クレベース(ヒスイ)
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|
持ち物
| 順位 | 持ち物 | 採用率 |
|---|
性格
| 順位 | 性格 | 採用率 |
|---|
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|
Pokémon Matchups
◎ボーマンダ
H-Avalugg vs
ボーマンダ H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 175.4〜205.8% Icicle Crash 1HKO | |
| 81.7〜96.5% Draco Meteor 2HKO | |
| Speed | Second S58 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 175.4〜205.8% Icicle Crash 1HKO | |
| 81.7〜96.5% Draco Meteor 2HKO | |
| Speed | Second S52 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 210.5〜246.8% Icicle Crash 1HKO | |
| 81.7〜96.5% Draco Meteor 2HKO | |
| Speed | Second S58 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Garchomp
H-Avalugg vs
Garchomp H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.6〜136.2% Icicle Crash 1HKO | 207.6〜246.5% Icicle Crash 1HKO | 162.2〜194.6% Icicle Spear 1HKOcalculated with 3ヒット時 | |
| 125.2〜147.5% Draco Meteor 2HKO (incl. がんじょう) | 81.2〜96.0% Earth Power 2HKO | 81.2〜96.0% Earth Power 2HKO | |
| Speed | Second S58 / S223 | Second S58 / S231 | Second S58 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.6〜136.2% Icicle Crash 1HKO | 207.6〜246.5% Icicle Crash 1HKO | 162.2〜194.6% Icicle Spear 1HKOcalculated with 3ヒット時 | |
| 125.2〜147.5% Draco Meteor 2HKO (incl. がんじょう) | 81.2〜96.0% Earth Power 2HKO | 81.2〜96.0% Earth Power 2HKO | |
| Speed | Second S52 / S223 | Second S52 / S231 | Second S52 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 137.3〜163.2% Icicle Crash 1HKO | 248.6〜295.7% Icicle Crash 1HKO | 194.6〜233.5% Icicle Spear 1HKOcalculated with 3ヒット時 | |
| 125.2〜147.5% Draco Meteor 2HKO (incl. がんじょう) | 81.2〜96.0% Earth Power 2HKO | 81.2〜96.0% Earth Power 2HKO | |
| Speed | Second S58 / S223 | Second S58 / S231 | Second S58 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○Hippowdon
H-Avalugg vs
Hippowdon H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.5〜87.4% Icicle Crash 2HKOcalculated with すなあらし | 67.9〜80.9% Icicle Crash 2HKOcalculated with すなあらし | 73.5〜87.4% Icicle Crash 2HKOcalculated with すなあらし | |
| 36.6〜44.6% Earthquake 3HKOcalculated with すなあらし | 36.6〜44.6% Earthquake 3HKOcalculated with すなあらし | 36.6〜44.6% Earthquake 3HKOcalculated with すなあらし | |
| Speed | Second S58 / S67 | Second S58 / S67 | Second S58 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.5〜87.4% Icicle Crash 2HKOcalculated with すなあらし | 67.9〜80.9% Icicle Crash 2HKOcalculated with すなあらし | 73.5〜87.4% Icicle Crash 2HKOcalculated with すなあらし | |
| 36.6〜44.6% Earthquake 3HKOcalculated with すなあらし | 36.6〜44.6% Earthquake 3HKOcalculated with すなあらし | 36.6〜44.6% Earthquake 3HKOcalculated with すなあらし | |
| Speed | Second S52 / S67 | Second S52 / S67 | Second S52 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.9〜104.7% Icicle Crash 1 hits (31%)calculated with すなあらし | 81.4〜96.7% Icicle Crash 2HKOcalculated with すなあらし | 87.9〜104.7% Icicle Crash 1 hits (31%)calculated with すなあらし | |
| 36.6〜44.6% Earthquake 3HKOcalculated with すなあらし | 36.6〜44.6% Earthquake 3HKOcalculated with すなあらし | 36.6〜44.6% Earthquake 3HKOcalculated with すなあらし | |
| Speed | Second S58 / S67 | Second S58 / S67 | Second S58 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Meowscarada
H-Avalugg vs
Meowscarada H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 160.8〜189.5% Icicle Crash 1HKO | 121.6〜145.1% Icicle Spear 1HKOcalculated with 3ヒット時 | 160.8〜189.5% Icicle Crash 1HKO | |
| 51.5〜62.4% Flower Trick 2HKO | 51.5〜62.4% Flower Trick 2HKO | 66.8〜80.7% Flower Trick 2HKO | |
