Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
フォクスライ

フォクスライ

あく
全国図鑑 No.828 / 使用率 200位
データ集計日:2026-09-10

種族値

HP
70
こうげき
58
ぼうぎょ
58
とくこう
87
とくぼう
92
すばやさ
90
合計
455

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうむしフェアリー
ゴーストあく
エスパー

特性

順位 特性名 採用率 ⓘ 効果
1 かるわざ
52.6%
持っていた道具がなくなると素早さが2倍になる。
2 はりこみ
47.4%
交代で出てきた相手に攻撃する時、技の威力が2倍になる。

使用率データ

順位 技名 採用率
1
あく イカサマ
94.7%
あく物理
威力 95命中 100%PP 16
自分の攻撃ではなく相手の攻撃の能力値でダメージが決まる。
2
あく あくのはどう
57.9%
あく特殊
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
3
あく わるだくみ
52.6%
あく変化
PP 20
自分の特攻を2段階上げる。
4
ノーマル はかいこうせん
52.6%
ノーマル特殊
威力 150命中 90%PP 8
使った次のターン、自分は反動状態になる。
5
あく ちょうはつ
42.1%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
6
むし とんぼがえり
42.1%
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
7
あく ふいうち
42.1%
あく物理
威力 70命中 100%PP 8
優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。
8
こおり こおりのキバ
5.3%
こおり物理
威力 65命中 95%PP 16
噛み10%の確率で相手をこおり状態にする。10%の確率で相手をひるませる。
9
ほのお しっとのほのお
5.3%
ほのお特殊
威力 70命中 100%PP 8
使ったターンに相手の能力が上がっている場合、相手をやけど状態にする。
10
エスパー サイコキネシス
5.3%
エスパー特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。

持ち物

順位 持ち物 採用率
1
きあいのタスキきあいのタスキ
52.6%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
2
レッドカード
47.4%
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。

性格

順位 性格 採用率
1 ひかえめ (C↑ A↓)
52.6%
2 なまいき (D↑ S↓)
26.3%
3 しんちょう (D↑ C↓)
15.8%
4 れいせい (C↑ S↓)
5.3%

ステータス振り

順位 H A B C D S 採用率
1 20032032
52.6%
2 32032020
42.1%
3 32003220
5.3%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
SkeledirgeSkeledirge
フォクスライ フォクスライ vs Skeledirge Skeledirge

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
フォクスライSkeledirge
68.2〜80.6%
Dark Pulse
2HKO
68.2〜80.6%
Dark Pulse
2HKO
68.2〜80.6%
Dark Pulse
2HKO
Skeledirgeフォクスライ
47.6〜57.1%
Disarming Voice
2 hits (86%)
47.6〜57.1%
Disarming Voice
2 hits (86%)
47.6〜57.1%
Disarming Voice
2 hits (86%)
Speed
First
フォクスライS142 / SkeledirgeS86
First
フォクスライS142 / SkeledirgeS86
First
フォクスライS142 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
フォクスライSkeledirge
48.3〜56.9%
Dark Pulse
2 hits (32%)
48.3〜56.9%
Dark Pulse
3HKO
48.3〜56.9%
Dark Pulse
2 hits (83%)
Skeledirgeフォクスライ
36.2〜42.9%
Disarming Voice
3HKO
36.2〜42.9%
Disarming Voice
3HKO
36.2〜42.9%
Disarming Voice
3HKO
Speed
First
フォクスライS99 / SkeledirgeS86
First
フォクスライS99 / SkeledirgeS86
First
フォクスライS99 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
フォクスライSkeledirge
68.2〜80.6%
Dark Pulse
2HKO
68.2〜80.6%
Dark Pulse
2HKO
68.2〜80.6%
Dark Pulse
2HKO
Skeledirgeフォクスライ
47.6〜57.1%
Disarming Voice
2 hits (86%)
47.6〜57.1%
Disarming Voice
2 hits (86%)
47.6〜57.1%
Disarming Voice
2 hits (86%)
Speed
First
フォクスライS142 / SkeledirgeS86
First
フォクスライS142 / SkeledirgeS86
First
フォクスライS142 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダ*ボーマンダ
フォクスライ フォクスライ vs ボーマンダ ボーマンダ

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
フォクスライボーマンダ
44.4〜53.2%
Foul Play
2 hits (30%)
ボーマンダフォクスライ
152.4〜181.0%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
フォクスライS142 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
フォクスライボーマンダ
44.4〜53.2%
Foul Play
2 hits (30%)
ボーマンダフォクスライ
89.8〜106.2%
Double-Edge
2HKO
Speed
Second
フォクスライS99 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
フォクスライボーマンダ
44.4〜53.2%
Foul Play
2 hits (30%)
ボーマンダフォクスライ
152.4〜181.0%
Double-Edge
1HKO
Speed
Second
フォクスライS142 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
フォクスライ フォクスライ vs Garchomp Garchomp

