Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
アヤシシ

アヤシシ

ノーマル エスパー
全国図鑑 No.899 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
103
こうげき
105
ぼうぎょ
72
とくこう
105
とくぼう
75
すばやさ
65
合計
525

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
むしあく
エスパー
ゴースト

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
HippowdonHippowdon
アヤシシ アヤシシ vs Hippowdon Hippowdon

アヤシシ's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
アヤシシHippowdon
39.1〜46.0%
Double-Edge
3 hits (73%)
calculated with すなあらし
35.3〜41.9%
Double-Edge
3 hits (82%)
calculated with すなあらし
39.1〜46.0%
Double-Edge
3HKO
calculated with すなあらし
Hippowdonアヤシシ
25.7〜30.5%
Earthquake
4HKO
calculated with すなあらし・攻撃-1
25.7〜30.5%
Earthquake
4HKO
calculated with すなあらし・攻撃-1
25.7〜30.5%
Earthquake
4HKO
calculated with すなあらし・攻撃-1
Speed
First
アヤシシS85 / HippowdonS67
First
アヤシシS85 / HippowdonS67
First
アヤシシS85 / HippowdonS67
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

アヤシシ's build: Leftovers, Modest, B29 C30 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
アヤシシHippowdon
40.0〜47.4%
Energy Ball
3 hits (93%)
calculated with すなあらし
43.7〜52.1%
Energy Ball
3HKO
calculated with すなあらし
40.0〜47.4%
Energy Ball
3HKO
calculated with すなあらし
Hippowdonアヤシシ
23.6〜28.7%
Earthquake
4HKO
calculated with すなあらし・攻撃-1
23.6〜28.7%
Earthquake
4HKO
calculated with すなあらし・攻撃-1
23.6〜28.7%
Earthquake
4HKO
calculated with すなあらし・攻撃-1
Speed
First
アヤシシS92 / HippowdonS67
First
アヤシシS92 / HippowdonS67
First
アヤシシS92 / HippowdonS67
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
アヤシシHippowdon
39.1〜46.0%
Double-Edge
3 hits (73%)
calculated with すなあらし
35.3〜41.9%
Double-Edge
3 hits (82%)
calculated with すなあらし
39.1〜46.0%
Double-Edge
3HKO
calculated with すなあらし
Hippowdonアヤシシ
25.7〜30.5%
Earthquake
4HKO
calculated with すなあらし・攻撃-1
25.7〜30.5%
Earthquake
4HKO
calculated with すなあらし・攻撃-1
25.7〜30.5%
Earthquake
4HKO
calculated with すなあらし・攻撃-1
Speed
First
アヤシシS85 / HippowdonS67
First
アヤシシS85 / HippowdonS67
First
アヤシシS85 / HippowdonS67
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
Mimikyu*Mimikyu
アヤシシ アヤシシ vs Mimikyu Mimikyu

アヤシシ's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
アヤシシMimikyu
51.1〜61.8%
バリアーラッシュ
3HKO (incl. ばけのかわ)
51.1〜61.8%
バリアーラッシュ
3HKO (incl. ばけのかわ)
51.1〜61.8%
バリアーラッシュ
3HKO (incl. ばけのかわ)
Mimikyuアヤシシ
35.2〜41.4%
Play Rough
3 hits (68%)
calculated with 攻撃-1
27.1〜31.9%
Play Rough
4 hits (36%)
calculated with 攻撃-1
27.1〜31.9%
Play Rough
4 hits (36%)
calculated with 攻撃-1
Speed
Second
アヤシシS85 / MimikyuS148
Second
アヤシシS85 / MimikyuS148
Second
アヤシシS85 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

