Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
マルノーム

マルノーム

どく
全国図鑑 No.317 / 使用率 184位
データ集計日:2026-09-10

種族値

HP
100
こうげき
73
ぼうぎょ
83
とくこう
73
とくぼう
83
すばやさ
55
合計
467

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめんエスパー
かくとうどくむしくさフェアリー

特性

順位 特性名 採用率 ⓘ 効果・推移
1 ねんちゃく
94.7%
-5.3
持っている道具を相手に奪われず失わない。
採用率の推移
1009794100.0%94.7%9/99/10
2 ヘドロえき
5.3%
HPを吸い取る技を受けた時、相手を回復させずその分のダメージを与える。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
どく どくびし
48.9%
+44.7
どく変化
PP 20
相手の場をどくびし状態にする。
採用率の推移
562804.2%48.9%9/99/10
2
ノーマル いたみわけ
47.9%
-47.9
ノーマル変化
PP 20
自分と相手の残りHPを足して互いに1/2ずつに分ける。
採用率の推移
100704195.8%47.9%9/99/10
3
こおり れいとうビーム
45.7%
-25.1
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
採用率の推移
75584270.8%45.7%9/99/10
4
どく ヘドロウェーブ
44.7%
-26.1
どく特殊
威力 95命中 100%PP 12
10%の確率で相手をどく状態にする。
採用率の推移
75584170.8%44.7%9/99/10
5
ノーマル あくび
42.6%
-28.2
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
採用率の推移
75573870.8%42.6%9/99/10
6
どく どくどく
38.3%
どく変化
命中 90%PP 12
相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。
7
ノーマル みがわり
37.2%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
8
ノーマル まもる
34.0%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
9
ノーマル アンコール
20.2%
-9.0
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
採用率の推移
31251929.2%20.2%9/99/10
10
ノーマル じばく
11.7%
ノーマル物理
威力 200命中 100%PP 8
使うと自分はひんしになる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ゴツゴツメット
59.6%
-36.2
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
100775495.8%59.6%9/99/10
2
たべのこし
35.1%
+30.9
ターン終わりに最大HPの1/16回復する。
採用率の推移
402004.2%35.1%9/99/10
3
ふうせん
3.2%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
4
オボンのみオボンのみ
2.1%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
56.4%
-14.4
採用率の推移
73645470.8%56.4%9/99/10
2 おくびょう (S↑ A↓)
34.0%
3 おだやか (D↑ A↓)
8.5%
-20.7
採用率の推移
3219529.2%8.5%9/99/10
4 しんちょう (D↑ C↓)
1.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32023200
41.5%
-29.3
採用率の推移
75563770.8%41.5%9/99/10
2 180150032
34.0%
3 32032000
11.7%
4 32000322
7.4%
-21.8
採用率の推移
3218429.2%7.4%9/99/10
5 25003209
3.2%
6 32000320
1.1%
7 32020320
1.1%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 3.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 2.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 3.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

Pokémon Matchups

Favorable
A-Ninetales*A-Ninetales
マルノーム マルノーム vs A-Ninetales A-Ninetales

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
マルノームA-Ninetales
48.0〜58.3%
Sludge Wave
2 hits (91%)
calculated with あられ
56.0〜68.0%
Sludge Wave
2HKO
calculated with あられ
A-Ninetalesマルノーム
31.6〜37.8%
Blizzard
3 hits (93%)
calculated with あられ
42.0〜49.7%
Blizzard
3HKO
calculated with あられ
Speed
Second
マルノームS117 / A-NinetalesS177
Second
マルノームS117 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
マルノームA-Ninetales
69.7〜83.4%
Sludge Wave
2HKO
calculated with あられ
81.3〜97.3%
Sludge Wave
2HKO
calculated with あられ
A-Ninetalesマルノーム
29.5〜35.3%
Blizzard
3 hits (22%)
calculated with あられ
39.1〜46.4%
Blizzard
3HKO
calculated with あられ
Speed
Second
マルノームS75 / A-NinetalesS177
Second
マルノームS75 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
マルノームA-Ninetales
48.0〜58.3%
Sludge Wave
2 hits (91%)
calculated with あられ
56.0〜68.0%
Sludge Wave
2HKO
calculated with あられ
A-Ninetalesマルノーム
31.6〜37.8%
Blizzard
3 hits (<1%)
calculated with あられ
42.0〜49.7%
Blizzard
3HKO
calculated with あられ
Speed
Second
マルノームS117 / A-NinetalesS177
Second
マルノームS117 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
Unfavorable
Garchomp*Garchomp
マルノーム マルノーム vs Garchomp Garchomp

