Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ガチゴラス

ガチゴラス

いわ ドラゴン
全国図鑑 No.697 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
82
こうげき
121
ぼうぎょ
119
とくこう
69
とくぼう
59
すばやさ
71
合計
521

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
かくとうじめんはがねこおりドラゴンフェアリー
ノーマルひこうどくでんき
ほのお

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Gyarados*Gyarados
Tyrantrum Tyrantrum vs Gyarados Gyarados

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
TyrantrumGyarados
66.3〜80.2%
Head Smash
2HKO
calculated with 攻撃-1
113.5〜134.5%
Head Smash
1HKO
calculated with 攻撃-1
66.3〜80.2%
Head Smash
2HKO
calculated with 攻撃-1
GyaradosTyrantrum
50.3〜60.4%
Earthquake
2HKO
66.7〜79.2%
Earthquake
2HKO
50.3〜60.4%
Earthquake
2HKO
Speed
First
TyrantrumS202 / GyaradosS101
First
TyrantrumS202 / GyaradosS133
First
TyrantrumS202 / GyaradosS101
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
TyrantrumGyarados
74.3〜87.1%
Head Smash
2HKO
calculated with 攻撃-1
126.3〜148.5%
Head Smash
1HKO
calculated with 攻撃-1
74.3〜87.1%
Head Smash
2HKO
calculated with 攻撃-1
GyaradosTyrantrum
50.3〜60.4%
Earthquake
2HKO
66.7〜79.2%
Earthquake
2HKO
50.3〜60.4%
Earthquake
2HKO
Speed
First
TyrantrumS123 / GyaradosS101
Second
TyrantrumS123 / GyaradosS133
First
TyrantrumS123 / GyaradosS101
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
TyrantrumGyarados
86.1〜104.0%
Head Smash
1 hits (25%)
calculated with 攻撃-1
147.4〜174.9%
Head Smash
1HKO
calculated with 攻撃-1
86.1〜104.0%
Head Smash
1 hits (25%)
calculated with 攻撃-1
GyaradosTyrantrum
50.3〜60.4%
Earthquake
2HKO
66.7〜79.2%
Earthquake
2HKO
50.3〜60.4%
Earthquake
2HKO
Speed
First
TyrantrumS135 / GyaradosS101
First
TyrantrumS135 / GyaradosS133
First
TyrantrumS135 / GyaradosS101
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
メガリザードンYメガリザードンY
Tyrantrum Tyrantrum vs メガリザードンY メガリザードンY

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
TyrantrumメガリザードンY
387.1〜456.8%
Head Smash
1HKO
calculated with 晴れ
メガリザードンYTyrantrum
83.6〜98.7%
Solar Beam
2HKO
calculated with 晴れ
Speed
First
TyrantrumS202 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
TyrantrumメガリザードンY
420.6〜498.1%
Head Smash
1HKO
calculated with 晴れ
メガリザードンYTyrantrum
83.6〜98.7%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
TyrantrumS123 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
TyrantrumメガリザードンY
503.2〜593.5%
Head Smash
1HKO
calculated with 晴れ
メガリザードンYTyrantrum
83.6〜98.7%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
TyrantrumS135 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales*A-Ninetales
Tyrantrum Tyrantrum vs A-Ninetales A-Ninetales

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
TyrantrumA-Ninetales
109.7〜130.3%
Head Smash
1HKO
calculated with あられ
137.3〜164.0%
Head Smash
1HKO
calculated with あられ
A-NinetalesTyrantrum
99.4〜118.2%
Blizzard
1 hits (94%)
calculated with あられ
132.1〜156.0%
Blizzard
1HKO
calculated with あられ
Speed
First
TyrantrumS202 / A-NinetalesS177
First
TyrantrumS202 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
TyrantrumA-Ninetales
120.0〜141.7%
Head Smash
1HKO
calculated with あられ
152.0〜180.0%
Head Smash
1HKO
calculated with あられ
A-NinetalesTyrantrum
99.4〜118.2%
Blizzard
2HKO
calculated with あられ
132.1〜156.0%
Blizzard
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
TyrantrumS123 / A-NinetalesS177
Second
TyrantrumS123 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
TyrantrumA-Ninetales
142.3〜169.1%
Head Smash
1HKO
calculated with あられ
178.0〜212.7%
Head Smash
1HKO
calculated with あられ
A-NinetalesTyrantrum
99.4〜118.2%
Blizzard
1 hits (94%)
calculated with あられ
132.1〜156.0%
Blizzard
1HKO
calculated with あられ
Speed
Second
TyrantrumS135 / A-NinetalesS177
Second
TyrantrumS135 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View A-Ninetales's page →
VolcaronaVolcarona
Tyrantrum Tyrantrum vs Volcarona Volcarona

