ケンタロス(格)
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|
持ち物
| 順位 | 持ち物 | 採用率 |
|---|
性格
| 順位 | 性格 | 採用率 |
|---|
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|
Pokémon Matchups
○Hippowdon
Tauros-Fight vs
Hippowdon Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.7〜43.7% Close Combat 3 hits (15%)calculated with すなあらし | 33.5〜39.5% Close Combat 3 hits (20%)calculated with すなあらし | 36.7〜43.7% Close Combat 3HKOcalculated with すなあらし | |
| 26.7〜32.0% Earthquake 3 hits (97%)calculated with すなあらし・攻撃-1 | 26.7〜32.0% Earthquake 3 hits (97%)calculated with すなあらし・攻撃-1 | 26.7〜32.0% Earthquake 3 hits (97%)calculated with すなあらし・攻撃-1 | |
| Speed | First S250 / S67 | First S250 / S67 | First S250 / S67 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.5〜47.9% Close Combat 3 hits (98%)calculated with すなあらし | 36.7〜43.7% Close Combat 3 hits (>99%)calculated with すなあらし | 40.5〜47.9% Close Combat 3HKOcalculated with すなあらし | |
| 26.7〜32.0% Earthquake 4HKOcalculated with すなあらし・攻撃-1 | 26.7〜32.0% Earthquake 4HKOcalculated with すなあらし・攻撃-1 | 26.7〜32.0% Earthquake 4HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S152 / S67 | First S152 / S67 | First S152 / S67 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.7〜43.7% Close Combat 3 hits (15%)calculated with すなあらし | 33.5〜39.5% Close Combat 3 hits (20%)calculated with すなあらし | 36.7〜43.7% Close Combat 3HKOcalculated with すなあらし | |
| 26.7〜32.0% Earthquake 3 hits (97%)calculated with すなあらし・攻撃-1 | 26.7〜32.0% Earthquake 3 hits (97%)calculated with すなあらし・攻撃-1 | 26.7〜32.0% Earthquake 3 hits (97%)calculated with すなあらし・攻撃-1 | |
| Speed | First S167 / S67 | First S167 / S67 | First S167 / S67 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
○*セグレイブ
Tauros-Fight vs
セグレイブ Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.7〜98.4% Close Combat 2HKO | 101.6〜120.4% Close Combat 2HKO (incl. きあいのタスキ) | 101.6〜120.4% Close Combat 1HKO | |
| 60.0〜70.7% きょけんとつげき 2HKOcalculated with 攻撃-1 | 46.7〜56.0% きょけんとつげき 2 hits (75%)calculated with 攻撃-1 | 67.3〜80.0% きょけんとつげき 2HKOcalculated with 攻撃-1 | |
| Speed | First S250 / S139 | First S250 / S152 | First S250 / S139 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.1〜109.9% Close Combat 1 hits (56%) | 113.1〜133.0% Close Combat 2HKO (incl. きあいのタスキ) | 113.1〜133.0% Close Combat 1HKO | |
| 42.7〜50.7% Icicle Crash 3HKOcalculated with 攻撃-1 | 46.7〜56.0% きょけんとつげき 3HKOcalculated with 攻撃-1 | 67.3〜80.0% きょけんとつげき 2HKOcalculated with 攻撃-1 | |
| Speed | First S152 / S139 | Second S152 / S152 | First S152 / S139 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.7〜98.4% Close Combat 2HKO | 101.6〜120.4% Close Combat 2HKO (incl. きあいのタスキ) | 101.6〜120.4% Close Combat 1HKO | |
| 60.0〜70.7% きょけんとつげき 2HKOcalculated with 攻撃-1 | 46.7〜56.0% きょけんとつげき 2 hits (75%)calculated with 攻撃-1 | 67.3〜80.0% きょけんとつげき 2HKOcalculated with 攻撃-1 | |
| Speed | First S167 / S139 | First S167 / S152 | First S167 / S139 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Meowscarada
Tauros-Fight vs
Meowscarada Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 121.6〜142.5% Raging Bull 1HKO | 121.6〜142.5% Raging Bull 2HKO (incl. きあいのタスキ) | 121.6〜142.5% Raging Bull 1HKO | |
