Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ケンタロス(格)

ケンタロス(格)

かくとう
全国図鑑 No.128 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
75
こうげき
110
ぼうぎょ
105
とくこう
30
とくぼう
70
すばやさ
100
合計
490

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうエスパーフェアリー
いわむしあく

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
HippowdonHippowdon
Tauros-Fight Tauros-Fight vs Hippowdon Hippowdon

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Tauros-FightHippowdon
36.7〜43.7%
Close Combat
3 hits (15%)
calculated with すなあらし
33.5〜39.5%
Close Combat
3 hits (20%)
calculated with すなあらし
36.7〜43.7%
Close Combat
3HKO
calculated with すなあらし
HippowdonTauros-Fight
26.7〜32.0%
Earthquake
3 hits (97%)
calculated with すなあらし・攻撃-1
26.7〜32.0%
Earthquake
3 hits (97%)
calculated with すなあらし・攻撃-1
26.7〜32.0%
Earthquake
3 hits (97%)
calculated with すなあらし・攻撃-1
Speed
First
Tauros-FightS250 / HippowdonS67
First
Tauros-FightS250 / HippowdonS67
First
Tauros-FightS250 / HippowdonS67
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Tauros-FightHippowdon
40.5〜47.9%
Close Combat
3 hits (98%)
calculated with すなあらし
36.7〜43.7%
Close Combat
3 hits (>99%)
calculated with すなあらし
40.5〜47.9%
Close Combat
3HKO
calculated with すなあらし
HippowdonTauros-Fight
26.7〜32.0%
Earthquake
4HKO
calculated with すなあらし・攻撃-1
26.7〜32.0%
Earthquake
4HKO
calculated with すなあらし・攻撃-1
26.7〜32.0%
Earthquake
4HKO
calculated with すなあらし・攻撃-1
Speed
First
Tauros-FightS152 / HippowdonS67
First
Tauros-FightS152 / HippowdonS67
First
Tauros-FightS152 / HippowdonS67
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Tauros-FightHippowdon
36.7〜43.7%
Close Combat
3 hits (15%)
calculated with すなあらし
33.5〜39.5%
Close Combat
3 hits (20%)
calculated with すなあらし
36.7〜43.7%
Close Combat
3HKO
calculated with すなあらし
HippowdonTauros-Fight
26.7〜32.0%
Earthquake
3 hits (97%)
calculated with すなあらし・攻撃-1
26.7〜32.0%
Earthquake
3 hits (97%)
calculated with すなあらし・攻撃-1
26.7〜32.0%
Earthquake
3 hits (97%)
calculated with すなあらし・攻撃-1
Speed
First
Tauros-FightS167 / HippowdonS67
First
Tauros-FightS167 / HippowdonS67
First
Tauros-FightS167 / HippowdonS67
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Tauros-Fight Tauros-Fight vs セグレイブ セグレイブ

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Tauros-Fightセグレイブ
82.7〜98.4%
Close Combat
2HKO
101.6〜120.4%
Close Combat
2HKO (incl. きあいのタスキ)
101.6〜120.4%
Close Combat
1HKO
セグレイブTauros-Fight
60.0〜70.7%
きょけんとつげき
2HKO
calculated with 攻撃-1
46.7〜56.0%
きょけんとつげき
2 hits (75%)
calculated with 攻撃-1
67.3〜80.0%
きょけんとつげき
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS250 / セグレイブS139
First
Tauros-FightS250 / セグレイブS152
First
Tauros-FightS250 / セグレイブS139
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Tauros-Fightセグレイブ
92.1〜109.9%
Close Combat
1 hits (56%)
113.1〜133.0%
Close Combat
2HKO (incl. きあいのタスキ)
113.1〜133.0%
Close Combat
1HKO
セグレイブTauros-Fight
42.7〜50.7%
Icicle Crash
3HKO
calculated with 攻撃-1
46.7〜56.0%
きょけんとつげき
3HKO
calculated with 攻撃-1
67.3〜80.0%
きょけんとつげき
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS152 / セグレイブS139
Second
Tauros-FightS152 / セグレイブS152
First
Tauros-FightS152 / セグレイブS139
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Tauros-Fightセグレイブ
82.7〜98.4%
Close Combat
2HKO
101.6〜120.4%
Close Combat
2HKO (incl. きあいのタスキ)
101.6〜120.4%
Close Combat
1HKO
セグレイブTauros-Fight
60.0〜70.7%
きょけんとつげき
2HKO
calculated with 攻撃-1
46.7〜56.0%
きょけんとつげき
2 hits (75%)
calculated with 攻撃-1
67.3〜80.0%
きょけんとつげき
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS167 / セグレイブS139
First
Tauros-FightS167 / セグレイブS152
First
Tauros-FightS167 / セグレイブS139
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View セグレイブ's page →
Meowscarada*Meowscarada
Tauros-Fight Tauros-Fight vs Meowscarada Meowscarada