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
TyrantrumVolcarona
239.6〜283.3%
Head Smash
1HKO
419.9〜499.4%
Head Smash
1HKO
239.6〜283.3%
Head Smash
1HKO
VolcaronaTyrantrum
62.9〜74.2%
Bug Buzz
2HKO
83.0〜98.1%
Bug Buzz
2HKO
62.9〜74.2%
Bug Buzz
2HKO
Speed
First
TyrantrumS202 / VolcaronaS122
First
TyrantrumS202 / VolcaronaS152
First
TyrantrumS202 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
TyrantrumVolcarona
262.5〜308.3%
Head Smash
1HKO
462.1〜546.6%
Head Smash
1HKO
262.5〜308.3%
Head Smash
1HKO
VolcaronaTyrantrum
62.9〜74.2%
Bug Buzz
2HKO
83.0〜98.1%
Bug Buzz
2HKO
62.9〜74.2%
Bug Buzz
2HKO
Speed
First
TyrantrumS123 / VolcaronaS122
Second
TyrantrumS123 / VolcaronaS152
First
TyrantrumS123 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
TyrantrumVolcarona
311.5〜368.2%
Head Smash
1HKO
545.3〜649.1%
Head Smash
1HKO
311.5〜368.2%
Head Smash
1HKO
VolcaronaTyrantrum
62.9〜74.2%
Bug Buzz
2HKO
83.0〜98.1%
Bug Buzz
2HKO
62.9〜74.2%
Bug Buzz
2HKO
Speed
First
TyrantrumS135 / VolcaronaS122
Second
TyrantrumS135 / VolcaronaS152
First
TyrantrumS135 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Tyrantrum Tyrantrum vs イエッサン(オス) イエッサン(オス)

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Tyrantrumイエッサン(オス)
142.3〜168.6%
Head Smash
1HKO
calculated with サイコフィールド
142.3〜168.6%
Head Smash
1HKO
calculated with サイコフィールド
142.3〜168.6%
Head Smash
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Tyrantrum
83.0〜98.1%
Dazzling Gleam
2HKO
calculated with サイコフィールド
75.5〜89.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド
83.0〜98.1%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
Second
TyrantrumS202 / イエッサン(オス)S220
First
TyrantrumS202 / イエッサン(オス)S161
First
TyrantrumS202 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Tyrantrumイエッサン(オス)
156.2〜184.7%
Head Smash
1HKO
calculated with サイコフィールド
156.2〜184.7%
Head Smash
1HKO
calculated with サイコフィールド
156.2〜184.7%
Head Smash
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Tyrantrum
83.0〜98.1%
Dazzling Gleam
2HKO
calculated with サイコフィールド
75.5〜89.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド
83.0〜98.1%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
Second
TyrantrumS123 / イエッサン(オス)S220
Second
TyrantrumS123 / イエッサン(オス)S161
Second
TyrantrumS123 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Tyrantrumイエッサン(オス)
184.7〜219.0%
Head Smash
1HKO
calculated with サイコフィールド
184.7〜219.0%
Head Smash
1HKO
calculated with サイコフィールド
184.7〜219.0%
Head Smash
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Tyrantrum
83.0〜98.1%
Dazzling Gleam
2HKO
calculated with サイコフィールド
75.5〜89.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド
83.0〜98.1%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
Second
TyrantrumS135 / イエッサン(オス)S220
Second
TyrantrumS135 / イエッサン(オス)S161
Second
TyrantrumS135 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Skeledirge*Skeledirge
Tyrantrum Tyrantrum vs Skeledirge Skeledirge