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
フォクスライGarchomp
37.3〜44.3%
Foul Play
3HKO
50.3〜60.0%
Foul Play
2HKO
50.3〜60.0%
Foul Play
2HKO
Garchompフォクスライ
86.4〜102.0%
Draco Meteor
2HKO
118.4〜139.5%
Outrage
2HKO (incl. きあいのタスキ)
118.4〜139.5%
Outrage
2HKO (incl. きあいのタスキ)
Speed
Second
フォクスライS142 / GarchompS223
Second
フォクスライS142 / GarchompS231
Second
フォクスライS142 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
フォクスライGarchomp
37.3〜44.3%
Foul Play
3HKO
50.3〜60.0%
Foul Play
2HKO
50.3〜60.0%
Foul Play
2HKO
Garchompフォクスライ
64.4〜76.3%
Draco Meteor
2 hits (90%)
70.1〜83.1%
Outrage
2HKO
70.1〜83.1%
Outrage
2HKO
Speed
Second
フォクスライS99 / GarchompS223
Second
フォクスライS99 / GarchompS231
Second
フォクスライS99 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
フォクスライGarchomp
37.3〜44.3%
Foul Play
3HKO
50.3〜60.0%
Foul Play
2HKO
50.3〜60.0%
Foul Play
2HKO
Garchompフォクスライ
86.4〜102.0%
Draco Meteor
1 hits (19%)
118.4〜139.5%
Outrage
1HKO
118.4〜139.5%
Outrage
1HKO
Speed
Second
フォクスライS142 / GarchompS223
Second
フォクスライS142 / GarchompS231
Second
フォクスライS142 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Garchomp's page →
Primarina×Primarina
フォクスライ フォクスライ vs Primarina Primarina

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
フォクスライPrimarina
33.7〜40.1%
Hyper Beam
999HKO
33.7〜40.1%
Hyper Beam
999HKO
33.7〜40.1%
Hyper Beam
999HKO
Primarinaフォクスライ
103.4〜123.8%
Moonblast
2HKO (incl. きあいのタスキ)
126.5〜151.0%
Moonblast
2HKO (incl. きあいのタスキ)
103.4〜123.8%
Moonblast
2HKO (incl. きあいのタスキ)
Speed
First
フォクスライS142 / PrimarinaS80
First
フォクスライS142 / PrimarinaS82
First
フォクスライS142 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
フォクスライPrimarina
24.1〜28.3%
Hyper Beam
999HKO
24.1〜28.3%
Hyper Beam
999HKO
24.1〜28.3%
Hyper Beam
999HKO
Primarinaフォクスライ
78.0〜92.7%
Moonblast
2HKO
94.9〜113.0%
Moonblast
2HKO
78.0〜92.7%
Moonblast
2HKO
Speed
First
フォクスライS99 / PrimarinaS80
First
フォクスライS99 / PrimarinaS82
First
フォクスライS99 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
フォクスライPrimarina
33.7〜40.1%
Hyper Beam
999HKO
33.7〜40.1%
Hyper Beam
999HKO
33.7〜40.1%
Hyper Beam
999HKO
Primarinaフォクスライ
103.4〜123.8%
Moonblast
1HKO
126.5〜151.0%
Moonblast
1HKO
103.4〜123.8%
Moonblast
1HKO
Speed
First
フォクスライS142 / PrimarinaS80
First
フォクスライS142 / PrimarinaS82
First
フォクスライS142 / PrimarinaS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Primarina's page →
グソクムシャ*グソクムシャ
フォクスライ フォクスライ vs グソクムシャ グソクムシャ

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
フォクスライグソクムシャ
61.5〜74.7%
Burning Jealousy
2HKO
グソクムシャフォクスライ
113.6〜134.7%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
フォクスライS142 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
フォクスライグソクムシャ
46.2〜54.9%
Burning Jealousy
2 hits (50%)
グソクムシャフォクスライ
118.6〜140.7%
U-turn
2HKO (incl. きあいのタスキ)
Speed
First
フォクスライS99 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
フォクスライグソクムシャ
61.5〜74.7%
Burning Jealousy
2HKO
グソクムシャフォクスライ
254.4〜302.0%
First Impression
1HKO
Speed
First
フォクスライS142 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
フォクスライ フォクスライ vs Hippowdon Hippowdon

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
フォクスライHippowdon
29.3〜34.9%
Hyper Beam
999HKO
calculated with すなあらし
26.5〜31.2%
Dark Pulse
4 hits (13%)
calculated with すなあらし
23.7〜28.4%
Foul Play
4 hits (94%)
calculated with すなあらし
Hippowdonフォクスライ
65.3〜77.6%
Earthquake
2HKO
calculated with すなあらし
65.3〜77.6%
Earthquake
2HKO
calculated with すなあらし
65.3〜77.6%
Earthquake
2HKO
calculated with すなあらし
Speed
First
フォクスライS142 / HippowdonS67
First
フォクスライS142 / HippowdonS67
First
フォクスライS142 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
フォクスライHippowdon
23.7〜28.4%
Foul Play
999HKO
calculated with すなあらし
22.8〜27.0%
Hyper Beam
999HKO
calculated with すなあらし
23.7〜28.4%
Foul Play
4 hits (94%)
calculated with すなあらし
Hippowdonフォクスライ
37.9〜45.8%
Earthquake
2 hits (11%)
calculated with すなあらし
37.9〜45.8%
Earthquake
2 hits (11%)
calculated with すなあらし
37.9〜45.8%
Earthquake
2 hits (11%)
calculated with すなあらし
Speed
First
フォクスライS99 / HippowdonS67
First
フォクスライS99 / HippowdonS67
First
フォクスライS99 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
フォクスライHippowdon
29.3〜34.9%
Hyper Beam
999HKO
calculated with すなあらし
26.5〜31.2%
Dark Pulse
4 hits (13%)
calculated with すなあらし
23.7〜28.4%
Foul Play
4 hits (94%)
calculated with すなあらし
Hippowdonフォクスライ
65.3〜77.6%
Earthquake
2HKO
calculated with すなあらし
65.3〜77.6%
Earthquake
2HKO
calculated with すなあらし
65.3〜77.6%
Earthquake
2HKO
calculated with すなあらし
Speed
First
フォクスライS142 / HippowdonS67
First
フォクスライS142 / HippowdonS67
First
フォクスライS142 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
フォクスライ フォクスライ vs セグレイブ セグレイブ