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Tauros-FightMeowscarada
121.6〜142.5%
Raging Bull
1HKO
121.6〜142.5%
Raging Bull
2HKO (incl. きあいのタスキ)
121.6〜142.5%
Raging Bull
1HKO
MeowscaradaTauros-Fight
65.3〜77.3%
Play Rough
2HKO
calculated with 攻撃-1
65.3〜77.3%
Play Rough
2HKO
calculated with 攻撃-1
84.7〜100.0%
Play Rough
1 hits (6%)
calculated with 攻撃-1
Speed
Second
Tauros-FightS250 / MeowscaradaS262
First
Tauros-FightS250 / MeowscaradaS175
First
Tauros-FightS250 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Tauros-FightMeowscarada
133.3〜156.9%
Raging Bull
1HKO
133.3〜156.9%
Raging Bull
2HKO (incl. きあいのタスキ)
133.3〜156.9%
Raging Bull
1HKO
MeowscaradaTauros-Fight
65.3〜77.3%
Play Rough
2HKO
calculated with 攻撃-1
65.3〜77.3%
Play Rough
2HKO
calculated with 攻撃-1
84.7〜100.0%
Play Rough
1 hits (6%)
calculated with 攻撃-1
Speed
Second
Tauros-FightS152 / MeowscaradaS262
Second
Tauros-FightS152 / MeowscaradaS175
Second
Tauros-FightS152 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Tauros-FightMeowscarada
121.6〜142.5%
Raging Bull
1HKO
121.6〜142.5%
Raging Bull
2HKO (incl. きあいのタスキ)
121.6〜142.5%
Raging Bull
1HKO
MeowscaradaTauros-Fight
65.3〜77.3%
Play Rough
2HKO
calculated with 攻撃-1
65.3〜77.3%
Play Rough
2HKO
calculated with 攻撃-1
84.7〜100.0%
Play Rough
1 hits (6%)
calculated with 攻撃-1
Speed
Second
Tauros-FightS167 / MeowscaradaS262
Second
Tauros-FightS167 / MeowscaradaS175
Second
Tauros-FightS167 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
GyaradosGyarados
Tauros-Fight Tauros-Fight vs Gyarados Gyarados

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Tauros-FightGyarados
51.5〜61.4%
Wild Charge
2HKO
calculated with 攻撃-1
86.5〜102.9%
Wild Charge
1 hits (19%)
calculated with 攻撃-1
51.5〜61.4%
Wild Charge
2 hits (89%)
calculated with 攻撃-1
GyaradosTauros-Fight
24.0〜28.7%
Power Whip
4 hits (96%)
calculated with 攻撃-1
32.0〜38.0%
Waterfall
3 hits (89%)
calculated with 攻撃-1
24.0〜28.7%
Power Whip
4 hits (96%)
calculated with 攻撃-1
Speed
First
Tauros-FightS250 / GyaradosS101
First
Tauros-FightS250 / GyaradosS133
First
Tauros-FightS250 / GyaradosS101
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Tauros-FightGyarados
55.4〜67.3%
Wild Charge
2HKO
calculated with 攻撃-1
93.6〜112.3%
Wild Charge
1 hits (69%)
calculated with 攻撃-1
55.4〜67.3%
Wild Charge
2HKO
calculated with 攻撃-1
GyaradosTauros-Fight
24.0〜28.7%
Power Whip
999HKO
calculated with 攻撃-1
32.0〜38.0%
Waterfall
4HKO
calculated with 攻撃-1
24.0〜28.7%
Power Whip
999HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS152 / GyaradosS101
First
Tauros-FightS152 / GyaradosS133
First
Tauros-FightS152 / GyaradosS101
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Tauros-FightGyarados
51.5〜61.4%
Wild Charge
2HKO
calculated with 攻撃-1
86.5〜102.9%
Wild Charge
1 hits (19%)
calculated with 攻撃-1
51.5〜61.4%
Wild Charge
2 hits (89%)
calculated with 攻撃-1
GyaradosTauros-Fight
24.0〜28.7%
Power Whip
4 hits (96%)
calculated with 攻撃-1
32.0〜38.0%
Waterfall
3 hits (89%)
calculated with 攻撃-1
24.0〜28.7%
Power Whip
4 hits (96%)
calculated with 攻撃-1
Speed
First
Tauros-FightS167 / GyaradosS101
First
Tauros-FightS167 / GyaradosS133
First
Tauros-FightS167 / GyaradosS101
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first
View Gyarados's page →
FarigirafFarigiraf
Tauros-Fight Tauros-Fight vs Farigiraf Farigiraf

