アヤシシ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|
持ち物
| 順位 | 持ち物 | 採用率 |
|---|
性格
| 順位 | 性格 | 採用率 |
|---|
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|
Pokémon Matchups
○Hippowdon
アヤシシ vs
Hippowdon アヤシシ's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.1〜46.0% Double-Edge 3 hits (73%)calculated with すなあらし | 35.3〜41.9% Double-Edge 3 hits (82%)calculated with すなあらし | 39.1〜46.0% Double-Edge 3HKOcalculated with すなあらし | |
| 25.7〜30.5% Earthquake 4HKOcalculated with すなあらし・攻撃-1 | 25.7〜30.5% Earthquake 4HKOcalculated with すなあらし・攻撃-1 | 25.7〜30.5% Earthquake 4HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S85 / S67 | First S85 / S67 | First S85 / S67 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
アヤシシ's build: Leftovers, Modest, B29 C30 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.0〜47.4% Energy Ball 3 hits (93%)calculated with すなあらし | 43.7〜52.1% Energy Ball 3HKOcalculated with すなあらし | 40.0〜47.4% Energy Ball 3HKOcalculated with すなあらし | |
| 23.6〜28.7% Earthquake 4HKOcalculated with すなあらし・攻撃-1 | 23.6〜28.7% Earthquake 4HKOcalculated with すなあらし・攻撃-1 | 23.6〜28.7% Earthquake 4HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S92 / S67 | First S92 / S67 | First S92 / S67 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.1〜46.0% Double-Edge 3 hits (73%)calculated with すなあらし | 35.3〜41.9% Double-Edge 3 hits (82%)calculated with すなあらし | 39.1〜46.0% Double-Edge 3HKOcalculated with すなあらし | |
| 25.7〜30.5% Earthquake 4HKOcalculated with すなあらし・攻撃-1 | 25.7〜30.5% Earthquake 4HKOcalculated with すなあらし・攻撃-1 | 25.7〜30.5% Earthquake 4HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S85 / S67 | First S85 / S67 | First S85 / S67 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
○*Mimikyu
アヤシシ vs
Mimikyu アヤシシ's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.1〜61.8% バリアーラッシュ 3HKO (incl. ばけのかわ) | 51.1〜61.8% バリアーラッシュ 3HKO (incl. ばけのかわ) | 51.1〜61.8% バリアーラッシュ 3HKO (incl. ばけのかわ) | |
| 35.2〜41.4% Play Rough 3 hits (68%)calculated with 攻撃-1 | 27.1〜31.9% Play Rough 4 hits (36%)calculated with 攻撃-1 | 27.1〜31.9% Play Rough 4 hits (36%)calculated with 攻撃-1 | |
| Speed | Second S85 / S148 | Second S85 / S148 | Second S85 / S148 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
アヤシシ's build: Leftovers, Modest, B29 C30 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.7〜62.6% Psychic 3HKO (incl. ばけのかわ) | 52.7〜62.6% Psychic 3HKO (incl. ばけのかわ) | 52.7〜62.6% Psychic 3HKO (incl. ばけのかわ) | |
| 32.6〜39.3% Play Rough 3 hits (5%)calculated with 攻撃-1 | 25.3〜30.3% Play Rough 4 hits (<1%)calculated with 攻撃-1 | 25.3〜30.3% Play Rough 4 hits (<1%)calculated with 攻撃-1 | |
| Speed | Second S92 / S148 | Second S92 / S148 | Second S92 / S148 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.1〜61.8% バリアーラッシュ 3HKO (incl. ばけのかわ) | 51.1〜61.8% バリアーラッシュ 3HKO (incl. ばけのかわ) | 51.1〜61.8% バリアーラッシュ 3HKO (incl. ばけのかわ) | |
| 35.2〜41.4% Play Rough 4HKO (incl. オボンのみ)calculated with 攻撃-1 | 27.1〜31.9% Play Rough 4 hits (<1%)calculated with 攻撃-1 | 27.1〜31.9% Play Rough 4 hits (<1%)calculated with 攻撃-1 | |