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TyrantrumSkeledirge
83.4〜99.5%
Head Smash
2HKO
83.4〜99.5%
Head Smash
2HKO
83.4〜99.5%
Head Smash
2HKO
SkeledirgeTyrantrum
70.4〜84.3%
Earth Power
2HKO
70.4〜84.3%
Earth Power
2HKO
70.4〜84.3%
Earth Power
2HKO
Speed
First
TyrantrumS202 / SkeledirgeS86
First
TyrantrumS202 / SkeledirgeS86
First
TyrantrumS202 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TyrantrumSkeledirge
91.9〜109.0%
Head Smash
1 hits (50%)
91.9〜109.0%
Head Smash
1 hits (50%)
91.9〜109.0%
Head Smash
1 hits (50%)
SkeledirgeTyrantrum
70.4〜84.3%
Earth Power
2HKO
70.4〜84.3%
Earth Power
2HKO
70.4〜84.3%
Earth Power
2HKO
Speed
First
TyrantrumS123 / SkeledirgeS86
First
TyrantrumS123 / SkeledirgeS86
First
TyrantrumS123 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TyrantrumSkeledirge
108.1〜129.4%
Head Smash
1HKO
108.1〜129.4%
Head Smash
1HKO
108.1〜129.4%
Head Smash
1HKO
SkeledirgeTyrantrum
70.4〜84.3%
Earth Power
2HKO
70.4〜84.3%
Earth Power
2HKO
70.4〜84.3%
Earth Power
2HKO
Speed
First
TyrantrumS135 / SkeledirgeS86
First
TyrantrumS135 / SkeledirgeS86
First
TyrantrumS135 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
Garchomp*Garchomp
Tyrantrum Tyrantrum vs Garchomp Garchomp

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
TyrantrumGarchomp
120.0〜142.7%
Outrage
1HKO
110.3〜130.8%
Outrage
1HKO
110.3〜130.8%
Outrage
2HKO (incl. きあいのタスキ)
GarchompTyrantrum
223.9〜265.4%
Draco Meteor
1HKO
103.1〜122.0%
Earthquake
1HKO
103.1〜122.0%
Earthquake
1HKO
Speed
Second
TyrantrumS202 / GarchompS223
Second
TyrantrumS202 / GarchompS231
First
TyrantrumS202 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
TyrantrumGarchomp
133.0〜156.8%
Outrage
1HKO
121.1〜143.8%
Outrage
1HKO
121.1〜143.8%
Outrage
2HKO (incl. きあいのタスキ)
GarchompTyrantrum
223.9〜265.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
103.1〜122.0%
Earthquake
2HKO (incl. きあいのタスキ)
103.1〜122.0%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
TyrantrumS123 / GarchompS223
Second
TyrantrumS123 / GarchompS231
Second
TyrantrumS123 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
TyrantrumGarchomp
155.7〜185.4%
Outrage
1HKO
143.2〜169.7%
Outrage
1HKO
143.2〜169.7%
Outrage
2HKO (incl. きあいのタスキ)
GarchompTyrantrum
223.9〜265.4%
Draco Meteor
1HKO
103.1〜122.0%
Earthquake
1HKO
103.1〜122.0%
Earthquake
1HKO
Speed
Second
TyrantrumS135 / GarchompS223
Second
TyrantrumS135 / GarchompS231
Second
TyrantrumS135 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Garchomp's page →
Primarina*Primarina
Tyrantrum Tyrantrum vs Primarina Primarina

