Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ブリムオン

ブリムオン

エスパー フェアリー
全国図鑑 No.858 / 使用率 87位
データ集計日:2026-09-10

種族値

HP
80
こうげき
85
ぼうぎょ
75
とくこう
110
とくぼう
100
すばやさ
70
合計
520

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
どくゴーストはがね
エスパー
かくとう
ドラゴン

特性

順位 特性名 採用率 ⓘ 効果・推移
1 マジックミラー
99.7%
-0.3
相手の変化技を受けず相手に跳ね返す。
採用率の推移
100100100100.0%99.7%9/99/10
2 きけんよち
0.3%
登場した時、相手が自分への効果バツグンや一撃必殺の技を持っていることを察知できる。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
エスパー トリックルーム
74.0%
-9.8
エスパー変化
PP 8
優先度-75ターンの間、全体の場をトリックルーム状態にする。
採用率の推移
85797383.8%74.0%9/99/10
2
フェアリー ドレインキッス
52.6%
+4.0
フェアリー特殊
威力 50命中 100%PP 12
相手に与えたダメージの3/4自分のHPを回復する。
採用率の推移
53514848.6%52.6%9/99/10
3
エスパー いやしのねがい
42.9%
+24.0
エスパー変化
PP 12
自分はひんしになるが次にこちらが出すポケモンのHPを全回復し状態異常を回復する。
採用率の推移
46311518.9%42.9%9/99/10
4
ほのお マジカルフレイム
39.8%
-6.1
ほのお特殊
威力 75命中 100%PP 12
相手の特攻を1段階下げる。
採用率の推移
47433945.9%39.8%9/99/10
5
エスパー めいそう
37.0%
+20.8
エスパー変化
PP 20
自分の特攻と特防が1段階ずつ上がる。
採用率の推移
40271316.2%37.0%9/99/10
6
フェアリー ミストバースト
20.4%
-14.7
フェアリー特殊
威力 100命中 100%PP 8
使うと自分はひんしになる。ミストフィールド状態の効果を受けている場合威力が1.5倍になる。
採用率の推移
37281835.1%20.4%9/99/10
7
フェアリー マジカルシャイン
20.1%
-25.8
フェアリー特殊
威力 80命中 100%PP 12
通常の攻撃技。
採用率の推移
50331645.9%20.1%9/99/10
8
くさ ギガドレイン
18.0%
くさ特殊
威力 75命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
9
エスパー サイコノイズ
18.0%
-33.4
エスパー特殊
威力 75命中 100%PP 12
2ターンの間、相手をかいふくふうじ状態にする。
採用率の推移
56351351.4%18.0%9/99/10
10
ノーマル バトンタッチ
14.9%
ノーマル変化
PP 20
手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
オボンのみオボンのみ
44.6%
-12.2
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
59514356.8%44.6%9/99/10
2
きあいのタスキきあいのタスキ
23.2%
+15.1
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
251668.1%23.2%9/99/10
3
たべのこし
14.5%
+11.8
ターン終わりに最大HPの1/16回復する。
採用率の推移
16912.7%14.5%9/99/10
4
おおきなねっこ
6.6%
HP吸収技で回復する量が増える。
5
いのちのたま
5.9%
-26.5
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
3619232.4%5.9%9/99/10
6
カシブのみ
1.0%
ゴーストタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
7
ふうせん
1.0%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
8
ビアーのみ
0.7%
どくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
9
ようせいのハネ
0.7%
フェアリータイプの技の威力が1.2倍になる。
10
ひかりのねんど
0.7%
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。

性格

順位 性格 採用率 ⓘ 詳細
1 ずぶとい (B↑ A↓)
27.3%
+11.1
採用率の推移
29221516.2%27.3%9/99/10
2 のんき
24.2%
+21.5
採用率の推移
271402.7%24.2%9/99/10
3 れいせい (C↑ S↓)
18.3%
-22.2
採用率の推移
44291540.5%18.3%9/99/10
4 ひかえめ (C↑ A↓)
15.9%
-11.1
採用率の推移
29211427.0%15.9%9/99/10
5 おだやか (D↑ A↓)
10.7%
-2.8
採用率の推移
14121013.5%10.7%9/99/10
6 なまいき (D↑ S↓)
3.5%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32032020
17.3%
+1.1
採用率の推移
17171616.2%17.3%9/99/10
2 31032030
12.8%
3 32020320
12.5%
4 32023200
11.8%
+9.1
採用率の推移
13712.7%11.8%9/99/10
5 32003220
8.3%
-24.1
採用率の推移
3620532.4%8.3%9/99/10
6 190222500
5.9%
7 29023050
4.8%
-22.2
採用率の推移
3016127.0%4.8%9/99/10
8 32025702
4.8%
9 31032300
2.8%
10 32032000
2.8%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 1.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位
順位推移(数字が小さいほど多く同居)
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 7.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 6.5位前回比 -5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

Pokémon Matchups

Favorable
Garchomp*Garchomp
Mr. Rime Mr. Rime vs Garchomp Garchomp

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Mr. RimeGarchomp
72.4〜87.6%
Dazzling Gleam
2HKO
72.4〜87.6%
Dazzling Gleam
2HKO
72.4〜87.6%
Dazzling Gleam
2HKO
GarchompMr. Rime
32.3〜38.4%
Flamethrower
4HKO
42.7〜51.2%
Earthquake
3HKO
42.7〜51.2%
Earthquake
3HKO
Speed
Second
Mr. RimeS44 / GarchompS223
Second
Mr. RimeS44 / GarchompS231
Second
Mr. RimeS44 / GarchompS154
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Mr. RimeGarchomp
120.0〜142.7%
Misty Explosion
1HKO
120.0〜142.7%
Misty Explosion
1HKO
97.3〜114.6%
Dazzling Gleam
2HKO
GarchompMr. Rime
32.9〜39.0%
Flamethrower
4HKO
59.1〜70.1%
Earthquake
2 hits (82%)
59.1〜70.1%
Earthquake
2 hits (82%)
Speed
Second
Mr. RimeS44 / GarchompS223
Second
Mr. RimeS44 / GarchompS231
Second
Mr. RimeS44 / GarchompS154
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Mr. RimeGarchomp
72.4〜87.6%
Dazzling Gleam
2HKO
72.4〜87.6%
Dazzling Gleam
2HKO
72.4〜87.6%
Dazzling Gleam
2HKO
GarchompMr. Rime
32.3〜38.4%
Flamethrower
3 hits (98%)
42.7〜51.2%
Earthquake
2 hits (3%)
42.7〜51.2%
Earthquake
2 hits (3%)
Speed
Second
Mr. RimeS49 / GarchompS223
Second
Mr. RimeS49 / GarchompS231
Second
Mr. RimeS49 / GarchompS154
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Garchomp's page →
Meowscarada*Meowscarada
Mr. Rime Mr. Rime vs Meowscarada Meowscarada

