Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ジュナイパー

ジュナイパー

くさ ゴースト
全国図鑑 No.724 / 使用率 155位
データ集計日:2026-09-10

種族値

HP
78
こうげき
107
ぼうぎょ
75
とくこう
100
とくぼう
100
すばやさ
70
合計
530

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうゴーストほのおこおりあく
じめんみずくさでんき
ノーマルかくとう

特性

順位 特性名 採用率 ⓘ 効果
1 きもったま
100.0%
ノーマル・かくとうタイプの技をゴーストタイプに当てられる。いかくも効かない。

使用率データ

順位 技名 採用率
1
くさ リーフブレード
96.2%
くさ物理
威力 90命中 100%PP 16
きゅうしょアップ+1で攻撃する。
2
かくとう 3ぼんのや
96.2%
かくとう物理
威力 90命中 100%PP 12
50%の確率で相手の防御を1段階下げる。30%の確率で相手を怯ませる。きゅうしょアップ+1で攻撃する。
3
ゴースト かげうち
67.9%
ゴースト物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
4
むし とんぼがえり
34.0%
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
5
あく ふいうち
34.0%
あく物理
威力 70命中 100%PP 8
優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。
6
ひこう おいかぜ
24.5%
ひこう変化
PP 16
4ターンの間、味方の場をおいかぜ状態にする。
7
ひこう きりばらい
15.1%
ひこう変化
PP 16
相手の回避率を1段階下げる。リフレクター、まきびし、しんぴのまもり、フィールド等を解除する。
8
あく ちょうはつ
11.3%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
9
いわ がんせきふうじ
5.7%
いわ物理
威力 60命中 95%PP 16
相手の素早さを1段階下げる。
10
こおり くろいきり
3.8%
こおり変化
PP 20
全体の場の能力変化をなくす。

持ち物

順位 持ち物 採用率
1
ピントレンズ
34.0%
急所に当たりやすくなる(急所ランク+1)。
2
ひかりのこな
24.5%
相手の技の命中率が0.9倍になる。
3
いのちのたま
18.9%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
4
オボンのみオボンのみ
9.4%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
5
きあいのタスキきあいのタスキ
5.7%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
6
たつじんのおび
3.8%
効果バツグンの技の威力が1.2倍になる。
7
ラムのみラムのみ
1.9%
状態異常・こんらん状態を回復する。1度使うと無くなる。
8
こだわりスカーフこだわりスカーフ
1.9%
素早さが1.5倍になるが、同じ技しか出せなくなる。

性格

順位 性格 採用率
1 いじっぱり (A↑ C↓)
94.3%
2 ひかえめ (C↑ A↓)
3.8%
3 ようき (S↑ C↓)
1.9%

ステータス振り

順位 H A B C D S 採用率
1 23200032
56.6%
2 83200026
24.5%
3 32242008
9.4%
4 20032032
3.8%
5 23232000
3.8%
6 163200018
1.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Primarina*Primarina
Decidueye Decidueye vs Primarina Primarina

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
DecidueyePrimarina
77.0〜90.9%
Leaf Blade
2HKO
100.5〜119.8%
Leaf Blade
1HKO
77.0〜90.9%
Leaf Blade
2HKO
PrimarinaDecidueye
58.1〜69.7%
Ice Beam
2HKO
72.3〜85.2%
Ice Beam
2HKO
58.1〜69.7%
Ice Beam
2HKO
Speed
First
DecidueyeS122 / PrimarinaS80
First
DecidueyeS122 / PrimarinaS82
First
DecidueyeS122 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
DecidueyePrimarina
77.0〜90.9%
Leaf Blade
2HKO
100.5〜119.8%
Leaf Blade
1HKO
77.0〜90.9%
Leaf Blade
2HKO
PrimarinaDecidueye
58.1〜69.7%
Ice Beam
2HKO
72.3〜85.2%
Ice Beam
2HKO
58.1〜69.7%
Ice Beam
2HKO
Speed
First
DecidueyeS122 / PrimarinaS80
First
DecidueyeS122 / PrimarinaS82
First
DecidueyeS122 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
DecidueyePrimarina
100.0〜118.2%
Leaf Blade
1HKO
130.5〜155.6%
Leaf Blade
1HKO
100.0〜118.2%
Leaf Blade
1HKO
PrimarinaDecidueye
58.1〜69.7%
Ice Beam
2HKO
72.3〜85.2%
Ice Beam
2HKO
58.1〜69.7%
Ice Beam
2HKO
Speed
First
DecidueyeS122 / PrimarinaS80
First
DecidueyeS122 / PrimarinaS82
First
DecidueyeS122 / PrimarinaS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
HippowdonHippowdon
Decidueye Decidueye vs Hippowdon Hippowdon

