Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
トリミアン

トリミアン

ノーマル
全国図鑑 No.676 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
75
こうげき
80
ぼうぎょ
60
とくこう
65
とくぼう
90
すばやさ
102
合計
472

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとう
ゴースト

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Mimikyu*Mimikyu
トリミアン トリミアン vs Mimikyu Mimikyu

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
トリミアンMimikyu
22.9〜27.5%
Crunch
5HKO
22.9〜27.5%
Crunch
5HKO
22.9〜27.5%
Crunch
5HKO
Mimikyuトリミアン
25.3〜30.2%
Drain Punch
4 hits (<1%)
19.8〜23.6%
Drain Punch
999HKO
19.8〜23.6%
Drain Punch
999HKO
Speed
Second
トリミアンS122 / MimikyuS148
Second
トリミアンS122 / MimikyuS148
Second
トリミアンS122 / MimikyuS148
Verdict
Win: 5HKO to KO / 5HKO to be KOed, moves first (priority)
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
トリミアンMimikyu
22.9〜27.5%
Crunch
5HKO
22.9〜27.5%
Crunch
5HKO
22.9〜27.5%
Crunch
5HKO
Mimikyuトリミアン
27.5〜33.5%
Drain Punch
4 hits (22%) (incl. オボンのみ)
21.4〜25.8%
Drain Punch
999HKO
21.4〜25.8%
Drain Punch
999HKO
Speed
Second
トリミアンS122 / MimikyuS148
Second
トリミアンS122 / MimikyuS148
Second
トリミアンS122 / MimikyuS148
Verdict
Win: 5HKO to KO / 5HKO to be KOed, moves first (priority)
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
トリミアンMimikyu
22.9〜27.5%
Crunch
5HKO
22.9〜27.5%
Crunch
5HKO
22.9〜27.5%
Crunch
5HKO
Mimikyuトリミアン
25.3〜30.2%
Drain Punch
4HKO
19.8〜23.6%
Drain Punch
999HKO
19.8〜23.6%
Drain Punch
999HKO
Speed
Second
トリミアンS122 / MimikyuS148
Second
トリミアンS122 / MimikyuS148
Second
トリミアンS122 / MimikyuS148
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
トリミアン トリミアン vs Meowscarada Meowscarada

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
トリミアンMeowscarada
78.4〜94.1%
U-turn
2HKO
78.4〜94.1%
U-turn
2HKO
78.4〜94.1%
U-turn
2HKO
Meowscaradaトリミアン
26.9〜33.0%
Triple Axel
4 hits (64%)
calculated with 最大3ヒット時
26.9〜33.0%
Triple Axel
4 hits (64%)
calculated with 最大3ヒット時
35.2〜42.9%
Triple Axel
3 hits (87%)
calculated with 最大3ヒット時
Speed
Second
トリミアンS122 / MeowscaradaS262
Second
トリミアンS122 / MeowscaradaS175
Second
トリミアンS122 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
トリミアンMeowscarada
78.4〜94.1%
U-turn
2HKO
78.4〜94.1%
U-turn
2HKO
78.4〜94.1%
U-turn
2HKO
Meowscaradaトリミアン
29.7〜35.2%
Triple Axel
4 hits (78%) (incl. オボンのみ)
calculated with 最大3ヒット時
29.7〜35.2%
Triple Axel
4 hits (78%) (incl. オボンのみ)
calculated with 最大3ヒット時
37.9〜45.1%
Triple Axel
3 hits (46%)
calculated with 最大3ヒット時
Speed
Second
トリミアンS122 / MeowscaradaS262
Second
トリミアンS122 / MeowscaradaS175
Second
トリミアンS122 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
トリミアンMeowscarada
78.4〜94.1%
U-turn
2HKO
78.4〜94.1%
U-turn
2HKO
78.4〜94.1%
U-turn
2HKO
Meowscaradaトリミアン
26.9〜33.0%
Triple Axel
4HKO
calculated with 最大3ヒット時
26.9〜33.0%
Triple Axel
4HKO
calculated with 最大3ヒット時
35.2〜42.9%
Triple Axel
3HKO
calculated with 最大3ヒット時
Speed
Second
トリミアンS122 / MeowscaradaS262
Second
トリミアンS122 / MeowscaradaS175
Second
トリミアンS122 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Meowscarada's page →
Basculegion-FBasculegion-F
トリミアン トリミアン vs Basculegion-F Basculegion-F

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
トリミアンBasculegion-F
36.5〜43.7%
Crunch
3HKO
36.5〜43.7%
Crunch
3HKO
36.5〜43.7%
Crunch
3HKO
Basculegion-Fトリミアン
31.9〜37.9%
Wave Crash
3 hits (<1%)
34.6〜41.2%
Wave Crash
3 hits (70%)
41.2〜48.9%
Wave Crash
3HKO
Speed
Second
トリミアンS122 / Basculegion-FS195
Second
トリミアンS122 / Basculegion-FS143
Second
トリミアンS122 / Basculegion-FS130
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
トリミアンBasculegion-F
36.5〜43.7%
Crunch
3HKO
36.5〜43.7%
Crunch
3HKO
36.5〜43.7%
Crunch
3HKO
Basculegion-Fトリミアン
35.2〜41.8%
Wave Crash
3 hits (<1%)
37.9〜45.1%
Wave Crash
3 hits (52%)
45.6〜53.8%
Wave Crash
3HKO
Speed
Second
トリミアンS122 / Basculegion-FS195
Second
トリミアンS122 / Basculegion-FS143
Second
トリミアンS122 / Basculegion-FS130
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
トリミアンBasculegion-F
36.5〜43.7%
Crunch
3HKO
36.5〜43.7%
Crunch
3HKO
36.5〜43.7%
Crunch
3HKO
Basculegion-Fトリミアン
31.9〜37.9%
Wave Crash
3 hits (94%)
34.6〜41.2%
Wave Crash
3HKO
41.2〜48.9%
Wave Crash
3HKO
Speed
Second
トリミアンS122 / Basculegion-FS195
Second
トリミアンS122 / Basculegion-FS143
Second
トリミアンS122 / Basculegion-FS130
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)
View Basculegion-F's page →
Unfavorable
ボーマンダボーマンダ
トリミアン トリミアン vs ボーマンダ ボーマンダ

