Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
クレベース(ヒスイ)

クレベース(ヒスイ)

こおり いわ
全国図鑑 No.713 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
95
こうげき
127
ぼうぎょ
184
とくこう
34
とくぼう
36
すばやさ
38
合計
514

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうはがね
じめんいわくさ
ノーマルひこうどくこおり

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
ボーマンダボーマンダ
H-Avalugg H-Avalugg vs ボーマンダ ボーマンダ

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
H-Avaluggボーマンダ
175.4〜205.8%
Icicle Crash
1HKO
ボーマンダH-Avalugg
81.7〜96.5%
Draco Meteor
2HKO
Speed
Second
H-AvaluggS58 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
H-Avaluggボーマンダ
175.4〜205.8%
Icicle Crash
1HKO
ボーマンダH-Avalugg
81.7〜96.5%
Draco Meteor
2HKO
Speed
Second
H-AvaluggS52 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
H-Avaluggボーマンダ
210.5〜246.8%
Icicle Crash
1HKO
ボーマンダH-Avalugg
81.7〜96.5%
Draco Meteor
2HKO
Speed
Second
H-AvaluggS58 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
H-Avalugg H-Avalugg vs Garchomp Garchomp

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
H-AvaluggGarchomp
114.6〜136.2%
Icicle Crash
1HKO
207.6〜246.5%
Icicle Crash
1HKO
162.2〜194.6%
Icicle Spear
1HKO
calculated with 3ヒット時
GarchompH-Avalugg
125.2〜147.5%
Draco Meteor
2HKO (incl. がんじょう)
81.2〜96.0%
Earth Power
2HKO
81.2〜96.0%
Earth Power
2HKO
Speed
Second
H-AvaluggS58 / GarchompS223
Second
H-AvaluggS58 / GarchompS231
Second
H-AvaluggS58 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
H-AvaluggGarchomp
114.6〜136.2%
Icicle Crash
1HKO
207.6〜246.5%
Icicle Crash
1HKO
162.2〜194.6%
Icicle Spear
1HKO
calculated with 3ヒット時
GarchompH-Avalugg
125.2〜147.5%
Draco Meteor
2HKO (incl. がんじょう)
81.2〜96.0%
Earth Power
2HKO
81.2〜96.0%
Earth Power
2HKO
Speed
Second
H-AvaluggS52 / GarchompS223
Second
H-AvaluggS52 / GarchompS231
Second
H-AvaluggS52 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
H-AvaluggGarchomp
137.3〜163.2%
Icicle Crash
1HKO
248.6〜295.7%
Icicle Crash
1HKO
194.6〜233.5%
Icicle Spear
1HKO
calculated with 3ヒット時
GarchompH-Avalugg
125.2〜147.5%
Draco Meteor
2HKO (incl. がんじょう)
81.2〜96.0%
Earth Power
2HKO
81.2〜96.0%
Earth Power
2HKO
Speed
Second
H-AvaluggS58 / GarchompS223
Second
H-AvaluggS58 / GarchompS231
Second
H-AvaluggS58 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
HippowdonHippowdon
H-Avalugg H-Avalugg vs Hippowdon Hippowdon

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
H-AvaluggHippowdon
73.5〜87.4%
Icicle Crash
2HKO
calculated with すなあらし
67.9〜80.9%
Icicle Crash
2HKO
calculated with すなあらし
73.5〜87.4%
Icicle Crash
2HKO
calculated with すなあらし
HippowdonH-Avalugg
36.6〜44.6%
Earthquake
3HKO
calculated with すなあらし
36.6〜44.6%
Earthquake
3HKO
calculated with すなあらし
36.6〜44.6%
Earthquake
3HKO
calculated with すなあらし
Speed
Second
H-AvaluggS58 / HippowdonS67
Second
H-AvaluggS58 / HippowdonS67
Second
H-AvaluggS58 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
H-AvaluggHippowdon
73.5〜87.4%
Icicle Crash
2HKO
calculated with すなあらし
67.9〜80.9%
Icicle Crash
2HKO
calculated with すなあらし
73.5〜87.4%
Icicle Crash
2HKO
calculated with すなあらし
HippowdonH-Avalugg
36.6〜44.6%
Earthquake
3HKO
calculated with すなあらし
36.6〜44.6%
Earthquake
3HKO
calculated with すなあらし
36.6〜44.6%
Earthquake
3HKO
calculated with すなあらし
Speed
Second
H-AvaluggS52 / HippowdonS67
Second
H-AvaluggS52 / HippowdonS67
Second
H-AvaluggS52 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
H-AvaluggHippowdon
87.9〜104.7%
Icicle Crash
1 hits (31%)
calculated with すなあらし
81.4〜96.7%
Icicle Crash
2HKO
calculated with すなあらし
87.9〜104.7%
Icicle Crash
1 hits (31%)
calculated with すなあらし
HippowdonH-Avalugg
36.6〜44.6%
Earthquake
3HKO
calculated with すなあらし
36.6〜44.6%
Earthquake
3HKO
calculated with すなあらし
36.6〜44.6%
Earthquake
3HKO
calculated with すなあらし
Speed
Second
H-AvaluggS58 / HippowdonS67
Second
H-AvaluggS58 / HippowdonS67
Second
H-AvaluggS58 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Hippowdon's page →
MeowscaradaMeowscarada
H-Avalugg H-Avalugg vs Meowscarada Meowscarada

