Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
バリコオル

バリコオル

こおり むし
全国図鑑 No.866 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
80
こうげき
85
ぼうぎょ
75
とくこう
110
とくぼう
100
すばやさ
70
合計
520

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
いわほのお
ひこうはがね
じめんみずくさこおり

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Garchomp*Garchomp
Frosmoth Frosmoth vs Garchomp Garchomp

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
FrosmothGarchomp
94.1〜111.4%
Ice Beam
1 hits (69%)
144.9〜175.1%
Freeze-Dry
1HKO
144.9〜175.1%
Freeze-Dry
2HKO (incl. きあいのタスキ)
GarchompFrosmoth
75.2〜88.5%
Draco Meteor
2HKO
91.7〜107.6%
Outrage
2HKO
91.7〜107.6%
Outrage
2HKO
Speed
Second
FrosmothS122 / GarchompS223
Second
FrosmothS122 / GarchompS231
Second
FrosmothS122 / GarchompS154
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
FrosmothGarchomp
85.4〜101.6%
Ice Beam
1 hits (13%)
131.9〜157.8%
Freeze-Dry
1HKO
131.9〜157.8%
Freeze-Dry
2HKO (incl. きあいのタスキ)
GarchompFrosmoth
75.2〜88.5%
Draco Meteor
2HKO
91.7〜107.6%
Outrage
1 hits (50%)
91.7〜107.6%
Outrage
1 hits (50%)
Speed
Second
FrosmothS201 / GarchompS223
Second
FrosmothS201 / GarchompS231
First
FrosmothS201 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
FrosmothGarchomp
94.1〜111.4%
Ice Beam
1 hits (69%)
144.9〜175.1%
Freeze-Dry
1HKO
144.9〜175.1%
Freeze-Dry
2HKO (incl. きあいのタスキ)
GarchompFrosmoth
70.1〜82.8%
Flamethrower
2HKO
91.7〜107.6%
Outrage
1 hits (50%)
91.7〜107.6%
Outrage
1 hits (50%)
Speed
Second
FrosmothS122 / GarchompS223
Second
FrosmothS122 / GarchompS231
Second
FrosmothS122 / GarchompS154
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Garchomp's page →
Gyarados*Gyarados
Frosmoth Frosmoth vs Gyarados Gyarados

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
FrosmothGyarados
101.0〜118.8%
Thunderbolt
1HKO
calculated with 攻撃-1
119.3〜140.4%
Thunderbolt
1HKO
calculated with 攻撃-1
101.0〜118.8%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosFrosmoth
57.3〜67.5%
Lash Out
2HKO
73.9〜87.9%
Lash Out
2HKO
57.3〜67.5%
Lash Out
2HKO
Speed
First
FrosmothS122 / GyaradosS101
Second
FrosmothS122 / GyaradosS133
First
FrosmothS122 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
FrosmothGyarados
91.1〜108.9%
Thunderbolt
1 hits (50%)
calculated with 攻撃-1
107.6〜128.7%
Thunderbolt
1HKO
calculated with 攻撃-1
91.1〜108.9%
Thunderbolt
1 hits (50%)
calculated with 攻撃-1
GyaradosFrosmoth
57.3〜67.5%
Lash Out
2HKO
73.9〜87.9%
Lash Out
2HKO
57.3〜67.5%
Lash Out
2HKO
Speed
First
FrosmothS201 / GyaradosS101
First
FrosmothS201 / GyaradosS133
First
FrosmothS201 / GyaradosS101
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
FrosmothGyarados
101.0〜118.8%
Thunderbolt
1HKO
calculated with 攻撃-1
119.3〜140.4%
Thunderbolt
1HKO
calculated with 攻撃-1
101.0〜118.8%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosFrosmoth
44.6〜52.9%
Power Whip
3HKO
73.9〜87.9%
Lash Out
2HKO
44.6〜52.9%
Power Whip
3HKO
Speed
First
FrosmothS122 / GyaradosS101
Second
FrosmothS122 / GyaradosS133
First
FrosmothS122 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Farigiraf*Farigiraf
Frosmoth Frosmoth vs Farigiraf Farigiraf