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Tauros-FightFarigiraf
140.9〜166.0%
Earthquake
2HKO (incl. きあいのタスキ)
82.1〜98.9%
Earthquake
2HKO
62.9〜74.2%
Close Combat
2HKO
FarigirafTauros-Fight
81.3〜96.0%
Dazzling Gleam
2HKO
calculated with 攻撃-1
68.0〜80.0%
Dazzling Gleam
2HKO
calculated with 攻撃-1
89.3〜105.3%
Dazzling Gleam
1 hits (38%)
calculated with 攻撃-1
Speed
First
Tauros-FightS250 / FarigirafS151
First
Tauros-FightS250 / FarigirafS106
First
Tauros-FightS250 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Tauros-FightFarigiraf
153.5〜181.1%
Earthquake
2HKO (incl. きあいのタスキ)
92.6〜109.5%
Earthquake
2HKO
68.6〜81.1%
Close Combat
2HKO
FarigirafTauros-Fight
81.3〜96.0%
Dazzling Gleam
2HKO
calculated with 攻撃-1
68.0〜80.0%
Dazzling Gleam
2HKO
calculated with 攻撃-1
89.3〜105.3%
Dazzling Gleam
1 hits (38%)
calculated with 攻撃-1
Speed
First
Tauros-FightS152 / FarigirafS151
First
Tauros-FightS152 / FarigirafS106
First
Tauros-FightS152 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Tauros-FightFarigiraf
140.9〜166.0%
Earthquake
2HKO (incl. きあいのタスキ)
82.1〜98.9%
Earthquake
2HKO
62.9〜74.2%
Close Combat
2HKO
FarigirafTauros-Fight
81.3〜96.0%
Dazzling Gleam
2HKO
calculated with 攻撃-1
68.0〜80.0%
Dazzling Gleam
2HKO
calculated with 攻撃-1
89.3〜105.3%
Dazzling Gleam
1 hits (38%)
calculated with 攻撃-1
Speed
First
Tauros-FightS167 / FarigirafS151
First
Tauros-FightS167 / FarigirafS106
First
Tauros-FightS167 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
Tauros-Fight Tauros-Fight vs Greninja Greninja

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Tauros-FightGreninja
126.2〜150.3%
Raging Bull
2HKO (incl. きあいのタスキ)
114.1〜136.9%
Raging Bull
1HKO
126.2〜150.3%
Raging Bull
1HKO
GreninjaTauros-Fight
78.0〜92.0%
Hydro Pump
2HKO
calculated with 攻撃-1
84.7〜100.0%
Hydro Pump
1 hits (6%)
calculated with 攻撃-1
78.0〜92.0%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS250 / GreninjaS174
First
Tauros-FightS250 / GreninjaS213
Second
Tauros-FightS250 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Tauros-FightGreninja
140.9〜166.4%
Raging Bull
2HKO (incl. きあいのタスキ)
124.8〜149.0%
Raging Bull
1HKO
140.9〜166.4%
Raging Bull
1HKO
GreninjaTauros-Fight
78.0〜92.0%
Hydro Pump
2HKO
calculated with 攻撃-1
84.7〜100.0%
Hydro Pump
1 hits (6%)
calculated with 攻撃-1
78.0〜92.0%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
Second
Tauros-FightS152 / GreninjaS174
Second
Tauros-FightS152 / GreninjaS213
Second
Tauros-FightS152 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Tauros-FightGreninja
126.2〜150.3%
Raging Bull
2HKO (incl. きあいのタスキ)
114.1〜136.9%
Raging Bull
1HKO
126.2〜150.3%
Raging Bull
1HKO
GreninjaTauros-Fight
78.0〜92.0%
Hydro Pump
2HKO
calculated with 攻撃-1
84.7〜100.0%
Hydro Pump
1 hits (6%)
calculated with 攻撃-1
78.0〜92.0%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
Second
Tauros-FightS167 / GreninjaS174
Second
Tauros-FightS167 / GreninjaS213
Second
Tauros-FightS167 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンY*メガリザードンY
Tauros-Fight Tauros-Fight vs メガリザードンY メガリザードンY