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Mr. RimeMeowscarada
129.4〜152.9%
Misty Explosion
1HKO
103.3〜122.9%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
129.4〜152.9%
Misty Explosion
1HKO
MeowscaradaMr. Rime
47.0〜56.7%
Triple Axel
3HKO
calculated with 最大3ヒット時
47.0〜56.7%
Triple Axel
3HKO
calculated with 最大3ヒット時
48.2〜57.3%
Knock Off
3HKO
Speed
Second
Mr. RimeS44 / MeowscaradaS262
Second
Mr. RimeS44 / MeowscaradaS175
Second
Mr. RimeS44 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Mr. RimeMeowscarada
168.6〜200.0%
Misty Explosion
1HKO
134.6〜160.8%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
168.6〜200.0%
Misty Explosion
1HKO
MeowscaradaMr. Rime
63.4〜77.4%
Triple Axel
2HKO
calculated with 最大3ヒット時
63.4〜77.4%
Triple Axel
2HKO
calculated with 最大3ヒット時
66.5〜78.0%
Knock Off
2HKO
Speed
Second
Mr. RimeS44 / MeowscaradaS262
Second
Mr. RimeS44 / MeowscaradaS175
Second
Mr. RimeS44 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Mr. RimeMeowscarada
129.4〜152.9%
Misty Explosion
1HKO
103.3〜122.9%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
129.4〜152.9%
Misty Explosion
1HKO
MeowscaradaMr. Rime
47.0〜56.7%
Triple Axel
2 hits (82%)
calculated with 最大3ヒット時
47.0〜56.7%
Triple Axel
2 hits (82%)
calculated with 最大3ヒット時
59.8〜72.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
Mr. RimeS49 / MeowscaradaS262
Second
Mr. RimeS49 / MeowscaradaS175
Second
Mr. RimeS49 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
Greninja*Greninja
Mr. Rime Mr. Rime vs Greninja Greninja

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Mr. RimeGreninja
104.7〜124.8%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
116.8〜138.3%
Misty Explosion
1HKO
130.2〜154.4%
Misty Explosion
1HKO
GreninjaMr. Rime
89.0〜106.1%
Sludge Wave
1 hits (38%)
96.3〜114.6%
Sludge Wave
1 hits (81%)
89.0〜106.1%
Sludge Wave
1 hits (38%)
Speed
Second
Mr. RimeS44 / GreninjaS174
Second
Mr. RimeS44 / GreninjaS213
Second
Mr. RimeS44 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Mr. RimeGreninja
136.9〜162.4%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
154.4〜182.6%
Misty Explosion
1HKO
170.5〜202.7%
Misty Explosion
1HKO
GreninjaMr. Rime
91.5〜107.3%
Sludge Wave
1 hits (44%)
98.8〜117.1%
Sludge Wave
1 hits (94%)
91.5〜107.3%
Sludge Wave
1 hits (44%)
Speed
Second
Mr. RimeS44 / GreninjaS174
Second
Mr. RimeS44 / GreninjaS213
Second
Mr. RimeS44 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Mr. RimeGreninja
104.7〜124.8%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
116.8〜138.3%
Misty Explosion
1HKO
130.2〜154.4%
Misty Explosion
1HKO
GreninjaMr. Rime
89.0〜106.1%
Sludge Wave
2HKO
96.3〜114.6%
Sludge Wave
2HKO
89.0〜106.1%
Sludge Wave
2HKO
Speed
Second
Mr. RimeS49 / GreninjaS174
Second
Mr. RimeS49 / GreninjaS213
Second
Mr. RimeS49 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
A-Ninetales*A-Ninetales
Mr. Rime Mr. Rime vs A-Ninetales A-Ninetales

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Mr. RimeA-Ninetales
42.3〜50.3%
Mystical Fire
2 hits (<1%)
calculated with あられ
49.3〜58.7%
Mystical Fire
2 hits (98%)
calculated with あられ
A-NinetalesMr. Rime
31.1〜37.2%
Blizzard
4 hits (>99%) (incl. オボンのみ)
calculated with あられ
40.9〜48.2%
Blizzard
3 hits (99%)
calculated with あられ
Speed
Second
Mr. RimeS44 / A-NinetalesS177
Second
Mr. RimeS44 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Mr. RimeA-Ninetales
56.0〜66.3%
Mystical Fire
2HKO
calculated with あられ
65.3〜77.3%
Mystical Fire
2HKO
calculated with あられ
A-NinetalesMr. Rime
31.1〜37.2%
Blizzard
4 hits (>99%) (incl. オボンのみ)
calculated with あられ
40.9〜49.4%
Blizzard
3 hits (>99%)
calculated with あられ
Speed
Second
Mr. RimeS44 / A-NinetalesS177
Second
Mr. RimeS44 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Mr. RimeA-Ninetales
42.3〜50.3%
Mystical Fire
2 hits (<1%)
calculated with あられ
49.3〜58.7%
Mystical Fire
2 hits (98%)
calculated with あられ
A-NinetalesMr. Rime
31.1〜37.2%
Blizzard
3 hits (79%)
calculated with あられ
40.9〜48.2%
Blizzard
3HKO
calculated with あられ
Speed
Second
Mr. RimeS49 / A-NinetalesS177
Second
Mr. RimeS49 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Mr. Rime Mr. Rime vs Sneasler Sneasler

