロトム
192.6〜228.1%
Poltergeist
1HKO
148.1〜174.8%
Poltergeist
1HKO
231.1〜273.3%
Poltergeist
1HKO
Speed
First
ロトムS143 / AegislashS80
First
ロトムS143 / AegislashS72
First
ロトムS143 / AegislashS80
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
ロトム ロトム vs Mimikyu Mimikyu

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ロトムMimikyu
29.8〜35.1%
Hydro Pump
4HKO
29.8〜35.1%
Hydro Pump
4HKO
29.8〜35.1%
Hydro Pump
4HKO
Mimikyuロトム
95.5〜114.0%
Shadow Claw
1 hits (69%)
88.5〜105.1%
Shadow Claw
1 hits (31%)
73.9〜87.9%
Shadow Claw
2HKO
Speed
Second
ロトムS111 / MimikyuS148
Second
ロトムS111 / MimikyuS148
Second
ロトムS111 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ロトムMimikyu
48.1〜57.3%
Thunderbolt
3HKO
48.1〜57.3%
Thunderbolt
3HKO
48.1〜57.3%
Thunderbolt
3HKO
Mimikyuロトム
123.0〜145.9%
Shadow Claw
1HKO
113.3〜134.8%
Shadow Claw
1HKO
94.8〜112.6%
Shadow Claw
1 hits (63%)
Speed
First
ロトムS214 / MimikyuS148
First
ロトムS214 / MimikyuS148
First
ロトムS214 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ロトムMimikyu
44.3〜52.7%
Thunderbolt
3HKO
44.3〜52.7%
Thunderbolt
3HKO
44.3〜52.7%
Thunderbolt
3HKO
Mimikyuロトム
111.1〜134.8%
Shadow Claw
1HKO
103.0〜124.4%
Shadow Claw
1HKO
85.9〜103.7%
Shadow Claw
1 hits (19%)
Speed
Second
ロトムS143 / MimikyuS148
Second
ロトムS143 / MimikyuS148
Second
ロトムS143 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
ロトム ロトム vs Meowscarada Meowscarada

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ロトムMeowscarada
82.4〜98.0%
Overheat
2HKO
82.4〜98.0%
Overheat
2HKO
82.4〜98.0%
Overheat
2HKO
Meowscaradaロトム
118.5〜138.9%
Knock Off
1HKO
118.5〜138.9%
Knock Off
1HKO
153.5〜180.3%
Knock Off
1HKO
Speed
Second
ロトムS111 / MeowscaradaS262
Second
ロトムS111 / MeowscaradaS175
Second
ロトムS111 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ロトムMeowscarada
108.5〜128.1%
Overheat
1HKO
108.5〜128.1%
Overheat
2HKO (incl. きあいのタスキ)
108.5〜128.1%
Overheat
1HKO
Meowscaradaロトム
151.1〜177.8%
Knock Off
1HKO
151.1〜177.8%
Knock Off
1HKO
104.4〜125.2%
Flower Trick
1HKO
Speed
Second
ロトムS214 / MeowscaradaS262
First
ロトムS214 / MeowscaradaS175
First
ロトムS214 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ロトムMeowscarada
99.3〜117.6%
Overheat
1 hits (94%)
99.3〜117.6%
Overheat
2HKO
99.3〜117.6%
Overheat
1 hits (94%)
Meowscaradaロトム
137.8〜161.5%
Knock Off
1HKO
137.8〜161.5%
Knock Off
1HKO
110.4〜132.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
ロトムS143 / MeowscaradaS262
Second
ロトムS143 / MeowscaradaS175
Second
ロトムS143 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
ロトム ロトム vs ゴリランダー ゴリランダー

