ゴロンダ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | きもったま | ノーマル・かくとうタイプの技をゴーストタイプに当てられる。いかくも効かない。 |
| 2 | てつのこぶし | パンチの技の威力が1.2倍になる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | ダストシュート |
物理威力 120命中 80%PP 8 30%の確率で相手をどく状態にする。 |
| 2 | インファイト |
物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 |
| 3 | バレットパンチ |
物理威力 40命中 100%PP 20 優先度+1パンチ必ず先制できる。(優先度+1) |
| 4 | れいとうパンチ |
物理威力 75命中 100%PP 16 10%の確率で相手をこおり状態にする。 |
| 5 | ほうふく |
物理威力 1命中 100%PP 12 使ったターンに相手から受けた技のダメージを1.5倍にして返す。 |
| 6 | ドレインパンチ |
物理威力 75命中 100%PP 12 相手に与えたダメージの1/2自分のHPを回復する。 |
| 7 | DDラリアット |
物理威力 85命中 100%PP 12 相手の能力変化を無視してダメージを与える。 |
| 8 | はたきおとす |
物理威力 65命中 100%PP 20 相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。 |
| 9 | ぶちかまし |
物理威力 120命中 100%PP 8 自分の防御 特防を1段階ずつ下げる。 |
| 10 | アームハンマー |
物理威力 100命中 90%PP 12 自分の素早さを1段階下げる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 2 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
| 3 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
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| 10 | — |
Pokémon Matchups
○Hippowdon
Pangoro vs
Hippowdon Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.3〜51.6% Close Combat 3HKOcalculated with すなあらし | 39.5〜47.4% Close Combat 3HKOcalculated with すなあらし | 43.3〜51.6% Close Combat 2 hits (7%)calculated with すなあらし | |
| 37.6〜45.0% Earthquake 2 hits (5%)calculated with すなあらし | 37.6〜45.0% Earthquake 2 hits (5%)calculated with すなあらし | 37.6〜45.0% Earthquake 2 hits (5%)calculated with すなあらし | |
| Speed | First S78 / S67 | First S78 / S67 | First S78 / S67 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.3〜51.6% Close Combat 3HKOcalculated with すなあらし | 40.0〜47.9% Ice Punch 3HKOcalculated with すなあらし | 43.3〜51.6% Close Combat 2 hits (7%)calculated with すなあらし | |
| 37.6〜45.0% Earthquake 2 hits (5%)calculated with すなあらし | 37.6〜45.0% Earthquake 2 hits (5%)calculated with すなあらし | 37.6〜45.0% Earthquake 2 hits (5%)calculated with すなあらし | |
| Speed | First S78 / S67 | First S78 / S67 | First S78 / S67 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
○*セグレイブ
Pangoro vs
セグレイブ Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.4〜117.3% Close Combat 1 hits (94%) | 122.5〜144.5% Close Combat 2HKO (incl. きあいのタスキ) | 122.5〜144.5% Close Combat 1HKO | |
| 85.1〜101.0% きょけんとつげき 2HKO | 67.3〜80.2% きょけんとつげき 2HKO | 96.5〜113.9% きょけんとつげき 2HKO | |
| Speed | Second S78 / S139 | Second S78 / S152 | Second S78 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.8〜140.3% Close Combat 1HKO | 146.6〜173.3% Close Combat 2HKO (incl. きあいのタスキ) | 146.6〜173.3% Close Combat 1HKO | |
| 85.1〜101.0% きょけんとつげき 1 hits (6%) | 67.3〜80.2% きょけんとつげき 2HKO | 96.5〜113.9% きょけんとつげき 1 hits (75%) | |
| Speed | Second S78 / S139 | Second S78 / S152 | Second S78 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Baxcalibur
Pangoro vs
Baxcalibur Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.3〜104.6% Close Combat 1 hits (31%) | 104.2〜123.4% Close Combat 1HKO | 88.3〜104.6% Close Combat 1 hits (31%) | |
| 56.9〜67.3% Draco Meteor 2 hits (4%) | 68.8〜81.7% Draco Meteor 2HKO | 56.9〜67.3% Draco Meteor 2 hits (4%) | |
| Speed | Second S78 / S105 | Second S78 / S150 | Second S78 / S105 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.6〜125.4% Close Combat 1HKO | 124.6〜147.9% Close Combat 1HKO | 105.6〜125.4% Close Combat 1HKO | |
| 56.9〜67.3% Draco Meteor 2 hits (4%) | 68.8〜81.7% Draco Meteor 2HKO | 56.9〜67.3% Draco Meteor 2 hits (4%) | |
| Speed | Second S78 / S105 | Second S78 / S150 | Second S78 / S105 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎Basculegion-F
Pangoro vs
Basculegion-F Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.7〜131.0% Darkest Lariat 1HKO | 110.7〜131.0% Darkest Lariat 1HKO | 110.7〜131.0% Darkest Lariat 1HKO | |
| 72.3〜86.1% Wave Crash 2HKO | 79.2〜93.6% Wave Crash 2HKO | 93.6〜111.9% Wave Crash 2HKO | |
| Speed | Second S78 / S195 | Second S78 / S143 | Second S78 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 132.5〜156.9% Darkest Lariat 1HKO | 132.5〜156.9% Darkest Lariat 1HKO | 132.5〜156.9% Darkest Lariat 1HKO | |
| 72.3〜86.1% Wave Crash 2HKO | 79.2〜93.6% Wave Crash 2HKO | 93.6〜111.9% Wave Crash 1 hits (69%) | |
| Speed | Second S78 / S195 | Second S78 / S143 | Second S78 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Greninja
Pangoro vs
Greninja Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 202.7〜238.9% Close Combat 2HKO (incl. きあいのタスキ) | 181.2〜214.8% Close Combat 1HKO | 202.7〜238.9% Close Combat 1HKO | |
| 56.4〜66.8% Hydro Pump 2HKO | 61.4〜72.8% Hydro Pump 2HKO | 56.4〜66.8% Hydro Pump 2HKO | |
| Speed | Second S78 / S174 | Second S78 / S213 | Second S78 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 243.0〜286.6% Close Combat 2HKO (incl. きあいのタスキ) | 217.4〜257.7% Close Combat 1HKO | 243.0〜286.6% Close Combat 1HKO | |
| 56.4〜66.8% Hydro Pump 2HKO | 61.4〜72.8% Hydro Pump 2HKO | 56.4〜66.8% Hydro Pump 2HKO | |
| Speed | Second S78 / S174 | Second S78 / S213 | Second S78 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Hydreigon
Pangoro vs
Hydreigon Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 139.6〜166.9% Close Combat 1HKO | 139.6〜166.9% Close Combat 2HKO (incl. きあいのタスキ) | 139.6〜166.9% Close Combat 1HKO | |
| 75.7〜89.6% Draco Meteor 2HKO | 68.8〜81.7% Draco Meteor 2HKO | 98.0〜116.3% Draco Meteor 2HKO | |
| Speed | Second S78 / S225 | Second S78 / S165 | Second S78 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 167.5〜200.0% Close Combat 1HKO | 167.5〜200.0% Close Combat 2HKO (incl. きあいのタスキ) | 167.5〜200.0% Close Combat 1HKO | |
| 75.7〜89.6% Draco Meteor 2HKO | 68.8〜81.7% Draco Meteor 2HKO | 98.0〜116.3% Draco Meteor 1 hits (94%) | |
| Speed | Second S78 / S225 | Second S78 / S165 | Second S78 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
▲*ボーマンダ
Pangoro vs
ボーマンダ Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 86.5〜102.9% Ice Punch 1 hits (19%) | |
| 178.2〜209.9% Double-Edge 2HKO (incl. きあいのタスキ) | |
| Speed | Second S78 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 103.5〜123.4% Ice Punch 1HKO | |
| 178.2〜209.9% Double-Edge 1HKO | |
| Speed | Second S78 / S172 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Primarina
Pangoro vs
Primarina Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.9〜88.8% Gunk Shot 2HKO | 99.5〜117.6% Gunk Shot 1 hits (94%) | 74.9〜88.8% Gunk Shot 2HKO | |
| 184.2〜215.8% Moonblast 2HKO (incl. きあいのタスキ) | 221.8〜263.4% Moonblast 2HKO (incl. きあいのタスキ) | 184.2〜215.8% Moonblast 2HKO (incl. きあいのタスキ) | |
| Speed | Second S78 / S80 | Second S78 / S82 | Second S78 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.8〜106.4% Gunk Shot 1 hits (44%) | 119.3〜141.2% Gunk Shot 1HKO | 89.8〜106.4% Gunk Shot 1 hits (44%) | |
| 184.2〜215.8% Moonblast 1HKO | 221.8〜263.4% Moonblast 1HKO | 184.2〜215.8% Moonblast 1HKO | |
| Speed | Second S78 / S80 | Second S78 / S82 | Second S78 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*グソクムシャ
Pangoro vs
グソクムシャ Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.8〜44.5% Close Combat 3HKO | |
| 131.2〜155.4% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | First S78 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.8〜44.5% Close Combat 3HKO | |
