レントラー
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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![]() ![]() ![]() | — |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | いかく | 登場した時、相手の攻撃を1段階下げる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | こおりのキバ |
物理威力 65命中 95%PP 16 噛み10%の確率で相手をこおり状態にする。10%の確率で相手をひるませる。 |
| 2 | ボルトチェンジ |
特殊威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 |
| 3 | ばかぢから |
物理威力 120命中 100%PP 8 自分の攻撃と防御が1段階下がる。 |
| 4 | ワイルドボルト |
物理威力 90命中 100%PP 16 与えたダメージの1/4を自分も受ける。 |
| 5 | サンダーダイブ |
物理威力 100命中 95%PP 16 外れるか失敗すると自分の最大HPの1/2のダメージを受ける。ちいさくなる状態の相手には威力が2倍になり必ず命中する。 |
| 6 | でんこうせっか |
物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 2 | シュカのみ |
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | わんぱく (B↑ C↓) | |
| 2 | しんちょう (D↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 18 | 14 | 0 | 2 | 0 | |
| 2 | 2 | 32 | 0 | 0 | 32 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
○ボーマンダ
レントラー vs
ボーマンダ レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.8〜72.5% Ice Fang 2HKO | |
| 48.1〜56.7% Earthquake 3HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.8〜72.5% Ice Fang 2HKO | |
| 46.5〜55.1% Outrage 2 hits (68%)calculated with 攻撃-1 | |
| Speed | Second S90 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Primarina
レントラー vs
Primarina レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.0〜90.9% Supercell Slam 2HKO | 100.5〜119.8% Supercell Slam 1HKO | 77.0〜90.9% Supercell Slam 2HKO | |
| 45.5〜54.5% Moonblast 3HKOcalculated with 攻撃-1 | 55.1〜65.8% Moonblast 2 hits (21%)calculated with 攻撃-1 | 45.5〜54.5% Moonblast 3HKOcalculated with 攻撃-1 | |
| Speed | First S90 / S80 | First S90 / S82 | First S90 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.0〜90.9% Supercell Slam 2HKO | 100.5〜119.8% Supercell Slam 1HKO | 77.0〜90.9% Supercell Slam 2HKO | |
| 41.7〜49.7% Moonblast 3HKOcalculated with 攻撃-1 | 50.3〜59.9% Moonblast 2HKOcalculated with 攻撃-1 | 41.7〜49.7% Moonblast 3HKOcalculated with 攻撃-1 | |
| Speed | First S90 / S80 | First S90 / S82 | First S90 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎*Mimikyu
レントラー vs
Mimikyu レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.3〜71.8% Wild Charge 3HKO (incl. ばけのかわ) | 60.3〜71.8% Wild Charge 3HKO (incl. ばけのかわ) | 60.3〜71.8% Wild Charge 3HKO (incl. ばけのかわ) | |
| 29.4〜35.8% Play Rough 4 hits (97%) (incl. オボンのみ)calculated with 攻撃-1 | 23.0〜27.8% Play Rough 999HKOcalculated with 攻撃-1 | 23.0〜27.8% Play Rough 999HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S148 | Second S90 / S148 | Second S90 / S148 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.3〜71.8% Wild Charge 3HKO (incl. ばけのかわ) | 60.3〜71.8% Wild Charge 3HKO (incl. ばけのかわ) | 60.3〜71.8% Wild Charge 3HKO (incl. ばけのかわ) | |
| 33.2〜39.6% Play Rough 3 hits (>99%)calculated with 攻撃-1 | 25.7〜30.5% Play Rough 4HKOcalculated with 攻撃-1 | 25.7〜30.5% Play Rough 4HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S148 | Second S90 / S148 | Second S90 / S148 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
○*Meowscarada
レントラー vs
Meowscarada レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.3〜122.9% Superpower 1HKO | 103.3〜122.9% Superpower 2HKO (incl. きあいのタスキ) | 103.3〜122.9% Superpower 1HKO | |
| 46.5〜55.1% Flower Trick 3HKOcalculated with 攻撃-1 | 46.5〜55.1% Flower Trick 3HKOcalculated with 攻撃-1 | 47.6〜56.7% Foul Play 3HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S262 | Second S90 / S175 | Second S90 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.3〜122.9% Superpower 1HKO | 103.3〜122.9% Superpower 2HKO (incl. きあいのタスキ) | 103.3〜122.9% Superpower 1HKO | |
