ナゲツケサル
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | まけんき | 相手に能力を下げられると攻撃が2段階上がる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | じしん |
物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 |
| 2 | いわなだれ |
物理威力 75命中 90%PP 12 30%の確率で相手をひるませる。 |
| 3 | タネばくだん |
物理威力 80命中 100%PP 16 通常の攻撃技。 |
| 4 | ドレインパンチ |
物理威力 75命中 100%PP 12 相手に与えたダメージの1/2自分のHPを回復する。 |
| 5 | とんぼがえり |
物理威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 |
| 6 | インファイト |
物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 |
| 7 | アイアンヘッド |
物理威力 80命中 100%PP 16 20%の確率で相手をひるませる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
| 2 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 10 | 32 | 0 | 0 | 0 | 24 | |
| 2 | 4 | 32 | 0 | 0 | 0 | 30 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
Pokémon Matchups
○グソクムシャ
ナゲツケサル vs
グソクムシャ ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.8〜43.4% Close Combat 2HKO | |
| 64.9〜76.2% Iron Head 2HKO | |
| Speed | First S124 / S60 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.8〜43.4% Close Combat 2HKO | |
| 64.9〜76.2% Iron Head 2HKO | |
| Speed | First S186 / S60 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Hippowdon
ナゲツケサル vs
Hippowdon ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.3〜50.7% Close Combat 2HKOcalculated with すなあらし | 39.1〜46.0% Close Combat 2HKOcalculated with すなあらし | 43.3〜50.7% Close Combat 2HKOcalculated with すなあらし | |
| 36.2〜43.8% Earthquake 3HKOcalculated with すなあらし | 36.2〜43.8% Earthquake 3HKOcalculated with すなあらし | 36.2〜43.8% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S124 / S67 | First S124 / S67 | First S124 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.3〜50.7% Close Combat 2HKOcalculated with すなあらし | 39.1〜46.0% Close Combat 2HKOcalculated with すなあらし | 43.3〜50.7% Close Combat 2HKOcalculated with すなあらし | |
| 36.2〜43.8% Earthquake 3HKOcalculated with すなあらし | 36.2〜43.8% Earthquake 3HKOcalculated with すなあらし | 36.2〜43.8% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S186 / S67 | First S186 / S67 | First S186 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Baxcalibur
ナゲツケサル vs
Baxcalibur ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.0〜121.8% Close Combat 1HKO | 122.2〜146.1% Close Combat 1HKO | 102.0〜121.8% Close Combat 1HKO | |
| 71.9〜84.9% Draco Meteor 2HKO | 87.6〜103.8% Draco Meteor 1 hits (25%) | 71.9〜84.9% Draco Meteor 2HKO | |
| Speed | First S124 / S105 | Second S124 / S150 | First S124 / S105 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.3〜101.5% Close Combat 1 hits (13%) | 101.8〜122.2% Close Combat 1HKO | 85.3〜101.5% Close Combat 1 hits (13%) | |
| 71.9〜84.9% Draco Meteor 2HKO | 87.6〜103.8% Draco Meteor 1 hits (25%) | 71.9〜84.9% Draco Meteor 2HKO | |
| Speed | First S186 / S105 | First S186 / S150 | First S186 / S105 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Gyarados
ナゲツケサル vs
Gyarados ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.9〜17.8% Close Combat 3HKOcalculated with 攻撃-1 | 50.3〜60.2% Rock Slide 2HKOcalculated with 攻撃-1 | 14.9〜17.8% Close Combat 3HKOcalculated with 攻撃-1 | |
| 33.0〜38.9% Power Whip 3 hits (>99%) | 43.8〜51.9% Waterfall 2 hits (9%) | 33.0〜38.9% Power Whip 3 hits (>99%) | |
| Speed | First S124 / S101 | Second S124 / S133 | First S124 / S101 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.9〜17.8% Close Combat 3HKOcalculated with 攻撃-1 | 24.6〜29.8% Close Combat 2HKOcalculated with 攻撃-1 | 14.9〜17.8% Close Combat 3HKOcalculated with 攻撃-1 | |
| 33.0〜38.9% Power Whip 3 hits (>99%) | 43.8〜51.9% Waterfall 2 hits (9%) | 33.0〜38.9% Power Whip 3 hits (>99%) | |
| Speed | First S186 / S101 | First S186 / S133 | First S186 / S101 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
○Corviknight
ナゲツケサル vs
Corviknight ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜43.9% Close Combat 2HKO | 37.1〜43.9% Close Combat 2HKO | 37.1〜43.9% Close Combat 2HKO | |
| 72.4〜85.4% Brave Bird 2HKO | 72.4〜85.4% Brave Bird 2HKO | 72.4〜85.4% Brave Bird 2HKO | |