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
DecidueyeHippowdon
59.5〜70.7%
Leaf Blade
2 hits (84%)
calculated with すなあらし
54.0〜64.2%
Leaf Blade
2HKO
calculated with すなあらし
59.5〜70.7%
Leaf Blade
2HKO
calculated with すなあらし
HippowdonDecidueye
43.9〜52.9%
Ice Fang
2 hits (>99%)
calculated with すなあらし
43.9〜52.9%
Ice Fang
2 hits (>99%)
calculated with すなあらし
43.9〜52.9%
Ice Fang
2 hits (>99%)
calculated with すなあらし
Speed
First
DecidueyeS122 / HippowdonS67
First
DecidueyeS122 / HippowdonS67
First
DecidueyeS122 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
DecidueyeHippowdon
59.5〜70.7%
Leaf Blade
2 hits (84%)
calculated with すなあらし
54.0〜64.2%
Leaf Blade
2HKO
calculated with すなあらし
59.5〜70.7%
Leaf Blade
2HKO
calculated with すなあらし
HippowdonDecidueye
43.9〜52.9%
Ice Fang
2 hits (>99%)
calculated with すなあらし
43.9〜52.9%
Ice Fang
2 hits (>99%)
calculated with すなあらし
43.9〜52.9%
Ice Fang
2 hits (>99%)
calculated with すなあらし
Speed
First
DecidueyeS122 / HippowdonS67
First
DecidueyeS122 / HippowdonS67
First
DecidueyeS122 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
DecidueyeHippowdon
77.2〜91.6%
Leaf Blade
2HKO
calculated with すなあらし
69.8〜83.3%
Leaf Blade
2HKO
calculated with すなあらし
77.2〜91.6%
Leaf Blade
2HKO
calculated with すなあらし
HippowdonDecidueye
43.9〜52.9%
Ice Fang
2 hits (>99%)
calculated with すなあらし
43.9〜52.9%
Ice Fang
2 hits (>99%)
calculated with すなあらし
43.9〜52.9%
Ice Fang
2 hits (>99%)
calculated with すなあらし
Speed
First
DecidueyeS122 / HippowdonS67
First
DecidueyeS122 / HippowdonS67
First
DecidueyeS122 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Rotom-W*Rotom-W
Decidueye Decidueye vs Rotom-W Rotom-W

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
DecidueyeRotom-W
65.0〜77.7%
Leaf Blade
2HKO
65.0〜77.7%
Leaf Blade
2HKO
110.2〜132.3%
Leaf Blade
1HKO
Rotom-WDecidueye
85.2〜100.6%
Foul Play
1 hits (6%)
85.2〜100.6%
Foul Play
1 hits (6%)
85.2〜100.6%
Foul Play
1 hits (6%)
Speed
First
DecidueyeS122 / Rotom-WS106
First
DecidueyeS122 / Rotom-WS106
Second
DecidueyeS122 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
DecidueyeRotom-W
65.0〜77.7%
Leaf Blade
2HKO
65.0〜77.7%
Leaf Blade
2HKO
110.2〜132.3%
Leaf Blade
1HKO
Rotom-WDecidueye
85.2〜100.6%
Foul Play
1 hits (6%)
85.2〜100.6%
Foul Play
1 hits (6%)
85.2〜100.6%
Foul Play
1 hits (6%)
Speed
First
DecidueyeS122 / Rotom-WS106
First
DecidueyeS122 / Rotom-WS106
Second
DecidueyeS122 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
DecidueyeRotom-W
84.1〜100.6%
Leaf Blade
1 hits (6%)
84.1〜100.6%
Leaf Blade
1 hits (6%)
143.3〜171.7%
Leaf Blade
1HKO
Rotom-WDecidueye
85.2〜100.6%
Foul Play
1 hits (6%)
85.2〜100.6%
Foul Play
1 hits (6%)
85.2〜100.6%
Foul Play
1 hits (6%)
Speed
First
DecidueyeS122 / Rotom-WS106
First
DecidueyeS122 / Rotom-WS106
Second
DecidueyeS122 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Unfavorable
ボーマンダ×ボーマンダ
Decidueye Decidueye vs ボーマンダ ボーマンダ