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
トリミアンボーマンダ
39.8〜46.8%
Ice Fang
3HKO
ボーマンダトリミアン
38.5〜46.2%
Double-Edge
3HKO
Speed
Second
トリミアンS122 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
トリミアンボーマンダ
39.8〜46.8%
Ice Fang
3HKO
ボーマンダトリミアン
42.9〜50.5%
Double-Edge
3HKO
Speed
Second
トリミアンS122 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
トリミアンボーマンダ
39.8〜46.8%
Ice Fang
3HKO
ボーマンダトリミアン
38.5〜46.2%
Double-Edge
3HKO
Speed
Second
トリミアンS122 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View ボーマンダ's page →
Primarina×Primarina
トリミアン トリミアン vs Primarina Primarina

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
トリミアンPrimarina
6.4〜8.0%
Crunch
999HKO
8.6〜10.2%
Crunch
999HKO
6.4〜8.0%
Crunch
999HKO
Primarinaトリミアン
41.8〜50.0%
Moonblast
3HKO
51.1〜61.0%
Moonblast
2 hits (93%)
41.8〜50.0%
Moonblast
3HKO
Speed
First
トリミアンS122 / PrimarinaS80
First
トリミアンS122 / PrimarinaS82
First
トリミアンS122 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
トリミアンPrimarina
6.4〜8.0%
Crunch
999HKO
8.6〜10.2%
Crunch
999HKO
6.4〜8.0%
Crunch
999HKO
Primarinaトリミアン
38.5〜46.2%
Moonblast
3 hits (69%)
46.7〜56.0%
Moonblast
3HKO
38.5〜46.2%
Moonblast
3 hits (69%)
Speed
First
トリミアンS122 / PrimarinaS80
First
トリミアンS122 / PrimarinaS82
First
トリミアンS122 / PrimarinaS80
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
トリミアンPrimarina
6.4〜8.0%
Crunch
999HKO
8.6〜10.2%
Crunch
999HKO
6.4〜8.0%
Crunch
999HKO
Primarinaトリミアン
41.8〜50.0%
Moonblast
2 hits (<1%)
51.1〜61.0%
Moonblast
2HKO
41.8〜50.0%
Moonblast
2 hits (<1%)
Speed
First
トリミアンS122 / PrimarinaS80
First
トリミアンS122 / PrimarinaS82
First
トリミアンS122 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
トリミアン トリミアン vs グソクムシャ グソクムシャ

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
トリミアングソクムシャ
9.3〜11.0%
Crunch
999HKO
グソクムシャトリミアン
58.2〜69.2%
Close Combat
2HKO
Speed
First
トリミアンS122 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
トリミアングソクムシャ
9.3〜11.0%
Crunch
999HKO
グソクムシャトリミアン
64.3〜75.3%
Close Combat
2HKO
Speed
First
トリミアンS122 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
トリミアングソクムシャ
9.3〜11.0%
Crunch
999HKO
グソクムシャトリミアン
58.2〜69.2%
Close Combat
2HKO
Speed
First
トリミアンS122 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×*Hippowdon
トリミアン トリミアン vs Hippowdon Hippowdon

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
トリミアンHippowdon
16.7〜20.5%
Ice Fang
999HKO
calculated with すなあらし
15.8〜18.6%
Ice Fang
999HKO
calculated with すなあらし
16.7〜20.5%
Ice Fang
999HKO
calculated with すなあらし
Hippowdonトリミアン
16.5〜19.8%
Earthquake
999HKO
calculated with すなあらし
16.5〜19.8%
Earthquake
999HKO
calculated with すなあらし
16.5〜19.8%
Earthquake
999HKO
calculated with すなあらし
Speed
First
トリミアンS122 / HippowdonS67
First
トリミアンS122 / HippowdonS67
First
トリミアンS122 / HippowdonS67
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
トリミアンHippowdon
16.7〜20.5%
Ice Fang
999HKO
calculated with すなあらし
15.8〜18.6%
Ice Fang
999HKO
calculated with すなあらし
16.7〜20.5%
Ice Fang
999HKO
calculated with すなあらし
Hippowdonトリミアン
18.1〜21.4%
Earthquake
999HKO
calculated with すなあらし
18.1〜21.4%
Earthquake
999HKO
calculated with すなあらし
18.1〜21.4%
Earthquake
999HKO
calculated with すなあらし
Speed
First
トリミアンS122 / HippowdonS67
First
トリミアンS122 / HippowdonS67
First
トリミアンS122 / HippowdonS67
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
トリミアンHippowdon
16.7〜20.5%
Ice Fang
999HKO
calculated with すなあらし
15.8〜18.6%
Ice Fang
999HKO
calculated with すなあらし
16.7〜20.5%
Ice Fang
999HKO
calculated with すなあらし
Hippowdonトリミアン
16.5〜19.8%
Earthquake
4 hits (14%)
calculated with すなあらし
16.5〜19.8%
Earthquake
4 hits (14%)
calculated with すなあらし
16.5〜19.8%
Earthquake
4 hits (14%)
calculated with すなあらし
Speed
First
トリミアンS122 / HippowdonS67
First
トリミアンS122 / HippowdonS67
First
トリミアンS122 / HippowdonS67
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ×セグレイブ
トリミアン トリミアン vs セグレイブ セグレイブ