| Speed | First S124 / S87 | First S124 / S78 | First S124 / S78 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜43.9% Close Combat 2HKO | 37.1〜43.9% Close Combat 2HKO | 37.1〜43.9% Close Combat 2HKO | |
| 72.4〜85.4% Brave Bird 2HKO | 72.4〜85.4% Brave Bird 2HKO | 72.4〜85.4% Brave Bird 2HKO | |
| Speed | First S186 / S87 | First S186 / S78 | First S186 / S78 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Greninja
ナゲツケサル vs
Greninja ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.0〜125.5% タネばくだん 2HKO (incl. きあいのタスキ) | 134.9〜159.1% Drain Punch 1HKO | 106.0〜125.5% タネばくだん 1HKO | |
| 71.4〜84.3% Hydro Pump 2HKO | 77.8〜91.4% Hydro Pump 2HKO | 71.4〜84.3% Hydro Pump 2HKO | |
| Speed | Second S124 / S174 | Second S124 / S213 | Second S124 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.8〜146.3% Drain Punch 2HKO (incl. きあいのタスキ) | 112.8〜132.9% Drain Punch 1HKO | 124.8〜146.3% Drain Punch 1HKO | |
| 71.4〜84.3% Hydro Pump 2HKO | 77.8〜91.4% Hydro Pump 2HKO | 71.4〜84.3% Hydro Pump 2HKO | |
| Speed | First S186 / S174 | Second S186 / S213 | Second S186 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*A-Ninetales
ナゲツケサル vs
A-Ninetales ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 104.0〜123.4% Iron Head 1HKOcalculated with あられ | 128.0〜153.3% Iron Head 1HKOcalculated with あられ | |
| 72.4〜87.6% Moonblast 2HKOcalculated with あられ | 97.3〜114.6% Moonblast 1 hits (81%)calculated with あられ | |
| Speed | Second S124 / S177 | Second S124 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 86.9〜102.9% Iron Head 1 hits (19%)calculated with あられ | 106.7〜128.0% Iron Head 1HKOcalculated with あられ | |
| 72.4〜87.6% Moonblast 2HKOcalculated with あられ | 97.3〜114.6% Moonblast 1 hits (81%)calculated with あられ | |
| Speed | First S186 / S177 | First S186 / S177 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Sneasler
ナゲツケサル vs
Sneasler ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 135.7〜160.5% Earthquake 1HKO | 135.7〜160.5% Earthquake 1HKO | 135.7〜160.5% Earthquake 1HKO | |
| 67.0〜79.5% Close Combat 2HKO | 67.0〜79.5% Close Combat 2HKO | 67.0〜79.5% Close Combat 2HKO | |
| Speed | Second S124 / S172 | Second S124 / S172 | Second S124 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.4〜133.8% Earthquake 1HKO | 113.4〜133.8% Earthquake 1HKO | 113.4〜133.8% Earthquake 1HKO | |
| 67.0〜79.5% Close Combat 2HKO | 67.0〜79.5% Close Combat 2HKO | 67.0〜79.5% Close Combat 2HKO | |
| Speed | First S186 / S172 | First S186 / S172 | First S186 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Volcarona
ナゲツケサル vs
Volcarona ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.7〜125.0% Rock Slide 1HKO | 184.5〜220.5% Rock Slide 1HKO | 104.7〜125.0% Rock Slide 1HKO | |
| 76.8〜90.8% Overheat 2HKO | 101.1〜120.0% Overheat 1HKO | 76.8〜90.8% Overheat 2HKO | |
| Speed | First S124 / S122 | Second S124 / S152 | First S124 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.5〜104.2% Rock Slide 1 hits (31%) | 154.0〜183.9% Rock Slide 1HKO | 87.5〜104.2% Rock Slide 1 hits (31%) | |
| 76.8〜90.8% Overheat 2HKO | 101.1〜120.0% Overheat 1HKO | 76.8〜90.8% Overheat 2HKO | |
| Speed | First S186 / S122 | First S186 / S152 | First S186 / S122 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*パーモット
ナゲツケサル vs
パーモット ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.6〜153.1% Earthquake 2HKO (incl. きあいのタスキ) | 128.6〜153.1% Earthquake 1HKO | 128.6〜153.1% Earthquake 1HKO | |
| 55.7〜66.5% Close Combat 2HKO | 60.5〜71.9% Close Combat 2HKO | 71.9〜85.9% Close Combat 2HKO | |
| Speed | Second S124 / S172 | Second S124 / S235 | Second S124 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.5〜127.9% Earthquake 2HKO (incl. きあいのタスキ) | 107.5〜127.9% Earthquake 1HKO | 107.5〜127.9% Earthquake 1HKO | |
| 55.7〜66.5% Close Combat 2HKO | 60.5〜71.9% Close Combat 2HKO | 71.9〜85.9% Close Combat 2HKO | |
| Speed | First S186 / S172 | Second S186 / S235 | First S186 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