| Speed | Second S85 / S148 | Second S85 / S148 | Second S85 / S148 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
◎Gyarados
アヤシシ vs
Gyarados アヤシシ's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.4〜75.2% Thunderbolt 2HKOcalculated with 攻撃-1 | 74.9〜88.9% Thunderbolt 2HKOcalculated with 攻撃-1 | 63.4〜75.2% Thunderbolt 2HKOcalculated with 攻撃-1 | |
| 22.9〜27.1% Power Whip 999HKOcalculated with 攻撃-1 | 30.0〜35.7% Waterfall 4HKOcalculated with 攻撃-1 | 22.9〜27.1% Power Whip 999HKOcalculated with 攻撃-1 | |
| Speed | Second S85 / S101 | Second S85 / S133 | Second S85 / S101 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
アヤシシ's build: Leftovers, Modest, B29 C30 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.0〜114.9% Thunderbolt 1 hits (81%)calculated with 攻撃-1 | 114.6〜135.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 97.0〜114.9% Thunderbolt 1 hits (81%)calculated with 攻撃-1 | |
| 20.8〜24.7% Power Whip 999HKOcalculated with 攻撃-1 | 27.5〜32.6% Power Whip 4 hits (65%)calculated with 攻撃-1 | 20.8〜24.7% Power Whip 999HKOcalculated with 攻撃-1 | |
| Speed | Second S92 / S101 | Second S92 / S133 | Second S92 / S101 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.4〜75.2% Thunderbolt 2HKOcalculated with 攻撃-1 | 74.9〜88.9% Thunderbolt 2HKOcalculated with 攻撃-1 | 63.4〜75.2% Thunderbolt 2HKOcalculated with 攻撃-1 | |
| 22.9〜27.1% Power Whip 999HKOcalculated with 攻撃-1 | 30.0〜35.7% Waterfall 4 hits (97%) (incl. オボンのみ)calculated with 攻撃-1 | 22.9〜27.1% Power Whip 999HKOcalculated with 攻撃-1 | |
| Speed | Second S85 / S101 | Second S85 / S133 | Second S85 / S101 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
◎*Corviknight
アヤシシ vs
Corviknight アヤシシ's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.1〜42.0% Thunderbolt 3HKO | 35.1〜42.0% Thunderbolt 3 hits (81%) | 35.1〜42.0% Thunderbolt 3 hits (<1%) | |
| 26.7〜31.4% Body Press 4 hits (18%)calculated with 攻撃-1 | 26.7〜31.4% Body Press 4 hits (18%)calculated with 攻撃-1 | 26.7〜31.4% Body Press 4 hits (18%)calculated with 攻撃-1 | |
| Speed | Second S85 / S87 | First S85 / S78 | First S85 / S78 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves first | ○ Win: 4HKO to KO / 5HKO to be KOed, moves first |
アヤシシ's build: Leftovers, Modest, B29 C30 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.7〜62.4% Thunderbolt 2HKO | 52.7〜62.4% Thunderbolt 2 hits (>99%) | 52.7〜62.4% Thunderbolt 2 hits (<1%) | |
| 24.7〜29.2% Body Press 999HKOcalculated with 攻撃-1 | 24.7〜29.2% Body Press 999HKOcalculated with 攻撃-1 | 24.7〜29.2% Body Press 999HKOcalculated with 攻撃-1 | |
| Speed | First S92 / S87 | First S92 / S78 | First S92 / S78 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first |
アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.1〜42.0% Thunderbolt 3HKO | 35.1〜42.0% Thunderbolt 3 hits (81%) | 35.1〜42.0% Thunderbolt 3 hits (<1%) | |
| 26.7〜31.4% Body Press 4 hits (<1%)calculated with 攻撃-1 | 26.7〜31.4% Body Press 4 hits (<1%)calculated with 攻撃-1 | 26.7〜31.4% Body Press 4 hits (<1%)calculated with 攻撃-1 | |
| Speed | Second S85 / S87 | First S85 / S78 | First S85 / S78 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves first | ○ Win: 4HKO to KO / 5HKO to be KOed, moves first |