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-AvaluggMeowscarada
160.8〜189.5%
Icicle Crash
1HKO
121.6〜145.1%
Icicle Spear
1HKO
calculated with 3ヒット時
160.8〜189.5%
Icicle Crash
1HKO
MeowscaradaH-Avalugg
51.5〜62.4%
Flower Trick
2HKO
51.5〜62.4%
Flower Trick
2HKO
66.8〜80.7%
Flower Trick
2HKO
Speed
Second
H-AvaluggS58 / MeowscaradaS262
Second
H-AvaluggS58 / MeowscaradaS175
Second
H-AvaluggS58 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-AvaluggMeowscarada
160.8〜189.5%
Icicle Crash
1HKO
121.6〜145.1%
Icicle Spear
1HKO
calculated with 3ヒット時
160.8〜189.5%
Icicle Crash
1HKO
MeowscaradaH-Avalugg
51.5〜62.4%
Flower Trick
2HKO
51.5〜62.4%
Flower Trick
2HKO
66.8〜80.7%
Flower Trick
2HKO
Speed
Second
H-AvaluggS52 / MeowscaradaS262
Second
H-AvaluggS52 / MeowscaradaS175
Second
H-AvaluggS52 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-AvaluggMeowscarada
192.8〜227.5%
Icicle Crash
1HKO
145.1〜172.5%
Icicle Spear
1HKO
calculated with 3ヒット時
192.8〜227.5%
Icicle Crash
1HKO
MeowscaradaH-Avalugg
51.5〜62.4%
Flower Trick
2HKO
51.5〜62.4%
Flower Trick
2HKO
66.8〜80.7%
Flower Trick
2HKO
Speed
Second
H-AvaluggS58 / MeowscaradaS262
Second
H-AvaluggS58 / MeowscaradaS175
Second
H-AvaluggS58 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
Gyarados*Gyarados
H-Avalugg H-Avalugg vs Gyarados Gyarados

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
H-AvaluggGyarados
50.5〜60.4%
Stone Edge
2HKO
calculated with 攻撃-1
87.7〜102.9%
Stone Edge
1 hits (13%)
calculated with 攻撃-1
50.5〜60.4%
Stone Edge
2 hits (88%)
calculated with 攻撃-1
GyaradosH-Avalugg
32.7〜38.6%
Power Whip
3 hits (98%)
42.6〜50.5%
Power Whip
2 hits (1%)
32.7〜38.6%
Power Whip
3 hits (98%)
Speed
Second
H-AvaluggS58 / GyaradosS101
Second
H-AvaluggS58 / GyaradosS133
Second
H-AvaluggS58 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
H-AvaluggGyarados
50.5〜60.4%
Stone Edge
2HKO
calculated with 攻撃-1
87.7〜102.9%
Stone Edge
1 hits (13%)
calculated with 攻撃-1
50.5〜60.4%
Stone Edge
2 hits (88%)
calculated with 攻撃-1
GyaradosH-Avalugg
32.7〜38.6%
Power Whip
3 hits (98%)
42.6〜50.5%
Power Whip
2 hits (1%)
32.7〜38.6%
Power Whip
3 hits (98%)
Speed
Second
H-AvaluggS52 / GyaradosS101
Second
H-AvaluggS52 / GyaradosS133
Second
H-AvaluggS52 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
H-AvaluggGyarados
50.5〜60.4%
Stone Edge
2HKO
calculated with 攻撃-1
87.7〜102.9%
Stone Edge
1 hits (13%)
calculated with 攻撃-1
50.5〜60.4%
Stone Edge
2 hits (88%)
calculated with 攻撃-1
GyaradosH-Avalugg
32.7〜38.6%
Power Whip
3 hits (98%)
42.6〜50.5%
Power Whip
2 hits (1%)
32.7〜38.6%
Power Whip
3 hits (98%)
Speed
Second
H-AvaluggS58 / GyaradosS101
Second
H-AvaluggS58 / GyaradosS133
Second
H-AvaluggS58 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Gyarados's page →
メガリザードンXメガリザードンX
H-Avalugg H-Avalugg vs メガリザードンX メガリザードンX

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
H-AvaluggメガリザードンX
108.4〜129.0%
Stone Edge
1HKO
メガリザードンXH-Avalugg
87.6〜103.0%
Overheat
2HKO
Speed
Second
H-AvaluggS58 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
H-AvaluggメガリザードンX
108.4〜129.0%
Stone Edge
1HKO
メガリザードンXH-Avalugg
87.6〜103.0%
Overheat
2HKO
Speed
Second
H-AvaluggS52 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
H-AvaluggメガリザードンX
108.4〜129.0%
Stone Edge
1HKO
メガリザードンXH-Avalugg
87.6〜103.0%
Overheat
2HKO
Speed
Second
H-AvaluggS58 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンYメガリザードンY
H-Avalugg H-Avalugg vs メガリザードンY メガリザードンY

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
H-AvaluggメガリザードンY
294.2〜348.4%
Stone Edge
1HKO
calculated with 晴れ
メガリザードンYH-Avalugg
185.1〜217.8%
Solar Beam
2HKO (incl. がんじょう)
calculated with 晴れ
Speed
Second
H-AvaluggS58 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
H-AvaluggメガリザードンY
294.2〜348.4%
Stone Edge
1HKO
calculated with 晴れ
メガリザードンYH-Avalugg
185.1〜217.8%
Solar Beam
2HKO (incl. がんじょう)
calculated with 晴れ
Speed
Second
H-AvaluggS52 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
H-AvaluggメガリザードンY
294.2〜348.4%
Stone Edge
1HKO
calculated with 晴れ
メガリザードンYH-Avalugg
185.1〜217.8%
Solar Beam
2HKO (incl. がんじょう)
calculated with 晴れ
Speed
Second
H-AvaluggS58 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales*A-Ninetales
H-Avalugg H-Avalugg vs A-Ninetales A-Ninetales