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
マルノームGarchomp
33.5〜40.0%
Ice Beam
3HKO
67.0〜80.0%
Ice Beam
2HKO
67.0〜80.0%
Ice Beam
2HKO
Garchompマルノーム
71.5〜84.5%
Draco Meteor
2HKO
99.5〜118.1%
Earthquake
1 hits (94%)
99.5〜118.1%
Earthquake
1 hits (94%)
Speed
Second
マルノームS117 / GarchompS223
Second
マルノームS117 / GarchompS231
Second
マルノームS117 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
マルノームGarchomp
48.6〜57.3%
Ice Beam
2 hits (91%)
97.3〜114.6%
Ice Beam
1 hits (75%)
97.3〜114.6%
Ice Beam
2HKO
Garchompマルノーム
66.7〜78.7%
Draco Meteor
2HKO
104.3〜122.7%
Earthquake
1HKO
104.3〜122.7%
Earthquake
1HKO
Speed
Second
マルノームS75 / GarchompS223
Second
マルノームS75 / GarchompS231
Second
マルノームS75 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
マルノームGarchomp
33.5〜40.0%
Ice Beam
3HKO
67.0〜80.0%
Ice Beam
2HKO
67.0〜80.0%
Ice Beam
2HKO
Garchompマルノーム
71.5〜84.5%
Draco Meteor
2HKO
99.5〜118.1%
Earthquake
1 hits (94%)
99.5〜118.1%
Earthquake
1 hits (94%)
Speed
Second
マルノームS117 / GarchompS223
Second
マルノームS117 / GarchompS231
Second
マルノームS117 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ×グソクムシャ
マルノーム マルノーム vs グソクムシャ グソクムシャ

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
マルノームグソクムシャ
8.8〜10.4%
Self-Destruct
999HKO
グソクムシャマルノーム
76.7〜91.2%
Drill Run
2HKO
Speed
First
マルノームS117 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
マルノームグソクムシャ
9.3〜11.0%
Ice Beam
999HKO
グソクムシャマルノーム
80.2〜95.2%
Drill Run
2HKO
Speed
First
マルノームS75 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
マルノームグソクムシャ
8.8〜10.4%
Self-Destruct
999HKO
グソクムシャマルノーム
76.7〜91.2%
Drill Run
2HKO
Speed
First
マルノームS117 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
マルノーム マルノーム vs Hippowdon Hippowdon

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
マルノームHippowdon
22.3〜27.0%
Ice Beam
999HKO
calculated with すなあらし
19.1〜22.8%
Self-Destruct
999HKO
calculated with すなあらし
22.3〜27.0%
Ice Beam
4 hits (22%)
calculated with すなあらし
Hippowdonマルノーム
66.3〜78.8%
Earthquake
2HKO
calculated with すなあらし
66.3〜78.8%
Earthquake
2HKO
calculated with すなあらし
66.3〜78.8%
Earthquake
2HKO
calculated with すなあらし
Speed
First
マルノームS117 / HippowdonS67
First
マルノームS117 / HippowdonS67
First
マルノームS117 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
マルノームHippowdon
31.6〜38.1%
Ice Beam
4HKO
calculated with すなあらし
35.3〜41.9%
Ice Beam
3 hits (79%)
calculated with すなあらし
31.6〜38.1%
Ice Beam
3 hits (92%)
calculated with すなあらし
Hippowdonマルノーム
69.6〜82.1%
Earthquake
2HKO
calculated with すなあらし
69.6〜82.1%
Earthquake
2HKO
calculated with すなあらし
69.6〜82.1%
Earthquake
2HKO
calculated with すなあらし
Speed
First
マルノームS75 / HippowdonS67
First
マルノームS75 / HippowdonS67
First
マルノームS75 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
マルノームHippowdon
22.3〜27.0%
Ice Beam
999HKO
calculated with すなあらし
19.1〜22.8%
Self-Destruct
999HKO
calculated with すなあらし
22.3〜27.0%
Ice Beam
4 hits (22%)
calculated with すなあらし
Hippowdonマルノーム
66.3〜78.8%
Earthquake
2HKO
calculated with すなあらし
66.3〜78.8%
Earthquake
2HKO
calculated with すなあらし
66.3〜78.8%
Earthquake
2HKO
calculated with すなあらし
Speed
First
マルノームS117 / HippowdonS67
First
マルノームS117 / HippowdonS67
First
マルノームS117 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ×*セグレイブ
マルノーム マルノーム vs セグレイブ セグレイブ

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
マルノームセグレイブ
22.0〜26.7%
Sludge Wave
4 hits (11%)
25.1〜29.8%
Sludge Wave
4HKO
25.1〜29.8%
Sludge Wave
4HKO
セグレイブマルノーム
81.9〜97.4%
Earthquake
2HKO
65.3〜77.7%
Earthquake
2HKO
92.7〜110.4%
Earthquake
1 hits (56%)
Speed
Second
マルノームS117 / セグレイブS139
Second
マルノームS117 / セグレイブS152
Second
マルノームS117 / セグレイブS139
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
マルノームセグレイブ
31.9〜38.2%
Sludge Wave
3 hits (97%)
36.6〜44.0%
Sludge Wave
3HKO
36.6〜44.0%
Sludge Wave
3HKO
セグレイブマルノーム
87.0〜102.4%
Earthquake
1 hits (13%)
68.6〜81.2%
Earthquake
2HKO
97.6〜115.5%
Earthquake
1 hits (88%)
Speed
Second
マルノームS75 / セグレイブS139
Second
マルノームS75 / セグレイブS152
Second
マルノームS75 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
マルノームセグレイブ
22.0〜26.7%
Sludge Wave
4 hits (11%)
25.1〜29.8%
Sludge Wave
4HKO
25.1〜29.8%
Sludge Wave
4HKO
セグレイブマルノーム
81.9〜97.4%
Earthquake
2HKO
65.3〜77.7%
Earthquake
2HKO
92.7〜110.4%
Earthquake
1 hits (56%)
Speed
Second
マルノームS117 / セグレイブS139
Second
マルノームS117 / セグレイブS152
Second
マルノームS117 / セグレイブS139
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario×Lucario
マルノーム マルノーム vs Lucario Lucario