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ロトムゴリランダー
60.9〜72.5%
Overheat
2 hits (52%)
calculated with グラスフィールド
60.9〜72.5%
Overheat
2 hits (52%)
calculated with グラスフィールド
60.9〜72.5%
Overheat
2 hits (52%)
calculated with グラスフィールド
ゴリランダーロトム
110.8〜130.6%
Knock Off
1HKO
calculated with グラスフィールド
122.3〜143.9%
Wood Hammer
1HKO
calculated with グラスフィールド
101.9〜120.4%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
ロトムS111 / ゴリランダーS107
First
ロトムS111 / ゴリランダーS107
First
ロトムS111 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ロトムゴリランダー
80.2〜94.7%
Overheat
2HKO
calculated with グラスフィールド
80.2〜94.7%
Overheat
2HKO
calculated with グラスフィールド
80.2〜94.7%
Overheat
2HKO
calculated with グラスフィールド
ゴリランダーロトム
140.0〜167.4%
Knock Off
1HKO
calculated with グラスフィールド
108.1〜128.9%
Knock Off
1HKO
calculated with グラスフィールド
108.1〜128.9%
Knock Off
1HKO
calculated with グラスフィールド
Speed
First
ロトムS214 / ゴリランダーS107
First
ロトムS214 / ゴリランダーS107
First
ロトムS214 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ロトムゴリランダー
73.4〜87.0%
Overheat
2HKO
calculated with グラスフィールド
73.4〜87.0%
Overheat
2HKO
calculated with グラスフィールド
73.4〜87.0%
Overheat
2HKO
calculated with グラスフィールド
ゴリランダーロトム
130.4〜154.1%
Knock Off
1HKO
calculated with グラスフィールド
100.7〜118.5%
Knock Off
1HKO
calculated with グラスフィールド
100.7〜118.5%
Knock Off
1HKO
calculated with グラスフィールド
Speed
First
ロトムS143 / ゴリランダーS107
First
ロトムS143 / ゴリランダーS107
First
ロトムS143 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Basculegion-F*Basculegion-F
ロトム ロトム vs Basculegion-F Basculegion-F

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ロトムBasculegion-F
61.9〜74.1%
Thunderbolt
2HKO
61.9〜74.1%
Thunderbolt
2HKO
61.9〜74.1%
Thunderbolt
2HKO
Basculegion-Fロトム
85.4〜100.6%
Wave Crash
1 hits (6%)
94.3〜111.5%
Wave Crash
1 hits (63%)
110.8〜130.6%
Wave Crash
1HKO
Speed
Second
ロトムS111 / Basculegion-FS195
Second
ロトムS111 / Basculegion-FS143
Second
ロトムS111 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ロトムBasculegion-F
83.2〜98.5%
Thunderbolt
2HKO
83.2〜98.5%
Thunderbolt
2HKO
83.2〜98.5%
Thunderbolt
2HKO
Basculegion-Fロトム
109.6〜130.4%
Wave Crash
1HKO
120.7〜142.2%
Wave Crash
1HKO
119.3〜142.2%
Bitter Malice
1HKO
Speed
First
ロトムS214 / Basculegion-FS195
First
ロトムS214 / Basculegion-FS143
First
ロトムS214 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ロトムBasculegion-F
76.1〜89.3%
Thunderbolt
2HKO
76.1〜89.3%
Thunderbolt
2HKO
76.1〜89.3%
Thunderbolt
2HKO
Basculegion-Fロトム
100.7〜118.5%
Wave Crash
1HKO
109.6〜129.6%
Wave Crash
1HKO
107.4〜130.4%
Bitter Malice
1HKO
Speed
Second
ロトムS143 / Basculegion-FS195
Second
ロトムS143 / Basculegion-FS143
First
ロトムS143 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Greninja*Greninja
ロトム ロトム vs Greninja Greninja