アヤシシ's build: Leftovers, Modest, B29 C30 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
アヤシシMimikyu
52.7〜62.6%
Psychic
3HKO (incl. ばけのかわ)
52.7〜62.6%
Psychic
3HKO (incl. ばけのかわ)
52.7〜62.6%
Psychic
3HKO (incl. ばけのかわ)
Mimikyuアヤシシ
32.6〜39.3%
Play Rough
3 hits (5%)
calculated with 攻撃-1
25.3〜30.3%
Play Rough
4 hits (<1%)
calculated with 攻撃-1
25.3〜30.3%
Play Rough
4 hits (<1%)
calculated with 攻撃-1
Speed
Second
アヤシシS92 / MimikyuS148
Second
アヤシシS92 / MimikyuS148
Second
アヤシシS92 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
アヤシシMimikyu
51.1〜61.8%
バリアーラッシュ
3HKO (incl. ばけのかわ)
51.1〜61.8%
バリアーラッシュ
3HKO (incl. ばけのかわ)
51.1〜61.8%
バリアーラッシュ
3HKO (incl. ばけのかわ)
Mimikyuアヤシシ
35.2〜41.4%
Play Rough
4HKO (incl. オボンのみ)
calculated with 攻撃-1
27.1〜31.9%
Play Rough
4 hits (<1%)
calculated with 攻撃-1
27.1〜31.9%
Play Rough
4 hits (<1%)
calculated with 攻撃-1
Speed
Second
アヤシシS85 / MimikyuS148
Second
アヤシシS85 / MimikyuS148
Second
アヤシシS85 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
View Mimikyu's page →
GyaradosGyarados
アヤシシ アヤシシ vs Gyarados Gyarados

アヤシシ's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
アヤシシGyarados
63.4〜75.2%
Thunderbolt
2HKO
calculated with 攻撃-1
74.9〜88.9%
Thunderbolt
2HKO
calculated with 攻撃-1
63.4〜75.2%
Thunderbolt
2HKO
calculated with 攻撃-1
Gyaradosアヤシシ
22.9〜27.1%
Power Whip
999HKO
calculated with 攻撃-1
30.0〜35.7%
Waterfall
4HKO
calculated with 攻撃-1
22.9〜27.1%
Power Whip
999HKO
calculated with 攻撃-1
Speed
Second
アヤシシS85 / GyaradosS101
Second
アヤシシS85 / GyaradosS133
Second
アヤシシS85 / GyaradosS101
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

アヤシシ's build: Leftovers, Modest, B29 C30 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
アヤシシGyarados
97.0〜114.9%
Thunderbolt
1 hits (81%)
calculated with 攻撃-1
114.6〜135.7%
Thunderbolt
1HKO
calculated with 攻撃-1
97.0〜114.9%
Thunderbolt
1 hits (81%)
calculated with 攻撃-1
Gyaradosアヤシシ
20.8〜24.7%
Power Whip
999HKO
calculated with 攻撃-1
27.5〜32.6%
Power Whip
4 hits (65%)
calculated with 攻撃-1
20.8〜24.7%
Power Whip
999HKO
calculated with 攻撃-1
Speed
Second
アヤシシS92 / GyaradosS101
Second
アヤシシS92 / GyaradosS133
Second
アヤシシS92 / GyaradosS101
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
アヤシシGyarados
63.4〜75.2%
Thunderbolt
2HKO
calculated with 攻撃-1
74.9〜88.9%
Thunderbolt
2HKO
calculated with 攻撃-1
63.4〜75.2%
Thunderbolt
2HKO
calculated with 攻撃-1
Gyaradosアヤシシ
22.9〜27.1%
Power Whip
999HKO
calculated with 攻撃-1
30.0〜35.7%
Waterfall
4 hits (97%) (incl. オボンのみ)
calculated with 攻撃-1
22.9〜27.1%
Power Whip
999HKO
calculated with 攻撃-1
Speed
Second
アヤシシS85 / GyaradosS101
Second
アヤシシS85 / GyaradosS133
Second
アヤシシS85 / GyaradosS101
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View Gyarados's page →
Corviknight*Corviknight
アヤシシ アヤシシ vs Corviknight Corviknight

アヤシシ's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
アヤシシCorviknight
35.1〜42.0%
Thunderbolt
3HKO
35.1〜42.0%
Thunderbolt
3 hits (81%)
35.1〜42.0%
Thunderbolt
3 hits (<1%)
Corviknightアヤシシ
26.7〜31.4%
Body Press
4 hits (18%)
calculated with 攻撃-1
26.7〜31.4%
Body Press
4 hits (18%)
calculated with 攻撃-1
26.7〜31.4%
Body Press
4 hits (18%)
calculated with 攻撃-1
Speed
Second
アヤシシS85 / CorviknightS87
First
アヤシシS85 / CorviknightS78
First
アヤシシS85 / CorviknightS78
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves first
Win: 4HKO to KO / 5HKO to be KOed, moves first