◎Sneasler
アヤシシ vs
Sneasler アヤシシ's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 216.6〜259.9% バリアーラッシュ 1HKO | 216.6〜259.9% バリアーラッシュ 1HKO | 216.6〜259.9% バリアーラッシュ 1HKO | |
| 45.7〜54.3% Close Combat 2 hits (4%)calculated with 攻撃-1 | 45.7〜54.3% Close Combat 2 hits (4%)calculated with 攻撃-1 | 45.7〜54.3% Close Combat 2 hits (4%)calculated with 攻撃-1 | |
| Speed | Second S85 / S172 | Second S85 / S172 | Second S85 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
アヤシシ's build: Leftovers, Modest, B29 C30 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 145.2〜170.7% バリアーラッシュ 1HKO | 145.2〜170.7% バリアーラッシュ 1HKO | 145.2〜170.7% バリアーラッシュ 1HKO | |
| 42.7〜50.6% Close Combat 3HKOcalculated with 攻撃-1 | 42.7〜50.6% Close Combat 3HKOcalculated with 攻撃-1 | 42.7〜50.6% Close Combat 3HKOcalculated with 攻撃-1 | |
| Speed | Second S92 / S172 | Second S92 / S172 | Second S92 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 216.6〜259.9% バリアーラッシュ 1HKO | 216.6〜259.9% バリアーラッシュ 1HKO | 216.6〜259.9% バリアーラッシュ 1HKO | |
| 45.7〜54.3% Close Combat 3HKOcalculated with 攻撃-1 | 45.7〜54.3% Close Combat 3HKOcalculated with 攻撃-1 | 45.7〜54.3% Close Combat 3HKOcalculated with 攻撃-1 | |
| Speed | Second S85 / S172 | Second S85 / S172 | Second S85 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*パーモット
アヤシシ vs
パーモット アヤシシ's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.4〜122.4% バリアーラッシュ 2HKO (incl. きあいのタスキ) | 103.4〜122.4% バリアーラッシュ 1HKO | 103.4〜122.4% バリアーラッシュ 1HKO | |
| 38.6〜45.7% Close Combat 3HKOcalculated with 攻撃-1 | 41.9〜50.0% Close Combat 3HKOcalculated with 攻撃-1 | 50.0〜59.0% Close Combat 2 hits (74%)calculated with 攻撃-1 | |
| Speed | Second S85 / S172 | Second S85 / S235 | Second S85 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
アヤシシ's build: Leftovers, Modest, B29 C30 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.3〜117.0% Earth Power 2HKO | 148.3〜175.5% Psychic 1HKO | 148.3〜175.5% Psychic 1HKO | |
| 35.4〜42.1% Close Combat 3 hits (86%)calculated with 攻撃-1 | 38.8〜46.1% Close Combat 3HKOcalculated with 攻撃-1 | 45.5〜54.5% Close Combat 2 hits (4%)calculated with 攻撃-1 | |
| Speed | Second S92 / S172 | Second S92 / S235 | Second S92 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.4〜122.4% バリアーラッシュ 2HKO (incl. きあいのタスキ) | 103.4〜122.4% バリアーラッシュ 1HKO | 103.4〜122.4% バリアーラッシュ 1HKO | |
| 38.6〜45.7% Close Combat 3 hits (61%)calculated with 攻撃-1 | 41.9〜50.0% Close Combat 3HKOcalculated with 攻撃-1 | 50.0〜59.0% Close Combat 3HKO (incl. オボンのみ)calculated with 攻撃-1 | |
| Speed | Second S85 / S172 | Second S85 / S235 | Second S85 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*イエッサン(オス)
アヤシシ vs
イエッサン(オス) アヤシシ's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.7〜119.7% Lunge 1HKOcalculated with サイコフィールド | 100.7〜119.7% Lunge 1HKOcalculated with サイコフィールド | 100.7〜119.7% Lunge 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 44.3〜51.9% Hyper Voice 3HKOcalculated with サイコフィールド・攻撃-1 | 40.0〜47.6% Hyper Voice 3HKOcalculated with サイコフィールド・攻撃-1 | 44.3〜51.9% Hyper Voice 3HKOcalculated with サイコフィールド・攻撃-1 | |
