Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
スピンロトム

スピンロトム

でんき ひこう
全国図鑑 No.479 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
50
こうげき
65
ぼうぎょ
107
とくこう
105
とくぼう
107
すばやさ
86
合計
520

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
いわこおり
かくとうひこうむしはがねくさ
じめん

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
PrimarinaPrimarina
スピンロトム スピンロトム vs Primarina Primarina

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
スピンロトムPrimarina
70.6〜83.4%
Thunderbolt
2HKO
70.6〜83.4%
Thunderbolt
2HKO
70.6〜83.4%
Thunderbolt
2HKO
Primarinaスピンロトム
67.7〜80.3%
Ice Beam
2HKO
81.9〜97.6%
Ice Beam
2HKO
67.7〜80.3%
Ice Beam
2HKO
Speed
First
スピンロトムS207 / PrimarinaS80
First
スピンロトムS207 / PrimarinaS82
First
スピンロトムS207 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
スピンロトムPrimarina
49.2〜58.8%
Volt Switch
3HKO
49.2〜58.8%
Volt Switch
3HKO
62.0〜74.9%
Thunderbolt
2HKO
Primarinaスピンロトム
67.7〜80.3%
Ice Beam
2HKO
81.9〜97.6%
Ice Beam
2HKO
67.7〜80.3%
Ice Beam
2HKO
Speed
First
スピンロトムS151 / PrimarinaS80
First
スピンロトムS151 / PrimarinaS82
First
スピンロトムS151 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
スピンロトムPrimarina
70.6〜83.4%
Thunderbolt
2HKO
70.6〜83.4%
Thunderbolt
2HKO
70.6〜83.4%
Thunderbolt
2HKO
Primarinaスピンロトム
68.8〜81.6%
Ice Beam
2HKO
83.2〜99.2%
Ice Beam
2HKO
68.8〜81.6%
Ice Beam
2HKO
Speed
First
スピンロトムS108 / PrimarinaS80
First
スピンロトムS108 / PrimarinaS82
First
スピンロトムS108 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
ゴリランダーゴリランダー
スピンロトム スピンロトム vs ゴリランダー ゴリランダー

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
スピンロトムゴリランダー
79.2〜93.7%
Air Slash
2HKO
calculated with グラスフィールド
79.2〜93.7%
Air Slash
2HKO
calculated with グラスフィールド
79.2〜93.7%
Air Slash
2HKO
calculated with グラスフィールド
ゴリランダースピンロトム
68.5〜80.3%
Wood Hammer
2HKO
calculated with グラスフィールド
63.0〜74.0%
Wood Hammer
2HKO
calculated with グラスフィールド
52.8〜62.2%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
First
スピンロトムS207 / ゴリランダーS107
First
スピンロトムS207 / ゴリランダーS107
First
スピンロトムS207 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
スピンロトムゴリランダー
72.5〜85.0%
Air Slash
2HKO
calculated with グラスフィールド
72.5〜85.0%
Air Slash
2HKO
calculated with グラスフィールド
72.5〜85.0%
Air Slash
2HKO
calculated with グラスフィールド
ゴリランダースピンロトム
68.5〜80.3%
Wood Hammer
2HKO
calculated with グラスフィールド
63.0〜74.0%
Wood Hammer
2HKO
calculated with グラスフィールド
44.1〜52.8%
Knock Off
3HKO
calculated with グラスフィールド
Speed
First
スピンロトムS151 / ゴリランダーS107
First
スピンロトムS151 / ゴリランダーS107
First
スピンロトムS151 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
スピンロトムゴリランダー
79.2〜93.7%
Air Slash
2HKO
calculated with グラスフィールド
79.2〜93.7%
Air Slash
2HKO
calculated with グラスフィールド
79.2〜93.7%
Air Slash
2HKO
calculated with グラスフィールド
ゴリランダースピンロトム
64.0〜76.8%
Knock Off
2HKO
calculated with グラスフィールド
72.0〜84.0%
Wood Hammer
2HKO
calculated with グラスフィールド
49.6〜59.2%
Knock Off
3HKO
calculated with グラスフィールド
Speed
First
スピンロトムS108 / ゴリランダーS107
First
スピンロトムS108 / ゴリランダーS107
First
スピンロトムS108 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
GyaradosGyarados
スピンロトム スピンロトム vs Gyarados Gyarados