| Speed | Second S58 / S262 | Second S58 / S175 | Second S58 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 160.8〜189.5% Icicle Crash 1HKO | 121.6〜145.1% Icicle Spear 1HKOcalculated with 3ヒット時 | 160.8〜189.5% Icicle Crash 1HKO | |
| 51.5〜62.4% Flower Trick 2HKO | 51.5〜62.4% Flower Trick 2HKO | 66.8〜80.7% Flower Trick 2HKO | |
| Speed | Second S52 / S262 | Second S52 / S175 | Second S52 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 192.8〜227.5% Icicle Crash 1HKO | 145.1〜172.5% Icicle Spear 1HKOcalculated with 3ヒット時 | 192.8〜227.5% Icicle Crash 1HKO | |
| 51.5〜62.4% Flower Trick 2HKO | 51.5〜62.4% Flower Trick 2HKO | 66.8〜80.7% Flower Trick 2HKO | |
| Speed | Second S58 / S262 | Second S58 / S175 | Second S58 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Gyarados
H-Avalugg vs
Gyarados H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.5〜60.4% Stone Edge 2HKOcalculated with 攻撃-1 | 87.7〜102.9% Stone Edge 1 hits (13%)calculated with 攻撃-1 | 50.5〜60.4% Stone Edge 2 hits (88%)calculated with 攻撃-1 | |
| 32.7〜38.6% Power Whip 3 hits (98%) | 42.6〜50.5% Power Whip 2 hits (1%) | 32.7〜38.6% Power Whip 3 hits (98%) | |
| Speed | Second S58 / S101 | Second S58 / S133 | Second S58 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.5〜60.4% Stone Edge 2HKOcalculated with 攻撃-1 | 87.7〜102.9% Stone Edge 1 hits (13%)calculated with 攻撃-1 | 50.5〜60.4% Stone Edge 2 hits (88%)calculated with 攻撃-1 | |
| 32.7〜38.6% Power Whip 3 hits (98%) | 42.6〜50.5% Power Whip 2 hits (1%) | 32.7〜38.6% Power Whip 3 hits (98%) | |
| Speed | Second S52 / S101 | Second S52 / S133 | Second S52 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.5〜60.4% Stone Edge 2HKOcalculated with 攻撃-1 | 87.7〜102.9% Stone Edge 1 hits (13%)calculated with 攻撃-1 | 50.5〜60.4% Stone Edge 2 hits (88%)calculated with 攻撃-1 | |
| 32.7〜38.6% Power Whip 3 hits (98%) | 42.6〜50.5% Power Whip 2 hits (1%) | 32.7〜38.6% Power Whip 3 hits (98%) | |
| Speed | Second S58 / S101 | Second S58 / S133 | Second S58 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
◎メガリザードンX
H-Avalugg vs
メガリザードンX H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 108.4〜129.0% Stone Edge 1HKO | |
| 87.6〜103.0% Overheat 2HKO | |
| Speed | Second S58 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 108.4〜129.0% Stone Edge 1HKO | |
| 87.6〜103.0% Overheat 2HKO | |
| Speed | Second S52 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 108.4〜129.0% Stone Edge 1HKO | |
| 87.6〜103.0% Overheat 2HKO | |
| Speed | Second S58 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎メガリザードンY
H-Avalugg vs
メガリザードンY H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 294.2〜348.4% Stone Edge 1HKOcalculated with 晴れ | |
| 185.1〜217.8% Solar Beam 2HKO (incl. がんじょう)calculated with 晴れ | |
| Speed | Second S58 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 294.2〜348.4% Stone Edge 1HKOcalculated with 晴れ | |
| 185.1〜217.8% Solar Beam 2HKO (incl. がんじょう)calculated with 晴れ | |
| Speed | Second S52 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 294.2〜348.4% Stone Edge 1HKOcalculated with 晴れ | |
| 185.1〜217.8% Solar Beam 2HKO (incl. がんじょう)calculated with 晴れ | |
| Speed | Second S58 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*A-Ninetales
H-Avalugg vs
A-Ninetales H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 83.4〜99.4% Stone Edge 2HKOcalculated with あられ | 104.0〜124.0% Stone Edge 1HKOcalculated with あられ | |
| 48.0〜56.9% Moonblast 2 hits (91%)calculated with あられ | 62.9〜74.8% Moonblast 2HKOcalculated with あられ | |
| Speed | Second S58 / S177 | Second S58 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 83.4〜99.4% Stone Edge 2HKOcalculated with あられ | 104.0〜124.0% Stone Edge 1HKOcalculated with あられ | |