| 50.3〜59.9% Flower Trick 2HKOcalculated with 攻撃-1 | 50.3〜59.9% Flower Trick 2HKOcalculated with 攻撃-1 | 65.2〜77.5% Flower Trick 2HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S262 | Second S90 / S175 | Second S90 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Gyarados
レントラー vs
Gyarados レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.2〜101.0% Supercell Slam 1 hits (6%)calculated with 攻撃-1 | 126.3〜149.7% Wild Charge 1HKOcalculated with 攻撃-1 | 83.2〜101.0% Supercell Slam 1 hits (6%)calculated with 攻撃-1 | |
| 32.1〜38.5% Earthquake 4HKOcalculated with 攻撃-1 | 41.7〜50.3% Earthquake 3HKOcalculated with 攻撃-1 | 32.1〜38.5% Earthquake 4HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S101 | Second S90 / S133 | Second S90 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.2〜101.0% Supercell Slam 1 hits (6%)calculated with 攻撃-1 | 126.3〜149.7% Wild Charge 1HKOcalculated with 攻撃-1 | 83.2〜101.0% Supercell Slam 1 hits (6%)calculated with 攻撃-1 | |
| 18.2〜21.4% Earthquake 3 hits (28%)calculated with 攻撃-1 | 23.5〜27.8% Earthquake 3HKOcalculated with 攻撃-1 | 18.2〜21.4% Earthquake 3 hits (28%)calculated with 攻撃-1 | |
| Speed | Second S90 / S101 | Second S90 / S133 | Second S90 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎Corviknight
レントラー vs
Corviknight レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.7〜61.5% Supercell Slam 2HKO | 50.7〜61.5% Supercell Slam 2 hits (92%) | 46.8〜55.6% Wild Charge 3HKO | |
| 22.5〜26.7% Body Press 999HKOcalculated with 攻撃-1 | 22.5〜26.7% Body Press 999HKOcalculated with 攻撃-1 | 22.5〜26.7% Body Press 999HKOcalculated with 攻撃-1 | |
| Speed | First S90 / S87 | First S90 / S78 | First S90 / S78 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.7〜61.5% Supercell Slam 2HKO | 50.7〜61.5% Supercell Slam 2 hits (92%) | 46.8〜55.6% Wild Charge 3HKO | |
| 24.6〜29.4% Body Press 4 hits (>99%)calculated with 攻撃-1 | 24.6〜29.4% Body Press 4 hits (>99%)calculated with 攻撃-1 | 24.6〜29.4% Body Press 4 hits (>99%)calculated with 攻撃-1 | |
| Speed | First S90 / S87 | First S90 / S78 | First S90 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first |
◎Basculegion-F
レントラー vs
Basculegion-F レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.6〜125.9% Supercell Slam 1HKO | 106.6〜125.9% Supercell Slam 1HKO | 106.6〜125.9% Supercell Slam 1HKO | |
| 41.7〜49.2% Wave Crash 3HKOcalculated with 攻撃-1 | 44.9〜53.5% Wave Crash 3HKOcalculated with 攻撃-1 | 54.0〜63.6% Wave Crash 2 hits (5%)calculated with 攻撃-1 | |
| Speed | Second S90 / S195 | Second S90 / S143 | Second S90 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.6〜125.9% Supercell Slam 1HKO | 106.6〜125.9% Supercell Slam 1HKO | 106.6〜125.9% Supercell Slam 1HKO | |
| 46.0〜54.5% Wave Crash 2 hits (45%)calculated with 攻撃-1 | 49.7〜58.8% Wave Crash 2 hits (98%)calculated with 攻撃-1 | 59.4〜70.6% Wave Crash 2HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S195 | Second S90 / S143 | Second S90 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Greninja
レントラー vs
Greninja レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.1〜130.2% Superpower 2HKO (incl. きあいのタスキ) | 112.8〜132.9% Wild Charge 1HKO | 110.1〜130.2% Superpower 1HKO | |
| 48.7〜57.8% Sludge Wave 3HKOcalculated with 攻撃-1 | 49.7〜59.4% Ice Beam 3HKOcalculated with 攻撃-1 | 48.7〜57.8% Sludge Wave 3HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S174 | Second S90 / S213 | Second S90 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.1〜130.2% Superpower 2HKO (incl. きあいのタスキ) | 112.8〜132.9% Wild Charge 1HKO | 110.1〜130.2% Superpower 1HKO | |