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Mr. RimeSneasler
170.7〜201.3%
Psychic Noise
1HKO
170.7〜201.3%
Psychic Noise
1HKO
170.7〜201.3%
Psychic Noise
1HKO
SneaslerMr. Rime
69.5〜81.7%
Fatal Claw
2HKO
69.5〜81.7%
Fatal Claw
2HKO
69.5〜81.7%
Fatal Claw
2HKO
Speed
Second
Mr. RimeS44 / SneaslerS172
Second
Mr. RimeS44 / SneaslerS172
Second
Mr. RimeS44 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Mr. RimeSneasler
221.7〜262.4%
Psychic Noise
1HKO
221.7〜262.4%
Psychic Noise
1HKO
221.7〜262.4%
Psychic Noise
1HKO
SneaslerMr. Rime
95.1〜113.4%
Fatal Claw
1 hits (75%)
95.1〜113.4%
Fatal Claw
1 hits (75%)
95.1〜113.4%
Fatal Claw
1 hits (75%)
Speed
Second
Mr. RimeS44 / SneaslerS172
Second
Mr. RimeS44 / SneaslerS172
Second
Mr. RimeS44 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Mr. RimeSneasler
170.7〜201.3%
Psychic Noise
1HKO
170.7〜201.3%
Psychic Noise
1HKO
170.7〜201.3%
Psychic Noise
1HKO
SneaslerMr. Rime
69.5〜81.7%
Fatal Claw
2HKO
69.5〜81.7%
Fatal Claw
2HKO
69.5〜81.7%
Fatal Claw
2HKO
Speed
Second
Mr. RimeS49 / SneaslerS172
Second
Mr. RimeS49 / SneaslerS172
Second
Mr. RimeS49 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
Mr. Rime Mr. Rime vs パーモット パーモット

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Mr. Rimeパーモット
119.7〜142.9%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
148.3〜176.9%
Misty Explosion
1HKO
148.3〜176.9%
Misty Explosion
1HKO
パーモットMr. Rime
32.9〜39.0%
Thunder Punch
4HKO
35.4〜42.1%
Thunder Punch
3 hits (<1%)
42.1〜51.2%
Thunder Punch
3HKO
Speed
Second
Mr. RimeS44 / パーモットS172
Second
Mr. RimeS44 / パーモットS235
Second
Mr. RimeS44 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Mr. Rimeパーモット
99.3〜118.4%
Draining Kiss
2HKO
197.3〜234.0%
Misty Explosion
1HKO
197.3〜234.0%
Misty Explosion
1HKO
パーモットMr. Rime
44.5〜53.0%
Thunder Punch
3HKO
48.8〜57.3%
Thunder Punch
3HKO
57.3〜68.3%
Thunder Punch
2 hits (67%)
Speed
Second
Mr. RimeS44 / パーモットS172
Second
Mr. RimeS44 / パーモットS235
Second
Mr. RimeS44 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Mr. Rimeパーモット
119.7〜142.9%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
148.3〜176.9%
Misty Explosion
1HKO
148.3〜176.9%
Misty Explosion
1HKO
パーモットMr. Rime
32.9〜39.0%
Thunder Punch
3 hits (>99%)
35.4〜42.1%
Thunder Punch
3HKO
42.1〜51.2%
Thunder Punch
2 hits (2%)
Speed
Second
Mr. RimeS49 / パーモットS172
Second
Mr. RimeS49 / パーモットS235
Second
Mr. RimeS49 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
Mr. Rime Mr. Rime vs Hydreigon Hydreigon

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Mr. RimeHydreigon
191.7〜227.2%
Misty Explosion
1HKO
99.4〜116.0%
Draining Kiss
2HKO
191.7〜227.2%
Misty Explosion
1HKO
HydreigonMr. Rime
42.7〜51.2%
Dark Pulse
3HKO
52.4〜62.2%
Flash Cannon
3HKO (incl. オボンのみ)
74.4〜88.4%
Flash Cannon
2HKO
Speed
Second
Mr. RimeS44 / HydreigonS225
Second
Mr. RimeS44 / HydreigonS165
Second
Mr. RimeS44 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Mr. RimeHydreigon
127.8〜151.5%
Draining Kiss
1HKO
127.8〜151.5%
Draining Kiss
2HKO (incl. きあいのタスキ)
127.8〜151.5%
Draining Kiss
1HKO
HydreigonMr. Rime
43.9〜51.8%
Dark Pulse
3HKO
53.7〜63.4%
Flash Cannon
2 hits (1%)
75.6〜90.2%
Flash Cannon
2HKO
Speed
Second
Mr. RimeS44 / HydreigonS225
Second
Mr. RimeS44 / HydreigonS165
Second
Mr. RimeS44 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Mr. RimeHydreigon
191.7〜227.2%
Misty Explosion
1HKO
99.4〜116.0%
Draining Kiss
2HKO
191.7〜227.2%
Misty Explosion
1HKO
HydreigonMr. Rime
57.3〜68.3%
Flash Cannon
2HKO
52.4〜62.2%
Flash Cannon
2HKO
74.4〜88.4%
Flash Cannon
2HKO
Speed
Second
Mr. RimeS49 / HydreigonS225
Second
Mr. RimeS49 / HydreigonS165
Second
Mr. RimeS49 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Dragonite*Dragonite
Mr. Rime Mr. Rime vs Dragonite Dragonite