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
H-AvaluggA-Ninetales
83.4〜99.4%
Stone Edge
2HKO
calculated with あられ
104.0〜124.0%
Stone Edge
1HKO
calculated with あられ
A-NinetalesH-Avalugg
48.0〜56.9%
Moonblast
2 hits (91%)
calculated with あられ
62.9〜74.8%
Moonblast
2HKO
calculated with あられ
Speed
Second
H-AvaluggS58 / A-NinetalesS177
Second
H-AvaluggS58 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
H-AvaluggA-Ninetales
83.4〜99.4%
Stone Edge
2HKO
calculated with あられ
104.0〜124.0%
Stone Edge
1HKO
calculated with あられ
A-NinetalesH-Avalugg
48.0〜56.9%
Moonblast
2 hits (91%)
calculated with あられ
62.9〜74.8%
Moonblast
2HKO
calculated with あられ
Speed
Second
H-AvaluggS52 / A-NinetalesS177
Second
H-AvaluggS52 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
H-AvaluggA-Ninetales
83.4〜99.4%
Stone Edge
2HKO
calculated with あられ
104.0〜124.0%
Stone Edge
1HKO
calculated with あられ
A-NinetalesH-Avalugg
48.0〜56.9%
Moonblast
2 hits (91%)
calculated with あられ
62.9〜74.8%
Moonblast
2HKO
calculated with あられ
Speed
Second
H-AvaluggS58 / A-NinetalesS177
Second
H-AvaluggS58 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーンエースバーン
H-Avalugg H-Avalugg vs エースバーン エースバーン

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-Avaluggエースバーン
149.0〜175.8%
Stone Edge
1HKO
114.6〜137.6%
Rock Blast
1HKO
calculated with 3ヒット時
149.0〜175.8%
Stone Edge
1HKO
エースバーンH-Avalugg
132.7〜156.4%
High Jump Kick
2HKO (incl. がんじょう)
118.8〜142.6%
High Jump Kick
2HKO (incl. がんじょう)
172.3〜203.0%
High Jump Kick
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / エースバーンS256
Second
H-AvaluggS58 / エースバーンS188
Second
H-AvaluggS58 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-Avaluggエースバーン
149.0〜175.8%
Stone Edge
1HKO
114.6〜137.6%
Rock Blast
1HKO
calculated with 3ヒット時
149.0〜175.8%
Stone Edge
1HKO
エースバーンH-Avalugg
132.7〜156.4%
High Jump Kick
2HKO (incl. がんじょう)
118.8〜142.6%
High Jump Kick
2HKO (incl. がんじょう)
172.3〜203.0%
High Jump Kick
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS52 / エースバーンS256
Second
H-AvaluggS52 / エースバーンS188
Second
H-AvaluggS52 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-Avaluggエースバーン
149.0〜175.8%
Stone Edge
1HKO
114.6〜137.6%
Rock Blast
1HKO
calculated with 3ヒット時
149.0〜175.8%
Stone Edge
1HKO
エースバーンH-Avalugg
132.7〜156.4%
High Jump Kick
2HKO (incl. がんじょう)
118.8〜142.6%
High Jump Kick
2HKO (incl. がんじょう)
172.3〜203.0%
High Jump Kick
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / エースバーンS256
Second
H-AvaluggS58 / エースバーンS188
Second
H-AvaluggS58 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
H-Avalugg H-Avalugg vs Sneasler Sneasler

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
H-AvaluggSneasler
117.2〜138.9%
Earthquake
1HKO
117.2〜138.9%
Earthquake
1HKO
117.2〜138.9%
Earthquake
1HKO
SneaslerH-Avalugg
132.7〜156.4%
Close Combat
2HKO (incl. がんじょう)
132.7〜156.4%
Close Combat
2HKO (incl. がんじょう)
132.7〜156.4%
Close Combat
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / SneaslerS172
Second
H-AvaluggS58 / SneaslerS172
Second
H-AvaluggS58 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
H-AvaluggSneasler
117.2〜138.9%
Earthquake
1HKO
117.2〜138.9%
Earthquake
1HKO
117.2〜138.9%
Earthquake
1HKO
SneaslerH-Avalugg
132.7〜156.4%
Close Combat
2HKO (incl. がんじょう)
132.7〜156.4%
Close Combat
2HKO (incl. がんじょう)
132.7〜156.4%
Close Combat
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS52 / SneaslerS172
Second
H-AvaluggS52 / SneaslerS172
Second
H-AvaluggS52 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
H-AvaluggSneasler
105.1〜124.2%
Icicle Crash
1HKO
105.1〜124.2%
Icicle Crash
1HKO
105.1〜124.2%
Icicle Crash
1HKO
SneaslerH-Avalugg
132.7〜156.4%
Close Combat
2HKO (incl. がんじょう)
132.7〜156.4%
Close Combat
2HKO (incl. がんじょう)
132.7〜156.4%
Close Combat
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / SneaslerS172
Second
H-AvaluggS58 / SneaslerS172
Second
H-AvaluggS58 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
VolcaronaVolcarona
H-Avalugg H-Avalugg vs Volcarona Volcarona

