Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ヤレユータン

ヤレユータン

ノーマル エスパー
全国図鑑 No.765 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
90
こうげき
60
ぼうぎょ
80
とくこう
90
とくぼう
110
すばやさ
60
合計
490

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
むしあく
エスパー
ゴースト

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Lucario*Lucario
Oranguru Oranguru vs Lucario Lucario

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
OranguruLucario
107.5〜126.5%
Focus Blast
1HKO
107.5〜126.5%
Focus Blast
1HKO
LucarioOranguru
67.0〜79.2%
Steel Beam
2HKO
79.2〜93.4%
Steel Beam
2HKO
Speed
Second
OranguruS82 / LucarioS223
Second
OranguruS82 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
OranguruLucario
76.2〜89.8%
Focus Blast
2HKO
76.2〜89.8%
Focus Blast
2HKO
LucarioOranguru
65.5〜77.7%
Steel Beam
2HKO
78.2〜92.4%
Steel Beam
2HKO
Speed
Second
OranguruS80 / LucarioS223
Second
OranguruS80 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
OranguruLucario
107.5〜126.5%
Focus Blast
1HKO
107.5〜126.5%
Focus Blast
1HKO
LucarioOranguru
67.0〜79.2%
Steel Beam
2HKO
79.2〜93.4%
Steel Beam
2HKO
Speed
Second
OranguruS82 / LucarioS223
Second
OranguruS82 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Oranguru Oranguru vs Gholdengo Gholdengo

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
OranguruGholdengo
52.8〜62.6%
Shadow Ball
2HKO
35.2〜41.5%
Shadow Ball
3HKO
52.8〜62.6%
Shadow Ball
2 hits (98%)
GholdengoOranguru
36.0〜42.6%
Focus Blast
3 hits (95%)
27.4〜32.5%
Focus Blast
4 hits (65%)
33.5〜39.6%
Flash Cannon
3 hits (13%)
Speed
Second
OranguruS82 / GholdengoS136
Second
OranguruS82 / GholdengoS107
Second
OranguruS82 / GholdengoS136
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
OranguruGholdengo
36.8〜44.2%
Shadow Ball
3HKO
24.9〜30.1%
Shadow Ball
4 hits (>99%)
36.8〜44.2%
Shadow Ball
3 hits (>99%)
GholdengoOranguru
35.5〜42.1%
Focus Blast
3 hits (90%)
26.9〜32.0%
Focus Blast
4 hits (42%)
32.5〜38.6%
Focus Blast
3 hits (4%)
Speed
Second
OranguruS80 / GholdengoS136
Second
OranguruS80 / GholdengoS107
Second
OranguruS80 / GholdengoS136
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
OranguruGholdengo
52.8〜62.6%
Shadow Ball
2HKO
35.2〜41.5%
Shadow Ball
3HKO
52.8〜62.6%
Shadow Ball
2 hits (98%)
GholdengoOranguru
36.0〜42.6%
Focus Blast
3 hits (2%)
27.4〜32.5%
Focus Blast
4 hits (4%)
33.5〜39.6%
Flash Cannon
4HKO (incl. オボンのみ)
Speed
Second
OranguruS82 / GholdengoS136
Second
OranguruS82 / GholdengoS107
Second
OranguruS82 / GholdengoS136
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur*Baxcalibur
Oranguru Oranguru vs Baxcalibur Baxcalibur

