マルノーム
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | ねんちゃく | -5.3 持っている道具を相手に奪われず失わない。 採用率の推移 |
| 2 | ヘドロえき | HPを吸い取る技を受けた時、相手を回復させずその分のダメージを与える。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | どくびし |
+44.7 変化PP 20 相手の場をどくびし状態にする。 採用率の推移 |
| 2 | いたみわけ |
-47.9 変化PP 20 自分と相手の残りHPを足して互いに1/2ずつに分ける。 採用率の推移 |
| 3 | れいとうビーム |
-25.1 特殊威力 90命中 100%PP 12 10%の確率で相手をこおり状態にする。 採用率の推移 |
| 4 | ヘドロウェーブ |
-26.1 特殊威力 95命中 100%PP 12 10%の確率で相手をどく状態にする。 採用率の推移 |
| 5 | あくび |
-28.2 変化PP 12 相手をねむけ状態にする。相手に必ず命中する。 採用率の推移 |
| 6 | どくどく |
変化命中 90%PP 12 相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。 |
| 7 | みがわり |
変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 |
| 8 | まもる |
変化PP 8 優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。 |
| 9 | アンコール |
-9.0 変化命中 100%PP 8 相手をアンコール状態にする。 採用率の推移 |
| 10 | じばく |
物理威力 200命中 100%PP 8 使うと自分はひんしになる。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ゴツゴツメット |
-36.2 接触技を受けると相手に最大HPの1/6のダメージを与える。 採用率の推移 |
| 2 | たべのこし |
+30.9 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 3 | ふうせん |
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 |
| 4 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | -14.4 採用率の推移 |
| 2 | おくびょう (S↑ A↓) | |
| 3 | おだやか (D↑ A↓) | -20.7 採用率の推移 |
| 4 | しんちょう (D↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 2 | 32 | 0 | 0 | -29.3 採用率の推移 |
| 2 | 18 | 0 | 15 | 0 | 0 | 32 | |
| 3 | 32 | 0 | 32 | 0 | 0 | 0 | |
| 4 | 32 | 0 | 0 | 0 | 32 | 2 | -21.8 採用率の推移 |
| 5 | 25 | 0 | 0 | 32 | 0 | 9 | |
| 6 | 32 | 0 | 0 | 0 | 32 | 0 | |
| 7 | 32 | 0 | 2 | 0 | 32 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 3.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 2.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 3.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
Pokémon Matchups
○*A-Ninetales
マルノーム vs
A-Ninetales マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 48.0〜58.3% Sludge Wave 2 hits (91%)calculated with あられ | 56.0〜68.0% Sludge Wave 2HKOcalculated with あられ | |
| 31.6〜37.8% Blizzard 3 hits (93%)calculated with あられ | 42.0〜49.7% Blizzard 3HKOcalculated with あられ | |
| Speed | Second S117 / S177 | Second S117 / S177 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 69.7〜83.4% Sludge Wave 2HKOcalculated with あられ | 81.3〜97.3% Sludge Wave 2HKOcalculated with あられ | |
| 29.5〜35.3% Blizzard 3 hits (22%)calculated with あられ | 39.1〜46.4% Blizzard 3HKOcalculated with あられ | |
| Speed | Second S75 / S177 | Second S75 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 48.0〜58.3% Sludge Wave 2 hits (91%)calculated with あられ | 56.0〜68.0% Sludge Wave 2HKOcalculated with あられ | |
| 31.6〜37.8% Blizzard 3 hits (<1%)calculated with あられ | 42.0〜49.7% Blizzard 3HKOcalculated with あられ | |
| Speed | Second S117 / S177 | Second S117 / S177 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
▲*Garchomp
マルノーム vs
Garchomp マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜40.0% Ice Beam 3HKO | 67.0〜80.0% Ice Beam 2HKO | 67.0〜80.0% Ice Beam 2HKO | |
| 71.5〜84.5% Draco Meteor 2HKO | 99.5〜118.1% Earthquake 1 hits (94%) | 99.5〜118.1% Earthquake 1 hits (94%) | |
| Speed | Second S117 / S223 | Second S117 / S231 | Second S117 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.6〜57.3% Ice Beam 2 hits (91%) | 97.3〜114.6% Ice Beam 1 hits (75%) | 97.3〜114.6% Ice Beam 2HKO | |
| 66.7〜78.7% Draco Meteor 2HKO | 104.3〜122.7% Earthquake 1HKO | 104.3〜122.7% Earthquake 1HKO | |
| Speed | Second S75 / S223 | Second S75 / S231 | Second S75 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜40.0% Ice Beam 3HKO | 67.0〜80.0% Ice Beam 2HKO | 67.0〜80.0% Ice Beam 2HKO | |
| 71.5〜84.5% Draco Meteor 2HKO | 99.5〜118.1% Earthquake 1 hits (94%) | 99.5〜118.1% Earthquake 1 hits (94%) | |
| Speed | Second S117 / S223 | Second S117 / S231 | Second S117 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
マルノーム vs
グソクムシャ マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 8.8〜10.4% Self-Destruct 999HKO | |
| 76.7〜91.2% Drill Run 2HKO | |
| Speed | First S117 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 9.3〜11.0% Ice Beam 999HKO | |
| 80.2〜95.2% Drill Run 2HKO | |
| Speed | First S75 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 8.8〜10.4% Self-Destruct 999HKO | |
| 76.7〜91.2% Drill Run 2HKO | |
| Speed | First S117 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Hippowdon
マルノーム vs
Hippowdon マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.3〜27.0% Ice Beam 999HKOcalculated with すなあらし | 19.1〜22.8% Self-Destruct 999HKOcalculated with すなあらし | 22.3〜27.0% Ice Beam 4 hits (22%)calculated with すなあらし | |
| 66.3〜78.8% Earthquake 2HKOcalculated with すなあらし | 66.3〜78.8% Earthquake 2HKOcalculated with すなあらし | 66.3〜78.8% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S117 / S67 | First S117 / S67 | First S117 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.6〜38.1% Ice Beam 4HKOcalculated with すなあらし | 35.3〜41.9% Ice Beam 3 hits (79%)calculated with すなあらし | 31.6〜38.1% Ice Beam 3 hits (92%)calculated with すなあらし | |
| 69.6〜82.1% Earthquake 2HKOcalculated with すなあらし | 69.6〜82.1% Earthquake 2HKOcalculated with すなあらし | 69.6〜82.1% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S75 / S67 | First S75 / S67 | First S75 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.3〜27.0% Ice Beam 999HKOcalculated with すなあらし | 19.1〜22.8% Self-Destruct 999HKOcalculated with すなあらし | 22.3〜27.0% Ice Beam 4 hits (22%)calculated with すなあらし | |
| 66.3〜78.8% Earthquake 2HKOcalculated with すなあらし | 66.3〜78.8% Earthquake 2HKOcalculated with すなあらし | 66.3〜78.8% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S117 / S67 | First S117 / S67 | First S117 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
×*セグレイブ
マルノーム vs
セグレイブ マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.0〜26.7% Sludge Wave 4 hits (11%) | 25.1〜29.8% Sludge Wave 4HKO | 25.1〜29.8% Sludge Wave 4HKO | |
| 81.9〜97.4% Earthquake 2HKO | 65.3〜77.7% Earthquake 2HKO | 92.7〜110.4% Earthquake 1 hits (56%) | |
| Speed | Second S117 / S139 | Second S117 / S152 | Second S117 / S139 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.9〜38.2% Sludge Wave 3 hits (97%) | 36.6〜44.0% Sludge Wave 3HKO | 36.6〜44.0% Sludge Wave 3HKO | |
| 87.0〜102.4% Earthquake 1 hits (13%) | 68.6〜81.2% Earthquake 2HKO | 97.6〜115.5% Earthquake 1 hits (88%) | |
| Speed | Second S75 / S139 | Second S75 / S152 | Second S75 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.0〜26.7% Sludge Wave 4 hits (11%) | 25.1〜29.8% Sludge Wave 4HKO | 25.1〜29.8% Sludge Wave 4HKO | |
| 81.9〜97.4% Earthquake 2HKO | 65.3〜77.7% Earthquake 2HKO | 92.7〜110.4% Earthquake 1 hits (56%) | |
| Speed | Second S117 / S139 | Second S117 / S152 | Second S117 / S139 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Lucario
マルノーム vs
Lucario マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 23.8〜27.9% Self-Destruct 999HKO | 19.7〜23.1% Self-Destruct 999HKO | |
| 86.0〜101.6% Steel Beam 1 hits (13%) | 101.6〜120.2% Steel Beam 1HKO | |
| Speed | Second S117 / S223 | Second S117 / S180 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 23.8〜27.9% Self-Destruct 999HKO | 19.7〜23.1% Self-Destruct 999HKO | |
| 80.2〜94.7% Steel Beam 2HKO | 94.7〜112.1% Steel Beam 1 hits (69%) | |
| Speed | Second S75 / S223 | Second S75 / S180 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 23.8〜27.9% Self-Destruct 999HKO | 19.7〜23.1% Self-Destruct 999HKO | |
| 86.0〜101.6% Steel Beam 1 hits (13%) | 101.6〜120.2% Steel Beam 1HKO | |
| Speed | Second S117 / S223 | Second S117 / S180 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
×Gholdengo
マルノーム vs
Gholdengo マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 8.6〜10.4% Ice Beam 999HKO | 5.7〜6.7% Ice Beam 999HKO | 8.6〜10.4% Ice Beam 999HKO | |
| 69.9〜82.4% Make It Rain 2HKO | 34.7〜42.0% Shadow Ball 3HKO | 62.7〜74.6% Make It Rain 2 hits (81%) | |
| Speed | Second S117 / S136 | First S117 / S107 | Second S117 / S136 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves second |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.9〜15.3% Ice Beam 999HKO | 8.3〜9.8% Ice Beam 999HKO | 12.9〜15.3% Ice Beam 999HKO | |
| 65.2〜76.8% Make It Rain 2 hits (94%) | 49.3〜58.0% Make It Rain 3 hits (31%) | 58.5〜69.6% Make It Rain 2 hits (22%) | |
| Speed | Second S75 / S136 | Second S75 / S107 | Second S75 / S136 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 8.6〜10.4% Ice Beam 999HKO | 5.7〜6.7% Ice Beam 999HKO | 8.6〜10.4% Ice Beam 999HKO | |
| 69.9〜82.4% Make It Rain 2 hits (98%) | 34.7〜42.0% Shadow Ball 3 hits (78%) | 62.7〜74.6% Make It Rain 2 hits (31%) | |
| Speed | Second S117 / S136 | First S117 / S107 | Second S117 / S136 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×*Baxcalibur
マルノーム vs
Baxcalibur マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.7〜15.2% Ice Beam 999HKO | 22.8〜26.9% Ice Beam 999HKO | 10.7〜12.7% Self-Destruct 999HKO | |
| 34.7〜42.0% Dragon Pulse 3HKO | 65.8〜77.7% Draco Meteor 2 hits (98%) | 34.7〜42.0% Dragon Pulse 3HKO | |
| Speed | First S117 / S105 | Second S117 / S150 | First S117 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.8〜22.3% Ice Beam 999HKO | 32.9〜38.9% Ice Beam 4HKO | 18.8〜22.3% Ice Beam 999HKO | |
| 49.8〜59.4% Draco Meteor 3 hits (50%) | 61.4〜72.5% Draco Meteor 2 hits (53%) | 49.8〜59.4% Draco Meteor 3 hits (50%) | |
| Speed | Second S75 / S105 | Second S75 / S150 | Second S75 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.7〜15.2% Ice Beam 999HKO | 22.8〜26.9% Ice Beam 999HKO | 10.7〜12.7% Self-Destruct 999HKO | |
| 34.7〜42.0% Dragon Pulse 3 hits (78%) | 65.8〜77.7% Draco Meteor 2 hits (62%) | 34.7〜42.0% Dragon Pulse 3 hits (78%) | |
| Speed | First S117 / S105 | Second S117 / S150 | First S117 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves first |
×Aegislash
マルノーム vs