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
H-AvaluggVolcarona
181.3〜214.6%
Stone Edge
1HKO
320.5〜380.1%
Stone Edge
1HKO
181.3〜214.6%
Stone Edge
1HKO
VolcaronaH-Avalugg
101.0〜118.8%
Overheat
2HKO (incl. がんじょう)
102.0〜120.8%
Giga Drain
2HKO (incl. がんじょう)
101.0〜118.8%
Overheat
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / VolcaronaS122
Second
H-AvaluggS58 / VolcaronaS152
Second
H-AvaluggS58 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
H-AvaluggVolcarona
181.3〜214.6%
Stone Edge
1HKO
320.5〜380.1%
Stone Edge
1HKO
181.3〜214.6%
Stone Edge
1HKO
VolcaronaH-Avalugg
101.0〜118.8%
Overheat
2HKO (incl. がんじょう)
102.0〜120.8%
Giga Drain
2HKO (incl. がんじょう)
101.0〜118.8%
Overheat
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS52 / VolcaronaS122
Second
H-AvaluggS52 / VolcaronaS152
Second
H-AvaluggS52 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
H-AvaluggVolcarona
181.3〜214.6%
Stone Edge
1HKO
320.5〜380.1%
Stone Edge
1HKO
181.3〜214.6%
Stone Edge
1HKO
VolcaronaH-Avalugg
101.0〜118.8%
Overheat
2HKO (incl. がんじょう)
102.0〜120.8%
Giga Drain
2HKO (incl. がんじょう)
101.0〜118.8%
Overheat
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / VolcaronaS122
Second
H-AvaluggS58 / VolcaronaS152
Second
H-AvaluggS58 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
パーモット*パーモット
H-Avalugg H-Avalugg vs パーモット パーモット

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
H-Avaluggパーモット
111.6〜132.0%
Earthquake
2HKO (incl. きあいのタスキ)
111.6〜132.0%
Earthquake
1HKO
111.6〜132.0%
Earthquake
1HKO
パーモットH-Avalugg
108.9〜130.7%
Close Combat
2HKO (incl. がんじょう)
118.8〜142.6%
Close Combat
2HKO (incl. がんじょう)
141.6〜169.8%
Close Combat
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / パーモットS172
Second
H-AvaluggS58 / パーモットS235
Second
H-AvaluggS58 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
H-Avaluggパーモット
111.6〜132.0%
Earthquake
2HKO (incl. きあいのタスキ)
111.6〜132.0%
Earthquake
1HKO
111.6〜132.0%
Earthquake
1HKO
パーモットH-Avalugg
108.9〜130.7%
Close Combat
2HKO (incl. がんじょう)
118.8〜142.6%
Close Combat
2HKO (incl. がんじょう)
141.6〜169.8%
Close Combat
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS52 / パーモットS172
Second
H-AvaluggS52 / パーモットS235
Second
H-AvaluggS52 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
H-Avaluggパーモット
100.0〜118.4%
Icicle Crash
2HKO (incl. きあいのタスキ)
100.0〜118.4%
Icicle Crash
1HKO
100.0〜118.4%
Icicle Crash
1HKO
パーモットH-Avalugg
108.9〜130.7%
Close Combat
2HKO (incl. がんじょう)
118.8〜142.6%
Close Combat
2HKO (incl. がんじょう)
141.6〜169.8%
Close Combat
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / パーモットS172
Second
H-AvaluggS58 / パーモットS235
Second
H-AvaluggS58 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
H-Avalugg H-Avalugg vs イエッサン(オス) イエッサン(オス)

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
H-Avaluggイエッサン(オス)
107.3〜127.0%
Icicle Crash
1HKO
calculated with サイコフィールド
107.3〜127.0%
Icicle Crash
1HKO
calculated with サイコフィールド
107.3〜127.0%
Icicle Crash
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)H-Avalugg
89.6〜105.9%
Expanding Force
2HKO
calculated with サイコフィールド
81.7〜96.5%
Expanding Force
2HKO
calculated with サイコフィールド
89.6〜105.9%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
H-AvaluggS58 / イエッサン(オス)S220
Second
H-AvaluggS58 / イエッサン(オス)S161
Second
H-AvaluggS58 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
H-Avaluggイエッサン(オス)
107.3〜127.0%
Icicle Crash
1HKO
calculated with サイコフィールド
107.3〜127.0%
Icicle Crash
1HKO
calculated with サイコフィールド
107.3〜127.0%
Icicle Crash
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)H-Avalugg
89.6〜105.9%
Expanding Force
2HKO
calculated with サイコフィールド
81.7〜96.5%
Expanding Force
2HKO
calculated with サイコフィールド
89.6〜105.9%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
H-AvaluggS52 / イエッサン(オス)S220
Second
H-AvaluggS52 / イエッサン(オス)S161
Second
H-AvaluggS52 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
H-Avaluggイエッサン(オス)
128.5〜151.8%
Icicle Crash
1HKO
calculated with サイコフィールド
128.5〜151.8%
Icicle Crash
1HKO
calculated with サイコフィールド
128.5〜151.8%
Icicle Crash
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)H-Avalugg
89.6〜105.9%
Expanding Force
2HKO
calculated with サイコフィールド
81.7〜96.5%
Expanding Force
2HKO
calculated with サイコフィールド
89.6〜105.9%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
H-AvaluggS58 / イエッサン(オス)S220
Second
H-AvaluggS58 / イエッサン(オス)S161
Second
H-AvaluggS58 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
H-Avalugg H-Avalugg vs Hydreigon Hydreigon

