ブリムオン
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | マジックミラー | -0.3 相手の変化技を受けず相手に跳ね返す。 採用率の推移 |
| 2 | きけんよち | 登場した時、相手が自分への効果バツグンや一撃必殺の技を持っていることを察知できる。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | トリックルーム |
-9.8 変化PP 8 優先度-75ターンの間、全体の場をトリックルーム状態にする。 採用率の推移 |
| 2 | ドレインキッス |
+4.0 特殊威力 50命中 100%PP 12 相手に与えたダメージの3/4自分のHPを回復する。 採用率の推移 |
| 3 | いやしのねがい |
+24.0 変化PP 12 自分はひんしになるが次にこちらが出すポケモンのHPを全回復し状態異常を回復する。 採用率の推移 |
| 4 | マジカルフレイム |
-6.1 特殊威力 75命中 100%PP 12 相手の特攻を1段階下げる。 採用率の推移 |
| 5 | めいそう |
+20.8 変化PP 20 自分の特攻と特防が1段階ずつ上がる。 採用率の推移 |
| 6 | ミストバースト |
-14.7 特殊威力 100命中 100%PP 8 使うと自分はひんしになる。ミストフィールド状態の効果を受けている場合威力が1.5倍になる。 採用率の推移 |
| 7 | マジカルシャイン |
-25.8 特殊威力 80命中 100%PP 12 通常の攻撃技。 採用率の推移 |
| 8 | ギガドレイン |
特殊威力 75命中 100%PP 12 相手に与えたダメージの1/2自分のHPを回復する。 |
| 9 | サイコノイズ |
-33.4 特殊威力 75命中 100%PP 12 2ターンの間、相手をかいふくふうじ状態にする。 採用率の推移 |
| 10 | バトンタッチ |
変化PP 20 手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | オボンのみ |
-12.2 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 2 | きあいのタスキ |
+15.1 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 3 | たべのこし |
+11.8 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 4 | おおきなねっこ |
HP吸収技で回復する量が増える。 |
| 5 | いのちのたま |
-26.5 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 6 | カシブのみ |
ゴーストタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 7 | ふうせん |
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 |
| 8 | ビアーのみ |
どくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 9 | ようせいのハネ |
フェアリータイプの技の威力が1.2倍になる。 |
| 10 | ひかりのねんど |
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ずぶとい (B↑ A↓) | +11.1 採用率の推移 |
| 2 | のんき | +21.5 採用率の推移 |
| 3 | れいせい (C↑ S↓) | -22.2 採用率の推移 |
| 4 | ひかえめ (C↑ A↓) | -11.1 採用率の推移 |
| 5 | おだやか (D↑ A↓) | -2.8 採用率の推移 |
| 6 | なまいき (D↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 32 | 0 | 2 | 0 | +1.1 採用率の推移 |
| 2 | 31 | 0 | 32 | 0 | 3 | 0 | |
| 3 | 32 | 0 | 2 | 0 | 32 | 0 | |
| 4 | 32 | 0 | 2 | 32 | 0 | 0 | +9.1 採用率の推移 |
| 5 | 32 | 0 | 0 | 32 | 2 | 0 | -24.1 採用率の推移 |
| 6 | 19 | 0 | 22 | 25 | 0 | 0 | |
| 7 | 29 | 0 | 2 | 30 | 5 | 0 | -22.2 採用率の推移 |
| 8 | 32 | 0 | 25 | 7 | 0 | 2 | |
| 9 | 31 | 0 | 32 | 3 | 0 | 0 | |
| 10 | 32 | 0 | 32 | 0 | 0 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 1.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 7.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 6.5位前回比 -5 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
Pokémon Matchups
○*Garchomp
Mr. Rime vs
Garchomp Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.4〜87.6% Dazzling Gleam 2HKO | 72.4〜87.6% Dazzling Gleam 2HKO | 72.4〜87.6% Dazzling Gleam 2HKO | |
| 32.3〜38.4% Flamethrower 4HKO | 42.7〜51.2% Earthquake 3HKO | 42.7〜51.2% Earthquake 3HKO | |
| Speed | Second S44 / S223 | Second S44 / S231 | Second S44 / S154 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.0〜142.7% Misty Explosion 1HKO | 120.0〜142.7% Misty Explosion 1HKO | 97.3〜114.6% Dazzling Gleam 2HKO | |
| 32.9〜39.0% Flamethrower 4HKO | 59.1〜70.1% Earthquake 2 hits (82%) | 59.1〜70.1% Earthquake 2 hits (82%) | |
| Speed | Second S44 / S223 | Second S44 / S231 | Second S44 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.4〜87.6% Dazzling Gleam 2HKO | 72.4〜87.6% Dazzling Gleam 2HKO | 72.4〜87.6% Dazzling Gleam 2HKO | |
| 32.3〜38.4% Flamethrower 3 hits (98%) | 42.7〜51.2% Earthquake 2 hits (3%) | 42.7〜51.2% Earthquake 2 hits (3%) | |
| Speed | Second S49 / S223 | Second S49 / S231 | Second S49 / S154 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Meowscarada
Mr. Rime vs