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
マルノームLucario
23.8〜27.9%
Self-Destruct
999HKO
19.7〜23.1%
Self-Destruct
999HKO
Lucarioマルノーム
86.0〜101.6%
Steel Beam
1 hits (13%)
101.6〜120.2%
Steel Beam
1HKO
Speed
Second
マルノームS117 / LucarioS223
Second
マルノームS117 / LucarioS180
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
マルノームLucario
23.8〜27.9%
Self-Destruct
999HKO
19.7〜23.1%
Self-Destruct
999HKO
Lucarioマルノーム
80.2〜94.7%
Steel Beam
2HKO
94.7〜112.1%
Steel Beam
1 hits (69%)
Speed
Second
マルノームS75 / LucarioS223
Second
マルノームS75 / LucarioS180
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
マルノームLucario
23.8〜27.9%
Self-Destruct
999HKO
19.7〜23.1%
Self-Destruct
999HKO
Lucarioマルノーム
86.0〜101.6%
Steel Beam
1 hits (13%)
101.6〜120.2%
Steel Beam
1HKO
Speed
Second
マルノームS117 / LucarioS223
Second
マルノームS117 / LucarioS180
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
マルノーム マルノーム vs Gholdengo Gholdengo

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
マルノームGholdengo
8.6〜10.4%
Ice Beam
999HKO
5.7〜6.7%
Ice Beam
999HKO
8.6〜10.4%
Ice Beam
999HKO
Gholdengoマルノーム
69.9〜82.4%
Make It Rain
2HKO
34.7〜42.0%
Shadow Ball
3HKO
62.7〜74.6%
Make It Rain
2 hits (81%)
Speed
Second
マルノームS117 / GholdengoS136
First
マルノームS117 / GholdengoS107
Second
マルノームS117 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves second

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
マルノームGholdengo
12.9〜15.3%
Ice Beam
999HKO
8.3〜9.8%
Ice Beam
999HKO
12.9〜15.3%
Ice Beam
999HKO
Gholdengoマルノーム
65.2〜76.8%
Make It Rain
2 hits (94%)
49.3〜58.0%
Make It Rain
3 hits (31%)
58.5〜69.6%
Make It Rain
2 hits (22%)
Speed
Second
マルノームS75 / GholdengoS136
Second
マルノームS75 / GholdengoS107
Second
マルノームS75 / GholdengoS136
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
マルノームGholdengo
8.6〜10.4%
Ice Beam
999HKO
5.7〜6.7%
Ice Beam
999HKO
8.6〜10.4%
Ice Beam
999HKO
Gholdengoマルノーム
69.9〜82.4%
Make It Rain
2 hits (98%)
34.7〜42.0%
Shadow Ball
3 hits (78%)
62.7〜74.6%
Make It Rain
2 hits (31%)
Speed
Second
マルノームS117 / GholdengoS136
First
マルノームS117 / GholdengoS107
Second
マルノームS117 / GholdengoS136
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×*Baxcalibur
マルノーム マルノーム vs Baxcalibur Baxcalibur

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
マルノームBaxcalibur
12.7〜15.2%
Ice Beam
999HKO
22.8〜26.9%
Ice Beam
999HKO
10.7〜12.7%
Self-Destruct
999HKO
Baxcaliburマルノーム
34.7〜42.0%
Dragon Pulse
3HKO
65.8〜77.7%
Draco Meteor
2 hits (98%)
34.7〜42.0%
Dragon Pulse
3HKO
Speed
First
マルノームS117 / BaxcaliburS105
Second
マルノームS117 / BaxcaliburS150
First
マルノームS117 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
マルノームBaxcalibur
18.8〜22.3%
Ice Beam
999HKO
32.9〜38.9%
Ice Beam
4HKO
18.8〜22.3%
Ice Beam
999HKO
Baxcaliburマルノーム
49.8〜59.4%
Draco Meteor
3 hits (50%)
61.4〜72.5%
Draco Meteor
2 hits (53%)
49.8〜59.4%
Draco Meteor
3 hits (50%)
Speed
Second
マルノームS75 / BaxcaliburS105
Second
マルノームS75 / BaxcaliburS150
Second
マルノームS75 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
マルノームBaxcalibur
12.7〜15.2%
Ice Beam
999HKO
22.8〜26.9%
Ice Beam
999HKO
10.7〜12.7%
Self-Destruct
999HKO
Baxcaliburマルノーム
34.7〜42.0%
Dragon Pulse
3 hits (78%)
65.8〜77.7%
Draco Meteor
2 hits (62%)
34.7〜42.0%
Dragon Pulse
3 hits (78%)
Speed
First
マルノームS117 / BaxcaliburS105
Second
マルノームS117 / BaxcaliburS150
First
マルノームS117 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
マルノーム マルノーム vs Aegislash Aegislash