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
フォクスライセグレイブ
50.8〜60.2%
Foul Play
2HKO
48.7〜58.1%
Foul Play
2 hits (95%)
53.4〜63.4%
Foul Play
2HKO
セグレイブフォクスライ
146.9〜173.5%
きょけんとつげき
2HKO (incl. きあいのタスキ)
116.3〜137.4%
きょけんとつげき
2HKO (incl. きあいのタスキ)
106.1〜126.5%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
First
フォクスライS142 / セグレイブS139
Second
フォクスライS142 / セグレイブS152
First
フォクスライS142 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
フォクスライセグレイブ
50.8〜60.2%
Foul Play
2HKO
48.7〜58.1%
Foul Play
2 hits (95%)
53.4〜63.4%
Foul Play
2HKO
セグレイブフォクスライ
86.4〜102.3%
きょけんとつげき
2HKO
68.4〜81.4%
きょけんとつげき
2HKO
97.2〜115.3%
きょけんとつげき
2HKO
Speed
Second
フォクスライS99 / セグレイブS139
Second
フォクスライS99 / セグレイブS152
Second
フォクスライS99 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
フォクスライセグレイブ
50.8〜60.2%
Foul Play
2HKO
48.7〜58.1%
Foul Play
2 hits (95%)
53.4〜63.4%
Foul Play
2HKO
セグレイブフォクスライ
146.9〜173.5%
きょけんとつげき
1HKO
116.3〜137.4%
きょけんとつげき
1HKO
165.3〜195.9%
きょけんとつげき
1HKO
Speed
First
フォクスライS142 / セグレイブS139
Second
フォクスライS142 / セグレイブS152
First
フォクスライS142 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
フォクスライ フォクスライ vs Lucario Lucario

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
フォクスライLucario
61.2〜73.5%
Burning Jealousy
2HKO
61.2〜73.5%
Burning Jealousy
2HKO
Lucarioフォクスライ
118.4〜140.1%
Aura Sphere
2HKO (incl. きあいのタスキ)
141.5〜168.7%
Aura Sphere
2HKO (incl. きあいのタスキ)
Speed
Second
フォクスライS142 / LucarioS223
Second
フォクスライS142 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
フォクスライLucario
43.5〜51.7%
Burning Jealousy
2 hits (6%)
43.5〜51.7%
Burning Jealousy
2 hits (6%)
Lucarioフォクスライ
133.3〜157.1%
Focus Blast
2HKO (incl. きあいのタスキ)
106.2〜126.6%
Aura Sphere
2HKO (incl. きあいのタスキ)
Speed
Second
フォクスライS99 / LucarioS223
Second
フォクスライS99 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
フォクスライLucario
61.2〜73.5%
Burning Jealousy
2HKO
61.2〜73.5%
Burning Jealousy
2HKO
Lucarioフォクスライ
118.4〜140.1%
Aura Sphere
1HKO
141.5〜168.7%
Aura Sphere
1HKO
Speed
Second
フォクスライS142 / LucarioS223
Second
フォクスライS142 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×*Baxcalibur
フォクスライ フォクスライ vs Baxcalibur Baxcalibur

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
フォクスライBaxcalibur
27.4〜32.5%
Dark Pulse
4 hits (4%)
48.5〜57.5%
Dark Pulse
3HKO
27.4〜32.5%
Dark Pulse
4 hits (62%)
Baxcaliburフォクスライ
53.1〜63.9%
Aura Sphere
2HKO
79.6〜93.9%
Draco Meteor
2HKO
53.1〜63.9%
Aura Sphere
2HKO
Speed
First
フォクスライS142 / BaxcaliburS105
Second
フォクスライS142 / BaxcaliburS150
First
フォクスライS142 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
フォクスライBaxcalibur
20.3〜24.4%
Foul Play
999HKO
34.7〜41.3%
Dark Pulse
4HKO (incl. オボンのみ)
20.3〜24.4%
Foul Play
999HKO
Baxcaliburフォクスライ
39.5〜47.5%
Aura Sphere
3HKO
58.2〜69.5%
Draco Meteor
2 hits (19%)
39.5〜47.5%
Aura Sphere
3HKO
Speed
Second
フォクスライS99 / BaxcaliburS105
Second
フォクスライS99 / BaxcaliburS150
Second
フォクスライS99 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
フォクスライBaxcalibur
27.4〜32.5%
Dark Pulse
4 hits (4%)
48.5〜57.5%
Dark Pulse
3HKO
27.4〜32.5%
Dark Pulse
4 hits (62%)
Baxcaliburフォクスライ
53.1〜63.9%
Aura Sphere
2HKO
79.6〜93.9%
Draco Meteor
2HKO
53.1〜63.9%
Aura Sphere
2HKO
Speed
First
フォクスライS142 / BaxcaliburS105
Second
フォクスライS142 / BaxcaliburS150
First
フォクスライS142 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
フォクスライ フォクスライ vs Aegislash Aegislash