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
TyrantrumPrimarina
63.1〜74.3%
Head Smash
2HKO
83.4〜98.4%
Head Smash
2HKO
63.1〜74.3%
Head Smash
2HKO
PrimarinaTyrantrum
137.1〜162.3%
Moonblast
1HKO
167.3〜197.5%
Moonblast
1HKO
137.1〜162.3%
Moonblast
1HKO
Speed
First
TyrantrumS202 / PrimarinaS80
First
TyrantrumS202 / PrimarinaS82
First
TyrantrumS202 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
TyrantrumPrimarina
69.0〜81.8%
Head Smash
2HKO
91.4〜108.0%
Head Smash
1 hits (50%)
69.0〜81.8%
Head Smash
2HKO
PrimarinaTyrantrum
137.1〜162.3%
Moonblast
2HKO (incl. きあいのタスキ)
167.3〜197.5%
Moonblast
2HKO (incl. きあいのタスキ)
137.1〜162.3%
Moonblast
2HKO (incl. きあいのタスキ)
Speed
First
TyrantrumS123 / PrimarinaS80
First
TyrantrumS123 / PrimarinaS82
First
TyrantrumS123 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
TyrantrumPrimarina
81.8〜96.3%
Head Smash
2HKO
108.0〜127.8%
Head Smash
1HKO
81.8〜96.3%
Head Smash
2HKO
PrimarinaTyrantrum
137.1〜162.3%
Moonblast
1HKO
167.3〜197.5%
Moonblast
1HKO
137.1〜162.3%
Moonblast
1HKO
Speed
First
TyrantrumS135 / PrimarinaS80
First
TyrantrumS135 / PrimarinaS82
First
TyrantrumS135 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
グソクムシャ*グソクムシャ
Tyrantrum Tyrantrum vs グソクムシャ グソクムシャ

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Tyrantrumグソクムシャ
48.4〜59.3%
Fire Fang
2 hits (97%)
グソクムシャTyrantrum
118.9〜142.1%
Iron Head
1HKO
Speed
First
TyrantrumS202 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Tyrantrumグソクムシャ
52.7〜63.7%
Fire Fang
2HKO
グソクムシャTyrantrum
118.9〜142.1%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
TyrantrumS123 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Tyrantrumグソクムシャ
62.6〜76.9%
Fire Fang
2HKO
グソクムシャTyrantrum
118.9〜142.1%
Iron Head
1HKO
Speed
First
TyrantrumS135 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
Tyrantrum Tyrantrum vs Hippowdon Hippowdon

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
TyrantrumHippowdon
39.1〜46.5%
Outrage
3 hits (83%)
calculated with すなあらし
35.3〜42.3%
Outrage
3 hits (92%)
calculated with すなあらし
39.1〜46.5%
Outrage
3HKO
calculated with すなあらし
HippowdonTyrantrum
67.9〜80.5%
Earthquake
2HKO
calculated with すなあらし
67.9〜80.5%
Earthquake
2HKO
calculated with すなあらし
67.9〜80.5%
Earthquake
2HKO
calculated with すなあらし
Speed
First
TyrantrumS202 / HippowdonS67
First
TyrantrumS202 / HippowdonS67
First
TyrantrumS202 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
TyrantrumHippowdon
43.3〜50.7%
Outrage
3HKO
calculated with すなあらし
39.1〜46.5%
Outrage
3HKO
calculated with すなあらし
43.3〜50.7%
Outrage
2 hits (2%)
calculated with すなあらし
HippowdonTyrantrum
67.9〜80.5%
Earthquake
2HKO
calculated with すなあらし
67.9〜80.5%
Earthquake
2HKO
calculated with すなあらし
67.9〜80.5%
Earthquake
2HKO
calculated with すなあらし
Speed
First
TyrantrumS123 / HippowdonS67
First
TyrantrumS123 / HippowdonS67
First
TyrantrumS123 / HippowdonS67
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
TyrantrumHippowdon
50.7〜60.5%
Outrage
3HKO (incl. オボンのみ)
calculated with すなあらし
45.6〜54.9%
Outrage
2 hits (9%)
calculated with すなあらし
50.7〜60.5%
Outrage
2HKO
calculated with すなあらし
HippowdonTyrantrum
67.9〜80.5%
Earthquake
2HKO
calculated with すなあらし
67.9〜80.5%
Earthquake
2HKO
calculated with すなあらし
67.9〜80.5%
Earthquake
2HKO
calculated with すなあらし
Speed
First
TyrantrumS135 / HippowdonS67
First
TyrantrumS135 / HippowdonS67
First
TyrantrumS135 / HippowdonS67
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
Gholdengo*Gholdengo
Tyrantrum Tyrantrum vs Gholdengo Gholdengo

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
TyrantrumGholdengo
55.2〜66.3%
Crunch
2HKO
42.5〜50.8%
Crunch
2 hits (2%)
62.6〜74.8%
Earthquake
2HKO
GholdengoTyrantrum
218.9〜257.9%
Make It Rain
1HKO
166.0〜196.2%
Make It Rain
1HKO
200.0〜235.2%
Make It Rain
1HKO
Speed
First
TyrantrumS202 / GholdengoS136
First
TyrantrumS202 / GholdengoS107
First
TyrantrumS202 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
TyrantrumGholdengo
61.3〜72.4%
Crunch
2HKO
46.6〜56.0%
Crunch
2 hits (73%)
68.7〜82.2%
Earthquake
2HKO
GholdengoTyrantrum
218.9〜257.9%
Make It Rain
2HKO (incl. きあいのタスキ)
166.0〜196.2%
Make It Rain
2HKO (incl. きあいのタスキ)
200.0〜235.2%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
Second
TyrantrumS123 / GholdengoS136
First
TyrantrumS123 / GholdengoS107
Second
TyrantrumS123 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
TyrantrumGholdengo
71.8〜85.9%
Crunch
2HKO
54.9〜65.8%
Crunch
2HKO
81.0〜96.9%
Earthquake
2HKO
GholdengoTyrantrum
218.9〜257.9%
Make It Rain
1HKO
166.0〜196.2%
Make It Rain
1HKO
200.0〜235.2%
Make It Rain
1HKO
Speed
Second
TyrantrumS135 / GholdengoS136
First
TyrantrumS135 / GholdengoS107
Second
TyrantrumS135 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur*Baxcalibur
Tyrantrum Tyrantrum vs Baxcalibur Baxcalibur

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
TyrantrumBaxcalibur
52.8〜62.9%
Close Combat
3 hits (68%) (incl. オボンのみ)
62.3〜74.3%
Close Combat
2 hits (<1%)
52.8〜62.9%
Close Combat
3HKO (incl. たべのこし)
BaxcaliburTyrantrum
105.7〜124.5%
Flash Cannon
1HKO
128.3〜150.9%
Flash Cannon
1HKO
105.7〜124.5%
Flash Cannon
1HKO
Speed
First
TyrantrumS202 / BaxcaliburS105
First
TyrantrumS202 / BaxcaliburS150
First
TyrantrumS202 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
TyrantrumBaxcalibur
57.9〜69.0%
Close Combat
3HKO (incl. オボンのみ)
68.3〜81.4%
Close Combat
2 hits (59%)
57.9〜69.0%
Close Combat
2 hits (50%)
BaxcaliburTyrantrum
105.7〜124.5%
Flash Cannon
2HKO (incl. きあいのタスキ)
128.3〜150.9%
Flash Cannon
2HKO (incl. きあいのタスキ)
105.7〜124.5%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
First
TyrantrumS123 / BaxcaliburS105
Second
TyrantrumS123 / BaxcaliburS150
First
TyrantrumS123 / BaxcaliburS105
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
TyrantrumBaxcalibur
68.5〜81.7%
Close Combat
2 hits (57%)
80.8〜96.4%
Close Combat
2HKO
68.5〜81.7%
Close Combat
2HKO
BaxcaliburTyrantrum
105.7〜124.5%
Flash Cannon
1HKO
128.3〜150.9%
Flash Cannon
1HKO
105.7〜124.5%
Flash Cannon
1HKO
Speed
First
TyrantrumS135 / BaxcaliburS105
Second
TyrantrumS135 / BaxcaliburS150
First
TyrantrumS135 / BaxcaliburS105
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
Tyrantrum Tyrantrum vs Aegislash Aegislash