| Speed | Second S85 / S220 | Second S85 / S161 | Second S85 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
アヤシシ's build: Leftovers, Modest, B29 C30 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.5〜87.6% Double-Edge 2HKOcalculated with サイコフィールド | 74.5〜87.6% Double-Edge 2HKOcalculated with サイコフィールド | 74.5〜87.6% Double-Edge 2HKOcalculated with サイコフィールド | |
| 52.2〜61.2% Hyper Voice 2 hits (96%)calculated with サイコフィールド・攻撃-1 | 47.2〜56.2% Hyper Voice 2 hits (26%)calculated with サイコフィールド・攻撃-1 | 52.2〜61.2% Hyper Voice 2 hits (96%)calculated with サイコフィールド・攻撃-1 | |
| Speed | Second S92 / S220 | Second S92 / S161 | Second S92 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.7〜119.7% Lunge 1HKOcalculated with サイコフィールド | 100.7〜119.7% Lunge 1HKOcalculated with サイコフィールド | 100.7〜119.7% Lunge 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 44.3〜51.9% Hyper Voice 3HKOcalculated with サイコフィールド・攻撃-1 | 40.0〜47.6% Hyper Voice 3 hits (96%)calculated with サイコフィールド・攻撃-1 | 44.3〜51.9% Hyper Voice 3HKOcalculated with サイコフィールド・攻撃-1 | |
| Speed | Second S85 / S220 | Second S85 / S161 | Second S85 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
▲ボーマンダ
アヤシシ vs
ボーマンダ アヤシシ's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.6〜54.4% Double-Edge 2 hits (47%) | |
| 58.6〜70.0% Double-Edge 2HKOcalculated with 攻撃-1 | |
| Speed | Second S85 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
アヤシシ's build: Leftovers, Modest, B29 C30 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 46.2〜55.0% Psychic 2 hits (63%) | |
| 54.5〜64.6% Double-Edge 2HKOcalculated with 攻撃-1 | |
| Speed | Second S92 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.6〜54.4% Double-Edge 2 hits (47%) | |
| 49.0〜58.6% Outrage 3HKOcalculated with 攻撃-1 | |
| Speed | Second S85 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
アヤシシ vs
グソクムシャ アヤシシ's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 18.7〜22.0% Earthquake 999HKO | |
| 100.0〜118.6% First Impression 1HKOcalculated with 攻撃-1 | |
| Speed | First S85 / S60 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first |
アヤシシ's build: Leftovers, Modest, B29 C30 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.5〜26.9% Earth Power 4 hits (38%) | |
| 83.1〜97.8% Leech Life 2HKOcalculated with 攻撃-1 | |
| Speed | First S92 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 18.7〜22.0% Earthquake 999HKO | |
| 100.0〜118.6% First Impression 1HKOcalculated with 攻撃-1 | |
| Speed | First S85 / S60 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first |
▲*Lucario
アヤシシ vs
Lucario アヤシシ's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 99.3〜117.0% Earthquake 1 hits (88%) | 83.0〜98.0% Earthquake 2HKO | |
| 85.7〜101.4% Steel Beam 1 hits (13%)calculated with 攻撃-1 | 101.9〜120.0% Steel Beam 1HKOcalculated with 攻撃-1 | |
| Speed | Second S85 / S223 | Second S85 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
アヤシシ's build: Leftovers, Modest, B29 C30 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 87.1〜103.4% Earth Power 1 hits (19%) | 87.1〜103.4% Earth Power 1 hits (19%) | |