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
トリミアンセグレイブ
11.5〜14.1%
Crunch
999HKO
14.7〜17.3%
Crunch
999HKO
14.7〜17.3%
Crunch
999HKO
セグレイブトリミアン
37.4〜44.5%
きょけんとつげき
3HKO
29.7〜35.2%
きょけんとつげき
4HKO
41.8〜50.0%
きょけんとつげき
3HKO
Speed
Second
トリミアンS122 / セグレイブS139
Second
トリミアンS122 / セグレイブS152
Second
トリミアンS122 / セグレイブS139
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
トリミアンセグレイブ
11.5〜14.1%
Crunch
999HKO
14.7〜17.3%
Crunch
999HKO
14.7〜17.3%
Crunch
999HKO
セグレイブトリミアン
41.2〜48.9%
きょけんとつげき
3 hits (>99%)
32.4〜38.5%
きょけんとつげき
4HKO
46.2〜54.9%
きょけんとつげき
3HKO
Speed
Second
トリミアンS122 / セグレイブS139
Second
トリミアンS122 / セグレイブS152
Second
トリミアンS122 / セグレイブS139
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
トリミアンセグレイブ
11.5〜14.1%
Crunch
999HKO
14.7〜17.3%
Crunch
999HKO
14.7〜17.3%
Crunch
999HKO
セグレイブトリミアン
37.4〜44.5%
きょけんとつげき
3HKO
29.7〜35.2%
きょけんとつげき
3 hits (19%)
41.8〜50.0%
きょけんとつげき
2 hits (<1%)
Speed
Second
トリミアンS122 / セグレイブS139
Second
トリミアンS122 / セグレイブS152
Second
トリミアンS122 / セグレイブS139
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View セグレイブ's page →
Lucario×Lucario
トリミアン トリミアン vs Lucario Lucario

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
トリミアンLucario
6.1〜7.5%
Bark Out
999HKO
9.5〜11.6%
Crunch
999HKO
Lucarioトリミアン
142.9〜169.2%
Focus Blast
1HKO
114.3〜136.3%
Aura Sphere
1HKO
Speed
Second
トリミアンS122 / LucarioS223
Second
トリミアンS122 / LucarioS180
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
トリミアンLucario
6.1〜7.5%
Bark Out
999HKO
9.5〜11.6%
Crunch
999HKO
Lucarioトリミアン
129.7〜154.9%
Focus Blast
1HKO
103.3〜123.1%
Aura Sphere
1HKO
Speed
Second
トリミアンS122 / LucarioS223
Second
トリミアンS122 / LucarioS180
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
トリミアンLucario
6.1〜7.5%
Bark Out
999HKO
9.5〜11.6%
Crunch
999HKO
Lucarioトリミアン
142.9〜169.2%
Focus Blast
1HKO
114.3〜136.3%
Aura Sphere
1HKO
Speed
Second
トリミアンS122 / LucarioS223
Second
トリミアンS122 / LucarioS180
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
トリミアン トリミアン vs Gholdengo Gholdengo

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
トリミアンGholdengo
33.1〜39.3%
Crunch
3 hits (>99%)
24.9〜30.1%
Crunch
4 hits (>99%)
29.4〜35.6%
Crunch
4 hits (>99%) (incl. たべのこし)
Gholdengoトリミアン
90.1〜106.6%
Focus Blast
1 hits (44%)
68.1〜81.3%
Focus Blast
2HKO
82.4〜97.8%
Focus Blast
2HKO
Speed
Second
トリミアンS122 / GholdengoS136
First
トリミアンS122 / GholdengoS107
Second
トリミアンS122 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
トリミアンGholdengo
33.1〜39.3%
Crunch
3 hits (>99%)
24.9〜30.1%
Crunch
4 hits (>99%)
29.4〜35.6%
Crunch
4 hits (>99%) (incl. たべのこし)
Gholdengoトリミアン
82.4〜97.8%
Focus Blast
2HKO
61.5〜73.6%
Focus Blast
2 hits (99%)
74.7〜89.0%
Focus Blast
2HKO
Speed
Second
トリミアンS122 / GholdengoS136
First
トリミアンS122 / GholdengoS107
Second
トリミアンS122 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
トリミアンGholdengo
33.1〜39.3%
Crunch
3 hits (>99%)
24.9〜30.1%
Crunch
4 hits (>99%)
29.4〜35.6%
Crunch
4 hits (>99%) (incl. たべのこし)
Gholdengoトリミアン
90.1〜106.6%
Focus Blast
1 hits (44%)
68.1〜81.3%
Focus Blast
2HKO
82.4〜97.8%
Focus Blast
2HKO
Speed
Second
トリミアンS122 / GholdengoS136
First
トリミアンS122 / GholdengoS107
Second
トリミアンS122 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
トリミアン トリミアン vs Baxcalibur Baxcalibur