| 48.0〜56.9% Moonblast 2 hits (91%)calculated with あられ | 62.9〜74.8% Moonblast 2HKOcalculated with あられ | |
| Speed | Second S52 / S177 | Second S52 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 83.4〜99.4% Stone Edge 2HKOcalculated with あられ | 104.0〜124.0% Stone Edge 1HKOcalculated with あられ | |
| 48.0〜56.9% Moonblast 2 hits (91%)calculated with あられ | 62.9〜74.8% Moonblast 2HKOcalculated with あられ | |
| Speed | Second S58 / S177 | Second S58 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎エースバーン
H-Avalugg vs
エースバーン H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 149.0〜175.8% Stone Edge 1HKO | 114.6〜137.6% Rock Blast 1HKOcalculated with 3ヒット時 | 149.0〜175.8% Stone Edge 1HKO | |
| 132.7〜156.4% High Jump Kick 2HKO (incl. がんじょう) | 118.8〜142.6% High Jump Kick 2HKO (incl. がんじょう) | 172.3〜203.0% High Jump Kick 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S256 | Second S58 / S188 | Second S58 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 149.0〜175.8% Stone Edge 1HKO | 114.6〜137.6% Rock Blast 1HKOcalculated with 3ヒット時 | 149.0〜175.8% Stone Edge 1HKO | |
| 132.7〜156.4% High Jump Kick 2HKO (incl. がんじょう) | 118.8〜142.6% High Jump Kick 2HKO (incl. がんじょう) | 172.3〜203.0% High Jump Kick 2HKO (incl. がんじょう) | |
| Speed | Second S52 / S256 | Second S52 / S188 | Second S52 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 149.0〜175.8% Stone Edge 1HKO | 114.6〜137.6% Rock Blast 1HKOcalculated with 3ヒット時 | 149.0〜175.8% Stone Edge 1HKO | |
| 132.7〜156.4% High Jump Kick 2HKO (incl. がんじょう) | 118.8〜142.6% High Jump Kick 2HKO (incl. がんじょう) | 172.3〜203.0% High Jump Kick 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S256 | Second S58 / S188 | Second S58 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Sneasler
H-Avalugg vs
Sneasler H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.2〜138.9% Earthquake 1HKO | 117.2〜138.9% Earthquake 1HKO | 117.2〜138.9% Earthquake 1HKO | |
| 132.7〜156.4% Close Combat 2HKO (incl. がんじょう) | 132.7〜156.4% Close Combat 2HKO (incl. がんじょう) | 132.7〜156.4% Close Combat 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S172 | Second S58 / S172 | Second S58 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.2〜138.9% Earthquake 1HKO | 117.2〜138.9% Earthquake 1HKO | 117.2〜138.9% Earthquake 1HKO | |
| 132.7〜156.4% Close Combat 2HKO (incl. がんじょう) | 132.7〜156.4% Close Combat 2HKO (incl. がんじょう) | 132.7〜156.4% Close Combat 2HKO (incl. がんじょう) | |
| Speed | Second S52 / S172 | Second S52 / S172 | Second S52 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.1〜124.2% Icicle Crash 1HKO | 105.1〜124.2% Icicle Crash 1HKO | 105.1〜124.2% Icicle Crash 1HKO | |
| 132.7〜156.4% Close Combat 2HKO (incl. がんじょう) | 132.7〜156.4% Close Combat 2HKO (incl. がんじょう) | 132.7〜156.4% Close Combat 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S172 | Second S58 / S172 | Second S58 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Volcarona
H-Avalugg vs
Volcarona H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 181.3〜214.6% Stone Edge 1HKO | 320.5〜380.1% Stone Edge 1HKO | 181.3〜214.6% Stone Edge 1HKO | |
| 101.0〜118.8% Overheat 2HKO (incl. がんじょう) | 102.0〜120.8% Giga Drain 2HKO (incl. がんじょう) | 101.0〜118.8% Overheat 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S122 | Second S58 / S152 | Second S58 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 181.3〜214.6% Stone Edge 1HKO | 320.5〜380.1% Stone Edge 1HKO | 181.3〜214.6% Stone Edge 1HKO | |
| 101.0〜118.8% Overheat 2HKO (incl. がんじょう) | 102.0〜120.8% Giga Drain 2HKO (incl. がんじょう) | 101.0〜118.8% Overheat 2HKO (incl. がんじょう) | |