アヤシシ's build: Leftovers, Modest, B29 C30 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
アヤシシCorviknight
52.7〜62.4%
Thunderbolt
2HKO
52.7〜62.4%
Thunderbolt
2 hits (>99%)
52.7〜62.4%
Thunderbolt
2 hits (<1%)
Corviknightアヤシシ
24.7〜29.2%
Body Press
999HKO
calculated with 攻撃-1
24.7〜29.2%
Body Press
999HKO
calculated with 攻撃-1
24.7〜29.2%
Body Press
999HKO
calculated with 攻撃-1
Speed
First
アヤシシS92 / CorviknightS87
First
アヤシシS92 / CorviknightS78
First
アヤシシS92 / CorviknightS78
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first

アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
アヤシシCorviknight
35.1〜42.0%
Thunderbolt
3HKO
35.1〜42.0%
Thunderbolt
3 hits (81%)
35.1〜42.0%
Thunderbolt
3 hits (<1%)
Corviknightアヤシシ
26.7〜31.4%
Body Press
4 hits (<1%)
calculated with 攻撃-1
26.7〜31.4%
Body Press
4 hits (<1%)
calculated with 攻撃-1
26.7〜31.4%
Body Press
4 hits (<1%)
calculated with 攻撃-1
Speed
Second
アヤシシS85 / CorviknightS87
First
アヤシシS85 / CorviknightS78
First
アヤシシS85 / CorviknightS78
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves first
Win: 4HKO to KO / 5HKO to be KOed, moves first
View Corviknight's page →
SneaslerSneasler
アヤシシ アヤシシ vs Sneasler Sneasler

アヤシシ's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
アヤシシSneasler
216.6〜259.9%
バリアーラッシュ
1HKO
216.6〜259.9%
バリアーラッシュ
1HKO
216.6〜259.9%
バリアーラッシュ
1HKO
Sneaslerアヤシシ
45.7〜54.3%
Close Combat
2 hits (4%)
calculated with 攻撃-1
45.7〜54.3%
Close Combat
2 hits (4%)
calculated with 攻撃-1
45.7〜54.3%
Close Combat
2 hits (4%)
calculated with 攻撃-1
Speed
Second
アヤシシS85 / SneaslerS172
Second
アヤシシS85 / SneaslerS172
Second
アヤシシS85 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

アヤシシ's build: Leftovers, Modest, B29 C30 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
アヤシシSneasler
145.2〜170.7%
バリアーラッシュ
1HKO
145.2〜170.7%
バリアーラッシュ
1HKO
145.2〜170.7%
バリアーラッシュ
1HKO
Sneaslerアヤシシ
42.7〜50.6%
Close Combat
3HKO
calculated with 攻撃-1
42.7〜50.6%
Close Combat
3HKO
calculated with 攻撃-1
42.7〜50.6%
Close Combat
3HKO
calculated with 攻撃-1
Speed
Second
アヤシシS92 / SneaslerS172
Second
アヤシシS92 / SneaslerS172
Second
アヤシシS92 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
アヤシシSneasler
216.6〜259.9%
バリアーラッシュ
1HKO
216.6〜259.9%
バリアーラッシュ
1HKO
216.6〜259.9%
バリアーラッシュ
1HKO
Sneaslerアヤシシ
45.7〜54.3%
Close Combat
3HKO
calculated with 攻撃-1
45.7〜54.3%
Close Combat
3HKO
calculated with 攻撃-1
45.7〜54.3%
Close Combat
3HKO
calculated with 攻撃-1
Speed
Second
アヤシシS85 / SneaslerS172
Second
アヤシシS85 / SneaslerS172
Second
アヤシシS85 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
アヤシシ アヤシシ vs パーモット パーモット

アヤシシ's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
アヤシシパーモット
103.4〜122.4%
バリアーラッシュ
2HKO (incl. きあいのタスキ)
103.4〜122.4%
バリアーラッシュ
1HKO
103.4〜122.4%
バリアーラッシュ
1HKO
パーモットアヤシシ
38.6〜45.7%
Close Combat
3HKO
calculated with 攻撃-1
41.9〜50.0%
Close Combat
3HKO
calculated with 攻撃-1
50.0〜59.0%
Close Combat
2 hits (74%)
calculated with 攻撃-1
Speed
Second
アヤシシS85 / パーモットS172
Second
アヤシシS85 / パーモットS235
Second
アヤシシS85 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