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
スピンロトムGyarados
144.6〜172.3%
Thunderbolt
1HKO
calculated with 攻撃-1
170.8〜203.5%
Thunderbolt
1HKO
calculated with 攻撃-1
144.6〜172.3%
Thunderbolt
1HKO
calculated with 攻撃-1
Gyaradosスピンロトム
45.7〜55.1%
Ice Fang
2 hits (54%)
59.8〜70.9%
Ice Fang
2HKO
45.7〜55.1%
Ice Fang
2 hits (54%)
Speed
First
スピンロトムS207 / GyaradosS101
First
スピンロトムS207 / GyaradosS133
First
スピンロトムS207 / GyaradosS101
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
スピンロトムGyarados
132.7〜156.4%
Thunderbolt
1HKO
calculated with 攻撃-1
156.7〜184.8%
Thunderbolt
1HKO
calculated with 攻撃-1
132.7〜156.4%
Thunderbolt
1HKO
calculated with 攻撃-1
Gyaradosスピンロトム
45.7〜55.1%
Ice Fang
3HKO
59.8〜70.9%
Ice Fang
2 hits (89%)
45.7〜55.1%
Ice Fang
3HKO
Speed
First
スピンロトムS151 / GyaradosS101
First
スピンロトムS151 / GyaradosS133
First
スピンロトムS151 / GyaradosS101
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
スピンロトムGyarados
144.6〜172.3%
Thunderbolt
1HKO
calculated with 攻撃-1
170.8〜203.5%
Thunderbolt
1HKO
calculated with 攻撃-1
144.6〜172.3%
Thunderbolt
1HKO
calculated with 攻撃-1
Gyaradosスピンロトム
48.0〜57.6%
Avalanche
3HKO
67.2〜80.0%
Ice Fang
2HKO
48.0〜57.6%
Avalanche
3HKO
Speed
First
スピンロトムS108 / GyaradosS101
Second
スピンロトムS108 / GyaradosS133
First
スピンロトムS108 / GyaradosS101
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
スピンロトム スピンロトム vs Corviknight Corviknight

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
スピンロトムCorviknight
80.0〜94.6%
Thunderbolt
2HKO
80.0〜94.6%
Thunderbolt
2HKO
80.0〜94.6%
Thunderbolt
2HKO
Corviknightスピンロトム
22.8〜26.8%
Brave Bird
4 hits (31%)
22.8〜26.8%
Brave Bird
4 hits (31%)
22.8〜26.8%
Brave Bird
4 hits (31%)
Speed
First
スピンロトムS207 / CorviknightS87
First
スピンロトムS207 / CorviknightS78
First
スピンロトムS207 / CorviknightS78
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
スピンロトムCorviknight
74.1〜87.8%
Thunderbolt
2HKO
74.1〜87.8%
Thunderbolt
2HKO
74.1〜87.8%
Thunderbolt
2HKO
Corviknightスピンロトム
22.8〜26.8%
Brave Bird
999HKO
22.8〜26.8%
Brave Bird
999HKO
22.8〜26.8%
Brave Bird
999HKO
Speed
First
スピンロトムS151 / CorviknightS87
First
スピンロトムS151 / CorviknightS78
First
スピンロトムS151 / CorviknightS78
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
スピンロトムCorviknight
80.0〜94.6%
Thunderbolt
2HKO
80.0〜94.6%
Thunderbolt
2HKO
80.0〜94.6%
Thunderbolt
2HKO
Corviknightスピンロトム
25.6〜30.4%
Brave Bird
5HKO (incl. オボンのみ)
25.6〜30.4%
Brave Bird
5HKO (incl. オボンのみ)
25.6〜30.4%
Brave Bird
5HKO (incl. オボンのみ)
Speed
First
スピンロトムS108 / CorviknightS87
First
スピンロトムS108 / CorviknightS78
First
スピンロトムS108 / CorviknightS78
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
View Corviknight's page →
SkeledirgeSkeledirge
スピンロトム スピンロトム vs Skeledirge Skeledirge

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
スピンロトムSkeledirge
51.2〜60.7%
Shadow Ball
2 hits (91%)
43.1〜51.2%
Thunderbolt
3HKO
51.2〜60.7%
Shadow Ball
2HKO
Skeledirgeスピンロトム
37.8〜44.9%
Torch Song
2 hits (66%)
37.8〜44.9%
Torch Song
2 hits (66%)
37.8〜44.9%
Torch Song
2 hits (66%)
Speed
First
スピンロトムS207 / SkeledirgeS86
First
スピンロトムS207 / SkeledirgeS86
First
スピンロトムS207 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
スピンロトムSkeledirge
46.4〜55.0%
Shadow Ball
2 hits (10%)
46.4〜55.0%
Shadow Ball
3HKO
46.4〜55.0%
Shadow Ball
2 hits (58%)
Skeledirgeスピンロトム
37.8〜44.9%
Torch Song
2 hits (66%)
37.8〜44.9%
Torch Song
2 hits (66%)
37.8〜44.9%
Torch Song
2 hits (66%)
Speed
First
スピンロトムS151 / SkeledirgeS86
First
スピンロトムS151 / SkeledirgeS86
First
スピンロトムS151 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
スピンロトムSkeledirge
51.2〜60.7%
Shadow Ball
2 hits (91%)
43.1〜51.2%
Thunderbolt
3HKO
51.2〜60.7%
Shadow Ball
2HKO
Skeledirgeスピンロトム
38.4〜45.6%
Torch Song
2 hits (76%)
38.4〜45.6%
Torch Song
2 hits (76%)
38.4〜45.6%
Torch Song
2 hits (76%)
Speed
First
スピンロトムS108 / SkeledirgeS86
First
スピンロトムS108 / SkeledirgeS86
First
スピンロトムS108 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダ*ボーマンダ
スピンロトム スピンロトム vs ボーマンダ ボーマンダ