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ロトムGreninja
88.6〜104.7%
Thunderbolt
2HKO
77.9〜94.0%
Thunderbolt
2HKO
88.6〜104.7%
Thunderbolt
1 hits (25%)
Greninjaロトム
73.9〜87.9%
Dark Pulse
2HKO
80.3〜95.5%
Dark Pulse
2HKO
73.9〜87.9%
Dark Pulse
2HKO
Speed
Second
ロトムS111 / GreninjaS174
Second
ロトムS111 / GreninjaS213
Second
ロトムS111 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ロトムGreninja
110.1〜130.2%
Leaf Storm
2HKO (incl. きあいのタスキ)
102.0〜122.1%
Thunderbolt
1HKO
110.1〜130.2%
Leaf Storm
1HKO
Greninjaロトム
117.0〜139.3%
Dark Pulse
1HKO
128.9〜152.6%
Dark Pulse
1HKO
117.0〜139.3%
Dark Pulse
1HKO
Speed
First
ロトムS214 / GreninjaS174
First
ロトムS214 / GreninjaS213
Second
ロトムS214 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ロトムGreninja
100.7〜119.5%
Leaf Storm
2HKO (incl. きあいのタスキ)
94.0〜112.8%
Thunderbolt
1 hits (69%)
100.7〜119.5%
Leaf Storm
1HKO
Greninjaロトム
117.0〜139.3%
Dark Pulse
1HKO
128.9〜152.6%
Dark Pulse
1HKO
117.0〜139.3%
Dark Pulse
1HKO
Speed
Second
ロトムS143 / GreninjaS174
Second
ロトムS143 / GreninjaS213
Second
ロトムS143 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
メガリザードンX×メガリザードンX
ロトム ロトム vs メガリザードンX メガリザードンX

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ロトムメガリザードンX
29.7〜35.5%
Hydro Pump
3 hits (24%)
メガリザードンXロトム
94.9〜112.1%
Flare Blitz
1 hits (69%)
Speed
Second
ロトムS111 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ロトムメガリザードンX
39.4〜46.5%
Hydro Pump
3HKO
メガリザードンXロトム
122.2〜145.2%
Flare Blitz
1HKO
Speed
First
ロトムS214 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ロトムメガリザードンX
36.1〜42.6%
Hydro Pump
3HKO
メガリザードンXロトム
112.6〜132.6%
Flare Blitz
1HKO
Speed
Second
ロトムS143 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
ロトム ロトム vs メガリザードンY メガリザードンY

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ロトムメガリザードンY
55.5〜67.1%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYロトム
122.3〜143.9%
Overheat
1HKO
calculated with 晴れ
Speed
Second
ロトムS111 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ロトムメガリザードンY
74.8〜89.0%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYロトム
135.6〜160.0%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
ロトムS214 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ロトムメガリザードンY
67.1〜81.3%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYロトム
135.6〜160.0%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
ロトムS143 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
ロトム ロトム vs エースバーン エースバーン

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ロトムエースバーン
65.0〜76.4%
Hydro Pump
2HKO
65.0〜76.4%
Hydro Pump
2HKO
65.0〜76.4%
Hydro Pump
2HKO
エースバーンロトム
85.4〜103.2%
Sucker Punch
1 hits (13%)
80.3〜95.5%
Sucker Punch
2HKO
110.8〜133.8%
Sucker Punch
1HKO
Speed
Second
ロトムS111 / エースバーンS256
Second
ロトムS111 / エースバーンS188
Second
ロトムS111 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ロトムエースバーン
85.4〜100.6%
Hydro Pump
1 hits (6%)
85.4〜100.6%
Hydro Pump
2HKO
85.4〜100.6%
Hydro Pump
1 hits (6%)
エースバーンロトム
112.6〜133.3%
Sucker Punch
1HKO
102.2〜121.5%
Sucker Punch
1HKO
123.7〜146.7%
かえんボール
1HKO
Speed
Second
ロトムS214 / エースバーンS256
First
ロトムS214 / エースバーンS188
First
ロトムS214 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ロトムエースバーン
77.7〜91.7%
Hydro Pump
2HKO
77.7〜91.7%
Hydro Pump
2HKO
77.7〜91.7%
Hydro Pump
2HKO
エースバーンロトム
102.2〜121.5%
Sucker Punch
1HKO
93.3〜111.1%
Sucker Punch
1 hits (56%)
113.3〜133.3%
かえんボール
1HKO
Speed
Second
ロトムS143 / エースバーンS256
Second
ロトムS143 / エースバーンS188
Second
ロトムS143 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
ロトム ロトム vs Sneasler Sneasler