Meowscarada Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 129.4〜152.9% Misty Explosion 1HKO | 103.3〜122.9% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 129.4〜152.9% Misty Explosion 1HKO | |
| 47.0〜56.7% Triple Axel 3HKOcalculated with 最大3ヒット時 | 47.0〜56.7% Triple Axel 3HKOcalculated with 最大3ヒット時 | 48.2〜57.3% Knock Off 3HKO | |
| Speed | Second S44 / S262 | Second S44 / S175 | Second S44 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 168.6〜200.0% Misty Explosion 1HKO | 134.6〜160.8% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 168.6〜200.0% Misty Explosion 1HKO | |
| 63.4〜77.4% Triple Axel 2HKOcalculated with 最大3ヒット時 | 63.4〜77.4% Triple Axel 2HKOcalculated with 最大3ヒット時 | 66.5〜78.0% Knock Off 2HKO | |
| Speed | Second S44 / S262 | Second S44 / S175 | Second S44 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 129.4〜152.9% Misty Explosion 1HKO | 103.3〜122.9% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 129.4〜152.9% Misty Explosion 1HKO | |
| 47.0〜56.7% Triple Axel 2 hits (82%)calculated with 最大3ヒット時 | 47.0〜56.7% Triple Axel 2 hits (82%)calculated with 最大3ヒット時 | 59.8〜72.6% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| Speed | Second S49 / S262 | Second S49 / S175 | Second S49 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Greninja
Mr. Rime vs
Greninja Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.7〜124.8% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 116.8〜138.3% Misty Explosion 1HKO | 130.2〜154.4% Misty Explosion 1HKO | |
| 89.0〜106.1% Sludge Wave 1 hits (38%) | 96.3〜114.6% Sludge Wave 1 hits (81%) | 89.0〜106.1% Sludge Wave 1 hits (38%) | |
| Speed | Second S44 / S174 | Second S44 / S213 | Second S44 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 136.9〜162.4% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 154.4〜182.6% Misty Explosion 1HKO | 170.5〜202.7% Misty Explosion 1HKO | |
| 91.5〜107.3% Sludge Wave 1 hits (44%) | 98.8〜117.1% Sludge Wave 1 hits (94%) | 91.5〜107.3% Sludge Wave 1 hits (44%) | |
| Speed | Second S44 / S174 | Second S44 / S213 | Second S44 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.7〜124.8% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 116.8〜138.3% Misty Explosion 1HKO | 130.2〜154.4% Misty Explosion 1HKO | |
| 89.0〜106.1% Sludge Wave 2HKO | 96.3〜114.6% Sludge Wave 2HKO | 89.0〜106.1% Sludge Wave 2HKO | |
| Speed | Second S49 / S174 | Second S49 / S213 | Second S49 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*A-Ninetales
Mr. Rime vs
A-Ninetales Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 42.3〜50.3% Mystical Fire 2 hits (<1%)calculated with あられ | 49.3〜58.7% Mystical Fire 2 hits (98%)calculated with あられ | |
| 31.1〜37.2% Blizzard 4 hits (>99%) (incl. オボンのみ)calculated with あられ | 40.9〜48.2% Blizzard 3 hits (99%)calculated with あられ | |
| Speed | Second S44 / S177 | Second S44 / S177 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 56.0〜66.3% Mystical Fire 2HKOcalculated with あられ | 65.3〜77.3% Mystical Fire 2HKOcalculated with あられ | |
| 31.1〜37.2% Blizzard 4 hits (>99%) (incl. オボンのみ)calculated with あられ | 40.9〜49.4% Blizzard 3 hits (>99%)calculated with あられ | |
| Speed | Second S44 / S177 | Second S44 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 42.3〜50.3% Mystical Fire 2 hits (<1%)calculated with あられ | 49.3〜58.7% Mystical Fire 2 hits (98%)calculated with あられ | |
| 31.1〜37.2% Blizzard 3 hits (79%)calculated with あられ | 40.9〜48.2% Blizzard 3HKOcalculated with あられ | |
| Speed | Second S49 / S177 | Second S49 / S177 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
◎Sneasler
Mr. Rime vs