アヤシシ's build: Leftovers, Modest, B29 C30 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
アヤシシパーモット
99.3〜117.0%
Earth Power
2HKO
148.3〜175.5%
Psychic
1HKO
148.3〜175.5%
Psychic
1HKO
パーモットアヤシシ
35.4〜42.1%
Close Combat
3 hits (86%)
calculated with 攻撃-1
38.8〜46.1%
Close Combat
3HKO
calculated with 攻撃-1
45.5〜54.5%
Close Combat
2 hits (4%)
calculated with 攻撃-1
Speed
Second
アヤシシS92 / パーモットS172
Second
アヤシシS92 / パーモットS235
Second
アヤシシS92 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
アヤシシパーモット
103.4〜122.4%
バリアーラッシュ
2HKO (incl. きあいのタスキ)
103.4〜122.4%
バリアーラッシュ
1HKO
103.4〜122.4%
バリアーラッシュ
1HKO
パーモットアヤシシ
38.6〜45.7%
Close Combat
3 hits (61%)
calculated with 攻撃-1
41.9〜50.0%
Close Combat
3HKO
calculated with 攻撃-1
50.0〜59.0%
Close Combat
3HKO (incl. オボンのみ)
calculated with 攻撃-1
Speed
Second
アヤシシS85 / パーモットS172
Second
アヤシシS85 / パーモットS235
Second
アヤシシS85 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
アヤシシ アヤシシ vs イエッサン(オス) イエッサン(オス)

アヤシシ's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
アヤシシイエッサン(オス)
100.7〜119.7%
Lunge
1HKO
calculated with サイコフィールド
100.7〜119.7%
Lunge
1HKO
calculated with サイコフィールド
100.7〜119.7%
Lunge
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)アヤシシ
44.3〜51.9%
Hyper Voice
3HKO
calculated with サイコフィールド・攻撃-1
40.0〜47.6%
Hyper Voice
3HKO
calculated with サイコフィールド・攻撃-1
44.3〜51.9%
Hyper Voice
3HKO
calculated with サイコフィールド・攻撃-1
Speed
Second
アヤシシS85 / イエッサン(オス)S220
Second
アヤシシS85 / イエッサン(オス)S161
Second
アヤシシS85 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

アヤシシ's build: Leftovers, Modest, B29 C30 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
アヤシシイエッサン(オス)
74.5〜87.6%
Double-Edge
2HKO
calculated with サイコフィールド
74.5〜87.6%
Double-Edge
2HKO
calculated with サイコフィールド
74.5〜87.6%
Double-Edge
2HKO
calculated with サイコフィールド
イエッサン(オス)アヤシシ
52.2〜61.2%
Hyper Voice
2 hits (96%)
calculated with サイコフィールド・攻撃-1
47.2〜56.2%
Hyper Voice
2 hits (26%)
calculated with サイコフィールド・攻撃-1
52.2〜61.2%
Hyper Voice
2 hits (96%)
calculated with サイコフィールド・攻撃-1
Speed
Second
アヤシシS92 / イエッサン(オス)S220
Second
アヤシシS92 / イエッサン(オス)S161
Second
アヤシシS92 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
アヤシシイエッサン(オス)
100.7〜119.7%
Lunge
1HKO
calculated with サイコフィールド
100.7〜119.7%
Lunge
1HKO
calculated with サイコフィールド
100.7〜119.7%
Lunge
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)アヤシシ
44.3〜51.9%
Hyper Voice
3HKO
calculated with サイコフィールド・攻撃-1
40.0〜47.6%
Hyper Voice
3 hits (96%)
calculated with サイコフィールド・攻撃-1
44.3〜51.9%
Hyper Voice
3HKO
calculated with サイコフィールド・攻撃-1
Speed
Second
アヤシシS85 / イエッサン(オス)S220
Second
アヤシシS85 / イエッサン(オス)S161
Second
アヤシシS85 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダボーマンダ
アヤシシ アヤシシ vs ボーマンダ ボーマンダ