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
マルノームAegislash
6.0〜7.2%
Ice Beam
999HKO
6.0〜7.2%
Ice Beam
999HKO
6.0〜7.2%
Ice Beam
999HKO
Aegislashマルノーム
61.1〜72.0%
Poltergeist
2HKO
50.3〜59.6%
Shadow Ball
2HKO
73.1〜86.0%
Poltergeist
2HKO
Speed
First
マルノームS117 / AegislashS80
First
マルノームS117 / AegislashS72
First
マルノームS117 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
マルノームAegislash
8.4〜10.2%
Ice Beam
999HKO
8.4〜10.2%
Ice Beam
999HKO
8.4〜10.2%
Ice Beam
999HKO
Aegislashマルノーム
63.8〜75.4%
Poltergeist
2HKO
49.3〜58.0%
Poltergeist
2 hits (96%)
76.3〜90.3%
Poltergeist
2HKO
Speed
Second
マルノームS75 / AegislashS80
First
マルノームS75 / AegislashS72
Second
マルノームS75 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
マルノームAegislash
6.0〜7.2%
Ice Beam
999HKO
6.0〜7.2%
Ice Beam
999HKO
6.0〜7.2%
Ice Beam
999HKO
Aegislashマルノーム
61.1〜72.0%
Poltergeist
2HKO
50.3〜59.6%
Shadow Ball
2 hits (82%)
73.1〜86.0%
Poltergeist
2HKO
Speed
First
マルノームS117 / AegislashS80
First
マルノームS117 / AegislashS72
First
マルノームS117 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Gyarados×*Gyarados
マルノーム マルノーム vs Gyarados Gyarados

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
マルノームGyarados
20.8〜25.2%
Sludge Wave
4 hits (<1%)
calculated with 攻撃-1
24.6〜29.8%
Sludge Wave
4 hits (>99%)
calculated with 攻撃-1
20.8〜25.2%
Sludge Wave
999HKO
calculated with 攻撃-1
Gyaradosマルノーム
48.7〜58.0%
Earthquake
2 hits (95%)
64.2〜76.7%
Earthquake
2HKO
48.7〜58.0%
Earthquake
2 hits (95%)
Speed
First
マルノームS117 / GyaradosS101
Second
マルノームS117 / GyaradosS133
First
マルノームS117 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
マルノームGyarados
30.2〜36.1%
Sludge Wave
3 hits (52%)
calculated with 攻撃-1
35.7〜42.7%
Sludge Wave
3HKO
calculated with 攻撃-1
30.2〜36.1%
Sludge Wave
4HKO
calculated with 攻撃-1
Gyaradosマルノーム
51.2〜60.9%
Earthquake
2HKO
67.6〜80.2%
Earthquake
2HKO
51.2〜60.9%
Earthquake
2HKO
Speed
Second
マルノームS75 / GyaradosS101
Second
マルノームS75 / GyaradosS133
Second
マルノームS75 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
マルノームGyarados
20.8〜25.2%
Sludge Wave
4 hits (<1%)
calculated with 攻撃-1
24.6〜29.8%
Sludge Wave
4 hits (>99%)
calculated with 攻撃-1
20.8〜25.2%
Sludge Wave
999HKO
calculated with 攻撃-1
Gyaradosマルノーム
48.7〜58.0%
Earthquake
2 hits (51%)
64.2〜76.7%
Earthquake
2HKO
48.7〜58.0%
Earthquake
2 hits (51%)
Speed
First
マルノームS117 / GyaradosS101
Second
マルノームS117 / GyaradosS133
First
マルノームS117 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
マルノーム マルノーム vs Corviknight Corviknight

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
マルノームCorviknight
14.6〜17.6%
Ice Beam
999HKO
14.6〜17.6%
Ice Beam
999HKO
14.6〜17.6%
Ice Beam
999HKO
Corviknightマルノーム
31.6〜37.8%
Brave Bird
3 hits (93%)
31.6〜37.8%
Brave Bird
3 hits (93%)
31.6〜37.8%
Brave Bird
3 hits (93%)
Speed
First
マルノームS117 / CorviknightS87
First
マルノームS117 / CorviknightS78
First
マルノームS117 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
マルノームCorviknight
21.5〜25.4%
Ice Beam
4 hits (<1%)
21.5〜25.4%
Ice Beam
999HKO
21.5〜25.4%
Ice Beam
999HKO
Corviknightマルノーム
33.3〜39.6%
Brave Bird
3HKO
33.3〜39.6%
Brave Bird
3HKO
33.3〜39.6%
Brave Bird
3HKO
Speed
Second
マルノームS75 / CorviknightS87
Second
マルノームS75 / CorviknightS78
Second
マルノームS75 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
マルノームCorviknight
14.6〜17.6%
Ice Beam
999HKO
14.6〜17.6%
Ice Beam
999HKO
14.6〜17.6%
Ice Beam
999HKO
Corviknightマルノーム
31.6〜37.8%
Brave Bird
3 hits (<1%)
31.6〜37.8%
Brave Bird
3 hits (<1%)
31.6〜37.8%
Brave Bird
3 hits (<1%)
Speed
First
マルノームS117 / CorviknightS87
First
マルノームS117 / CorviknightS78
First
マルノームS117 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F×Basculegion-F
マルノーム マルノーム vs Basculegion-F Basculegion-F