Sneasler Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 170.7〜201.3% Psychic Noise 1HKO | 170.7〜201.3% Psychic Noise 1HKO | 170.7〜201.3% Psychic Noise 1HKO | |
| 69.5〜81.7% Fatal Claw 2HKO | 69.5〜81.7% Fatal Claw 2HKO | 69.5〜81.7% Fatal Claw 2HKO | |
| Speed | Second S44 / S172 | Second S44 / S172 | Second S44 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 221.7〜262.4% Psychic Noise 1HKO | 221.7〜262.4% Psychic Noise 1HKO | 221.7〜262.4% Psychic Noise 1HKO | |
| 95.1〜113.4% Fatal Claw 1 hits (75%) | 95.1〜113.4% Fatal Claw 1 hits (75%) | 95.1〜113.4% Fatal Claw 1 hits (75%) | |
| Speed | Second S44 / S172 | Second S44 / S172 | Second S44 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 170.7〜201.3% Psychic Noise 1HKO | 170.7〜201.3% Psychic Noise 1HKO | 170.7〜201.3% Psychic Noise 1HKO | |
| 69.5〜81.7% Fatal Claw 2HKO | 69.5〜81.7% Fatal Claw 2HKO | 69.5〜81.7% Fatal Claw 2HKO | |
| Speed | Second S49 / S172 | Second S49 / S172 | Second S49 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎*パーモット
Mr. Rime vs
パーモット Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.7〜142.9% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 148.3〜176.9% Misty Explosion 1HKO | 148.3〜176.9% Misty Explosion 1HKO | |
| 32.9〜39.0% Thunder Punch 4HKO | 35.4〜42.1% Thunder Punch 3 hits (<1%) | 42.1〜51.2% Thunder Punch 3HKO | |
| Speed | Second S44 / S172 | Second S44 / S235 | Second S44 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.3〜118.4% Draining Kiss 2HKO | 197.3〜234.0% Misty Explosion 1HKO | 197.3〜234.0% Misty Explosion 1HKO | |
| 44.5〜53.0% Thunder Punch 3HKO | 48.8〜57.3% Thunder Punch 3HKO | 57.3〜68.3% Thunder Punch 2 hits (67%) | |
| Speed | Second S44 / S172 | Second S44 / S235 | Second S44 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.7〜142.9% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 148.3〜176.9% Misty Explosion 1HKO | 148.3〜176.9% Misty Explosion 1HKO | |
| 32.9〜39.0% Thunder Punch 3 hits (>99%) | 35.4〜42.1% Thunder Punch 3HKO | 42.1〜51.2% Thunder Punch 2 hits (2%) | |
| Speed | Second S49 / S172 | Second S49 / S235 | Second S49 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*Hydreigon
Mr. Rime vs
Hydreigon Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 191.7〜227.2% Misty Explosion 1HKO | 99.4〜116.0% Draining Kiss 2HKO | 191.7〜227.2% Misty Explosion 1HKO | |
| 42.7〜51.2% Dark Pulse 3HKO | 52.4〜62.2% Flash Cannon 3HKO (incl. オボンのみ) | 74.4〜88.4% Flash Cannon 2HKO | |
| Speed | Second S44 / S225 | Second S44 / S165 | Second S44 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 127.8〜151.5% Draining Kiss 1HKO | 127.8〜151.5% Draining Kiss 2HKO (incl. きあいのタスキ) | 127.8〜151.5% Draining Kiss 1HKO | |
| 43.9〜51.8% Dark Pulse 3HKO | 53.7〜63.4% Flash Cannon 2 hits (1%) | 75.6〜90.2% Flash Cannon 2HKO | |
| Speed | Second S44 / S225 | Second S44 / S165 | Second S44 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 191.7〜227.2% Misty Explosion 1HKO | 99.4〜116.0% Draining Kiss 2HKO | 191.7〜227.2% Misty Explosion 1HKO | |
| 57.3〜68.3% Flash Cannon 2HKO | 52.4〜62.2% Flash Cannon 2HKO | 74.4〜88.4% Flash Cannon 2HKO | |
| Speed | Second S49 / S225 | Second S49 / S165 | Second S49 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Dragonite
Mr. Rime vs
Dragonite Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜34.7% Dazzling Gleam 2 hits (15%) | 34.7〜41.9% Dazzling Gleam 2HKO | 34.7〜41.9% Dazzling Gleam 2HKO | |
| 45.7〜53.7% Air Slash 3HKO | 31.7〜38.4% Air Slash 4HKO | 35.4〜42.1% Air Slash 3 hits (<1%) | |
| Speed | Second S44 / S152 | Second S44 / S145 | Second S44 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜46.7% Dazzling Gleam 2HKO | 46.7〜55.7% Dazzling Gleam 2HKO | 46.7〜55.7% Dazzling Gleam 2HKO | |
