Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ルガルガン(まひる)

ルガルガン(まひる)

いわ
全国図鑑 No.745 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
75
こうげき
115
ぼうぎょ
65
とくこう
55
とくぼう
65
すばやさ
112
合計
487

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうじめんはがねみずくさ
ノーマルひこうどくほのお

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
メガリザードンYメガリザードンY
Lycanroc-Day Lycanroc-Day vs メガリザードンY メガリザードンY

Lycanroc-Day's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Lycanroc-DayメガリザードンY
130.3〜154.2%
Accelerock
1HKO
calculated with 晴れ
メガリザードンYLycanroc-Day
163.2〜192.1%
Solar Beam
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
Lycanroc-DayS180 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Day's build: Hard Stone, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Lycanroc-DayメガリザードンY
168.4〜205.2%
Accelerock
1HKO
calculated with 晴れ
メガリザードンYLycanroc-Day
163.2〜192.1%
Solar Beam
1HKO
calculated with 晴れ
Speed
First
Lycanroc-DayS164 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
Volcarona*Volcarona
Lycanroc-Day Lycanroc-Day vs Volcarona Volcarona

Lycanroc-Day's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Lycanroc-DayVolcarona
81.3〜97.4%
Accelerock
2HKO
145.3〜173.9%
Accelerock
1HKO
81.3〜97.4%
Accelerock
2HKO
VolcaronaLycanroc-Day
68.4〜81.6%
Giga Drain
2HKO
89.5〜106.6%
Giga Drain
2HKO
68.4〜81.6%
Giga Drain
2HKO
Speed
First
Lycanroc-DayS180 / VolcaronaS122
First
Lycanroc-DayS180 / VolcaronaS152
First
Lycanroc-DayS180 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Day's build: Hard Stone, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Lycanroc-DayVolcarona
106.8〜129.7%
Accelerock
1HKO
188.8〜224.2%
Accelerock
1HKO
106.8〜129.7%
Accelerock
1HKO
VolcaronaLycanroc-Day
68.4〜81.6%
Giga Drain
2HKO
89.5〜106.6%
Giga Drain
1 hits (44%)
68.4〜81.6%
Giga Drain
2HKO
Speed
First
Lycanroc-DayS164 / VolcaronaS122
First
Lycanroc-DayS164 / VolcaronaS152
First
Lycanroc-DayS164 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Lycanroc-Day Lycanroc-Day vs イエッサン(オス) イエッサン(オス)

Lycanroc-Day's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Lycanroc-Dayイエッサン(オス)
95.6〜112.4%
Close Combat
1 hits (69%)
calculated with サイコフィールド
95.6〜112.4%
Close Combat
1 hits (69%)
calculated with サイコフィールド
95.6〜112.4%
Close Combat
2HKO
calculated with サイコフィールド
イエッサン(オス)Lycanroc-Day
77.6〜92.8%
Expanding Force
2HKO
calculated with サイコフィールド
71.7〜85.5%
Expanding Force
2HKO
calculated with サイコフィールド
77.6〜92.8%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
Lycanroc-DayS180 / イエッサン(オス)S220
First
Lycanroc-DayS180 / イエッサン(オス)S161
First
Lycanroc-DayS180 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Day's build: Hard Stone, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Lycanroc-Dayイエッサン(オス)
104.4〜123.4%
Close Combat
1HKO
calculated with サイコフィールド
104.4〜123.4%
Close Combat
1HKO
calculated with サイコフィールド
104.4〜123.4%
Close Combat
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Lycanroc-Day
77.6〜92.8%
Expanding Force
2HKO
calculated with サイコフィールド
71.7〜85.5%
Expanding Force
2HKO
calculated with サイコフィールド
77.6〜92.8%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
Lycanroc-DayS164 / イエッサン(オス)S220
First
Lycanroc-DayS164 / イエッサン(オス)S161
First
Lycanroc-DayS164 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
Unfavorable
Primarina×*Primarina
Lycanroc-Day Lycanroc-Day vs Primarina Primarina

Lycanroc-Day's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Lycanroc-DayPrimarina
31.0〜37.4%
Play Rough
4 hits (>99%) (incl. オボンのみ)
42.2〜49.7%
Play Rough
3HKO
31.0〜37.4%
Play Rough
3 hits (<1%)
PrimarinaLycanroc-Day
126.3〜150.0%
Sparkling Aria
2HKO (incl. きあいのタスキ)
153.9〜181.6%
Sparkling Aria
2HKO (incl. きあいのタスキ)
126.3〜150.0%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-DayS180 / PrimarinaS80
First
Lycanroc-DayS180 / PrimarinaS82
First
Lycanroc-DayS180 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Day's build: Hard Stone, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Lycanroc-DayPrimarina
34.8〜40.6%
Play Rough
4HKO (incl. オボンのみ)
46.5〜54.5%
Play Rough
3HKO
34.8〜40.6%
Play Rough
3 hits (57%)
PrimarinaLycanroc-Day
126.3〜150.0%
Sparkling Aria
1HKO
153.9〜181.6%
Sparkling Aria
1HKO
126.3〜150.0%
Sparkling Aria
1HKO
Speed
First
Lycanroc-DayS164 / PrimarinaS80
First
Lycanroc-DayS164 / PrimarinaS82
First
Lycanroc-DayS164 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Lycanroc-Day Lycanroc-Day vs グソクムシャ グソクムシャ