アヤシシ's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
アヤシシボーマンダ
45.6〜54.4%
Double-Edge
2 hits (47%)
ボーマンダアヤシシ
58.6〜70.0%
Double-Edge
2HKO
calculated with 攻撃-1
Speed
Second
アヤシシS85 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

アヤシシ's build: Leftovers, Modest, B29 C30 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
アヤシシボーマンダ
46.2〜55.0%
Psychic
2 hits (63%)
ボーマンダアヤシシ
54.5〜64.6%
Double-Edge
2HKO
calculated with 攻撃-1
Speed
Second
アヤシシS92 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
アヤシシボーマンダ
45.6〜54.4%
Double-Edge
2 hits (47%)
ボーマンダアヤシシ
49.0〜58.6%
Outrage
3HKO
calculated with 攻撃-1
Speed
Second
アヤシシS85 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャ×グソクムシャ
アヤシシ アヤシシ vs グソクムシャ グソクムシャ

アヤシシ's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
アヤシシグソクムシャ
18.7〜22.0%
Earthquake
999HKO
グソクムシャアヤシシ
100.0〜118.6%
First Impression
1HKO
calculated with 攻撃-1
Speed
First
アヤシシS85 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first

アヤシシ's build: Leftovers, Modest, B29 C30 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
アヤシシグソクムシャ
22.5〜26.9%
Earth Power
4 hits (38%)
グソクムシャアヤシシ
83.1〜97.8%
Leech Life
2HKO
calculated with 攻撃-1
Speed
First
アヤシシS92 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
アヤシシグソクムシャ
18.7〜22.0%
Earthquake
999HKO
グソクムシャアヤシシ
100.0〜118.6%
First Impression
1HKO
calculated with 攻撃-1
Speed
First
アヤシシS85 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Lucario*Lucario
アヤシシ アヤシシ vs Lucario Lucario

アヤシシ's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
アヤシシLucario
99.3〜117.0%
Earthquake
1 hits (88%)
83.0〜98.0%
Earthquake
2HKO
Lucarioアヤシシ
85.7〜101.4%
Steel Beam
1 hits (13%)
calculated with 攻撃-1
101.9〜120.0%
Steel Beam
1HKO
calculated with 攻撃-1
Speed
Second
アヤシシS85 / LucarioS223
Second
アヤシシS85 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

アヤシシ's build: Leftovers, Modest, B29 C30 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
アヤシシLucario
87.1〜103.4%
Earth Power
1 hits (19%)
87.1〜103.4%
Earth Power
1 hits (19%)
Lucarioアヤシシ
101.1〜119.7%
Steel Beam
1HKO
calculated with 攻撃-1
120.2〜141.6%
Steel Beam
1HKO
calculated with 攻撃-1
Speed
Second
アヤシシS92 / LucarioS223
Second
アヤシシS92 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
アヤシシLucario
99.3〜117.0%
Earthquake
1 hits (88%)
83.0〜98.0%
Earthquake
2HKO
Lucarioアヤシシ
85.7〜101.4%
Steel Beam
1 hits (13%)
calculated with 攻撃-1
101.9〜120.0%
Steel Beam
1HKO
calculated with 攻撃-1
Speed
Second
アヤシシS85 / LucarioS223
Second
アヤシシS85 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
BaxcaliburBaxcalibur
アヤシシ アヤシシ vs Baxcalibur Baxcalibur

アヤシシ's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
アヤシシBaxcalibur
43.7〜51.8%
Earthquake
4 hits (32%) (incl. オボンのみ)
53.9〜64.7%
Earth Power
2 hits (11%)
30.5〜36.5%
Earth Power
4HKO
Baxcaliburアヤシシ
43.8〜52.4%
Dark Pulse
3HKO
calculated with 攻撃-1
53.3〜63.8%
Dark Pulse
2HKO
calculated with 攻撃-1
43.8〜52.4%
Dark Pulse
3HKO
calculated with 攻撃-1
Speed
Second
アヤシシS85 / BaxcaliburS105
Second
アヤシシS85 / BaxcaliburS150
Second
アヤシシS85 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