| 45.7〜53.7% Air Slash 3HKO | 31.7〜38.4% Air Slash 4HKO | 35.4〜42.1% Air Slash 3 hits (<1%) | |
| Speed | Second S44 / S152 | Second S44 / S145 | Second S44 / S132 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜34.7% Dazzling Gleam 2 hits (15%) | 34.7〜41.9% Dazzling Gleam 2HKO | 34.7〜41.9% Dazzling Gleam 2HKO | |
| 45.7〜53.7% Air Slash 2 hits (38%) | 31.7〜38.4% Air Slash 3 hits (95%) | 35.4〜42.1% Air Slash 3HKO | |
| Speed | Second S49 / S152 | Second S49 / S145 | Second S49 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
▲*Primarina
Mr. Rime vs
Primarina Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.3〜41.7% Giga Drain 3 hits (<1%) | 35.3〜41.7% Giga Drain 3 hits (<1%) | 35.3〜41.7% Giga Drain 3 hits (76%) | |
| 42.1〜50.0% Moonblast 3HKO | 48.2〜57.3% Sparkling Aria 3HKO | 42.1〜50.0% Moonblast 3HKO | |
| Speed | Second S44 / S80 | Second S44 / S82 | Second S44 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.0〜54.5% Giga Drain 3HKO | 46.0〜54.5% Giga Drain 3HKO | 46.0〜54.5% Giga Drain 2 hits (6%) | |
| 42.7〜51.2% Moonblast 3HKO | 49.4〜58.5% Sparkling Aria 3HKO | 42.7〜51.2% Moonblast 3HKO | |
| Speed | Second S44 / S80 | Second S44 / S82 | Second S44 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.3〜41.7% Giga Drain 3 hits (<1%) | 35.3〜41.7% Giga Drain 3 hits (<1%) | 35.3〜41.7% Giga Drain 3 hits (76%) | |
| 42.1〜50.0% Moonblast 2 hits (<1%) | 51.2〜61.0% Moonblast 2HKO | 42.1〜50.0% Moonblast 2 hits (<1%) | |
| Speed | Second S49 / S80 | Second S49 / S82 | Second S49 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲*グソクムシャ
Mr. Rime vs
グソクムシャ Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 70.3〜83.5% Mystical Fire 2HKO | |
| 99.4〜118.9% Iron Head 1 hits (94%) | |
| Speed | Second S44 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 90.1〜107.7% Mystical Fire 1 hits (44%) | |
| 134.8〜161.6% Iron Head 1HKO | |
| Speed | Second S44 / S60 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 70.3〜83.5% Mystical Fire 2HKO | |
| 99.4〜118.9% Iron Head 2HKO | |
| Speed | Second S49 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Hippowdon
Mr. Rime vs
Hippowdon Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜36.3% Giga Drain 4 hits (>99%) (incl. オボンのみ)calculated with すなあらし | 33.5〜40.0% Giga Drain 3 hits (23%)calculated with すなあらし | 30.7〜36.3% Giga Drain 3 hits (42%)calculated with すなあらし | |
| 29.3〜34.8% Earthquake 4HKOcalculated with すなあらし | 29.3〜34.8% Earthquake 4HKOcalculated with すなあらし | 29.3〜34.8% Earthquake 4HKOcalculated with すなあらし | |
| Speed | Second S44 / S67 | Second S44 / S67 | Second S44 / S67 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.0〜47.4% Giga Drain 3 hits (93%)calculated with すなあらし | 43.7〜52.1% Giga Drain 3HKOcalculated with すなあらし | 40.0〜47.4% Giga Drain 3HKOcalculated with すなあらし | |
| 39.0〜46.3% Earthquake 3HKOcalculated with すなあらし | 39.0〜46.3% Earthquake 3HKOcalculated with すなあらし | 39.0〜46.3% Earthquake 3HKOcalculated with すなあらし | |
| Speed | Second S44 / S67 | Second S44 / S67 | Second S44 / S67 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜36.3% Giga Drain 4 hits (>99%) (incl. オボンのみ)calculated with すなあらし | 33.5〜40.0% Giga Drain 3 hits (23%)calculated with すなあらし | 30.7〜36.3% Giga Drain 3 hits (42%)calculated with すなあらし | |
| 29.3〜34.8% Earthquake 3HKOcalculated with すなあらし | 29.3〜34.8% Earthquake 3HKOcalculated with すなあらし | 29.3〜34.8% Earthquake 3HKOcalculated with すなあらし | |
| Speed | Second S49 / S67 | Second S49 / S67 | Second S49 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲*Lucario