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
FrosmothFarigiraf
113.2〜133.3%
Psychic
2HKO (incl. きあいのタスキ)
92.6〜110.5%
Psychic
2HKO
113.2〜133.3%
Psychic
1HKO
FarigirafFrosmoth
87.9〜104.5%
Power Gem
2HKO
73.9〜87.9%
Power Gem
2HKO
96.8〜114.6%
Power Gem
2HKO
Speed
Second
FrosmothS122 / FarigirafS151
First
FrosmothS122 / FarigirafS106
Second
FrosmothS122 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
FrosmothFarigiraf
103.1〜122.0%
Psychic
2HKO (incl. きあいのタスキ)
85.3〜101.1%
Psychic
2HKO
103.1〜122.0%
Psychic
1HKO
FarigirafFrosmoth
87.9〜104.5%
Power Gem
1 hits (25%)
73.9〜87.9%
Power Gem
2HKO
96.8〜114.6%
Power Gem
1 hits (75%)
Speed
First
FrosmothS201 / FarigirafS151
First
FrosmothS201 / FarigirafS106
First
FrosmothS201 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
FrosmothFarigiraf
113.2〜133.3%
Psychic
2HKO (incl. きあいのタスキ)
92.6〜110.5%
Psychic
2HKO
113.2〜133.3%
Psychic
1HKO
FarigirafFrosmoth
87.9〜104.5%
Power Gem
1 hits (25%)
73.9〜87.9%
Power Gem
2HKO
96.8〜114.6%
Power Gem
1 hits (75%)
Speed
Second
FrosmothS122 / FarigirafS151
First
FrosmothS122 / FarigirafS106
Second
FrosmothS122 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
A-Ninetales*A-Ninetales
Frosmoth Frosmoth vs A-Ninetales A-Ninetales

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
FrosmothA-Ninetales
43.4〜51.4%
Psychic
2 hits (6%)
calculated with あられ
50.7〜60.0%
Psychic
2HKO
calculated with あられ
A-NinetalesFrosmoth
30.6〜36.9%
Foul Play
3 hits (56%)
calculated with あられ
38.2〜45.9%
Moonblast
3HKO
calculated with あられ
Speed
Second
FrosmothS122 / A-NinetalesS177
Second
FrosmothS122 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
FrosmothA-Ninetales
39.4〜46.9%
Psychic
3HKO
calculated with あられ
46.0〜54.7%
Psychic
2 hits (58%)
calculated with あられ
A-NinetalesFrosmoth
30.6〜36.9%
Foul Play
3 hits (56%)
calculated with あられ
38.2〜45.9%
Moonblast
3HKO
calculated with あられ
Speed
First
FrosmothS201 / A-NinetalesS177
First
FrosmothS201 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
FrosmothA-Ninetales
43.4〜51.4%
Psychic
2 hits (6%)
calculated with あられ
50.7〜60.0%
Psychic
2HKO
calculated with あられ
A-NinetalesFrosmoth
30.6〜36.9%
Foul Play
4 hits (>99%) (incl. オボンのみ)
calculated with あられ
38.2〜45.9%
Moonblast
3 hits (61%)
calculated with あられ
Speed
Second
FrosmothS122 / A-NinetalesS177
Second
FrosmothS122 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Frosmoth Frosmoth vs Sneasler Sneasler