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
OranguruBaxcalibur
56.9〜67.0%
Focus Blast
2 hits (39%)
99.4〜117.4%
Focus Blast
1 hits (94%)
56.9〜67.0%
Focus Blast
2HKO
BaxcaliburOranguru
34.5〜41.6%
Dark Pulse
3 hits (69%)
41.6〜49.7%
Dark Pulse
3HKO
34.5〜41.6%
Dark Pulse
3 hits (69%)
Speed
Second
OranguruS82 / BaxcaliburS105
Second
OranguruS82 / BaxcaliburS150
Second
OranguruS82 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
OranguruBaxcalibur
39.6〜47.7%
Focus Blast
3 hits (94%)
70.7〜83.8%
Focus Blast
2HKO
39.6〜47.7%
Focus Blast
3HKO
BaxcaliburOranguru
34.5〜40.6%
Dark Pulse
3 hits (42%)
41.6〜49.7%
Dark Pulse
3HKO
34.5〜40.6%
Dark Pulse
3 hits (42%)
Speed
Second
OranguruS80 / BaxcaliburS105
Second
OranguruS80 / BaxcaliburS150
Second
OranguruS80 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
OranguruBaxcalibur
56.9〜67.0%
Focus Blast
2 hits (39%)
99.4〜117.4%
Focus Blast
1 hits (94%)
56.9〜67.0%
Focus Blast
2HKO
BaxcaliburOranguru
34.5〜41.6%
Dark Pulse
3 hits (<1%)
41.6〜49.7%
Dark Pulse
3HKO
34.5〜41.6%
Dark Pulse
3 hits (<1%)
Speed
Second
OranguruS82 / BaxcaliburS105
Second
OranguruS82 / BaxcaliburS150
Second
OranguruS82 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Baxcalibur's page →
GyaradosGyarados
Oranguru Oranguru vs Gyarados Gyarados

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
OranguruGyarados
89.1〜105.0%
Thunderbolt
1 hits (25%)
105.3〜124.0%
Thunderbolt
1HKO
89.1〜105.0%
Thunderbolt
1 hits (25%)
GyaradosOranguru
34.0〜40.1%
Power Whip
3 hits (35%)
44.7〜52.8%
Power Whip
3HKO
34.0〜40.1%
Power Whip
3 hits (35%)
Speed
Second
OranguruS82 / GyaradosS101
Second
OranguruS82 / GyaradosS133
Second
OranguruS82 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
OranguruGyarados
63.4〜75.2%
Thunderbolt
2HKO
74.9〜88.9%
Thunderbolt
2HKO
63.4〜75.2%
Thunderbolt
2HKO
GyaradosOranguru
23.4〜27.9%
Power Whip
999HKO
31.0〜36.5%
Power Whip
4HKO
23.4〜27.9%
Power Whip
999HKO
Speed
Second
OranguruS80 / GyaradosS101
Second
OranguruS80 / GyaradosS133
Second
OranguruS80 / GyaradosS101
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
OranguruGyarados
89.1〜105.0%
Thunderbolt
1 hits (25%)
105.3〜124.0%
Thunderbolt
1HKO
89.1〜105.0%
Thunderbolt
1 hits (25%)
GyaradosOranguru
34.0〜40.1%
Power Whip
4HKO (incl. オボンのみ)
44.7〜52.8%
Power Whip
3HKO
34.0〜40.1%
Power Whip
4HKO (incl. オボンのみ)
Speed
Second
OranguruS82 / GyaradosS101
Second
OranguruS82 / GyaradosS133
Second
OranguruS82 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Gyarados's page →
Corviknight*Corviknight
Oranguru Oranguru vs Corviknight Corviknight

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
OranguruCorviknight
48.8〜57.6%
Thunderbolt
2 hits (92%)
48.8〜57.6%
Thunderbolt
2 hits (47%)
48.8〜57.6%
Thunderbolt
3HKO
CorviknightOranguru
37.1〜44.2%
Brave Bird
3 hits (>99%)
37.1〜44.2%
Brave Bird
3 hits (>99%)
37.1〜44.2%
Brave Bird
3 hits (>99%)
Speed
Second
OranguruS82 / CorviknightS87
First
OranguruS82 / CorviknightS78
First
OranguruS82 / CorviknightS78
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
OranguruCorviknight
34.1〜41.0%
Thunderbolt
3HKO
34.1〜41.0%
Thunderbolt
3 hits (56%)
34.1〜41.0%
Thunderbolt
4HKO (incl. オボンのみ)
CorviknightOranguru
25.9〜30.5%
Brave Bird
4 hits (<1%)
25.9〜30.5%
Brave Bird
4 hits (<1%)
25.9〜30.5%
Brave Bird
4 hits (<1%)
Speed
Second
OranguruS80 / CorviknightS87
First
OranguruS80 / CorviknightS78
First
OranguruS80 / CorviknightS78
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves first
Win: 4HKO to KO / 5HKO to be KOed, moves first