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
スピンロトムボーマンダ
46.2〜55.0%
Thunderbolt
2 hits (63%)
ボーマンダスピンロトム
90.6〜107.1%
Outrage
1 hits (44%)
Speed
First
スピンロトムS207 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
スピンロトムボーマンダ
42.7〜50.9%
Thunderbolt
2 hits (3%)
ボーマンダスピンロトム
90.6〜107.1%
Outrage
1 hits (44%)
Speed
Second
スピンロトムS151 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
スピンロトムボーマンダ
46.2〜55.0%
Thunderbolt
2 hits (63%)
ボーマンダスピンロトム
103.2〜122.4%
Outrage
1HKO
Speed
Second
スピンロトムS108 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
スピンロトム スピンロトム vs Garchomp Garchomp

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
スピンロトムGarchomp
37.8〜45.4%
Air Slash
3HKO
37.8〜45.4%
Air Slash
3HKO
37.8〜45.4%
Air Slash
3HKO
Garchompスピンロトム
87.4〜103.9%
Draco Meteor
1 hits (25%)
85.0〜100.0%
Outrage
1 hits (6%)
85.0〜100.0%
Outrage
1 hits (6%)
Speed
Second
スピンロトムS207 / GarchompS223
Second
スピンロトムS207 / GarchompS231
First
スピンロトムS207 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
スピンロトムGarchomp
34.6〜41.1%
Air Slash
3HKO
34.6〜41.1%
Air Slash
3HKO
34.6〜41.1%
Air Slash
3HKO
Garchompスピンロトム
87.4〜103.9%
Draco Meteor
1 hits (25%)
85.0〜100.0%
Outrage
1 hits (6%)
85.0〜100.0%
Outrage
1 hits (6%)
Speed
Second
スピンロトムS151 / GarchompS223
Second
スピンロトムS151 / GarchompS231
Second
スピンロトムS151 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
スピンロトムGarchomp
37.8〜45.4%
Air Slash
3HKO
37.8〜45.4%
Air Slash
3HKO
37.8〜45.4%
Air Slash
3HKO
Garchompスピンロトム
88.8〜105.6%
Draco Meteor
1 hits (31%)
94.4〜112.8%
Outrage
1 hits (69%)
94.4〜112.8%
Outrage
1 hits (69%)
Speed
Second
スピンロトムS108 / GarchompS223
Second
スピンロトムS108 / GarchompS231
Second
スピンロトムS108 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ*グソクムシャ
スピンロトム スピンロトム vs グソクムシャ グソクムシャ

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
スピンロトムグソクムシャ
33.5〜40.1%
Thunderbolt
3HKO
グソクムシャスピンロトム
56.7〜68.5%
Waterfall
2HKO
Speed
First
スピンロトムS207 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
スピンロトムグソクムシャ
31.3〜36.8%
Thunderbolt
3 hits (70%)
グソクムシャスピンロトム
46.5〜55.9%
Sucker Punch
3HKO
Speed
First
スピンロトムS151 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
スピンロトムグソクムシャ
33.5〜40.1%
Thunderbolt
3HKO
グソクムシャスピンロトム
64.0〜76.8%
Waterfall
2HKO
Speed
First
スピンロトムS108 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×*Hippowdon
スピンロトム スピンロトム vs Hippowdon Hippowdon

