Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
レントラー

レントラー

でんき
全国図鑑 No.405 / 使用率 圏外
データ集計日:2026-09-10

種族値

HP
80
こうげき
120
ぼうぎょ
79
とくこう
95
とくぼう
79
すばやさ
70
合計
523

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめん
ひこうはがねでんき

特性

順位 特性名 採用率 ⓘ 効果
1 いかく
100.0%
登場した時、相手の攻撃を1段階下げる。

使用率データ

順位 技名 採用率
1
こおり こおりのキバ
100.0%
こおり物理
威力 65命中 95%PP 16
噛み10%の確率で相手をこおり状態にする。10%の確率で相手をひるませる。
2
でんき ボルトチェンジ
100.0%
でんき特殊
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
3
かくとう ばかぢから
69.7%
かくとう物理
威力 120命中 100%PP 8
自分の攻撃と防御が1段階下がる。
4
でんき ワイルドボルト
69.7%
でんき物理
威力 90命中 100%PP 16
与えたダメージの1/4を自分も受ける。
5
でんき サンダーダイブ
30.3%
でんき物理
威力 100命中 95%PP 16
外れるか失敗すると自分の最大HPの1/2のダメージを受ける。ちいさくなる状態の相手には威力が2倍になり必ず命中する。
6
ノーマル でんこうせっか
30.3%
ノーマル物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)

持ち物

順位 持ち物 採用率
1
オボンのみオボンのみ
69.7%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
2
シュカのみ
30.3%
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。

性格

順位 性格 採用率
1 わんぱく (B↑ C↓)
69.7%
2 しんちょう (D↑ C↓)
30.3%

ステータス振り

順位 H A B C D S 採用率
1 321814020
69.7%
2 23200320
30.3%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
ボーマンダボーマンダ
レントラー レントラー vs ボーマンダ ボーマンダ

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
レントラーボーマンダ
60.8〜72.5%
Ice Fang
2HKO
ボーマンダレントラー
48.1〜56.7%
Earthquake
3HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / ボーマンダS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
レントラーボーマンダ
60.8〜72.5%
Ice Fang
2HKO
ボーマンダレントラー
46.5〜55.1%
Outrage
2 hits (68%)
calculated with 攻撃-1
Speed
Second
レントラーS90 / ボーマンダS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
View ボーマンダ's page →
Primarina*Primarina
レントラー レントラー vs Primarina Primarina

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
レントラーPrimarina
77.0〜90.9%
Supercell Slam
2HKO
100.5〜119.8%
Supercell Slam
1HKO
77.0〜90.9%
Supercell Slam
2HKO
Primarinaレントラー
45.5〜54.5%
Moonblast
3HKO
calculated with 攻撃-1
55.1〜65.8%
Moonblast
2 hits (21%)
calculated with 攻撃-1
45.5〜54.5%
Moonblast
3HKO
calculated with 攻撃-1
Speed
First
レントラーS90 / PrimarinaS80
First
レントラーS90 / PrimarinaS82
First
レントラーS90 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
レントラーPrimarina
77.0〜90.9%
Supercell Slam
2HKO
100.5〜119.8%
Supercell Slam
1HKO
77.0〜90.9%
Supercell Slam
2HKO
Primarinaレントラー
41.7〜49.7%
Moonblast
3HKO
calculated with 攻撃-1
50.3〜59.9%
Moonblast
2HKO
calculated with 攻撃-1
41.7〜49.7%
Moonblast
3HKO
calculated with 攻撃-1
Speed
First
レントラーS90 / PrimarinaS80
First
レントラーS90 / PrimarinaS82
First
レントラーS90 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
Mimikyu*Mimikyu
レントラー レントラー vs Mimikyu Mimikyu

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
レントラーMimikyu
60.3〜71.8%
Wild Charge
3HKO (incl. ばけのかわ)
60.3〜71.8%
Wild Charge
3HKO (incl. ばけのかわ)
60.3〜71.8%
Wild Charge
3HKO (incl. ばけのかわ)
Mimikyuレントラー
29.4〜35.8%
Play Rough
4 hits (97%) (incl. オボンのみ)
calculated with 攻撃-1
23.0〜27.8%
Play Rough
999HKO
calculated with 攻撃-1
23.0〜27.8%
Play Rough
999HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / MimikyuS148
Second
レントラーS90 / MimikyuS148
Second
レントラーS90 / MimikyuS148
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
レントラーMimikyu
60.3〜71.8%
Wild Charge
3HKO (incl. ばけのかわ)
60.3〜71.8%
Wild Charge
3HKO (incl. ばけのかわ)
60.3〜71.8%
Wild Charge
3HKO (incl. ばけのかわ)
Mimikyuレントラー
33.2〜39.6%
Play Rough
3 hits (>99%)
calculated with 攻撃-1
25.7〜30.5%
Play Rough
4HKO
calculated with 攻撃-1
25.7〜30.5%
Play Rough
4HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / MimikyuS148
Second
レントラーS90 / MimikyuS148
Second
レントラーS90 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
レントラー レントラー vs Meowscarada Meowscarada