Lycanroc-Day's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Lycanroc-Dayグソクムシャ
27.5〜33.5%
Close Combat
3 hits (<1%)
グソクムシャLycanroc-Day
201.3〜237.5%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-DayS180 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Day's build: Hard Stone, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Lycanroc-Dayグソクムシャ
30.2〜36.3%
Close Combat
3 hits (41%)
グソクムシャLycanroc-Day
113.2〜134.2%
First Impression
1HKO
Speed
First
Lycanroc-DayS164 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
Lycanroc-Day Lycanroc-Day vs Hippowdon Hippowdon

Lycanroc-Day's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Lycanroc-DayHippowdon
32.6〜38.6%
Close Combat
4HKO
calculated with すなあらし
30.2〜35.3%
Close Combat
4HKO
calculated with すなあらし
32.6〜38.6%
Close Combat
3 hits (98%)
calculated with すなあらし
HippowdonLycanroc-Day
115.8〜138.2%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
115.8〜138.2%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
115.8〜138.2%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
Speed
First
Lycanroc-DayS180 / HippowdonS67
First
Lycanroc-DayS180 / HippowdonS67
First
Lycanroc-DayS180 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Day's build: Hard Stone, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Lycanroc-DayHippowdon
36.3〜42.8%
Close Combat
3 hits (3%)
calculated with すなあらし
32.6〜38.6%
Close Combat
3 hits (3%)
calculated with すなあらし
36.3〜42.8%
Close Combat
3HKO
calculated with すなあらし
HippowdonLycanroc-Day
115.8〜138.2%
Earthquake
1HKO
calculated with すなあらし
115.8〜138.2%
Earthquake
1HKO
calculated with すなあらし
115.8〜138.2%
Earthquake
1HKO
calculated with すなあらし
Speed
First
Lycanroc-DayS164 / HippowdonS67
First
Lycanroc-DayS164 / HippowdonS67
First
Lycanroc-DayS164 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
Aegislash*Aegislash
Lycanroc-Day Lycanroc-Day vs Aegislash Aegislash

Lycanroc-Day's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Lycanroc-DayAegislash
49.7〜58.7%
Drill Run
2 hits (63%)
49.7〜58.7%
Drill Run
2 hits (63%)
49.7〜58.7%
Drill Run
2 hits (98%)
AegislashLycanroc-Day
117.1〜138.2%
Sacred Sword
2HKO (incl. きあいのタスキ)
155.3〜182.9%
Flash Cannon
2HKO (incl. きあいのタスキ)
117.1〜138.2%
Sacred Sword
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-DayS180 / AegislashS80
First
Lycanroc-DayS180 / AegislashS72
First
Lycanroc-DayS180 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Day's build: Hard Stone, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Lycanroc-DayAegislash
54.5〜65.3%
Drill Run
2HKO
54.5〜65.3%
Drill Run
2HKO
54.5〜65.3%
Drill Run
2HKO
AegislashLycanroc-Day
106.6〜126.3%
Poltergeist
1HKO
155.3〜182.9%
Flash Cannon
1HKO
127.6〜151.3%
Poltergeist
1HKO
Speed
First
Lycanroc-DayS164 / AegislashS80
First
Lycanroc-DayS164 / AegislashS72
First
Lycanroc-DayS164 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Lycanroc-Day Lycanroc-Day vs Mimikyu Mimikyu

Lycanroc-Day's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Lycanroc-DayMimikyu
50.4〜59.5%
Drill Run
3HKO (incl. ばけのかわ)
50.4〜59.5%
Drill Run
3HKO (incl. ばけのかわ)
50.4〜59.5%
Drill Run
3HKO (incl. ばけのかわ)
MimikyuLycanroc-Day
141.4〜167.1%
Wood Hammer
2HKO (incl. きあいのタスキ)
109.2〜128.9%
Wood Hammer
2HKO (incl. きあいのタスキ)
109.2〜128.9%
Wood Hammer
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-DayS180 / MimikyuS148
First
Lycanroc-DayS180 / MimikyuS148
First
Lycanroc-DayS180 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Day's build: Hard Stone, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Lycanroc-DayMimikyu
48.9〜57.3%
Accelerock
3HKO
48.9〜57.3%
Accelerock
3HKO
48.9〜57.3%
Accelerock
3HKO
MimikyuLycanroc-Day
141.4〜167.1%
Wood Hammer
1HKO
109.2〜128.9%
Wood Hammer
1HKO
109.2〜128.9%
Wood Hammer
1HKO
Speed
First
Lycanroc-DayS164 / MimikyuS148
First
Lycanroc-DayS164 / MimikyuS148
First
Lycanroc-DayS164 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Mimikyu's page →
ゴリランダー*ゴリランダー
Lycanroc-Day Lycanroc-Day vs ゴリランダー ゴリランダー