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
スピンロトムHippowdon
25.1〜29.8%
Air Slash
5HKO (incl. オボンのみ)
calculated with すなあらし
27.0〜32.6%
Air Slash
4 hits (69%)
calculated with すなあらし
25.1〜29.8%
Air Slash
4HKO
calculated with すなあらし
Hippowdonスピンロトム
40.9〜48.8%
Ice Fang
2 hits (47%)
calculated with すなあらし
40.9〜48.8%
Ice Fang
2 hits (47%)
calculated with すなあらし
40.9〜48.8%
Ice Fang
2 hits (47%)
calculated with すなあらし
Speed
First
スピンロトムS207 / HippowdonS67
First
スピンロトムS207 / HippowdonS67
First
スピンロトムS207 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
スピンロトムHippowdon
23.7〜27.9%
Air Slash
999HKO
calculated with すなあらし
25.1〜29.8%
Air Slash
4 hits (<1%)
calculated with すなあらし
23.7〜27.9%
Air Slash
4 hits (78%)
calculated with すなあらし
Hippowdonスピンロトム
40.9〜48.8%
Ice Fang
3HKO
calculated with すなあらし
40.9〜48.8%
Ice Fang
3HKO
calculated with すなあらし
40.9〜48.8%
Ice Fang
3HKO
calculated with すなあらし
Speed
First
スピンロトムS151 / HippowdonS67
First
スピンロトムS151 / HippowdonS67
First
スピンロトムS151 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
スピンロトムHippowdon
25.1〜29.8%
Air Slash
5HKO (incl. オボンのみ)
calculated with すなあらし
27.0〜32.6%
Air Slash
4 hits (69%)
calculated with すなあらし
25.1〜29.8%
Air Slash
4HKO
calculated with すなあらし
Hippowdonスピンロトム
43.2〜51.2%
Rock Tomb
3HKO
calculated with すなあらし
43.2〜51.2%
Rock Tomb
3HKO
calculated with すなあらし
43.2〜51.2%
Rock Tomb
3HKO
calculated with すなあらし
Speed
First
スピンロトムS108 / HippowdonS67
First
スピンロトムS108 / HippowdonS67
First
スピンロトムS108 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ×セグレイブ
スピンロトム スピンロトム vs セグレイブ セグレイブ

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
スピンロトムセグレイブ
31.4〜37.7%
Air Slash
3 hits (86%)
36.1〜42.9%
Air Slash
3HKO
36.1〜42.9%
Air Slash
3HKO
セグレイブスピンロトム
104.7〜123.6%
きょけんとつげき
1HKO
119.7〜141.7%
Icicle Crash
1HKO
117.3〜138.6%
きょけんとつげき
1HKO
Speed
First
スピンロトムS207 / セグレイブS139
First
スピンロトムS207 / セグレイブS152
First
スピンロトムS207 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
スピンロトムセグレイブ
28.8〜34.6%
Air Slash
3 hits (3%)
33.0〜39.3%
Air Slash
3 hits (>99%)
33.0〜39.3%
Air Slash
3 hits (>99%)
セグレイブスピンロトム
104.7〜123.6%
きょけんとつげき
1HKO
119.7〜141.7%
Icicle Crash
1HKO
117.3〜138.6%
きょけんとつげき
1HKO
Speed
First
スピンロトムS151 / セグレイブS139
Second
スピンロトムS151 / セグレイブS152
First
スピンロトムS151 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
スピンロトムセグレイブ
31.4〜37.7%
Air Slash
3 hits (86%)
36.1〜42.9%
Air Slash
3HKO
36.1〜42.9%
Air Slash
3HKO
セグレイブスピンロトム
118.4〜140.0%
きょけんとつげき
1HKO
134.4〜158.4%
Icicle Crash
1HKO
133.6〜158.4%
きょけんとつげき
1HKO
Speed
Second
スピンロトムS108 / セグレイブS139
Second
スピンロトムS108 / セグレイブS152
Second
スピンロトムS108 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Baxcalibur×*Baxcalibur
スピンロトム スピンロトム vs Baxcalibur Baxcalibur

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
スピンロトムBaxcalibur
20.8〜24.9%
Shadow Ball
999HKO
37.1〜43.7%
Shadow Ball
3 hits (15%)
20.8〜24.9%
Shadow Ball
999HKO
Baxcaliburスピンロトム
66.1〜78.7%
Draco Meteor
2 hits (>99%)
80.3〜95.3%
Draco Meteor
2HKO
66.1〜78.7%
Draco Meteor
2 hits (>99%)
Speed
First
スピンロトムS207 / BaxcaliburS105
First
スピンロトムS207 / BaxcaliburS150
First
スピンロトムS207 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
スピンロトムBaxcalibur
19.3〜22.8%
Shadow Ball
999HKO
33.5〜40.1%
Shadow Ball
4HKO (incl. オボンのみ)
19.3〜22.8%
Shadow Ball
999HKO
Baxcaliburスピンロトム
43.3〜52.0%
Dragon Pulse
3HKO
80.3〜95.3%
Draco Meteor
2 hits (93%)
43.3〜52.0%
Dragon Pulse
3HKO
Speed
First
スピンロトムS151 / BaxcaliburS105
First
スピンロトムS151 / BaxcaliburS150
First
スピンロトムS151 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
スピンロトムBaxcalibur
20.8〜24.9%
Shadow Ball
999HKO
37.1〜43.7%
Shadow Ball
3 hits (15%)
20.8〜24.9%
Shadow Ball
999HKO
Baxcaliburスピンロトム
44.0〜52.8%
Dragon Pulse
3HKO
81.6〜96.8%
Draco Meteor
2 hits (98%)
44.0〜52.8%
Dragon Pulse
3HKO
Speed
First
スピンロトムS108 / BaxcaliburS105
Second
スピンロトムS108 / BaxcaliburS150
First
スピンロトムS108 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
スピンロトム スピンロトム vs Aegislash Aegislash