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
マルノームBasculegion-F
13.2〜15.7%
Sludge Wave
999HKO
13.2〜15.7%
Sludge Wave
999HKO
13.2〜15.7%
Sludge Wave
999HKO
Basculegion-Fマルノーム
63.2〜74.6%
Wave Crash
2HKO
69.4〜81.9%
Wave Crash
2HKO
81.9〜96.9%
Wave Crash
2HKO
Speed
Second
マルノームS117 / Basculegion-FS195
Second
マルノームS117 / Basculegion-FS143
Second
マルノームS117 / Basculegion-FS130
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
マルノームBasculegion-F
19.8〜23.4%
Sludge Wave
999HKO
19.8〜23.4%
Sludge Wave
999HKO
19.8〜23.4%
Sludge Wave
999HKO
Basculegion-Fマルノーム
65.7〜78.3%
Wave Crash
2HKO
71.5〜85.5%
Wave Crash
2HKO
85.0〜101.4%
Wave Crash
1 hits (13%)
Speed
Second
マルノームS75 / Basculegion-FS195
Second
マルノームS75 / Basculegion-FS143
Second
マルノームS75 / Basculegion-FS130
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
マルノームBasculegion-F
13.2〜15.7%
Sludge Wave
999HKO
13.2〜15.7%
Sludge Wave
999HKO
13.2〜15.7%
Sludge Wave
999HKO
Basculegion-Fマルノーム
63.2〜74.6%
Wave Crash
2HKO
69.4〜81.9%
Wave Crash
2HKO
81.9〜96.9%
Wave Crash
2HKO
Speed
Second
マルノームS117 / Basculegion-FS195
Second
マルノームS117 / Basculegion-FS143
Second
マルノームS117 / Basculegion-FS130
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf×Farigiraf
マルノーム マルノーム vs Farigiraf Farigiraf

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
マルノームFarigiraf
20.1〜23.9%
Ice Beam
5HKO
16.3〜19.5%
Ice Beam
999HKO
20.1〜23.9%
Ice Beam
5HKO
Farigirafマルノーム
62.2〜73.6%
Earth Power
2HKO
51.8〜61.1%
Earth Power
2HKO
68.4〜80.8%
Earth Power
2HKO
Speed
Second
マルノームS117 / FarigirafS151
First
マルノームS117 / FarigirafS106
Second
マルノームS117 / FarigirafS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
マルノームFarigiraf
28.9〜34.6%
Ice Beam
3 hits (5%)
23.7〜28.4%
Ice Beam
4 hits (94%)
28.9〜34.6%
Ice Beam
3 hits (5%)
Farigirafマルノーム
58.0〜68.6%
Earth Power
2HKO
48.3〜57.0%
Earth Power
2 hits (88%)
63.8〜75.4%
Earth Power
2HKO
Speed
Second
マルノームS75 / FarigirafS151
Second
マルノームS75 / FarigirafS106
Second
マルノームS75 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
マルノームFarigiraf
20.1〜23.9%
Ice Beam
5HKO
16.3〜19.5%
Ice Beam
999HKO
20.1〜23.9%
Ice Beam
5HKO
Farigirafマルノーム
62.2〜73.6%
Earth Power
2HKO
51.8〜61.1%
Earth Power
2 hits (92%)
68.4〜80.8%
Earth Power
2HKO
Speed
Second
マルノームS117 / FarigirafS151
First
マルノームS117 / FarigirafS106
Second
マルノームS117 / FarigirafS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンX*メガリザードンX
マルノーム マルノーム vs メガリザードンX メガリザードンX

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
マルノームメガリザードンX
31.6〜37.4%
Sludge Wave
3 hits (84%)
メガリザードンXマルノーム
70.5〜83.4%
Flare Blitz
2HKO
Speed
Second
マルノームS117 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
マルノームメガリザードンX
45.2〜54.2%
Sludge Wave
2 hits (41%)
メガリザードンXマルノーム
73.9〜87.0%
Flare Blitz
2HKO
Speed
Second
マルノームS75 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
マルノームメガリザードンX
31.6〜37.4%
Sludge Wave
3 hits (84%)
メガリザードンXマルノーム
70.5〜83.4%
Flare Blitz
2HKO
Speed
Second
マルノームS117 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
マルノーム マルノーム vs メガリザードンY メガリザードンY

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
マルノームメガリザードンY
23.9〜29.0%
Sludge Wave
4 hits (97%)
calculated with 晴れ
メガリザードンYマルノーム
128.0〜151.3%
Overheat
1HKO
calculated with 晴れ
Speed
Second
マルノームS117 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
マルノームメガリザードンY
35.5〜42.6%
Sludge Wave
3HKO
calculated with 晴れ
メガリザードンYマルノーム
119.3〜141.1%
Overheat
1HKO
calculated with 晴れ
Speed
Second
マルノームS75 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
マルノームメガリザードンY
23.9〜29.0%
Sludge Wave
4 hits (97%)
calculated with 晴れ
メガリザードンYマルノーム
128.0〜151.3%
Overheat
1HKO
calculated with 晴れ
Speed
Second
マルノームS117 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
マルノーム マルノーム vs エースバーン エースバーン

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
マルノームエースバーン
33.1〜40.1%
Sludge Wave
3 hits (>99%)
33.1〜40.1%
Sludge Wave
3 hits (>99%)
33.1〜40.1%
Sludge Wave
3 hits (>99%)
エースバーンマルノーム
72.5〜87.0%
Zen Headbutt
2HKO
68.4〜80.8%
Zen Headbutt
2HKO
94.3〜113.0%
Zen Headbutt
1 hits (69%)
Speed
Second
マルノームS117 / エースバーンS256
Second
マルノームS117 / エースバーンS188
Second
マルノームS117 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
マルノームエースバーン
49.7〜59.2%
Sludge Wave
2 hits (>99%)
49.7〜59.2%
Sludge Wave
2 hits (>99%)
49.7〜59.2%
Sludge Wave
2 hits (>99%)
エースバーンマルノーム
76.3〜90.8%
Zen Headbutt
2HKO
70.5〜84.1%
Zen Headbutt
2HKO
99.0〜117.9%
Zen Headbutt
1 hits (94%)
Speed
Second
マルノームS75 / エースバーンS256
Second
マルノームS75 / エースバーンS188
Second
マルノームS75 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
マルノームエースバーン
33.1〜40.1%
Sludge Wave
3 hits (>99%)
33.1〜40.1%
Sludge Wave
3 hits (>99%)
33.1〜40.1%
Sludge Wave
3 hits (>99%)
エースバーンマルノーム
72.5〜87.0%
Zen Headbutt
2HKO
68.4〜80.8%
Zen Headbutt
2HKO
94.3〜113.0%
Zen Headbutt
1 hits (69%)
Speed
Second
マルノームS117 / エースバーンS256
Second
マルノームS117 / エースバーンS188
Second
マルノームS117 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
マルノーム マルノーム vs Sneasler Sneasler

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
マルノームSneasler
20.4〜24.2%
Ice Beam
5HKO
20.4〜24.2%
Ice Beam
5HKO
20.4〜24.2%
Ice Beam
5HKO
Sneaslerマルノーム
29.5〜35.2%
Close Combat
3 hits (19%)
29.5〜35.2%
Close Combat
3 hits (19%)
29.5〜35.2%
Close Combat
3 hits (19%)
Speed
Second
マルノームS117 / SneaslerS172
Second
マルノームS117 / SneaslerS172
Second
マルノームS117 / SneaslerS172
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
マルノームSneasler
29.9〜35.7%
Ice Beam
3 hits (29%)
29.9〜35.7%
Ice Beam
3 hits (29%)
29.9〜35.7%
Ice Beam
3 hits (29%)
Sneaslerマルノーム
30.9〜36.7%
Close Combat
3 hits (67%)
30.9〜36.7%
Close Combat
3 hits (67%)
30.9〜36.7%
Close Combat
3 hits (67%)
Speed
Second
マルノームS75 / SneaslerS172
Second
マルノームS75 / SneaslerS172
Second
マルノームS75 / SneaslerS172
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
マルノームSneasler
20.4〜24.2%
Ice Beam
5HKO
20.4〜24.2%
Ice Beam
5HKO
20.4〜24.2%
Ice Beam
5HKO
Sneaslerマルノーム
29.5〜35.2%
Close Combat
4 hits (>99%) (incl. たべのこし)
29.5〜35.2%
Close Combat
4 hits (>99%) (incl. たべのこし)
29.5〜35.2%
Close Combat
4 hits (>99%) (incl. たべのこし)
Speed
Second
マルノームS117 / SneaslerS172
Second
マルノームS117 / SneaslerS172
Second
マルノームS117 / SneaslerS172
Verdict
Loss: 5HKO to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second
View Sneasler's page →
Rotom-W*Rotom-W
マルノーム マルノーム vs Rotom-W Rotom-W

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
マルノームRotom-W
25.5〜30.6%
Sludge Wave
5HKO (incl. オボンのみ)
25.5〜30.6%
Sludge Wave
4 hits (2%)
31.5〜37.8%
Sludge Wave
4HKO
Rotom-Wマルノーム
39.4〜46.6%
Hydro Pump
3HKO
39.4〜46.6%
Hydro Pump
3HKO
53.4〜63.7%
Hydro Pump
2HKO
Speed
First
マルノームS117 / Rotom-WS106
First
マルノームS117 / Rotom-WS106
Second
マルノームS117 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
マルノームRotom-W
36.9〜43.9%
Sludge Wave
3 hits (13%)
36.9〜43.9%
Sludge Wave
3 hits (>99%)
45.7〜55.1%
Sludge Wave
3HKO
Rotom-Wマルノーム
36.7〜43.5%
Hydro Pump
3HKO
36.7〜43.5%
Hydro Pump
3HKO
49.8〜59.4%
Hydro Pump
2 hits (>99%)
Speed
Second
マルノームS75 / Rotom-WS106
Second
マルノームS75 / Rotom-WS106
Second
マルノームS75 / Rotom-WS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
マルノームRotom-W
25.5〜30.6%
Sludge Wave
5HKO (incl. オボンのみ)
25.5〜30.6%
Sludge Wave
4 hits (2%)
31.5〜37.8%
Sludge Wave
4HKO
Rotom-Wマルノーム
39.4〜46.6%
Hydro Pump
3HKO
39.4〜46.6%
Hydro Pump
3HKO
53.4〜63.7%
Hydro Pump
2HKO
Speed
First
マルノームS117 / Rotom-WS106
First
マルノームS117 / Rotom-WS106
Second
マルノームS117 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×*Volcarona
マルノーム マルノーム vs Volcarona Volcarona

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
マルノームVolcarona
26.0〜30.7%
Self-Destruct
999HKO
26.1〜30.4%
Sludge Wave
5HKO (incl. オボンのみ)
26.0〜30.7%
Self-Destruct
999HKO
Volcaronaマルノーム
52.8〜63.2%
Psychic
2HKO
75.1〜89.1%
Overheat
2HKO
52.8〜63.2%
Psychic
2HKO
Speed
Second
マルノームS117 / VolcaronaS122
Second
マルノームS117 / VolcaronaS152
Second
マルノームS117 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
マルノームVolcarona
30.2〜36.5%
Sludge Wave
4 hits (>99%) (incl. オボンのみ)
36.0〜43.5%
Sludge Wave
3 hits (10%)
30.2〜36.5%
Sludge Wave
4HKO
Volcaronaマルノーム
49.3〜58.9%
Psychic
2 hits (99%)
70.0〜83.1%
Overheat
2HKO
49.3〜58.9%
Psychic
2 hits (99%)
Speed
Second
マルノームS75 / VolcaronaS122
Second
マルノームS75 / VolcaronaS152
Second
マルノームS75 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
マルノームVolcarona
26.0〜30.7%
Self-Destruct
999HKO
26.1〜30.4%
Sludge Wave
5HKO (incl. オボンのみ)
26.0〜30.7%
Self-Destruct
999HKO
Volcaronaマルノーム
52.8〜63.2%
Psychic
2 hits (>99%)
75.1〜89.1%
Overheat
2HKO
52.8〜63.2%
Psychic
2 hits (>99%)
Speed
Second
マルノームS117 / VolcaronaS122
Second
マルノームS117 / VolcaronaS152
Second
マルノームS117 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)×*イエッサン(オス)
マルノーム マルノーム vs イエッサン(オス) イエッサン(オス)

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
マルノームイエッサン(オス)
31.4〜38.0%
Sludge Wave
3 hits (93%)
calculated with サイコフィールド
31.4〜38.0%
Sludge Wave
3 hits (93%)
calculated with サイコフィールド
31.4〜38.0%
Sludge Wave
3 hits (93%)
calculated with サイコフィールド
イエッサン(オス)マルノーム
102.6〜121.2%
Expanding Force
1HKO
calculated with サイコフィールド
93.3〜109.8%
Expanding Force
1 hits (56%)
calculated with サイコフィールド
102.6〜121.2%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
マルノームS117 / イエッサン(オス)S220
Second
マルノームS117 / イエッサン(オス)S161
Second
マルノームS117 / イエッサン(オス)S147
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
マルノームイエッサン(オス)
46.7〜55.5%
Sludge Wave
2 hits (67%)
calculated with サイコフィールド
46.7〜55.5%
Sludge Wave
2 hits (67%)
calculated with サイコフィールド
46.7〜55.5%
Sludge Wave
2 hits (67%)
calculated with サイコフィールド
イエッサン(オス)マルノーム
95.7〜113.0%
Expanding Force
1 hits (69%)
calculated with サイコフィールド
87.0〜102.4%
Expanding Force
1 hits (13%)
calculated with サイコフィールド
95.7〜113.0%
Expanding Force
1 hits (69%)
calculated with サイコフィールド
Speed
Second
マルノームS75 / イエッサン(オス)S220
Second
マルノームS75 / イエッサン(オス)S161
Second
マルノームS75 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
マルノームイエッサン(オス)
31.4〜38.0%
Sludge Wave
3 hits (93%)
calculated with サイコフィールド
31.4〜38.0%
Sludge Wave
3 hits (93%)
calculated with サイコフィールド
31.4〜38.0%
Sludge Wave
3 hits (93%)
calculated with サイコフィールド
イエッサン(オス)マルノーム
102.6〜121.2%
Expanding Force
1HKO
calculated with サイコフィールド
93.3〜109.8%
Expanding Force
1 hits (56%)
calculated with サイコフィールド
102.6〜121.2%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
マルノームS117 / イエッサン(オス)S220
Second
マルノームS117 / イエッサン(オス)S161
Second
マルノームS117 / イエッサン(オス)S147
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View イエッサン(オス)'s page →
HydreigonHydreigon
マルノーム マルノーム vs Hydreigon Hydreigon