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
フォクスライAegislash
51.5〜62.3%
Dark Pulse
2 hits (97%)
51.5〜62.3%
Dark Pulse
2 hits (97%)
51.5〜62.3%
Dark Pulse
2HKO
Aegislashフォクスライ
130.6〜155.1%
Sacred Sword
2HKO (incl. きあいのタスキ)
100.7〜119.7%
Sacred Sword
2HKO (incl. きあいのタスキ)
130.6〜155.1%
Sacred Sword
2HKO (incl. きあいのタスキ)
Speed
First
フォクスライS142 / AegislashS80
First
フォクスライS142 / AegislashS72
First
フォクスライS142 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
フォクスライAegislash
46.7〜55.1%
Foul Play
2 hits (9%)
37.1〜44.3%
Dark Pulse
3 hits (>99%)
46.7〜55.1%
Foul Play
2 hits (58%)
Aegislashフォクスライ
102.8〜122.0%
Close Combat
2HKO (incl. きあいのタスキ)
79.1〜93.8%
Close Combat
2HKO
102.8〜122.0%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
フォクスライS99 / AegislashS80
First
フォクスライS99 / AegislashS72
First
フォクスライS99 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
フォクスライAegislash
51.5〜62.3%
Dark Pulse
2 hits (97%)
51.5〜62.3%
Dark Pulse
2 hits (97%)
51.5〜62.3%
Dark Pulse
2HKO
Aegislashフォクスライ
130.6〜155.1%
Sacred Sword
1HKO
100.7〜119.7%
Sacred Sword
1HKO
130.6〜155.1%
Sacred Sword
1HKO
Speed
First
フォクスライS142 / AegislashS80
First
フォクスライS142 / AegislashS72
First
フォクスライS142 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
フォクスライ フォクスライ vs Mimikyu Mimikyu

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
フォクスライMimikyu
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
Mimikyuフォクスライ
180.3〜213.6%
Play Rough
2HKO (incl. きあいのタスキ)
138.8〜164.6%
Play Rough
2HKO (incl. きあいのタスキ)
138.8〜164.6%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
Second
フォクスライS142 / MimikyuS148
Second
フォクスライS142 / MimikyuS148
Second
フォクスライS142 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
フォクスライMimikyu
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
Mimikyuフォクスライ
106.8〜127.7%
Play Rough
2HKO (incl. きあいのタスキ)
82.5〜98.3%
Play Rough
2HKO
82.5〜98.3%
Play Rough
2HKO
Speed
Second
フォクスライS99 / MimikyuS148
Second
フォクスライS99 / MimikyuS148
Second
フォクスライS99 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
フォクスライMimikyu
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
Mimikyuフォクスライ
180.3〜213.6%
Play Rough
1HKO
138.8〜164.6%
Play Rough
1HKO
138.8〜164.6%
Play Rough
1HKO
Speed
Second
フォクスライS142 / MimikyuS148
Second
フォクスライS142 / MimikyuS148
Second
フォクスライS142 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
フォクスライ フォクスライ vs Meowscarada Meowscarada

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
フォクスライMeowscarada
58.8〜70.6%
Burning Jealousy
2HKO
58.8〜70.6%
Burning Jealousy
2HKO
58.8〜70.6%
Burning Jealousy
2HKO
Meowscaradaフォクスライ
106.8〜128.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
106.8〜128.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
138.1〜165.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
フォクスライS142 / MeowscaradaS262
Second
フォクスライS142 / MeowscaradaS175
Second
フォクスライS142 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
フォクスライMeowscarada
60.1〜73.2%
U-turn
2HKO
60.1〜73.2%
U-turn
2HKO
60.1〜73.2%
U-turn
2HKO
Meowscaradaフォクスライ
94.9〜111.9%
Play Rough
2HKO
94.9〜111.9%
Play Rough
2HKO
123.2〜145.2%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
Second
フォクスライS99 / MeowscaradaS262
Second
フォクスライS99 / MeowscaradaS175
Second
フォクスライS99 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
フォクスライMeowscarada
58.8〜70.6%
Burning Jealousy
2HKO
58.8〜70.6%
Burning Jealousy
2HKO
58.8〜70.6%
Burning Jealousy
2HKO
Meowscaradaフォクスライ
106.8〜128.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
106.8〜128.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
119.7〜142.9%
Flower Trick
1HKO
Speed
Second
フォクスライS142 / MeowscaradaS262
Second
フォクスライS142 / MeowscaradaS175
Second
フォクスライS142 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
フォクスライ フォクスライ vs ゴリランダー ゴリランダー