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
スピンロトムAegislash
39.5〜46.7%
Shadow Ball
3HKO
39.5〜46.7%
Shadow Ball
3HKO
39.5〜46.7%
Shadow Ball
3HKO
Aegislashスピンロトム
85.8〜101.6%
Poltergeist
1 hits (13%)
66.1〜78.0%
Poltergeist
2HKO
102.4〜121.3%
Poltergeist
1HKO
Speed
First
スピンロトムS207 / AegislashS80
First
スピンロトムS207 / AegislashS72
First
スピンロトムS207 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
スピンロトムAegislash
35.9〜43.1%
Shadow Ball
3 hits (95%)
35.9〜43.1%
Shadow Ball
3 hits (95%)
35.9〜43.1%
Shadow Ball
3HKO
Aegislashスピンロトム
43.3〜52.0%
Shadow Ball
3HKO
62.2〜74.0%
Shadow Ball
2HKO
102.4〜121.3%
Poltergeist
1HKO
Speed
First
スピンロトムS151 / AegislashS80
First
スピンロトムS151 / AegislashS72
First
スピンロトムS151 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
スピンロトムAegislash
39.5〜46.7%
Shadow Ball
3HKO
39.5〜46.7%
Shadow Ball
3HKO
39.5〜46.7%
Shadow Ball
3HKO
Aegislashスピンロトム
44.0〜52.8%
Shadow Ball
3HKO
63.2〜75.2%
Shadow Ball
2HKO
116.0〜137.6%
Poltergeist
1HKO
Speed
First
スピンロトムS108 / AegislashS80
First
スピンロトムS108 / AegislashS72
First
スピンロトムS108 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Meowscarada*Meowscarada
スピンロトム スピンロトム vs Meowscarada Meowscarada

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
スピンロトムMeowscarada
107.2〜126.8%
Air Slash
1HKO
107.2〜126.8%
Air Slash
2HKO (incl. きあいのタスキ)
107.2〜126.8%
Air Slash
1HKO
Meowscaradaスピンロトム
154.3〜185.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
154.3〜185.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
199.2〜240.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
スピンロトムS207 / MeowscaradaS262
First
スピンロトムS207 / MeowscaradaS175
First
スピンロトムS207 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
スピンロトムMeowscarada
98.0〜115.0%
Air Slash
1 hits (75%)
98.0〜115.0%
Air Slash
2HKO
98.0〜115.0%
Air Slash
1 hits (75%)
Meowscaradaスピンロトム
154.3〜185.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
154.3〜185.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
199.2〜240.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
スピンロトムS151 / MeowscaradaS262
Second
スピンロトムS151 / MeowscaradaS175
Second
スピンロトムS151 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
スピンロトムMeowscarada
107.2〜126.8%
Air Slash
1HKO
107.2〜126.8%
Air Slash
2HKO (incl. きあいのタスキ)
107.2〜126.8%
Air Slash
1HKO
Meowscaradaスピンロトム
172.8〜206.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
172.8〜206.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
223.2〜267.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
スピンロトムS108 / MeowscaradaS262
Second
スピンロトムS108 / MeowscaradaS175
Second
スピンロトムS108 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
Basculegion-F*Basculegion-F
スピンロトム スピンロトム vs Basculegion-F Basculegion-F

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
スピンロトムBasculegion-F
94.4〜110.7%
Thunderbolt
1 hits (63%)
94.4〜110.7%
Thunderbolt
1 hits (63%)
94.4〜110.7%
Thunderbolt
1 hits (63%)
Basculegion-Fスピンロトム
88.2〜105.5%
Wave Crash
1 hits (31%)
96.1〜115.0%
Wave Crash
1 hits (88%)
114.2〜137.0%
Wave Crash
1HKO
Speed
First
スピンロトムS207 / Basculegion-FS195
First
スピンロトムS207 / Basculegion-FS143
First
スピンロトムS207 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
スピンロトムBasculegion-F
85.3〜101.5%
Thunderbolt
1 hits (13%)
85.3〜101.5%
Thunderbolt
1 hits (13%)
85.3〜101.5%
Thunderbolt
1 hits (13%)
Basculegion-Fスピンロトム
88.2〜105.5%
Wave Crash
1 hits (31%)
96.1〜115.0%
Wave Crash
1 hits (88%)
114.2〜137.0%
Wave Crash
1HKO
Speed
Second
スピンロトムS151 / Basculegion-FS195
First
スピンロトムS151 / Basculegion-FS143
First
スピンロトムS151 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
スピンロトムBasculegion-F
94.4〜110.7%
Thunderbolt
1 hits (63%)
94.4〜110.7%
Thunderbolt
1 hits (63%)
94.4〜110.7%
Thunderbolt
1 hits (63%)
Basculegion-Fスピンロトム
100.8〜120.0%
Wave Crash
1HKO
108.8〜130.4%
Wave Crash
1HKO
130.4〜156.0%
Wave Crash
1HKO
Speed
Second
スピンロトムS108 / Basculegion-FS195
Second
スピンロトムS108 / Basculegion-FS143
Second
スピンロトムS108 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf*Farigiraf
スピンロトム スピンロトム vs Farigiraf Farigiraf