Lycanroc-Day's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Lycanroc-Dayゴリランダー
43.0〜51.2%
Close Combat
2 hits (6%)
calculated with グラスフィールド
43.0〜51.2%
Close Combat
2 hits (6%)
calculated with グラスフィールド
28.5〜34.3%
Close Combat
3 hits (2%)
calculated with グラスフィールド
ゴリランダーLycanroc-Day
158.6〜189.5%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
146.7〜175.0%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
122.4〜146.1%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
Lycanroc-DayS180 / ゴリランダーS107
First
Lycanroc-DayS180 / ゴリランダーS107
First
Lycanroc-DayS180 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Day's build: Hard Stone, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Lycanroc-Dayゴリランダー
46.9〜55.6%
Close Combat
2 hits (75%)
calculated with グラスフィールド
46.9〜55.6%
Close Combat
2 hits (75%)
calculated with グラスフィールド
31.9〜37.7%
Close Combat
3 hits (87%)
calculated with グラスフィールド
ゴリランダーLycanroc-Day
158.6〜189.5%
グラススライダー
1HKO
calculated with グラスフィールド
146.7〜175.0%
グラススライダー
1HKO
calculated with グラスフィールド
122.4〜146.1%
グラススライダー
1HKO
calculated with グラスフィールド
Speed
First
Lycanroc-DayS164 / ゴリランダーS107
First
Lycanroc-DayS164 / ゴリランダーS107
First
Lycanroc-DayS164 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×*Gyarados
Lycanroc-Day Lycanroc-Day vs Gyarados Gyarados

Lycanroc-Day's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Lycanroc-DayGyarados
22.8〜28.2%
Accelerock
4 hits (60%)
calculated with 攻撃-1
38.0〜46.8%
Accelerock
3HKO
calculated with 攻撃-1
22.8〜28.2%
Accelerock
999HKO
calculated with 攻撃-1
GyaradosLycanroc-Day
103.9〜122.4%
Power Whip
2HKO (incl. きあいのタスキ)
135.5〜160.5%
Power Whip
2HKO (incl. きあいのタスキ)
103.9〜122.4%
Power Whip
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-DayS180 / GyaradosS101
First
Lycanroc-DayS180 / GyaradosS133
First
Lycanroc-DayS180 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Lycanroc-Day's build: Hard Stone, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Lycanroc-DayGyarados
28.7〜36.6%
Accelerock
3 hits (17%)
calculated with 攻撃-1
50.3〜61.4%
Accelerock
2HKO
calculated with 攻撃-1
28.7〜36.6%
Accelerock
4 hits (>99%) (incl. たべのこし)
calculated with 攻撃-1
GyaradosLycanroc-Day
103.9〜122.4%
Power Whip
1HKO
135.5〜160.5%
Power Whip
1HKO
103.9〜122.4%
Power Whip
1HKO
Speed
First
Lycanroc-DayS164 / GyaradosS101
First
Lycanroc-DayS164 / GyaradosS133
First
Lycanroc-DayS164 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Lycanroc-Day Lycanroc-Day vs Corviknight Corviknight

Lycanroc-Day's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Lycanroc-DayCorviknight
28.3〜33.2%
Close Combat
4HKO
28.3〜33.2%
Close Combat
4 hits (95%)
28.3〜33.2%
Close Combat
4 hits (23%)
CorviknightLycanroc-Day
81.6〜96.1%
Body Press
2HKO
81.6〜96.1%
Body Press
2HKO
81.6〜96.1%
Body Press
2HKO
Speed
First
Lycanroc-DayS180 / CorviknightS87
First
Lycanroc-DayS180 / CorviknightS78
First
Lycanroc-DayS180 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Day's build: Hard Stone, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Lycanroc-DayCorviknight
30.7〜36.6%
Close Combat
3 hits (58%)
30.7〜36.6%
Close Combat
4HKO
30.7〜36.6%
Close Combat
4 hits (>99%) (incl. オボンのみ)
CorviknightLycanroc-Day
81.6〜96.1%
Body Press
2HKO
81.6〜96.1%
Body Press
2HKO
81.6〜96.1%
Body Press
2HKO
Speed
First
Lycanroc-DayS164 / CorviknightS87
First
Lycanroc-DayS164 / CorviknightS78
First
Lycanroc-DayS164 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Rotom-W*Rotom-W
Lycanroc-Day Lycanroc-Day vs Rotom-W Rotom-W