| 101.1〜119.7% Steel Beam 1HKOcalculated with 攻撃-1 | 120.2〜141.6% Steel Beam 1HKOcalculated with 攻撃-1 | |
| Speed | Second S92 / S223 | Second S92 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 99.3〜117.0% Earthquake 1 hits (88%) | 83.0〜98.0% Earthquake 2HKO | |
| 85.7〜101.4% Steel Beam 1 hits (13%)calculated with 攻撃-1 | 101.9〜120.0% Steel Beam 1HKOcalculated with 攻撃-1 | |
| Speed | Second S85 / S223 | Second S85 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Baxcalibur
アヤシシ vs
Baxcalibur アヤシシ's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.7〜51.8% Earthquake 4 hits (32%) (incl. オボンのみ) | 53.9〜64.7% Earth Power 2 hits (11%) | 30.5〜36.5% Earth Power 4HKO | |
| 43.8〜52.4% Dark Pulse 3HKOcalculated with 攻撃-1 | 53.3〜63.8% Dark Pulse 2HKOcalculated with 攻撃-1 | 43.8〜52.4% Dark Pulse 3HKOcalculated with 攻撃-1 | |
| Speed | Second S85 / S105 | Second S85 / S150 | Second S85 / S105 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
アヤシシ's build: Leftovers, Modest, B29 C30 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.7〜54.8% Earth Power 3HKO | 81.4〜97.0% Earth Power 2HKO | 45.7〜54.8% Earth Power 2 hits (6%) | |
| 62.9〜74.7% Draco Meteor 2 hits (30%)calculated with 攻撃-1 | 76.4〜91.0% Draco Meteor 2HKOcalculated with 攻撃-1 | 62.9〜74.7% Draco Meteor 2 hits (30%)calculated with 攻撃-1 | |
| Speed | Second S92 / S105 | Second S92 / S150 | Second S92 / S105 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.7〜51.8% Earthquake 4 hits (32%) (incl. オボンのみ) | 53.9〜64.7% Earth Power 2 hits (11%) | 30.5〜36.5% Earth Power 4HKO | |
| 43.8〜52.4% Dark Pulse 3HKOcalculated with 攻撃-1 | 42.9〜50.5% Dragon Pulse 3HKOcalculated with 攻撃-1 | 43.8〜52.4% Dark Pulse 3HKOcalculated with 攻撃-1 | |
| Speed | Second S85 / S105 | Second S85 / S150 | Second S85 / S105 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲ゴリランダー
アヤシシ vs
ゴリランダー アヤシシ's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.2〜60.9% Double-Edge 2HKOcalculated with グラスフィールド | 51.2〜60.9% Double-Edge 2HKOcalculated with グラスフィールド | 34.8〜41.1% Double-Edge 3HKOcalculated with グラスフィールド | |
| 74.8〜89.0% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 69.0〜81.9% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 57.6〜68.6% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | |
| Speed | Second S85 / S107 | Second S85 / S107 | Second S85 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
アヤシシ's build: Leftovers, Modest, B29 C30 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.4〜55.1% Psychic 2 hits (63%)calculated with グラスフィールド | 46.4〜55.1% Psychic 2 hits (63%)calculated with グラスフィールド | 46.4〜55.1% Psychic 2 hits (63%)calculated with グラスフィールド | |
| 68.5〜81.5% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 62.9〜75.3% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 52.8〜62.9% Wood Hammer 2 hits (>99%)calculated with グラスフィールド・攻撃-1 | |
| Speed | Second S92 / S107 | Second S92 / S107 | Second S92 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.2〜60.9% Double-Edge 2HKOcalculated with グラスフィールド | 51.2〜60.9% Double-Edge 2HKOcalculated with グラスフィールド | 34.8〜41.1% Double-Edge 3HKOcalculated with グラスフィールド | |