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
FrosmothSneasler
231.8〜275.2%
Psychic
1HKO
231.8〜275.2%
Psychic
1HKO
231.8〜275.2%
Psychic
1HKO
SneaslerFrosmoth
91.7〜107.6%
Close Combat
2HKO
91.7〜107.6%
Close Combat
2HKO
91.7〜107.6%
Close Combat
2HKO
Speed
Second
FrosmothS122 / SneaslerS172
Second
FrosmothS122 / SneaslerS172
Second
FrosmothS122 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
FrosmothSneasler
214.0〜252.2%
Psychic
1HKO
214.0〜252.2%
Psychic
1HKO
214.0〜252.2%
Psychic
1HKO
SneaslerFrosmoth
91.7〜107.6%
Close Combat
1 hits (50%)
91.7〜107.6%
Close Combat
1 hits (50%)
91.7〜107.6%
Close Combat
1 hits (50%)
Speed
First
FrosmothS201 / SneaslerS172
First
FrosmothS201 / SneaslerS172
First
FrosmothS201 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
FrosmothSneasler
231.8〜275.2%
Psychic
1HKO
231.8〜275.2%
Psychic
1HKO
231.8〜275.2%
Psychic
1HKO
SneaslerFrosmoth
91.7〜107.6%
Close Combat
1 hits (50%)
91.7〜107.6%
Close Combat
1 hits (50%)
91.7〜107.6%
Close Combat
1 hits (50%)
Speed
Second
FrosmothS122 / SneaslerS172
Second
FrosmothS122 / SneaslerS172
Second
FrosmothS122 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Unfavorable
グソクムシャ×グソクムシャ
Frosmoth Frosmoth vs グソクムシャ グソクムシャ

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Frosmothグソクムシャ
23.6〜28.0%
Thunderbolt
4 hits (83%)
グソクムシャFrosmoth
175.2〜208.3%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
FrosmothS122 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Frosmothグソクムシャ
21.4〜25.8%
Thunderbolt
4 hits (2%)
グソクムシャFrosmoth
194.9〜233.1%
First Impression
1HKO
Speed
First
FrosmothS201 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Frosmothグソクムシャ
23.6〜28.0%
Thunderbolt
4 hits (83%)
グソクムシャFrosmoth
194.9〜233.1%
First Impression
1HKO
Speed
First
FrosmothS122 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Frosmoth Frosmoth vs セグレイブ セグレイブ

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Frosmothセグレイブ
39.8〜47.1%
Psychic
3HKO
44.5〜53.4%
Psychic
2 hits (28%)
44.5〜53.4%
Psychic
2 hits (28%)
セグレイブFrosmoth
113.4〜133.8%
きょけんとつげき
2HKO (incl. きあいのタスキ)
89.8〜105.7%
きょけんとつげき
2HKO
127.4〜151.0%
きょけんとつげき
2HKO (incl. きあいのタスキ)
Speed
Second
FrosmothS122 / セグレイブS139
Second
FrosmothS122 / セグレイブS152
Second
FrosmothS122 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Frosmothセグレイブ
36.1〜42.9%
Psychic
3HKO
40.8〜48.7%
Psychic
3HKO
40.8〜48.7%
Psychic
3HKO
セグレイブFrosmoth
113.4〜133.8%
きょけんとつげき
1HKO
89.8〜105.7%
きょけんとつげき
1 hits (38%)
127.4〜151.0%
きょけんとつげき
1HKO
Speed
First
FrosmothS201 / セグレイブS139
First
FrosmothS201 / セグレイブS152
First
FrosmothS201 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Frosmothセグレイブ
39.8〜47.1%
Psychic
3HKO
44.5〜53.4%
Psychic
2 hits (28%)
44.5〜53.4%
Psychic
2 hits (28%)
セグレイブFrosmoth
113.4〜133.8%
きょけんとつげき
1HKO
89.8〜105.7%
きょけんとつげき
1 hits (38%)
127.4〜151.0%
きょけんとつげき
1HKO
Speed
Second
FrosmothS122 / セグレイブS139
Second
FrosmothS122 / セグレイブS152
Second
FrosmothS122 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
Frosmoth Frosmoth vs Lucario Lucario