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
レントラーMeowscarada
103.3〜122.9%
Superpower
1HKO
103.3〜122.9%
Superpower
2HKO (incl. きあいのタスキ)
103.3〜122.9%
Superpower
1HKO
Meowscaradaレントラー
46.5〜55.1%
Flower Trick
3HKO
calculated with 攻撃-1
46.5〜55.1%
Flower Trick
3HKO
calculated with 攻撃-1
47.6〜56.7%
Foul Play
3HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / MeowscaradaS262
Second
レントラーS90 / MeowscaradaS175
Second
レントラーS90 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
レントラーMeowscarada
103.3〜122.9%
Superpower
1HKO
103.3〜122.9%
Superpower
2HKO (incl. きあいのタスキ)
103.3〜122.9%
Superpower
1HKO
Meowscaradaレントラー
50.3〜59.9%
Flower Trick
2HKO
calculated with 攻撃-1
50.3〜59.9%
Flower Trick
2HKO
calculated with 攻撃-1
65.2〜77.5%
Flower Trick
2HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / MeowscaradaS262
Second
レントラーS90 / MeowscaradaS175
Second
レントラーS90 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
GyaradosGyarados
レントラー レントラー vs Gyarados Gyarados

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
レントラーGyarados
83.2〜101.0%
Supercell Slam
1 hits (6%)
calculated with 攻撃-1
126.3〜149.7%
Wild Charge
1HKO
calculated with 攻撃-1
83.2〜101.0%
Supercell Slam
1 hits (6%)
calculated with 攻撃-1
Gyaradosレントラー
32.1〜38.5%
Earthquake
4HKO
calculated with 攻撃-1
41.7〜50.3%
Earthquake
3HKO
calculated with 攻撃-1
32.1〜38.5%
Earthquake
4HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / GyaradosS101
Second
レントラーS90 / GyaradosS133
Second
レントラーS90 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
レントラーGyarados
83.2〜101.0%
Supercell Slam
1 hits (6%)
calculated with 攻撃-1
126.3〜149.7%
Wild Charge
1HKO
calculated with 攻撃-1
83.2〜101.0%
Supercell Slam
1 hits (6%)
calculated with 攻撃-1
Gyaradosレントラー
18.2〜21.4%
Earthquake
3 hits (28%)
calculated with 攻撃-1
23.5〜27.8%
Earthquake
3HKO
calculated with 攻撃-1
18.2〜21.4%
Earthquake
3 hits (28%)
calculated with 攻撃-1
Speed
Second
レントラーS90 / GyaradosS101
Second
レントラーS90 / GyaradosS133
Second
レントラーS90 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Gyarados's page →
CorviknightCorviknight
レントラー レントラー vs Corviknight Corviknight

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
レントラーCorviknight
50.7〜61.5%
Supercell Slam
2HKO
50.7〜61.5%
Supercell Slam
2 hits (92%)
46.8〜55.6%
Wild Charge
3HKO
Corviknightレントラー
22.5〜26.7%
Body Press
999HKO
calculated with 攻撃-1
22.5〜26.7%
Body Press
999HKO
calculated with 攻撃-1
22.5〜26.7%
Body Press
999HKO
calculated with 攻撃-1
Speed
First
レントラーS90 / CorviknightS87
First
レントラーS90 / CorviknightS78
First
レントラーS90 / CorviknightS78
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
レントラーCorviknight
50.7〜61.5%
Supercell Slam
2HKO
50.7〜61.5%
Supercell Slam
2 hits (92%)
46.8〜55.6%
Wild Charge
3HKO
Corviknightレントラー
24.6〜29.4%
Body Press
4 hits (>99%)
calculated with 攻撃-1
24.6〜29.4%
Body Press
4 hits (>99%)
calculated with 攻撃-1
24.6〜29.4%
Body Press
4 hits (>99%)
calculated with 攻撃-1
Speed
First
レントラーS90 / CorviknightS87
First
レントラーS90 / CorviknightS78
First
レントラーS90 / CorviknightS78
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first
View Corviknight's page →
Basculegion-FBasculegion-F
レントラー レントラー vs Basculegion-F Basculegion-F