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Mr. RimeDragonite
29.3〜34.7%
Dazzling Gleam
2 hits (15%)
34.7〜41.9%
Dazzling Gleam
2HKO
34.7〜41.9%
Dazzling Gleam
2HKO
DragoniteMr. Rime
45.7〜53.7%
Air Slash
3HKO
31.7〜38.4%
Air Slash
4HKO
35.4〜42.1%
Air Slash
3 hits (<1%)
Speed
Second
Mr. RimeS44 / DragoniteS152
Second
Mr. RimeS44 / DragoniteS145
Second
Mr. RimeS44 / DragoniteS132
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Mr. RimeDragonite
39.5〜46.7%
Dazzling Gleam
2HKO
46.7〜55.7%
Dazzling Gleam
2HKO
46.7〜55.7%
Dazzling Gleam
2HKO
DragoniteMr. Rime
45.7〜53.7%
Air Slash
3HKO
31.7〜38.4%
Air Slash
4HKO
35.4〜42.1%
Air Slash
3 hits (<1%)
Speed
Second
Mr. RimeS44 / DragoniteS152
Second
Mr. RimeS44 / DragoniteS145
Second
Mr. RimeS44 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Mr. RimeDragonite
29.3〜34.7%
Dazzling Gleam
2 hits (15%)
34.7〜41.9%
Dazzling Gleam
2HKO
34.7〜41.9%
Dazzling Gleam
2HKO
DragoniteMr. Rime
45.7〜53.7%
Air Slash
2 hits (38%)
31.7〜38.4%
Air Slash
3 hits (95%)
35.4〜42.1%
Air Slash
3HKO
Speed
Second
Mr. RimeS49 / DragoniteS152
Second
Mr. RimeS49 / DragoniteS145
Second
Mr. RimeS49 / DragoniteS132
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
Primarina*Primarina
Mr. Rime Mr. Rime vs Primarina Primarina

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Mr. RimePrimarina
35.3〜41.7%
Giga Drain
3 hits (<1%)
35.3〜41.7%
Giga Drain
3 hits (<1%)
35.3〜41.7%
Giga Drain
3 hits (76%)
PrimarinaMr. Rime
42.1〜50.0%
Moonblast
3HKO
48.2〜57.3%
Sparkling Aria
3HKO
42.1〜50.0%
Moonblast
3HKO
Speed
Second
Mr. RimeS44 / PrimarinaS80
Second
Mr. RimeS44 / PrimarinaS82
Second
Mr. RimeS44 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Mr. RimePrimarina
46.0〜54.5%
Giga Drain
3HKO
46.0〜54.5%
Giga Drain
3HKO
46.0〜54.5%
Giga Drain
2 hits (6%)
PrimarinaMr. Rime
42.7〜51.2%
Moonblast
3HKO
49.4〜58.5%
Sparkling Aria
3HKO
42.7〜51.2%
Moonblast
3HKO
Speed
Second
Mr. RimeS44 / PrimarinaS80
Second
Mr. RimeS44 / PrimarinaS82
Second
Mr. RimeS44 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Mr. RimePrimarina
35.3〜41.7%
Giga Drain
3 hits (<1%)
35.3〜41.7%
Giga Drain
3 hits (<1%)
35.3〜41.7%
Giga Drain
3 hits (76%)
PrimarinaMr. Rime
42.1〜50.0%
Moonblast
2 hits (<1%)
51.2〜61.0%
Moonblast
2HKO
42.1〜50.0%
Moonblast
2 hits (<1%)
Speed
Second
Mr. RimeS49 / PrimarinaS80
Second
Mr. RimeS49 / PrimarinaS82
Second
Mr. RimeS49 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Primarina's page →
グソクムシャ*グソクムシャ
Mr. Rime Mr. Rime vs グソクムシャ グソクムシャ

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Mr. Rimeグソクムシャ
70.3〜83.5%
Mystical Fire
2HKO
グソクムシャMr. Rime
99.4〜118.9%
Iron Head
1 hits (94%)
Speed
Second
Mr. RimeS44 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Mr. Rimeグソクムシャ
90.1〜107.7%
Mystical Fire
1 hits (44%)
グソクムシャMr. Rime
134.8〜161.6%
Iron Head
1HKO
Speed
Second
Mr. RimeS44 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Mr. Rimeグソクムシャ
70.3〜83.5%
Mystical Fire
2HKO
グソクムシャMr. Rime
99.4〜118.9%
Iron Head
2HKO
Speed
Second
Mr. RimeS49 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
Hippowdon*Hippowdon
Mr. Rime Mr. Rime vs Hippowdon Hippowdon

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Mr. RimeHippowdon
30.7〜36.3%
Giga Drain
4 hits (>99%) (incl. オボンのみ)
calculated with すなあらし
33.5〜40.0%
Giga Drain
3 hits (23%)
calculated with すなあらし
30.7〜36.3%
Giga Drain
3 hits (42%)
calculated with すなあらし
HippowdonMr. Rime
29.3〜34.8%
Earthquake
4HKO
calculated with すなあらし
29.3〜34.8%
Earthquake
4HKO
calculated with すなあらし
29.3〜34.8%
Earthquake
4HKO
calculated with すなあらし
Speed
Second
Mr. RimeS44 / HippowdonS67
Second
Mr. RimeS44 / HippowdonS67
Second
Mr. RimeS44 / HippowdonS67
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Mr. RimeHippowdon
40.0〜47.4%
Giga Drain
3 hits (93%)
calculated with すなあらし
43.7〜52.1%
Giga Drain
3HKO
calculated with すなあらし
40.0〜47.4%
Giga Drain
3HKO
calculated with すなあらし
HippowdonMr. Rime
39.0〜46.3%
Earthquake
3HKO
calculated with すなあらし
39.0〜46.3%
Earthquake
3HKO
calculated with すなあらし
39.0〜46.3%
Earthquake
3HKO
calculated with すなあらし
Speed
Second
Mr. RimeS44 / HippowdonS67
Second
Mr. RimeS44 / HippowdonS67
Second
Mr. RimeS44 / HippowdonS67
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Mr. RimeHippowdon
30.7〜36.3%
Giga Drain
4 hits (>99%) (incl. オボンのみ)
calculated with すなあらし
33.5〜40.0%
Giga Drain
3 hits (23%)
calculated with すなあらし
30.7〜36.3%
Giga Drain
3 hits (42%)
calculated with すなあらし
HippowdonMr. Rime
29.3〜34.8%
Earthquake
3HKO
calculated with すなあらし
29.3〜34.8%
Earthquake
3HKO
calculated with すなあらし
29.3〜34.8%
Earthquake
3HKO
calculated with すなあらし
Speed
Second
Mr. RimeS49 / HippowdonS67
Second
Mr. RimeS49 / HippowdonS67
Second
Mr. RimeS49 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Hippowdon's page →
Lucario*Lucario
Mr. Rime Mr. Rime vs Lucario Lucario