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
FrosmothLucario
69.4〜81.6%
Psychic
2HKO
69.4〜81.6%
Psychic
2HKO
LucarioFrosmoth
104.5〜123.6%
Flash Cannon
2HKO (incl. きあいのタスキ)
124.8〜147.8%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
Second
FrosmothS122 / LucarioS223
Second
FrosmothS122 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
FrosmothLucario
63.3〜74.1%
Psychic
2HKO
63.3〜74.1%
Psychic
2HKO
LucarioFrosmoth
104.5〜123.6%
Flash Cannon
1HKO
124.8〜147.8%
Flash Cannon
1HKO
Speed
Second
FrosmothS201 / LucarioS223
First
FrosmothS201 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
FrosmothLucario
69.4〜81.6%
Psychic
2HKO
69.4〜81.6%
Psychic
2HKO
LucarioFrosmoth
104.5〜123.6%
Flash Cannon
1HKO
124.8〜147.8%
Flash Cannon
1HKO
Speed
Second
FrosmothS122 / LucarioS223
Second
FrosmothS122 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo×*Gholdengo
Frosmoth Frosmoth vs Gholdengo Gholdengo

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
FrosmothGholdengo
33.7〜39.9%
Thunderbolt
3HKO
22.3〜26.4%
Thunderbolt
4 hits (10%)
33.7〜39.9%
Thunderbolt
3 hits (27%)
GholdengoFrosmoth
146.5〜173.2%
Make It Rain
2HKO (incl. きあいのタスキ)
110.8〜131.2%
Make It Rain
2HKO (incl. きあいのタスキ)
133.8〜158.0%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
Second
FrosmothS122 / GholdengoS136
First
FrosmothS122 / GholdengoS107
Second
FrosmothS122 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
FrosmothGholdengo
30.7〜36.2%
Thunderbolt
3 hits (49%)
20.2〜23.8%
Thunderbolt
5HKO
30.7〜36.2%
Thunderbolt
4HKO
GholdengoFrosmoth
146.5〜173.2%
Make It Rain
1HKO
110.8〜131.2%
Make It Rain
1HKO
133.8〜158.0%
Make It Rain
1HKO
Speed
First
FrosmothS201 / GholdengoS136
First
FrosmothS201 / GholdengoS107
First
FrosmothS201 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
FrosmothGholdengo
33.7〜39.9%
Thunderbolt
3HKO
22.3〜26.4%
Thunderbolt
4 hits (10%)
33.7〜39.9%
Thunderbolt
3 hits (27%)
GholdengoFrosmoth
146.5〜173.2%
Make It Rain
1HKO
110.8〜131.2%
Make It Rain
1HKO
133.8〜158.0%
Make It Rain
1HKO
Speed
Second
FrosmothS122 / GholdengoS136
First
FrosmothS122 / GholdengoS107
Second
FrosmothS122 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur*Baxcalibur
Frosmoth Frosmoth vs Baxcalibur Baxcalibur

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
FrosmothBaxcalibur
36.5〜43.1%
Ice Beam
3 hits (6%)
63.5〜75.4%
Ice Beam
2HKO
36.5〜43.1%
Ice Beam
3 hits (98%)
BaxcaliburFrosmoth
70.1〜84.1%
Flash Cannon
2HKO
85.4〜100.6%
Flash Cannon
2HKO
70.1〜84.1%
Flash Cannon
2HKO
Speed
First
FrosmothS122 / BaxcaliburS105
Second
FrosmothS122 / BaxcaliburS150
First
FrosmothS122 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
FrosmothBaxcalibur
33.5〜39.6%
Ice Beam
4HKO (incl. オボンのみ)
45.5〜53.9%
Freeze-Dry
3HKO
33.5〜39.6%
Ice Beam
3 hits (13%)
BaxcaliburFrosmoth
70.1〜84.1%
Flash Cannon
2HKO
85.4〜100.6%
Flash Cannon
1 hits (6%)
70.1〜84.1%
Flash Cannon
2HKO
Speed
First
FrosmothS201 / BaxcaliburS105
First
FrosmothS201 / BaxcaliburS150
First
FrosmothS201 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
FrosmothBaxcalibur
36.5〜43.1%
Ice Beam
3 hits (6%)
63.5〜75.4%
Ice Beam
2HKO
36.5〜43.1%
Ice Beam
3 hits (98%)
BaxcaliburFrosmoth
70.1〜84.1%
Flash Cannon
2HKO
85.4〜100.6%
Flash Cannon
1 hits (6%)
70.1〜84.1%
Flash Cannon
2HKO
Speed
First
FrosmothS122 / BaxcaliburS105
Second
FrosmothS122 / BaxcaliburS150
First
FrosmothS122 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
Frosmoth Frosmoth vs Aegislash Aegislash

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
FrosmothAegislash
22.8〜26.9%
Thunderbolt
999HKO
22.8〜26.9%
Thunderbolt
999HKO
22.8〜26.9%
Thunderbolt
4 hits (34%)
AegislashFrosmoth
135.0〜160.5%
Iron Head
2HKO (incl. きあいのタスキ)
107.0〜127.4%
Shadow Ball
2HKO (incl. きあいのタスキ)
135.0〜160.5%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
FrosmothS122 / AegislashS80
First
FrosmothS122 / AegislashS72
First
FrosmothS122 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
FrosmothAegislash
20.4〜24.6%
Thunderbolt
999HKO
20.4〜24.6%
Thunderbolt
999HKO
20.4〜24.6%
Thunderbolt
5HKO
AegislashFrosmoth
184.7〜219.1%
Poltergeist
1HKO
141.4〜168.2%
Poltergeist
1HKO
221.7〜262.4%
Poltergeist
1HKO
Speed
First
FrosmothS201 / AegislashS80
First
FrosmothS201 / AegislashS72
First
FrosmothS201 / AegislashS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
FrosmothAegislash
22.8〜26.9%
Thunderbolt
999HKO
22.8〜26.9%
Thunderbolt
999HKO
22.8〜26.9%
Thunderbolt
4 hits (34%)
AegislashFrosmoth
184.7〜219.1%
Poltergeist
1HKO
141.4〜168.2%
Poltergeist
1HKO
221.7〜262.4%
Poltergeist
1HKO
Speed
First
FrosmothS122 / AegislashS80
First
FrosmothS122 / AegislashS72
First
FrosmothS122 / AegislashS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Frosmoth Frosmoth vs Mimikyu Mimikyu

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
FrosmothMimikyu
55.7〜66.4%
Psychic
3HKO (incl. ばけのかわ)
55.7〜66.4%
Psychic
3HKO (incl. ばけのかわ)
55.7〜66.4%
Psychic
3HKO (incl. ばけのかわ)
MimikyuFrosmoth
108.9〜128.7%
Shadow Claw
2HKO (incl. きあいのタスキ)
100.6〜119.1%
Shadow Claw
2HKO (incl. きあいのタスキ)
84.1〜99.4%
Shadow Claw
2HKO
Speed
Second
FrosmothS122 / MimikyuS148
Second
FrosmothS122 / MimikyuS148
Second
FrosmothS122 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
FrosmothMimikyu
51.1〜60.3%
Psychic
3HKO (incl. ばけのかわ)
51.1〜60.3%
Psychic
3HKO (incl. ばけのかわ)
51.1〜60.3%
Psychic
3HKO (incl. ばけのかわ)
MimikyuFrosmoth
108.9〜128.7%
Shadow Claw
1HKO
100.6〜119.1%
Shadow Claw
1HKO
84.1〜99.4%
Shadow Claw
2HKO
Speed
First
FrosmothS201 / MimikyuS148
First
FrosmothS201 / MimikyuS148
First
FrosmothS201 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
FrosmothMimikyu
55.7〜66.4%
Psychic
3HKO (incl. ばけのかわ)
55.7〜66.4%
Psychic
3HKO (incl. ばけのかわ)
55.7〜66.4%
Psychic
3HKO (incl. ばけのかわ)
MimikyuFrosmoth
108.9〜128.7%
Shadow Claw
1HKO
100.6〜119.1%
Shadow Claw
1HKO
84.1〜99.4%
Shadow Claw
2HKO
Speed
Second
FrosmothS122 / MimikyuS148
Second
FrosmothS122 / MimikyuS148
Second
FrosmothS122 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダー*ゴリランダー
Frosmoth Frosmoth vs ゴリランダー ゴリランダー