| Speed | Second S52 / S122 | Second S52 / S152 | Second S52 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 181.3〜214.6% Stone Edge 1HKO | 320.5〜380.1% Stone Edge 1HKO | 181.3〜214.6% Stone Edge 1HKO | |
| 101.0〜118.8% Overheat 2HKO (incl. がんじょう) | 102.0〜120.8% Giga Drain 2HKO (incl. がんじょう) | 101.0〜118.8% Overheat 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S122 | Second S58 / S152 | Second S58 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*パーモット
H-Avalugg vs
パーモット H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.6〜132.0% Earthquake 2HKO (incl. きあいのタスキ) | 111.6〜132.0% Earthquake 1HKO | 111.6〜132.0% Earthquake 1HKO | |
| 108.9〜130.7% Close Combat 2HKO (incl. がんじょう) | 118.8〜142.6% Close Combat 2HKO (incl. がんじょう) | 141.6〜169.8% Close Combat 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S172 | Second S58 / S235 | Second S58 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.6〜132.0% Earthquake 2HKO (incl. きあいのタスキ) | 111.6〜132.0% Earthquake 1HKO | 111.6〜132.0% Earthquake 1HKO | |
| 108.9〜130.7% Close Combat 2HKO (incl. がんじょう) | 118.8〜142.6% Close Combat 2HKO (incl. がんじょう) | 141.6〜169.8% Close Combat 2HKO (incl. がんじょう) | |
| Speed | Second S52 / S172 | Second S52 / S235 | Second S52 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.0〜118.4% Icicle Crash 2HKO (incl. きあいのタスキ) | 100.0〜118.4% Icicle Crash 1HKO | 100.0〜118.4% Icicle Crash 1HKO | |
| 108.9〜130.7% Close Combat 2HKO (incl. がんじょう) | 118.8〜142.6% Close Combat 2HKO (incl. がんじょう) | 141.6〜169.8% Close Combat 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S172 | Second S58 / S235 | Second S58 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*イエッサン(オス)
H-Avalugg vs
イエッサン(オス) H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.3〜127.0% Icicle Crash 1HKOcalculated with サイコフィールド | 107.3〜127.0% Icicle Crash 1HKOcalculated with サイコフィールド | 107.3〜127.0% Icicle Crash 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 89.6〜105.9% Expanding Force 2HKOcalculated with サイコフィールド | 81.7〜96.5% Expanding Force 2HKOcalculated with サイコフィールド | 89.6〜105.9% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S58 / S220 | Second S58 / S161 | Second S58 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.3〜127.0% Icicle Crash 1HKOcalculated with サイコフィールド | 107.3〜127.0% Icicle Crash 1HKOcalculated with サイコフィールド | 107.3〜127.0% Icicle Crash 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 89.6〜105.9% Expanding Force 2HKOcalculated with サイコフィールド | 81.7〜96.5% Expanding Force 2HKOcalculated with サイコフィールド | 89.6〜105.9% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S52 / S220 | Second S52 / S161 | Second S52 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.5〜151.8% Icicle Crash 1HKOcalculated with サイコフィールド | 128.5〜151.8% Icicle Crash 1HKOcalculated with サイコフィールド | 128.5〜151.8% Icicle Crash 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 89.6〜105.9% Expanding Force 2HKOcalculated with サイコフィールド | 81.7〜96.5% Expanding Force 2HKOcalculated with サイコフィールド | 89.6〜105.9% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S58 / S220 | Second S58 / S161 | Second S58 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
○*Hydreigon
H-Avalugg vs
Hydreigon H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.7〜142.0% Icicle Crash 1HKO | 120.7〜142.0% Icicle Crash 2HKO (incl. きあいのタスキ) | 120.7〜142.0% Icicle Crash 1HKO | |
| 126.2〜148.5% Draco Meteor 2HKO (incl. がんじょう) | 114.4〜135.1% Draco Meteor 2HKO (incl. がんじょう) | 100.0〜118.3% Dark Pulse 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S225 | Second S58 / S165 | Second S58 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.7〜142.0% Icicle Crash 1HKO | 120.7〜142.0% Icicle Crash 2HKO (incl. きあいのタスキ) | 120.7〜142.0% Icicle Crash 1HKO | |