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
トリミアンBaxcalibur
10.7〜12.7%
Crunch
999HKO
12.6〜15.0%
Crunch
999HKO
10.7〜12.7%
Crunch
999HKO
Baxcaliburトリミアン
42.9〜51.6%
Aura Sphere
3HKO
64.3〜75.8%
Draco Meteor
2 hits (38%)
42.9〜51.6%
Aura Sphere
3HKO
Speed
First
トリミアンS122 / BaxcaliburS105
Second
トリミアンS122 / BaxcaliburS150
First
トリミアンS122 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
トリミアンBaxcalibur
10.7〜12.7%
Crunch
999HKO
12.6〜15.0%
Crunch
999HKO
10.7〜12.7%
Crunch
999HKO
Baxcaliburトリミアン
39.6〜47.3%
Aura Sphere
3 hits (87%)
48.4〜57.1%
Aura Sphere
3HKO
39.6〜47.3%
Aura Sphere
3 hits (87%)
Speed
First
トリミアンS122 / BaxcaliburS105
Second
トリミアンS122 / BaxcaliburS150
First
トリミアンS122 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
トリミアンBaxcalibur
10.7〜12.7%
Crunch
999HKO
12.6〜15.0%
Crunch
999HKO
10.7〜12.7%
Crunch
999HKO
Baxcaliburトリミアン
42.9〜51.6%
Aura Sphere
2 hits (10%)
52.7〜62.6%
Aura Sphere
2HKO
42.9〜51.6%
Aura Sphere
2 hits (10%)
Speed
First
トリミアンS122 / BaxcaliburS105
Second
トリミアンS122 / BaxcaliburS150
First
トリミアンS122 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
トリミアン トリミアン vs Aegislash Aegislash

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
トリミアンAegislash
22.8〜27.5%
Crunch
999HKO
22.8〜27.5%
Crunch
999HKO
22.8〜27.5%
Crunch
4 hits (45%)
Aegislashトリミアン
45.1〜53.3%
Close Combat
2 hits (1%)
49.5〜58.2%
Flash Cannon
2 hits (66%)
45.1〜53.3%
Close Combat
2 hits (1%)
Speed
First
トリミアンS122 / AegislashS80
First
トリミアンS122 / AegislashS72
First
トリミアンS122 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
トリミアンAegislash
22.8〜27.5%
Crunch
999HKO
22.8〜27.5%
Crunch
999HKO
22.8〜27.5%
Crunch
4 hits (45%)
Aegislashトリミアン
49.5〜58.2%
Close Combat
3HKO
45.1〜53.3%
Flash Cannon
3HKO
49.5〜58.2%
Close Combat
3HKO
Speed
First
トリミアンS122 / AegislashS80
First
トリミアンS122 / AegislashS72
First
トリミアンS122 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
トリミアンAegislash
22.8〜27.5%
Crunch
999HKO
22.8〜27.5%
Crunch
999HKO
22.8〜27.5%
Crunch
4 hits (45%)
Aegislashトリミアン
45.1〜53.3%
Close Combat
2 hits (36%)
49.5〜58.2%
Flash Cannon
2 hits (98%)
45.1〜53.3%
Close Combat
2 hits (36%)
Speed
First
トリミアンS122 / AegislashS80
First
トリミアンS122 / AegislashS72
First
トリミアンS122 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Aegislash's page →
ゴリランダー×ゴリランダー
トリミアン トリミアン vs ゴリランダー ゴリランダー

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
トリミアンゴリランダー
24.2〜29.0%
U-turn
4 hits (98%)
calculated with グラスフィールド
24.2〜29.0%
U-turn
4 hits (98%)
calculated with グラスフィールド
16.4〜19.3%
U-turn
999HKO
calculated with グラスフィールド
ゴリランダートリミアン
49.5〜58.8%
Wood Hammer
2 hits (70%)
calculated with グラスフィールド
45.1〜53.8%
Wood Hammer
2 hits (3%)
calculated with グラスフィールド
37.9〜45.1%
Wood Hammer
3HKO
calculated with グラスフィールド
Speed
First
トリミアンS122 / ゴリランダーS107
First
トリミアンS122 / ゴリランダーS107
First
トリミアンS122 / ゴリランダーS107
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
トリミアンゴリランダー
24.2〜29.0%
U-turn
4 hits (98%)
calculated with グラスフィールド
24.2〜29.0%
U-turn
4 hits (98%)
calculated with グラスフィールド
16.4〜19.3%
U-turn
999HKO
calculated with グラスフィールド
ゴリランダートリミアン
54.4〜64.3%
Wood Hammer
2 hits (6%)
calculated with グラスフィールド
50.0〜59.3%
Wood Hammer
3HKO (incl. オボンのみ)
calculated with グラスフィールド
41.8〜49.5%
Wood Hammer
3HKO
calculated with グラスフィールド
Speed
First
トリミアンS122 / ゴリランダーS107
First
トリミアンS122 / ゴリランダーS107
First
トリミアンS122 / ゴリランダーS107
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
トリミアンゴリランダー
24.2〜29.0%
U-turn
4 hits (98%)
calculated with グラスフィールド
24.2〜29.0%
U-turn
4 hits (98%)
calculated with グラスフィールド
16.4〜19.3%
U-turn
999HKO
calculated with グラスフィールド
ゴリランダートリミアン
49.5〜58.8%
Wood Hammer
2 hits (99%)
calculated with グラスフィールド
45.1〜53.8%
Wood Hammer
2 hits (46%)
calculated with グラスフィールド
37.9〜45.1%
Wood Hammer
3HKO
calculated with グラスフィールド
Speed
First
トリミアンS122 / ゴリランダーS107
First
トリミアンS122 / ゴリランダーS107
First
トリミアンS122 / ゴリランダーS107
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View ゴリランダー's page →
Corviknight×*Corviknight
トリミアン トリミアン vs Corviknight Corviknight