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Decidueyeボーマンダ
31.6〜37.4%
Rock Tomb
3 hits (77%)
ボーマンダDecidueye
237.4〜282.6%
Double-Edge
1HKO
Speed
Second
DecidueyeS122 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Decidueyeボーマンダ
31.6〜37.4%
Rock Tomb
3 hits (77%)
ボーマンダDecidueye
237.4〜282.6%
Double-Edge
1HKO
Speed
Second
DecidueyeS122 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Decidueyeボーマンダ
40.9〜48.5%
Rock Tomb
3HKO
ボーマンダDecidueye
237.4〜282.6%
Double-Edge
1HKO
Speed
Second
DecidueyeS122 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Decidueye Decidueye vs Garchomp Garchomp

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
DecidueyeGarchomp
30.3〜36.2%
Tri Attack
3 hits (47%)
41.1〜49.2%
Leaf Blade
3HKO
41.1〜49.2%
Leaf Blade
3HKO
GarchompDecidueye
76.1〜89.7%
Draco Meteor
2HKO
92.9〜109.0%
Outrage
1 hits (50%)
92.9〜109.0%
Outrage
1 hits (50%)
Speed
Second
DecidueyeS122 / GarchompS223
Second
DecidueyeS122 / GarchompS231
Second
DecidueyeS122 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
DecidueyeGarchomp
30.3〜36.2%
Tri Attack
3 hits (47%)
41.1〜49.2%
Leaf Blade
3HKO
41.1〜49.2%
Leaf Blade
3HKO
GarchompDecidueye
76.1〜89.7%
Draco Meteor
2HKO
92.9〜109.0%
Outrage
1 hits (50%)
92.9〜109.0%
Outrage
1 hits (50%)
Speed
Second
DecidueyeS122 / GarchompS223
Second
DecidueyeS122 / GarchompS231
Second
DecidueyeS122 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
DecidueyeGarchomp
38.9〜47.0%
Tri Attack
3HKO
53.0〜63.8%
Leaf Blade
2HKO
53.0〜63.8%
Leaf Blade
2HKO
GarchompDecidueye
76.1〜89.7%
Draco Meteor
2HKO
92.9〜109.0%
Outrage
1 hits (50%)
92.9〜109.0%
Outrage
1 hits (50%)
Speed
Second
DecidueyeS122 / GarchompS223
Second
DecidueyeS122 / GarchompS231
Second
DecidueyeS122 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ×グソクムシャ
Decidueye Decidueye vs グソクムシャ グソクムシャ

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Decidueyeグソクムシャ
17.0〜20.3%
Tri Attack
999HKO
グソクムシャDecidueye
103.9〜121.9%
Sucker Punch
1HKO
Speed
First
DecidueyeS122 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Decidueyeグソクムシャ
17.0〜20.3%
Tri Attack
999HKO
グソクムシャDecidueye
103.9〜121.9%
Sucker Punch
1HKO
Speed
First
DecidueyeS122 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Decidueyeグソクムシャ
22.0〜26.4%
Tri Attack
4 hits (5%)
グソクムシャDecidueye
103.9〜121.9%
Sucker Punch
1HKO
Speed
First
DecidueyeS122 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ×セグレイブ
Decidueye Decidueye vs セグレイブ セグレイブ