Aegislash マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 6.0〜7.2% Ice Beam 999HKO | 6.0〜7.2% Ice Beam 999HKO | 6.0〜7.2% Ice Beam 999HKO | |
| 61.1〜72.0% Poltergeist 2HKO | 50.3〜59.6% Shadow Ball 2HKO | 73.1〜86.0% Poltergeist 2HKO | |
| Speed | First S117 / S80 | First S117 / S72 | First S117 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 8.4〜10.2% Ice Beam 999HKO | 8.4〜10.2% Ice Beam 999HKO | 8.4〜10.2% Ice Beam 999HKO | |
| 63.8〜75.4% Poltergeist 2HKO | 49.3〜58.0% Poltergeist 2 hits (96%) | 76.3〜90.3% Poltergeist 2HKO | |
| Speed | Second S75 / S80 | First S75 / S72 | Second S75 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 6.0〜7.2% Ice Beam 999HKO | 6.0〜7.2% Ice Beam 999HKO | 6.0〜7.2% Ice Beam 999HKO | |
| 61.1〜72.0% Poltergeist 2HKO | 50.3〜59.6% Shadow Ball 2 hits (82%) | 73.1〜86.0% Poltergeist 2HKO | |
| Speed | First S117 / S80 | First S117 / S72 | First S117 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×*Gyarados
マルノーム vs
Gyarados マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.8〜25.2% Sludge Wave 4 hits (<1%)calculated with 攻撃-1 | 24.6〜29.8% Sludge Wave 4 hits (>99%)calculated with 攻撃-1 | 20.8〜25.2% Sludge Wave 999HKOcalculated with 攻撃-1 | |
| 48.7〜58.0% Earthquake 2 hits (95%) | 64.2〜76.7% Earthquake 2HKO | 48.7〜58.0% Earthquake 2 hits (95%) | |
| Speed | First S117 / S101 | Second S117 / S133 | First S117 / S101 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.2〜36.1% Sludge Wave 3 hits (52%)calculated with 攻撃-1 | 35.7〜42.7% Sludge Wave 3HKOcalculated with 攻撃-1 | 30.2〜36.1% Sludge Wave 4HKOcalculated with 攻撃-1 | |
| 51.2〜60.9% Earthquake 2HKO | 67.6〜80.2% Earthquake 2HKO | 51.2〜60.9% Earthquake 2HKO | |
| Speed | Second S75 / S101 | Second S75 / S133 | Second S75 / S101 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.8〜25.2% Sludge Wave 4 hits (<1%)calculated with 攻撃-1 | 24.6〜29.8% Sludge Wave 4 hits (>99%)calculated with 攻撃-1 | 20.8〜25.2% Sludge Wave 999HKOcalculated with 攻撃-1 | |
| 48.7〜58.0% Earthquake 2 hits (51%) | 64.2〜76.7% Earthquake 2HKO | 48.7〜58.0% Earthquake 2 hits (51%) | |
| Speed | First S117 / S101 | Second S117 / S133 | First S117 / S101 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×Corviknight
マルノーム vs
Corviknight マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.6〜17.6% Ice Beam 999HKO | 14.6〜17.6% Ice Beam 999HKO | 14.6〜17.6% Ice Beam 999HKO | |
| 31.6〜37.8% Brave Bird 3 hits (93%) | 31.6〜37.8% Brave Bird 3 hits (93%) | 31.6〜37.8% Brave Bird 3 hits (93%) | |
| Speed | First S117 / S87 | First S117 / S78 | First S117 / S78 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.5〜25.4% Ice Beam 4 hits (<1%) | 21.5〜25.4% Ice Beam 999HKO | 21.5〜25.4% Ice Beam 999HKO | |
| 33.3〜39.6% Brave Bird 3HKO | 33.3〜39.6% Brave Bird 3HKO | 33.3〜39.6% Brave Bird 3HKO | |
| Speed | Second S75 / S87 | Second S75 / S78 | Second S75 / S78 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.6〜17.6% Ice Beam 999HKO | 14.6〜17.6% Ice Beam 999HKO | 14.6〜17.6% Ice Beam 999HKO | |
| 31.6〜37.8% Brave Bird 3 hits (<1%) | 31.6〜37.8% Brave Bird 3 hits (<1%) | 31.6〜37.8% Brave Bird 3 hits (<1%) | |
| Speed | First S117 / S87 | First S117 / S78 | First S117 / S78 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
×Basculegion-F
マルノーム vs
Basculegion-F マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.2〜15.7% Sludge Wave 999HKO | 13.2〜15.7% Sludge Wave 999HKO | 13.2〜15.7% Sludge Wave 999HKO | |
| 63.2〜74.6% Wave Crash 2HKO | 69.4〜81.9% Wave Crash 2HKO | 81.9〜96.9% Wave Crash 2HKO | |
| Speed | Second S117 / S195 | Second S117 / S143 | Second S117 / S130 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.4% Sludge Wave 999HKO | 19.8〜23.4% Sludge Wave 999HKO | 19.8〜23.4% Sludge Wave 999HKO | |
| 65.7〜78.3% Wave Crash 2HKO | 71.5〜85.5% Wave Crash 2HKO | 85.0〜101.4% Wave Crash 1 hits (13%) | |
| Speed | Second S75 / S195 | Second S75 / S143 | Second S75 / S130 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.2〜15.7% Sludge Wave 999HKO | 13.2〜15.7% Sludge Wave 999HKO | 13.2〜15.7% Sludge Wave 999HKO | |
| 63.2〜74.6% Wave Crash 2HKO | 69.4〜81.9% Wave Crash 2HKO | 81.9〜96.9% Wave Crash 2HKO | |
| Speed | Second S117 / S195 | Second S117 / S143 | Second S117 / S130 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
×Farigiraf
マルノーム vs
Farigiraf マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.1〜23.9% Ice Beam 5HKO | 16.3〜19.5% Ice Beam 999HKO | 20.1〜23.9% Ice Beam 5HKO | |
| 62.2〜73.6% Earth Power 2HKO | 51.8〜61.1% Earth Power 2HKO | 68.4〜80.8% Earth Power 2HKO | |
| Speed | Second S117 / S151 | First S117 / S106 | Second S117 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.9〜34.6% Ice Beam 3 hits (5%) | 23.7〜28.4% Ice Beam 4 hits (94%) | 28.9〜34.6% Ice Beam 3 hits (5%) | |
| 58.0〜68.6% Earth Power 2HKO | 48.3〜57.0% Earth Power 2 hits (88%) | 63.8〜75.4% Earth Power 2HKO | |
| Speed | Second S75 / S151 | Second S75 / S106 | Second S75 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.1〜23.9% Ice Beam 5HKO | 16.3〜19.5% Ice Beam 999HKO | 20.1〜23.9% Ice Beam 5HKO | |
| 62.2〜73.6% Earth Power 2HKO | 51.8〜61.1% Earth Power 2 hits (92%) | 68.4〜80.8% Earth Power 2HKO | |
| Speed | Second S117 / S151 | First S117 / S106 | Second S117 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンX
マルノーム vs
メガリザードンX マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.6〜37.4% Sludge Wave 3 hits (84%) | |
| 70.5〜83.4% Flare Blitz 2HKO | |
| Speed | Second S117 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.2〜54.2% Sludge Wave 2 hits (41%) | |
| 73.9〜87.0% Flare Blitz 2HKO | |
| Speed | Second S75 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.6〜37.4% Sludge Wave 3 hits (84%) | |
| 70.5〜83.4% Flare Blitz 2HKO | |
| Speed | Second S117 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
マルノーム vs
メガリザードンY マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.9〜29.0% Sludge Wave 4 hits (97%)calculated with 晴れ | |
| 128.0〜151.3% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S117 / S152 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 35.5〜42.6% Sludge Wave 3HKOcalculated with 晴れ | |
| 119.3〜141.1% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S75 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.9〜29.0% Sludge Wave 4 hits (97%)calculated with 晴れ | |
| 128.0〜151.3% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S117 / S152 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
▲*エースバーン
マルノーム vs
エースバーン マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.1〜40.1% Sludge Wave 3 hits (>99%) | 33.1〜40.1% Sludge Wave 3 hits (>99%) | 33.1〜40.1% Sludge Wave 3 hits (>99%) | |
| 72.5〜87.0% Zen Headbutt 2HKO | 68.4〜80.8% Zen Headbutt 2HKO | 94.3〜113.0% Zen Headbutt 1 hits (69%) | |
| Speed | Second S117 / S256 | Second S117 / S188 | Second S117 / S171 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜59.2% Sludge Wave 2 hits (>99%) | 49.7〜59.2% Sludge Wave 2 hits (>99%) | 49.7〜59.2% Sludge Wave 2 hits (>99%) | |
| 76.3〜90.8% Zen Headbutt 2HKO | 70.5〜84.1% Zen Headbutt 2HKO | 99.0〜117.9% Zen Headbutt 1 hits (94%) | |
| Speed | Second S75 / S256 | Second S75 / S188 | Second S75 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.1〜40.1% Sludge Wave 3 hits (>99%) | 33.1〜40.1% Sludge Wave 3 hits (>99%) | 33.1〜40.1% Sludge Wave 3 hits (>99%) | |
| 72.5〜87.0% Zen Headbutt 2HKO | 68.4〜80.8% Zen Headbutt 2HKO | 94.3〜113.0% Zen Headbutt 1 hits (69%) | |
| Speed | Second S117 / S256 | Second S117 / S188 | Second S117 / S171 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲Sneasler
マルノーム vs
Sneasler マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.4〜24.2% Ice Beam 5HKO | 20.4〜24.2% Ice Beam 5HKO | 20.4〜24.2% Ice Beam 5HKO | |
| 29.5〜35.2% Close Combat 3 hits (19%) | 29.5〜35.2% Close Combat 3 hits (19%) | 29.5〜35.2% Close Combat 3 hits (19%) | |
| Speed | Second S117 / S172 | Second S117 / S172 | Second S117 / S172 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.9〜35.7% Ice Beam 3 hits (29%) | 29.9〜35.7% Ice Beam 3 hits (29%) | 29.9〜35.7% Ice Beam 3 hits (29%) | |
| 30.9〜36.7% Close Combat 3 hits (67%) | 30.9〜36.7% Close Combat 3 hits (67%) | 30.9〜36.7% Close Combat 3 hits (67%) | |
| Speed | Second S75 / S172 | Second S75 / S172 | Second S75 / S172 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.4〜24.2% Ice Beam 5HKO | 20.4〜24.2% Ice Beam 5HKO | 20.4〜24.2% Ice Beam 5HKO | |
| 29.5〜35.2% Close Combat 4 hits (>99%) (incl. たべのこし) | 29.5〜35.2% Close Combat 4 hits (>99%) (incl. たべのこし) | 29.5〜35.2% Close Combat 4 hits (>99%) (incl. たべのこし) | |
| Speed | Second S117 / S172 | Second S117 / S172 | Second S117 / S172 |
| Verdict | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second |
▲*Rotom-W
マルノーム vs
Rotom-W マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.5〜30.6% Sludge Wave 5HKO (incl. オボンのみ) | 25.5〜30.6% Sludge Wave 4 hits (2%) | 31.5〜37.8% Sludge Wave 4HKO | |
| 39.4〜46.6% Hydro Pump 3HKO | 39.4〜46.6% Hydro Pump 3HKO | 53.4〜63.7% Hydro Pump 2HKO | |
| Speed | First S117 / S106 | First S117 / S106 | Second S117 / S138 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.9〜43.9% Sludge Wave 3 hits (13%) | 36.9〜43.9% Sludge Wave 3 hits (>99%) | 45.7〜55.1% Sludge Wave 3HKO | |
| 36.7〜43.5% Hydro Pump 3HKO | 36.7〜43.5% Hydro Pump 3HKO | 49.8〜59.4% Hydro Pump 2 hits (>99%) | |
| Speed | Second S75 / S106 | Second S75 / S106 | Second S75 / S138 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.5〜30.6% Sludge Wave 5HKO (incl. オボンのみ) | 25.5〜30.6% Sludge Wave 4 hits (2%) | 31.5〜37.8% Sludge Wave 4HKO | |
| 39.4〜46.6% Hydro Pump 3HKO | 39.4〜46.6% Hydro Pump 3HKO | 53.4〜63.7% Hydro Pump 2HKO | |
| Speed | First S117 / S106 | First S117 / S106 | Second S117 / S138 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×*Volcarona
マルノーム vs