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
H-AvaluggHydreigon
120.7〜142.0%
Icicle Crash
1HKO
120.7〜142.0%
Icicle Crash
2HKO (incl. きあいのタスキ)
120.7〜142.0%
Icicle Crash
1HKO
HydreigonH-Avalugg
126.2〜148.5%
Draco Meteor
2HKO (incl. がんじょう)
114.4〜135.1%
Draco Meteor
2HKO (incl. がんじょう)
100.0〜118.3%
Dark Pulse
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / HydreigonS225
Second
H-AvaluggS58 / HydreigonS165
Second
H-AvaluggS58 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
H-AvaluggHydreigon
120.7〜142.0%
Icicle Crash
1HKO
120.7〜142.0%
Icicle Crash
2HKO (incl. きあいのタスキ)
120.7〜142.0%
Icicle Crash
1HKO
HydreigonH-Avalugg
126.2〜148.5%
Draco Meteor
2HKO (incl. がんじょう)
114.4〜135.1%
Draco Meteor
2HKO (incl. がんじょう)
100.0〜118.3%
Dark Pulse
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS52 / HydreigonS225
Second
H-AvaluggS52 / HydreigonS165
Second
H-AvaluggS52 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
H-AvaluggHydreigon
144.4〜170.4%
Icicle Crash
1HKO
106.5〜131.4%
Icicle Spear
1HKO
calculated with 3ヒット時
144.4〜170.4%
Icicle Crash
1HKO
HydreigonH-Avalugg
126.2〜148.5%
Draco Meteor
2HKO (incl. がんじょう)
114.4〜135.1%
Draco Meteor
2HKO (incl. がんじょう)
100.0〜118.3%
Dark Pulse
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / HydreigonS225
Second
H-AvaluggS58 / HydreigonS165
Second
H-AvaluggS58 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
DragoniteDragonite
H-Avalugg H-Avalugg vs Dragonite Dragonite

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
H-AvaluggDragonite
125.7〜149.7%
Icicle Spear
1HKO
calculated with 3ヒット時
115.0〜136.5%
Icicle Crash
1HKO
115.0〜136.5%
Icicle Crash
1HKO
DragoniteH-Avalugg
139.6〜164.9%
Draco Meteor
2HKO (incl. がんじょう)
98.5〜116.3%
Draco Meteor
2HKO
108.4〜127.7%
Draco Meteor
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / DragoniteS152
Second
H-AvaluggS58 / DragoniteS145
Second
H-AvaluggS58 / DragoniteS132
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
H-AvaluggDragonite
125.7〜149.7%
Icicle Spear
1HKO
calculated with 3ヒット時
115.0〜136.5%
Icicle Crash
1HKO
115.0〜136.5%
Icicle Crash
1HKO
DragoniteH-Avalugg
139.6〜164.9%
Draco Meteor
2HKO (incl. がんじょう)
98.5〜116.3%
Draco Meteor
2HKO
108.4〜127.7%
Draco Meteor
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS52 / DragoniteS152
Second
H-AvaluggS52 / DragoniteS145
Second
H-AvaluggS52 / DragoniteS132
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
H-AvaluggDragonite
117.4〜138.9%
Icicle Crash
1HKO
137.7〜163.5%
Icicle Crash
1HKO
137.7〜163.5%
Icicle Crash
1HKO
DragoniteH-Avalugg
139.6〜164.9%
Draco Meteor
2HKO (incl. がんじょう)
98.5〜116.3%
Draco Meteor
2HKO
108.4〜127.7%
Draco Meteor
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / DragoniteS152
Second
H-AvaluggS58 / DragoniteS145
Second
H-AvaluggS58 / DragoniteS132
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
PrimarinaPrimarina
H-Avalugg H-Avalugg vs Primarina Primarina

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
H-AvaluggPrimarina
47.1〜56.1%
Stone Edge
3HKO
63.1〜74.3%
Stone Edge
2HKO
47.1〜56.1%
Stone Edge
2 hits (23%)
PrimarinaH-Avalugg
143.6〜170.3%
Sparkling Aria
2HKO (incl. がんじょう)
175.2〜205.9%
Sparkling Aria
2HKO (incl. がんじょう)
143.6〜170.3%
Sparkling Aria
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / PrimarinaS80
Second
H-AvaluggS58 / PrimarinaS82
Second
H-AvaluggS58 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
H-AvaluggPrimarina
47.1〜56.1%
Stone Edge
3HKO
63.1〜74.3%
Stone Edge
2HKO
47.1〜56.1%
Stone Edge
2 hits (23%)
PrimarinaH-Avalugg
143.6〜170.3%
Sparkling Aria
2HKO (incl. がんじょう)
175.2〜205.9%
Sparkling Aria
2HKO (incl. がんじょう)
143.6〜170.3%
Sparkling Aria
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS52 / PrimarinaS80
Second
H-AvaluggS52 / PrimarinaS82
Second
H-AvaluggS52 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
H-AvaluggPrimarina
47.1〜56.1%
Stone Edge
3HKO
63.1〜74.3%
Stone Edge
2HKO
47.1〜56.1%
Stone Edge
2 hits (23%)
PrimarinaH-Avalugg
143.6〜170.3%
Sparkling Aria
2HKO (incl. がんじょう)
175.2〜205.9%
Sparkling Aria
2HKO (incl. がんじょう)
143.6〜170.3%
Sparkling Aria
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / PrimarinaS80
Second
H-AvaluggS58 / PrimarinaS82
Second
H-AvaluggS58 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Primarina's page →
グソクムシャ×グソクムシャ
H-Avalugg H-Avalugg vs グソクムシャ グソクムシャ

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
H-Avaluggグソクムシャ
31.9〜37.9%
Stone Edge
3 hits (90%)
グソクムシャH-Avalugg
125.7〜149.0%
Iron Head
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
H-Avaluggグソクムシャ
31.9〜37.9%
Stone Edge
3 hits (90%)
グソクムシャH-Avalugg
125.7〜149.0%
Iron Head
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS52 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
H-Avaluggグソクムシャ
31.9〜37.9%
Stone Edge
3 hits (90%)
グソクムシャH-Avalugg
125.7〜149.0%
Iron Head
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
GholdengoGholdengo
H-Avalugg H-Avalugg vs Gholdengo Gholdengo