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Frosmothゴリランダー
98.6〜115.9%
Ice Beam
1 hits (81%)
calculated with グラスフィールド
98.6〜115.9%
Ice Beam
1 hits (81%)
calculated with グラスフィールド
98.6〜115.9%
Ice Beam
1 hits (81%)
calculated with グラスフィールド
ゴリランダーFrosmoth
124.2〜147.1%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
135.7〜161.1%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
113.4〜134.4%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
FrosmothS122 / ゴリランダーS107
First
FrosmothS122 / ゴリランダーS107
First
FrosmothS122 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Frosmothゴリランダー
89.9〜105.3%
Ice Beam
1 hits (31%)
calculated with グラスフィールド
89.9〜105.3%
Ice Beam
1 hits (31%)
calculated with グラスフィールド
89.9〜105.3%
Ice Beam
1 hits (31%)
calculated with グラスフィールド
ゴリランダーFrosmoth
124.2〜147.1%
Knock Off
1HKO
calculated with グラスフィールド
135.7〜161.1%
Wood Hammer
1HKO
calculated with グラスフィールド
113.4〜134.4%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
FrosmothS201 / ゴリランダーS107
First
FrosmothS201 / ゴリランダーS107
First
FrosmothS201 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Frosmothゴリランダー
98.6〜115.9%
Ice Beam
1 hits (81%)
calculated with グラスフィールド
98.6〜115.9%
Ice Beam
1 hits (81%)
calculated with グラスフィールド
98.6〜115.9%
Ice Beam
1 hits (81%)
calculated with グラスフィールド
ゴリランダーFrosmoth
124.2〜147.1%
Knock Off
1HKO
calculated with グラスフィールド
135.7〜161.1%
Wood Hammer
1HKO
calculated with グラスフィールド
113.4〜134.4%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
FrosmothS122 / ゴリランダーS107
First
FrosmothS122 / ゴリランダーS107
First
FrosmothS122 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Basculegion-F*Basculegion-F
Frosmoth Frosmoth vs Basculegion-F Basculegion-F

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
FrosmothBasculegion-F
76.1〜89.3%
Freeze-Dry
2HKO
76.1〜89.3%
Freeze-Dry
2HKO
76.1〜89.3%
Freeze-Dry
2HKO
Basculegion-FFrosmoth
95.5〜113.4%
Wave Crash
2HKO
105.1〜124.8%
Wave Crash
2HKO (incl. きあいのタスキ)
105.7〜125.5%
Bitter Malice
2HKO (incl. きあいのタスキ)
Speed
Second
FrosmothS122 / Basculegion-FS195
Second
FrosmothS122 / Basculegion-FS143
Second
FrosmothS122 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
FrosmothBasculegion-F
68.0〜82.2%
Freeze-Dry
2HKO
68.0〜82.2%
Freeze-Dry
2HKO
68.0〜82.2%
Freeze-Dry
2HKO
Basculegion-FFrosmoth
95.5〜113.4%
Wave Crash
1 hits (75%)
105.1〜124.8%
Wave Crash
1HKO
105.7〜125.5%
Bitter Malice
1HKO
Speed
First
FrosmothS201 / Basculegion-FS195
First
FrosmothS201 / Basculegion-FS143
First
FrosmothS201 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
FrosmothBasculegion-F
76.1〜89.3%
Freeze-Dry
2HKO
76.1〜89.3%
Freeze-Dry
2HKO
76.1〜89.3%
Freeze-Dry
2HKO
Basculegion-FFrosmoth
95.5〜113.4%
Wave Crash
1 hits (75%)
105.1〜124.8%
Wave Crash
1HKO
105.7〜125.5%
Bitter Malice
1HKO
Speed
Second
FrosmothS122 / Basculegion-FS195
Second
FrosmothS122 / Basculegion-FS143
Second
FrosmothS122 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Basculegion-F's page →
メガリザードンX*メガリザードンX
Frosmoth Frosmoth vs メガリザードンX メガリザードンX