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Mr. RimeLucario
68.0〜80.3%
Mystical Fire
2HKO
68.0〜80.3%
Mystical Fire
2HKO
LucarioMr. Rime
165.9〜197.6%
Steel Beam
1HKO
114.6〜136.6%
Flash Cannon
1HKO
Speed
Second
Mr. RimeS44 / LucarioS223
Second
Mr. RimeS44 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Mr. RimeLucario
88.4〜104.8%
Mystical Fire
1 hits (25%)
88.4〜104.8%
Mystical Fire
1 hits (25%)
LucarioMr. Rime
169.5〜201.2%
Steel Beam
1HKO
114.6〜136.6%
Flash Cannon
1HKO
Speed
Second
Mr. RimeS44 / LucarioS223
Second
Mr. RimeS44 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Mr. RimeLucario
68.0〜80.3%
Mystical Fire
2HKO
68.0〜80.3%
Mystical Fire
2HKO
LucarioMr. Rime
165.9〜197.6%
Steel Beam
2HKO (incl. きあいのタスキ)
114.6〜136.6%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
Second
Mr. RimeS49 / LucarioS223
Second
Mr. RimeS49 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Mr. Rime Mr. Rime vs Gholdengo Gholdengo

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Mr. RimeGholdengo
49.1〜58.9%
Mystical Fire
2 hits (98%)
33.2〜39.4%
Mystical Fire
3 hits (>99%)
49.1〜58.9%
Mystical Fire
2 hits (67%)
GholdengoMr. Rime
132.9〜158.5%
Make It Rain
1HKO
102.4〜120.7%
Make It Rain
1HKO
124.4〜146.3%
Make It Rain
1HKO
Speed
Second
Mr. RimeS44 / GholdengoS136
Second
Mr. RimeS44 / GholdengoS107
Second
Mr. RimeS44 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Mr. RimeGholdengo
65.0〜77.3%
Mystical Fire
2HKO
42.5〜50.8%
Mystical Fire
2 hits (2%)
65.0〜77.3%
Mystical Fire
2HKO
GholdengoMr. Rime
136.6〜162.2%
Make It Rain
1HKO
102.4〜122.0%
Make It Rain
1HKO
124.4〜147.6%
Make It Rain
1HKO
Speed
Second
Mr. RimeS44 / GholdengoS136
Second
Mr. RimeS44 / GholdengoS107
Second
Mr. RimeS44 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Mr. RimeGholdengo
49.1〜58.9%
Mystical Fire
2 hits (98%)
33.2〜39.4%
Mystical Fire
3 hits (>99%)
49.1〜58.9%
Mystical Fire
2 hits (67%)
GholdengoMr. Rime
132.9〜158.5%
Make It Rain
2HKO (incl. きあいのタスキ)
102.4〜120.7%
Make It Rain
2HKO (incl. きあいのタスキ)
124.4〜146.3%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
Second
Mr. RimeS49 / GholdengoS136
Second
Mr. RimeS49 / GholdengoS107
Second
Mr. RimeS49 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×*Baxcalibur
Mr. Rime Mr. Rime vs Baxcalibur Baxcalibur

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Mr. RimeBaxcalibur
27.9〜33.5%
Dazzling Gleam
4 hits (22%) (incl. オボンのみ)
50.3〜59.3%
Dazzling Gleam
3HKO (incl. オボンのみ)
27.9〜33.5%
Dazzling Gleam
4 hits (89%) (incl. たべのこし)
BaxcaliburMr. Rime
63.4〜76.8%
Flash Cannon
2HKO
78.0〜92.7%
Flash Cannon
2HKO
63.4〜76.8%
Flash Cannon
2HKO
Speed
Second
Mr. RimeS44 / BaxcaliburS105
Second
Mr. RimeS44 / BaxcaliburS150
Second
Mr. RimeS44 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Mr. RimeBaxcalibur
37.1〜44.2%
Dazzling Gleam
3 hits (17%)
65.3〜77.8%
Dazzling Gleam
2HKO
37.1〜44.2%
Dazzling Gleam
3 hits (>99%)
BaxcaliburMr. Rime
65.9〜78.0%
Flash Cannon
2HKO
80.5〜95.1%
Flash Cannon
2HKO
65.9〜78.0%
Flash Cannon
2HKO
Speed
Second
Mr. RimeS44 / BaxcaliburS105
Second
Mr. RimeS44 / BaxcaliburS150
Second
Mr. RimeS44 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Mr. RimeBaxcalibur
27.9〜33.5%
Dazzling Gleam
4 hits (22%) (incl. オボンのみ)
50.3〜59.3%
Dazzling Gleam
3HKO (incl. オボンのみ)
27.9〜33.5%
Dazzling Gleam
4 hits (89%) (incl. たべのこし)
BaxcaliburMr. Rime
63.4〜76.8%
Flash Cannon
2HKO
78.0〜92.7%
Flash Cannon
2HKO
63.4〜76.8%
Flash Cannon
2HKO
Speed
Second
Mr. RimeS49 / BaxcaliburS105
Second
Mr. RimeS49 / BaxcaliburS150
Second
Mr. RimeS49 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×*Aegislash
Mr. Rime Mr. Rime vs Aegislash Aegislash