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
レントラーBasculegion-F
106.6〜125.9%
Supercell Slam
1HKO
106.6〜125.9%
Supercell Slam
1HKO
106.6〜125.9%
Supercell Slam
1HKO
Basculegion-Fレントラー
41.7〜49.2%
Wave Crash
3HKO
calculated with 攻撃-1
44.9〜53.5%
Wave Crash
3HKO
calculated with 攻撃-1
54.0〜63.6%
Wave Crash
2 hits (5%)
calculated with 攻撃-1
Speed
Second
レントラーS90 / Basculegion-FS195
Second
レントラーS90 / Basculegion-FS143
Second
レントラーS90 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
レントラーBasculegion-F
106.6〜125.9%
Supercell Slam
1HKO
106.6〜125.9%
Supercell Slam
1HKO
106.6〜125.9%
Supercell Slam
1HKO
Basculegion-Fレントラー
46.0〜54.5%
Wave Crash
2 hits (45%)
calculated with 攻撃-1
49.7〜58.8%
Wave Crash
2 hits (98%)
calculated with 攻撃-1
59.4〜70.6%
Wave Crash
2HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / Basculegion-FS195
Second
レントラーS90 / Basculegion-FS143
Second
レントラーS90 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Greninja*Greninja
レントラー レントラー vs Greninja Greninja

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
レントラーGreninja
110.1〜130.2%
Superpower
2HKO (incl. きあいのタスキ)
112.8〜132.9%
Wild Charge
1HKO
110.1〜130.2%
Superpower
1HKO
Greninjaレントラー
48.7〜57.8%
Sludge Wave
3HKO
calculated with 攻撃-1
49.7〜59.4%
Ice Beam
3HKO
calculated with 攻撃-1
48.7〜57.8%
Sludge Wave
3HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / GreninjaS174
Second
レントラーS90 / GreninjaS213
Second
レントラーS90 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
レントラーGreninja
110.1〜130.2%
Superpower
2HKO (incl. きあいのタスキ)
112.8〜132.9%
Wild Charge
1HKO
110.1〜130.2%
Superpower
1HKO
Greninjaレントラー
51.3〜61.0%
Hydro Pump
2HKO
calculated with 攻撃-1
55.1〜65.8%
Hydro Pump
2HKO
calculated with 攻撃-1
51.3〜61.0%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / GreninjaS174
Second
レントラーS90 / GreninjaS213
Second
レントラーS90 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
エースバーン*エースバーン
レントラー レントラー vs エースバーン エースバーン

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
レントラーエースバーン
59.9〜71.3%
Supercell Slam
2HKO
59.9〜71.3%
Supercell Slam
2HKO
59.9〜71.3%
Supercell Slam
2HKO
エースバーンレントラー
39.0〜46.5%
High Jump Kick
3 hits (80%)
calculated with 攻撃-1
35.8〜42.2%
High Jump Kick
3 hits (<1%)
calculated with 攻撃-1
46.5〜54.5%
かえんボール
3HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / エースバーンS256
Second
レントラーS90 / エースバーンS188
Second
レントラーS90 / エースバーンS171
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
レントラーエースバーン
59.9〜71.3%
Supercell Slam
2HKO
59.9〜71.3%
Supercell Slam
2HKO
59.9〜71.3%
Supercell Slam
2HKO
エースバーンレントラー
42.2〜50.3%
High Jump Kick
2 hits (1%)
calculated with 攻撃-1
39.0〜46.5%
High Jump Kick
3HKO
calculated with 攻撃-1
54.5〜65.2%
High Jump Kick
2HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / エースバーンS256
Second
レントラーS90 / エースバーンS188
Second
レントラーS90 / エースバーンS171
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
レントラー レントラー vs Sneasler Sneasler