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
FrosmothメガリザードンX
56.1〜66.5%
Psychic
2HKO
メガリザードンXFrosmoth
215.3〜254.8%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
FrosmothS122 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
FrosmothメガリザードンX
51.0〜60.6%
Psychic
2HKO
メガリザードンXFrosmoth
215.3〜254.8%
Flare Blitz
1HKO
Speed
First
FrosmothS201 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
FrosmothメガリザードンX
56.1〜66.5%
Psychic
2HKO
メガリザードンXFrosmoth
215.3〜254.8%
Flare Blitz
1HKO
Speed
Second
FrosmothS122 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Frosmoth Frosmoth vs メガリザードンY メガリザードンY

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
FrosmothメガリザードンY
58.1〜69.7%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYFrosmoth
188.5〜222.9%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
FrosmothS122 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
FrosmothメガリザードンY
52.9〜63.2%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYFrosmoth
188.5〜222.9%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
FrosmothS201 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
FrosmothメガリザードンY
58.1〜69.7%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYFrosmoth
188.5〜222.9%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
FrosmothS122 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Frosmoth Frosmoth vs エースバーン エースバーン

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Frosmothエースバーン
61.1〜72.6%
Psychic
2HKO
61.1〜72.6%
Psychic
2HKO
61.1〜72.6%
Psychic
2HKO
エースバーンFrosmoth
168.2〜198.7%
かえんボール
2HKO (incl. きあいのタスキ)
152.9〜180.9%
かえんボール
2HKO (incl. きあいのタスキ)
218.5〜258.0%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
FrosmothS122 / エースバーンS256
Second
FrosmothS122 / エースバーンS188
Second
FrosmothS122 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Frosmothエースバーン
55.4〜65.6%
Psychic
2HKO
55.4〜65.6%
Psychic
2HKO
55.4〜65.6%
Psychic
2HKO
エースバーンFrosmoth
168.2〜198.7%
かえんボール
1HKO
152.9〜180.9%
かえんボール
1HKO
218.5〜258.0%
かえんボール
1HKO
Speed
Second
FrosmothS201 / エースバーンS256
First
FrosmothS201 / エースバーンS188
First
FrosmothS201 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Frosmothエースバーン
61.1〜72.6%
Psychic
2HKO
61.1〜72.6%
Psychic
2HKO
61.1〜72.6%
Psychic
2HKO
エースバーンFrosmoth
168.2〜198.7%
かえんボール
1HKO
152.9〜180.9%
かえんボール
1HKO
218.5〜258.0%
かえんボール
1HKO
Speed
Second
FrosmothS122 / エースバーンS256
Second
FrosmothS122 / エースバーンS188
Second
FrosmothS122 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Volcarona×*Volcarona
Frosmoth Frosmoth vs Volcarona Volcarona