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ロトムSneasler
36.9〜44.6%
Thunderbolt
3HKO
36.9〜44.6%
Thunderbolt
3HKO
36.9〜44.6%
Thunderbolt
3HKO
Sneaslerロトム
71.3〜85.4%
Throat Chop
2HKO
71.3〜85.4%
Throat Chop
2HKO
71.3〜85.4%
Throat Chop
2HKO
Speed
Second
ロトムS111 / SneaslerS172
Second
ロトムS111 / SneaslerS172
Second
ロトムS111 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ロトムSneasler
49.7〜59.2%
Thunderbolt
2 hits (>99%)
49.7〜59.2%
Thunderbolt
2 hits (>99%)
49.7〜59.2%
Thunderbolt
2 hits (>99%)
Sneaslerロトム
91.9〜109.6%
Throat Chop
1 hits (56%)
91.9〜109.6%
Throat Chop
1 hits (56%)
91.9〜109.6%
Throat Chop
1 hits (56%)
Speed
First
ロトムS214 / SneaslerS172
First
ロトムS214 / SneaslerS172
First
ロトムS214 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ロトムSneasler
45.9〜54.1%
Thunderbolt
2 hits (51%)
45.9〜54.1%
Thunderbolt
2 hits (51%)
45.9〜54.1%
Thunderbolt
2 hits (51%)
Sneaslerロトム
84.4〜100.7%
Throat Chop
1 hits (6%)
84.4〜100.7%
Throat Chop
1 hits (6%)
84.4〜100.7%
Throat Chop
1 hits (6%)
Speed
Second
ロトムS143 / SneaslerS172
Second
ロトムS143 / SneaslerS172
Second
ロトムS143 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
イエッサン(オス)イエッサン(オス)
ロトム ロトム vs イエッサン(オス) イエッサン(オス)

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ロトムイエッサン(オス)
37.2〜44.5%
Thunderbolt
3HKO
calculated with サイコフィールド
37.2〜44.5%
Thunderbolt
3HKO
calculated with サイコフィールド
37.2〜44.5%
Thunderbolt
3HKO
calculated with サイコフィールド
イエッサン(オス)ロトム
49.7〜59.9%
Shadow Ball
3HKO
calculated with サイコフィールド
45.9〜54.8%
Shadow Ball
3HKO
calculated with サイコフィールド
49.7〜59.9%
Shadow Ball
3HKO
calculated with サイコフィールド
Speed
Second
ロトムS111 / イエッサン(オス)S220
Second
ロトムS111 / イエッサン(オス)S161
Second
ロトムS111 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ロトムイエッサン(オス)
48.9〜59.1%
Thunderbolt
2 hits (98%)
calculated with サイコフィールド
48.9〜59.1%
Thunderbolt
2 hits (98%)
calculated with サイコフィールド
48.9〜59.1%
Thunderbolt
2 hits (98%)
calculated with サイコフィールド
イエッサン(オス)ロトム
80.0〜94.8%
Shadow Ball
2HKO
calculated with サイコフィールド
72.6〜85.9%
Shadow Ball
2HKO
calculated with サイコフィールド
80.0〜94.8%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
ロトムS214 / イエッサン(オス)S220
First
ロトムS214 / イエッサン(オス)S161
First
ロトムS214 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ロトムイエッサン(オス)
44.5〜53.3%
Thunderbolt
2 hits (33%)
calculated with サイコフィールド
44.5〜53.3%
Thunderbolt
2 hits (33%)
calculated with サイコフィールド
44.5〜53.3%
Thunderbolt
2 hits (33%)
calculated with サイコフィールド
イエッサン(オス)ロトム
80.0〜94.8%
Shadow Ball
2HKO
calculated with サイコフィールド
72.6〜85.9%
Shadow Ball
2HKO
calculated with サイコフィールド
80.0〜94.8%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
ロトムS143 / イエッサン(オス)S220
Second
ロトムS143 / イエッサン(オス)S161
Second
ロトムS143 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon×Hydreigon
ロトム ロトム vs Hydreigon Hydreigon