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
フォクスライゴリランダー
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
43.5〜52.2%
Burning Jealousy
2 hits (98%)
calculated with グラスフィールド
ゴリランダーフォクスライ
116.3〜137.4%
U-turn
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
118.4〜140.1%
ドラムアタック
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
149.0〜175.5%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
フォクスライS142 / ゴリランダーS107
First
フォクスライS142 / ゴリランダーS107
First
フォクスライS142 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
フォクスライゴリランダー
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
30.9〜36.7%
Burning Jealousy
3HKO
calculated with グラスフィールド
ゴリランダーフォクスライ
114.1〜135.0%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
105.6〜124.3%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
88.1〜104.0%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
フォクスライS99 / ゴリランダーS107
Second
フォクスライS99 / ゴリランダーS107
Second
フォクスライS99 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
フォクスライゴリランダー
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
43.5〜52.2%
Burning Jealousy
2 hits (98%)
calculated with グラスフィールド
ゴリランダーフォクスライ
116.3〜137.4%
U-turn
1HKO
calculated with グラスフィールド
118.4〜140.1%
ドラムアタック
1HKO
calculated with グラスフィールド
149.0〜175.5%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
フォクスライS142 / ゴリランダーS107
First
フォクスライS142 / ゴリランダーS107
First
フォクスライS142 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados*Gyarados
フォクスライ フォクスライ vs Gyarados Gyarados

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
フォクスライGyarados
28.7〜34.2%
Dark Pulse
3 hits (1%)
calculated with 攻撃-1
61.4〜72.5%
Foul Play
2HKO
calculated with 攻撃-1
28.7〜34.2%
Dark Pulse
4 hits (99%) (incl. たべのこし)
calculated with 攻撃-1
Gyaradosフォクスライ
57.8〜68.7%
Power Whip
2HKO
76.9〜90.5%
Power Whip
2HKO
57.8〜68.7%
Power Whip
2HKO
Speed
First
フォクスライS142 / GyaradosS101
First
フォクスライS142 / GyaradosS133
First
フォクスライS142 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
フォクスライGyarados
27.2〜32.7%
Foul Play
4HKO
calculated with 攻撃-1
61.4〜72.5%
Foul Play
2HKO
calculated with 攻撃-1
27.2〜32.7%
Foul Play
4 hits (67%)
calculated with 攻撃-1
Gyaradosフォクスライ
34.5〜40.7%
Power Whip
3HKO
45.8〜54.2%
Waterfall
2 hits (47%)
34.5〜40.7%
Power Whip
3HKO
Speed
Second
フォクスライS99 / GyaradosS101
Second
フォクスライS99 / GyaradosS133
Second
フォクスライS99 / GyaradosS101
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
フォクスライGyarados
28.7〜34.2%
Dark Pulse
3 hits (1%)
calculated with 攻撃-1
61.4〜72.5%
Foul Play
2HKO
calculated with 攻撃-1
28.7〜34.2%
Dark Pulse
4 hits (99%) (incl. たべのこし)
calculated with 攻撃-1
Gyaradosフォクスライ
57.8〜68.7%
Power Whip
2HKO
76.9〜90.5%
Power Whip
2HKO
57.8〜68.7%
Power Whip
2HKO
Speed
First
フォクスライS142 / GyaradosS101
First
フォクスライS142 / GyaradosS133
First
フォクスライS142 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight×*Corviknight
フォクスライ フォクスライ vs Corviknight Corviknight

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
フォクスライCorviknight
37.1〜43.9%
Burning Jealousy
3HKO
37.1〜43.9%
Burning Jealousy
3 hits (>99%)
37.1〜43.9%
Burning Jealousy
3 hits (15%)
Corviknightフォクスライ
91.2〜107.5%
Body Press
2HKO
91.2〜107.5%
Body Press
2HKO
91.2〜107.5%
Body Press
2HKO
Speed
First
フォクスライS142 / CorviknightS87
First
フォクスライS142 / CorviknightS78
First
フォクスライS142 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
フォクスライCorviknight
26.3〜31.2%
Burning Jealousy
4HKO
26.3〜31.2%
Burning Jealousy
4 hits (12%)
26.3〜31.2%
Burning Jealousy
4 hits (<1%)
Corviknightフォクスライ
54.2〜64.4%
Body Press
2HKO
54.2〜64.4%
Body Press
2HKO
54.2〜64.4%
Body Press
2HKO
Speed
First
フォクスライS99 / CorviknightS87
First
フォクスライS99 / CorviknightS78
First
フォクスライS99 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
フォクスライCorviknight
37.1〜43.9%
Burning Jealousy
3HKO
37.1〜43.9%
Burning Jealousy
3 hits (>99%)
37.1〜43.9%
Burning Jealousy
3 hits (15%)
Corviknightフォクスライ
91.2〜107.5%
Body Press
1 hits (44%)
91.2〜107.5%
Body Press
1 hits (44%)
91.2〜107.5%
Body Press
1 hits (44%)
Speed
First
フォクスライS142 / CorviknightS87
First
フォクスライS142 / CorviknightS78
First
フォクスライS142 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Greninja*Greninja
フォクスライ フォクスライ vs Greninja Greninja