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
レントラーSneasler
70.7〜84.1%
Supercell Slam
2HKO
70.7〜84.1%
Supercell Slam
2HKO
70.7〜84.1%
Supercell Slam
2HKO
Sneaslerレントラー
39.0〜46.5%
Close Combat
3 hits (80%)
calculated with 攻撃-1
39.0〜46.5%
Close Combat
3 hits (80%)
calculated with 攻撃-1
39.0〜46.5%
Close Combat
3 hits (80%)
calculated with 攻撃-1
Speed
Second
レントラーS90 / SneaslerS172
Second
レントラーS90 / SneaslerS172
Second
レントラーS90 / SneaslerS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
レントラーSneasler
70.7〜84.1%
Supercell Slam
2HKO
70.7〜84.1%
Supercell Slam
2HKO
70.7〜84.1%
Supercell Slam
2HKO
Sneaslerレントラー
43.3〜51.3%
Close Combat
2 hits (5%)
calculated with 攻撃-1
43.3〜51.3%
Close Combat
2 hits (5%)
calculated with 攻撃-1
43.3〜51.3%
Close Combat
2 hits (5%)
calculated with 攻撃-1
Speed
Second
レントラーS90 / SneaslerS172
Second
レントラーS90 / SneaslerS172
Second
レントラーS90 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
Unfavorable
GarchompGarchomp
レントラー レントラー vs Garchomp Garchomp

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
レントラーGarchomp
41.1〜48.6%
Ice Fang
3HKO
73.5〜88.6%
Ice Fang
2HKO
73.5〜88.6%
Ice Fang
2HKO
Garchompレントラー
69.5〜82.4%
Earth Power
2HKO
calculated with 攻撃-1
65.2〜78.1%
Earthquake
2HKO
calculated with 攻撃-1
65.2〜78.1%
Earthquake
2HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / GarchompS223
Second
レントラーS90 / GarchompS231
Second
レントラーS90 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
レントラーGarchomp
41.1〜48.6%
Ice Fang
3HKO
73.5〜88.6%
Ice Fang
2HKO
73.5〜88.6%
Ice Fang
2HKO
Garchompレントラー
67.9〜80.7%
Draco Meteor
2HKO
calculated with 攻撃-1
35.8〜42.2%
Earthquake
2HKO
calculated with 攻撃-1
35.8〜42.2%
Earthquake
2HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / GarchompS223
Second
レントラーS90 / GarchompS231
Second
レントラーS90 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャグソクムシャ
レントラー レントラー vs グソクムシャ グソクムシャ

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
レントラーグソクムシャ
25.3〜30.2%
Supercell Slam
4HKO
グソクムシャレントラー
51.3〜61.0%
Drill Run
3HKO (incl. オボンのみ)
calculated with 攻撃-1
Speed
First
レントラーS90 / グソクムシャS60
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
レントラーグソクムシャ
25.3〜30.2%
Supercell Slam
4HKO
グソクムシャレントラー
41.7〜49.7%
Leech Life
3HKO
calculated with 攻撃-1
Speed
First
レントラーS90 / グソクムシャS60
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×*Hippowdon
レントラー レントラー vs Hippowdon Hippowdon

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
レントラーHippowdon
26.0〜31.6%
Ice Fang
4 hits (<1%)
calculated with すなあらし
24.2〜28.8%
Ice Fang
999HKO
calculated with すなあらし
26.0〜31.6%
Ice Fang
4HKO
calculated with すなあらし
Hippowdonレントラー
44.9〜52.4%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
44.9〜52.4%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
44.9〜52.4%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
Speed
First
レントラーS90 / HippowdonS67
First
レントラーS90 / HippowdonS67
First
レントラーS90 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
レントラーHippowdon
26.0〜31.6%
Ice Fang
4 hits (<1%)
calculated with すなあらし
24.2〜28.8%
Ice Fang
999HKO
calculated with すなあらし
26.0〜31.6%
Ice Fang
4HKO
calculated with すなあらし
Hippowdonレントラー
24.1〜28.9%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
24.1〜28.9%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
24.1〜28.9%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
Speed
First
レントラーS90 / HippowdonS67
First
レントラーS90 / HippowdonS67
First
レントラーS90 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
LucarioLucario
レントラー レントラー vs Lucario Lucario

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
レントラーLucario
53.7〜63.9%
Superpower
2 hits (36%)
91.2〜107.5%
Superpower
1 hits (44%)
Lucarioレントラー
77.0〜91.4%
Focus Blast
2HKO
calculated with 攻撃-1
92.0〜109.1%
Focus Blast
1 hits (50%)
calculated with 攻撃-1
Speed
Second
レントラーS90 / LucarioS223
Second
レントラーS90 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
レントラーLucario
53.7〜63.9%
Superpower
2 hits (36%)
91.2〜107.5%
Superpower
1 hits (44%)
Lucarioレントラー
70.6〜83.4%
Focus Blast
2HKO
calculated with 攻撃-1
84.5〜99.5%
Focus Blast
2HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / LucarioS223
Second
レントラーS90 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×Baxcalibur
レントラー レントラー vs Baxcalibur Baxcalibur