| 65.3〜77.3% Play Rough 2HKOcalculated with 攻撃-1 | 65.3〜77.3% Play Rough 2HKOcalculated with 攻撃-1 | 84.7〜100.0% Play Rough 1 hits (6%)calculated with 攻撃-1 | |
| Speed | Second S250 / S262 | First S250 / S175 | First S250 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 133.3〜156.9% Raging Bull 1HKO | 133.3〜156.9% Raging Bull 2HKO (incl. きあいのタスキ) | 133.3〜156.9% Raging Bull 1HKO | |
| 65.3〜77.3% Play Rough 2HKOcalculated with 攻撃-1 | 65.3〜77.3% Play Rough 2HKOcalculated with 攻撃-1 | 84.7〜100.0% Play Rough 1 hits (6%)calculated with 攻撃-1 | |
| Speed | Second S152 / S262 | Second S152 / S175 | Second S152 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 121.6〜142.5% Raging Bull 1HKO | 121.6〜142.5% Raging Bull 2HKO (incl. きあいのタスキ) | 121.6〜142.5% Raging Bull 1HKO | |
| 65.3〜77.3% Play Rough 2HKOcalculated with 攻撃-1 | 65.3〜77.3% Play Rough 2HKOcalculated with 攻撃-1 | 84.7〜100.0% Play Rough 1 hits (6%)calculated with 攻撃-1 | |
| Speed | Second S167 / S262 | Second S167 / S175 | Second S167 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Gyarados
Tauros-Fight vs
Gyarados Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.5〜61.4% Wild Charge 2HKOcalculated with 攻撃-1 | 86.5〜102.9% Wild Charge 1 hits (19%)calculated with 攻撃-1 | 51.5〜61.4% Wild Charge 2 hits (89%)calculated with 攻撃-1 | |
| 24.0〜28.7% Power Whip 4 hits (96%)calculated with 攻撃-1 | 32.0〜38.0% Waterfall 3 hits (89%)calculated with 攻撃-1 | 24.0〜28.7% Power Whip 4 hits (96%)calculated with 攻撃-1 | |
| Speed | First S250 / S101 | First S250 / S133 | First S250 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.4〜67.3% Wild Charge 2HKOcalculated with 攻撃-1 | 93.6〜112.3% Wild Charge 1 hits (69%)calculated with 攻撃-1 | 55.4〜67.3% Wild Charge 2HKOcalculated with 攻撃-1 | |
| 24.0〜28.7% Power Whip 999HKOcalculated with 攻撃-1 | 32.0〜38.0% Waterfall 4HKOcalculated with 攻撃-1 | 24.0〜28.7% Power Whip 999HKOcalculated with 攻撃-1 | |
| Speed | First S152 / S101 | First S152 / S133 | First S152 / S101 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.5〜61.4% Wild Charge 2HKOcalculated with 攻撃-1 | 86.5〜102.9% Wild Charge 1 hits (19%)calculated with 攻撃-1 | 51.5〜61.4% Wild Charge 2 hits (89%)calculated with 攻撃-1 | |
| 24.0〜28.7% Power Whip 4 hits (96%)calculated with 攻撃-1 | 32.0〜38.0% Waterfall 3 hits (89%)calculated with 攻撃-1 | 24.0〜28.7% Power Whip 4 hits (96%)calculated with 攻撃-1 | |
| Speed | First S167 / S101 | First S167 / S133 | First S167 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first |
○Farigiraf
Tauros-Fight vs
Farigiraf Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 140.9〜166.0% Earthquake 2HKO (incl. きあいのタスキ) | 82.1〜98.9% Earthquake 2HKO | 62.9〜74.2% Close Combat 2HKO | |
| 81.3〜96.0% Dazzling Gleam 2HKOcalculated with 攻撃-1 | 68.0〜80.0% Dazzling Gleam 2HKOcalculated with 攻撃-1 | 89.3〜105.3% Dazzling Gleam 1 hits (38%)calculated with 攻撃-1 | |
| Speed | First S250 / S151 | First S250 / S106 | First S250 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 153.5〜181.1% Earthquake 2HKO (incl. きあいのタスキ) | 92.6〜109.5% Earthquake 2HKO | 68.6〜81.1% Close Combat 2HKO | |
| 81.3〜96.0% Dazzling Gleam 2HKOcalculated with 攻撃-1 | 68.0〜80.0% Dazzling Gleam 2HKOcalculated with 攻撃-1 | 89.3〜105.3% Dazzling Gleam 1 hits (38%)calculated with 攻撃-1 | |