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
スピンロトムFarigiraf
54.7〜64.8%
Thunderbolt
2HKO
44.7〜53.7%
Thunderbolt
2 hits (35%)
54.7〜64.8%
Thunderbolt
2HKO
Farigirafスピンロトム
103.9〜122.8%
Power Gem
1HKO
85.0〜100.8%
Power Gem
1 hits (6%)
113.4〜133.9%
Power Gem
1HKO
Speed
First
スピンロトムS207 / FarigirafS151
First
スピンロトムS207 / FarigirafS106
First
スピンロトムS207 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
スピンロトムFarigiraf
49.7〜59.1%
Thunderbolt
2 hits (>99%)
41.1〜48.9%
Thunderbolt
3HKO
49.7〜59.1%
Thunderbolt
2 hits (>99%)
Farigirafスピンロトム
103.9〜122.8%
Power Gem
1HKO
85.0〜100.8%
Power Gem
1 hits (6%)
113.4〜133.9%
Power Gem
1HKO
Speed
Second
スピンロトムS151 / FarigirafS151
First
スピンロトムS151 / FarigirafS106
First
スピンロトムS151 / FarigirafS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
スピンロトムFarigiraf
54.7〜64.8%
Thunderbolt
2HKO
44.7〜53.7%
Thunderbolt
2 hits (35%)
54.7〜64.8%
Thunderbolt
2HKO
Farigirafスピンロトム
105.6〜124.8%
Power Gem
1HKO
86.4〜102.4%
Power Gem
1 hits (19%)
115.2〜136.0%
Power Gem
1HKO
Speed
Second
スピンロトムS108 / FarigirafS151
First
スピンロトムS108 / FarigirafS106
Second
スピンロトムS108 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Farigiraf's page →
Greninja×Greninja
スピンロトム スピンロトム vs Greninja Greninja

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
スピンロトムGreninja
128.9〜153.0%
Thunderbolt
2HKO (incl. きあいのタスキ)
116.8〜138.3%
Thunderbolt
1HKO
128.9〜153.0%
Thunderbolt
1HKO
Greninjaスピンロトム
108.7〜129.1%
Ice Beam
1HKO
118.1〜138.6%
Ice Beam
1HKO
108.7〜129.1%
Ice Beam
1HKO
Speed
First
スピンロトムS207 / GreninjaS174
Second
スピンロトムS207 / GreninjaS213
Second
スピンロトムS207 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
スピンロトムGreninja
118.1〜140.9%
Thunderbolt
2HKO (incl. きあいのタスキ)
106.0〜126.2%
Thunderbolt
1HKO
118.1〜140.9%
Thunderbolt
1HKO
Greninjaスピンロトム
108.7〜129.1%
Ice Beam
1HKO
118.1〜138.6%
Ice Beam
1HKO
108.7〜129.1%
Ice Beam
1HKO
Speed
Second
スピンロトムS151 / GreninjaS174
Second
スピンロトムS151 / GreninjaS213
Second
スピンロトムS151 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
スピンロトムGreninja
128.9〜153.0%
Thunderbolt
2HKO (incl. きあいのタスキ)
116.8〜138.3%
Thunderbolt
1HKO
128.9〜153.0%
Thunderbolt
1HKO
Greninjaスピンロトム
110.4〜131.2%
Ice Beam
1HKO
120.0〜140.8%
Ice Beam
1HKO
110.4〜131.2%
Ice Beam
1HKO
Speed
Second
スピンロトムS108 / GreninjaS174
Second
スピンロトムS108 / GreninjaS213
Second
スピンロトムS108 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
スピンロトム スピンロトム vs メガリザードンX メガリザードンX

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
スピンロトムメガリザードンX
45.2〜54.2%
Air Slash
2 hits (41%)
メガリザードンXスピンロトム
99.2〜117.3%
Flare Blitz
1 hits (94%)
Speed
First
スピンロトムS207 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
スピンロトムメガリザードンX
41.3〜49.0%
Air Slash
3HKO
メガリザードンXスピンロトム
99.2〜117.3%
Flare Blitz
1 hits (94%)
Speed
Second
スピンロトムS151 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
スピンロトムメガリザードンX
45.2〜54.2%
Air Slash
2 hits (41%)
メガリザードンXスピンロトム
112.8〜133.6%
Flare Blitz
1HKO
Speed
Second
スピンロトムS108 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
スピンロトム スピンロトム vs メガリザードンY メガリザードンY