Mr. Rime vs
Lucario Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 68.0〜80.3% Mystical Fire 2HKO | 68.0〜80.3% Mystical Fire 2HKO | |
| 165.9〜197.6% Steel Beam 1HKO | 114.6〜136.6% Flash Cannon 1HKO | |
| Speed | Second S44 / S223 | Second S44 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 88.4〜104.8% Mystical Fire 1 hits (25%) | 88.4〜104.8% Mystical Fire 1 hits (25%) | |
| 169.5〜201.2% Steel Beam 1HKO | 114.6〜136.6% Flash Cannon 1HKO | |
| Speed | Second S44 / S223 | Second S44 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 68.0〜80.3% Mystical Fire 2HKO | 68.0〜80.3% Mystical Fire 2HKO | |
| 165.9〜197.6% Steel Beam 2HKO (incl. きあいのタスキ) | 114.6〜136.6% Flash Cannon 2HKO (incl. きあいのタスキ) | |
| Speed | Second S49 / S223 | Second S49 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Gholdengo
Mr. Rime vs
Gholdengo Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.1〜58.9% Mystical Fire 2 hits (98%) | 33.2〜39.4% Mystical Fire 3 hits (>99%) | 49.1〜58.9% Mystical Fire 2 hits (67%) | |
| 132.9〜158.5% Make It Rain 1HKO | 102.4〜120.7% Make It Rain 1HKO | 124.4〜146.3% Make It Rain 1HKO | |
| Speed | Second S44 / S136 | Second S44 / S107 | Second S44 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.0〜77.3% Mystical Fire 2HKO | 42.5〜50.8% Mystical Fire 2 hits (2%) | 65.0〜77.3% Mystical Fire 2HKO | |
| 136.6〜162.2% Make It Rain 1HKO | 102.4〜122.0% Make It Rain 1HKO | 124.4〜147.6% Make It Rain 1HKO | |
| Speed | Second S44 / S136 | Second S44 / S107 | Second S44 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.1〜58.9% Mystical Fire 2 hits (98%) | 33.2〜39.4% Mystical Fire 3 hits (>99%) | 49.1〜58.9% Mystical Fire 2 hits (67%) | |
| 132.9〜158.5% Make It Rain 2HKO (incl. きあいのタスキ) | 102.4〜120.7% Make It Rain 2HKO (incl. きあいのタスキ) | 124.4〜146.3% Make It Rain 2HKO (incl. きあいのタスキ) | |
| Speed | Second S49 / S136 | Second S49 / S107 | Second S49 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*Baxcalibur
Mr. Rime vs
Baxcalibur Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.9〜33.5% Dazzling Gleam 4 hits (22%) (incl. オボンのみ) | 50.3〜59.3% Dazzling Gleam 3HKO (incl. オボンのみ) | 27.9〜33.5% Dazzling Gleam 4 hits (89%) (incl. たべのこし) | |
| 63.4〜76.8% Flash Cannon 2HKO | 78.0〜92.7% Flash Cannon 2HKO | 63.4〜76.8% Flash Cannon 2HKO | |
| Speed | Second S44 / S105 | Second S44 / S150 | Second S44 / S105 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜44.2% Dazzling Gleam 3 hits (17%) | 65.3〜77.8% Dazzling Gleam 2HKO | 37.1〜44.2% Dazzling Gleam 3 hits (>99%) | |
| 65.9〜78.0% Flash Cannon 2HKO | 80.5〜95.1% Flash Cannon 2HKO | 65.9〜78.0% Flash Cannon 2HKO | |
| Speed | Second S44 / S105 | Second S44 / S150 | Second S44 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.9〜33.5% Dazzling Gleam 4 hits (22%) (incl. オボンのみ) | 50.3〜59.3% Dazzling Gleam 3HKO (incl. オボンのみ) | 27.9〜33.5% Dazzling Gleam 4 hits (89%) (incl. たべのこし) | |
| 63.4〜76.8% Flash Cannon 2HKO | 78.0〜92.7% Flash Cannon 2HKO | 63.4〜76.8% Flash Cannon 2HKO | |
| Speed | Second S49 / S105 | Second S49 / S150 | Second S49 / S105 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×*Aegislash
Mr. Rime vs
Aegislash Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Mystical Fire 3 hits (14%) | 33.5〜39.5% Mystical Fire 3 hits (14%) | 33.5〜39.5% Mystical Fire 3HKO | |
| 103.7〜124.4% Poltergeist 1HKO | 98.8〜117.1% Shadow Ball 1 hits (94%) | 124.4〜148.8% Poltergeist 1HKO | |
| Speed | Second S44 / S80 | Second S44 / S72 | Second S44 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.3〜52.7% Mystical Fire 3HKO | 44.3〜52.7% Mystical Fire 3HKO | 44.3〜52.7% Mystical Fire 2 hits (17%) | |