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
トリミアンCorviknight
8.8〜10.7%
Crunch
999HKO
8.8〜10.7%
Crunch
999HKO
8.8〜10.7%
Crunch
999HKO
Corviknightトリミアン
23.6〜28.0%
Body Press
999HKO
23.6〜28.0%
Body Press
999HKO
23.6〜28.0%
Body Press
999HKO
Speed
First
トリミアンS122 / CorviknightS87
First
トリミアンS122 / CorviknightS78
First
トリミアンS122 / CorviknightS78
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
トリミアンCorviknight
8.8〜10.7%
Crunch
999HKO
8.8〜10.7%
Crunch
999HKO
8.8〜10.7%
Crunch
999HKO
Corviknightトリミアン
25.8〜30.8%
Body Press
5HKO (incl. オボンのみ)
25.8〜30.8%
Body Press
5HKO (incl. オボンのみ)
25.8〜30.8%
Body Press
5HKO (incl. オボンのみ)
Speed
First
トリミアンS122 / CorviknightS87
First
トリミアンS122 / CorviknightS78
First
トリミアンS122 / CorviknightS78
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
トリミアンCorviknight
8.8〜10.7%
Crunch
999HKO
8.8〜10.7%
Crunch
999HKO
8.8〜10.7%
Crunch
999HKO
Corviknightトリミアン
23.6〜28.0%
Body Press
4 hits (83%)
23.6〜28.0%
Body Press
4 hits (83%)
23.6〜28.0%
Body Press
4 hits (83%)
Speed
First
トリミアンS122 / CorviknightS87
First
トリミアンS122 / CorviknightS78
First
トリミアンS122 / CorviknightS78
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
View Corviknight's page →
Farigiraf×Farigiraf
トリミアン トリミアン vs Farigiraf Farigiraf

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
トリミアンFarigiraf
17.6〜20.8%
Crunch
999HKO
10.5〜12.6%
Crunch
999HKO
17.6〜20.8%
Crunch
999HKO
Farigirafトリミアン
47.8〜56.6%
Sludge Wave
2 hits (35%)
39.6〜46.7%
Sludge Wave
3HKO
52.7〜62.6%
Sludge Wave
2 hits (>99%)
Speed
Second
トリミアンS122 / FarigirafS151
First
トリミアンS122 / FarigirafS106
Second
トリミアンS122 / FarigirafS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
トリミアンFarigiraf
17.6〜20.8%
Crunch
999HKO
10.5〜12.6%
Crunch
999HKO
17.6〜20.8%
Crunch
999HKO
Farigirafトリミアン
43.4〜51.6%
Sludge Wave
3HKO
36.3〜42.9%
Sludge Wave
3 hits (2%)
47.8〜56.6%
Sludge Wave
3HKO
Speed
Second
トリミアンS122 / FarigirafS151
First
トリミアンS122 / FarigirafS106
Second
トリミアンS122 / FarigirafS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
トリミアンFarigiraf
17.6〜20.8%
Crunch
999HKO
10.5〜12.6%
Crunch
999HKO
17.6〜20.8%
Crunch
999HKO
Farigirafトリミアン
47.8〜56.6%
Sludge Wave
2 hits (87%)
39.6〜46.7%
Sludge Wave
3HKO
52.7〜62.6%
Sludge Wave
2HKO
Speed
Second
トリミアンS122 / FarigirafS151
First
トリミアンS122 / FarigirafS106
Second
トリミアンS122 / FarigirafS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
GreninjaGreninja
トリミアン トリミアン vs Greninja Greninja

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
トリミアンGreninja
41.6〜49.7%
U-turn
3HKO
37.6〜44.3%
U-turn
3HKO
41.6〜49.7%
U-turn
3HKO
Greninjaトリミアン
51.6〜61.5%
Hydro Pump
2 hits (98%)
56.0〜66.5%
Hydro Pump
2HKO
51.6〜61.5%
Hydro Pump
2 hits (98%)
Speed
Second
トリミアンS122 / GreninjaS174
Second
トリミアンS122 / GreninjaS213
Second
トリミアンS122 / GreninjaS261
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
トリミアンGreninja
41.6〜49.7%
U-turn
3HKO
37.6〜44.3%
U-turn
3HKO
41.6〜49.7%
U-turn
3HKO
Greninjaトリミアン
46.7〜56.0%
Hydro Pump
3HKO
44.5〜52.7%
Sludge Wave
3HKO
46.7〜56.0%
Hydro Pump
3HKO
Speed
Second
トリミアンS122 / GreninjaS174
Second
トリミアンS122 / GreninjaS213
Second
トリミアンS122 / GreninjaS261
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
トリミアンGreninja
41.6〜49.7%
U-turn
3HKO
37.6〜44.3%
U-turn
3HKO
41.6〜49.7%
U-turn
3HKO
Greninjaトリミアン
51.6〜61.5%
Hydro Pump
2HKO
56.0〜66.5%
Hydro Pump
2HKO
51.6〜61.5%
Hydro Pump
2HKO
Speed
Second
トリミアンS122 / GreninjaS174
Second
トリミアンS122 / GreninjaS213
Second
トリミアンS122 / GreninjaS261
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX×メガリザードンX
トリミアン トリミアン vs メガリザードンX メガリザードンX