| 62.9〜74.3% Knock Off 2HKOcalculated with グラスフィールド・攻撃-1 | 69.0〜81.9% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 48.6〜57.1% Knock Off 3HKOcalculated with グラスフィールド・攻撃-1 | |
| Speed | Second S85 / S107 | Second S85 / S107 | Second S85 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Greninja
アヤシシ vs
Greninja アヤシシ's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.6〜106.7% Double-Edge 2HKO | 80.5〜95.3% Double-Edge 2HKO | 90.6〜106.7% Double-Edge 1 hits (38%) | |
| 77.1〜91.4% Dark Pulse 2HKOcalculated with 攻撃-1 | 83.8〜100.0% Dark Pulse 1 hits (6%)calculated with 攻撃-1 | 77.1〜91.4% Dark Pulse 2HKOcalculated with 攻撃-1 | |
| Speed | Second S85 / S174 | Second S85 / S213 | Second S85 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
アヤシシ's build: Leftovers, Modest, B29 C30 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.6〜100.7% Thunderbolt 2HKO | 76.5〜91.3% Thunderbolt 2HKO | 84.6〜100.7% Thunderbolt 1 hits (6%) | |
| 91.0〜107.9% Dark Pulse 1 hits (44%)calculated with 攻撃-1 | 98.9〜118.0% Dark Pulse 1 hits (94%)calculated with 攻撃-1 | 91.0〜107.9% Dark Pulse 1 hits (44%)calculated with 攻撃-1 | |
| Speed | Second S92 / S174 | Second S92 / S213 | Second S92 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.6〜106.7% Double-Edge 2HKO | 80.5〜95.3% Double-Edge 2HKO | 90.6〜106.7% Double-Edge 1 hits (38%) | |
| 77.1〜91.4% Dark Pulse 2HKOcalculated with 攻撃-1 | 83.8〜100.0% Dark Pulse 1 hits (6%)calculated with 攻撃-1 | 77.1〜91.4% Dark Pulse 2HKOcalculated with 攻撃-1 | |
| Speed | Second S85 / S174 | Second S85 / S213 | Second S85 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
アヤシシ vs
メガリザードンY アヤシシ's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 76.1〜91.0% Double-Edge 2HKOcalculated with 晴れ | |
| 127.6〜150.5% Overheat 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | Second S85 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
アヤシシ's build: Leftovers, Modest, B29 C30 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 55.5〜65.8% Thunderbolt 2HKOcalculated with 晴れ | |
| 104.5〜123.6% Flamethrower 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | Second S92 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 76.1〜91.0% Double-Edge 2HKOcalculated with 晴れ | |
| 127.6〜150.5% Overheat 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | Second S85 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲A-Ninetales
アヤシシ vs
A-Ninetales アヤシシ's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 43.4〜52.0% Double-Edge 2 hits (14%)calculated with あられ | 54.7〜64.7% Double-Edge 2HKOcalculated with あられ | |
| 62.9〜74.3% Foul Play 2HKOcalculated with あられ・攻撃-1 | 62.9〜74.3% Foul Play 2HKOcalculated with あられ・攻撃-1 | |
| Speed | Second S85 / S177 | Second S85 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
アヤシシ's build: Leftovers, Modest, B29 C30 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 41.7〜49.7% Psychic 3HKOcalculated with あられ | 48.7〜58.0% Psychic 2 hits (94%)calculated with あられ | |
