Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ゴロンダ

ゴロンダ

かくとう あく
全国図鑑 No.675 / 使用率 圏外
データ集計日:2026-09-10

種族値

HP
95
こうげき
124
ぼうぎょ
78
とくこう
69
とくぼう
71
すばやさ
58
合計
495

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
フェアリー
かくとうひこう
いわゴースト
あく
エスパー

特性

順位 特性名 採用率 ⓘ 効果
1 きもったま
81.0%
ノーマル・かくとうタイプの技をゴーストタイプに当てられる。いかくも効かない。
2 てつのこぶし
19.0%
パンチの技の威力が1.2倍になる。

使用率データ

順位 技名 採用率
1
どく ダストシュート
88.1%
どく物理
威力 120命中 80%PP 8
30%の確率で相手をどく状態にする。
2
かくとう インファイト
81.0%
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
3
はがね バレットパンチ
78.6%
はがね物理
威力 40命中 100%PP 20
優先度+1パンチ必ず先制できる。(優先度+1)
4
こおり れいとうパンチ
50.0%
こおり物理
威力 75命中 100%PP 16
10%の確率で相手をこおり状態にする。
5
あく ほうふく
31.0%
あく物理
威力 1命中 100%PP 12
使ったターンに相手から受けた技のダメージを1.5倍にして返す。
6
かくとう ドレインパンチ
19.0%
かくとう物理
威力 75命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
7
あく DDラリアット
16.7%
あく物理
威力 85命中 100%PP 12
相手の能力変化を無視してダメージを与える。
8
あく はたきおとす
14.3%
あく物理
威力 65命中 100%PP 20
相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。
9
じめん ぶちかまし
11.9%
じめん物理
威力 120命中 100%PP 8
自分の防御 特防を1段階ずつ下げる。
10
かくとう アームハンマー
4.8%
かくとう物理
威力 100命中 90%PP 12
自分の素早さを1段階下げる。

持ち物

順位 持ち物 採用率
1
きあいのタスキきあいのタスキ
85.7%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
2
たつじんのおび
11.9%
効果バツグンの技の威力が1.2倍になる。
3
いのちのたま
2.4%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。

性格

順位 性格 採用率
1 いじっぱり (A↑ C↓)
100.0%

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
HippowdonHippowdon
Pangoro Pangoro vs Hippowdon Hippowdon

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
PangoroHippowdon
43.3〜51.6%
Close Combat
3HKO
calculated with すなあらし
39.5〜47.4%
Close Combat
3HKO
calculated with すなあらし
43.3〜51.6%
Close Combat
2 hits (7%)
calculated with すなあらし
HippowdonPangoro
37.6〜45.0%
Earthquake
2 hits (5%)
calculated with すなあらし
37.6〜45.0%
Earthquake
2 hits (5%)
calculated with すなあらし
37.6〜45.0%
Earthquake
2 hits (5%)
calculated with すなあらし
Speed
First
PangoroS78 / HippowdonS67
First
PangoroS78 / HippowdonS67
First
PangoroS78 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
PangoroHippowdon
43.3〜51.6%
Close Combat
3HKO
calculated with すなあらし
40.0〜47.9%
Ice Punch
3HKO
calculated with すなあらし
43.3〜51.6%
Close Combat
2 hits (7%)
calculated with すなあらし
HippowdonPangoro
37.6〜45.0%
Earthquake
2 hits (5%)
calculated with すなあらし
37.6〜45.0%
Earthquake
2 hits (5%)
calculated with すなあらし
37.6〜45.0%
Earthquake
2 hits (5%)
calculated with すなあらし
Speed
First
PangoroS78 / HippowdonS67
First
PangoroS78 / HippowdonS67
First
PangoroS78 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Pangoro Pangoro vs セグレイブ セグレイブ

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Pangoroセグレイブ
98.4〜117.3%
Close Combat
1 hits (94%)
122.5〜144.5%
Close Combat
2HKO (incl. きあいのタスキ)
122.5〜144.5%
Close Combat
1HKO
セグレイブPangoro
85.1〜101.0%
きょけんとつげき
2HKO
67.3〜80.2%
きょけんとつげき
2HKO
96.5〜113.9%
きょけんとつげき
2HKO
Speed
Second
PangoroS78 / セグレイブS139
Second
PangoroS78 / セグレイブS152
Second
PangoroS78 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Pangoroセグレイブ
117.8〜140.3%
Close Combat
1HKO
146.6〜173.3%
Close Combat
2HKO (incl. きあいのタスキ)
146.6〜173.3%
Close Combat
1HKO
セグレイブPangoro
85.1〜101.0%
きょけんとつげき
1 hits (6%)
67.3〜80.2%
きょけんとつげき
2HKO
96.5〜113.9%
きょけんとつげき
1 hits (75%)
Speed
Second
PangoroS78 / セグレイブS139
Second
PangoroS78 / セグレイブS152
Second
PangoroS78 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Baxcalibur*Baxcalibur
Pangoro Pangoro vs Baxcalibur Baxcalibur