×ボーマンダ
ナゲツケサル vs
ボーマンダ ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.3〜60.2% Rock Slide 2HKO | |
| 171.9〜203.2% Double-Edge 1HKO | |
| Speed | Second S124 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.1〜50.3% Rock Slide 2 hits (<1%) | |
| 171.9〜203.2% Double-Edge 1HKO | |
| Speed | First S186 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Primarina
ナゲツケサル vs
Primarina ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.3〜32.1% Close Combat 2HKO | 78.1〜92.0% タネばくだん 2HKO | 58.8〜70.6% タネばくだん 2HKO | |
| 116.8〜137.3% Moonblast 1HKO | 140.5〜166.5% Moonblast 1HKO | 116.8〜137.3% Moonblast 1HKO | |
| Speed | First S124 / S80 | First S124 / S82 | First S124 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.3〜32.1% Close Combat 2HKO | 65.2〜77.0% タネばくだん 2HKO | 27.3〜32.1% Close Combat 2HKO | |
| 116.8〜137.3% Moonblast 1HKO | 140.5〜166.5% Moonblast 1HKO | 116.8〜137.3% Moonblast 1HKO | |
| Speed | First S186 / S80 | First S186 / S82 | First S186 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Lucario
ナゲツケサル vs
Lucario ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 128.6〜153.1% Earthquake 1HKO | 108.8〜128.6% Earthquake 1HKO | |
| 115.1〜136.2% Steel Beam 1HKO | 136.2〜161.1% Steel Beam 1HKO | |
| Speed | Second S124 / S223 | Second S124 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 107.5〜127.9% Earthquake 1HKO | 102.0〜119.7% Drain Punch 1HKO | |
| 115.1〜136.2% Steel Beam 1HKO | 136.2〜161.1% Steel Beam 1HKO | |
| Speed | Second S186 / S223 | First S186 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
×*Gholdengo
ナゲツケサル vs
Gholdengo ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.3〜17.8% タネばくだん 999HKO | 11.4〜13.5% タネばくだん 999HKO | 82.2〜98.2% Earthquake 2HKO | |
| 92.4〜109.2% Make It Rain 1 hits (56%) | 69.7〜82.7% Make It Rain 2HKO | 84.9〜100.5% Make It Rain 1 hits (6%) | |
| Speed | Second S124 / S136 | First S124 / S107 | Second S124 / S136 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.3〜17.8% タネばくだん 999HKO | 11.4〜13.5% タネばくだん 999HKO | 68.7〜82.2% Earthquake 2HKO | |
| 92.4〜109.2% Make It Rain 1 hits (56%) | 69.7〜82.7% Make It Rain 2HKO | 84.9〜100.5% Make It Rain 1 hits (6%) | |
| Speed | First S186 / S136 | First S186 / S107 | First S186 / S136 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲*Mimikyu
ナゲツケサル vs
Mimikyu ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.3〜122.1% Iron Head 2HKO (incl. ばけのかわ) | 102.3〜122.1% Iron Head 2HKO (incl. ばけのかわ) | 102.3〜122.1% Iron Head 2HKO (incl. ばけのかわ) | |
| 102.2〜122.2% Play Rough 1HKO | 78.9〜94.1% Play Rough 2HKO | 78.9〜94.1% Play Rough 2HKO | |
| Speed | Second S124 / S148 | Second S124 / S148 | Second S124 / S148 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.2〜64.1% Earthquake 3HKO (incl. ばけのかわ) | 54.2〜64.1% Earthquake 3HKO (incl. ばけのかわ) | 54.2〜64.1% Earthquake 3HKO (incl. ばけのかわ) | |
| 102.2〜122.2% Play Rough 1HKO | 78.9〜94.1% Play Rough 2HKO | 78.9〜94.1% Play Rough 2HKO | |
| Speed | First S186 / S148 | First S186 / S148 | First S186 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*ゴリランダー
ナゲツケサル vs
ゴリランダー ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.5〜66.7% Close Combat 2HKOcalculated with グラスフィールド | 56.5〜66.7% Close Combat 2HKOcalculated with グラスフィールド | 37.7〜44.9% Close Combat 2HKOcalculated with グラスフィールド | |
| 109.2〜129.2% Wood Hammer 1HKOcalculated with グラスフィールド | 101.1〜118.9% Wood Hammer 1HKOcalculated with グラスフィールド | 84.3〜99.5% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | First S124 / S107 | First S124 / S107 | First S124 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.5〜66.7% Close Combat 2HKOcalculated with グラスフィールド | 56.5〜66.7% Close Combat 2HKOcalculated with グラスフィールド | 37.7〜44.9% Close Combat 2HKOcalculated with グラスフィールド | |