| 131.2〜155.4% Close Combat 1HKO | |
| Speed | First S78 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Mimikyu
Pangoro vs
Mimikyu Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜77.9% Gunk Shot 3HKO (incl. ばけのかわ) | 65.6〜77.9% Gunk Shot 3HKO (incl. ばけのかわ) | 65.6〜77.9% Gunk Shot 3HKO (incl. ばけのかわ) | |
| 210.9〜249.5% Play Rough 2HKO (incl. きあいのタスキ) | 162.4〜192.1% Play Rough 2HKO (incl. きあいのタスキ) | 162.4〜192.1% Play Rough 2HKO (incl. きあいのタスキ) | |
| Speed | Second S78 / S148 | Second S78 / S148 | Second S78 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜77.9% Gunk Shot 3HKO (incl. ばけのかわ) | 65.6〜77.9% Gunk Shot 3HKO (incl. ばけのかわ) | 65.6〜77.9% Gunk Shot 3HKO (incl. ばけのかわ) | |
| 210.9〜249.5% Play Rough 1HKO | 162.4〜192.1% Play Rough 1HKO | 162.4〜192.1% Play Rough 1HKO | |
| Speed | Second S78 / S148 | Second S78 / S148 | Second S78 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲*ゴリランダー
Pangoro vs
ゴリランダー Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.3〜90.8% Gunk Shot 2HKOcalculated with グラスフィールド | 76.3〜90.8% Gunk Shot 2HKOcalculated with グラスフィールド | 51.2〜60.9% Gunk Shot 2HKOcalculated with グラスフィールド | |
| 111.9〜131.7% Wood Hammer 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 103.0〜121.8% Wood Hammer 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 86.1〜101.5% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S78 / S107 | Second S78 / S107 | Second S78 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.3〜108.7% Gunk Shot 1 hits (50%)calculated with グラスフィールド | 91.3〜108.7% Gunk Shot 1 hits (50%)calculated with グラスフィールド | 61.4〜72.9% Gunk Shot 2HKOcalculated with グラスフィールド | |
| 111.9〜131.7% Wood Hammer 1HKOcalculated with グラスフィールド | 103.0〜121.8% Wood Hammer 1HKOcalculated with グラスフィールド | 86.1〜101.5% Wood Hammer 1 hits (13%)calculated with グラスフィールド | |
| Speed | Second S78 / S107 | Second S78 / S107 | Second S78 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Corviknight
Pangoro vs
Corviknight Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜44.4% Close Combat 3HKO | 37.1〜44.4% Close Combat 3 hits (>99%) | 37.1〜44.4% Close Combat 3 hits (28%) | |
| 74.3〜87.1% Brave Bird 2HKO | 74.3〜87.1% Brave Bird 2HKO | 74.3〜87.1% Brave Bird 2HKO | |
| Speed | Second S78 / S87 | Second S78 / S78 | Second S78 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜44.4% Close Combat 3HKO | 37.1〜44.4% Close Combat 3 hits (>99%) | 37.1〜44.4% Close Combat 3 hits (28%) | |
| 74.3〜87.1% Brave Bird 2HKO | 74.3〜87.1% Brave Bird 2HKO | 74.3〜87.1% Brave Bird 2HKO | |
| Speed | Second S78 / S87 | Second S78 / S78 | Second S78 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンY
Pangoro vs
メガリザードンY Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.6〜72.3% Darkest Lariat 2HKOcalculated with 晴れ | |
| 105.0〜124.8% Air Slash 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S78 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.6〜72.3% Darkest Lariat 2HKOcalculated with 晴れ | |
| 105.0〜124.8% Air Slash 1HKOcalculated with 晴れ | |
| Speed | Second S78 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*A-Ninetales
Pangoro vs
A-Ninetales Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 65.1〜77.7% Gunk Shot 2HKOcalculated with あられ | 82.7〜97.3% Gunk Shot 2HKOcalculated with あられ | |
| 114.9〜138.6% Moonblast 2HKO (incl. きあいのタスキ)calculated with あられ | 150.5〜180.2% Moonblast 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S78 / S177 | Second S78 / S177 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 77.7〜93.1% Gunk Shot 2HKOcalculated with あられ | 98.7〜116.7% Gunk Shot 1 hits (88%)calculated with あられ | |