| Speed | First S152 / S151 | First S152 / S106 | First S152 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 140.9〜166.0% Earthquake 2HKO (incl. きあいのタスキ) | 82.1〜98.9% Earthquake 2HKO | 62.9〜74.2% Close Combat 2HKO | |
| 81.3〜96.0% Dazzling Gleam 2HKOcalculated with 攻撃-1 | 68.0〜80.0% Dazzling Gleam 2HKOcalculated with 攻撃-1 | 89.3〜105.3% Dazzling Gleam 1 hits (38%)calculated with 攻撃-1 | |
| Speed | First S167 / S151 | First S167 / S106 | First S167 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Greninja
Tauros-Fight vs
Greninja Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 126.2〜150.3% Raging Bull 2HKO (incl. きあいのタスキ) | 114.1〜136.9% Raging Bull 1HKO | 126.2〜150.3% Raging Bull 1HKO | |
| 78.0〜92.0% Hydro Pump 2HKOcalculated with 攻撃-1 | 84.7〜100.0% Hydro Pump 1 hits (6%)calculated with 攻撃-1 | 78.0〜92.0% Hydro Pump 2HKOcalculated with 攻撃-1 | |
| Speed | First S250 / S174 | First S250 / S213 | Second S250 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 140.9〜166.4% Raging Bull 2HKO (incl. きあいのタスキ) | 124.8〜149.0% Raging Bull 1HKO | 140.9〜166.4% Raging Bull 1HKO | |
| 78.0〜92.0% Hydro Pump 2HKOcalculated with 攻撃-1 | 84.7〜100.0% Hydro Pump 1 hits (6%)calculated with 攻撃-1 | 78.0〜92.0% Hydro Pump 2HKOcalculated with 攻撃-1 | |
| Speed | Second S152 / S174 | Second S152 / S213 | Second S152 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 126.2〜150.3% Raging Bull 2HKO (incl. きあいのタスキ) | 114.1〜136.9% Raging Bull 1HKO | 126.2〜150.3% Raging Bull 1HKO | |
| 78.0〜92.0% Hydro Pump 2HKOcalculated with 攻撃-1 | 84.7〜100.0% Hydro Pump 1 hits (6%)calculated with 攻撃-1 | 78.0〜92.0% Hydro Pump 2HKOcalculated with 攻撃-1 | |
| Speed | Second S167 / S174 | Second S167 / S213 | Second S167 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*メガリザードンY
Tauros-Fight vs
メガリザードンY Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 121.3〜144.5% Rock Slide 1HKOcalculated with 晴れ | |
| 130.0〜152.7% Flamethrower 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | First S250 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 131.6〜157.4% Rock Slide 1HKOcalculated with 晴れ | |
| 130.0〜152.7% Flamethrower 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | Second S152 / S152 |
| Verdict | △ Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 121.3〜144.5% Rock Slide 1HKOcalculated with 晴れ | |
| 130.0〜152.7% Flamethrower 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | First S167 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*Sneasler
Tauros-Fight vs
Sneasler Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.1〜115.9% Earthquake 1 hits (88%) | 98.1〜115.9% Earthquake 1 hits (88%) | 98.1〜115.9% Earthquake 1 hits (88%) | |
| 48.0〜56.7% Close Combat 2 hits (87%)calculated with 攻撃-1 | 48.0〜56.7% Close Combat 2 hits (87%)calculated with 攻撃-1 | 48.0〜56.7% Close Combat 2 hits (87%)calculated with 攻撃-1 | |
| Speed | First S250 / S172 | First S250 / S172 | First S250 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.0〜126.1% Earthquake 1HKO | 107.0〜126.1% Earthquake 1HKO | 107.0〜126.1% Earthquake 1HKO | |