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
レントラーBaxcalibur
47.7〜56.9%
Superpower
999HKO
57.5〜68.3%
Superpower
999HKO
47.7〜56.9%
Superpower
999HKO
Baxcaliburレントラー
36.9〜43.9%
Dragon Pulse
3 hits (18%)
calculated with 攻撃-1
44.9〜53.5%
Dragon Pulse
3HKO
calculated with 攻撃-1
36.9〜43.9%
Dragon Pulse
3 hits (18%)
calculated with 攻撃-1
Speed
Second
レントラーS90 / BaxcaliburS105
Second
レントラーS90 / BaxcaliburS150
Second
レントラーS90 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
レントラーBaxcalibur
47.7〜56.9%
Superpower
999HKO
57.5〜68.3%
Superpower
999HKO
47.7〜56.9%
Superpower
999HKO
Baxcaliburレントラー
33.7〜40.1%
Dragon Pulse
3HKO
calculated with 攻撃-1
63.1〜74.3%
Draco Meteor
2 hits (76%)
calculated with 攻撃-1
33.7〜40.1%
Dragon Pulse
3HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / BaxcaliburS105
Second
レントラーS90 / BaxcaliburS150
Second
レントラーS90 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
ゴリランダー*ゴリランダー
レントラー レントラー vs ゴリランダー ゴリランダー

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
レントラーゴリランダー
34.8〜41.5%
Ice Fang
3HKO
calculated with グラスフィールド
34.8〜41.5%
Ice Fang
3HKO
calculated with グラスフィールド
23.2〜28.0%
Ice Fang
4 hits (72%)
calculated with グラスフィールド
ゴリランダーレントラー
63.1〜74.9%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
58.3〜69.0%
Wood Hammer
2 hits (67%)
calculated with グラスフィールド・攻撃-1
48.7〜57.8%
Wood Hammer
3HKO
calculated with グラスフィールド・攻撃-1
Speed
Second
レントラーS90 / ゴリランダーS107
Second
レントラーS90 / ゴリランダーS107
Second
レントラーS90 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
レントラーゴリランダー
34.8〜41.5%
Ice Fang
3HKO
calculated with グラスフィールド
34.8〜41.5%
Ice Fang
3HKO
calculated with グラスフィールド
23.2〜28.0%
Ice Fang
4 hits (72%)
calculated with グラスフィールド
ゴリランダーレントラー
70.6〜83.4%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
65.2〜77.0%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
54.5〜64.2%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
Speed
Second
レントラーS90 / ゴリランダーS107
Second
レントラーS90 / ゴリランダーS107
Second
レントラーS90 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
メガリザードンX×メガリザードンX
レントラー レントラー vs メガリザードンX メガリザードンX

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
レントラーメガリザードンX
35.5〜41.9%
Superpower
4 hits (51%)
メガリザードンXレントラー
46.5〜54.5%
Flare Blitz
3HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / メガリザードンXS167
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
レントラーメガリザードンX
35.5〜41.9%
Superpower
4 hits (51%)
メガリザードンXレントラー
50.3〜60.4%
Flare Blitz
2HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / メガリザードンXS167
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
レントラー レントラー vs メガリザードンY メガリザードンY

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
レントラーメガリザードンY
105.8〜125.2%
Wild Charge
1HKO
calculated with 晴れ
メガリザードンYレントラー
135.3〜159.4%
Overheat
1HKO
calculated with 晴れ・攻撃-1
Speed
Second
レントラーS90 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
レントラーメガリザードンY
105.8〜125.2%
Wild Charge
1HKO
calculated with 晴れ
メガリザードンYレントラー
122.5〜144.9%
Overheat
1HKO
calculated with 晴れ・攻撃-1
Speed
Second
レントラーS90 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
Rotom-WRotom-W
レントラー レントラー vs Rotom-W Rotom-W