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
PangoroBaxcalibur
88.3〜104.6%
Close Combat
1 hits (31%)
104.2〜123.4%
Close Combat
1HKO
88.3〜104.6%
Close Combat
1 hits (31%)
BaxcaliburPangoro
56.9〜67.3%
Draco Meteor
2 hits (4%)
68.8〜81.7%
Draco Meteor
2HKO
56.9〜67.3%
Draco Meteor
2 hits (4%)
Speed
Second
PangoroS78 / BaxcaliburS105
Second
PangoroS78 / BaxcaliburS150
Second
PangoroS78 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
PangoroBaxcalibur
105.6〜125.4%
Close Combat
1HKO
124.6〜147.9%
Close Combat
1HKO
105.6〜125.4%
Close Combat
1HKO
BaxcaliburPangoro
56.9〜67.3%
Draco Meteor
2 hits (4%)
68.8〜81.7%
Draco Meteor
2HKO
56.9〜67.3%
Draco Meteor
2 hits (4%)
Speed
Second
PangoroS78 / BaxcaliburS105
Second
PangoroS78 / BaxcaliburS150
Second
PangoroS78 / BaxcaliburS105
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Basculegion-FBasculegion-F
Pangoro Pangoro vs Basculegion-F Basculegion-F

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PangoroBasculegion-F
110.7〜131.0%
Darkest Lariat
1HKO
110.7〜131.0%
Darkest Lariat
1HKO
110.7〜131.0%
Darkest Lariat
1HKO
Basculegion-FPangoro
72.3〜86.1%
Wave Crash
2HKO
79.2〜93.6%
Wave Crash
2HKO
93.6〜111.9%
Wave Crash
2HKO
Speed
Second
PangoroS78 / Basculegion-FS195
Second
PangoroS78 / Basculegion-FS143
Second
PangoroS78 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PangoroBasculegion-F
132.5〜156.9%
Darkest Lariat
1HKO
132.5〜156.9%
Darkest Lariat
1HKO
132.5〜156.9%
Darkest Lariat
1HKO
Basculegion-FPangoro
72.3〜86.1%
Wave Crash
2HKO
79.2〜93.6%
Wave Crash
2HKO
93.6〜111.9%
Wave Crash
1 hits (69%)
Speed
Second
PangoroS78 / Basculegion-FS195
Second
PangoroS78 / Basculegion-FS143
Second
PangoroS78 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Greninja*Greninja
Pangoro Pangoro vs Greninja Greninja

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
PangoroGreninja
202.7〜238.9%
Close Combat
2HKO (incl. きあいのタスキ)
181.2〜214.8%
Close Combat
1HKO
202.7〜238.9%
Close Combat
1HKO
GreninjaPangoro
56.4〜66.8%
Hydro Pump
2HKO
61.4〜72.8%
Hydro Pump
2HKO
56.4〜66.8%
Hydro Pump
2HKO
Speed
Second
PangoroS78 / GreninjaS174
Second
PangoroS78 / GreninjaS213
Second
PangoroS78 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
PangoroGreninja
243.0〜286.6%
Close Combat
2HKO (incl. きあいのタスキ)
217.4〜257.7%
Close Combat
1HKO
243.0〜286.6%
Close Combat
1HKO
GreninjaPangoro
56.4〜66.8%
Hydro Pump
2HKO
61.4〜72.8%
Hydro Pump
2HKO
56.4〜66.8%
Hydro Pump
2HKO
Speed
Second
PangoroS78 / GreninjaS174
Second
PangoroS78 / GreninjaS213
Second
PangoroS78 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
Hydreigon*Hydreigon
Pangoro Pangoro vs Hydreigon Hydreigon

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
PangoroHydreigon
139.6〜166.9%
Close Combat
1HKO
139.6〜166.9%
Close Combat
2HKO (incl. きあいのタスキ)
139.6〜166.9%
Close Combat
1HKO
HydreigonPangoro
75.7〜89.6%
Draco Meteor
2HKO
68.8〜81.7%
Draco Meteor
2HKO
98.0〜116.3%
Draco Meteor
2HKO
Speed
Second
PangoroS78 / HydreigonS225
Second
PangoroS78 / HydreigonS165
Second
PangoroS78 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
PangoroHydreigon
167.5〜200.0%
Close Combat
1HKO
167.5〜200.0%
Close Combat
2HKO (incl. きあいのタスキ)
167.5〜200.0%
Close Combat
1HKO
HydreigonPangoro
75.7〜89.6%
Draco Meteor
2HKO
68.8〜81.7%
Draco Meteor
2HKO
98.0〜116.3%
Draco Meteor
1 hits (94%)
Speed
Second
PangoroS78 / HydreigonS225
Second
PangoroS78 / HydreigonS165
Second
PangoroS78 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Unfavorable
ボーマンダ*ボーマンダ
Pangoro Pangoro vs ボーマンダ ボーマンダ

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Pangoroボーマンダ
86.5〜102.9%
Ice Punch
1 hits (19%)
ボーマンダPangoro
178.2〜209.9%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
PangoroS78 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Pangoroボーマンダ
103.5〜123.4%
Ice Punch
1HKO
ボーマンダPangoro
178.2〜209.9%
Double-Edge
1HKO
Speed
Second
PangoroS78 / ボーマンダS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Primarina*Primarina
Pangoro Pangoro vs Primarina Primarina

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
PangoroPrimarina
74.9〜88.8%
Gunk Shot
2HKO
99.5〜117.6%
Gunk Shot
1 hits (94%)
74.9〜88.8%
Gunk Shot
2HKO
PrimarinaPangoro
184.2〜215.8%
Moonblast
2HKO (incl. きあいのタスキ)
221.8〜263.4%
Moonblast
2HKO (incl. きあいのタスキ)
184.2〜215.8%
Moonblast
2HKO (incl. きあいのタスキ)
Speed
Second
PangoroS78 / PrimarinaS80
Second
PangoroS78 / PrimarinaS82
Second
PangoroS78 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
PangoroPrimarina
89.8〜106.4%
Gunk Shot
1 hits (44%)
119.3〜141.2%
Gunk Shot
1HKO
89.8〜106.4%
Gunk Shot
1 hits (44%)
PrimarinaPangoro
184.2〜215.8%
Moonblast
1HKO
221.8〜263.4%
Moonblast
1HKO
184.2〜215.8%
Moonblast
1HKO
Speed
Second
PangoroS78 / PrimarinaS80
Second
PangoroS78 / PrimarinaS82
Second
PangoroS78 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Primarina's page →
グソクムシャ*グソクムシャ
Pangoro Pangoro vs グソクムシャ グソクムシャ

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Pangoroグソクムシャ
36.8〜44.5%
Close Combat
3HKO
グソクムシャPangoro
131.2〜155.4%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
PangoroS78 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Pangoroグソクムシャ
36.8〜44.5%
Close Combat
3HKO
グソクムシャPangoro
131.2〜155.4%
Close Combat
1HKO
Speed
First
PangoroS78 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Mimikyu*Mimikyu
Pangoro Pangoro vs Mimikyu Mimikyu

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
PangoroMimikyu
65.6〜77.9%
Gunk Shot
3HKO (incl. ばけのかわ)
65.6〜77.9%
Gunk Shot
3HKO (incl. ばけのかわ)
65.6〜77.9%
Gunk Shot
3HKO (incl. ばけのかわ)
MimikyuPangoro
210.9〜249.5%
Play Rough
2HKO (incl. きあいのタスキ)
162.4〜192.1%
Play Rough
2HKO (incl. きあいのタスキ)
162.4〜192.1%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
Second
PangoroS78 / MimikyuS148
Second
PangoroS78 / MimikyuS148
Second
PangoroS78 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
PangoroMimikyu
65.6〜77.9%
Gunk Shot
3HKO (incl. ばけのかわ)
65.6〜77.9%
Gunk Shot
3HKO (incl. ばけのかわ)
65.6〜77.9%
Gunk Shot
3HKO (incl. ばけのかわ)
MimikyuPangoro
210.9〜249.5%
Play Rough
1HKO
162.4〜192.1%
Play Rough
1HKO
162.4〜192.1%
Play Rough
1HKO
Speed
Second
PangoroS78 / MimikyuS148
Second
PangoroS78 / MimikyuS148
Second
PangoroS78 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダー*ゴリランダー
Pangoro Pangoro vs ゴリランダー ゴリランダー