アヤシシ's build: Leftovers, Modest, B29 C30 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
アヤシシBaxcalibur
45.7〜54.8%
Earth Power
3HKO
81.4〜97.0%
Earth Power
2HKO
45.7〜54.8%
Earth Power
2 hits (6%)
Baxcaliburアヤシシ
62.9〜74.7%
Draco Meteor
2 hits (30%)
calculated with 攻撃-1
76.4〜91.0%
Draco Meteor
2HKO
calculated with 攻撃-1
62.9〜74.7%
Draco Meteor
2 hits (30%)
calculated with 攻撃-1
Speed
Second
アヤシシS92 / BaxcaliburS105
Second
アヤシシS92 / BaxcaliburS150
Second
アヤシシS92 / BaxcaliburS105
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
アヤシシBaxcalibur
43.7〜51.8%
Earthquake
4 hits (32%) (incl. オボンのみ)
53.9〜64.7%
Earth Power
2 hits (11%)
30.5〜36.5%
Earth Power
4HKO
Baxcaliburアヤシシ
43.8〜52.4%
Dark Pulse
3HKO
calculated with 攻撃-1
42.9〜50.5%
Dragon Pulse
3HKO
calculated with 攻撃-1
43.8〜52.4%
Dark Pulse
3HKO
calculated with 攻撃-1
Speed
Second
アヤシシS85 / BaxcaliburS105
Second
アヤシシS85 / BaxcaliburS150
Second
アヤシシS85 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
ゴリランダーゴリランダー
アヤシシ アヤシシ vs ゴリランダー ゴリランダー

アヤシシ's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
アヤシシゴリランダー
51.2〜60.9%
Double-Edge
2HKO
calculated with グラスフィールド
51.2〜60.9%
Double-Edge
2HKO
calculated with グラスフィールド
34.8〜41.1%
Double-Edge
3HKO
calculated with グラスフィールド
ゴリランダーアヤシシ
74.8〜89.0%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
69.0〜81.9%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
57.6〜68.6%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
Speed
Second
アヤシシS85 / ゴリランダーS107
Second
アヤシシS85 / ゴリランダーS107
Second
アヤシシS85 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

アヤシシ's build: Leftovers, Modest, B29 C30 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
アヤシシゴリランダー
46.4〜55.1%
Psychic
2 hits (63%)
calculated with グラスフィールド
46.4〜55.1%
Psychic
2 hits (63%)
calculated with グラスフィールド
46.4〜55.1%
Psychic
2 hits (63%)
calculated with グラスフィールド
ゴリランダーアヤシシ
68.5〜81.5%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
62.9〜75.3%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
52.8〜62.9%
Wood Hammer
2 hits (>99%)
calculated with グラスフィールド・攻撃-1
Speed
Second
アヤシシS92 / ゴリランダーS107
Second
アヤシシS92 / ゴリランダーS107
Second
アヤシシS92 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
アヤシシゴリランダー
51.2〜60.9%
Double-Edge
2HKO
calculated with グラスフィールド
51.2〜60.9%
Double-Edge
2HKO
calculated with グラスフィールド
34.8〜41.1%
Double-Edge
3HKO
calculated with グラスフィールド
ゴリランダーアヤシシ
62.9〜74.3%
Knock Off
2HKO
calculated with グラスフィールド・攻撃-1
69.0〜81.9%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
48.6〜57.1%
Knock Off
3HKO
calculated with グラスフィールド・攻撃-1
Speed
Second
アヤシシS85 / ゴリランダーS107
Second
アヤシシS85 / ゴリランダーS107
Second
アヤシシS85 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
GreninjaGreninja
アヤシシ アヤシシ vs Greninja Greninja

アヤシシ's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
アヤシシGreninja
90.6〜106.7%
Double-Edge
2HKO
80.5〜95.3%
Double-Edge
2HKO
90.6〜106.7%
Double-Edge
1 hits (38%)
Greninjaアヤシシ
77.1〜91.4%
Dark Pulse
2HKO
calculated with 攻撃-1
83.8〜100.0%
Dark Pulse
1 hits (6%)
calculated with 攻撃-1
77.1〜91.4%
Dark Pulse
2HKO
calculated with 攻撃-1
Speed
Second
アヤシシS85 / GreninjaS174
Second
アヤシシS85 / GreninjaS213
Second
アヤシシS85 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