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
フォクスライGreninja
63.8〜75.2%
Hyper Beam
3HKO (incl. きあいのタスキ)
57.0〜67.8%
Hyper Beam
3HKO
63.8〜75.2%
Hyper Beam
3HKO
Greninjaフォクスライ
70.7〜85.7%
U-turn
2HKO
91.2〜107.5%
U-turn
2HKO
70.7〜85.7%
U-turn
2HKO
Speed
Second
フォクスライS142 / GreninjaS174
Second
フォクスライS142 / GreninjaS213
Second
フォクスライS142 / GreninjaS261
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
フォクスライGreninja
32.2〜38.9%
U-turn
3 hits (96%)
29.5〜34.9%
U-turn
3 hits (4%)
32.2〜38.9%
U-turn
3 hits (96%)
Greninjaフォクスライ
47.5〜56.5%
Hydro Pump
2 hits (86%)
54.2〜64.4%
U-turn
2HKO
47.5〜56.5%
Hydro Pump
2 hits (86%)
Speed
Second
フォクスライS99 / GreninjaS174
Second
フォクスライS99 / GreninjaS213
Second
フォクスライS99 / GreninjaS261
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
フォクスライGreninja
63.8〜75.2%
Hyper Beam
3HKO (incl. きあいのタスキ)
57.0〜67.8%
Hyper Beam
3HKO
63.8〜75.2%
Hyper Beam
3HKO
Greninjaフォクスライ
70.7〜85.7%
U-turn
2HKO
91.2〜107.5%
U-turn
1 hits (38%)
70.7〜85.7%
U-turn
2HKO
Speed
Second
フォクスライS142 / GreninjaS174
Second
フォクスライS142 / GreninjaS213
Second
フォクスライS142 / GreninjaS261
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
フォクスライ フォクスライ vs メガリザードンX メガリザードンX

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
フォクスライメガリザードンX
52.9〜62.6%
Hyper Beam
3HKO
メガリザードンXフォクスライ
140.1〜165.3%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
フォクスライS142 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
フォクスライメガリザードンX
49.0〜58.1%
Foul Play
2 hits (95%)
メガリザードンXフォクスライ
81.9〜97.2%
Flare Blitz
2HKO
Speed
Second
フォクスライS99 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
フォクスライメガリザードンX
52.9〜62.6%
Hyper Beam
3HKO
メガリザードンXフォクスライ
140.1〜165.3%
Flare Blitz
1HKO
Speed
Second
フォクスライS142 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
フォクスライ フォクスライ vs メガリザードンY メガリザードンY

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
フォクスライメガリザードンY
39.4〜47.1%
Foul Play
3HKO
calculated with 晴れ
メガリザードンYフォクスライ
108.8〜128.6%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
フォクスライS142 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
フォクスライメガリザードンY
39.4〜47.1%
Foul Play
3HKO
calculated with 晴れ
メガリザードンYフォクスライ
115.8〜137.3%
Overheat
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
フォクスライS99 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
フォクスライメガリザードンY
39.4〜47.1%
Foul Play
3HKO
calculated with 晴れ
メガリザードンYフォクスライ
108.8〜128.6%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
フォクスライS142 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales*A-Ninetales
フォクスライ フォクスライ vs A-Ninetales A-Ninetales

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
フォクスライA-Ninetales
38.9〜46.9%
Burning Jealousy
3HKO
calculated with あられ
45.3〜54.7%
Burning Jealousy
2 hits (55%)
calculated with あられ
A-Ninetalesフォクスライ
66.7〜78.9%
Moonblast
2HKO
calculated with あられ
87.1〜103.4%
Moonblast
2HKO
calculated with あられ
Speed
Second
フォクスライS142 / A-NinetalesS177
Second
フォクスライS142 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
フォクスライA-Ninetales
27.4〜33.1%
Burning Jealousy
4HKO
calculated with あられ
32.0〜38.7%
Burning Jealousy
3 hits (96%)
calculated with あられ
A-Ninetalesフォクスライ
48.6〜58.8%
Moonblast
2 hits (97%)
calculated with あられ
65.5〜78.0%
Moonblast
2HKO
calculated with あられ
Speed
Second
フォクスライS99 / A-NinetalesS177
Second
フォクスライS99 / A-NinetalesS177
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
フォクスライA-Ninetales
38.9〜46.9%
Burning Jealousy
3HKO
calculated with あられ
45.3〜54.7%
Burning Jealousy
2 hits (55%)
calculated with あられ
A-Ninetalesフォクスライ
66.7〜78.9%
Moonblast
2HKO
calculated with あられ
87.1〜103.4%
Moonblast
1 hits (13%)
calculated with あられ
Speed
Second
フォクスライS142 / A-NinetalesS177
Second
フォクスライS142 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
フォクスライ フォクスライ vs エースバーン エースバーン

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
フォクスライエースバーン
65.6〜78.3%
Foul Play
2HKO
59.9〜71.3%
Foul Play
2HKO
65.6〜78.3%
Foul Play
2HKO
エースバーンフォクスライ
108.8〜128.6%
かえんボール
2HKO (incl. きあいのタスキ)
216.3〜254.4%
High Jump Kick
2HKO (incl. きあいのタスキ)
141.5〜166.7%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
フォクスライS142 / エースバーンS256
Second
フォクスライS142 / エースバーンS188
Second
フォクスライS142 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
フォクスライエースバーン
65.6〜78.3%
Foul Play
2HKO
59.9〜71.3%
Foul Play
2HKO
65.6〜78.3%
Foul Play
2HKO
エースバーンフォクスライ
139.0〜163.8%
High Jump Kick
2HKO (incl. きあいのタスキ)
126.6〜150.3%
High Jump Kick
2HKO (incl. きあいのタスキ)
180.2〜213.0%
High Jump Kick
2HKO (incl. きあいのタスキ)
Speed
Second
フォクスライS99 / エースバーンS256
Second
フォクスライS99 / エースバーンS188
Second
フォクスライS99 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
フォクスライエースバーン
65.6〜78.3%
Foul Play
2HKO
59.9〜71.3%
Foul Play
2HKO
65.6〜78.3%
Foul Play
2HKO
エースバーンフォクスライ
108.8〜128.6%
かえんボール
1HKO
216.3〜254.4%
High Jump Kick
1HKO
141.5〜166.7%
かえんボール
1HKO
Speed
Second
フォクスライS142 / エースバーンS256
Second
フォクスライS142 / エースバーンS188
Second
フォクスライS142 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Rotom-W×*Rotom-W
フォクスライ フォクスライ vs Rotom-W Rotom-W