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
OranguruCorviknight
48.8〜57.6%
Thunderbolt
2 hits (92%)
48.8〜57.6%
Thunderbolt
2 hits (47%)
48.8〜57.6%
Thunderbolt
3HKO
CorviknightOranguru
37.1〜44.2%
Brave Bird
3 hits (17%)
37.1〜44.2%
Brave Bird
3 hits (17%)
37.1〜44.2%
Brave Bird
3 hits (17%)
Speed
Second
OranguruS82 / CorviknightS87
First
OranguruS82 / CorviknightS78
First
OranguruS82 / CorviknightS78
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Corviknight's page →
Farigiraf*Farigiraf
Oranguru Oranguru vs Farigiraf Farigiraf

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
OranguruFarigiraf
99.4〜118.2%
Psychic
2HKO
80.0〜95.8%
Psychic
2HKO
99.4〜118.2%
Psychic
1 hits (94%)
FarigirafOranguru
38.6〜45.7%
Sludge Wave
3HKO
32.0〜38.1%
Sludge Wave
3 hits (<1%)
42.6〜50.3%
Sludge Wave
3HKO
Speed
Second
OranguruS82 / FarigirafS151
Second
OranguruS82 / FarigirafS106
Second
OranguruS82 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
OranguruFarigiraf
71.7〜84.3%
Psychic
2HKO
57.9〜69.5%
Psychic
2HKO
71.7〜84.3%
Psychic
2HKO
FarigirafOranguru
38.1〜44.7%
Sludge Wave
3HKO
31.0〜37.1%
Sludge Wave
4HKO
41.6〜49.2%
Sludge Wave
3HKO
Speed
Second
OranguruS80 / FarigirafS151
Second
OranguruS80 / FarigirafS106
Second
OranguruS80 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
OranguruFarigiraf
99.4〜118.2%
Psychic
2HKO
80.0〜95.8%
Psychic
2HKO
99.4〜118.2%
Psychic
1 hits (94%)
FarigirafOranguru
38.6〜45.7%
Sludge Wave
3 hits (58%)
32.0〜38.1%
Sludge Wave
4HKO
42.6〜50.3%
Sludge Wave
3HKO
Speed
Second
OranguruS82 / FarigirafS151
Second
OranguruS82 / FarigirafS106
Second
OranguruS82 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
A-Ninetales*A-Ninetales
Oranguru Oranguru vs A-Ninetales A-Ninetales

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
OranguruA-Ninetales
38.3〜45.1%
Psychic
3HKO
calculated with あられ
44.7〜52.7%
Psychic
2 hits (20%)
calculated with あられ
A-NinetalesOranguru
27.4〜32.5%
Foul Play
4 hits (53%)
calculated with あられ
32.5〜38.6%
Blizzard
3 hits (3%)
calculated with あられ
Speed
Second
OranguruS82 / A-NinetalesS177
Second
OranguruS82 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
OranguruA-Ninetales
27.4〜32.6%
Psychic
4HKO
calculated with あられ
32.0〜38.0%
Psychic
3 hits (89%)
calculated with あられ
A-NinetalesOranguru
24.9〜29.4%
Blizzard
5HKO
calculated with あられ
32.0〜38.1%
Blizzard
3 hits (<1%)
calculated with あられ
Speed
Second
OranguruS80 / A-NinetalesS177
Second
OranguruS80 / A-NinetalesS177
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
OranguruA-Ninetales
38.3〜45.1%
Psychic
3HKO
calculated with あられ
44.7〜52.7%
Psychic
2 hits (20%)
calculated with あられ
A-NinetalesOranguru
27.4〜32.5%
Foul Play
4 hits (3%)
calculated with あられ
32.5〜38.6%
Blizzard
4HKO
calculated with あられ
Speed
Second
OranguruS82 / A-NinetalesS177
Second
OranguruS82 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Oranguru Oranguru vs Sneasler Sneasler