| 126.2〜148.5% Draco Meteor 2HKO (incl. がんじょう) | 114.4〜135.1% Draco Meteor 2HKO (incl. がんじょう) | 100.0〜118.3% Dark Pulse 2HKO (incl. がんじょう) | |
| Speed | Second S52 / S225 | Second S52 / S165 | Second S52 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 144.4〜170.4% Icicle Crash 1HKO | 106.5〜131.4% Icicle Spear 1HKOcalculated with 3ヒット時 | 144.4〜170.4% Icicle Crash 1HKO | |
| 126.2〜148.5% Draco Meteor 2HKO (incl. がんじょう) | 114.4〜135.1% Draco Meteor 2HKO (incl. がんじょう) | 100.0〜118.3% Dark Pulse 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S225 | Second S58 / S165 | Second S58 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Dragonite
H-Avalugg vs
Dragonite H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.7〜149.7% Icicle Spear 1HKOcalculated with 3ヒット時 | 115.0〜136.5% Icicle Crash 1HKO | 115.0〜136.5% Icicle Crash 1HKO | |
| 139.6〜164.9% Draco Meteor 2HKO (incl. がんじょう) | 98.5〜116.3% Draco Meteor 2HKO | 108.4〜127.7% Draco Meteor 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S152 | Second S58 / S145 | Second S58 / S132 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.7〜149.7% Icicle Spear 1HKOcalculated with 3ヒット時 | 115.0〜136.5% Icicle Crash 1HKO | 115.0〜136.5% Icicle Crash 1HKO | |
| 139.6〜164.9% Draco Meteor 2HKO (incl. がんじょう) | 98.5〜116.3% Draco Meteor 2HKO | 108.4〜127.7% Draco Meteor 2HKO (incl. がんじょう) | |
| Speed | Second S52 / S152 | Second S52 / S145 | Second S52 / S132 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.4〜138.9% Icicle Crash 1HKO | 137.7〜163.5% Icicle Crash 1HKO | 137.7〜163.5% Icicle Crash 1HKO | |
| 139.6〜164.9% Draco Meteor 2HKO (incl. がんじょう) | 98.5〜116.3% Draco Meteor 2HKO | 108.4〜127.7% Draco Meteor 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S152 | Second S58 / S145 | Second S58 / S132 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
▲Primarina
H-Avalugg vs
Primarina H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.1〜56.1% Stone Edge 3HKO | 63.1〜74.3% Stone Edge 2HKO | 47.1〜56.1% Stone Edge 2 hits (23%) | |
| 143.6〜170.3% Sparkling Aria 2HKO (incl. がんじょう) | 175.2〜205.9% Sparkling Aria 2HKO (incl. がんじょう) | 143.6〜170.3% Sparkling Aria 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S80 | Second S58 / S82 | Second S58 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.1〜56.1% Stone Edge 3HKO | 63.1〜74.3% Stone Edge 2HKO | 47.1〜56.1% Stone Edge 2 hits (23%) | |
| 143.6〜170.3% Sparkling Aria 2HKO (incl. がんじょう) | 175.2〜205.9% Sparkling Aria 2HKO (incl. がんじょう) | 143.6〜170.3% Sparkling Aria 2HKO (incl. がんじょう) | |
| Speed | Second S52 / S80 | Second S52 / S82 | Second S52 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.1〜56.1% Stone Edge 3HKO | 63.1〜74.3% Stone Edge 2HKO | 47.1〜56.1% Stone Edge 2 hits (23%) | |
| 143.6〜170.3% Sparkling Aria 2HKO (incl. がんじょう) | 175.2〜205.9% Sparkling Aria 2HKO (incl. がんじょう) | 143.6〜170.3% Sparkling Aria 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S80 | Second S58 / S82 | Second S58 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
H-Avalugg vs
グソクムシャ H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.9〜37.9% Stone Edge 3 hits (90%) | |
| 125.7〜149.0% Iron Head 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.9〜37.9% Stone Edge 3 hits (90%) | |
| 125.7〜149.0% Iron Head 2HKO (incl. がんじょう) | |
| Speed | Second S52 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.9〜37.9% Stone Edge 3 hits (90%) | |