| 48.0〜56.7% Close Combat 3HKOcalculated with 攻撃-1 | 48.0〜56.7% Close Combat 3HKOcalculated with 攻撃-1 | 48.0〜56.7% Close Combat 3HKOcalculated with 攻撃-1 | |
| Speed | Second S152 / S172 | Second S152 / S172 | Second S152 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.1〜115.9% Earthquake 1 hits (88%) | 98.1〜115.9% Earthquake 1 hits (88%) | 98.1〜115.9% Earthquake 1 hits (88%) | |
| 48.0〜56.7% Close Combat 2 hits (87%)calculated with 攻撃-1 | 48.0〜56.7% Close Combat 2 hits (87%)calculated with 攻撃-1 | 48.0〜56.7% Close Combat 2 hits (87%)calculated with 攻撃-1 | |
| Speed | Second S167 / S172 | Second S167 / S172 | Second S167 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Volcarona
Tauros-Fight vs
Volcarona Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.0〜118.8% Stone Edge 1HKO | 134.2〜159.0% Rock Slide 1HKO | 100.0〜118.8% Stone Edge 1HKO | |
| 84.0〜98.7% Overheat 2HKOcalculated with 攻撃-1 | 102.7〜121.3% Psychic 1HKOcalculated with 攻撃-1 | 84.0〜98.7% Overheat 2HKOcalculated with 攻撃-1 | |
| Speed | First S250 / S122 | First S250 / S152 | First S250 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.4〜131.3% Stone Edge 1HKO | 146.6〜173.9% Rock Slide 1HKO | 110.4〜131.3% Stone Edge 1HKO | |
| 84.0〜98.7% Overheat 2HKOcalculated with 攻撃-1 | 102.7〜121.3% Psychic 1HKOcalculated with 攻撃-1 | 84.0〜98.7% Overheat 2HKOcalculated with 攻撃-1 | |
| Speed | First S152 / S122 | Second S152 / S152 | First S152 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | △ Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.0〜118.8% Stone Edge 1HKO | 134.2〜159.0% Rock Slide 1HKO | 100.0〜118.8% Stone Edge 1HKO | |
| 84.0〜98.7% Overheat 2HKOcalculated with 攻撃-1 | 102.7〜121.3% Psychic 1HKOcalculated with 攻撃-1 | 84.0〜98.7% Overheat 2HKOcalculated with 攻撃-1 | |
| Speed | First S167 / S122 | First S167 / S152 | First S167 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*パーモット
Tauros-Fight vs
パーモット Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.5〜110.2% Earthquake 2HKO | 92.5〜110.2% Earthquake 1 hits (56%) | 92.5〜110.2% Earthquake 1 hits (56%) | |
| 40.0〜48.0% Close Combat 3HKOcalculated with 攻撃-1 | 44.7〜52.7% Close Combat 2 hits (20%)calculated with 攻撃-1 | 52.0〜62.0% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | First S250 / S172 | First S250 / S235 | First S250 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.0〜121.1% Earthquake 2HKO (incl. きあいのタスキ) | 102.0〜121.1% Earthquake 1HKO | 102.0〜121.1% Earthquake 1HKO | |
| 40.0〜48.0% Close Combat 3 hits (96%)calculated with 攻撃-1 | 44.7〜52.7% Close Combat 3HKOcalculated with 攻撃-1 | 52.0〜62.0% Close Combat 3HKO (incl. オボンのみ)calculated with 攻撃-1 | |
| Speed | Second S152 / S172 | Second S152 / S235 | Second S152 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.5〜110.2% Earthquake 2HKO | 92.5〜110.2% Earthquake 1 hits (56%) | 92.5〜110.2% Earthquake 1 hits (56%) | |
| 40.0〜48.0% Close Combat 3HKOcalculated with 攻撃-1 | 44.7〜52.7% Close Combat 2 hits (20%)calculated with 攻撃-1 | 52.0〜62.0% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | Second S167 / S172 | Second S167 / S235 | Second S167 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×ボーマンダ
Tauros-Fight vs
ボーマンダ Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.0〜57.3% Stone Edge 2 hits (90%) | |