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
スピンロトムメガリザードンY
85.2〜100.6%
Thunderbolt
1 hits (6%)
calculated with 晴れ
メガリザードンYスピンロトム
111.0〜130.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
スピンロトムS207 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
スピンロトムメガリザードンY
77.4〜92.9%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYスピンロトム
111.0〜130.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
スピンロトムS151 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
スピンロトムメガリザードンY
85.2〜100.6%
Thunderbolt
1 hits (6%)
calculated with 晴れ
メガリザードンYスピンロトム
112.8〜132.8%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
スピンロトムS108 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales*A-Ninetales
スピンロトム スピンロトム vs A-Ninetales A-Ninetales

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
スピンロトムA-Ninetales
41.7〜49.7%
Thunderbolt
3HKO
calculated with あられ
48.7〜58.0%
Thunderbolt
2 hits (94%)
calculated with あられ
A-Ninetalesスピンロトム
80.3〜94.5%
Blizzard
2HKO
calculated with あられ
103.9〜122.8%
Blizzard
1HKO
calculated with あられ
Speed
First
スピンロトムS207 / A-NinetalesS177
First
スピンロトムS207 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
スピンロトムA-Ninetales
38.3〜45.1%
Thunderbolt
3HKO
calculated with あられ
44.7〜52.7%
Thunderbolt
2 hits (20%)
calculated with あられ
A-Ninetalesスピンロトム
80.3〜94.5%
Blizzard
2HKO
calculated with あられ
103.9〜122.8%
Blizzard
1HKO
calculated with あられ
Speed
Second
スピンロトムS151 / A-NinetalesS177
Second
スピンロトムS151 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
スピンロトムA-Ninetales
41.7〜49.7%
Thunderbolt
3HKO
calculated with あられ
48.7〜58.0%
Thunderbolt
2 hits (94%)
calculated with あられ
A-Ninetalesスピンロトム
81.6〜96.0%
Blizzard
2HKO
calculated with あられ
105.6〜124.8%
Blizzard
1HKO
calculated with あられ
Speed
Second
スピンロトムS108 / A-NinetalesS177
Second
スピンロトムS108 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
スピンロトム スピンロトム vs エースバーン エースバーン

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
スピンロトムエースバーン
59.2〜69.4%
Thunderbolt
2HKO
59.2〜69.4%
Thunderbolt
2HKO
59.2〜69.4%
Thunderbolt
2HKO
エースバーンスピンロトム
78.0〜92.1%
かえんボール
2HKO
70.9〜83.5%
かえんボール
2HKO
100.8〜119.7%
かえんボール
1HKO
Speed
Second
スピンロトムS207 / エースバーンS256
First
スピンロトムS207 / エースバーンS188
First
スピンロトムS207 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
スピンロトムエースバーン
53.5〜63.7%
Thunderbolt
2HKO
53.5〜63.7%
Thunderbolt
2HKO
53.5〜63.7%
Thunderbolt
2HKO
エースバーンスピンロトム
78.0〜92.1%
かえんボール
2HKO
70.9〜83.5%
かえんボール
2HKO
100.8〜119.7%
かえんボール
1HKO
Speed
Second
スピンロトムS151 / エースバーンS256
Second
スピンロトムS151 / エースバーンS188
Second
スピンロトムS151 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
スピンロトムエースバーン
59.2〜69.4%
Thunderbolt
2HKO
59.2〜69.4%
Thunderbolt
2HKO
59.2〜69.4%
Thunderbolt
2HKO
エースバーンスピンロトム
87.2〜104.0%
かえんボール
1 hits (25%)
80.0〜94.4%
かえんボール
2HKO
112.8〜135.2%
かえんボール
1HKO
Speed
Second
スピンロトムS108 / エースバーンS256
Second
スピンロトムS108 / エースバーンS188
Second
スピンロトムS108 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
パーモット*パーモット
スピンロトム スピンロトム vs パーモット パーモット

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
スピンロトムパーモット
61.9〜73.5%
Air Slash
2HKO
61.9〜73.5%
Air Slash
2HKO
61.9〜73.5%
Air Slash
2HKO
パーモットスピンロトム
71.7〜85.0%
Ice Punch
2HKO
77.2〜92.1%
Ice Punch
2HKO
110.2〜129.1%
でんこうそうげき
1HKO
Speed
First
スピンロトムS207 / パーモットS172
Second
スピンロトムS207 / パーモットS235
First
スピンロトムS207 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
スピンロトムパーモット
57.1〜67.3%
Air Slash
2HKO
57.1〜67.3%
Air Slash
2HKO
57.1〜67.3%
Air Slash
2HKO
パーモットスピンロトム
71.7〜85.0%
Ice Punch
2HKO
77.2〜92.1%
Ice Punch
2HKO
110.2〜129.1%
でんこうそうげき
1HKO
Speed
Second
スピンロトムS151 / パーモットS172
Second
スピンロトムS151 / パーモットS235
Second
スピンロトムS151 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
スピンロトムパーモット
61.9〜73.5%
Air Slash
2HKO
61.9〜73.5%
Air Slash
2HKO
61.9〜73.5%
Air Slash
2HKO
パーモットスピンロトム
80.0〜96.0%
Ice Punch
2HKO
104.0〜123.2%
でんこうそうげき
1HKO
124.8〜146.4%
でんこうそうげき
1HKO
Speed
Second
スピンロトムS108 / パーモットS172
Second
スピンロトムS108 / パーモットS235
Second
スピンロトムS108 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
スピンロトム スピンロトム vs Hydreigon Hydreigon