| 38.2〜44.9% Foul Play 3HKOcalculated with あられ・攻撃-1 | 48.9〜57.9% Blizzard 2 hits (59%)calculated with あられ・攻撃-1 | |
| Speed | Second S92 / S177 | Second S92 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 43.4〜52.0% Double-Edge 2 hits (14%)calculated with あられ | 54.7〜64.7% Double-Edge 2HKOcalculated with あられ | |
| 62.9〜74.3% Foul Play 2HKOcalculated with あられ・攻撃-1 | 62.9〜74.3% Foul Play 2HKOcalculated with あられ・攻撃-1 | |
| Speed | Second S85 / S177 | Second S85 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Volcarona
アヤシシ vs
Volcarona アヤシシ's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.4〜56.3% Double-Edge 3HKO | 83.9〜99.4% Double-Edge 2HKO | 47.4〜56.3% Double-Edge 2 hits (23%) | |
| 80.0〜94.3% Bug Buzz 2HKOcalculated with 攻撃-1 | 103.8〜123.8% Bug Buzz 1HKOcalculated with 攻撃-1 | 80.0〜94.3% Bug Buzz 2HKOcalculated with 攻撃-1 | |
| Speed | Second S85 / S122 | Second S85 / S152 | Second S85 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
アヤシシ's build: Leftovers, Modest, B29 C30 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.9〜42.7% Psychic 3 hits (2%) | 42.9〜50.9% Psychic 3HKO | 35.9〜42.7% Psychic 3 hits (93%) | |
| 94.4〜111.2% Bug Buzz 1 hits (63%)calculated with 攻撃-1 | 122.5〜146.1% Bug Buzz 1HKOcalculated with 攻撃-1 | 94.4〜111.2% Bug Buzz 1 hits (63%)calculated with 攻撃-1 | |
| Speed | Second S92 / S122 | Second S92 / S152 | Second S92 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.4〜56.3% Double-Edge 3HKO | 83.9〜99.4% Double-Edge 2HKO | 47.4〜56.3% Double-Edge 2 hits (23%) | |
| 80.0〜94.3% Bug Buzz 2HKOcalculated with 攻撃-1 | 103.8〜123.8% Bug Buzz 1HKOcalculated with 攻撃-1 | 80.0〜94.3% Bug Buzz 2HKOcalculated with 攻撃-1 | |
| Speed | Second S85 / S122 | Second S85 / S152 | Second S85 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Hydreigon
アヤシシ vs
Hydreigon アヤシシ's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.7〜74.6% Double-Edge 2HKO | 62.7〜74.6% Double-Edge 2HKO | 62.7〜74.6% Double-Edge 2HKO | |
| 88.6〜103.8% Dark Pulse 1 hits (31%)calculated with 攻撃-1 | 80.0〜95.2% Dark Pulse 2HKOcalculated with 攻撃-1 | 114.8〜134.8% Dark Pulse 1HKOcalculated with 攻撃-1 | |
| Speed | Second S85 / S225 | Second S85 / S165 | Second S85 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
アヤシシ's build: Leftovers, Modest, B29 C30 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.5% Double-Edge 3HKO | 40.8〜48.5% Double-Edge 3HKO | 40.8〜48.5% Double-Edge 3HKO | |
| 104.5〜122.5% Dark Pulse 1HKOcalculated with 攻撃-1 | 94.4〜112.4% Dark Pulse 1 hits (69%)calculated with 攻撃-1 | 135.4〜159.0% Dark Pulse 1HKOcalculated with 攻撃-1 | |
| Speed | Second S92 / S225 | Second S92 / S165 | Second S92 / S150 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.7〜74.6% Double-Edge 2HKO | 62.7〜74.6% Double-Edge 2HKO | 62.7〜74.6% Double-Edge 2HKO | |
| 88.6〜103.8% Dark Pulse 1 hits (31%)calculated with 攻撃-1 | 80.0〜95.2% Dark Pulse 2HKOcalculated with 攻撃-1 | 114.8〜134.8% Dark Pulse 1HKOcalculated with 攻撃-1 | |
| Speed | Second S85 / S225 | Second S85 / S165 | Second S85 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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