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
OranguruSneasler
201.3〜239.5%
Psychic
1HKO
201.3〜239.5%
Psychic
1HKO
201.3〜239.5%
Psychic
1HKO
SneaslerOranguru
68.5〜81.2%
Close Combat
2HKO
68.5〜81.2%
Close Combat
2HKO
68.5〜81.2%
Close Combat
2HKO
Speed
Second
OranguruS82 / SneaslerS172
Second
OranguruS82 / SneaslerS172
Second
OranguruS82 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
OranguruSneasler
145.2〜170.7%
Psychic
1HKO
145.2〜170.7%
Psychic
1HKO
145.2〜170.7%
Psychic
1HKO
SneaslerOranguru
47.2〜56.3%
Close Combat
2 hits (25%)
47.2〜56.3%
Close Combat
2 hits (25%)
47.2〜56.3%
Close Combat
2 hits (25%)
Speed
Second
OranguruS80 / SneaslerS172
Second
OranguruS80 / SneaslerS172
Second
OranguruS80 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
OranguruSneasler
201.3〜239.5%
Psychic
1HKO
201.3〜239.5%
Psychic
1HKO
201.3〜239.5%
Psychic
1HKO
SneaslerOranguru
68.5〜81.2%
Close Combat
2HKO
68.5〜81.2%
Close Combat
2HKO
68.5〜81.2%
Close Combat
2HKO
Speed
Second
OranguruS82 / SneaslerS172
Second
OranguruS82 / SneaslerS172
Second
OranguruS82 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
イエッサン(オス)イエッサン(オス)
Oranguru Oranguru vs イエッサン(オス) イエッサン(オス)

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Oranguruイエッサン(オス)
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
イエッサン(オス)Oranguru
34.0〜41.1%
Hyper Voice
3 hits (57%)
calculated with サイコフィールド
31.0〜37.1%
Hyper Voice
4HKO
calculated with サイコフィールド
34.0〜41.1%
Hyper Voice
3 hits (57%)
calculated with サイコフィールド
Speed
Second
OranguruS82 / イエッサン(オス)S220
Second
OranguruS82 / イエッサン(オス)S161
Second
OranguruS82 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Oranguruイエッサン(オス)
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
イエッサン(オス)Oranguru
34.0〜40.1%
Hyper Voice
3 hits (33%)
calculated with サイコフィールド
31.0〜37.1%
Hyper Voice
4HKO
calculated with サイコフィールド
34.0〜40.1%
Hyper Voice
3 hits (33%)
calculated with サイコフィールド
Speed
Second
OranguruS80 / イエッサン(オス)S220
Second
OranguruS80 / イエッサン(オス)S161
Second
OranguruS80 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Oranguruイエッサン(オス)
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
イエッサン(オス)Oranguru
34.0〜41.1%
Hyper Voice
4HKO (incl. オボンのみ)
calculated with サイコフィールド
31.0〜37.1%
Hyper Voice
4 hits (>99%) (incl. オボンのみ)
calculated with サイコフィールド
34.0〜41.1%
Hyper Voice
4HKO (incl. オボンのみ)
calculated with サイコフィールド
Speed
Second
OranguruS82 / イエッサン(オス)S220
Second
OranguruS82 / イエッサン(オス)S161
Second
OranguruS82 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダ*ボーマンダ
Oranguru Oranguru vs ボーマンダ ボーマンダ