| 124.0〜148.0% Double-Edge 1HKOcalculated with 攻撃-1 | |
| Speed | First S250 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 52.6〜62.0% Stone Edge 2HKO | |
| 124.0〜148.0% Double-Edge 1HKOcalculated with 攻撃-1 | |
| Speed | Second S152 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.0〜57.3% Stone Edge 2 hits (90%) | |
| 124.0〜148.0% Double-Edge 1HKOcalculated with 攻撃-1 | |
| Speed | Second S167 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×Primarina
Tauros-Fight vs
Primarina Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.1〜56.7% Wild Charge 3HKO | 63.1〜74.9% Wild Charge 2HKO | 48.1〜56.7% Wild Charge 2 hits (34%) | |
| 125.3〜149.3% Moonblast 1HKOcalculated with 攻撃-1 | 153.3〜181.3% Moonblast 1HKOcalculated with 攻撃-1 | 125.3〜149.3% Moonblast 1HKOcalculated with 攻撃-1 | |
| Speed | First S250 / S80 | First S250 / S82 | First S250 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.4〜62.0% Wild Charge 3HKO (incl. オボンのみ) | 68.4〜81.3% Wild Charge 2HKO | 52.4〜62.0% Wild Charge 2 hits (98%) | |
| 125.3〜149.3% Moonblast 1HKOcalculated with 攻撃-1 | 153.3〜181.3% Moonblast 1HKOcalculated with 攻撃-1 | 125.3〜149.3% Moonblast 1HKOcalculated with 攻撃-1 | |
| Speed | First S152 / S80 | First S152 / S82 | First S152 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.1〜56.7% Wild Charge 3HKO | 63.1〜74.9% Wild Charge 2HKO | 48.1〜56.7% Wild Charge 2 hits (34%) | |
| 125.3〜149.3% Moonblast 1HKOcalculated with 攻撃-1 | 153.3〜181.3% Moonblast 1HKOcalculated with 攻撃-1 | 125.3〜149.3% Moonblast 1HKOcalculated with 攻撃-1 | |
| Speed | First S167 / S80 | First S167 / S82 | First S167 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Lucario
Tauros-Fight vs
Lucario Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 92.5〜110.2% Earthquake 1 hits (56%) | 103.4〜123.8% Raging Bull 1HKO | |
| 124.7〜148.0% Steel Beam 1HKOcalculated with 攻撃-1 | 148.0〜174.7% Steel Beam 1HKOcalculated with 攻撃-1 | |
| Speed | First S250 / S223 | First S250 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 102.0〜121.1% Earthquake 1HKO | 114.3〜136.1% Raging Bull 1HKO | |
| 124.7〜148.0% Steel Beam 1HKOcalculated with 攻撃-1 | 148.0〜174.7% Steel Beam 1HKOcalculated with 攻撃-1 | |
| Speed | Second S152 / S223 | Second S152 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 92.5〜110.2% Earthquake 1 hits (56%) | 103.4〜123.8% Raging Bull 1HKO | |
| 124.7〜148.0% Steel Beam 1HKOcalculated with 攻撃-1 | 148.0〜174.7% Steel Beam 1HKOcalculated with 攻撃-1 | |
| Speed | Second S167 / S223 | Second S167 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲Mimikyu
Tauros-Fight vs
Mimikyu Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.6〜55.0% Earthquake 3HKO | 46.6〜55.0% Earthquake 3HKO | 46.6〜55.0% Earthquake 3HKO | |
| 72.7〜88.0% Play Rough 2HKOcalculated with 攻撃-1 | 56.0〜68.0% Play Rough 2HKOcalculated with 攻撃-1 | 56.0〜68.0% Play Rough 2HKOcalculated with 攻撃-1 | |
| Speed | First S250 / S148 | First S250 / S148 | First S250 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.1〜60.3% Earthquake 3HKO (incl. ばけのかわ) | 51.1〜60.3% Earthquake 3HKO (incl. ばけのかわ) | 51.1〜60.3% Earthquake 3HKO (incl. ばけのかわ) | |