Lycanroc-Day's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Lycanroc-DayRotom-W
36.3〜42.7%
Close Combat
3 hits (2%)
36.3〜42.7%
Close Combat
3 hits (97%)
45.7〜55.1%
Play Rough
3HKO
Rotom-WLycanroc-Day
122.4〜143.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
122.4〜143.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
165.8〜194.7%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-DayS180 / Rotom-WS106
First
Lycanroc-DayS180 / Rotom-WS106
First
Lycanroc-DayS180 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Day's build: Hard Stone, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Lycanroc-DayRotom-W
39.5〜47.1%
Close Combat
3 hits (88%)
39.5〜47.1%
Close Combat
3HKO
66.9〜79.5%
Close Combat
2HKO
Rotom-WLycanroc-Day
122.4〜143.4%
Hydro Pump
1HKO
122.4〜143.4%
Hydro Pump
1HKO
165.8〜194.7%
Hydro Pump
1HKO
Speed
First
Lycanroc-DayS164 / Rotom-WS106
First
Lycanroc-DayS164 / Rotom-WS106
First
Lycanroc-DayS164 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
Skeledirge*Skeledirge
Lycanroc-Day Lycanroc-Day vs Skeledirge Skeledirge

Lycanroc-Day's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Lycanroc-DaySkeledirge
37.9〜45.5%
Drill Run
3HKO
37.9〜45.5%
Drill Run
3 hits (47%)
33.2〜39.3%
Sucker Punch
3 hits (>99%)
SkeledirgeLycanroc-Day
68.4〜81.6%
Earth Power
2HKO
68.4〜81.6%
Earth Power
2HKO
68.4〜81.6%
Earth Power
2HKO
Speed
First
Lycanroc-DayS180 / SkeledirgeS86
First
Lycanroc-DayS180 / SkeledirgeS86
First
Lycanroc-DayS180 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Day's build: Hard Stone, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Lycanroc-DaySkeledirge
41.7〜49.3%
Drill Run
3HKO
41.7〜49.3%
Drill Run
3HKO
37.0〜45.5%
Accelerock
3HKO
SkeledirgeLycanroc-Day
68.4〜81.6%
Earth Power
2HKO
68.4〜81.6%
Earth Power
2HKO
68.4〜81.6%
Earth Power
2HKO
Speed
First
Lycanroc-DayS164 / SkeledirgeS86
First
Lycanroc-DayS164 / SkeledirgeS86
First
Lycanroc-DayS164 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross*Metagross
Lycanroc-Day Lycanroc-Day vs Metagross Metagross

Lycanroc-Day's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Lycanroc-DayMetagross
49.7〜59.2%
Drill Run
2 hits (98%)
MetagrossLycanroc-Day
104.6〜123.7%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-DayS180 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Day's build: Hard Stone, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Lycanroc-DayMetagross
54.1〜64.3%
Drill Run
2HKO
MetagrossLycanroc-Day
104.6〜123.7%
Psychic Fangs
1HKO
Speed
First
Lycanroc-DayS164 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Dragonite*Dragonite
Lycanroc-Day Lycanroc-Day vs Dragonite Dragonite

Lycanroc-Day's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Lycanroc-DayDragonite
32.3〜38.9%
Play Rough
2 hits (96%)
38.9〜45.5%
Play Rough
2HKO
38.9〜45.5%
Play Rough
2HKO
DragoniteLycanroc-Day
122.4〜144.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
86.8〜102.6%
Draco Meteor
2HKO
94.7〜112.5%
Draco Meteor
2HKO
Speed
First
Lycanroc-DayS180 / DragoniteS152
First
Lycanroc-DayS180 / DragoniteS145
First
Lycanroc-DayS180 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Lycanroc-Day's build: Hard Stone, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Lycanroc-DayDragonite
35.3〜42.5%
Play Rough
2HKO
41.9〜49.7%
Play Rough
2HKO
41.9〜49.7%
Play Rough
2HKO
DragoniteLycanroc-Day
122.4〜144.7%
Draco Meteor
1HKO
86.8〜102.6%
Draco Meteor
1 hits (13%)
94.7〜112.5%
Draco Meteor
1 hits (69%)
Speed
First
Lycanroc-DayS164 / DragoniteS152
First
Lycanroc-DayS164 / DragoniteS145
First
Lycanroc-DayS164 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemLife Orb
AbilityTough Claws
NatureJolly (S↑C↓)
MovesいわAccelerockかくとうClose CombatノーマルEndeavorノーマルSwords Dance
EVH2A32S32
See more team examples