アヤシシ's build: Leftovers, Modest, B29 C30 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
アヤシシGreninja
84.6〜100.7%
Thunderbolt
2HKO
76.5〜91.3%
Thunderbolt
2HKO
84.6〜100.7%
Thunderbolt
1 hits (6%)
Greninjaアヤシシ
91.0〜107.9%
Dark Pulse
1 hits (44%)
calculated with 攻撃-1
98.9〜118.0%
Dark Pulse
1 hits (94%)
calculated with 攻撃-1
91.0〜107.9%
Dark Pulse
1 hits (44%)
calculated with 攻撃-1
Speed
Second
アヤシシS92 / GreninjaS174
Second
アヤシシS92 / GreninjaS213
Second
アヤシシS92 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
アヤシシGreninja
90.6〜106.7%
Double-Edge
2HKO
80.5〜95.3%
Double-Edge
2HKO
90.6〜106.7%
Double-Edge
1 hits (38%)
Greninjaアヤシシ
77.1〜91.4%
Dark Pulse
2HKO
calculated with 攻撃-1
83.8〜100.0%
Dark Pulse
1 hits (6%)
calculated with 攻撃-1
77.1〜91.4%
Dark Pulse
2HKO
calculated with 攻撃-1
Speed
Second
アヤシシS85 / GreninjaS174
Second
アヤシシS85 / GreninjaS213
Second
アヤシシS85 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンY×メガリザードンY
アヤシシ アヤシシ vs メガリザードンY メガリザードンY

アヤシシ's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
アヤシシメガリザードンY
76.1〜91.0%
Double-Edge
2HKO
calculated with 晴れ
メガリザードンYアヤシシ
127.6〜150.5%
Overheat
1HKO
calculated with 晴れ・攻撃-1
Speed
Second
アヤシシS85 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

アヤシシ's build: Leftovers, Modest, B29 C30 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
アヤシシメガリザードンY
55.5〜65.8%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYアヤシシ
104.5〜123.6%
Flamethrower
1HKO
calculated with 晴れ・攻撃-1
Speed
Second
アヤシシS92 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
アヤシシメガリザードンY
76.1〜91.0%
Double-Edge
2HKO
calculated with 晴れ
メガリザードンYアヤシシ
127.6〜150.5%
Overheat
1HKO
calculated with 晴れ・攻撃-1
Speed
Second
アヤシシS85 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-NinetalesA-Ninetales
アヤシシ アヤシシ vs A-Ninetales A-Ninetales

アヤシシ's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
アヤシシA-Ninetales
43.4〜52.0%
Double-Edge
2 hits (14%)
calculated with あられ
54.7〜64.7%
Double-Edge
2HKO
calculated with あられ
A-Ninetalesアヤシシ
62.9〜74.3%
Foul Play
2HKO
calculated with あられ・攻撃-1
62.9〜74.3%
Foul Play
2HKO
calculated with あられ・攻撃-1
Speed
Second
アヤシシS85 / A-NinetalesS177
Second
アヤシシS85 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

アヤシシ's build: Leftovers, Modest, B29 C30 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
アヤシシA-Ninetales
41.7〜49.7%
Psychic
3HKO
calculated with あられ
48.7〜58.0%
Psychic
2 hits (94%)
calculated with あられ
A-Ninetalesアヤシシ
38.2〜44.9%
Foul Play
3HKO
calculated with あられ・攻撃-1
48.9〜57.9%
Blizzard
2 hits (59%)
calculated with あられ・攻撃-1
Speed
Second
アヤシシS92 / A-NinetalesS177
Second
アヤシシS92 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
アヤシシA-Ninetales
43.4〜52.0%
Double-Edge
2 hits (14%)
calculated with あられ
54.7〜64.7%
Double-Edge
2HKO
calculated with あられ
A-Ninetalesアヤシシ
62.9〜74.3%
Foul Play
2HKO
calculated with あられ・攻撃-1
62.9〜74.3%
Foul Play
2HKO
calculated with あられ・攻撃-1
Speed
Second
アヤシシS85 / A-NinetalesS177
Second
アヤシシS85 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Volcarona*Volcarona
アヤシシ アヤシシ vs Volcarona Volcarona