| 72.7〜88.0% Play Rough 2HKOcalculated with 攻撃-1 | 56.0〜68.0% Play Rough 2 hits (38%)calculated with 攻撃-1 | 56.0〜68.0% Play Rough 2 hits (38%)calculated with 攻撃-1 | |
| Speed | First S152 / S148 | First S152 / S148 | First S152 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority) | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority) |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.6〜55.0% Earthquake 3HKO | 46.6〜55.0% Earthquake 3HKO | 46.6〜55.0% Earthquake 3HKO | |
| 72.7〜88.0% Play Rough 2HKOcalculated with 攻撃-1 | 56.0〜68.0% Play Rough 2HKOcalculated with 攻撃-1 | 56.0〜68.0% Play Rough 2HKOcalculated with 攻撃-1 | |
| Speed | First S167 / S148 | First S167 / S148 | First S167 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Corviknight
Tauros-Fight vs
Corviknight Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.2〜38.0% Wild Charge 3 hits (91%) | 32.2〜38.0% Wild Charge 3 hits (<1%) | 32.2〜38.0% Wild Charge 4HKO | |
| 52.0〜61.3% Brave Bird 2HKOcalculated with 攻撃-1 | 52.0〜61.3% Brave Bird 2HKOcalculated with 攻撃-1 | 52.0〜61.3% Brave Bird 2HKOcalculated with 攻撃-1 | |
| Speed | First S250 / S87 | First S250 / S78 | First S250 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.1〜41.0% Close Combat 3HKO | 34.1〜41.0% Close Combat 3 hits (60%) | 34.1〜41.0% Close Combat 4HKO (incl. オボンのみ) | |
| 52.0〜61.3% Brave Bird 3HKO (incl. オボンのみ)calculated with 攻撃-1 | 52.0〜61.3% Brave Bird 3HKO (incl. オボンのみ)calculated with 攻撃-1 | 52.0〜61.3% Brave Bird 3HKO (incl. オボンのみ)calculated with 攻撃-1 | |
| Speed | First S152 / S87 | First S152 / S78 | First S152 / S78 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.2〜38.0% Wild Charge 3 hits (91%) | 32.2〜38.0% Wild Charge 3 hits (<1%) | 32.2〜38.0% Wild Charge 4HKO | |
| 52.0〜61.3% Brave Bird 2HKOcalculated with 攻撃-1 | 52.0〜61.3% Brave Bird 2HKOcalculated with 攻撃-1 | 52.0〜61.3% Brave Bird 2HKOcalculated with 攻撃-1 | |
| Speed | First S167 / S87 | First S167 / S78 | First S167 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*A-Ninetales
Tauros-Fight vs
A-Ninetales Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 75.4〜89.1% Iron Head 2HKOcalculated with あられ | 93.3〜112.0% Iron Head 1 hits (63%)calculated with あられ | |
| 80.0〜96.0% Moonblast 2HKOcalculated with あられ・攻撃-1 | 105.3〜125.3% Moonblast 1HKOcalculated with あられ・攻撃-1 | |
| Speed | First S250 / S177 | First S250 / S177 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 80.0〜96.0% Iron Head 2HKOcalculated with あられ | 104.0〜122.7% Iron Head 1HKOcalculated with あられ | |
| 80.0〜96.0% Moonblast 2HKOcalculated with あられ・攻撃-1 | 105.3〜125.3% Moonblast 1HKOcalculated with あられ・攻撃-1 | |
| Speed | Second S152 / S177 | Second S152 / S177 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 75.4〜89.1% Iron Head 2HKOcalculated with あられ | 93.3〜112.0% Iron Head 1 hits (63%)calculated with あられ | |
| 80.0〜96.0% Moonblast 2HKOcalculated with あられ・攻撃-1 | 105.3〜125.3% Moonblast 1HKOcalculated with あられ・攻撃-1 | |
| Speed | Second S167 / S177 | Second S167 / S177 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Skeledirge
Tauros-Fight vs
Skeledirge Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.1〜41.7% Earthquake 3 hits (72%) | 35.1〜41.7% Earthquake 3 hits (<1%) | 35.1〜41.7% Stone Edge 3HKO | |