| 51.3〜61.0% Hydro Pump 2HKOcalculated with 攻撃-1 | 55.1〜65.8% Hydro Pump 2HKOcalculated with 攻撃-1 | 51.3〜61.0% Hydro Pump 2HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S174 | Second S90 / S213 | Second S90 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*エースバーン
レントラー vs
エースバーン レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.9〜71.3% Supercell Slam 2HKO | 59.9〜71.3% Supercell Slam 2HKO | 59.9〜71.3% Supercell Slam 2HKO | |
| 39.0〜46.5% High Jump Kick 3 hits (80%)calculated with 攻撃-1 | 35.8〜42.2% High Jump Kick 3 hits (<1%)calculated with 攻撃-1 | 46.5〜54.5% かえんボール 3HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S256 | Second S90 / S188 | Second S90 / S171 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.9〜71.3% Supercell Slam 2HKO | 59.9〜71.3% Supercell Slam 2HKO | 59.9〜71.3% Supercell Slam 2HKO | |
| 42.2〜50.3% High Jump Kick 2 hits (1%)calculated with 攻撃-1 | 39.0〜46.5% High Jump Kick 3HKOcalculated with 攻撃-1 | 54.5〜65.2% High Jump Kick 2HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S256 | Second S90 / S188 | Second S90 / S171 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
○*Sneasler
レントラー vs
Sneasler レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.7〜84.1% Supercell Slam 2HKO | 70.7〜84.1% Supercell Slam 2HKO | 70.7〜84.1% Supercell Slam 2HKO | |
| 39.0〜46.5% Close Combat 3 hits (80%)calculated with 攻撃-1 | 39.0〜46.5% Close Combat 3 hits (80%)calculated with 攻撃-1 | 39.0〜46.5% Close Combat 3 hits (80%)calculated with 攻撃-1 | |
| Speed | Second S90 / S172 | Second S90 / S172 | Second S90 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.7〜84.1% Supercell Slam 2HKO | 70.7〜84.1% Supercell Slam 2HKO | 70.7〜84.1% Supercell Slam 2HKO | |
| 43.3〜51.3% Close Combat 2 hits (5%)calculated with 攻撃-1 | 43.3〜51.3% Close Combat 2 hits (5%)calculated with 攻撃-1 | 43.3〜51.3% Close Combat 2 hits (5%)calculated with 攻撃-1 | |
| Speed | Second S90 / S172 | Second S90 / S172 | Second S90 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
▲Garchomp
レントラー vs
Garchomp レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.1〜48.6% Ice Fang 3HKO | 73.5〜88.6% Ice Fang 2HKO | 73.5〜88.6% Ice Fang 2HKO | |
| 69.5〜82.4% Earth Power 2HKOcalculated with 攻撃-1 | 65.2〜78.1% Earthquake 2HKOcalculated with 攻撃-1 | 65.2〜78.1% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S223 | Second S90 / S231 | Second S90 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.1〜48.6% Ice Fang 3HKO | 73.5〜88.6% Ice Fang 2HKO | 73.5〜88.6% Ice Fang 2HKO | |
| 67.9〜80.7% Draco Meteor 2HKOcalculated with 攻撃-1 | 35.8〜42.2% Earthquake 2HKOcalculated with 攻撃-1 | 35.8〜42.2% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S223 | Second S90 / S231 | Second S90 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲グソクムシャ
レントラー vs
グソクムシャ レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.3〜30.2% Supercell Slam 4HKO | |
| 51.3〜61.0% Drill Run 3HKO (incl. オボンのみ)calculated with 攻撃-1 | |
| Speed | First S90 / S60 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.3〜30.2% Supercell Slam 4HKO | |
| 41.7〜49.7% Leech Life 3HKOcalculated with 攻撃-1 | |
| Speed | First S90 / S60 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
×*Hippowdon
レントラー vs
Hippowdon レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.0〜31.6% Ice Fang 4 hits (<1%)calculated with すなあらし | 24.2〜28.8% Ice Fang 999HKOcalculated with すなあらし | 26.0〜31.6% Ice Fang 4HKOcalculated with すなあらし | |