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
スピンロトムHydreigon
39.6〜46.7%
Air Slash
3HKO
39.6〜46.7%
Air Slash
3HKO
39.6〜46.7%
Air Slash
3HKO
Hydreigonスピンロトム
88.2〜104.7%
Draco Meteor
1 hits (31%)
80.3〜95.3%
Draco Meteor
2HKO
114.2〜135.4%
Draco Meteor
1HKO
Speed
Second
スピンロトムS207 / HydreigonS225
First
スピンロトムS207 / HydreigonS165
First
スピンロトムS207 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
スピンロトムHydreigon
36.1〜43.2%
Air Slash
3HKO
36.1〜43.2%
Air Slash
3HKO
36.1〜43.2%
Air Slash
3HKO
Hydreigonスピンロトム
88.2〜104.7%
Draco Meteor
1 hits (31%)
80.3〜95.3%
Draco Meteor
2 hits (93%)
114.2〜135.4%
Draco Meteor
1HKO
Speed
Second
スピンロトムS151 / HydreigonS225
Second
スピンロトムS151 / HydreigonS165
First
スピンロトムS151 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
スピンロトムHydreigon
39.6〜46.7%
Air Slash
3HKO
39.6〜46.7%
Air Slash
3HKO
39.6〜46.7%
Air Slash
3HKO
Hydreigonスピンロトム
89.6〜106.4%
Draco Meteor
1 hits (38%)
81.6〜96.8%
Draco Meteor
2 hits (98%)
116.0〜137.6%
Draco Meteor
1HKO
Speed
Second
スピンロトムS108 / HydreigonS225
Second
スピンロトムS108 / HydreigonS165
Second
スピンロトムS108 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Metagross×Metagross
スピンロトム スピンロトム vs Metagross Metagross

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
スピンロトムMetagross
51.0〜61.1%
Shadow Ball
2HKO
Metagrossスピンロトム
100.0〜118.1%
Ice Punch
1HKO
Speed
First
スピンロトムS207 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
スピンロトムMetagross
47.1〜56.1%
Shadow Ball
2 hits (73%)
Metagrossスピンロトム
100.0〜118.1%
Ice Punch
1HKO
Speed
Second
スピンロトムS151 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
スピンロトムMetagross
51.0〜61.1%
Shadow Ball
2HKO
Metagrossスピンロトム
112.0〜132.8%
Ice Punch
1HKO
Speed
Second
スピンロトムS108 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
スピンロトム スピンロトム vs Dragonite Dragonite

スピンロトム's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
スピンロトムDragonite
18.0〜21.6%
Thunderbolt
3 hits (33%)
21.6〜25.7%
Thunderbolt
3HKO
21.6〜25.7%
Thunderbolt
3HKO
Dragoniteスピンロトム
99.2〜116.5%
Draco Meteor
1 hits (94%)
69.3〜82.7%
Draco Meteor
2HKO
76.4〜90.6%
Draco Meteor
2HKO
Speed
First
スピンロトムS207 / DragoniteS152
First
スピンロトムS207 / DragoniteS145
First
スピンロトムS207 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
スピンロトムDragonite
16.2〜19.8%
Thunderbolt
4HKO
19.8〜23.4%
Thunderbolt
3HKO
19.8〜23.4%
Thunderbolt
3HKO
Dragoniteスピンロトム
99.2〜116.5%
Draco Meteor
1 hits (94%)
45.7〜54.3%
Dragon Pulse
3HKO
76.4〜90.6%
Draco Meteor
2 hits (57%)
Speed
Second
スピンロトムS151 / DragoniteS152
First
スピンロトムS151 / DragoniteS145
First
スピンロトムS151 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

スピンロトム's build: Sitrus Berry, Mild, A32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
スピンロトムDragonite
18.0〜21.6%
Thunderbolt
3 hits (33%)
21.6〜25.7%
Thunderbolt
3HKO
21.6〜25.7%
Thunderbolt
3HKO
Dragoniteスピンロトム
100.8〜118.4%
Draco Meteor
1HKO
65.6〜77.6%
Outrage
2HKO
65.6〜77.6%
Outrage
2HKO
Speed
Second
スピンロトムS108 / DragoniteS152
Second
スピンロトムS108 / DragoniteS145
Second
スピンロトムS108 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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