| 143.9〜169.5% Poltergeist 1HKO | 111.0〜131.7% Poltergeist 1HKO | 172.6〜203.0% Poltergeist 1HKO | |
| Speed | Second S44 / S80 | Second S44 / S72 | Second S44 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Mystical Fire 3 hits (14%) | 33.5〜39.5% Mystical Fire 3 hits (14%) | 33.5〜39.5% Mystical Fire 3HKO | |
| 76.8〜91.5% Iron Head 2HKO | 98.8〜117.1% Shadow Ball 2HKO | 82.9〜97.6% Shadow Ball 2HKO | |
| Speed | Second S49 / S80 | Second S49 / S72 | Second S49 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Mimikyu
Mr. Rime vs
Mimikyu Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.5〜51.1% Dazzling Gleam 3 hits (98%) (incl. ばけのかわ) | 43.5〜51.1% Dazzling Gleam 3 hits (98%) (incl. ばけのかわ) | 43.5〜51.1% Dazzling Gleam 3 hits (98%) (incl. ばけのかわ) | |
| 61.6〜72.6% Shadow Claw 2 hits (96%) | 56.7〜67.1% Shadow Claw 2 hits (31%) | 47.6〜56.1% Shadow Claw 3HKO | |
| Speed | Second S44 / S148 | Second S44 / S148 | Second S44 / S148 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.0〜68.7% Dazzling Gleam 3HKO (incl. ばけのかわ) | 58.0〜68.7% Dazzling Gleam 3HKO (incl. ばけのかわ) | 58.0〜68.7% Dazzling Gleam 3HKO (incl. ばけのかわ) | |
| 85.4〜101.2% Shadow Claw 1 hits (6%) | 78.7〜93.3% Shadow Claw 2HKO | 65.9〜78.0% Shadow Claw 2HKO | |
| Speed | Second S44 / S148 | Second S44 / S148 | Second S44 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.5〜51.1% Dazzling Gleam 3 hits (98%) (incl. ばけのかわ) | 43.5〜51.1% Dazzling Gleam 3 hits (98%) (incl. ばけのかわ) | 43.5〜51.1% Dazzling Gleam 3 hits (98%) (incl. ばけのかわ) | |
| 61.6〜72.6% Shadow Claw 2HKO | 56.7〜67.1% Shadow Claw 2HKO | 47.6〜56.1% Shadow Claw 2 hits (79%) | |
| Speed | Second S49 / S148 | Second S49 / S148 | Second S49 / S148 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲*ゴリランダー
Mr. Rime vs
ゴリランダー Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.3〜57.0% Mystical Fire 2 hits (88%)calculated with グラスフィールド | 48.3〜57.0% Mystical Fire 2 hits (88%)calculated with グラスフィールド | 48.3〜57.0% Mystical Fire 2 hits (88%)calculated with グラスフィールド | |
| 83.5〜99.4% Wood Hammer 2HKOcalculated with グラスフィールド | 77.4〜92.1% Wood Hammer 2HKOcalculated with グラスフィールド | 64.6〜76.8% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S44 / S107 | Second S44 / S107 | Second S44 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.8〜74.4% Mystical Fire 2HKOcalculated with グラスフィールド | 62.8〜74.4% Mystical Fire 2HKOcalculated with グラスフィールド | 62.8〜74.4% Mystical Fire 2HKOcalculated with グラスフィールド | |
| 114.6〜136.0% Wood Hammer 1HKOcalculated with グラスフィールド | 106.1〜125.6% Wood Hammer 1HKOcalculated with グラスフィールド | 88.4〜104.9% Wood Hammer 1 hits (31%)calculated with グラスフィールド | |
| Speed | Second S44 / S107 | Second S44 / S107 | Second S44 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.3〜57.0% Mystical Fire 2 hits (88%)calculated with グラスフィールド | 48.3〜57.0% Mystical Fire 2 hits (88%)calculated with グラスフィールド | 48.3〜57.0% Mystical Fire 2 hits (88%)calculated with グラスフィールド | |
| 83.5〜99.4% Wood Hammer 2HKOcalculated with グラスフィールド | 77.4〜92.1% Wood Hammer 2HKOcalculated with グラスフィールド | 64.6〜76.8% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S49 / S107 | Second S49 / S107 | Second S49 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Basculegion-F
Mr. Rime vs
Basculegion-F Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.7〜56.9% Giga Drain 2 hits (85%) | 47.7〜56.9% Giga Drain 2 hits (85%) | 47.7〜56.9% Giga Drain 2 hits (85%) | |
| 46.3〜56.1% Bitter Malice 3HKO | 59.8〜71.3% Wave Crash 2 hits (90%) | 71.3〜83.5% Wave Crash 2HKO | |