| 58.7〜69.3% Disarming Voice 2HKOcalculated with 攻撃-1 | 58.7〜69.3% Disarming Voice 2HKOcalculated with 攻撃-1 | 58.7〜69.3% Disarming Voice 2HKOcalculated with 攻撃-1 | |
| Speed | First S250 / S86 | First S250 / S86 | First S250 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.9〜45.5% Earthquake 3HKO | 37.9〜45.5% Earthquake 3 hits (55%) | 37.9〜45.5% Stone Edge 3HKO | |
| 44.0〜52.0% Torch Song 2HKOcalculated with 攻撃-1 | 44.0〜52.0% Torch Song 2HKOcalculated with 攻撃-1 | 44.0〜52.0% Torch Song 2HKOcalculated with 攻撃-1 | |
| Speed | First S152 / S86 | First S152 / S86 | First S152 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.1〜41.7% Earthquake 3 hits (72%) | 35.1〜41.7% Earthquake 3 hits (<1%) | 35.1〜41.7% Stone Edge 3HKO | |
| 58.7〜69.3% Disarming Voice 2HKOcalculated with 攻撃-1 | 58.7〜69.3% Disarming Voice 2HKOcalculated with 攻撃-1 | 58.7〜69.3% Disarming Voice 2HKOcalculated with 攻撃-1 | |
| Speed | First S167 / S86 | First S167 / S86 | First S167 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲Metagross
Tauros-Fight vs
Metagross Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.9〜54.8% Earthquake 2 hits (50%) | |
| 95.3〜114.0% Psychic Fangs 1 hits (75%)calculated with 攻撃-1 | |
| Speed | First S250 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.0〜61.1% Earthquake 2HKO | |
| 95.3〜114.0% Psychic Fangs 1 hits (75%)calculated with 攻撃-1 | |
| Speed | Second S152 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.9〜54.8% Earthquake 2 hits (50%) | |
| 95.3〜114.0% Psychic Fangs 1 hits (75%)calculated with 攻撃-1 | |
| Speed | First S167 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Dragonite
Tauros-Fight vs
Dragonite Tauros-Fight's build: Choice Scarf, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.9〜32.3% Stone Edge 3HKO | 31.7〜37.7% Stone Edge 2 hits (84%) | 31.7〜37.7% Stone Edge 2 hits (84%) | |
| 116.0〜136.7% Draco Meteor 1HKOcalculated with 攻撃-1 | 96.0〜113.3% Air Slash 1 hits (81%)calculated with 攻撃-1 | 104.0〜124.0% Air Slash 1HKOcalculated with 攻撃-1 | |
| Speed | First S250 / S152 | First S250 / S145 | First S250 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Tauros-Fight's build: Sitrus Berry, Adamant, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.9〜35.3% Stone Edge 2 hits (28%) | 34.7〜41.3% Stone Edge 2HKO | 34.7〜41.3% Stone Edge 2HKO | |
| 116.0〜136.7% Draco Meteor 1HKOcalculated with 攻撃-1 | 96.0〜113.3% Air Slash 1 hits (81%)calculated with 攻撃-1 | 104.0〜124.0% Air Slash 1HKOcalculated with 攻撃-1 | |
| Speed | Second S152 / S152 | First S152 / S145 | First S152 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Tauros-Fight's build: Lum Berry, Jolly, A32 B1 D1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.9〜32.3% Stone Edge 3HKO | 31.7〜37.7% Stone Edge 2 hits (84%) | 31.7〜37.7% Stone Edge 2 hits (84%) | |
| 116.0〜136.7% Draco Meteor 1HKOcalculated with 攻撃-1 | 96.0〜113.3% Air Slash 1 hits (81%)calculated with 攻撃-1 | 104.0〜124.0% Air Slash 1HKOcalculated with 攻撃-1 | |
| Speed | First S167 / S152 | First S167 / S145 | First S167 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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