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Tauros-FightメガリザードンY
121.3〜144.5%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYTauros-Fight
130.0〜152.7%
Flamethrower
1HKO
calculated with 晴れ・攻撃-1
Speed
First
Tauros-FightS250 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Tauros-FightメガリザードンY
131.6〜157.4%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYTauros-Fight
130.0〜152.7%
Flamethrower
1HKO
calculated with 晴れ・攻撃-1
Speed
Second
Tauros-FightS152 / メガリザードンYS152
Verdict
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Tauros-FightメガリザードンY
121.3〜144.5%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYTauros-Fight
130.0〜152.7%
Flamethrower
1HKO
calculated with 晴れ・攻撃-1
Speed
First
Tauros-FightS167 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
Sneasler*Sneasler
Tauros-Fight Tauros-Fight vs Sneasler Sneasler

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Tauros-FightSneasler
98.1〜115.9%
Earthquake
1 hits (88%)
98.1〜115.9%
Earthquake
1 hits (88%)
98.1〜115.9%
Earthquake
1 hits (88%)
SneaslerTauros-Fight
48.0〜56.7%
Close Combat
2 hits (87%)
calculated with 攻撃-1
48.0〜56.7%
Close Combat
2 hits (87%)
calculated with 攻撃-1
48.0〜56.7%
Close Combat
2 hits (87%)
calculated with 攻撃-1
Speed
First
Tauros-FightS250 / SneaslerS172
First
Tauros-FightS250 / SneaslerS172
First
Tauros-FightS250 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Tauros-FightSneasler
107.0〜126.1%
Earthquake
1HKO
107.0〜126.1%
Earthquake
1HKO
107.0〜126.1%
Earthquake
1HKO
SneaslerTauros-Fight
48.0〜56.7%
Close Combat
3HKO
calculated with 攻撃-1
48.0〜56.7%
Close Combat
3HKO
calculated with 攻撃-1
48.0〜56.7%
Close Combat
3HKO
calculated with 攻撃-1
Speed
Second
Tauros-FightS152 / SneaslerS172
Second
Tauros-FightS152 / SneaslerS172
Second
Tauros-FightS152 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Tauros-FightSneasler
98.1〜115.9%
Earthquake
1 hits (88%)
98.1〜115.9%
Earthquake
1 hits (88%)
98.1〜115.9%
Earthquake
1 hits (88%)
SneaslerTauros-Fight
48.0〜56.7%
Close Combat
2 hits (87%)
calculated with 攻撃-1
48.0〜56.7%
Close Combat
2 hits (87%)
calculated with 攻撃-1
48.0〜56.7%
Close Combat
2 hits (87%)
calculated with 攻撃-1
Speed
Second
Tauros-FightS167 / SneaslerS172
Second
Tauros-FightS167 / SneaslerS172
Second
Tauros-FightS167 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
Tauros-Fight Tauros-Fight vs Volcarona Volcarona

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Tauros-FightVolcarona
100.0〜118.8%
Stone Edge
1HKO
134.2〜159.0%
Rock Slide
1HKO
100.0〜118.8%
Stone Edge
1HKO
VolcaronaTauros-Fight
84.0〜98.7%
Overheat
2HKO
calculated with 攻撃-1
102.7〜121.3%
Psychic
1HKO
calculated with 攻撃-1
84.0〜98.7%
Overheat
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS250 / VolcaronaS122
First
Tauros-FightS250 / VolcaronaS152
First
Tauros-FightS250 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Tauros-FightVolcarona
110.4〜131.3%
Stone Edge
1HKO
146.6〜173.9%
Rock Slide
1HKO
110.4〜131.3%
Stone Edge
1HKO
VolcaronaTauros-Fight
84.0〜98.7%
Overheat
2HKO
calculated with 攻撃-1
102.7〜121.3%
Psychic
1HKO
calculated with 攻撃-1
84.0〜98.7%
Overheat
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS152 / VolcaronaS122
Second
Tauros-FightS152 / VolcaronaS152
First
Tauros-FightS152 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Tauros-FightVolcarona
100.0〜118.8%
Stone Edge
1HKO
134.2〜159.0%
Rock Slide
1HKO
100.0〜118.8%
Stone Edge
1HKO
VolcaronaTauros-Fight
84.0〜98.7%
Overheat
2HKO
calculated with 攻撃-1
102.7〜121.3%
Psychic
1HKO
calculated with 攻撃-1
84.0〜98.7%
Overheat
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS167 / VolcaronaS122
First
Tauros-FightS167 / VolcaronaS152
First
Tauros-FightS167 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
パーモット*パーモット
Tauros-Fight Tauros-Fight vs パーモット パーモット

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Tauros-Fightパーモット
92.5〜110.2%
Earthquake
2HKO
92.5〜110.2%
Earthquake
1 hits (56%)
92.5〜110.2%
Earthquake
1 hits (56%)
パーモットTauros-Fight
40.0〜48.0%
Close Combat
3HKO
calculated with 攻撃-1
44.7〜52.7%
Close Combat
2 hits (20%)
calculated with 攻撃-1
52.0〜62.0%
Close Combat
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS250 / パーモットS172
First
Tauros-FightS250 / パーモットS235
First
Tauros-FightS250 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Tauros-Fightパーモット
102.0〜121.1%
Earthquake
2HKO (incl. きあいのタスキ)
102.0〜121.1%
Earthquake
1HKO
102.0〜121.1%
Earthquake
1HKO
パーモットTauros-Fight
40.0〜48.0%
Close Combat
3 hits (96%)
calculated with 攻撃-1
44.7〜52.7%
Close Combat
3HKO
calculated with 攻撃-1
52.0〜62.0%
Close Combat
3HKO (incl. オボンのみ)
calculated with 攻撃-1
Speed
Second
Tauros-FightS152 / パーモットS172
Second
Tauros-FightS152 / パーモットS235
Second
Tauros-FightS152 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Tauros-Fightパーモット
92.5〜110.2%
Earthquake
2HKO
92.5〜110.2%
Earthquake
1 hits (56%)
92.5〜110.2%
Earthquake
1 hits (56%)
パーモットTauros-Fight
40.0〜48.0%
Close Combat
3HKO
calculated with 攻撃-1
44.7〜52.7%
Close Combat
2 hits (20%)
calculated with 攻撃-1
52.0〜62.0%
Close Combat
2HKO
calculated with 攻撃-1
Speed
Second
Tauros-FightS167 / パーモットS172
Second
Tauros-FightS167 / パーモットS235
Second
Tauros-FightS167 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Unfavorable
ボーマンダ×ボーマンダ
Tauros-Fight Tauros-Fight vs ボーマンダ ボーマンダ

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Tauros-Fightボーマンダ
48.0〜57.3%
Stone Edge
2 hits (90%)
ボーマンダTauros-Fight
124.0〜148.0%
Double-Edge
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS250 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Tauros-Fightボーマンダ
52.6〜62.0%
Stone Edge
2HKO
ボーマンダTauros-Fight
124.0〜148.0%
Double-Edge
1HKO
calculated with 攻撃-1
Speed
Second
Tauros-FightS152 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Tauros-Fightボーマンダ
48.0〜57.3%
Stone Edge
2 hits (90%)
ボーマンダTauros-Fight
124.0〜148.0%
Double-Edge
1HKO
calculated with 攻撃-1
Speed
Second
Tauros-FightS167 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Primarina×Primarina
Tauros-Fight Tauros-Fight vs Primarina Primarina