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Decidueyeセグレイブ
45.0〜53.4%
Tri Attack
2 hits (25%)
54.5〜64.9%
Tri Attack
2HKO
54.5〜64.9%
Tri Attack
2HKO
セグレイブDecidueye
114.8〜135.5%
きょけんとつげき
1HKO
129.0〜152.3%
Icicle Crash
1HKO
129.0〜152.9%
きょけんとつげき
1HKO
Speed
Second
DecidueyeS122 / セグレイブS139
Second
DecidueyeS122 / セグレイブS152
Second
DecidueyeS122 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Decidueyeセグレイブ
45.0〜53.4%
Tri Attack
2 hits (25%)
54.5〜64.9%
Tri Attack
2HKO
54.5〜64.9%
Tri Attack
2HKO
セグレイブDecidueye
114.8〜135.5%
きょけんとつげき
1HKO
129.0〜152.3%
Icicle Crash
1HKO
129.0〜152.9%
きょけんとつげき
1HKO
Speed
Second
DecidueyeS122 / セグレイブS139
Second
DecidueyeS122 / セグレイブS152
Second
DecidueyeS122 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Decidueyeセグレイブ
58.1〜69.1%
Tri Attack
2HKO
70.7〜84.3%
Tri Attack
2HKO
70.7〜84.3%
Tri Attack
2HKO
セグレイブDecidueye
114.8〜135.5%
きょけんとつげき
1HKO
129.0〜152.3%
Icicle Crash
1HKO
129.0〜152.9%
きょけんとつげき
1HKO
Speed
Second
DecidueyeS122 / セグレイブS139
Second
DecidueyeS122 / セグレイブS152
Second
DecidueyeS122 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Baxcalibur×*Baxcalibur
Decidueye Decidueye vs Baxcalibur Baxcalibur

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
DecidueyeBaxcalibur
39.6〜47.7%
Tri Attack
999HKO
46.7〜56.3%
Tri Attack
4 hits (>99%) (incl. オボンのみ)
39.6〜47.7%
Tri Attack
999HKO
BaxcaliburDecidueye
58.1〜68.4%
Draco Meteor
2 hits (8%)
70.3〜83.2%
Draco Meteor
2HKO
58.1〜68.4%
Draco Meteor
2 hits (8%)
Speed
First
DecidueyeS122 / BaxcaliburS105
Second
DecidueyeS122 / BaxcaliburS150
First
DecidueyeS122 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
DecidueyeBaxcalibur
39.6〜47.7%
Tri Attack
999HKO
46.7〜56.3%
Tri Attack
4 hits (>99%) (incl. オボンのみ)
39.6〜47.7%
Tri Attack
999HKO
BaxcaliburDecidueye
58.1〜68.4%
Draco Meteor
2 hits (8%)
70.3〜83.2%
Draco Meteor
2HKO
58.1〜68.4%
Draco Meteor
2 hits (8%)
Speed
First
DecidueyeS122 / BaxcaliburS105
Second
DecidueyeS122 / BaxcaliburS150
First
DecidueyeS122 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
DecidueyeBaxcalibur
51.3〜61.9%
Tri Attack
3 hits (40%) (incl. オボンのみ)
60.5〜73.1%
Tri Attack
3HKO (incl. オボンのみ)
51.3〜61.9%
Tri Attack
3HKO (incl. たべのこし)
BaxcaliburDecidueye
58.1〜68.4%
Draco Meteor
2 hits (8%)
70.3〜83.2%
Draco Meteor
2HKO
58.1〜68.4%
Draco Meteor
2 hits (8%)
Speed
First
DecidueyeS122 / BaxcaliburS105
Second
DecidueyeS122 / BaxcaliburS150
First
DecidueyeS122 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
Decidueye Decidueye vs Aegislash Aegislash