| 44.9〜52.4% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | 44.9〜52.4% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | 44.9〜52.4% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S90 / S67 | First S90 / S67 | First S90 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.0〜31.6% Ice Fang 4 hits (<1%)calculated with すなあらし | 24.2〜28.8% Ice Fang 999HKOcalculated with すなあらし | 26.0〜31.6% Ice Fang 4HKOcalculated with すなあらし | |
| 24.1〜28.9% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | 24.1〜28.9% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | 24.1〜28.9% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S90 / S67 | First S90 / S67 | First S90 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
▲Lucario
レントラー vs
Lucario レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 53.7〜63.9% Superpower 2 hits (36%) | 91.2〜107.5% Superpower 1 hits (44%) | |
| 77.0〜91.4% Focus Blast 2HKOcalculated with 攻撃-1 | 92.0〜109.1% Focus Blast 1 hits (50%)calculated with 攻撃-1 | |
| Speed | Second S90 / S223 | Second S90 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 53.7〜63.9% Superpower 2 hits (36%) | 91.2〜107.5% Superpower 1 hits (44%) | |
| 70.6〜83.4% Focus Blast 2HKOcalculated with 攻撃-1 | 84.5〜99.5% Focus Blast 2HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S223 | Second S90 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Baxcalibur
レントラー vs
Baxcalibur レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.7〜56.9% Superpower 999HKO | 57.5〜68.3% Superpower 999HKO | 47.7〜56.9% Superpower 999HKO | |
| 36.9〜43.9% Dragon Pulse 3 hits (18%)calculated with 攻撃-1 | 44.9〜53.5% Dragon Pulse 3HKOcalculated with 攻撃-1 | 36.9〜43.9% Dragon Pulse 3 hits (18%)calculated with 攻撃-1 | |
| Speed | Second S90 / S105 | Second S90 / S150 | Second S90 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.7〜56.9% Superpower 999HKO | 57.5〜68.3% Superpower 999HKO | 47.7〜56.9% Superpower 999HKO | |
| 33.7〜40.1% Dragon Pulse 3HKOcalculated with 攻撃-1 | 63.1〜74.3% Draco Meteor 2 hits (76%)calculated with 攻撃-1 | 33.7〜40.1% Dragon Pulse 3HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S105 | Second S90 / S150 | Second S90 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
▲*ゴリランダー
レントラー vs
ゴリランダー レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.8〜41.5% Ice Fang 3HKOcalculated with グラスフィールド | 34.8〜41.5% Ice Fang 3HKOcalculated with グラスフィールド | 23.2〜28.0% Ice Fang 4 hits (72%)calculated with グラスフィールド | |
| 63.1〜74.9% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 58.3〜69.0% Wood Hammer 2 hits (67%)calculated with グラスフィールド・攻撃-1 | 48.7〜57.8% Wood Hammer 3HKOcalculated with グラスフィールド・攻撃-1 | |
| Speed | Second S90 / S107 | Second S90 / S107 | Second S90 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.8〜41.5% Ice Fang 3HKOcalculated with グラスフィールド | 34.8〜41.5% Ice Fang 3HKOcalculated with グラスフィールド | 23.2〜28.0% Ice Fang 4 hits (72%)calculated with グラスフィールド | |
| 70.6〜83.4% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 65.2〜77.0% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 54.5〜64.2% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | |
| Speed | Second S90 / S107 | Second S90 / S107 | Second S90 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンX
レントラー vs
メガリザードンX レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 35.5〜41.9% Superpower 4 hits (51%) | |
| 46.5〜54.5% Flare Blitz 3HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S167 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 35.5〜41.9% Superpower 4 hits (51%) | |
| 50.3〜60.4% Flare Blitz 2HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S167 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
レントラー vs
メガリザードンY レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 105.8〜125.2% Wild Charge 1HKOcalculated with 晴れ | |