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
フォクスライRotom-W
34.4〜40.8%
Dark Pulse
4HKO (incl. オボンのみ)
34.4〜40.8%
Dark Pulse
3 hits (60%)
43.3〜52.0%
Dark Pulse
3HKO
Rotom-Wフォクスライ
47.6〜57.1%
Hydro Pump
2 hits (88%)
47.6〜57.1%
Hydro Pump
2 hits (88%)
65.3〜77.6%
Hydro Pump
2HKO
Speed
First
フォクスライS142 / Rotom-WS106
First
フォクスライS142 / Rotom-WS106
First
フォクスライS142 / Rotom-WS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
フォクスライRotom-W
29.9〜35.7%
Hyper Beam
999HKO
24.8〜29.3%
Dark Pulse
4 hits (<1%)
30.7〜36.2%
Dark Pulse
4 hits (>99%) (incl. オボンのみ)
Rotom-Wフォクスライ
35.6〜42.4%
Hydro Pump
3HKO
35.6〜42.4%
Hydro Pump
3HKO
48.0〜57.6%
Hydro Pump
2 hits (91%)
Speed
Second
フォクスライS99 / Rotom-WS106
Second
フォクスライS99 / Rotom-WS106
Second
フォクスライS99 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
フォクスライRotom-W
34.4〜40.8%
Dark Pulse
4HKO (incl. オボンのみ)
34.4〜40.8%
Dark Pulse
3 hits (60%)
43.3〜52.0%
Dark Pulse
3HKO
Rotom-Wフォクスライ
47.6〜57.1%
Hydro Pump
2 hits (88%)
47.6〜57.1%
Hydro Pump
2 hits (88%)
65.3〜77.6%
Hydro Pump
2HKO
Speed
First
フォクスライS142 / Rotom-WS106
First
フォクスライS142 / Rotom-WS106
First
フォクスライS142 / Rotom-WS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
Volcarona×Volcarona
フォクスライ フォクスライ vs Volcarona Volcarona

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
フォクスライVolcarona
28.6〜34.4%
Dark Pulse
4 hits (55%) (incl. オボンのみ)
34.2〜41.0%
Dark Pulse
4HKO (incl. オボンのみ)
28.6〜34.4%
Dark Pulse
4 hits (98%) (incl. たべのこし)
Volcaronaフォクスライ
95.2〜114.3%
Bug Buzz
2HKO
126.5〜151.0%
Bug Buzz
2HKO (incl. きあいのタスキ)
95.2〜114.3%
Bug Buzz
2HKO
Speed
First
フォクスライS142 / VolcaronaS122
Second
フォクスライS142 / VolcaronaS152
First
フォクスライS142 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
フォクスライVolcarona
25.5〜30.2%
Hyper Beam
999HKO
28.0〜33.5%
Foul Play
4 hits (19%) (incl. オボンのみ)
25.5〜30.2%
Hyper Beam
999HKO
Volcaronaフォクスライ
72.3〜85.9%
Bug Buzz
2HKO
94.9〜111.9%
Bug Buzz
2HKO
72.3〜85.9%
Bug Buzz
2HKO
Speed
Second
フォクスライS99 / VolcaronaS122
Second
フォクスライS99 / VolcaronaS152
Second
フォクスライS99 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
フォクスライVolcarona
28.6〜34.4%
Dark Pulse
4 hits (55%) (incl. オボンのみ)
34.2〜41.0%
Dark Pulse
4HKO (incl. オボンのみ)
28.6〜34.4%
Dark Pulse
4 hits (98%) (incl. たべのこし)
Volcaronaフォクスライ
95.2〜114.3%
Bug Buzz
1 hits (69%)
126.5〜151.0%
Bug Buzz
1HKO
95.2〜114.3%
Bug Buzz
1 hits (69%)
Speed
First
フォクスライS142 / VolcaronaS122
Second
フォクスライS142 / VolcaronaS152
First
フォクスライS142 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
パーモット*パーモット
フォクスライ フォクスライ vs パーモット パーモット