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
DecidueyeAegislash
34.7〜41.9%
Sucker Punch
3 hits (76%)
34.7〜41.9%
Sucker Punch
3 hits (76%)
34.7〜41.9%
Sucker Punch
3HKO
AegislashDecidueye
187.1〜221.9%
Poltergeist
1HKO
143.2〜170.3%
Poltergeist
1HKO
224.5〜265.8%
Poltergeist
1HKO
Speed
First
DecidueyeS122 / AegislashS80
First
DecidueyeS122 / AegislashS72
First
DecidueyeS122 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
DecidueyeAegislash
34.7〜41.9%
Sucker Punch
3 hits (76%)
34.7〜41.9%
Sucker Punch
3 hits (76%)
34.7〜41.9%
Sucker Punch
3HKO
AegislashDecidueye
187.1〜221.9%
Poltergeist
1HKO
143.2〜170.3%
Poltergeist
1HKO
224.5〜265.8%
Poltergeist
1HKO
Speed
First
DecidueyeS122 / AegislashS80
First
DecidueyeS122 / AegislashS72
First
DecidueyeS122 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
DecidueyeAegislash
44.9〜54.5%
Sucker Punch
2 hits (2%)
44.9〜54.5%
Sucker Punch
2 hits (2%)
44.9〜54.5%
Sucker Punch
2 hits (38%)
AegislashDecidueye
187.1〜221.9%
Poltergeist
1HKO
143.2〜170.3%
Poltergeist
1HKO
224.5〜265.8%
Poltergeist
1HKO
Speed
First
DecidueyeS122 / AegislashS80
First
DecidueyeS122 / AegislashS72
First
DecidueyeS122 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Decidueye Decidueye vs Mimikyu Mimikyu

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
DecidueyeMimikyu
67.2〜80.2%
Leaf Blade
3HKO (incl. ばけのかわ)
67.2〜80.2%
Leaf Blade
3HKO (incl. ばけのかわ)
67.2〜80.2%
Leaf Blade
3HKO (incl. ばけのかわ)
MimikyuDecidueye
110.3〜130.3%
Shadow Claw
1HKO
101.9〜120.6%
Shadow Claw
1HKO
85.2〜100.6%
Shadow Claw
1 hits (6%)
Speed
Second
DecidueyeS122 / MimikyuS148
Second
DecidueyeS122 / MimikyuS148
Second
DecidueyeS122 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
DecidueyeMimikyu
67.2〜80.2%
Leaf Blade
3HKO (incl. ばけのかわ)
67.2〜80.2%
Leaf Blade
3HKO (incl. ばけのかわ)
67.2〜80.2%
Leaf Blade
3HKO (incl. ばけのかわ)
MimikyuDecidueye
110.3〜130.3%
Shadow Claw
1HKO
101.9〜120.6%
Shadow Claw
1HKO
85.2〜100.6%
Shadow Claw
1 hits (6%)
Speed
Second
DecidueyeS122 / MimikyuS148
Second
DecidueyeS122 / MimikyuS148
Second
DecidueyeS122 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
DecidueyeMimikyu
87.0〜103.8%
Leaf Blade
2 hits (94%) (incl. ばけのかわ)
87.0〜103.8%
Leaf Blade
2 hits (94%) (incl. ばけのかわ)
87.0〜103.8%
Leaf Blade
2 hits (94%) (incl. ばけのかわ)
MimikyuDecidueye
110.3〜130.3%
Shadow Claw
1HKO
101.9〜120.6%
Shadow Claw
1HKO
85.2〜100.6%
Shadow Claw
1 hits (6%)
Speed
Second
DecidueyeS122 / MimikyuS148
Second
DecidueyeS122 / MimikyuS148
Second
DecidueyeS122 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada×Meowscarada
Decidueye Decidueye vs Meowscarada Meowscarada

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
DecidueyeMeowscarada
133.3〜159.5%
U-turn
1HKO
133.3〜159.5%
U-turn
2HKO (incl. きあいのタスキ)
133.3〜159.5%
U-turn
1HKO
MeowscaradaDecidueye
165.2〜198.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
165.2〜198.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
214.2〜257.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
DecidueyeS122 / MeowscaradaS262
Second
DecidueyeS122 / MeowscaradaS175
Second
DecidueyeS122 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
DecidueyeMeowscarada
133.3〜159.5%
U-turn
1HKO
133.3〜159.5%
U-turn
2HKO (incl. きあいのタスキ)
133.3〜159.5%
U-turn
1HKO
MeowscaradaDecidueye
165.2〜198.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
165.2〜198.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
214.2〜257.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
DecidueyeS122 / MeowscaradaS262
Second
DecidueyeS122 / MeowscaradaS175
Second
DecidueyeS122 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
DecidueyeMeowscarada
111.8〜132.0%
Tri Attack
1HKO
111.8〜132.0%
Tri Attack
2HKO (incl. きあいのタスキ)
111.8〜132.0%
Tri Attack
1HKO
MeowscaradaDecidueye
165.2〜198.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
165.2〜198.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
214.2〜257.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
DecidueyeS122 / MeowscaradaS262
Second
DecidueyeS122 / MeowscaradaS175
Second
DecidueyeS122 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Decidueye Decidueye vs ゴリランダー ゴリランダー

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Decidueyeゴリランダー
40.6〜48.3%
U-turn
3HKO
calculated with グラスフィールド
40.6〜48.3%
U-turn
3HKO
calculated with グラスフィールド
27.1〜32.9%
U-turn
4HKO
calculated with グラスフィールド
ゴリランダーDecidueye
125.8〜149.0%
Knock Off
1HKO
calculated with グラスフィールド
96.8〜114.8%
Knock Off
1 hits (81%)
calculated with グラスフィールド
96.8〜114.8%
Knock Off
1 hits (81%)
calculated with グラスフィールド
Speed
First
DecidueyeS122 / ゴリランダーS107
First
DecidueyeS122 / ゴリランダーS107
First
DecidueyeS122 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Decidueyeゴリランダー
40.6〜48.3%
U-turn
3HKO
calculated with グラスフィールド
40.6〜48.3%
U-turn
3HKO
calculated with グラスフィールド
27.1〜32.9%
U-turn
4HKO
calculated with グラスフィールド
ゴリランダーDecidueye
125.8〜149.0%
Knock Off
1HKO
calculated with グラスフィールド
96.8〜114.8%
Knock Off
1 hits (81%)
calculated with グラスフィールド
96.8〜114.8%
Knock Off
1 hits (81%)
calculated with グラスフィールド
Speed
First
DecidueyeS122 / ゴリランダーS107
First
DecidueyeS122 / ゴリランダーS107
First
DecidueyeS122 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Decidueyeゴリランダー
52.7〜62.8%
U-turn
2HKO
calculated with グラスフィールド
52.7〜62.8%
U-turn
2HKO
calculated with グラスフィールド
34.8〜42.5%
U-turn
3HKO
calculated with グラスフィールド
ゴリランダーDecidueye
125.8〜149.0%
Knock Off
1HKO
calculated with グラスフィールド
96.8〜114.8%
Knock Off
1 hits (81%)
calculated with グラスフィールド
96.8〜114.8%
Knock Off
1 hits (81%)
calculated with グラスフィールド
Speed
First
DecidueyeS122 / ゴリランダーS107
First
DecidueyeS122 / ゴリランダーS107
First
DecidueyeS122 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados*Gyarados
Decidueye Decidueye vs Gyarados Gyarados

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
DecidueyeGyarados
30.2〜36.1%
Leaf Blade
3 hits (52%)
51.5〜61.4%
Leaf Blade
2HKO
30.2〜36.1%
Leaf Blade
4HKO
GyaradosDecidueye
58.1〜68.4%
Lash Out
2HKO
74.8〜89.0%
Lash Out
2HKO
58.1〜68.4%
Lash Out
2HKO
Speed
First
DecidueyeS122 / GyaradosS101
Second
DecidueyeS122 / GyaradosS133
First
DecidueyeS122 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
DecidueyeGyarados
30.2〜36.1%
Leaf Blade
3 hits (52%)
51.5〜61.4%
Leaf Blade
2HKO
30.2〜36.1%
Leaf Blade
4HKO
GyaradosDecidueye
58.1〜68.4%
Lash Out
2HKO
74.8〜89.0%
Lash Out
2HKO
58.1〜68.4%
Lash Out
2HKO
Speed
First
DecidueyeS122 / GyaradosS101
Second
DecidueyeS122 / GyaradosS133
First
DecidueyeS122 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
DecidueyeGyarados
39.1〜46.5%
Leaf Blade
3HKO
66.7〜79.5%
Leaf Blade
2HKO
39.1〜46.5%
Leaf Blade
3HKO
GyaradosDecidueye
58.1〜68.4%
Lash Out
2HKO
74.8〜89.0%
Lash Out
2HKO
58.1〜68.4%
Lash Out
2HKO
Speed
First
DecidueyeS122 / GyaradosS101
Second
DecidueyeS122 / GyaradosS133
First
DecidueyeS122 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Decidueye Decidueye vs Corviknight Corviknight