アヤシシ's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
アヤシシVolcarona
47.4〜56.3%
Double-Edge
3HKO
83.9〜99.4%
Double-Edge
2HKO
47.4〜56.3%
Double-Edge
2 hits (23%)
Volcaronaアヤシシ
80.0〜94.3%
Bug Buzz
2HKO
calculated with 攻撃-1
103.8〜123.8%
Bug Buzz
1HKO
calculated with 攻撃-1
80.0〜94.3%
Bug Buzz
2HKO
calculated with 攻撃-1
Speed
Second
アヤシシS85 / VolcaronaS122
Second
アヤシシS85 / VolcaronaS152
Second
アヤシシS85 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

アヤシシ's build: Leftovers, Modest, B29 C30 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
アヤシシVolcarona
35.9〜42.7%
Psychic
3 hits (2%)
42.9〜50.9%
Psychic
3HKO
35.9〜42.7%
Psychic
3 hits (93%)
Volcaronaアヤシシ
94.4〜111.2%
Bug Buzz
1 hits (63%)
calculated with 攻撃-1
122.5〜146.1%
Bug Buzz
1HKO
calculated with 攻撃-1
94.4〜111.2%
Bug Buzz
1 hits (63%)
calculated with 攻撃-1
Speed
Second
アヤシシS92 / VolcaronaS122
Second
アヤシシS92 / VolcaronaS152
Second
アヤシシS92 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
アヤシシVolcarona
47.4〜56.3%
Double-Edge
3HKO
83.9〜99.4%
Double-Edge
2HKO
47.4〜56.3%
Double-Edge
2 hits (23%)
Volcaronaアヤシシ
80.0〜94.3%
Bug Buzz
2HKO
calculated with 攻撃-1
103.8〜123.8%
Bug Buzz
1HKO
calculated with 攻撃-1
80.0〜94.3%
Bug Buzz
2HKO
calculated with 攻撃-1
Speed
Second
アヤシシS85 / VolcaronaS122
Second
アヤシシS85 / VolcaronaS152
Second
アヤシシS85 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
Hydreigon*Hydreigon
アヤシシ アヤシシ vs Hydreigon Hydreigon

アヤシシ's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
アヤシシHydreigon
62.7〜74.6%
Double-Edge
2HKO
62.7〜74.6%
Double-Edge
2HKO
62.7〜74.6%
Double-Edge
2HKO
Hydreigonアヤシシ
88.6〜103.8%
Dark Pulse
1 hits (31%)
calculated with 攻撃-1
80.0〜95.2%
Dark Pulse
2HKO
calculated with 攻撃-1
114.8〜134.8%
Dark Pulse
1HKO
calculated with 攻撃-1
Speed
Second
アヤシシS85 / HydreigonS225
Second
アヤシシS85 / HydreigonS165
Second
アヤシシS85 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

アヤシシ's build: Leftovers, Modest, B29 C30 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
アヤシシHydreigon
40.8〜48.5%
Double-Edge
3HKO
40.8〜48.5%
Double-Edge
3HKO
40.8〜48.5%
Double-Edge
3HKO
Hydreigonアヤシシ
104.5〜122.5%
Dark Pulse
1HKO
calculated with 攻撃-1
94.4〜112.4%
Dark Pulse
1 hits (69%)
calculated with 攻撃-1
135.4〜159.0%
Dark Pulse
1HKO
calculated with 攻撃-1
Speed
Second
アヤシシS92 / HydreigonS225
Second
アヤシシS92 / HydreigonS165
Second
アヤシシS92 / HydreigonS150
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

アヤシシ's build: Sitrus Berry, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
アヤシシHydreigon
62.7〜74.6%
Double-Edge
2HKO
62.7〜74.6%
Double-Edge
2HKO
62.7〜74.6%
Double-Edge
2HKO
Hydreigonアヤシシ
88.6〜103.8%
Dark Pulse
1 hits (31%)
calculated with 攻撃-1
80.0〜95.2%
Dark Pulse
2HKO
calculated with 攻撃-1
114.8〜134.8%
Dark Pulse
1HKO
calculated with 攻撃-1
Speed
Second
アヤシシS85 / HydreigonS225
Second
アヤシシS85 / HydreigonS165
Second
アヤシシS85 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder