Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
アップリュー

アップリュー

くさ ドラゴン
全国図鑑 No.841 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
70
こうげき
110
ぼうぎょ
80
とくこう
95
とくぼう
60
すばやさ
70
合計
485

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
こおり
ひこうどくむしドラゴンフェアリー
じめん
みずくさでんき

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Primarina*Primarina
アップリュー アップリュー vs Primarina Primarina

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
アップリューPrimarina
103.7〜123.0%
G-Max Force
1HKO
135.8〜161.5%
G-Max Force
1HKO
103.7〜123.0%
G-Max Force
1HKO
Primarinaアップリュー
146.9〜172.8%
Moonblast
2HKO (incl. きあいのタスキ)
176.9〜209.5%
Moonblast
2HKO (incl. きあいのタスキ)
146.9〜172.8%
Moonblast
2HKO (incl. きあいのタスキ)
Speed
First
アップリューS122 / PrimarinaS80
First
アップリューS122 / PrimarinaS82
First
アップリューS122 / PrimarinaS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
アップリューPrimarina
94.1〜112.3%
G-Max Force
1 hits (69%)
125.1〜147.6%
G-Max Force
1HKO
94.1〜112.3%
G-Max Force
1 hits (69%)
Primarinaアップリュー
146.9〜172.8%
Moonblast
1HKO
176.9〜209.5%
Moonblast
1HKO
146.9〜172.8%
Moonblast
1HKO
Speed
First
アップリューS201 / PrimarinaS80
First
アップリューS201 / PrimarinaS82
First
アップリューS201 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
アップリューPrimarina
103.7〜123.0%
G-Max Force
1HKO
135.8〜161.5%
G-Max Force
1HKO
103.7〜123.0%
G-Max Force
1HKO
Primarinaアップリュー
146.9〜172.8%
Moonblast
1HKO
176.9〜209.5%
Moonblast
1HKO
146.9〜172.8%
Moonblast
1HKO
Speed
First
アップリューS122 / PrimarinaS80
First
アップリューS122 / PrimarinaS82
First
アップリューS122 / PrimarinaS80
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
HippowdonHippowdon
アップリュー アップリュー vs Hippowdon Hippowdon

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
アップリューHippowdon
80.9〜95.8%
G-Max Force
2HKO
calculated with すなあらし
73.5〜87.4%
G-Max Force
2HKO
calculated with すなあらし
80.9〜95.8%
G-Max Force
2HKO
calculated with すなあらし
Hippowdonアップリュー
89.8〜106.1%
Ice Fang
1 hits (69%)
calculated with すなあらし
89.8〜106.1%
Ice Fang
1 hits (69%)
calculated with すなあらし
89.8〜106.1%
Ice Fang
1 hits (69%)
calculated with すなあらし
Speed
First
アップリューS122 / HippowdonS67
First
アップリューS122 / HippowdonS67
First
アップリューS122 / HippowdonS67
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
アップリューHippowdon
73.5〜87.4%
G-Max Force
2HKO
calculated with すなあらし
67.0〜79.1%
G-Max Force
2HKO
calculated with すなあらし
73.5〜87.4%
G-Max Force
2HKO
calculated with すなあらし
Hippowdonアップリュー
89.8〜106.1%
Ice Fang
1 hits (69%)
calculated with すなあらし
89.8〜106.1%
Ice Fang
1 hits (69%)
calculated with すなあらし
89.8〜106.1%
Ice Fang
1 hits (69%)
calculated with すなあらし
Speed
First
アップリューS201 / HippowdonS67
First
アップリューS201 / HippowdonS67
First
アップリューS201 / HippowdonS67
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
アップリューHippowdon
80.9〜95.8%
G-Max Force
2HKO
calculated with すなあらし
73.5〜87.4%
G-Max Force
2HKO
calculated with すなあらし
80.9〜95.8%
G-Max Force
2HKO
calculated with すなあらし
Hippowdonアップリュー
89.8〜106.1%
Ice Fang
1 hits (69%)
calculated with すなあらし
89.8〜106.1%
Ice Fang
1 hits (69%)
calculated with すなあらし
89.8〜106.1%
Ice Fang
1 hits (69%)
calculated with すなあらし
Speed
First
アップリューS122 / HippowdonS67
First
アップリューS122 / HippowdonS67
First
アップリューS122 / HippowdonS67
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
Basculegion-F*Basculegion-F
アップリュー アップリュー vs Basculegion-F Basculegion-F