| 114.9〜138.6% Moonblast 1HKOcalculated with あられ | 150.5〜180.2% Moonblast 1HKOcalculated with あられ | |
| Speed | Second S78 / S177 | Second S78 / S177 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Rotom-W
Pangoro vs
Rotom-W Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.4〜57.3% Close Combat 3HKO | 48.4〜57.3% Close Combat 2 hits (47%) | 66.1〜78.0% Knock Off 2HKO | |
| 41.6〜49.5% Hydro Pump 3HKO | 41.6〜49.5% Hydro Pump 3HKO | 56.9〜67.3% Hydro Pump 2HKO | |
| Speed | Second S78 / S106 | Second S78 / S106 | Second S78 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.4〜57.3% Close Combat 3HKO | 48.4〜57.3% Close Combat 2 hits (47%) | 66.1〜78.0% Knock Off 2HKO | |
| 41.6〜49.5% Hydro Pump 3HKO | 41.6〜49.5% Hydro Pump 3HKO | 56.9〜67.3% Hydro Pump 2HKO | |
| Speed | Second S78 / S106 | Second S78 / S106 | Second S78 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Volcarona
Pangoro vs
Volcarona Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.8〜51.6% Knock Off 3HKO | 76.4〜90.1% Knock Off 2HKO | 43.8〜51.6% Knock Off 3HKO | |
| 60.9〜71.8% Overheat 2 hits (50%) | 80.2〜95.0% Overheat 2HKO | 60.9〜71.8% Overheat 2 hits (50%) | |
| Speed | Second S78 / S122 | Second S78 / S152 | Second S78 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.8〜51.6% Knock Off 3HKO | 76.4〜90.1% Knock Off 2HKO | 43.8〜51.6% Knock Off 3HKO | |
| 60.9〜71.8% Overheat 2 hits (50%) | 80.2〜95.0% Overheat 2HKO | 60.9〜71.8% Overheat 2 hits (50%) | |
| Speed | Second S78 / S122 | Second S78 / S152 | Second S78 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲Skeledirge
Pangoro vs
Skeledirge Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.7〜72.0% Knock Off 2HKO | 60.7〜72.0% Knock Off 2HKO | 60.7〜72.0% Knock Off 2HKO | |
| 85.1〜101.0% Disarming Voice 2HKO | 85.1〜101.0% Disarming Voice 2HKO | 85.1〜101.0% Disarming Voice 2HKO | |
| Speed | Second S78 / S86 | Second S78 / S86 | Second S78 / S86 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.5〜86.3% Knock Off 2HKO | 72.5〜86.3% Knock Off 2HKO | 72.5〜86.3% Knock Off 2HKO | |
| 85.1〜101.0% Disarming Voice 1 hits (6%) | 85.1〜101.0% Disarming Voice 1 hits (6%) | 85.1〜101.0% Disarming Voice 1 hits (6%) | |
| Speed | Second S78 / S86 | Second S78 / S86 | Second S78 / S86 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Metagross
Pangoro vs
Metagross Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 70.1〜84.1% Darkest Lariat 2HKO | |
| 106.4〜125.7% Hammer Arm 2HKO (incl. きあいのタスキ) | |
| Speed | Second S78 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 84.1〜100.6% Darkest Lariat 1 hits (6%) | |
| 106.4〜125.7% Hammer Arm 1HKO | |
| Speed | Second S78 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Dragonite
Pangoro vs
Dragonite Pangoro's build: Focus Sash, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.9〜57.5% Ice Punch 2HKO | 56.3〜67.1% Ice Punch 2HKO | 56.3〜67.1% Ice Punch 2HKO | |
| 98.0〜115.8% Air Slash 2HKO | 68.3〜81.2% Air Slash 2HKO | 75.2〜90.1% Air Slash 2HKO | |
| Speed | Second S78 / S152 | Second S78 / S145 | Second S78 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Pangoro's build: Expert Belt, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.5〜68.9% Ice Punch 2HKO | 67.1〜80.2% Ice Punch 2HKO | 67.1〜80.2% Ice Punch 2HKO | |
| 98.0〜115.8% Air Slash 1 hits (81%) | 68.3〜81.2% Air Slash 2HKO | 75.2〜90.1% Air Slash 2HKO | |
| Speed | Second S78 / S152 | Second S78 / S145 | Second S78 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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