| 125.7〜149.0% Iron Head 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲Gholdengo
H-Avalugg vs
Gholdengo H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.4〜35.0% Icicle Crash 3 hits (9%) | 22.3〜26.4% Icicle Crash 4 hits (22%) | 71.2〜84.7% Earthquake 2HKO | |
| 487.1〜572.3% Make It Rain 2HKO (incl. がんじょう) | 368.3〜433.7% Make It Rain 2HKO (incl. がんじょう) | 441.6〜522.8% Make It Rain 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S136 | Second S58 / S107 | Second S58 / S136 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.4〜35.0% Icicle Crash 3 hits (9%) | 22.3〜26.4% Icicle Crash 4 hits (22%) | 71.2〜84.7% Earthquake 2HKO | |
| 487.1〜572.3% Make It Rain 2HKO (incl. がんじょう) | 368.3〜433.7% Make It Rain 2HKO (incl. がんじょう) | 441.6〜522.8% Make It Rain 2HKO (incl. がんじょう) | |
| Speed | Second S52 / S136 | Second S52 / S107 | Second S52 / S136 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.0〜41.7% Icicle Crash 3HKO | 26.4〜31.6% Icicle Crash 4HKO | 71.2〜84.7% Earthquake 2HKO | |
| 487.1〜572.3% Make It Rain 2HKO (incl. がんじょう) | 368.3〜433.7% Make It Rain 2HKO (incl. がんじょう) | 441.6〜522.8% Make It Rain 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S136 | Second S58 / S107 | Second S58 / S136 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Baxcalibur
H-Avalugg vs
Baxcalibur H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜58.9% Earthquake 3 hits (4%) (incl. オボンのみ) | 59.9〜70.7% Earthquake 3HKO (incl. オボンのみ) | 49.7〜58.9% Earthquake 3 hits (94%) (incl. たべのこし) | |
| 233.7〜275.2% Flash Cannon 2HKO (incl. がんじょう) | 285.1〜334.7% Flash Cannon 2HKO (incl. がんじょう) | 233.7〜275.2% Flash Cannon 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S105 | Second S58 / S150 | Second S58 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜58.9% Earthquake 3 hits (4%) (incl. オボンのみ) | 59.9〜70.7% Earthquake 3HKO (incl. オボンのみ) | 49.7〜58.9% Earthquake 3 hits (94%) (incl. たべのこし) | |
| 233.7〜275.2% Flash Cannon 2HKO (incl. がんじょう) | 285.1〜334.7% Flash Cannon 2HKO (incl. がんじょう) | 233.7〜275.2% Flash Cannon 2HKO (incl. がんじょう) | |
| Speed | Second S52 / S105 | Second S52 / S150 | Second S52 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜58.9% Earthquake 3 hits (4%) (incl. オボンのみ) | 59.9〜70.7% Earthquake 3HKO (incl. オボンのみ) | 49.7〜58.9% Earthquake 3 hits (94%) (incl. たべのこし) | |
| 233.7〜275.2% Flash Cannon 2HKO (incl. がんじょう) | 285.1〜334.7% Flash Cannon 2HKO (incl. がんじょう) | 233.7〜275.2% Flash Cannon 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S105 | Second S58 / S150 | Second S58 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲Aegislash
H-Avalugg vs
Aegislash H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.1〜65.9% Earthquake 2HKO | 55.1〜65.9% Earthquake 2HKO | 55.1〜65.9% Earthquake 2HKO | |
| 245.5〜291.1% Flash Cannon 2HKO (incl. がんじょう) | 352.5〜417.8% Flash Cannon 2HKO (incl. がんじょう) | 245.5〜291.1% Flash Cannon 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S80 | Second S58 / S72 | Second S58 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.1〜65.9% Earthquake 2HKO | 55.1〜65.9% Earthquake 2HKO | 55.1〜65.9% Earthquake 2HKO | |
| 245.5〜291.1% Flash Cannon 2HKO (incl. がんじょう) | 352.5〜417.8% Flash Cannon 2HKO (incl. がんじょう) | 245.5〜291.1% Flash Cannon 2HKO (incl. がんじょう) | |
| Speed | Second S52 / S80 | Second S52 / S72 | Second S52 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.1〜65.9% Earthquake 2HKO | 55.1〜65.9% Earthquake 2HKO | 55.1〜65.9% Earthquake 2HKO | |
| 245.5〜291.1% Flash Cannon 2HKO (incl. がんじょう) | 352.5〜417.8% Flash Cannon 2HKO (incl. がんじょう) | 245.5〜291.1% Flash Cannon 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S80 | Second S58 / S72 | Second S58 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Corviknight
H-Avalugg vs
Corviknight H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.2〜38.0% Icicle Crash 3 hits (93%) | 32.2〜38.0% Icicle Crash 3 hits (<1%) | 32.2〜38.0% Icicle Crash 4HKO | |
| 51.5〜61.4% Body Press 2HKO | 51.5〜61.4% Body Press 2HKO | 51.5〜61.4% Body Press 2HKO | |
| Speed | Second S58 / S87 | Second S58 / S78 | Second S58 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.2〜38.0% Icicle Crash 3 hits (93%) | 32.2〜38.0% Icicle Crash 3 hits (<1%) | 32.2〜38.0% Icicle Crash 4HKO | |
| 51.5〜61.4% Body Press 2HKO | 51.5〜61.4% Body Press 2HKO | 51.5〜61.4% Body Press 2HKO | |
| Speed | Second S52 / S87 | Second S52 / S78 | Second S52 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.5〜45.4% Icicle Crash 3HKO | 38.5〜45.4% Icicle Crash 3HKO | 38.5〜45.4% Icicle Crash 3 hits (47%) | |
| 51.5〜61.4% Body Press 2HKO | 51.5〜61.4% Body Press 2HKO | 51.5〜61.4% Body Press 2HKO | |
| Speed | Second S58 / S87 | Second S58 / S78 | Second S58 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲Basculegion-F
H-Avalugg vs
Basculegion-F H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.0〜78.2% Stone Edge 2HKO | 66.0〜78.2% Stone Edge 2HKO | 66.0〜78.2% Stone Edge 2HKO | |
| 69.3〜83.2% Wave Crash 2HKO | 75.7〜90.1% Wave Crash 2HKO | 90.1〜107.9% Wave Crash 2HKO | |
| Speed | Second S58 / S195 | Second S58 / S143 | Second S58 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.0〜78.2% Stone Edge 2HKO | 66.0〜78.2% Stone Edge 2HKO | 66.0〜78.2% Stone Edge 2HKO | |
| 69.3〜83.2% Wave Crash 2HKO | 75.7〜90.1% Wave Crash 2HKO | 90.1〜107.9% Wave Crash 2HKO | |
| Speed | Second S52 / S195 | Second S52 / S143 | Second S52 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.0〜78.2% Stone Edge 2HKO | 66.0〜78.2% Stone Edge 2HKO | 66.0〜78.2% Stone Edge 2HKO | |
| 69.3〜83.2% Wave Crash 2HKO | 75.7〜90.1% Wave Crash 2HKO | 90.1〜107.9% Wave Crash 2HKO | |
| Speed | Second S58 / S195 | Second S58 / S143 | Second S58 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Farigiraf
H-Avalugg vs
Farigiraf H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 168.6〜198.7% Earthquake 2HKO (incl. きあいのタスキ) | 101.1〜120.0% Earthquake 2HKO (incl. きあいのタスキ) | 62.9〜74.2% Icicle Crash 2HKO | |
| 145.5〜172.3% Power Gem 2HKO (incl. がんじょう) | 119.8〜142.6% Power Gem 2HKO (incl. がんじょう) | 158.4〜188.1% Power Gem 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S151 | Second S58 / S106 | Second S58 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 168.6〜198.7% Earthquake 2HKO (incl. きあいのタスキ) | 101.1〜120.0% Earthquake 2HKO (incl. きあいのタスキ) | 62.9〜74.2% Icicle Crash 2HKO | |
| 145.5〜172.3% Power Gem 2HKO (incl. がんじょう) | 119.8〜142.6% Power Gem 2HKO (incl. がんじょう) | 158.4〜188.1% Power Gem 2HKO (incl. がんじょう) | |
| Speed | Second S52 / S151 | Second S52 / S106 | Second S52 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 168.6〜198.7% Earthquake 2HKO (incl. きあいのタスキ) | 101.1〜120.0% Earthquake 2HKO (incl. きあいのタスキ) | 75.5〜88.7% Icicle Crash 2HKO | |
| 145.5〜172.3% Power Gem 2HKO (incl. がんじょう) | 119.8〜142.6% Power Gem 2HKO (incl. がんじょう) | 158.4〜188.1% Power Gem 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S151 | Second S58 / S106 | Second S58 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Greninja
H-Avalugg vs
Greninja H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.6〜114.1% Body Press 2HKO | 85.9〜102.0% Body Press 1 hits (13%) | 96.6〜114.1% Body Press 1 hits (75%) | |
| 152.5〜181.2% Surf 2HKO (incl. がんじょう) | 166.3〜196.0% Surf 2HKO (incl. がんじょう) | 152.5〜181.2% Surf 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S174 | Second S58 / S213 | Second S58 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.6〜114.1% Body Press 2HKO | 85.9〜102.0% Body Press 1 hits (13%) | 96.6〜114.1% Body Press 1 hits (75%) | |
| 152.5〜181.2% Surf 2HKO (incl. がんじょう) | 166.3〜196.0% Surf 2HKO (incl. がんじょう) | 152.5〜181.2% Surf 2HKO (incl. がんじょう) | |
| Speed | Second S52 / S174 | Second S52 / S213 | Second S52 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.6〜114.1% Body Press 2HKO | 85.9〜102.0% Body Press 1 hits (13%) | 96.6〜114.1% Body Press 1 hits (75%) | |
| 152.5〜181.2% Surf 2HKO (incl. がんじょう) | 166.3〜196.0% Surf 2HKO (incl. がんじょう) | 152.5〜181.2% Surf 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S174 | Second S58 / S213 | Second S58 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Rotom-W
H-Avalugg vs
Rotom-W H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.4% Stone Edge 3 hits (99%) | 40.8〜48.4% Stone Edge 3HKO | 68.5〜81.1% Stone Edge 2HKO | |
| 137.6〜163.4% Hydro Pump 2HKO (incl. がんじょう) | 137.6〜163.4% Hydro Pump 2HKO (incl. がんじょう) | 188.1〜222.8% Hydro Pump 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S106 | Second S58 / S106 | Second S58 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.4% Stone Edge 3 hits (99%) | 40.8〜48.4% Stone Edge 3HKO | 68.5〜81.1% Stone Edge 2HKO | |
| 137.6〜163.4% Hydro Pump 2HKO (incl. がんじょう) | 137.6〜163.4% Hydro Pump 2HKO (incl. がんじょう) | 188.1〜222.8% Hydro Pump 2HKO (incl. がんじょう) | |
| Speed | Second S52 / S106 | Second S52 / S106 | Second S52 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.4% Stone Edge 3 hits (99%) | 40.8〜48.4% Stone Edge 3HKO | 68.5〜81.1% Stone Edge 2HKO | |
| 137.6〜163.4% Hydro Pump 2HKO (incl. がんじょう) | 137.6〜163.4% Hydro Pump 2HKO (incl. がんじょう) | 188.1〜222.8% Hydro Pump 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S106 | Second S58 / S106 | Second S58 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Skeledirge
H-Avalugg vs
Skeledirge H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.5〜74.9% Stone Edge 2HKO | 63.5〜74.9% Stone Edge 2HKO | 63.5〜74.9% Stone Edge 2HKO | |
| 78.2〜92.1% Earth Power 2HKO | 78.2〜92.1% Earth Power 2HKO | 78.2〜92.1% Earth Power 2HKO | |
| Speed | Second S58 / S86 | Second S58 / S86 | Second S58 / S86 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.5〜74.9% Stone Edge 2HKO | 63.5〜74.9% Stone Edge 2HKO | 63.5〜74.9% Stone Edge 2HKO | |
| 78.2〜92.1% Earth Power 2HKO | 78.2〜92.1% Earth Power 2HKO | 78.2〜92.1% Earth Power 2HKO | |
| Speed | Second S52 / S86 | Second S52 / S86 | Second S52 / S86 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.5〜74.9% Stone Edge 2HKO | 63.5〜74.9% Stone Edge 2HKO | 63.5〜74.9% Stone Edge 2HKO | |
| 78.2〜92.1% Earth Power 2HKO | 78.2〜92.1% Earth Power 2HKO | 78.2〜92.1% Earth Power 2HKO | |
| Speed | Second S58 / S86 | Second S58 / S86 | Second S58 / S86 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Metagross
H-Avalugg vs
Metagross H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜66.2% Earthquake 2HKO | |
| 123.3〜146.5% Iron Head 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Lum Berry, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜66.2% Earthquake 2HKO | |
| 123.3〜146.5% Iron Head 2HKO (incl. がんじょう) | |
| Speed | Second S52 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜66.2% Earthquake 2HKO | |
| 123.3〜146.5% Iron Head 2HKO (incl. がんじょう) | |
| Speed | Second S58 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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