Volcarona マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.0〜30.7% Self-Destruct 999HKO | 26.1〜30.4% Sludge Wave 5HKO (incl. オボンのみ) | 26.0〜30.7% Self-Destruct 999HKO | |
| 52.8〜63.2% Psychic 2HKO | 75.1〜89.1% Overheat 2HKO | 52.8〜63.2% Psychic 2HKO | |
| Speed | Second S117 / S122 | Second S117 / S152 | Second S117 / S122 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.2〜36.5% Sludge Wave 4 hits (>99%) (incl. オボンのみ) | 36.0〜43.5% Sludge Wave 3 hits (10%) | 30.2〜36.5% Sludge Wave 4HKO | |
| 49.3〜58.9% Psychic 2 hits (99%) | 70.0〜83.1% Overheat 2HKO | 49.3〜58.9% Psychic 2 hits (99%) | |
| Speed | Second S75 / S122 | Second S75 / S152 | Second S75 / S122 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.0〜30.7% Self-Destruct 999HKO | 26.1〜30.4% Sludge Wave 5HKO (incl. オボンのみ) | 26.0〜30.7% Self-Destruct 999HKO | |
| 52.8〜63.2% Psychic 2 hits (>99%) | 75.1〜89.1% Overheat 2HKO | 52.8〜63.2% Psychic 2 hits (>99%) | |
| Speed | Second S117 / S122 | Second S117 / S152 | Second S117 / S122 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×*イエッサン(オス)
マルノーム vs
イエッサン(オス) マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.4〜38.0% Sludge Wave 3 hits (93%)calculated with サイコフィールド | 31.4〜38.0% Sludge Wave 3 hits (93%)calculated with サイコフィールド | 31.4〜38.0% Sludge Wave 3 hits (93%)calculated with サイコフィールド | |
| 102.6〜121.2% Expanding Force 1HKOcalculated with サイコフィールド | 93.3〜109.8% Expanding Force 1 hits (56%)calculated with サイコフィールド | 102.6〜121.2% Expanding Force 1HKOcalculated with サイコフィールド | |
| Speed | Second S117 / S220 | Second S117 / S161 | Second S117 / S147 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.7〜55.5% Sludge Wave 2 hits (67%)calculated with サイコフィールド | 46.7〜55.5% Sludge Wave 2 hits (67%)calculated with サイコフィールド | 46.7〜55.5% Sludge Wave 2 hits (67%)calculated with サイコフィールド | |
| 95.7〜113.0% Expanding Force 1 hits (69%)calculated with サイコフィールド | 87.0〜102.4% Expanding Force 1 hits (13%)calculated with サイコフィールド | 95.7〜113.0% Expanding Force 1 hits (69%)calculated with サイコフィールド | |
| Speed | Second S75 / S220 | Second S75 / S161 | Second S75 / S147 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.4〜38.0% Sludge Wave 3 hits (93%)calculated with サイコフィールド | 31.4〜38.0% Sludge Wave 3 hits (93%)calculated with サイコフィールド | 31.4〜38.0% Sludge Wave 3 hits (93%)calculated with サイコフィールド | |
| 102.6〜121.2% Expanding Force 1HKOcalculated with サイコフィールド | 93.3〜109.8% Expanding Force 1 hits (56%)calculated with サイコフィールド | 102.6〜121.2% Expanding Force 1HKOcalculated with サイコフィールド | |
| Speed | Second S117 / S220 | Second S117 / S161 | Second S117 / S147 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
▲Hydreigon
マルノーム vs
Hydreigon マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.3〜41.4% Ice Beam 3HKO | 34.3〜41.4% Ice Beam 3HKO | 34.3〜41.4% Ice Beam 3HKO | |
| 71.5〜84.5% Draco Meteor 2HKO | 61.1〜72.5% Earth Power 2HKO | 92.7〜109.3% Draco Meteor 1 hits (56%) | |
| Speed | Second S117 / S225 | Second S117 / S165 | Second S117 / S150 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.9〜60.4% Ice Beam 2HKO | 50.9〜60.4% Ice Beam 2HKO | 50.9〜60.4% Ice Beam 2HKO | |
| 66.7〜78.7% Draco Meteor 2HKO | 57.0〜67.6% Earth Power 2HKO | 86.5〜101.9% Draco Meteor 1 hits (13%) | |