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Pangoroゴリランダー
76.3〜90.8%
Gunk Shot
2HKO
calculated with グラスフィールド
76.3〜90.8%
Gunk Shot
2HKO
calculated with グラスフィールド
51.2〜60.9%
Gunk Shot
2HKO
calculated with グラスフィールド
ゴリランダーPangoro
111.9〜131.7%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
103.0〜121.8%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
86.1〜101.5%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
PangoroS78 / ゴリランダーS107
Second
PangoroS78 / ゴリランダーS107
Second
PangoroS78 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Pangoroゴリランダー
91.3〜108.7%
Gunk Shot
1 hits (50%)
calculated with グラスフィールド
91.3〜108.7%
Gunk Shot
1 hits (50%)
calculated with グラスフィールド
61.4〜72.9%
Gunk Shot
2HKO
calculated with グラスフィールド
ゴリランダーPangoro
111.9〜131.7%
Wood Hammer
1HKO
calculated with グラスフィールド
103.0〜121.8%
Wood Hammer
1HKO
calculated with グラスフィールド
86.1〜101.5%
Wood Hammer
1 hits (13%)
calculated with グラスフィールド
Speed
Second
PangoroS78 / ゴリランダーS107
Second
PangoroS78 / ゴリランダーS107
Second
PangoroS78 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Corviknight*Corviknight
Pangoro Pangoro vs Corviknight Corviknight

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PangoroCorviknight
37.1〜44.4%
Close Combat
3HKO
37.1〜44.4%
Close Combat
3 hits (>99%)
37.1〜44.4%
Close Combat
3 hits (28%)
CorviknightPangoro
74.3〜87.1%
Brave Bird
2HKO
74.3〜87.1%
Brave Bird
2HKO
74.3〜87.1%
Brave Bird
2HKO
Speed
Second
PangoroS78 / CorviknightS87
Second
PangoroS78 / CorviknightS78
Second
PangoroS78 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PangoroCorviknight
37.1〜44.4%
Close Combat
3HKO
37.1〜44.4%
Close Combat
3 hits (>99%)
37.1〜44.4%
Close Combat
3 hits (28%)
CorviknightPangoro
74.3〜87.1%
Brave Bird
2HKO
74.3〜87.1%
Brave Bird
2HKO
74.3〜87.1%
Brave Bird
2HKO
Speed
Second
PangoroS78 / CorviknightS87
Second
PangoroS78 / CorviknightS78
Second
PangoroS78 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Corviknight's page →
メガリザードンY*メガリザードンY
Pangoro Pangoro vs メガリザードンY メガリザードンY

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
PangoroメガリザードンY
60.6〜72.3%
Darkest Lariat
2HKO
calculated with 晴れ
メガリザードンYPangoro
105.0〜124.8%
Air Slash
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
PangoroS78 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
PangoroメガリザードンY
60.6〜72.3%
Darkest Lariat
2HKO
calculated with 晴れ
メガリザードンYPangoro
105.0〜124.8%
Air Slash
1HKO
calculated with 晴れ
Speed
Second
PangoroS78 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales*A-Ninetales
Pangoro Pangoro vs A-Ninetales A-Ninetales

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PangoroA-Ninetales
65.1〜77.7%
Gunk Shot
2HKO
calculated with あられ
82.7〜97.3%
Gunk Shot
2HKO
calculated with あられ
A-NinetalesPangoro
114.9〜138.6%
Moonblast
2HKO (incl. きあいのタスキ)
calculated with あられ
150.5〜180.2%
Moonblast
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
PangoroS78 / A-NinetalesS177
Second
PangoroS78 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PangoroA-Ninetales
77.7〜93.1%
Gunk Shot
2HKO
calculated with あられ
98.7〜116.7%
Gunk Shot
1 hits (88%)
calculated with あられ
A-NinetalesPangoro
114.9〜138.6%
Moonblast
1HKO
calculated with あられ
150.5〜180.2%
Moonblast
1HKO
calculated with あられ
Speed
Second
PangoroS78 / A-NinetalesS177
Second
PangoroS78 / A-NinetalesS177
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-WRotom-W
Pangoro Pangoro vs Rotom-W Rotom-W