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
H-AvaluggGholdengo
29.4〜35.0%
Icicle Crash
3 hits (9%)
22.3〜26.4%
Icicle Crash
4 hits (22%)
71.2〜84.7%
Earthquake
2HKO
GholdengoH-Avalugg
487.1〜572.3%
Make It Rain
2HKO (incl. がんじょう)
368.3〜433.7%
Make It Rain
2HKO (incl. がんじょう)
441.6〜522.8%
Make It Rain
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / GholdengoS136
Second
H-AvaluggS58 / GholdengoS107
Second
H-AvaluggS58 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
H-AvaluggGholdengo
29.4〜35.0%
Icicle Crash
3 hits (9%)
22.3〜26.4%
Icicle Crash
4 hits (22%)
71.2〜84.7%
Earthquake
2HKO
GholdengoH-Avalugg
487.1〜572.3%
Make It Rain
2HKO (incl. がんじょう)
368.3〜433.7%
Make It Rain
2HKO (incl. がんじょう)
441.6〜522.8%
Make It Rain
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS52 / GholdengoS136
Second
H-AvaluggS52 / GholdengoS107
Second
H-AvaluggS52 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
H-AvaluggGholdengo
35.0〜41.7%
Icicle Crash
3HKO
26.4〜31.6%
Icicle Crash
4HKO
71.2〜84.7%
Earthquake
2HKO
GholdengoH-Avalugg
487.1〜572.3%
Make It Rain
2HKO (incl. がんじょう)
368.3〜433.7%
Make It Rain
2HKO (incl. がんじょう)
441.6〜522.8%
Make It Rain
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / GholdengoS136
Second
H-AvaluggS58 / GholdengoS107
Second
H-AvaluggS58 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur*Baxcalibur
H-Avalugg H-Avalugg vs Baxcalibur Baxcalibur

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
H-AvaluggBaxcalibur
49.7〜58.9%
Earthquake
3 hits (4%) (incl. オボンのみ)
59.9〜70.7%
Earthquake
3HKO (incl. オボンのみ)
49.7〜58.9%
Earthquake
3 hits (94%) (incl. たべのこし)
BaxcaliburH-Avalugg
233.7〜275.2%
Flash Cannon
2HKO (incl. がんじょう)
285.1〜334.7%
Flash Cannon
2HKO (incl. がんじょう)
233.7〜275.2%
Flash Cannon
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / BaxcaliburS105
Second
H-AvaluggS58 / BaxcaliburS150
Second
H-AvaluggS58 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
H-AvaluggBaxcalibur
49.7〜58.9%
Earthquake
3 hits (4%) (incl. オボンのみ)
59.9〜70.7%
Earthquake
3HKO (incl. オボンのみ)
49.7〜58.9%
Earthquake
3 hits (94%) (incl. たべのこし)
BaxcaliburH-Avalugg
233.7〜275.2%
Flash Cannon
2HKO (incl. がんじょう)
285.1〜334.7%
Flash Cannon
2HKO (incl. がんじょう)
233.7〜275.2%
Flash Cannon
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS52 / BaxcaliburS105
Second
H-AvaluggS52 / BaxcaliburS150
Second
H-AvaluggS52 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
H-AvaluggBaxcalibur
49.7〜58.9%
Earthquake
3 hits (4%) (incl. オボンのみ)
59.9〜70.7%
Earthquake
3HKO (incl. オボンのみ)
49.7〜58.9%
Earthquake
3 hits (94%) (incl. たべのこし)
BaxcaliburH-Avalugg
233.7〜275.2%
Flash Cannon
2HKO (incl. がんじょう)
285.1〜334.7%
Flash Cannon
2HKO (incl. がんじょう)
233.7〜275.2%
Flash Cannon
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / BaxcaliburS105
Second
H-AvaluggS58 / BaxcaliburS150
Second
H-AvaluggS58 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
AegislashAegislash
H-Avalugg H-Avalugg vs Aegislash Aegislash

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
H-AvaluggAegislash
55.1〜65.9%
Earthquake
2HKO
55.1〜65.9%
Earthquake
2HKO
55.1〜65.9%
Earthquake
2HKO
AegislashH-Avalugg
245.5〜291.1%
Flash Cannon
2HKO (incl. がんじょう)
352.5〜417.8%
Flash Cannon
2HKO (incl. がんじょう)
245.5〜291.1%
Flash Cannon
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / AegislashS80
Second
H-AvaluggS58 / AegislashS72
Second
H-AvaluggS58 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
H-AvaluggAegislash
55.1〜65.9%
Earthquake
2HKO
55.1〜65.9%
Earthquake
2HKO
55.1〜65.9%
Earthquake
2HKO
AegislashH-Avalugg
245.5〜291.1%
Flash Cannon
2HKO (incl. がんじょう)
352.5〜417.8%
Flash Cannon
2HKO (incl. がんじょう)
245.5〜291.1%
Flash Cannon
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS52 / AegislashS80
Second
H-AvaluggS52 / AegislashS72
Second
H-AvaluggS52 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
H-AvaluggAegislash
55.1〜65.9%
Earthquake
2HKO
55.1〜65.9%
Earthquake
2HKO
55.1〜65.9%
Earthquake
2HKO
AegislashH-Avalugg
245.5〜291.1%
Flash Cannon
2HKO (incl. がんじょう)
352.5〜417.8%
Flash Cannon
2HKO (incl. がんじょう)
245.5〜291.1%
Flash Cannon
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / AegislashS80
Second
H-AvaluggS58 / AegislashS72
Second
H-AvaluggS58 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
Corviknight*Corviknight
H-Avalugg H-Avalugg vs Corviknight Corviknight