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
TyrantrumAegislash
49.1〜58.7%
Earthquake
2 hits (67%)
49.1〜58.7%
Earthquake
2 hits (67%)
49.1〜58.7%
Earthquake
2 hits (98%)
AegislashTyrantrum
110.7〜132.1%
Flash Cannon
1HKO
159.7〜188.7%
Flash Cannon
1HKO
110.7〜132.1%
Flash Cannon
1HKO
Speed
First
TyrantrumS202 / AegislashS80
First
TyrantrumS202 / AegislashS72
First
TyrantrumS202 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
TyrantrumAegislash
53.9〜63.5%
Earthquake
2HKO
53.9〜63.5%
Earthquake
2HKO
53.9〜63.5%
Earthquake
2HKO
AegislashTyrantrum
110.7〜132.1%
Flash Cannon
2HKO (incl. きあいのタスキ)
159.7〜188.7%
Flash Cannon
2HKO (incl. きあいのタスキ)
110.7〜132.1%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
First
TyrantrumS123 / AegislashS80
First
TyrantrumS123 / AegislashS72
First
TyrantrumS123 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
TyrantrumAegislash
63.5〜76.0%
Earthquake
2HKO
63.5〜76.0%
Earthquake
2HKO
63.5〜76.0%
Earthquake
2HKO
AegislashTyrantrum
110.7〜132.1%
Flash Cannon
1HKO
159.7〜188.7%
Flash Cannon
1HKO
110.7〜132.1%
Flash Cannon
1HKO
Speed
First
TyrantrumS135 / AegislashS80
First
TyrantrumS135 / AegislashS72
First
TyrantrumS135 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Meowscarada*Meowscarada
Tyrantrum Tyrantrum vs Meowscarada Meowscarada

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TyrantrumMeowscarada
105.9〜125.5%
Head Smash
1HKO
105.9〜125.5%
Head Smash
2HKO (incl. きあいのタスキ)
105.9〜125.5%
Head Smash
1HKO
MeowscaradaTyrantrum
111.9〜134.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
111.9〜134.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
144.7〜174.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
TyrantrumS202 / MeowscaradaS262
First
TyrantrumS202 / MeowscaradaS175
First
TyrantrumS202 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TyrantrumMeowscarada
116.3〜137.9%
Head Smash
1HKO
116.3〜137.9%
Head Smash
2HKO (incl. きあいのタスキ)
116.3〜137.9%
Head Smash
1HKO
MeowscaradaTyrantrum
111.9〜134.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
111.9〜134.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
144.7〜174.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
TyrantrumS123 / MeowscaradaS262
Second
TyrantrumS123 / MeowscaradaS175
Second
TyrantrumS123 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TyrantrumMeowscarada
137.3〜162.7%
Head Smash
1HKO
137.3〜162.7%
Head Smash
2HKO (incl. きあいのタスキ)
137.3〜162.7%
Head Smash
1HKO
MeowscaradaTyrantrum
111.9〜134.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
111.9〜134.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
144.7〜174.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
TyrantrumS135 / MeowscaradaS262
Second
TyrantrumS135 / MeowscaradaS175
Second
TyrantrumS135 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
Greninja*Greninja
Tyrantrum Tyrantrum vs Greninja Greninja

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
TyrantrumGreninja
113.4〜133.6%
Head Smash
2HKO (incl. きあいのタスキ)
101.3〜119.5%
Head Smash
1HKO
113.4〜133.6%
Head Smash
1HKO
GreninjaTyrantrum
137.1〜163.5%
Ice Beam
1HKO
148.4〜177.4%
Ice Beam
1HKO
137.1〜163.5%
Ice Beam
1HKO
Speed
First
TyrantrumS202 / GreninjaS174
Second
TyrantrumS202 / GreninjaS213
Second
TyrantrumS202 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
TyrantrumGreninja
124.8〜147.0%
Head Smash
2HKO (incl. きあいのタスキ)
111.4〜131.5%
Head Smash
1HKO
124.8〜147.0%
Head Smash
1HKO
GreninjaTyrantrum
137.1〜163.5%
Ice Beam
2HKO (incl. きあいのタスキ)
148.4〜177.4%
Ice Beam
2HKO (incl. きあいのタスキ)
137.1〜163.5%
Ice Beam
2HKO (incl. きあいのタスキ)
Speed
Second
TyrantrumS123 / GreninjaS174
Second
TyrantrumS123 / GreninjaS213
Second
TyrantrumS123 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
TyrantrumGreninja
147.0〜173.2%
Head Smash
2HKO (incl. きあいのタスキ)
131.5〜155.0%
Head Smash
1HKO
147.0〜173.2%
Head Smash
1HKO
GreninjaTyrantrum
137.1〜163.5%
Ice Beam
1HKO
148.4〜177.4%
Ice Beam
1HKO
137.1〜163.5%
Ice Beam
1HKO
Speed
Second
TyrantrumS135 / GreninjaS174
Second
TyrantrumS135 / GreninjaS213
Second
TyrantrumS135 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
パーモット*パーモット
Tyrantrum Tyrantrum vs パーモット パーモット