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
フォクスライパーモット
88.4〜104.8%
Psychic
2HKO
88.4〜104.8%
Psychic
1 hits (25%)
88.4〜104.8%
Psychic
1 hits (25%)
パーモットフォクスライ
197.3〜234.0%
Close Combat
2HKO (incl. きあいのタスキ)
216.3〜254.4%
Close Combat
2HKO (incl. きあいのタスキ)
256.5〜304.1%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
フォクスライS142 / パーモットS172
Second
フォクスライS142 / パーモットS235
Second
フォクスライS142 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
フォクスライパーモット
61.2〜73.5%
Psychic
2HKO
61.2〜73.5%
Psychic
2HKO
61.2〜73.5%
Psychic
2HKO
パーモットフォクスライ
116.4〜139.0%
Close Combat
2HKO (incl. きあいのタスキ)
126.6〜150.3%
Close Combat
2HKO (incl. きあいのタスキ)
150.8〜180.2%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
フォクスライS99 / パーモットS172
Second
フォクスライS99 / パーモットS235
Second
フォクスライS99 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
フォクスライパーモット
88.4〜104.8%
Psychic
2HKO
88.4〜104.8%
Psychic
1 hits (25%)
88.4〜104.8%
Psychic
1 hits (25%)
パーモットフォクスライ
118.4〜140.1%
でんこうそうげき
1HKO
129.3〜152.4%
でんこうそうげき
1HKO
153.1〜181.6%
でんこうそうげき
1HKO
Speed
Second
フォクスライS142 / パーモットS172
Second
フォクスライS142 / パーモットS235
Second
フォクスライS142 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Hydreigon×Hydreigon
フォクスライ フォクスライ vs Hydreigon Hydreigon

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
フォクスライHydreigon
46.7〜55.0%
Hyper Beam
3 hits (65%)
46.7〜55.0%
Hyper Beam
3 hits (65%) (incl. きあいのタスキ)
46.7〜55.0%
Hyper Beam
3 hits (65%)
Hydreigonフォクスライ
86.4〜102.7%
Draco Meteor
2HKO
79.6〜93.9%
Draco Meteor
2HKO
112.2〜133.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
フォクスライS142 / HydreigonS225
Second
フォクスライS142 / HydreigonS165
Second
フォクスライS142 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
フォクスライHydreigon
22.5〜27.2%
U-turn
4 hits (29%)
22.5〜27.2%
U-turn
4 hits (29%)
22.5〜27.2%
U-turn
4 hits (29%)
Hydreigonフォクスライ
64.4〜76.3%
Draco Meteor
2 hits (93%)
58.2〜69.5%
Draco Meteor
2 hits (19%)
83.6〜98.9%
Draco Meteor
2HKO
Speed
Second
フォクスライS99 / HydreigonS225
Second
フォクスライS99 / HydreigonS165
Second
フォクスライS99 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
フォクスライHydreigon
46.7〜55.0%
Hyper Beam
3 hits (65%)
46.7〜55.0%
Hyper Beam
3 hits (65%) (incl. きあいのタスキ)
46.7〜55.0%
Hyper Beam
3 hits (65%)
Hydreigonフォクスライ
86.4〜102.7%
Draco Meteor
1 hits (19%)
79.6〜93.9%
Draco Meteor
2HKO
112.2〜133.3%
Draco Meteor
1HKO
Speed
Second
フォクスライS142 / HydreigonS225
Second
フォクスライS142 / HydreigonS165
Second
フォクスライS142 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Metagross*Metagross
フォクスライ フォクスライ vs Metagross Metagross

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
フォクスライMetagross
87.9〜104.5%
Foul Play
1 hits (25%)
Metagrossフォクスライ
110.9〜130.6%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
Second
フォクスライS142 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
フォクスライMetagross
87.9〜104.5%
Foul Play
1 hits (25%)
Metagrossフォクスライ
108.5〜128.8%
Hammer Arm
2HKO (incl. きあいのタスキ)
Speed
Second
フォクスライS99 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
フォクスライMetagross
87.9〜104.5%
Foul Play
1 hits (25%)
Metagrossフォクスライ
110.9〜130.6%
Iron Head
1HKO
Speed
Second
フォクスライS142 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
フォクスライ フォクスライ vs Dragonite Dragonite

フォクスライ's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
フォクスライDragonite
15.6〜19.2%
Ice Fang
4HKO
19.2〜22.8%
Foul Play
3 hits (90%)
19.2〜22.8%
Foul Play
3 hits (90%)
Dragoniteフォクスライ
96.6〜114.3%
Draco Meteor
2HKO
81.6〜96.6%
Outrage
2HKO
81.6〜96.6%
Outrage
2HKO
Speed
Second
フォクスライS142 / DragoniteS152
Second
フォクスライS142 / DragoniteS145
First
フォクスライS142 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

フォクスライ's build: Focus Sash, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
フォクスライDragonite
18.0〜21.6%
Ice Fang
3 hits (17%)
20.4〜25.1%
Ice Fang
3HKO
20.4〜25.1%
Ice Fang
3HKO
Dragoniteフォクスライ
71.8〜84.7%
Draco Meteor
2HKO
48.0〜57.6%
Outrage
2 hits (91%)
55.9〜66.1%
Draco Meteor
3HKO (incl. きあいのタスキ)
Speed
Second
フォクスライS99 / DragoniteS152
Second
フォクスライS99 / DragoniteS145
Second
フォクスライS99 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

フォクスライ's build: レッドカード, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
フォクスライDragonite
15.6〜19.2%
Ice Fang
4HKO
19.2〜22.8%
Foul Play
3 hits (90%)
19.2〜22.8%
Foul Play
3 hits (90%)
Dragoniteフォクスライ
96.6〜114.3%
Draco Meteor
1 hits (81%)
81.6〜96.6%
Outrage
2HKO
81.6〜96.6%
Outrage
2HKO
Speed
Second
フォクスライS142 / DragoniteS152
Second
フォクスライS142 / DragoniteS145
First
フォクスライS142 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
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Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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