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Oranguruボーマンダ
42.7〜50.9%
Psychic
2 hits (3%)
ボーマンダOranguru
89.3〜105.6%
Double-Edge
1 hits (38%)
Speed
Second
OranguruS82 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Oranguruボーマンダ
29.8〜35.7%
Psychic
3 hits (30%)
ボーマンダOranguru
61.9〜73.1%
Double-Edge
2HKO
Speed
Second
OranguruS80 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Oranguruボーマンダ
42.7〜50.9%
Psychic
2 hits (3%)
ボーマンダOranguru
89.3〜105.6%
Double-Edge
1 hits (38%)
Speed
Second
OranguruS82 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
Oranguru Oranguru vs Garchomp Garchomp

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
OranguruGarchomp
41.1〜48.6%
Psychic
3HKO
41.1〜48.6%
Psychic
3HKO
41.1〜48.6%
Psychic
3HKO
GarchompOranguru
47.2〜55.3%
Outrage
2 hits (15%)
68.5〜81.2%
Outrage
2HKO
68.5〜81.2%
Outrage
2HKO
Speed
Second
OranguruS82 / GarchompS223
Second
OranguruS82 / GarchompS231
Second
OranguruS82 / GarchompS154
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
OranguruGarchomp
29.2〜34.6%
Psychic
3 hits (6%)
33.5〜40.0%
Foul Play
3HKO
33.5〜40.0%
Foul Play
3HKO
GarchompOranguru
32.5〜38.6%
Outrage
3 hits (3%)
47.2〜56.3%
Outrage
2 hits (25%)
47.2〜56.3%
Outrage
2 hits (25%)
Speed
Second
OranguruS80 / GarchompS223
Second
OranguruS80 / GarchompS231
Second
OranguruS80 / GarchompS154
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
OranguruGarchomp
41.1〜48.6%
Psychic
3HKO
41.1〜48.6%
Psychic
3HKO
41.1〜48.6%
Psychic
3HKO
GarchompOranguru
47.2〜55.3%
Outrage
3HKO
68.5〜81.2%
Outrage
2HKO
68.5〜81.2%
Outrage
2HKO
Speed
Second
OranguruS82 / GarchompS223
Second
OranguruS82 / GarchompS231
Second
OranguruS82 / GarchompS154
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ×グソクムシャ
Oranguru Oranguru vs グソクムシャ グソクムシャ

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Oranguruグソクムシャ
28.0〜33.0%
Focus Blast
4HKO
グソクムシャOranguru
147.7〜175.1%
First Impression
1HKO
Speed
First
OranguruS82 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Oranguruグソクムシャ
22.5〜26.9%
Foul Play
4 hits (38%)
グソクムシャOranguru
102.5〜122.3%
First Impression
1HKO
Speed
First
OranguruS80 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Oranguruグソクムシャ
28.0〜33.0%
Focus Blast
4HKO
グソクムシャOranguru
147.7〜175.1%
First Impression
1HKO
Speed
First
OranguruS82 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×*Hippowdon
Oranguru Oranguru vs Hippowdon Hippowdon

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
OranguruHippowdon
27.0〜32.6%
Psychic
4 hits (7%)
calculated with すなあらし
29.8〜35.3%
Psychic
4HKO
calculated with すなあらし
27.0〜32.6%
Psychic
4HKO
calculated with すなあらし
HippowdonOranguru
38.6〜45.7%
Earthquake
3HKO
calculated with すなあらし
38.6〜45.7%
Earthquake
3HKO
calculated with すなあらし
38.6〜45.7%
Earthquake
3HKO
calculated with すなあらし
Speed
First
OranguruS82 / HippowdonS67
First
OranguruS82 / HippowdonS67
First
OranguruS82 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
OranguruHippowdon
19.5〜23.7%
Psychic
999HKO
calculated with すなあらし
21.4〜25.6%
Psychic
999HKO
calculated with すなあらし
19.5〜23.7%
Psychic
999HKO
calculated with すなあらし
HippowdonOranguru
26.4〜32.0%
Earthquake
3 hits (<1%)
calculated with すなあらし
26.4〜32.0%
Earthquake
3 hits (<1%)
calculated with すなあらし
26.4〜32.0%
Earthquake
3 hits (<1%)
calculated with すなあらし
Speed
First
OranguruS80 / HippowdonS67
First
OranguruS80 / HippowdonS67
First
OranguruS80 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
OranguruHippowdon
27.0〜32.6%
Psychic
4 hits (7%)
calculated with すなあらし
29.8〜35.3%
Psychic
4HKO
calculated with すなあらし
27.0〜32.6%
Psychic
4HKO
calculated with すなあらし
HippowdonOranguru
38.6〜45.7%
Earthquake
3HKO
calculated with すなあらし
38.6〜45.7%
Earthquake
3HKO
calculated with すなあらし
38.6〜45.7%
Earthquake
3HKO
calculated with すなあらし
Speed
First
OranguruS82 / HippowdonS67
First
OranguruS82 / HippowdonS67
First
OranguruS82 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
セグレイブセグレイブ
Oranguru Oranguru vs セグレイブ セグレイブ

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Oranguruセグレイブ
61.8〜73.3%
Focus Blast
2HKO
70.2〜82.7%
Focus Blast
2HKO
70.2〜82.7%
Focus Blast
2HKO
セグレイブOranguru
85.8〜101.0%
きょけんとつげき
1 hits (6%)
68.5〜80.7%
きょけんとつげき
2HKO
97.0〜114.7%
きょけんとつげき
1 hits (81%)
Speed
Second
OranguruS82 / セグレイブS139
Second
OranguruS82 / セグレイブS152
Second
OranguruS82 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Oranguruセグレイブ
44.0〜52.4%
Focus Blast
2 hits (16%)
49.2〜58.6%
Focus Blast
2 hits (98%)
49.2〜58.6%
Focus Blast
2 hits (98%)
セグレイブOranguru
59.4〜70.1%
きょけんとつげき
2HKO
47.2〜55.3%
きょけんとつげき
2 hits (15%)
67.0〜79.2%
きょけんとつげき
2HKO
Speed
Second
OranguruS80 / セグレイブS139
Second
OranguruS80 / セグレイブS152
Second
OranguruS80 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Oranguruセグレイブ
61.8〜73.3%
Focus Blast
2HKO
70.2〜82.7%
Focus Blast
2HKO
70.2〜82.7%
Focus Blast
2HKO
セグレイブOranguru
85.8〜101.0%
きょけんとつげき
1 hits (6%)
68.5〜80.7%
きょけんとつげき
2HKO
97.0〜114.7%
きょけんとつげき
1 hits (81%)
Speed
Second
OranguruS82 / セグレイブS139
Second
OranguruS82 / セグレイブS152
Second
OranguruS82 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
ゴリランダー*ゴリランダー
Oranguru Oranguru vs ゴリランダー ゴリランダー