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Tauros-FightPrimarina
48.1〜56.7%
Wild Charge
3HKO
63.1〜74.9%
Wild Charge
2HKO
48.1〜56.7%
Wild Charge
2 hits (34%)
PrimarinaTauros-Fight
125.3〜149.3%
Moonblast
1HKO
calculated with 攻撃-1
153.3〜181.3%
Moonblast
1HKO
calculated with 攻撃-1
125.3〜149.3%
Moonblast
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS250 / PrimarinaS80
First
Tauros-FightS250 / PrimarinaS82
First
Tauros-FightS250 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Tauros-FightPrimarina
52.4〜62.0%
Wild Charge
3HKO (incl. オボンのみ)
68.4〜81.3%
Wild Charge
2HKO
52.4〜62.0%
Wild Charge
2 hits (98%)
PrimarinaTauros-Fight
125.3〜149.3%
Moonblast
1HKO
calculated with 攻撃-1
153.3〜181.3%
Moonblast
1HKO
calculated with 攻撃-1
125.3〜149.3%
Moonblast
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS152 / PrimarinaS80
First
Tauros-FightS152 / PrimarinaS82
First
Tauros-FightS152 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Tauros-FightPrimarina
48.1〜56.7%
Wild Charge
3HKO
63.1〜74.9%
Wild Charge
2HKO
48.1〜56.7%
Wild Charge
2 hits (34%)
PrimarinaTauros-Fight
125.3〜149.3%
Moonblast
1HKO
calculated with 攻撃-1
153.3〜181.3%
Moonblast
1HKO
calculated with 攻撃-1
125.3〜149.3%
Moonblast
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS167 / PrimarinaS80
First
Tauros-FightS167 / PrimarinaS82
First
Tauros-FightS167 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
Lucario*Lucario
Tauros-Fight Tauros-Fight vs Lucario Lucario

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Tauros-FightLucario
92.5〜110.2%
Earthquake
1 hits (56%)
103.4〜123.8%
Raging Bull
1HKO
LucarioTauros-Fight
124.7〜148.0%
Steel Beam
1HKO
calculated with 攻撃-1
148.0〜174.7%
Steel Beam
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS250 / LucarioS223
First
Tauros-FightS250 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Tauros-FightLucario
102.0〜121.1%
Earthquake
1HKO
114.3〜136.1%
Raging Bull
1HKO
LucarioTauros-Fight
124.7〜148.0%
Steel Beam
1HKO
calculated with 攻撃-1
148.0〜174.7%
Steel Beam
1HKO
calculated with 攻撃-1
Speed
Second
Tauros-FightS152 / LucarioS223
Second
Tauros-FightS152 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Tauros-FightLucario
92.5〜110.2%
Earthquake
1 hits (56%)
103.4〜123.8%
Raging Bull
1HKO
LucarioTauros-Fight
124.7〜148.0%
Steel Beam
1HKO
calculated with 攻撃-1
148.0〜174.7%
Steel Beam
1HKO
calculated with 攻撃-1
Speed
Second
Tauros-FightS167 / LucarioS223
Second
Tauros-FightS167 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
MimikyuMimikyu
Tauros-Fight Tauros-Fight vs Mimikyu Mimikyu

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Tauros-FightMimikyu
46.6〜55.0%
Earthquake
3HKO
46.6〜55.0%
Earthquake
3HKO
46.6〜55.0%
Earthquake
3HKO
MimikyuTauros-Fight
72.7〜88.0%
Play Rough
2HKO
calculated with 攻撃-1
56.0〜68.0%
Play Rough
2HKO
calculated with 攻撃-1
56.0〜68.0%
Play Rough
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS250 / MimikyuS148
First
Tauros-FightS250 / MimikyuS148
First
Tauros-FightS250 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Tauros-FightMimikyu
51.1〜60.3%
Earthquake
3HKO (incl. ばけのかわ)
51.1〜60.3%
Earthquake
3HKO (incl. ばけのかわ)
51.1〜60.3%
Earthquake
3HKO (incl. ばけのかわ)
MimikyuTauros-Fight
72.7〜88.0%
Play Rough
2HKO
calculated with 攻撃-1
56.0〜68.0%
Play Rough
2 hits (38%)
calculated with 攻撃-1
56.0〜68.0%
Play Rough
2 hits (38%)
calculated with 攻撃-1
Speed
First
Tauros-FightS152 / MimikyuS148
First
Tauros-FightS152 / MimikyuS148
First
Tauros-FightS152 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Tauros-FightMimikyu
46.6〜55.0%
Earthquake
3HKO
46.6〜55.0%
Earthquake
3HKO
46.6〜55.0%
Earthquake
3HKO
MimikyuTauros-Fight
72.7〜88.0%
Play Rough
2HKO
calculated with 攻撃-1
56.0〜68.0%
Play Rough
2HKO
calculated with 攻撃-1
56.0〜68.0%
Play Rough
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS167 / MimikyuS148
First
Tauros-FightS167 / MimikyuS148
First
Tauros-FightS167 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Corviknight*Corviknight
Tauros-Fight Tauros-Fight vs Corviknight Corviknight