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
H-AvaluggCorviknight
32.2〜38.0%
Icicle Crash
3 hits (93%)
32.2〜38.0%
Icicle Crash
3 hits (<1%)
32.2〜38.0%
Icicle Crash
4HKO
CorviknightH-Avalugg
51.5〜61.4%
Body Press
2HKO
51.5〜61.4%
Body Press
2HKO
51.5〜61.4%
Body Press
2HKO
Speed
Second
H-AvaluggS58 / CorviknightS87
Second
H-AvaluggS58 / CorviknightS78
Second
H-AvaluggS58 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
H-AvaluggCorviknight
32.2〜38.0%
Icicle Crash
3 hits (93%)
32.2〜38.0%
Icicle Crash
3 hits (<1%)
32.2〜38.0%
Icicle Crash
4HKO
CorviknightH-Avalugg
51.5〜61.4%
Body Press
2HKO
51.5〜61.4%
Body Press
2HKO
51.5〜61.4%
Body Press
2HKO
Speed
Second
H-AvaluggS52 / CorviknightS87
Second
H-AvaluggS52 / CorviknightS78
Second
H-AvaluggS52 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
H-AvaluggCorviknight
38.5〜45.4%
Icicle Crash
3HKO
38.5〜45.4%
Icicle Crash
3HKO
38.5〜45.4%
Icicle Crash
3 hits (47%)
CorviknightH-Avalugg
51.5〜61.4%
Body Press
2HKO
51.5〜61.4%
Body Press
2HKO
51.5〜61.4%
Body Press
2HKO
Speed
Second
H-AvaluggS58 / CorviknightS87
Second
H-AvaluggS58 / CorviknightS78
Second
H-AvaluggS58 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Corviknight's page →
Basculegion-FBasculegion-F
H-Avalugg H-Avalugg vs Basculegion-F Basculegion-F

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-AvaluggBasculegion-F
66.0〜78.2%
Stone Edge
2HKO
66.0〜78.2%
Stone Edge
2HKO
66.0〜78.2%
Stone Edge
2HKO
Basculegion-FH-Avalugg
69.3〜83.2%
Wave Crash
2HKO
75.7〜90.1%
Wave Crash
2HKO
90.1〜107.9%
Wave Crash
2HKO
Speed
Second
H-AvaluggS58 / Basculegion-FS195
Second
H-AvaluggS58 / Basculegion-FS143
Second
H-AvaluggS58 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-AvaluggBasculegion-F
66.0〜78.2%
Stone Edge
2HKO
66.0〜78.2%
Stone Edge
2HKO
66.0〜78.2%
Stone Edge
2HKO
Basculegion-FH-Avalugg
69.3〜83.2%
Wave Crash
2HKO
75.7〜90.1%
Wave Crash
2HKO
90.1〜107.9%
Wave Crash
2HKO
Speed
Second
H-AvaluggS52 / Basculegion-FS195
Second
H-AvaluggS52 / Basculegion-FS143
Second
H-AvaluggS52 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-AvaluggBasculegion-F
66.0〜78.2%
Stone Edge
2HKO
66.0〜78.2%
Stone Edge
2HKO
66.0〜78.2%
Stone Edge
2HKO
Basculegion-FH-Avalugg
69.3〜83.2%
Wave Crash
2HKO
75.7〜90.1%
Wave Crash
2HKO
90.1〜107.9%
Wave Crash
2HKO
Speed
Second
H-AvaluggS58 / Basculegion-FS195
Second
H-AvaluggS58 / Basculegion-FS143
Second
H-AvaluggS58 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
FarigirafFarigiraf
H-Avalugg H-Avalugg vs Farigiraf Farigiraf

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
H-AvaluggFarigiraf
168.6〜198.7%
Earthquake
2HKO (incl. きあいのタスキ)
101.1〜120.0%
Earthquake
2HKO (incl. きあいのタスキ)
62.9〜74.2%
Icicle Crash
2HKO
FarigirafH-Avalugg
145.5〜172.3%
Power Gem
2HKO (incl. がんじょう)
119.8〜142.6%
Power Gem
2HKO (incl. がんじょう)
158.4〜188.1%
Power Gem
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / FarigirafS151
Second
H-AvaluggS58 / FarigirafS106
Second
H-AvaluggS58 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
H-AvaluggFarigiraf
168.6〜198.7%
Earthquake
2HKO (incl. きあいのタスキ)
101.1〜120.0%
Earthquake
2HKO (incl. きあいのタスキ)
62.9〜74.2%
Icicle Crash
2HKO
FarigirafH-Avalugg
145.5〜172.3%
Power Gem
2HKO (incl. がんじょう)
119.8〜142.6%
Power Gem
2HKO (incl. がんじょう)
158.4〜188.1%
Power Gem
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS52 / FarigirafS151
Second
H-AvaluggS52 / FarigirafS106
Second
H-AvaluggS52 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
H-AvaluggFarigiraf
168.6〜198.7%
Earthquake
2HKO (incl. きあいのタスキ)
101.1〜120.0%
Earthquake
2HKO (incl. きあいのタスキ)
75.5〜88.7%
Icicle Crash
2HKO
FarigirafH-Avalugg
145.5〜172.3%
Power Gem
2HKO (incl. がんじょう)
119.8〜142.6%
Power Gem
2HKO (incl. がんじょう)
158.4〜188.1%
Power Gem
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / FarigirafS151
Second
H-AvaluggS58 / FarigirafS106
Second
H-AvaluggS58 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
GreninjaGreninja
H-Avalugg H-Avalugg vs Greninja Greninja