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
トリミアンメガリザードンX
14.8〜18.1%
Crunch
999HKO
メガリザードンXトリミアン
36.3〜42.9%
Flare Blitz
3 hits (95%)
Speed
Second
トリミアンS122 / メガリザードンXS167
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
トリミアンメガリザードンX
14.8〜18.1%
Crunch
999HKO
メガリザードンXトリミアン
38.5〜46.2%
Flare Blitz
3 hits (77%)
Speed
Second
トリミアンS122 / メガリザードンXS167
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
トリミアンメガリザードンX
14.8〜18.1%
Crunch
999HKO
メガリザードンXトリミアン
36.3〜42.9%
Flare Blitz
3HKO
Speed
Second
トリミアンS122 / メガリザードンXS167
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
トリミアン トリミアン vs メガリザードンY メガリザードンY

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
トリミアンメガリザードンY
20.0〜23.9%
Crunch
5HKO
calculated with 晴れ
メガリザードンYトリミアン
125.8〜148.4%
Overheat
1HKO
calculated with 晴れ
Speed
Second
トリミアンS122 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
トリミアンメガリザードンY
20.0〜23.9%
Crunch
5HKO
calculated with 晴れ
メガリザードンYトリミアン
113.7〜134.1%
Overheat
1HKO
calculated with 晴れ
Speed
Second
トリミアンS122 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
トリミアンメガリザードンY
20.0〜23.9%
Crunch
5HKO
calculated with 晴れ
メガリザードンYトリミアン
125.8〜148.4%
Overheat
1HKO
calculated with 晴れ
Speed
Second
トリミアンS122 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales×A-Ninetales
トリミアン トリミアン vs A-Ninetales A-Ninetales

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
トリミアンA-Ninetales
5.7〜6.9%
Crunch
999HKO
calculated with あられ
7.3〜8.7%
Crunch
999HKO
calculated with あられ
A-Ninetalesトリミアン
31.3〜36.8%
Blizzard
4HKO
calculated with あられ
41.2〜48.4%
Blizzard
3HKO
calculated with あられ
Speed
Second
トリミアンS122 / A-NinetalesS177
Second
トリミアンS122 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
トリミアンA-Ninetales
5.7〜6.9%
Crunch
999HKO
calculated with あられ
7.3〜8.7%
Crunch
999HKO
calculated with あられ
A-Ninetalesトリミアン
28.0〜33.5%
Blizzard
4 hits (32%) (incl. オボンのみ)
calculated with あられ
36.8〜44.5%
Blizzard
3 hits (25%)
calculated with あられ
Speed
Second
トリミアンS122 / A-NinetalesS177
Second
トリミアンS122 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
トリミアンA-Ninetales
5.7〜6.9%
Crunch
999HKO
calculated with あられ
7.3〜8.7%
Crunch
999HKO
calculated with あられ
A-Ninetalesトリミアン
31.3〜36.8%
Blizzard
3 hits (70%)
calculated with あられ
41.2〜48.4%
Blizzard
3HKO
calculated with あられ
Speed
Second
トリミアンS122 / A-NinetalesS177
Second
トリミアンS122 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン×エースバーン
トリミアン トリミアン vs エースバーン エースバーン

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
トリミアンエースバーン
21.0〜24.8%
Crunch
5HKO
21.0〜24.8%
Crunch
5HKO
21.0〜24.8%
Crunch
5HKO
エースバーントリミアン
59.9〜71.4%
High Jump Kick
2HKO
56.0〜65.9%
High Jump Kick
2HKO
77.5〜92.9%
High Jump Kick
2HKO
Speed
Second
トリミアンS122 / エースバーンS256
Second
トリミアンS122 / エースバーンS188
Second
トリミアンS122 / エースバーンS171
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
トリミアンエースバーン
21.0〜24.8%
Crunch
5HKO
21.0〜24.8%
Crunch
5HKO
21.0〜24.8%
Crunch
5HKO
エースバーントリミアン
65.9〜78.0%
High Jump Kick
2HKO
59.9〜71.4%
High Jump Kick
2 hits (92%)
85.7〜101.1%
High Jump Kick
1 hits (13%)
Speed
Second
トリミアンS122 / エースバーンS256
Second
トリミアンS122 / エースバーンS188
Second
トリミアンS122 / エースバーンS171
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
トリミアンエースバーン
21.0〜24.8%
Crunch
5HKO
21.0〜24.8%
Crunch
5HKO
21.0〜24.8%
Crunch
5HKO
エースバーントリミアン
59.9〜71.4%
High Jump Kick
2HKO
56.0〜65.9%
High Jump Kick
2HKO
77.5〜92.9%
High Jump Kick
2HKO
Speed
Second
トリミアンS122 / エースバーンS256
Second
トリミアンS122 / エースバーンS188
Second
トリミアンS122 / エースバーンS171
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Sneasler×Sneasler
トリミアン トリミアン vs Sneasler Sneasler