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Oranguruゴリランダー
42.5〜50.7%
Psychic
2 hits (2%)
calculated with グラスフィールド
42.5〜50.7%
Psychic
2 hits (2%)
calculated with グラスフィールド
42.5〜50.7%
Psychic
2 hits (2%)
calculated with グラスフィールド
ゴリランダーOranguru
112.7〜133.0%
Wood Hammer
1HKO
calculated with グラスフィールド
104.1〜122.8%
Wood Hammer
1HKO
calculated with グラスフィールド
86.8〜102.5%
Wood Hammer
1 hits (19%)
calculated with グラスフィールド
Speed
Second
OranguruS82 / ゴリランダーS107
Second
OranguruS82 / ゴリランダーS107
Second
OranguruS82 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Oranguruゴリランダー
30.4〜36.2%
Psychic
3 hits (48%)
calculated with グラスフィールド
30.4〜36.2%
Psychic
3 hits (48%)
calculated with グラスフィールド
30.4〜36.2%
Psychic
3 hits (48%)
calculated with グラスフィールド
ゴリランダーOranguru
77.7〜91.4%
Wood Hammer
2HKO
calculated with グラスフィールド
71.6〜84.3%
Wood Hammer
2HKO
calculated with グラスフィールド
59.9〜70.6%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
OranguruS80 / ゴリランダーS107
Second
OranguruS80 / ゴリランダーS107
Second
OranguruS80 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Oranguruゴリランダー
42.5〜50.7%
Psychic
2 hits (2%)
calculated with グラスフィールド
42.5〜50.7%
Psychic
2 hits (2%)
calculated with グラスフィールド
42.5〜50.7%
Psychic
2 hits (2%)
calculated with グラスフィールド
ゴリランダーOranguru
112.7〜133.0%
Wood Hammer
1HKO
calculated with グラスフィールド
104.1〜122.8%
Wood Hammer
1HKO
calculated with グラスフィールド
72.1〜85.3%
Knock Off
2HKO
calculated with グラスフィールド
Speed
Second
OranguruS82 / ゴリランダーS107
Second
OranguruS82 / ゴリランダーS107
Second
OranguruS82 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
メガリザードンXメガリザードンX
Oranguru Oranguru vs メガリザードンX メガリザードンX

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
OranguruメガリザードンX
49.0〜58.1%
Psychic
2 hits (95%)
メガリザードンXOranguru
81.7〜97.0%
Flare Blitz
2HKO
Speed
Second
OranguruS82 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
OranguruメガリザードンX
34.8〜41.3%
Psychic
3HKO
メガリザードンXOranguru
55.8〜67.0%
Flare Blitz
2HKO
Speed
Second
OranguruS80 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
OranguruメガリザードンX
49.0〜58.1%
Psychic
2 hits (95%)
メガリザードンXOranguru
81.7〜97.0%
Flare Blitz
2HKO
Speed
Second
OranguruS82 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Oranguru Oranguru vs メガリザードンY メガリザードンY

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
OranguruメガリザードンY
50.3〜60.6%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYOranguru
100.5〜118.8%
Overheat
1HKO
calculated with 晴れ
Speed
Second
OranguruS82 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
OranguruメガリザードンY
36.1〜43.9%
Thunderbolt
3HKO
calculated with 晴れ
メガリザードンYOranguru
99.0〜116.2%
Overheat
1 hits (88%)
calculated with 晴れ
Speed
Second
OranguruS80 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
OranguruメガリザードンY
50.3〜60.6%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYOranguru
100.5〜118.8%
Overheat
1HKO
calculated with 晴れ
Speed
Second
OranguruS82 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーンエースバーン
Oranguru Oranguru vs エースバーン エースバーン

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Oranguruエースバーン
53.5〜63.7%
Psychic
2HKO
53.5〜63.7%
Psychic
2HKO
53.5〜63.7%
Psychic
2HKO
エースバーンOranguru
74.1〜88.3%
U-turn
2HKO
68.0〜80.2%
U-turn
2HKO
95.9〜114.7%
U-turn
1 hits (81%)
Speed
Second
OranguruS82 / エースバーンS256
Second
OranguruS82 / エースバーンS188
Second
OranguruS82 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Oranguruエースバーン
43.9〜52.2%
Foul Play
2 hits (16%)
40.1〜47.8%
Foul Play
3HKO
43.9〜52.2%
Foul Play
2 hits (16%)
エースバーンOranguru
51.8〜61.9%
U-turn
2 hits (96%)
46.7〜55.8%
U-turn
2 hits (18%)
67.0〜80.2%
U-turn
2HKO
Speed
Second
OranguruS80 / エースバーンS256
Second
OranguruS80 / エースバーンS188
Second
OranguruS80 / エースバーンS171
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Oranguruエースバーン
53.5〜63.7%
Psychic
2HKO
53.5〜63.7%
Psychic
2HKO
53.5〜63.7%
Psychic
2HKO
エースバーンOranguru
74.1〜88.3%
U-turn
2HKO
68.0〜80.2%
U-turn
2HKO
95.9〜114.7%
U-turn
1 hits (81%)
Speed
Second
OranguruS82 / エースバーンS256
Second
OranguruS82 / エースバーンS188
Second
OranguruS82 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Volcarona×*Volcarona
Oranguru Oranguru vs Volcarona Volcarona