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
マルノームHydreigon
34.3〜41.4%
Ice Beam
3HKO
34.3〜41.4%
Ice Beam
3HKO
34.3〜41.4%
Ice Beam
3HKO
Hydreigonマルノーム
71.5〜84.5%
Draco Meteor
2HKO
61.1〜72.5%
Earth Power
2HKO
92.7〜109.3%
Draco Meteor
1 hits (56%)
Speed
Second
マルノームS117 / HydreigonS225
Second
マルノームS117 / HydreigonS165
Second
マルノームS117 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
マルノームHydreigon
50.9〜60.4%
Ice Beam
2HKO
50.9〜60.4%
Ice Beam
2HKO
50.9〜60.4%
Ice Beam
2HKO
Hydreigonマルノーム
66.7〜78.7%
Draco Meteor
2HKO
57.0〜67.6%
Earth Power
2HKO
86.5〜101.9%
Draco Meteor
1 hits (13%)
Speed
Second
マルノームS75 / HydreigonS225
Second
マルノームS75 / HydreigonS165
Second
マルノームS75 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
マルノームHydreigon
34.3〜41.4%
Ice Beam
3HKO
34.3〜41.4%
Ice Beam
3HKO
34.3〜41.4%
Ice Beam
3HKO
Hydreigonマルノーム
71.5〜84.5%
Draco Meteor
2HKO
61.1〜72.5%
Earth Power
2HKO
92.7〜109.3%
Draco Meteor
1 hits (56%)
Speed
Second
マルノームS117 / HydreigonS225
Second
マルノームS117 / HydreigonS165
Second
マルノームS117 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge×Skeledirge
マルノーム マルノーム vs Skeledirge Skeledirge

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
マルノームSkeledirge
12.3〜14.7%
Sludge Wave
999HKO
12.3〜14.7%
Sludge Wave
999HKO
12.3〜14.7%
Sludge Wave
999HKO
Skeledirgeマルノーム
44.6〜52.8%
Earth Power
2 hits (17%)
44.6〜52.8%
Earth Power
2 hits (17%)
44.6〜52.8%
Earth Power
2 hits (17%)
Speed
First
マルノームS117 / SkeledirgeS86
First
マルノームS117 / SkeledirgeS86
First
マルノームS117 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
マルノームSkeledirge
18.0〜21.3%
Sludge Wave
999HKO
18.0〜21.3%
Sludge Wave
999HKO
18.0〜21.3%
Sludge Wave
999HKO
Skeledirgeマルノーム
41.5〜49.3%
Earth Power
3HKO
41.5〜49.3%
Earth Power
3HKO
41.5〜49.3%
Earth Power
3HKO
Speed
Second
マルノームS75 / SkeledirgeS86
Second
マルノームS75 / SkeledirgeS86
Second
マルノームS75 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
マルノームSkeledirge
12.3〜14.7%
Sludge Wave
999HKO
12.3〜14.7%
Sludge Wave
999HKO
12.3〜14.7%
Sludge Wave
999HKO
Skeledirgeマルノーム
44.6〜52.8%
Earth Power
3HKO
44.6〜52.8%
Earth Power
3HKO
44.6〜52.8%
Earth Power
3HKO
Speed
First
マルノームS117 / SkeledirgeS86
First
マルノームS117 / SkeledirgeS86
First
マルノームS117 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
マルノーム マルノーム vs Metagross Metagross

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
マルノームMetagross
11.5〜14.0%
Self-Destruct
999HKO
Metagrossマルノーム
118.1〜141.5%
Psychic Fangs
1HKO
Speed
Second
マルノームS117 / MetagrossS162
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
マルノームMetagross
11.5〜13.4%
Ice Beam
999HKO
Metagrossマルノーム
124.2〜146.9%
Psychic Fangs
1HKO
Speed
Second
マルノームS75 / MetagrossS162
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
マルノームMetagross
11.5〜14.0%
Self-Destruct
999HKO
Metagrossマルノーム
118.1〜141.5%
Psychic Fangs
1HKO
Speed
Second
マルノームS117 / MetagrossS162
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
View Metagross's page →
DragoniteDragonite
マルノーム マルノーム vs Dragonite Dragonite

マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
マルノームDragonite
26.3〜32.3%
Ice Beam
3HKO
32.3〜38.3%
Ice Beam
2 hits (86%)
32.3〜38.3%
Ice Beam
2 hits (86%)
Dragoniteマルノーム
79.3〜93.8%
Draco Meteor
2HKO
56.5〜66.8%
Draco Meteor
2 hits (2%)
61.1〜73.1%
Draco Meteor
2 hits (63%)
Speed
Second
マルノームS117 / DragoniteS152
Second
マルノームS117 / DragoniteS145
Second
マルノームS117 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
マルノームDragonite
39.5〜46.7%
Ice Beam
2HKO
46.7〜56.3%
Ice Beam
2HKO
46.7〜56.3%
Ice Beam
2HKO
Dragoniteマルノーム
73.9〜87.4%
Draco Meteor
2HKO
48.3〜57.0%
Earthquake
2 hits (88%)
57.0〜68.1%
Draco Meteor
2 hits (8%)
Speed
Second
マルノームS75 / DragoniteS152
Second
マルノームS75 / DragoniteS145
Second
マルノームS75 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

マルノーム's build: Leftovers, Timid, H18 B15 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
マルノームDragonite
26.3〜32.3%
Ice Beam
3HKO
32.3〜38.3%
Ice Beam
2 hits (86%)
32.3〜38.3%
Ice Beam
2 hits (86%)
Dragoniteマルノーム
79.3〜93.8%
Draco Meteor
2HKO
46.6〜54.9%
Earthquake
2 hits (6%)
61.1〜73.1%
Draco Meteor
2 hits (14%)
Speed
Second
マルノームS117 / DragoniteS152
Second
マルノームS117 / DragoniteS145
Second
マルノームS117 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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