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
H-AvaluggGreninja
96.6〜114.1%
Body Press
2HKO
85.9〜102.0%
Body Press
1 hits (13%)
96.6〜114.1%
Body Press
1 hits (75%)
GreninjaH-Avalugg
152.5〜181.2%
Surf
2HKO (incl. がんじょう)
166.3〜196.0%
Surf
2HKO (incl. がんじょう)
152.5〜181.2%
Surf
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / GreninjaS174
Second
H-AvaluggS58 / GreninjaS213
Second
H-AvaluggS58 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
H-AvaluggGreninja
96.6〜114.1%
Body Press
2HKO
85.9〜102.0%
Body Press
1 hits (13%)
96.6〜114.1%
Body Press
1 hits (75%)
GreninjaH-Avalugg
152.5〜181.2%
Surf
2HKO (incl. がんじょう)
166.3〜196.0%
Surf
2HKO (incl. がんじょう)
152.5〜181.2%
Surf
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS52 / GreninjaS174
Second
H-AvaluggS52 / GreninjaS213
Second
H-AvaluggS52 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
H-AvaluggGreninja
96.6〜114.1%
Body Press
2HKO
85.9〜102.0%
Body Press
1 hits (13%)
96.6〜114.1%
Body Press
1 hits (75%)
GreninjaH-Avalugg
152.5〜181.2%
Surf
2HKO (incl. がんじょう)
166.3〜196.0%
Surf
2HKO (incl. がんじょう)
152.5〜181.2%
Surf
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / GreninjaS174
Second
H-AvaluggS58 / GreninjaS213
Second
H-AvaluggS58 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
Rotom-W*Rotom-W
H-Avalugg H-Avalugg vs Rotom-W Rotom-W

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
H-AvaluggRotom-W
40.8〜48.4%
Stone Edge
3 hits (99%)
40.8〜48.4%
Stone Edge
3HKO
68.5〜81.1%
Stone Edge
2HKO
Rotom-WH-Avalugg
137.6〜163.4%
Hydro Pump
2HKO (incl. がんじょう)
137.6〜163.4%
Hydro Pump
2HKO (incl. がんじょう)
188.1〜222.8%
Hydro Pump
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / Rotom-WS106
Second
H-AvaluggS58 / Rotom-WS106
Second
H-AvaluggS58 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
H-AvaluggRotom-W
40.8〜48.4%
Stone Edge
3 hits (99%)
40.8〜48.4%
Stone Edge
3HKO
68.5〜81.1%
Stone Edge
2HKO
Rotom-WH-Avalugg
137.6〜163.4%
Hydro Pump
2HKO (incl. がんじょう)
137.6〜163.4%
Hydro Pump
2HKO (incl. がんじょう)
188.1〜222.8%
Hydro Pump
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS52 / Rotom-WS106
Second
H-AvaluggS52 / Rotom-WS106
Second
H-AvaluggS52 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
H-AvaluggRotom-W
40.8〜48.4%
Stone Edge
3 hits (99%)
40.8〜48.4%
Stone Edge
3HKO
68.5〜81.1%
Stone Edge
2HKO
Rotom-WH-Avalugg
137.6〜163.4%
Hydro Pump
2HKO (incl. がんじょう)
137.6〜163.4%
Hydro Pump
2HKO (incl. がんじょう)
188.1〜222.8%
Hydro Pump
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / Rotom-WS106
Second
H-AvaluggS58 / Rotom-WS106
Second
H-AvaluggS58 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
SkeledirgeSkeledirge
H-Avalugg H-Avalugg vs Skeledirge Skeledirge

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
H-AvaluggSkeledirge
63.5〜74.9%
Stone Edge
2HKO
63.5〜74.9%
Stone Edge
2HKO
63.5〜74.9%
Stone Edge
2HKO
SkeledirgeH-Avalugg
78.2〜92.1%
Earth Power
2HKO
78.2〜92.1%
Earth Power
2HKO
78.2〜92.1%
Earth Power
2HKO
Speed
Second
H-AvaluggS58 / SkeledirgeS86
Second
H-AvaluggS58 / SkeledirgeS86
Second
H-AvaluggS58 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
H-AvaluggSkeledirge
63.5〜74.9%
Stone Edge
2HKO
63.5〜74.9%
Stone Edge
2HKO
63.5〜74.9%
Stone Edge
2HKO
SkeledirgeH-Avalugg
78.2〜92.1%
Earth Power
2HKO
78.2〜92.1%
Earth Power
2HKO
78.2〜92.1%
Earth Power
2HKO
Speed
Second
H-AvaluggS52 / SkeledirgeS86
Second
H-AvaluggS52 / SkeledirgeS86
Second
H-AvaluggS52 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
H-AvaluggSkeledirge
63.5〜74.9%
Stone Edge
2HKO
63.5〜74.9%
Stone Edge
2HKO
63.5〜74.9%
Stone Edge
2HKO
SkeledirgeH-Avalugg
78.2〜92.1%
Earth Power
2HKO
78.2〜92.1%
Earth Power
2HKO
78.2〜92.1%
Earth Power
2HKO
Speed
Second
H-AvaluggS58 / SkeledirgeS86
Second
H-AvaluggS58 / SkeledirgeS86
Second
H-AvaluggS58 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
MetagrossMetagross
H-Avalugg H-Avalugg vs Metagross Metagross

H-Avalugg's build: Quick Claw, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
H-AvaluggMetagross
56.1〜66.2%
Earthquake
2HKO
MetagrossH-Avalugg
123.3〜146.5%
Iron Head
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Lum Berry, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
H-AvaluggMetagross
56.1〜66.2%
Earthquake
2HKO
MetagrossH-Avalugg
123.3〜146.5%
Iron Head
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS52 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Avalugg's build: Never-Melt Ice, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
H-AvaluggMetagross
56.1〜66.2%
Earthquake
2HKO
MetagrossH-Avalugg
123.3〜146.5%
Iron Head
2HKO (incl. がんじょう)
Speed
Second
H-AvaluggS58 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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