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Mr. RimeAegislash
33.5〜39.5%
Mystical Fire
3 hits (14%)
33.5〜39.5%
Mystical Fire
3 hits (14%)
33.5〜39.5%
Mystical Fire
3HKO
AegislashMr. Rime
103.7〜124.4%
Poltergeist
1HKO
98.8〜117.1%
Shadow Ball
1 hits (94%)
124.4〜148.8%
Poltergeist
1HKO
Speed
Second
Mr. RimeS44 / AegislashS80
Second
Mr. RimeS44 / AegislashS72
Second
Mr. RimeS44 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Mr. RimeAegislash
44.3〜52.7%
Mystical Fire
3HKO
44.3〜52.7%
Mystical Fire
3HKO
44.3〜52.7%
Mystical Fire
2 hits (17%)
AegislashMr. Rime
143.9〜169.5%
Poltergeist
1HKO
111.0〜131.7%
Poltergeist
1HKO
172.6〜203.0%
Poltergeist
1HKO
Speed
Second
Mr. RimeS44 / AegislashS80
Second
Mr. RimeS44 / AegislashS72
Second
Mr. RimeS44 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Mr. RimeAegislash
33.5〜39.5%
Mystical Fire
3 hits (14%)
33.5〜39.5%
Mystical Fire
3 hits (14%)
33.5〜39.5%
Mystical Fire
3HKO
AegislashMr. Rime
76.8〜91.5%
Iron Head
2HKO
98.8〜117.1%
Shadow Ball
2HKO
82.9〜97.6%
Shadow Ball
2HKO
Speed
Second
Mr. RimeS49 / AegislashS80
Second
Mr. RimeS49 / AegislashS72
Second
Mr. RimeS49 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
Mimikyu*Mimikyu
Mr. Rime Mr. Rime vs Mimikyu Mimikyu

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Mr. RimeMimikyu
43.5〜51.1%
Dazzling Gleam
3 hits (98%) (incl. ばけのかわ)
43.5〜51.1%
Dazzling Gleam
3 hits (98%) (incl. ばけのかわ)
43.5〜51.1%
Dazzling Gleam
3 hits (98%) (incl. ばけのかわ)
MimikyuMr. Rime
61.6〜72.6%
Shadow Claw
2 hits (96%)
56.7〜67.1%
Shadow Claw
2 hits (31%)
47.6〜56.1%
Shadow Claw
3HKO
Speed
Second
Mr. RimeS44 / MimikyuS148
Second
Mr. RimeS44 / MimikyuS148
Second
Mr. RimeS44 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Mr. RimeMimikyu
58.0〜68.7%
Dazzling Gleam
3HKO (incl. ばけのかわ)
58.0〜68.7%
Dazzling Gleam
3HKO (incl. ばけのかわ)
58.0〜68.7%
Dazzling Gleam
3HKO (incl. ばけのかわ)
MimikyuMr. Rime
85.4〜101.2%
Shadow Claw
1 hits (6%)
78.7〜93.3%
Shadow Claw
2HKO
65.9〜78.0%
Shadow Claw
2HKO
Speed
Second
Mr. RimeS44 / MimikyuS148
Second
Mr. RimeS44 / MimikyuS148
Second
Mr. RimeS44 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Mr. RimeMimikyu
43.5〜51.1%
Dazzling Gleam
3 hits (98%) (incl. ばけのかわ)
43.5〜51.1%
Dazzling Gleam
3 hits (98%) (incl. ばけのかわ)
43.5〜51.1%
Dazzling Gleam
3 hits (98%) (incl. ばけのかわ)
MimikyuMr. Rime
61.6〜72.6%
Shadow Claw
2HKO
56.7〜67.1%
Shadow Claw
2HKO
47.6〜56.1%
Shadow Claw
2 hits (79%)
Speed
Second
Mr. RimeS49 / MimikyuS148
Second
Mr. RimeS49 / MimikyuS148
Second
Mr. RimeS49 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダー*ゴリランダー
Mr. Rime Mr. Rime vs ゴリランダー ゴリランダー

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Mr. Rimeゴリランダー
48.3〜57.0%
Mystical Fire
2 hits (88%)
calculated with グラスフィールド
48.3〜57.0%
Mystical Fire
2 hits (88%)
calculated with グラスフィールド
48.3〜57.0%
Mystical Fire
2 hits (88%)
calculated with グラスフィールド
ゴリランダーMr. Rime
83.5〜99.4%
Wood Hammer
2HKO
calculated with グラスフィールド
77.4〜92.1%
Wood Hammer
2HKO
calculated with グラスフィールド
64.6〜76.8%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
Mr. RimeS44 / ゴリランダーS107
Second
Mr. RimeS44 / ゴリランダーS107
Second
Mr. RimeS44 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Mr. Rimeゴリランダー
62.8〜74.4%
Mystical Fire
2HKO
calculated with グラスフィールド
62.8〜74.4%
Mystical Fire
2HKO
calculated with グラスフィールド
62.8〜74.4%
Mystical Fire
2HKO
calculated with グラスフィールド
ゴリランダーMr. Rime
114.6〜136.0%
Wood Hammer
1HKO
calculated with グラスフィールド
106.1〜125.6%
Wood Hammer
1HKO
calculated with グラスフィールド
88.4〜104.9%
Wood Hammer
1 hits (31%)
calculated with グラスフィールド
Speed
Second
Mr. RimeS44 / ゴリランダーS107
Second
Mr. RimeS44 / ゴリランダーS107
Second
Mr. RimeS44 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Mr. Rimeゴリランダー
48.3〜57.0%
Mystical Fire
2 hits (88%)
calculated with グラスフィールド
48.3〜57.0%
Mystical Fire
2 hits (88%)
calculated with グラスフィールド
48.3〜57.0%
Mystical Fire
2 hits (88%)
calculated with グラスフィールド
ゴリランダーMr. Rime
83.5〜99.4%
Wood Hammer
2HKO
calculated with グラスフィールド
77.4〜92.1%
Wood Hammer
2HKO
calculated with グラスフィールド
64.6〜76.8%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
Mr. RimeS49 / ゴリランダーS107
Second
Mr. RimeS49 / ゴリランダーS107
Second
Mr. RimeS49 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Basculegion-FBasculegion-F
Mr. Rime Mr. Rime vs Basculegion-F Basculegion-F