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
FrosmothVolcarona
38.0〜45.3%
Psychic
3 hits (44%)
45.3〜54.0%
Psychic
3HKO
38.0〜45.3%
Psychic
3HKO
VolcaronaFrosmoth
119.7〜142.7%
Overheat
2HKO (incl. きあいのタスキ)
99.4〜118.5%
Fiery Dance
2HKO
119.7〜142.7%
Overheat
2HKO (incl. きあいのタスキ)
Speed
Second
FrosmothS122 / VolcaronaS122
Second
FrosmothS122 / VolcaronaS152
Second
FrosmothS122 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
FrosmothVolcarona
34.9〜41.1%
Psychic
4HKO (incl. オボンのみ)
41.6〜49.1%
Psychic
3HKO
34.9〜41.1%
Psychic
3 hits (62%)
VolcaronaFrosmoth
119.7〜142.7%
Overheat
1HKO
110.8〜131.2%
Bug Buzz
1HKO
119.7〜142.7%
Overheat
1HKO
Speed
First
FrosmothS201 / VolcaronaS122
First
FrosmothS201 / VolcaronaS152
First
FrosmothS201 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
FrosmothVolcarona
38.0〜45.3%
Psychic
3 hits (44%)
45.3〜54.0%
Psychic
3HKO
38.0〜45.3%
Psychic
3HKO
VolcaronaFrosmoth
119.7〜142.7%
Overheat
1HKO
110.8〜131.2%
Bug Buzz
1HKO
119.7〜142.7%
Overheat
1HKO
Speed
Second
FrosmothS122 / VolcaronaS122
Second
FrosmothS122 / VolcaronaS152
Second
FrosmothS122 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Volcarona's page →
Skeledirge*Skeledirge
Frosmoth Frosmoth vs Skeledirge Skeledirge

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
FrosmothSkeledirge
44.1〜52.6%
Psychic
3HKO
44.1〜52.6%
Psychic
3HKO
44.1〜52.6%
Psychic
2 hits (20%)
SkeledirgeFrosmoth
65.0〜76.4%
Torch Song
2HKO
65.0〜76.4%
Torch Song
2HKO
65.0〜76.4%
Torch Song
2HKO
Speed
First
FrosmothS122 / SkeledirgeS86
First
FrosmothS122 / SkeledirgeS86
First
FrosmothS122 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
FrosmothSkeledirge
40.3〜48.3%
Psychic
3HKO
40.3〜48.3%
Psychic
3 hits (99%)
40.3〜48.3%
Psychic
3HKO
SkeledirgeFrosmoth
65.0〜76.4%
Torch Song
2HKO
65.0〜76.4%
Torch Song
2HKO
65.0〜76.4%
Torch Song
2HKO
Speed
First
FrosmothS201 / SkeledirgeS86
First
FrosmothS201 / SkeledirgeS86
First
FrosmothS201 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
FrosmothSkeledirge
44.1〜52.6%
Psychic
3HKO
44.1〜52.6%
Psychic
3HKO
44.1〜52.6%
Psychic
2 hits (20%)
SkeledirgeFrosmoth
65.0〜76.4%
Torch Song
2HKO
65.0〜76.4%
Torch Song
2HKO
65.0〜76.4%
Torch Song
2HKO
Speed
First
FrosmothS122 / SkeledirgeS86
First
FrosmothS122 / SkeledirgeS86
First
FrosmothS122 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
Frosmoth Frosmoth vs Metagross Metagross

Frosmoth's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
FrosmothMetagross
29.9〜35.7%
Thunderbolt
3 hits (29%)
MetagrossFrosmoth
170.1〜203.2%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
Second
FrosmothS122 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Frosmoth's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
FrosmothMetagross
27.4〜32.5%
Thunderbolt
4HKO
MetagrossFrosmoth
170.1〜203.2%
Iron Head
1HKO
Speed
First
FrosmothS201 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Frosmoth's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
FrosmothMetagross
29.9〜35.7%
Thunderbolt
3 hits (29%)
MetagrossFrosmoth
170.1〜203.2%
Iron Head
1HKO
Speed
Second
FrosmothS122 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemSitrus Berry
AbilityUnaware
NatureModest (C↑A↓)
MovesエスパーTrick RoomこおりFreeze-DryエスパーPsychicこおりIce Shard
EVH2C32S32
M-3 Season
ItemSitrus Berry
AbilityUnaware
NatureModest (C↑A↓)
MovesエスパーTrick RoomこおりFreeze-DryエスパーPsychicこおりIce Shard
EVH2C32S32
See more team examples