| Speed | Second S44 / S195 | Second S44 / S143 | Second S44 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.9〜74.1% Giga Drain 2HKO | 62.9〜74.1% Giga Drain 2HKO | 62.9〜74.1% Giga Drain 2HKO | |
| 75.6〜89.0% Wave Crash 2HKO | 81.7〜96.3% Wave Crash 2HKO | 98.2〜115.2% Wave Crash 1 hits (81%) | |
| Speed | Second S44 / S195 | Second S44 / S143 | Second S44 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.7〜56.9% Giga Drain 2 hits (85%) | 47.7〜56.9% Giga Drain 2 hits (85%) | 47.7〜56.9% Giga Drain 2 hits (85%) | |
| 54.9〜64.6% Wave Crash 2HKO | 59.8〜71.3% Wave Crash 2HKO | 71.3〜83.5% Wave Crash 2HKO | |
| Speed | Second S49 / S195 | Second S49 / S143 | Second S49 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Farigiraf
Mr. Rime vs
Farigiraf Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.0〜98.1% Psychic Noise 2HKO | 67.4〜80.0% Psychic Noise 2HKO | 83.0〜98.1% Psychic Noise 2HKO | |
| 95.1〜113.4% Sludge Wave 1 hits (75%) | 80.5〜95.1% Sludge Wave 2HKO | 103.7〜124.4% Sludge Wave 1HKO | |
| Speed | Second S44 / S151 | Second S44 / S106 | Second S44 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.4〜129.6% Psychic Noise 2HKO (incl. きあいのタスキ) | 89.5〜107.4% Psychic Noise 2HKO | 109.4〜129.6% Psychic Noise 1HKO | |
| 96.3〜114.6% Sludge Wave 1 hits (81%) | 80.5〜95.1% Sludge Wave 2HKO | 106.1〜125.6% Sludge Wave 1HKO | |
| Speed | Second S44 / S151 | Second S44 / S106 | Second S44 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.0〜98.1% Psychic Noise 2HKO | 67.4〜80.0% Psychic Noise 2HKO | 83.0〜98.1% Psychic Noise 2HKO | |
| 95.1〜113.4% Sludge Wave 2HKO | 80.5〜95.1% Sludge Wave 2HKO | 103.7〜124.4% Sludge Wave 2HKO (incl. きあいのタスキ) | |
| Speed | Second S49 / S151 | Second S49 / S106 | Second S49 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンX
Mr. Rime vs
メガリザードンX Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.2〜52.3% Dazzling Gleam 2 hits (11%) | |
| 59.8〜72.0% Flare Blitz 2 hits (91%) | |
| Speed | Second S44 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.1〜68.4% Dazzling Gleam 2HKO | |
| 83.5〜99.4% Flare Blitz 2HKO | |
| Speed | Second S44 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.2〜52.3% Dazzling Gleam 2 hits (11%) | |
| 59.8〜72.0% Flare Blitz 2HKO | |
| Speed | Second S49 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Mr. Rime vs
メガリザードンY Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.9〜38.7% Psychic Noise 3 hits (98%)calculated with 晴れ | |
| 125.0〜148.2% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S44 / S152 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.6〜50.3% Psychic Noise 2 hits (<1%)calculated with 晴れ | |
| 126.2〜148.8% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S44 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.9〜38.7% Psychic Noise 3 hits (98%)calculated with 晴れ | |
| 125.0〜148.2% Overheat 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S49 / S152 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*エースバーン
Mr. Rime vs
エースバーン Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.6〜53.5% Psychic Noise 2 hits (31%) | 44.6〜53.5% Psychic Noise 2 hits (31%) | 44.6〜53.5% Psychic Noise 2 hits (31%) | |
| 95.1〜113.4% Gunk Shot 1 hits (75%) | 87.8〜103.7% Gunk Shot 1 hits (25%) | 123.2〜147.0% Gunk Shot 1HKO | |
| Speed | Second S44 / S256 | Second S44 / S188 | Second S44 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.2〜69.4% Psychic Noise 2HKO | 59.2〜69.4% Psychic Noise 2HKO | 59.2〜69.4% Psychic Noise 2HKO | |
| 131.7〜154.9% Gunk Shot 1HKO | 118.3〜140.2% Gunk Shot 1HKO | 170.7〜201.2% Gunk Shot 1HKO | |