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Mr. RimeBasculegion-F
47.7〜56.9%
Giga Drain
2 hits (85%)
47.7〜56.9%
Giga Drain
2 hits (85%)
47.7〜56.9%
Giga Drain
2 hits (85%)
Basculegion-FMr. Rime
46.3〜56.1%
Bitter Malice
3HKO
59.8〜71.3%
Wave Crash
2 hits (90%)
71.3〜83.5%
Wave Crash
2HKO
Speed
Second
Mr. RimeS44 / Basculegion-FS195
Second
Mr. RimeS44 / Basculegion-FS143
Second
Mr. RimeS44 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Mr. RimeBasculegion-F
62.9〜74.1%
Giga Drain
2HKO
62.9〜74.1%
Giga Drain
2HKO
62.9〜74.1%
Giga Drain
2HKO
Basculegion-FMr. Rime
75.6〜89.0%
Wave Crash
2HKO
81.7〜96.3%
Wave Crash
2HKO
98.2〜115.2%
Wave Crash
1 hits (81%)
Speed
Second
Mr. RimeS44 / Basculegion-FS195
Second
Mr. RimeS44 / Basculegion-FS143
Second
Mr. RimeS44 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Mr. RimeBasculegion-F
47.7〜56.9%
Giga Drain
2 hits (85%)
47.7〜56.9%
Giga Drain
2 hits (85%)
47.7〜56.9%
Giga Drain
2 hits (85%)
Basculegion-FMr. Rime
54.9〜64.6%
Wave Crash
2HKO
59.8〜71.3%
Wave Crash
2HKO
71.3〜83.5%
Wave Crash
2HKO
Speed
Second
Mr. RimeS49 / Basculegion-FS195
Second
Mr. RimeS49 / Basculegion-FS143
Second
Mr. RimeS49 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf*Farigiraf
Mr. Rime Mr. Rime vs Farigiraf Farigiraf

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Mr. RimeFarigiraf
83.0〜98.1%
Psychic Noise
2HKO
67.4〜80.0%
Psychic Noise
2HKO
83.0〜98.1%
Psychic Noise
2HKO
FarigirafMr. Rime
95.1〜113.4%
Sludge Wave
1 hits (75%)
80.5〜95.1%
Sludge Wave
2HKO
103.7〜124.4%
Sludge Wave
1HKO
Speed
Second
Mr. RimeS44 / FarigirafS151
Second
Mr. RimeS44 / FarigirafS106
Second
Mr. RimeS44 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Mr. RimeFarigiraf
109.4〜129.6%
Psychic Noise
2HKO (incl. きあいのタスキ)
89.5〜107.4%
Psychic Noise
2HKO
109.4〜129.6%
Psychic Noise
1HKO
FarigirafMr. Rime
96.3〜114.6%
Sludge Wave
1 hits (81%)
80.5〜95.1%
Sludge Wave
2HKO
106.1〜125.6%
Sludge Wave
1HKO
Speed
Second
Mr. RimeS44 / FarigirafS151
Second
Mr. RimeS44 / FarigirafS106
Second
Mr. RimeS44 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Mr. RimeFarigiraf
83.0〜98.1%
Psychic Noise
2HKO
67.4〜80.0%
Psychic Noise
2HKO
83.0〜98.1%
Psychic Noise
2HKO
FarigirafMr. Rime
95.1〜113.4%
Sludge Wave
2HKO
80.5〜95.1%
Sludge Wave
2HKO
103.7〜124.4%
Sludge Wave
2HKO (incl. きあいのタスキ)
Speed
Second
Mr. RimeS49 / FarigirafS151
Second
Mr. RimeS49 / FarigirafS106
Second
Mr. RimeS49 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンXメガリザードンX
Mr. Rime Mr. Rime vs メガリザードンX メガリザードンX

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Mr. RimeメガリザードンX
43.2〜52.3%
Dazzling Gleam
2 hits (11%)
メガリザードンXMr. Rime
59.8〜72.0%
Flare Blitz
2 hits (91%)
Speed
Second
Mr. RimeS44 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Mr. RimeメガリザードンX
58.1〜68.4%
Dazzling Gleam
2HKO
メガリザードンXMr. Rime
83.5〜99.4%
Flare Blitz
2HKO
Speed
Second
Mr. RimeS44 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Mr. RimeメガリザードンX
43.2〜52.3%
Dazzling Gleam
2 hits (11%)
メガリザードンXMr. Rime
59.8〜72.0%
Flare Blitz
2HKO
Speed
Second
Mr. RimeS49 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Mr. Rime Mr. Rime vs メガリザードンY メガリザードンY

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Mr. RimeメガリザードンY
32.9〜38.7%
Psychic Noise
3 hits (98%)
calculated with 晴れ
メガリザードンYMr. Rime
125.0〜148.2%
Overheat
1HKO
calculated with 晴れ
Speed
Second
Mr. RimeS44 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Mr. RimeメガリザードンY
42.6〜50.3%
Psychic Noise
2 hits (<1%)
calculated with 晴れ
メガリザードンYMr. Rime
126.2〜148.8%
Overheat
1HKO
calculated with 晴れ
Speed
Second
Mr. RimeS44 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Mr. RimeメガリザードンY
32.9〜38.7%
Psychic Noise
3 hits (98%)
calculated with 晴れ
メガリザードンYMr. Rime
125.0〜148.2%
Overheat
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
Mr. RimeS49 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Mr. Rime Mr. Rime vs エースバーン エースバーン

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Mr. Rimeエースバーン
44.6〜53.5%
Psychic Noise
2 hits (31%)
44.6〜53.5%
Psychic Noise
2 hits (31%)
44.6〜53.5%
Psychic Noise
2 hits (31%)
エースバーンMr. Rime
95.1〜113.4%
Gunk Shot
1 hits (75%)
87.8〜103.7%
Gunk Shot
1 hits (25%)
123.2〜147.0%
Gunk Shot
1HKO
Speed
Second
Mr. RimeS44 / エースバーンS256
Second
Mr. RimeS44 / エースバーンS188
Second
Mr. RimeS44 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Mr. Rimeエースバーン
59.2〜69.4%
Psychic Noise
2HKO
59.2〜69.4%
Psychic Noise
2HKO
59.2〜69.4%
Psychic Noise
2HKO
エースバーンMr. Rime
131.7〜154.9%
Gunk Shot
1HKO
118.3〜140.2%
Gunk Shot
1HKO
170.7〜201.2%
Gunk Shot
1HKO
Speed
Second
Mr. RimeS44 / エースバーンS256
Second
Mr. RimeS44 / エースバーンS188
Second
Mr. RimeS44 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Mr. Rimeエースバーン
44.6〜53.5%
Psychic Noise
2 hits (31%)
44.6〜53.5%
Psychic Noise
2 hits (31%)
44.6〜53.5%
Psychic Noise
2 hits (31%)
エースバーンMr. Rime
95.1〜113.4%
Gunk Shot
2HKO
87.8〜103.7%
Gunk Shot
2HKO
123.2〜147.0%
Gunk Shot
2HKO (incl. きあいのタスキ)
Speed
Second
Mr. RimeS49 / エースバーンS256
Second
Mr. RimeS49 / エースバーンS188
Second
Mr. RimeS49 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Volcarona*Volcarona
Mr. Rime Mr. Rime vs Volcarona Volcarona