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Tyrantrumパーモット
99.3〜117.0%
Earthquake
2HKO
99.3〜117.0%
Earthquake
1 hits (88%)
99.3〜117.0%
Earthquake
1 hits (88%)
パーモットTyrantrum
103.1〜122.0%
Close Combat
1HKO
113.2〜133.3%
Close Combat
1HKO
134.0〜158.5%
Close Combat
1HKO
Speed
First
TyrantrumS202 / パーモットS172
Second
TyrantrumS202 / パーモットS235
First
TyrantrumS202 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Tyrantrumパーモット
107.5〜127.9%
Earthquake
2HKO (incl. きあいのタスキ)
107.5〜127.9%
Earthquake
1HKO
107.5〜127.9%
Earthquake
1HKO
パーモットTyrantrum
103.1〜122.0%
Close Combat
2HKO (incl. きあいのタスキ)
113.2〜133.3%
Close Combat
2HKO (incl. きあいのタスキ)
134.0〜158.5%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
TyrantrumS123 / パーモットS172
Second
TyrantrumS123 / パーモットS235
Second
TyrantrumS123 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Tyrantrumパーモット
128.6〜151.7%
Earthquake
2HKO (incl. きあいのタスキ)
128.6〜151.7%
Earthquake
1HKO
128.6〜151.7%
Earthquake
1HKO
パーモットTyrantrum
103.1〜122.0%
Close Combat
1HKO
113.2〜133.3%
Close Combat
1HKO
134.0〜158.5%
Close Combat
1HKO
Speed
Second
TyrantrumS135 / パーモットS172
Second
TyrantrumS135 / パーモットS235
Second
TyrantrumS135 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Metagross*Metagross
Tyrantrum Tyrantrum vs Metagross Metagross

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
TyrantrumMetagross
49.7〜58.6%
Earthquake
2 hits (98%)
MetagrossTyrantrum
114.5〜137.1%
Iron Head
1HKO
Speed
First
TyrantrumS202 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
TyrantrumMetagross
54.8〜65.0%
Earthquake
2HKO
MetagrossTyrantrum
114.5〜137.1%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
Second
TyrantrumS123 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
TyrantrumMetagross
64.3〜75.8%
Earthquake
2HKO
MetagrossTyrantrum
114.5〜137.1%
Iron Head
1HKO
Speed
Second
TyrantrumS135 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Tyrantrum Tyrantrum vs Dragonite Dragonite

Tyrantrum's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
TyrantrumDragonite
64.7〜76.0%
Head Smash
2HKO
76.0〜89.8%
Head Smash
2HKO
76.0〜89.8%
Head Smash
2HKO
DragoniteTyrantrum
252.8〜298.1%
Draco Meteor
1HKO
178.6〜211.3%
Draco Meteor
1HKO
193.7〜230.2%
Draco Meteor
1HKO
Speed
First
TyrantrumS202 / DragoniteS152
First
TyrantrumS202 / DragoniteS145
First
TyrantrumS202 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tyrantrum's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
TyrantrumDragonite
70.7〜84.4%
Head Smash
2HKO
83.2〜98.8%
Head Smash
2HKO
83.2〜98.8%
Head Smash
2HKO
DragoniteTyrantrum
252.8〜298.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
178.6〜211.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
193.7〜230.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
TyrantrumS123 / DragoniteS152
Second
TyrantrumS123 / DragoniteS145
Second
TyrantrumS123 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Tyrantrum's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
TyrantrumDragonite
83.8〜98.8%
Head Smash
2HKO
98.8〜116.8%
Head Smash
1 hits (94%)
98.8〜116.8%
Head Smash
1 hits (94%)
DragoniteTyrantrum
252.8〜298.1%
Draco Meteor
1HKO
178.6〜211.3%
Draco Meteor
1HKO
193.7〜230.2%
Draco Meteor
1HKO
Speed
Second
TyrantrumS135 / DragoniteS152
Second
TyrantrumS135 / DragoniteS145
First
TyrantrumS135 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
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Loss: 2HKO to KO / 1HKO to be KOed, moves first
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Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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