| 109.2〜129.2% Wood Hammer 1HKOcalculated with グラスフィールド | 101.1〜118.9% Wood Hammer 1HKOcalculated with グラスフィールド | 84.3〜99.5% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | First S186 / S107 | First S186 / S107 | First S186 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲Basculegion-F
ナゲツケサル vs
Basculegion-F ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.7〜97.5% タネばくだん 2HKO | 82.7〜97.5% タネばくだん 2HKO | 82.7〜97.5% タネばくだん 2HKO | |
| 70.3〜83.2% Wave Crash 2HKO | 77.8〜91.9% Wave Crash 2HKO | 91.4〜108.1% Wave Crash 1 hits (44%) | |
| Speed | Second S124 / S195 | Second S124 / S143 | Second S124 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.0〜81.2% タネばくだん 2HKO | 69.0〜81.2% タネばくだん 2HKO | 69.0〜81.2% タネばくだん 2HKO | |
| 70.3〜83.2% Wave Crash 2HKO | 77.8〜91.9% Wave Crash 2HKO | 91.4〜108.1% Wave Crash 1 hits (44%) | |
| Speed | Second S186 / S195 | First S186 / S143 | First S186 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
▲*イエッサン(オス)
ナゲツケサル vs
イエッサン(オス) ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 116.8〜138.0% U-turn 1HKOcalculated with サイコフィールド | 116.8〜138.0% U-turn 1HKOcalculated with サイコフィールド | 116.8〜138.0% U-turn 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 137.3〜162.2% Expanding Force 1HKOcalculated with サイコフィールド | 126.5〜149.2% Expanding Force 1HKOcalculated with サイコフィールド | 137.3〜162.2% Expanding Force 1HKOcalculated with サイコフィールド | |
| Speed | Second S124 / S220 | Second S124 / S161 | Second S124 / S147 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.8〜147.4% Close Combat 1HKOcalculated with サイコフィールド | 124.8〜147.4% Close Combat 1HKOcalculated with サイコフィールド | 124.8〜147.4% Close Combat 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 137.3〜162.2% Expanding Force 1HKOcalculated with サイコフィールド | 126.5〜149.2% Expanding Force 1HKOcalculated with サイコフィールド | 137.3〜162.2% Expanding Force 1HKOcalculated with サイコフィールド | |
| Speed | Second S186 / S220 | First S186 / S161 | First S186 / S147 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Skeledirge
ナゲツケサル vs
Skeledirge ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.8〜57.8% Earthquake 2 hits (45%) | 48.8〜57.8% Earthquake 3HKO | 37.4〜44.1% Rock Slide 3HKO | |
| 54.1〜63.8% Disarming Voice 2HKO | 54.1〜63.8% Disarming Voice 2HKO | 54.1〜63.8% Disarming Voice 2HKO | |
| Speed | First S124 / S86 | First S124 / S86 | First S124 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.3% Earthquake 3HKO | 40.8〜48.3% Earthquake 3 hits (98%) | 20.4〜24.2% Earthquake 3HKO | |
| 54.1〜63.8% Disarming Voice 2HKO | 54.1〜63.8% Disarming Voice 2HKO | 54.1〜63.8% Disarming Voice 2HKO | |
| Speed | First S186 / S86 | First S186 / S86 | First S186 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Metagross
ナゲツケサル vs
Metagross ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 63.7〜76.4% Earthquake 2HKO | |
| 131.9〜157.3% Psychic Fangs 1HKO | |
| Speed | Second S124 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 53.5〜63.7% Earthquake 2HKO | |
| 131.9〜157.3% Psychic Fangs 1HKO | |
| Speed | First S186 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Dragonite
ナゲツケサル vs
Dragonite ナゲツケサル's build: Expert Belt, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.5〜33.5% Rock Slide 2 hits (1%) | 16.2〜19.8% Close Combat 2HKO | 16.2〜19.8% Close Combat 2HKO | |
| 107.0〜126.5% Draco Meteor 1HKO | 87.6〜103.8% Air Slash 1 hits (25%) | 95.1〜113.5% Air Slash 1 hits (75%) | |
| Speed | Second S124 / S152 | Second S124 / S145 | Second S124 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ナゲツケサル's build: Choice Scarf, Adamant, H10 A32 S24
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜28.1% Rock Slide 3HKO | 16.2〜19.8% Close Combat 2HKO | 16.2〜19.8% Close Combat 2HKO | |
| 107.0〜126.5% Draco Meteor 1HKO | 87.6〜103.8% Air Slash 1 hits (25%) | 95.1〜113.5% Air Slash 1 hits (75%) | |
| Speed | First S186 / S152 | First S186 / S145 | First S186 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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タネばくだん
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