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Mr. RimeVolcarona
28.1〜33.3%
Psychic Noise
4 hits (22%) (incl. オボンのみ)
33.5〜39.8%
Psychic Noise
4HKO (incl. オボンのみ)
28.1〜33.3%
Psychic Noise
4 hits (86%) (incl. たべのこし)
VolcaronaMr. Rime
39.0〜46.3%
Bug Buzz
3 hits (74%)
73.2〜86.6%
Overheat
2 hits (19%)
39.0〜46.3%
Bug Buzz
3 hits (74%)
Speed
Second
Mr. RimeS44 / VolcaronaS122
Second
Mr. RimeS44 / VolcaronaS152
Second
Mr. RimeS44 / VolcaronaS122
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Mr. RimeVolcarona
36.5〜43.8%
Psychic Noise
3 hits (10%)
43.5〜52.2%
Psychic Noise
3HKO
36.5〜43.8%
Psychic Noise
3 hits (99%)
VolcaronaMr. Rime
39.0〜46.3%
Bug Buzz
3 hits (74%)
75.0〜88.4%
Overheat
2 hits (38%)
39.0〜46.3%
Bug Buzz
3 hits (74%)
Speed
Second
Mr. RimeS44 / VolcaronaS122
Second
Mr. RimeS44 / VolcaronaS152
Second
Mr. RimeS44 / VolcaronaS122
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Mr. RimeVolcarona
28.1〜33.3%
Psychic Noise
4 hits (22%) (incl. オボンのみ)
33.5〜39.8%
Psychic Noise
4HKO (incl. オボンのみ)
28.1〜33.3%
Psychic Noise
4 hits (86%) (incl. たべのこし)
VolcaronaMr. Rime
55.5〜65.9%
Overheat
3HKO (incl. きあいのタスキ)
73.2〜86.6%
Overheat
2HKO
55.5〜65.9%
Overheat
3HKO (incl. きあいのタスキ)
Speed
Second
Mr. RimeS49 / VolcaronaS122
Second
Mr. RimeS49 / VolcaronaS152
Second
Mr. RimeS49 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Volcarona's page →
Skeledirge*Skeledirge
Mr. Rime Mr. Rime vs Skeledirge Skeledirge

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Mr. RimeSkeledirge
32.7〜38.9%
Psychic Noise
3 hits (6%)
32.7〜38.9%
Psychic Noise
4HKO
32.7〜38.9%
Psychic Noise
3 hits (>99%)
SkeledirgeMr. Rime
47.6〜56.1%
Hex
3HKO
47.6〜56.1%
Hex
3HKO
47.6〜56.1%
Hex
3HKO
Speed
Second
Mr. RimeS44 / SkeledirgeS86
Second
Mr. RimeS44 / SkeledirgeS86
Second
Mr. RimeS44 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Mr. RimeSkeledirge
43.1〜51.2%
Psychic Noise
3HKO
43.1〜51.2%
Psychic Noise
3HKO
43.1〜51.2%
Psychic Noise
2 hits (5%)
SkeledirgeMr. Rime
48.8〜58.5%
Hex
3HKO
48.8〜58.5%
Hex
3HKO
48.8〜58.5%
Hex
3HKO
Speed
Second
Mr. RimeS44 / SkeledirgeS86
Second
Mr. RimeS44 / SkeledirgeS86
Second
Mr. RimeS44 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Mr. RimeSkeledirge
32.7〜38.9%
Psychic Noise
3 hits (6%)
32.7〜38.9%
Psychic Noise
4HKO
32.7〜38.9%
Psychic Noise
3 hits (>99%)
SkeledirgeMr. Rime
58.5〜69.5%
Shadow Ball
2HKO
58.5〜69.5%
Shadow Ball
2HKO
58.5〜69.5%
Shadow Ball
2HKO
Speed
Second
Mr. RimeS49 / SkeledirgeS86
Second
Mr. RimeS49 / SkeledirgeS86
Second
Mr. RimeS49 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
Metagross*Metagross
Mr. Rime Mr. Rime vs Metagross Metagross

Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Mr. RimeMetagross
43.3〜52.2%
Mystical Fire
2 hits (11%)
MetagrossMr. Rime
109.1〜129.9%
Comet Punch
1HKO
Speed
Second
Mr. RimeS44 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Mr. RimeMetagross
57.3〜68.8%
Mystical Fire
2HKO
MetagrossMr. Rime
132.9〜156.7%
Iron Head
1HKO
Speed
Second
Mr. RimeS44 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Mr. Rime's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Mr. RimeMetagross
43.3〜52.2%
Mystical Fire
2 hits (11%)
MetagrossMr. Rime
109.1〜129.9%
Comet Punch
2HKO (incl. きあいのタスキ)
Speed
Second
Mr. RimeS49 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemFocus Sash
AbilityMagic Bounce
NatureQuiet (C↑S↓)
MovesほのおMystical FireフェアリーMisty ExplosionエスパーPsychicエスパーCalm Mind
EVH32B2C32
M-3 Season
ItemSitrus Berry
AbilityMagic Bounce
NatureBold (B↑A↓)
MovesフェアリーDraining KissエスパーPsyshockエスパーCalm MindエスパーTrick Room
EVH32B25C7S2
See more team examples