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PangoroRotom-W
48.4〜57.3%
Close Combat
3HKO
48.4〜57.3%
Close Combat
2 hits (47%)
66.1〜78.0%
Knock Off
2HKO
Rotom-WPangoro
41.6〜49.5%
Hydro Pump
3HKO
41.6〜49.5%
Hydro Pump
3HKO
56.9〜67.3%
Hydro Pump
2HKO
Speed
Second
PangoroS78 / Rotom-WS106
Second
PangoroS78 / Rotom-WS106
Second
PangoroS78 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PangoroRotom-W
48.4〜57.3%
Close Combat
3HKO
48.4〜57.3%
Close Combat
2 hits (47%)
66.1〜78.0%
Knock Off
2HKO
Rotom-WPangoro
41.6〜49.5%
Hydro Pump
3HKO
41.6〜49.5%
Hydro Pump
3HKO
56.9〜67.3%
Hydro Pump
2HKO
Speed
Second
PangoroS78 / Rotom-WS106
Second
PangoroS78 / Rotom-WS106
Second
PangoroS78 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
VolcaronaVolcarona
Pangoro Pangoro vs Volcarona Volcarona

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PangoroVolcarona
43.8〜51.6%
Knock Off
3HKO
76.4〜90.1%
Knock Off
2HKO
43.8〜51.6%
Knock Off
3HKO
VolcaronaPangoro
60.9〜71.8%
Overheat
2 hits (50%)
80.2〜95.0%
Overheat
2HKO
60.9〜71.8%
Overheat
2 hits (50%)
Speed
Second
PangoroS78 / VolcaronaS122
Second
PangoroS78 / VolcaronaS152
Second
PangoroS78 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PangoroVolcarona
43.8〜51.6%
Knock Off
3HKO
76.4〜90.1%
Knock Off
2HKO
43.8〜51.6%
Knock Off
3HKO
VolcaronaPangoro
60.9〜71.8%
Overheat
2 hits (50%)
80.2〜95.0%
Overheat
2HKO
60.9〜71.8%
Overheat
2 hits (50%)
Speed
Second
PangoroS78 / VolcaronaS122
Second
PangoroS78 / VolcaronaS152
Second
PangoroS78 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Volcarona's page →
SkeledirgeSkeledirge
Pangoro Pangoro vs Skeledirge Skeledirge

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PangoroSkeledirge
60.7〜72.0%
Knock Off
2HKO
60.7〜72.0%
Knock Off
2HKO
60.7〜72.0%
Knock Off
2HKO
SkeledirgePangoro
85.1〜101.0%
Disarming Voice
2HKO
85.1〜101.0%
Disarming Voice
2HKO
85.1〜101.0%
Disarming Voice
2HKO
Speed
Second
PangoroS78 / SkeledirgeS86
Second
PangoroS78 / SkeledirgeS86
Second
PangoroS78 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PangoroSkeledirge
72.5〜86.3%
Knock Off
2HKO
72.5〜86.3%
Knock Off
2HKO
72.5〜86.3%
Knock Off
2HKO
SkeledirgePangoro
85.1〜101.0%
Disarming Voice
1 hits (6%)
85.1〜101.0%
Disarming Voice
1 hits (6%)
85.1〜101.0%
Disarming Voice
1 hits (6%)
Speed
Second
PangoroS78 / SkeledirgeS86
Second
PangoroS78 / SkeledirgeS86
Second
PangoroS78 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
Metagross*Metagross
Pangoro Pangoro vs Metagross Metagross

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
PangoroMetagross
70.1〜84.1%
Darkest Lariat
2HKO
MetagrossPangoro
106.4〜125.7%
Hammer Arm
2HKO (incl. きあいのタスキ)
Speed
Second
PangoroS78 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
PangoroMetagross
84.1〜100.6%
Darkest Lariat
1 hits (6%)
MetagrossPangoro
106.4〜125.7%
Hammer Arm
1HKO
Speed
Second
PangoroS78 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
DragoniteDragonite
Pangoro Pangoro vs Dragonite Dragonite

Pangoro's build: Focus Sash, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
PangoroDragonite
47.9〜57.5%
Ice Punch
2HKO
56.3〜67.1%
Ice Punch
2HKO
56.3〜67.1%
Ice Punch
2HKO
DragonitePangoro
98.0〜115.8%
Air Slash
2HKO
68.3〜81.2%
Air Slash
2HKO
75.2〜90.1%
Air Slash
2HKO
Speed
Second
PangoroS78 / DragoniteS152
Second
PangoroS78 / DragoniteS145
Second
PangoroS78 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Pangoro's build: Expert Belt, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
PangoroDragonite
57.5〜68.9%
Ice Punch
2HKO
67.1〜80.2%
Ice Punch
2HKO
67.1〜80.2%
Ice Punch
2HKO
DragonitePangoro
98.0〜115.8%
Air Slash
1 hits (81%)
68.3〜81.2%
Air Slash
2HKO
75.2〜90.1%
Air Slash
2HKO
Speed
Second
PangoroS78 / DragoniteS152
Second
PangoroS78 / DragoniteS145
Second
PangoroS78 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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