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
レントラーRotom-W
32.5〜38.9%
Supercell Slam
4HKO
32.5〜38.9%
Supercell Slam
3 hits (11%)
55.1〜66.1%
Supercell Slam
2 hits (23%)
Rotom-Wレントラー
40.6〜48.7%
Hydro Pump
3 hits (>99%)
calculated with 攻撃-1
40.6〜48.7%
Hydro Pump
3 hits (>99%)
calculated with 攻撃-1
56.7〜67.4%
Hydro Pump
2 hits (43%)
calculated with 攻撃-1
Speed
Second
レントラーS90 / Rotom-WS106
Second
レントラーS90 / Rotom-WS106
Second
レントラーS90 / Rotom-WS138
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
レントラーRotom-W
32.5〜38.9%
Supercell Slam
4HKO
32.5〜38.9%
Supercell Slam
3 hits (11%)
55.1〜66.1%
Supercell Slam
2 hits (23%)
Rotom-Wレントラー
37.4〜44.9%
Hydro Pump
3HKO
calculated with 攻撃-1
37.4〜44.9%
Hydro Pump
3HKO
calculated with 攻撃-1
51.3〜61.0%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / Rotom-WS106
Second
レントラーS90 / Rotom-WS106
Second
レントラーS90 / Rotom-WS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona*Volcarona
レントラー レントラー vs Volcarona Volcarona

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
レントラーVolcarona
36.5〜43.8%
Supercell Slam
3 hits (10%)
64.0〜76.4%
Supercell Slam
2HKO
36.5〜43.8%
Supercell Slam
3 hits (99%)
Volcaronaレントラー
41.7〜49.7%
Bug Buzz
3HKO
calculated with 攻撃-1
80.2〜94.7%
Overheat
2 hits (87%)
calculated with 攻撃-1
41.7〜49.7%
Bug Buzz
3HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / VolcaronaS122
Second
レントラーS90 / VolcaronaS152
Second
レントラーS90 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
レントラーVolcarona
36.5〜43.8%
Supercell Slam
3 hits (10%)
64.0〜76.4%
Supercell Slam
2HKO
36.5〜43.8%
Supercell Slam
3 hits (99%)
Volcaronaレントラー
54.5〜64.7%
Overheat
3HKO
calculated with 攻撃-1
72.2〜85.6%
Overheat
2HKO
calculated with 攻撃-1
54.5〜64.7%
Overheat
3HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / VolcaronaS122
Second
レントラーS90 / VolcaronaS152
Second
レントラーS90 / VolcaronaS122
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Volcarona's page →
Skeledirge*Skeledirge
レントラー レントラー vs Skeledirge Skeledirge

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
レントラーSkeledirge
25.6〜30.3%
Supercell Slam
4 hits (<1%)
25.6〜30.3%
Supercell Slam
5HKO (incl. オボンのみ)
25.6〜30.3%
Supercell Slam
4HKO
Skeledirgeレントラー
47.1〜55.6%
Earth Power
3HKO
calculated with 攻撃-1
47.1〜55.6%
Earth Power
3HKO
calculated with 攻撃-1
47.1〜55.6%
Earth Power
3HKO
calculated with 攻撃-1
Speed
First
レントラーS90 / SkeledirgeS86
First
レントラーS90 / SkeledirgeS86
First
レントラーS90 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
レントラーSkeledirge
25.6〜30.3%
Supercell Slam
4 hits (<1%)
25.6〜30.3%
Supercell Slam
5HKO (incl. オボンのみ)
25.6〜30.3%
Supercell Slam
4HKO
Skeledirgeレントラー
28.9〜34.2%
Torch Song
3HKO
calculated with 攻撃-1
28.9〜34.2%
Torch Song
3HKO
calculated with 攻撃-1
28.9〜34.2%
Torch Song
3HKO
calculated with 攻撃-1
Speed
First
レントラーS90 / SkeledirgeS86
First
レントラーS90 / SkeledirgeS86
First
レントラーS90 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
MetagrossMetagross
レントラー レントラー vs Metagross Metagross

レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
レントラーMetagross
33.1〜40.1%
Supercell Slam
3 hits (>99%)
Metagrossレントラー
48.1〜56.7%
Earthquake
3HKO
calculated with 攻撃-1
Speed
Second
レントラーS90 / MetagrossS162
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
レントラーMetagross
33.1〜40.1%
Supercell Slam
3 hits (>99%)
Metagrossレントラー
42.2〜50.3%
Psychic Fangs
2 hits (2%)
calculated with 攻撃-1
Speed
Second
レントラーS90 / MetagrossS162
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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