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ロトムHydreigon
16.0〜18.9%
Thunderbolt
999HKO
16.0〜18.9%
Thunderbolt
999HKO
16.0〜18.9%
Thunderbolt
999HKO
Hydreigonロトム
85.4〜100.6%
Dark Pulse
1 hits (6%)
76.4〜91.7%
Dark Pulse
2HKO
110.8〜130.6%
Dark Pulse
1HKO
Speed
Second
ロトムS111 / HydreigonS225
Second
ロトムS111 / HydreigonS165
Second
ロトムS111 / HydreigonS150
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ロトムHydreigon
20.7〜24.9%
Thunderbolt
5HKO
20.7〜24.9%
Thunderbolt
5HKO
20.7〜24.9%
Thunderbolt
5HKO
Hydreigonロトム
134.8〜160.0%
Dark Pulse
1HKO
124.4〜146.7%
Dark Pulse
1HKO
174.8〜207.4%
Dark Pulse
1HKO
Speed
Second
ロトムS214 / HydreigonS225
First
ロトムS214 / HydreigonS165
First
ロトムS214 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ロトムHydreigon
19.5〜23.1%
Thunderbolt
999HKO
19.5〜23.1%
Thunderbolt
999HKO
19.5〜23.1%
Thunderbolt
999HKO
Hydreigonロトム
134.8〜160.0%
Dark Pulse
1HKO
124.4〜146.7%
Dark Pulse
1HKO
174.8〜207.4%
Dark Pulse
1HKO
Speed
Second
ロトムS143 / HydreigonS225
Second
ロトムS143 / HydreigonS165
Second
ロトムS143 / HydreigonS150
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Metagross*Metagross
ロトム ロトム vs Metagross Metagross

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ロトムMetagross
56.1〜66.2%
Overheat
2 hits (<1%)
Metagrossロトム
80.3〜94.9%
Psychic Fangs
2HKO
Speed
Second
ロトムS111 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ロトムMetagross
72.6〜86.6%
Overheat
2HKO
Metagrossロトム
103.7〜122.2%
Psychic Fangs
1HKO
Speed
First
ロトムS214 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ロトムMetagross
67.5〜80.3%
Overheat
2HKO
Metagrossロトム
94.8〜112.6%
Psychic Fangs
1 hits (69%)
Speed
Second
ロトムS143 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite×*Dragonite
ロトム ロトム vs Dragonite Dragonite

ロトム's build: Sitrus Berry, Calm, H32 B10 D24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ロトムDragonite
12.6〜14.4%
Thunderbolt
4 hits (1%)
14.4〜17.4%
Thunderbolt
4HKO
14.4〜17.4%
Thunderbolt
4HKO
Dragoniteロトム
75.2〜89.8%
Draco Meteor
2 hits (50%)
56.1〜66.9%
Outrage
2 hits (34%)
56.1〜66.9%
Outrage
2 hits (34%)
Speed
Second
ロトムS111 / DragoniteS152
Second
ロトムS111 / DragoniteS145
Second
ロトムS111 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

ロトム's build: Choice Scarf, Modest, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ロトムDragonite
16.2〜19.2%
Thunderbolt
4HKO
19.8〜23.4%
Thunderbolt
3 hits (99%)
19.8〜23.4%
Thunderbolt
3 hits (99%)
Dragoniteロトム
120.7〜143.0%
Draco Meteor
1HKO
85.2〜100.7%
Draco Meteor
1 hits (13%)
94.1〜111.1%
Draco Meteor
1 hits (69%)
Speed
First
ロトムS214 / DragoniteS152
First
ロトムS214 / DragoniteS145
First
ロトムS214 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ロトム's build: Sitrus Berry, Bold, H10 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ロトムDragonite
14.4〜17.4%
Thunderbolt
4HKO
17.4〜21.0%
Thunderbolt
3 hits (13%)
17.4〜21.0%
Thunderbolt
3 hits (13%)
Dragoniteロトム
120.7〜143.0%
Draco Meteor
1HKO
85.2〜100.7%
Draco Meteor
1 hits (13%)
94.1〜111.1%
Draco Meteor
1 hits (69%)
Speed
Second
ロトムS143 / DragoniteS152
Second
ロトムS143 / DragoniteS145
First
ロトムS143 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
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Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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