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
OranguruVolcarona
33.3〜39.6%
Psychic
4HKO (incl. オボンのみ)
39.8〜47.2%
Psychic
3 hits (90%)
33.3〜39.6%
Psychic
3 hits (14%)
VolcaronaOranguru
61.9〜74.1%
Bug Buzz
2HKO
82.2〜97.5%
Bug Buzz
2HKO
61.9〜74.1%
Bug Buzz
2HKO
Speed
Second
OranguruS82 / VolcaronaS122
Second
OranguruS82 / VolcaronaS152
Second
OranguruS82 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
OranguruVolcarona
23.4〜28.1%
Psychic
999HKO
28.0〜33.5%
Psychic
4 hits (19%) (incl. オボンのみ)
23.4〜28.1%
Psychic
999HKO
VolcaronaOranguru
60.9〜73.1%
Bug Buzz
2HKO
80.2〜95.4%
Bug Buzz
2HKO
60.9〜73.1%
Bug Buzz
2HKO
Speed
Second
OranguruS80 / VolcaronaS122
Second
OranguruS80 / VolcaronaS152
Second
OranguruS80 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
OranguruVolcarona
33.3〜39.6%
Psychic
4HKO (incl. オボンのみ)
39.8〜47.2%
Psychic
3 hits (90%)
33.3〜39.6%
Psychic
3 hits (14%)
VolcaronaOranguru
61.9〜74.1%
Bug Buzz
2 hits (>99%)
82.2〜97.5%
Bug Buzz
2HKO
61.9〜74.1%
Bug Buzz
2 hits (>99%)
Speed
Second
OranguruS82 / VolcaronaS122
Second
OranguruS82 / VolcaronaS152
Second
OranguruS82 / VolcaronaS122
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Volcarona's page →
Dragonite*Dragonite
Oranguru Oranguru vs Dragonite Dragonite

Oranguru's build: Leftovers, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
OranguruDragonite
16.2〜19.8%
Psychic
4HKO
19.8〜23.4%
Psychic
3HKO
19.8〜23.4%
Psychic
3HKO
DragoniteOranguru
62.4〜73.6%
Draco Meteor
2 hits (19%)
47.2〜56.3%
Outrage
2 hits (25%)
47.2〜56.3%
Outrage
2 hits (25%)
Speed
Second
OranguruS82 / DragoniteS152
Second
OranguruS82 / DragoniteS145
Second
OranguruS82 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Oranguru's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
OranguruDragonite
12.0〜14.4%
Psychic
4 hits (<1%)
14.4〜16.8%
Psychic
4HKO
14.4〜16.8%
Psychic
4HKO
DragoniteOranguru
60.9〜72.1%
Draco Meteor
2 hits (6%)
33.5〜39.6%
Outrage
3 hits (13%)
33.5〜39.6%
Outrage
3 hits (13%)
Speed
Second
OranguruS80 / DragoniteS152
Second
OranguruS80 / DragoniteS145
Second
OranguruS80 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Oranguru's build: Sitrus Berry, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
OranguruDragonite
16.2〜19.8%
Psychic
4HKO
19.8〜23.4%
Psychic
3HKO
19.8〜23.4%
Psychic
3HKO
DragoniteOranguru
44.7〜53.3%
Outrage
3HKO
47.2〜56.3%
Outrage
3HKO
47.2〜56.3%
Outrage
3HKO
Speed
Second
OranguruS82 / DragoniteS152
Second
OranguruS82 / DragoniteS145
Second
OranguruS82 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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