| Speed | Second S44 / S256 | Second S44 / S188 | Second S44 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.6〜53.5% Psychic Noise 2 hits (31%) | 44.6〜53.5% Psychic Noise 2 hits (31%) | 44.6〜53.5% Psychic Noise 2 hits (31%) | |
| 95.1〜113.4% Gunk Shot 2HKO | 87.8〜103.7% Gunk Shot 2HKO | 123.2〜147.0% Gunk Shot 2HKO (incl. きあいのタスキ) | |
| Speed | Second S49 / S256 | Second S49 / S188 | Second S49 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Volcarona
Mr. Rime vs
Volcarona Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.1〜33.3% Psychic Noise 4 hits (22%) (incl. オボンのみ) | 33.5〜39.8% Psychic Noise 4HKO (incl. オボンのみ) | 28.1〜33.3% Psychic Noise 4 hits (86%) (incl. たべのこし) | |
| 39.0〜46.3% Bug Buzz 3 hits (74%) | 73.2〜86.6% Overheat 2 hits (19%) | 39.0〜46.3% Bug Buzz 3 hits (74%) | |
| Speed | Second S44 / S122 | Second S44 / S152 | Second S44 / S122 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.5〜43.8% Psychic Noise 3 hits (10%) | 43.5〜52.2% Psychic Noise 3HKO | 36.5〜43.8% Psychic Noise 3 hits (99%) | |
| 39.0〜46.3% Bug Buzz 3 hits (74%) | 75.0〜88.4% Overheat 2 hits (38%) | 39.0〜46.3% Bug Buzz 3 hits (74%) | |
| Speed | Second S44 / S122 | Second S44 / S152 | Second S44 / S122 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.1〜33.3% Psychic Noise 4 hits (22%) (incl. オボンのみ) | 33.5〜39.8% Psychic Noise 4HKO (incl. オボンのみ) | 28.1〜33.3% Psychic Noise 4 hits (86%) (incl. たべのこし) | |
| 55.5〜65.9% Overheat 3HKO (incl. きあいのタスキ) | 73.2〜86.6% Overheat 2HKO | 55.5〜65.9% Overheat 3HKO (incl. きあいのタスキ) | |
| Speed | Second S49 / S122 | Second S49 / S152 | Second S49 / S122 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
▲*Skeledirge
Mr. Rime vs
Skeledirge Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.7〜38.9% Psychic Noise 3 hits (6%) | 32.7〜38.9% Psychic Noise 4HKO | 32.7〜38.9% Psychic Noise 3 hits (>99%) | |
| 47.6〜56.1% Hex 3HKO | 47.6〜56.1% Hex 3HKO | 47.6〜56.1% Hex 3HKO | |
| Speed | Second S44 / S86 | Second S44 / S86 | Second S44 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.1〜51.2% Psychic Noise 3HKO | 43.1〜51.2% Psychic Noise 3HKO | 43.1〜51.2% Psychic Noise 2 hits (5%) | |
| 48.8〜58.5% Hex 3HKO | 48.8〜58.5% Hex 3HKO | 48.8〜58.5% Hex 3HKO | |
| Speed | Second S44 / S86 | Second S44 / S86 | Second S44 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.7〜38.9% Psychic Noise 3 hits (6%) | 32.7〜38.9% Psychic Noise 4HKO | 32.7〜38.9% Psychic Noise 3 hits (>99%) | |
| 58.5〜69.5% Shadow Ball 2HKO | 58.5〜69.5% Shadow Ball 2HKO | 58.5〜69.5% Shadow Ball 2HKO | |
| Speed | Second S49 / S86 | Second S49 / S86 | Second S49 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Metagross
Mr. Rime vs
Metagross Mr. Rime's build: Sitrus Berry, Relaxed, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜52.2% Mystical Fire 2 hits (11%) | |
| 109.1〜129.9% Comet Punch 1HKO | |
| Speed | Second S44 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Mr. Rime's build: Sitrus Berry, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 57.3〜68.8% Mystical Fire 2HKO | |
| 132.9〜156.7% Iron Head 1HKO | |
| Speed | Second S44 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Mr. Rime's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜52.2% Mystical Fire 2 hits (11%) | |
| 109.1〜129.9% Comet Punch 2HKO (incl. きあいのタスキ) | |
| Speed | Second S49 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Focus Sash
Mystical Fire
Misty Explosion
Psychic
Calm Mind
Sitrus Berry
Draining Kiss
Psyshock
Calm Mind
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