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
アップリューBasculegion-F
144.2〜170.6%
G-Max Force
1HKO
144.2〜170.6%
G-Max Force
1HKO
144.2〜170.6%
G-Max Force
1HKO
Basculegion-Fアップリュー
106.1〜127.9%
Ice Fang
2HKO (incl. きあいのタスキ)
98.0〜117.0%
Ice Fang
2HKO
137.4〜166.0%
Ice Fang
2HKO (incl. きあいのタスキ)
Speed
Second
アップリューS122 / Basculegion-FS195
Second
アップリューS122 / Basculegion-FS143
Second
アップリューS122 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
アップリューBasculegion-F
131.0〜155.3%
G-Max Force
1HKO
131.0〜155.3%
G-Max Force
1HKO
131.0〜155.3%
G-Max Force
1HKO
Basculegion-Fアップリュー
106.1〜127.9%
Ice Fang
1HKO
98.0〜117.0%
Ice Fang
1 hits (88%)
137.4〜166.0%
Ice Fang
1HKO
Speed
First
アップリューS201 / Basculegion-FS195
First
アップリューS201 / Basculegion-FS143
First
アップリューS201 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
アップリューBasculegion-F
144.2〜170.6%
G-Max Force
1HKO
144.2〜170.6%
G-Max Force
1HKO
144.2〜170.6%
G-Max Force
1HKO
Basculegion-Fアップリュー
106.1〜127.9%
Ice Fang
1HKO
98.0〜117.0%
Ice Fang
1 hits (88%)
137.4〜166.0%
Ice Fang
1HKO
Speed
Second
アップリューS122 / Basculegion-FS195
Second
アップリューS122 / Basculegion-FS143
Second
アップリューS122 / Basculegion-FS130
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Basculegion-F's page →
Rotom-W*Rotom-W
アップリュー アップリュー vs Rotom-W Rotom-W

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
アップリューRotom-W
89.2〜107.0%
G-Max Force
1 hits (38%)
89.2〜107.0%
G-Max Force
1 hits (38%)
151.2〜179.5%
G-Max Force
1HKO
Rotom-Wアップリュー
65.3〜76.9%
Foul Play
2HKO
65.3〜76.9%
Foul Play
2HKO
65.3〜76.9%
Foul Play
2HKO
Speed
First
アップリューS122 / Rotom-WS106
First
アップリューS122 / Rotom-WS106
Second
アップリューS122 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
アップリューRotom-W
81.5〜96.8%
G-Max Force
2HKO
81.5〜96.8%
G-Max Force
2HKO
137.0〜162.2%
G-Max Force
1HKO
Rotom-Wアップリュー
59.2〜70.1%
Foul Play
2HKO
59.2〜70.1%
Foul Play
2HKO
59.2〜70.1%
Foul Play
2HKO
Speed
First
アップリューS201 / Rotom-WS106
First
アップリューS201 / Rotom-WS106
First
アップリューS201 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
アップリューRotom-W
89.2〜107.0%
G-Max Force
1 hits (38%)
89.2〜107.0%
G-Max Force
1 hits (38%)
151.2〜179.5%
G-Max Force
1HKO
Rotom-Wアップリュー
65.3〜76.9%
Foul Play
2HKO
65.3〜76.9%
Foul Play
2HKO
65.3〜76.9%
Foul Play
2HKO
Speed
First
アップリューS122 / Rotom-WS106
First
アップリューS122 / Rotom-WS106
Second
アップリューS122 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
イエッサン(オス)*イエッサン(オス)
アップリュー アップリュー vs イエッサン(オス) イエッサン(オス)

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
アップリューイエッサン(オス)
116.8〜138.7%
G-Max Force
1HKO
calculated with サイコフィールド
116.8〜138.7%
G-Max Force
1HKO
calculated with サイコフィールド
116.8〜138.7%
G-Max Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)アップリュー
88.4〜104.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
81.6〜96.6%
Dazzling Gleam
2HKO
calculated with サイコフィールド
88.4〜104.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
Second
アップリューS122 / イエッサン(オス)S220
Second
アップリューS122 / イエッサン(オス)S161
Second
アップリューS122 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
アップリューイエッサン(オス)
107.3〜127.0%
G-Max Force
1HKO
calculated with サイコフィールド
107.3〜127.0%
G-Max Force
1HKO
calculated with サイコフィールド
107.3〜127.0%
G-Max Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)アップリュー
88.4〜104.8%
Dazzling Gleam
1 hits (25%)
calculated with サイコフィールド
81.6〜96.6%
Dazzling Gleam
2HKO
calculated with サイコフィールド
88.4〜104.8%
Dazzling Gleam
1 hits (25%)
calculated with サイコフィールド
Speed
Second
アップリューS201 / イエッサン(オス)S220
First
アップリューS201 / イエッサン(オス)S161
First
アップリューS201 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
アップリューイエッサン(オス)
116.8〜138.7%
G-Max Force
1HKO
calculated with サイコフィールド
116.8〜138.7%
G-Max Force
1HKO
calculated with サイコフィールド
116.8〜138.7%
G-Max Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)アップリュー
88.4〜104.8%
Dazzling Gleam
1 hits (25%)
calculated with サイコフィールド
81.6〜96.6%
Dazzling Gleam
2HKO
calculated with サイコフィールド
88.4〜104.8%
Dazzling Gleam
1 hits (25%)
calculated with サイコフィールド
Speed
Second
アップリューS122 / イエッサン(オス)S220
Second
アップリューS122 / イエッサン(オス)S161
Second
アップリューS122 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
Garchomp*Garchomp
アップリュー アップリュー vs Garchomp Garchomp

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
アップリューGarchomp
185.9〜220.5%
Outrage
1HKO
169.7〜201.1%
Outrage
1HKO
169.7〜201.1%
Outrage
2HKO (incl. きあいのタスキ)
Garchompアップリュー
240.8〜283.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
122.4〜146.9%
Scale Shot
1HKO
calculated with 3ヒット時
122.4〜146.9%
Scale Shot
1HKO
calculated with 3ヒット時
Speed
Second
アップリューS122 / GarchompS223
Second
アップリューS122 / GarchompS231
Second
アップリューS122 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
アップリューGarchomp
169.7〜201.1%
Outrage
1HKO
155.7〜182.7%
Outrage
1HKO
155.7〜182.7%
Outrage
2HKO (incl. きあいのタスキ)
Garchompアップリュー
240.8〜283.0%
Draco Meteor
1HKO
114.3〜134.7%
Draco Meteor
1HKO
114.3〜134.7%
Draco Meteor
1HKO
Speed
Second
アップリューS201 / GarchompS223
Second
アップリューS201 / GarchompS231
First
アップリューS201 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
アップリューGarchomp
185.9〜220.5%
Outrage
1HKO
169.7〜201.1%
Outrage
1HKO
169.7〜201.1%
Outrage
2HKO (incl. きあいのタスキ)
Garchompアップリュー
240.8〜283.0%
Draco Meteor
1HKO
114.3〜134.7%
Draco Meteor
1HKO
114.3〜134.7%
Draco Meteor
1HKO
Speed
Second
アップリューS122 / GarchompS223
Second
アップリューS122 / GarchompS231
Second
アップリューS122 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ×グソクムシャ
アップリュー アップリュー vs グソクムシャ グソクムシャ

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
アップリューグソクムシャ
25.3〜30.2%
Outrage
4HKO
グソクムシャアップリュー
155.1〜185.7%
U-turn
2HKO (incl. きあいのタスキ)
Speed
First
アップリューS122 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
アップリューグソクムシャ
23.1〜27.5%
Outrage
4 hits (60%)
グソクムシャアップリュー
198.0〜234.7%
First Impression
1HKO
Speed
First
アップリューS201 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
アップリューグソクムシャ
25.3〜30.2%
Outrage
4HKO
グソクムシャアップリュー
198.0〜234.7%
First Impression
1HKO
Speed
First
アップリューS122 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ×セグレイブ
アップリュー アップリュー vs セグレイブ セグレイブ

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
アップリューセグレイブ
138.2〜163.4%
Outrage
1HKO
167.5〜197.9%
Outrage
2HKO (incl. きあいのタスキ)
167.5〜197.9%
Outrage
1HKO
セグレイブアップリュー
293.9〜351.0%
Icicle Spear
1HKO
calculated with 3ヒット時
228.6〜277.6%
Icicle Spear
1HKO
calculated with 3ヒット時
328.6〜391.8%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
Second
アップリューS122 / セグレイブS139
Second
アップリューS122 / セグレイブS152
Second
アップリューS122 / セグレイブS139
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
アップリューセグレイブ
123.6〜147.6%
Outrage
1HKO
151.8〜180.1%
Outrage
2HKO (incl. きあいのタスキ)
151.8〜180.1%
Outrage
1HKO
セグレイブアップリュー
155.1〜182.3%
Ice Shard
1HKO
122.4〜146.9%
Ice Shard
1HKO
180.3〜212.2%
Ice Shard
1HKO
Speed
First
アップリューS201 / セグレイブS139
First
アップリューS201 / セグレイブS152
First
アップリューS201 / セグレイブS139
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second (priority)

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
アップリューセグレイブ
138.2〜163.4%
Outrage
1HKO
167.5〜197.9%
Outrage
2HKO (incl. きあいのタスキ)
167.5〜197.9%
Outrage
1HKO
セグレイブアップリュー
155.1〜182.3%
Ice Shard
1HKO
122.4〜146.9%
Ice Shard
1HKO
180.3〜212.2%
Ice Shard
1HKO
Speed
Second
アップリューS122 / セグレイブS139
Second
アップリューS122 / セグレイブS152
Second
アップリューS122 / セグレイブS139
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
アップリュー アップリュー vs Lucario Lucario

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
アップリューLucario
45.6〜53.7%
G-Max Force
2HKO
57.1〜67.3%
Outrage
2HKO
Lucarioアップリュー
144.9〜171.4%
Steel Beam
2HKO (incl. きあいのタスキ)
99.3〜117.0%
Flash Cannon
2HKO
Speed
Second
アップリューS122 / LucarioS223
Second
アップリューS122 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
アップリューLucario
41.5〜49.0%
G-Max Force
2HKO
51.7〜61.2%
Outrage
2HKO
Lucarioアップリュー
144.9〜171.4%
Steel Beam
1HKO
171.4〜202.7%
Steel Beam
1HKO
Speed
Second
アップリューS201 / LucarioS223
First
アップリューS201 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
アップリューLucario
45.6〜53.7%
G-Max Force
2HKO
57.1〜67.3%
Outrage
2HKO
Lucarioアップリュー
144.9〜171.4%
Steel Beam
1HKO
171.4〜202.7%
Steel Beam
1HKO
Speed
Second
アップリューS122 / LucarioS223
Second
アップリューS122 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Baxcalibur*Baxcalibur
アップリュー アップリュー vs Baxcalibur Baxcalibur

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
アップリューBaxcalibur
59.9〜71.6%
Outrage
3HKO (incl. オボンのみ)
71.9〜85.0%
Outrage
2 hits (91%)
59.9〜71.6%
Outrage
2 hits (79%)
Baxcaliburアップリュー
181.0〜213.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
220.4〜261.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
181.0〜213.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
First
アップリューS122 / BaxcaliburS105
Second
アップリューS122 / BaxcaliburS150
First
アップリューS122 / BaxcaliburS105
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
アップリューBaxcalibur
55.3〜65.5%
Outrage
3 hits (93%) (incl. オボンのみ)
65.3〜77.8%
Outrage
2 hits (21%)
55.3〜65.5%
Outrage
2 hits (8%)
Baxcaliburアップリュー
181.0〜213.6%
Draco Meteor
1HKO
220.4〜261.2%
Draco Meteor
1HKO
181.0〜213.6%
Draco Meteor
1HKO
Speed
First
アップリューS201 / BaxcaliburS105
First
アップリューS201 / BaxcaliburS150
First
アップリューS201 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
アップリューBaxcalibur
59.9〜71.6%
Outrage
3HKO (incl. オボンのみ)
71.9〜85.0%
Outrage
2 hits (91%)
59.9〜71.6%
Outrage
2 hits (79%)
Baxcaliburアップリュー
181.0〜213.6%
Draco Meteor
1HKO
220.4〜261.2%
Draco Meteor
1HKO
181.0〜213.6%
Draco Meteor
1HKO
Speed
First
アップリューS122 / BaxcaliburS105
Second
アップリューS122 / BaxcaliburS150
First
アップリューS122 / BaxcaliburS105
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Baxcalibur's page →
Mimikyu*Mimikyu
アップリュー アップリュー vs Mimikyu Mimikyu

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
アップリューMimikyu
91.6〜108.4%
G-Max Force
2HKO
91.6〜108.4%
G-Max Force
2HKO
91.6〜108.4%
G-Max Force
2HKO
Mimikyuアップリュー
139.5〜166.0%
Play Rough
2HKO (incl. きあいのタスキ)
107.5〜127.9%
Play Rough
2HKO (incl. きあいのタスキ)
107.5〜127.9%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
Second
アップリューS122 / MimikyuS148
Second
アップリューS122 / MimikyuS148
Second
アップリューS122 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
アップリューMimikyu
83.2〜98.5%
G-Max Force
2 hits (69%)
83.2〜98.5%
G-Max Force
2 hits (69%)
83.2〜98.5%
G-Max Force
2 hits (69%)
Mimikyuアップリュー
139.5〜166.0%
Play Rough
1HKO
107.5〜127.9%
Play Rough
1HKO
107.5〜127.9%
Play Rough
1HKO
Speed
First
アップリューS201 / MimikyuS148
First
アップリューS201 / MimikyuS148
First
アップリューS201 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
アップリューMimikyu
91.6〜108.4%
G-Max Force
2HKO
91.6〜108.4%
G-Max Force
2HKO
91.6〜108.4%
G-Max Force
2HKO
Mimikyuアップリュー
139.5〜166.0%
Play Rough
1HKO
107.5〜127.9%
Play Rough
1HKO
107.5〜127.9%
Play Rough
1HKO
Speed
Second
アップリューS122 / MimikyuS148
Second
アップリューS122 / MimikyuS148
Second
アップリューS122 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
アップリュー アップリュー vs Meowscarada Meowscarada

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
アップリューMeowscarada
131.4〜154.9%
Outrage
1HKO
117.6〜141.2%
Dual Wingbeat
1HKO
131.4〜154.9%
Outrage
1HKO
Meowscaradaアップリュー
334.7〜397.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
334.7〜397.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
434.7〜515.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
アップリューS122 / MeowscaradaS262
Second
アップリューS122 / MeowscaradaS175
Second
アップリューS122 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
アップリューMeowscarada
119.6〜141.2%
Outrage
1HKO
107.2〜128.1%
Dual Wingbeat
1HKO
119.6〜141.2%
Outrage
1HKO
Meowscaradaアップリュー
334.7〜397.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
334.7〜397.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
434.7〜515.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
アップリューS201 / MeowscaradaS262
First
アップリューS201 / MeowscaradaS175
First
アップリューS201 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
アップリューMeowscarada
131.4〜154.9%
Outrage
1HKO
117.6〜141.2%
Dual Wingbeat
1HKO
131.4〜154.9%
Outrage
1HKO
Meowscaradaアップリュー
334.7〜397.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
334.7〜397.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
434.7〜515.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
アップリューS122 / MeowscaradaS262
Second
アップリューS122 / MeowscaradaS175
Second
アップリューS122 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
Gyarados*Gyarados
アップリュー アップリュー vs Gyarados Gyarados

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
アップリューGyarados
41.6〜49.5%
Outrage
3HKO
calculated with 攻撃-1
70.2〜83.0%
Outrage
2HKO
calculated with 攻撃-1
41.6〜49.5%
Outrage
3HKO
calculated with 攻撃-1
Gyaradosアップリュー
100.7〜119.7%
Ice Fang
2HKO (incl. きあいのタスキ)
122.4〜144.2%
Avalanche
2HKO (incl. きあいのタスキ)
100.7〜119.7%
Ice Fang
2HKO (incl. きあいのタスキ)
Speed
First
アップリューS122 / GyaradosS101
Second
アップリューS122 / GyaradosS133
First
アップリューS122 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
アップリューGyarados
37.6〜45.0%
Outrage
3HKO
calculated with 攻撃-1
63.7〜76.0%
Outrage
2HKO
calculated with 攻撃-1
37.6〜45.0%
Outrage
3HKO
calculated with 攻撃-1
Gyaradosアップリュー
100.7〜119.7%
Ice Fang
1HKO
122.4〜144.2%
Avalanche
1HKO
100.7〜119.7%
Ice Fang
1HKO
Speed
First
アップリューS201 / GyaradosS101
First
アップリューS201 / GyaradosS133
First
アップリューS201 / GyaradosS101
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
アップリューGyarados
41.6〜49.5%
Outrage
3HKO
calculated with 攻撃-1
70.2〜83.0%
Outrage
2HKO
calculated with 攻撃-1
41.6〜49.5%
Outrage
3HKO
calculated with 攻撃-1
Gyaradosアップリュー
100.7〜119.7%
Ice Fang
1HKO
122.4〜144.2%
Avalanche
1HKO
100.7〜119.7%
Ice Fang
1HKO
Speed
First
アップリューS122 / GyaradosS101
Second
アップリューS122 / GyaradosS133
First
アップリューS122 / GyaradosS101
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
アップリュー アップリュー vs Corviknight Corviknight

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
アップリューCorviknight
25.4〜30.2%
Outrage
4HKO
25.4〜30.2%
Outrage
4 hits (1%)
25.4〜30.2%
Outrage
5HKO (incl. オボンのみ)
Corviknightアップリュー
99.3〜118.4%
Brave Bird
2HKO
99.3〜118.4%
Brave Bird
2HKO
99.3〜118.4%
Brave Bird
2HKO
Speed
First
アップリューS122 / CorviknightS87
First
アップリューS122 / CorviknightS78
First
アップリューS122 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
アップリューCorviknight
23.4〜27.8%
Outrage
4 hits (73%)
23.4〜27.8%
Outrage
999HKO
23.4〜27.8%
Outrage
999HKO
Corviknightアップリュー
99.3〜118.4%
Brave Bird
1 hits (88%)
99.3〜118.4%
Brave Bird
1 hits (88%)
99.3〜118.4%
Brave Bird
1 hits (88%)
Speed
First
アップリューS201 / CorviknightS87
First
アップリューS201 / CorviknightS78
First
アップリューS201 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
アップリューCorviknight
25.4〜30.2%
Outrage
4HKO
25.4〜30.2%
Outrage
4 hits (1%)
25.4〜30.2%
Outrage
5HKO (incl. オボンのみ)
Corviknightアップリュー
99.3〜118.4%
Brave Bird
1 hits (88%)
99.3〜118.4%
Brave Bird
1 hits (88%)
99.3〜118.4%
Brave Bird
1 hits (88%)
Speed
First
アップリューS122 / CorviknightS87
First
アップリューS122 / CorviknightS78
First
アップリューS122 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Farigiraf*Farigiraf
アップリュー アップリュー vs Farigiraf Farigiraf

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
アップリューFarigiraf
102.5〜121.4%
Outrage
2HKO (incl. きあいのタスキ)
61.6〜72.6%
Outrage
2HKO
102.5〜121.4%
Outrage
1HKO
Farigirafアップリュー
167.3〜197.3%
Sludge Wave
2HKO (incl. きあいのタスキ)
138.8〜163.3%
Sludge Wave
2HKO (incl. きあいのタスキ)
183.7〜216.3%
Sludge Wave
2HKO (incl. きあいのタスキ)
Speed
Second
アップリューS122 / FarigirafS151
First
アップリューS122 / FarigirafS106
Second
アップリューS122 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
アップリューFarigiraf
93.1〜110.1%
Outrage
2HKO
55.8〜66.3%
Outrage
2HKO
93.1〜110.1%
Outrage
1 hits (63%)
Farigirafアップリュー
167.3〜197.3%
Sludge Wave
1HKO
138.8〜163.3%
Sludge Wave
1HKO
183.7〜216.3%
Sludge Wave
1HKO
Speed
First
アップリューS201 / FarigirafS151
First
アップリューS201 / FarigirafS106
First
アップリューS201 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
アップリューFarigiraf
102.5〜121.4%
Outrage
2HKO (incl. きあいのタスキ)
61.6〜72.6%
Outrage
2HKO
102.5〜121.4%
Outrage
1HKO
Farigirafアップリュー
167.3〜197.3%
Sludge Wave
1HKO
138.8〜163.3%
Sludge Wave
1HKO
183.7〜216.3%
Sludge Wave
1HKO
Speed
Second
アップリューS122 / FarigirafS151
First
アップリューS122 / FarigirafS106
Second
アップリューS122 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Farigiraf's page →
Greninja*Greninja
アップリュー アップリュー vs Greninja Greninja

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
アップリューGreninja
186.6〜221.5%
G-Max Force
2HKO (incl. きあいのタスキ)
166.4〜197.3%
G-Max Force
1HKO
186.6〜221.5%
G-Max Force
1HKO
Greninjaアップリュー
296.6〜351.0%
Ice Beam
2HKO (incl. きあいのタスキ)
321.1〜378.2%
Ice Beam
2HKO (incl. きあいのタスキ)
296.6〜351.0%
Ice Beam
2HKO (incl. きあいのタスキ)
Speed
Second
アップリューS122 / GreninjaS174
Second
アップリューS122 / GreninjaS213
Second
アップリューS122 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
アップリューGreninja
170.5〜201.3%
G-Max Force
2HKO (incl. きあいのタスキ)
153.0〜181.2%
G-Max Force
1HKO
170.5〜201.3%
G-Max Force
1HKO
Greninjaアップリュー
296.6〜351.0%
Ice Beam
1HKO
321.1〜378.2%
Ice Beam
1HKO
296.6〜351.0%
Ice Beam
1HKO
Speed
First
アップリューS201 / GreninjaS174
Second
アップリューS201 / GreninjaS213
Second
アップリューS201 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
アップリューGreninja
186.6〜221.5%
G-Max Force
2HKO (incl. きあいのタスキ)
166.4〜197.3%
G-Max Force
1HKO
186.6〜221.5%
G-Max Force
1HKO
Greninjaアップリュー
296.6〜351.0%
Ice Beam
1HKO
321.1〜378.2%
Ice Beam
1HKO
296.6〜351.0%
Ice Beam
1HKO
Speed
Second
アップリューS122 / GreninjaS174
Second
アップリューS122 / GreninjaS213
Second
アップリューS122 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
A-Ninetales*A-Ninetales
アップリュー アップリュー vs A-Ninetales A-Ninetales

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
アップリューA-Ninetales
45.1〜53.7%
G-Max Force
2HKO
calculated with あられ
56.7〜68.0%
G-Max Force
2HKO
calculated with あられ
A-Ninetalesアップリュー
138.8〜163.3%
Freeze-Dry
2HKO (incl. きあいのタスキ)
calculated with あられ
182.3〜215.0%
Freeze-Dry
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
アップリューS122 / A-NinetalesS177
Second
アップリューS122 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
アップリューA-Ninetales
41.1〜48.6%
G-Max Force
2HKO
calculated with あられ
52.0〜62.0%
G-Max Force
2HKO
calculated with あられ
A-Ninetalesアップリュー
138.8〜163.3%
Freeze-Dry
1HKO
calculated with あられ
182.3〜215.0%
Freeze-Dry
1HKO
calculated with あられ
Speed
First
アップリューS201 / A-NinetalesS177
First
アップリューS201 / A-NinetalesS177
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
アップリューA-Ninetales
45.1〜53.7%
G-Max Force
2HKO
calculated with あられ
56.7〜68.0%
G-Max Force
2HKO
calculated with あられ
A-Ninetalesアップリュー
138.8〜163.3%
Freeze-Dry
1HKO
calculated with あられ
182.3〜215.0%
Freeze-Dry
1HKO
calculated with あられ
Speed
Second
アップリューS122 / A-NinetalesS177
Second
アップリューS122 / A-NinetalesS177
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View A-Ninetales's page →
Metagross*Metagross
アップリュー アップリュー vs Metagross Metagross

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
アップリューMetagross
53.5〜63.7%
Sucker Punch
2HKO
Metagrossアップリュー
219.0〜257.8%
Ice Punch
2HKO (incl. きあいのタスキ)
Speed
Second
アップリューS122 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
アップリューMetagross
49.7〜58.6%
Sucker Punch
2 hits (98%)
Metagrossアップリュー
219.0〜257.8%
Ice Punch
1HKO
Speed
First
アップリューS201 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
アップリューMetagross
53.5〜63.7%
Sucker Punch
2HKO
Metagrossアップリュー
219.0〜257.8%
Ice Punch
1HKO
Speed
Second
アップリューS122 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
アップリュー アップリュー vs Dragonite Dragonite

アップリュー's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
アップリューDragonite
79.6〜94.0%
Outrage
2HKO
93.4〜110.2%
Outrage
1 hits (56%)
93.4〜110.2%
Outrage
1 hits (56%)
Dragoniteアップリュー
269.4〜318.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
189.1〜224.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
208.2〜246.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
アップリューS122 / DragoniteS152
Second
アップリューS122 / DragoniteS145
Second
アップリューS122 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

アップリュー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
アップリューDragonite
72.5〜86.2%
Outrage
2HKO
85.0〜100.6%
Outrage
1 hits (6%)
85.0〜100.6%
Outrage
1 hits (6%)
Dragoniteアップリュー
269.4〜318.4%
Draco Meteor
1HKO
189.1〜224.5%
Draco Meteor
1HKO
208.2〜246.3%
Draco Meteor
1HKO
Speed
First
アップリューS201 / DragoniteS152
First
アップリューS201 / DragoniteS145
First
アップリューS201 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

アップリュー's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
アップリューDragonite
79.6〜94.0%
Outrage
2HKO
93.4〜110.2%
Outrage
1 hits (56%)
93.4〜110.2%
Outrage
1 hits (56%)
Dragoniteアップリュー
269.4〜318.4%
Draco Meteor
1HKO
189.1〜224.5%
Draco Meteor
1HKO
208.2〜246.3%
Draco Meteor
1HKO
Speed
Second
アップリューS122 / DragoniteS152
Second
アップリューS122 / DragoniteS145
Second
アップリューS122 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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