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
トリミアンSneasler
19.7〜23.6%
Ice Fang
999HKO
19.7〜23.6%
Ice Fang
999HKO
19.7〜23.6%
Ice Fang
999HKO
Sneaslerトリミアン
59.9〜71.4%
Close Combat
2HKO
59.9〜71.4%
Close Combat
2HKO
59.9〜71.4%
Close Combat
2HKO
Speed
Second
トリミアンS122 / SneaslerS172
Second
トリミアンS122 / SneaslerS172
Second
トリミアンS122 / SneaslerS172
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
トリミアンSneasler
19.7〜23.6%
Ice Fang
999HKO
19.7〜23.6%
Ice Fang
999HKO
19.7〜23.6%
Ice Fang
999HKO
Sneaslerトリミアン
66.5〜79.1%
Close Combat
2HKO
66.5〜79.1%
Close Combat
2HKO
66.5〜79.1%
Close Combat
2HKO
Speed
Second
トリミアンS122 / SneaslerS172
Second
トリミアンS122 / SneaslerS172
Second
トリミアンS122 / SneaslerS172
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
トリミアンSneasler
19.7〜23.6%
Ice Fang
999HKO
19.7〜23.6%
Ice Fang
999HKO
19.7〜23.6%
Ice Fang
999HKO
Sneaslerトリミアン
59.9〜71.4%
Close Combat
2HKO
59.9〜71.4%
Close Combat
2HKO
59.9〜71.4%
Close Combat
2HKO
Speed
Second
トリミアンS122 / SneaslerS172
Second
トリミアンS122 / SneaslerS172
Second
トリミアンS122 / SneaslerS172
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×Rotom-W
トリミアン トリミアン vs Rotom-W Rotom-W

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
トリミアンRotom-W
11.5〜14.0%
Crunch
999HKO
11.5〜14.0%
Crunch
999HKO
18.9〜22.8%
Crunch
999HKO
Rotom-Wトリミアン
38.5〜46.2%
Hydro Pump
3HKO
38.5〜46.2%
Hydro Pump
3HKO
52.7〜62.6%
Hydro Pump
2 hits (>99%)
Speed
First
トリミアンS122 / Rotom-WS106
First
トリミアンS122 / Rotom-WS106
Second
トリミアンS122 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
トリミアンRotom-W
11.5〜14.0%
Crunch
999HKO
11.5〜14.0%
Crunch
999HKO
18.9〜22.8%
Crunch
999HKO
Rotom-Wトリミアン
35.2〜41.8%
Hydro Pump
3 hits (<1%)
35.2〜41.8%
Hydro Pump
3 hits (<1%)
47.8〜56.6%
Hydro Pump
3HKO
Speed
First
トリミアンS122 / Rotom-WS106
First
トリミアンS122 / Rotom-WS106
Second
トリミアンS122 / Rotom-WS138
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
トリミアンRotom-W
11.5〜14.0%
Crunch
999HKO
11.5〜14.0%
Crunch
999HKO
18.9〜22.8%
Crunch
999HKO
Rotom-Wトリミアン
38.5〜46.2%
Hydro Pump
3HKO
38.5〜46.2%
Hydro Pump
3HKO
52.7〜62.6%
Hydro Pump
2HKO
Speed
First
トリミアンS122 / Rotom-WS106
First
トリミアンS122 / Rotom-WS106
Second
トリミアンS122 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×Volcarona
トリミアン トリミアン vs Volcarona Volcarona

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
トリミアンVolcarona
12.5〜15.1%
Crunch
999HKO
21.7〜26.1%
Crunch
999HKO
12.5〜15.1%
Crunch
999HKO
Volcaronaトリミアン
38.5〜46.2%
Bug Buzz
3HKO
74.2〜87.4%
Overheat
2HKO
38.5〜46.2%
Bug Buzz
3HKO
Speed
Second
トリミアンS122 / VolcaronaS122
Second
トリミアンS122 / VolcaronaS152
Second
トリミアンS122 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
トリミアンVolcarona
12.5〜15.1%
Crunch
999HKO
21.7〜26.1%
Crunch
999HKO
12.5〜15.1%
Crunch
999HKO
Volcaronaトリミアン
35.2〜41.8%
Bug Buzz
3 hits (<1%)
46.7〜56.0%
Bug Buzz
3HKO
35.2〜41.8%
Bug Buzz
3 hits (<1%)
Speed
Second
トリミアンS122 / VolcaronaS122
Second
トリミアンS122 / VolcaronaS152
Second
トリミアンS122 / VolcaronaS122
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
トリミアンVolcarona
12.5〜15.1%
Crunch
999HKO
21.7〜26.1%
Crunch
999HKO
12.5〜15.1%
Crunch
999HKO
Volcaronaトリミアン
56.0〜66.5%
Overheat
2 hits (<1%)
74.2〜87.4%
Overheat
2HKO
56.0〜66.5%
Overheat
2 hits (<1%)
Speed
Second
トリミアンS122 / VolcaronaS122
Second
トリミアンS122 / VolcaronaS152
Second
トリミアンS122 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Volcarona's page →
パーモット×パーモット
トリミアン トリミアン vs パーモット パーモット