| 135.3〜159.4% Overheat 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | Second S90 / S152 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 105.8〜125.2% Wild Charge 1HKOcalculated with 晴れ | |
| 122.5〜144.9% Overheat 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | Second S90 / S152 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲Rotom-W
レントラー vs
Rotom-W レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.9% Supercell Slam 4HKO | 32.5〜38.9% Supercell Slam 3 hits (11%) | 55.1〜66.1% Supercell Slam 2 hits (23%) | |
| 40.6〜48.7% Hydro Pump 3 hits (>99%)calculated with 攻撃-1 | 40.6〜48.7% Hydro Pump 3 hits (>99%)calculated with 攻撃-1 | 56.7〜67.4% Hydro Pump 2 hits (43%)calculated with 攻撃-1 | |
| Speed | Second S90 / S106 | Second S90 / S106 | Second S90 / S138 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.9% Supercell Slam 4HKO | 32.5〜38.9% Supercell Slam 3 hits (11%) | 55.1〜66.1% Supercell Slam 2 hits (23%) | |
| 37.4〜44.9% Hydro Pump 3HKOcalculated with 攻撃-1 | 37.4〜44.9% Hydro Pump 3HKOcalculated with 攻撃-1 | 51.3〜61.0% Hydro Pump 2HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S106 | Second S90 / S106 | Second S90 / S138 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Volcarona
レントラー vs
Volcarona レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.5〜43.8% Supercell Slam 3 hits (10%) | 64.0〜76.4% Supercell Slam 2HKO | 36.5〜43.8% Supercell Slam 3 hits (99%) | |
| 41.7〜49.7% Bug Buzz 3HKOcalculated with 攻撃-1 | 80.2〜94.7% Overheat 2 hits (87%)calculated with 攻撃-1 | 41.7〜49.7% Bug Buzz 3HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S122 | Second S90 / S152 | Second S90 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.5〜43.8% Supercell Slam 3 hits (10%) | 64.0〜76.4% Supercell Slam 2HKO | 36.5〜43.8% Supercell Slam 3 hits (99%) | |
| 54.5〜64.7% Overheat 3HKOcalculated with 攻撃-1 | 72.2〜85.6% Overheat 2HKOcalculated with 攻撃-1 | 54.5〜64.7% Overheat 3HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S122 | Second S90 / S152 | Second S90 / S122 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲*Skeledirge
レントラー vs
Skeledirge レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.6〜30.3% Supercell Slam 4 hits (<1%) | 25.6〜30.3% Supercell Slam 5HKO (incl. オボンのみ) | 25.6〜30.3% Supercell Slam 4HKO | |
| 47.1〜55.6% Earth Power 3HKOcalculated with 攻撃-1 | 47.1〜55.6% Earth Power 3HKOcalculated with 攻撃-1 | 47.1〜55.6% Earth Power 3HKOcalculated with 攻撃-1 | |
| Speed | First S90 / S86 | First S90 / S86 | First S90 / S86 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.6〜30.3% Supercell Slam 4 hits (<1%) | 25.6〜30.3% Supercell Slam 5HKO (incl. オボンのみ) | 25.6〜30.3% Supercell Slam 4HKO | |
| 28.9〜34.2% Torch Song 3HKOcalculated with 攻撃-1 | 28.9〜34.2% Torch Song 3HKOcalculated with 攻撃-1 | 28.9〜34.2% Torch Song 3HKOcalculated with 攻撃-1 | |
| Speed | First S90 / S86 | First S90 / S86 | First S90 / S86 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
▲Metagross
レントラー vs
Metagross レントラー's build: Sitrus Berry, Impish, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.1〜40.1% Supercell Slam 3 hits (>99%) | |
| 48.1〜56.7% Earthquake 3HKOcalculated with 攻撃-1 | |
| Speed | Second S90 / S162 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
レントラー's build: Shuca Berry, Careful, H32 A18 B14 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.1〜40.1% Supercell Slam 3 hits (>99%) | |
| 42.2〜50.3% Psychic Fangs 2 hits (2%)calculated with 攻撃-1 | |
| Speed | Second S90 / S162 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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