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Tauros-FightCorviknight
32.2〜38.0%
Wild Charge
3 hits (91%)
32.2〜38.0%
Wild Charge
3 hits (<1%)
32.2〜38.0%
Wild Charge
4HKO
CorviknightTauros-Fight
52.0〜61.3%
Brave Bird
2HKO
calculated with 攻撃-1
52.0〜61.3%
Brave Bird
2HKO
calculated with 攻撃-1
52.0〜61.3%
Brave Bird
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS250 / CorviknightS87
First
Tauros-FightS250 / CorviknightS78
First
Tauros-FightS250 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Tauros-FightCorviknight
34.1〜41.0%
Close Combat
3HKO
34.1〜41.0%
Close Combat
3 hits (60%)
34.1〜41.0%
Close Combat
4HKO (incl. オボンのみ)
CorviknightTauros-Fight
52.0〜61.3%
Brave Bird
3HKO (incl. オボンのみ)
calculated with 攻撃-1
52.0〜61.3%
Brave Bird
3HKO (incl. オボンのみ)
calculated with 攻撃-1
52.0〜61.3%
Brave Bird
3HKO (incl. オボンのみ)
calculated with 攻撃-1
Speed
First
Tauros-FightS152 / CorviknightS87
First
Tauros-FightS152 / CorviknightS78
First
Tauros-FightS152 / CorviknightS78
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Tauros-FightCorviknight
32.2〜38.0%
Wild Charge
3 hits (91%)
32.2〜38.0%
Wild Charge
3 hits (<1%)
32.2〜38.0%
Wild Charge
4HKO
CorviknightTauros-Fight
52.0〜61.3%
Brave Bird
2HKO
calculated with 攻撃-1
52.0〜61.3%
Brave Bird
2HKO
calculated with 攻撃-1
52.0〜61.3%
Brave Bird
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS167 / CorviknightS87
First
Tauros-FightS167 / CorviknightS78
First
Tauros-FightS167 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
A-Ninetales*A-Ninetales
Tauros-Fight Tauros-Fight vs A-Ninetales A-Ninetales

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Tauros-FightA-Ninetales
75.4〜89.1%
Iron Head
2HKO
calculated with あられ
93.3〜112.0%
Iron Head
1 hits (63%)
calculated with あられ
A-NinetalesTauros-Fight
80.0〜96.0%
Moonblast
2HKO
calculated with あられ・攻撃-1
105.3〜125.3%
Moonblast
1HKO
calculated with あられ・攻撃-1
Speed
First
Tauros-FightS250 / A-NinetalesS177
First
Tauros-FightS250 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Tauros-FightA-Ninetales
80.0〜96.0%
Iron Head
2HKO
calculated with あられ
104.0〜122.7%
Iron Head
1HKO
calculated with あられ
A-NinetalesTauros-Fight
80.0〜96.0%
Moonblast
2HKO
calculated with あられ・攻撃-1
105.3〜125.3%
Moonblast
1HKO
calculated with あられ・攻撃-1
Speed
Second
Tauros-FightS152 / A-NinetalesS177
Second
Tauros-FightS152 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Tauros-FightA-Ninetales
75.4〜89.1%
Iron Head
2HKO
calculated with あられ
93.3〜112.0%
Iron Head
1 hits (63%)
calculated with あられ
A-NinetalesTauros-Fight
80.0〜96.0%
Moonblast
2HKO
calculated with あられ・攻撃-1
105.3〜125.3%
Moonblast
1HKO
calculated with あられ・攻撃-1
Speed
Second
Tauros-FightS167 / A-NinetalesS177
Second
Tauros-FightS167 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View A-Ninetales's page →
Skeledirge*Skeledirge
Tauros-Fight Tauros-Fight vs Skeledirge Skeledirge