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
トリミアンパーモット
19.0〜22.4%
Ice Fang
999HKO
19.0〜22.4%
Ice Fang
999HKO
19.0〜22.4%
Ice Fang
999HKO
パーモットトリミアン
51.1〜59.9%
Close Combat
2 hits (86%)
56.0〜65.9%
Close Combat
2HKO
65.9〜77.5%
Close Combat
2HKO
Speed
Second
トリミアンS122 / パーモットS172
Second
トリミアンS122 / パーモットS235
Second
トリミアンS122 / パーモットS172
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
トリミアンパーモット
19.0〜22.4%
Ice Fang
999HKO
19.0〜22.4%
Ice Fang
999HKO
19.0〜22.4%
Ice Fang
999HKO
パーモットトリミアン
56.0〜65.9%
Close Combat
2 hits (23%)
61.0〜72.5%
Close Combat
2 hits (96%)
72.5〜85.7%
Close Combat
2HKO
Speed
Second
トリミアンS122 / パーモットS172
Second
トリミアンS122 / パーモットS235
Second
トリミアンS122 / パーモットS172
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
トリミアンパーモット
19.0〜22.4%
Ice Fang
999HKO
19.0〜22.4%
Ice Fang
999HKO
19.0〜22.4%
Ice Fang
999HKO
パーモットトリミアン
51.1〜59.9%
Close Combat
2HKO
56.0〜65.9%
Close Combat
2HKO
65.9〜77.5%
Close Combat
2HKO
Speed
Second
トリミアンS122 / パーモットS172
Second
トリミアンS122 / パーモットS235
Second
トリミアンS122 / パーモットS172
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
トリミアン トリミアン vs Hydreigon Hydreigon

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
トリミアンHydreigon
29.6〜35.5%
U-turn
3 hits (16%)
29.6〜35.5%
U-turn
3 hits (16%)
29.6〜35.5%
U-turn
3 hits (16%)
Hydreigonトリミアン
69.8〜83.0%
Draco Meteor
2 hits (>99%)
64.3〜75.8%
Draco Meteor
2 hits (38%)
90.7〜107.7%
Draco Meteor
1 hits (44%)
Speed
Second
トリミアンS122 / HydreigonS225
Second
トリミアンS122 / HydreigonS165
Second
トリミアンS122 / HydreigonS150
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
トリミアンHydreigon
29.6〜35.5%
U-turn
3 hits (16%)
29.6〜35.5%
U-turn
3 hits (16%)
29.6〜35.5%
U-turn
3 hits (16%)
Hydreigonトリミアン
39.6〜46.7%
Dark Pulse
3 hits (88%)
36.3〜42.9%
Dark Pulse
3 hits (2%)
83.5〜98.4%
Draco Meteor
2HKO
Speed
Second
トリミアンS122 / HydreigonS225
Second
トリミアンS122 / HydreigonS165
Second
トリミアンS122 / HydreigonS150
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
トリミアンHydreigon
29.6〜35.5%
U-turn
3 hits (16%)
29.6〜35.5%
U-turn
3 hits (16%)
29.6〜35.5%
U-turn
3 hits (16%)
Hydreigonトリミアン
69.8〜83.0%
Draco Meteor
2HKO
64.3〜75.8%
Draco Meteor
2 hits (84%)
90.7〜107.7%
Draco Meteor
1 hits (44%)
Speed
Second
トリミアンS122 / HydreigonS225
Second
トリミアンS122 / HydreigonS165
Second
トリミアンS122 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge×Skeledirge
トリミアン トリミアン vs Skeledirge Skeledirge

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
トリミアンSkeledirge
18.0〜21.8%
Crunch
999HKO
18.0〜21.8%
Crunch
999HKO
18.0〜21.8%
Crunch
999HKO
Skeledirgeトリミアン
28.6〜34.6%
Torch Song
3HKO
28.6〜34.6%
Torch Song
3HKO
28.6〜34.6%
Torch Song
3HKO
Speed
First
トリミアンS122 / SkeledirgeS86
First
トリミアンS122 / SkeledirgeS86
First
トリミアンS122 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
トリミアンSkeledirge
18.0〜21.8%
Crunch
999HKO
18.0〜21.8%
Crunch
999HKO
18.0〜21.8%
Crunch
999HKO
Skeledirgeトリミアン
26.9〜31.9%
Torch Song
3 hits (90%)
26.9〜31.9%
Torch Song
3 hits (90%)
26.9〜31.9%
Torch Song
3 hits (90%)
Speed
First
トリミアンS122 / SkeledirgeS86
First
トリミアンS122 / SkeledirgeS86
First
トリミアンS122 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
トリミアンSkeledirge
18.0〜21.8%
Crunch
999HKO
18.0〜21.8%
Crunch
999HKO
18.0〜21.8%
Crunch
999HKO
Skeledirgeトリミアン
28.6〜34.6%
Torch Song
3HKO
28.6〜34.6%
Torch Song
3HKO
28.6〜34.6%
Torch Song
3HKO
Speed
First
トリミアンS122 / SkeledirgeS86
First
トリミアンS122 / SkeledirgeS86
First
トリミアンS122 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
トリミアン トリミアン vs Metagross Metagross

トリミアン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
トリミアンMetagross
22.9〜28.0%
Crunch
4 hits (67%)
Metagrossトリミアン
47.8〜56.0%
Hammer Arm
2 hits (27%)
Speed
Second
トリミアンS122 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

トリミアン's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
トリミアンMetagross
22.9〜28.0%
Crunch
4 hits (67%)
Metagrossトリミアン
51.6〜61.0%
Hammer Arm
3HKO (incl. オボンのみ)
Speed
Second
トリミアンS122 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

トリミアン's build: Chesto Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
トリミアンMetagross
22.9〜28.0%
Crunch
4 hits (67%)
Metagrossトリミアン
47.8〜56.0%
Hammer Arm
2 hits (80%)
Speed
Second
トリミアンS122 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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