| Speed | Second S75 / S225 | Second S75 / S165 | Second S75 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.3〜41.4% Ice Beam 3HKO | 34.3〜41.4% Ice Beam 3HKO | 34.3〜41.4% Ice Beam 3HKO | |
| 71.5〜84.5% Draco Meteor 2HKO | 61.1〜72.5% Earth Power 2HKO | 92.7〜109.3% Draco Meteor 1 hits (56%) | |
| Speed | Second S117 / S225 | Second S117 / S165 | Second S117 / S150 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Skeledirge
マルノーム vs
Skeledirge マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.3〜14.7% Sludge Wave 999HKO | 12.3〜14.7% Sludge Wave 999HKO | 12.3〜14.7% Sludge Wave 999HKO | |
| 44.6〜52.8% Earth Power 2 hits (17%) | 44.6〜52.8% Earth Power 2 hits (17%) | 44.6〜52.8% Earth Power 2 hits (17%) | |
| Speed | First S117 / S86 | First S117 / S86 | First S117 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.0〜21.3% Sludge Wave 999HKO | 18.0〜21.3% Sludge Wave 999HKO | 18.0〜21.3% Sludge Wave 999HKO | |
| 41.5〜49.3% Earth Power 3HKO | 41.5〜49.3% Earth Power 3HKO | 41.5〜49.3% Earth Power 3HKO | |
| Speed | Second S75 / S86 | Second S75 / S86 | Second S75 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.3〜14.7% Sludge Wave 999HKO | 12.3〜14.7% Sludge Wave 999HKO | 12.3〜14.7% Sludge Wave 999HKO | |
| 44.6〜52.8% Earth Power 3HKO | 44.6〜52.8% Earth Power 3HKO | 44.6〜52.8% Earth Power 3HKO | |
| Speed | First S117 / S86 | First S117 / S86 | First S117 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×Metagross
マルノーム vs
Metagross マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 11.5〜14.0% Self-Destruct 999HKO | |
| 118.1〜141.5% Psychic Fangs 1HKO | |
| Speed | Second S117 / S162 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 11.5〜13.4% Ice Beam 999HKO | |
| 124.2〜146.9% Psychic Fangs 1HKO | |
| Speed | Second S75 / S162 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 11.5〜14.0% Self-Destruct 999HKO | |
| 118.1〜141.5% Psychic Fangs 1HKO | |
| Speed | Second S117 / S162 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second |
▲Dragonite
マルノーム vs
Dragonite マルノーム's build: ゴツゴツメット, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.3〜32.3% Ice Beam 3HKO | 32.3〜38.3% Ice Beam 2 hits (86%) | 32.3〜38.3% Ice Beam 2 hits (86%) | |
| 79.3〜93.8% Draco Meteor 2HKO | 56.5〜66.8% Draco Meteor 2 hits (2%) | 61.1〜73.1% Draco Meteor 2 hits (63%) | |
| Speed | Second S117 / S152 | Second S117 / S145 | Second S117 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
マルノーム's build: ゴツゴツメット, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜46.7% Ice Beam 2HKO | 46.7〜56.3% Ice Beam 2HKO | 46.7〜56.3% Ice Beam 2HKO | |
| 73.9〜87.4% Draco Meteor 2HKO | 48.3〜57.0% Earthquake 2 hits (88%) | 57.0〜68.1% Draco Meteor 2 hits (8%) | |
| Speed | Second S75 / S152 | Second S75 / S145 | Second S75 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
マルノーム's build: Leftovers, Timid, H18 B15 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.3〜32.3% Ice Beam 3HKO | 32.3〜38.3% Ice Beam 2 hits (86%) | 32.3〜38.3% Ice Beam 2 hits (86%) | |
| 79.3〜93.8% Draco Meteor 2HKO | 46.6〜54.9% Earthquake 2 hits (6%) | 61.1〜73.1% Draco Meteor 2 hits (14%) | |
| Speed | Second S117 / S152 | Second S117 / S145 | Second S117 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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