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Tauros-FightSkeledirge
35.1〜41.7%
Earthquake
3 hits (72%)
35.1〜41.7%
Earthquake
3 hits (<1%)
35.1〜41.7%
Stone Edge
3HKO
SkeledirgeTauros-Fight
58.7〜69.3%
Disarming Voice
2HKO
calculated with 攻撃-1
58.7〜69.3%
Disarming Voice
2HKO
calculated with 攻撃-1
58.7〜69.3%
Disarming Voice
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS250 / SkeledirgeS86
First
Tauros-FightS250 / SkeledirgeS86
First
Tauros-FightS250 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Tauros-FightSkeledirge
37.9〜45.5%
Earthquake
3HKO
37.9〜45.5%
Earthquake
3 hits (55%)
37.9〜45.5%
Stone Edge
3HKO
SkeledirgeTauros-Fight
44.0〜52.0%
Torch Song
2HKO
calculated with 攻撃-1
44.0〜52.0%
Torch Song
2HKO
calculated with 攻撃-1
44.0〜52.0%
Torch Song
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS152 / SkeledirgeS86
First
Tauros-FightS152 / SkeledirgeS86
First
Tauros-FightS152 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Tauros-FightSkeledirge
35.1〜41.7%
Earthquake
3 hits (72%)
35.1〜41.7%
Earthquake
3 hits (<1%)
35.1〜41.7%
Stone Edge
3HKO
SkeledirgeTauros-Fight
58.7〜69.3%
Disarming Voice
2HKO
calculated with 攻撃-1
58.7〜69.3%
Disarming Voice
2HKO
calculated with 攻撃-1
58.7〜69.3%
Disarming Voice
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS167 / SkeledirgeS86
First
Tauros-FightS167 / SkeledirgeS86
First
Tauros-FightS167 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
MetagrossMetagross
Tauros-Fight Tauros-Fight vs Metagross Metagross

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Tauros-FightMetagross
45.9〜54.8%
Earthquake
2 hits (50%)
MetagrossTauros-Fight
95.3〜114.0%
Psychic Fangs
1 hits (75%)
calculated with 攻撃-1
Speed
First
Tauros-FightS250 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Tauros-FightMetagross
51.0〜61.1%
Earthquake
2HKO
MetagrossTauros-Fight
95.3〜114.0%
Psychic Fangs
1 hits (75%)
calculated with 攻撃-1
Speed
Second
Tauros-FightS152 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Tauros-FightMetagross
45.9〜54.8%
Earthquake
2 hits (50%)
MetagrossTauros-Fight
95.3〜114.0%
Psychic Fangs
1 hits (75%)
calculated with 攻撃-1
Speed
First
Tauros-FightS167 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Metagross's page →
Dragonite*Dragonite
Tauros-Fight Tauros-Fight vs Dragonite Dragonite

Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Tauros-FightDragonite
26.9〜32.3%
Stone Edge
3HKO
31.7〜37.7%
Stone Edge
2 hits (84%)
31.7〜37.7%
Stone Edge
2 hits (84%)
DragoniteTauros-Fight
116.0〜136.7%
Draco Meteor
1HKO
calculated with 攻撃-1
96.0〜113.3%
Air Slash
1 hits (81%)
calculated with 攻撃-1
104.0〜124.0%
Air Slash
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS250 / DragoniteS152
First
Tauros-FightS250 / DragoniteS145
First
Tauros-FightS250 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Tauros-FightDragonite
29.9〜35.3%
Stone Edge
2 hits (28%)
34.7〜41.3%
Stone Edge
2HKO
34.7〜41.3%
Stone Edge
2HKO
DragoniteTauros-Fight
116.0〜136.7%
Draco Meteor
1HKO
calculated with 攻撃-1
96.0〜113.3%
Air Slash
1 hits (81%)
calculated with 攻撃-1
104.0〜124.0%
Air Slash
1HKO
calculated with 攻撃-1
Speed
Second
Tauros-FightS152 / DragoniteS152
First
Tauros-FightS152 / DragoniteS145
First
Tauros-FightS152 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Tauros-FightDragonite
26.9〜32.3%
Stone Edge
3HKO
31.7〜37.7%
Stone Edge
2 hits (84%)
31.7〜37.7%
Stone Edge
2 hits (84%)
DragoniteTauros-Fight
116.0〜136.7%
Draco Meteor
1HKO
calculated with 攻撃-1
96.0〜113.3%
Air Slash
1 hits (81%)
calculated with 攻撃-1
104.0〜124.0%
Air Slash
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FightS167 / DragoniteS152
First
Tauros-FightS167 / DragoniteS145
First
Tauros-FightS167 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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