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
DecidueyeCorviknight
17.1〜20.5%
Tri Attack
999HKO
17.1〜20.5%
Tri Attack
999HKO
17.1〜20.5%
Tri Attack
999HKO
CorviknightDecidueye
98.1〜117.4%
Brave Bird
1 hits (94%)
98.1〜117.4%
Brave Bird
1 hits (94%)
98.1〜117.4%
Brave Bird
1 hits (94%)
Speed
First
DecidueyeS122 / CorviknightS87
First
DecidueyeS122 / CorviknightS78
First
DecidueyeS122 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
DecidueyeCorviknight
17.1〜20.5%
Tri Attack
999HKO
17.1〜20.5%
Tri Attack
999HKO
17.1〜20.5%
Tri Attack
999HKO
CorviknightDecidueye
98.1〜117.4%
Brave Bird
1 hits (94%)
98.1〜117.4%
Brave Bird
1 hits (94%)
98.1〜117.4%
Brave Bird
1 hits (94%)
Speed
First
DecidueyeS122 / CorviknightS87
First
DecidueyeS122 / CorviknightS78
First
DecidueyeS122 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
DecidueyeCorviknight
22.0〜26.3%
Tri Attack
4 hits (11%)
22.0〜26.3%
Tri Attack
999HKO
22.0〜26.3%
Tri Attack
999HKO
CorviknightDecidueye
98.1〜117.4%
Brave Bird
1 hits (94%)
98.1〜117.4%
Brave Bird
1 hits (94%)
98.1〜117.4%
Brave Bird
1 hits (94%)
Speed
First
DecidueyeS122 / CorviknightS87
First
DecidueyeS122 / CorviknightS78
First
DecidueyeS122 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Corviknight's page →
メガリザードンX×メガリザードンX
Decidueye Decidueye vs メガリザードンX メガリザードンX

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
DecidueyeメガリザードンX
40.0〜47.7%
Rock Tomb
3HKO
メガリザードンXDecidueye
218.1〜258.1%
Flare Blitz
1HKO
Speed
Second
DecidueyeS122 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
DecidueyeメガリザードンX
40.0〜47.7%
Rock Tomb
3HKO
メガリザードンXDecidueye
218.1〜258.1%
Flare Blitz
1HKO
Speed
Second
DecidueyeS122 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
DecidueyeメガリザードンX
51.6〜61.9%
Rock Tomb
2HKO
メガリザードンXDecidueye
218.1〜258.1%
Flare Blitz
1HKO
Speed
Second
DecidueyeS122 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Decidueye Decidueye vs メガリザードンY メガリザードンY

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
DecidueyeメガリザードンY
103.2〜123.9%
Rock Tomb
1HKO
calculated with 晴れ
メガリザードンYDecidueye
191.0〜225.8%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
DecidueyeS122 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
DecidueyeメガリザードンY
103.2〜123.9%
Rock Tomb
1HKO
calculated with 晴れ
メガリザードンYDecidueye
191.0〜225.8%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
DecidueyeS122 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
DecidueyeメガリザードンY
134.2〜160.6%
Rock Tomb
1HKO
calculated with 晴れ
メガリザードンYDecidueye
191.0〜225.8%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
DecidueyeS122 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales*A-Ninetales
Decidueye Decidueye vs A-Ninetales A-Ninetales

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
DecidueyeA-Ninetales
33.1〜40.0%
Leaf Blade
3 hits (>99%)
calculated with あられ
42.0〜50.0%
Leaf Blade
2 hits (<1%)
calculated with あられ
A-NinetalesDecidueye
85.2〜100.6%
Foul Play
1 hits (6%)
calculated with あられ
89.0〜105.8%
Blizzard
1 hits (38%)
calculated with あられ
Speed
Second
DecidueyeS122 / A-NinetalesS177
Second
DecidueyeS122 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
DecidueyeA-Ninetales
33.1〜40.0%
Leaf Blade
3 hits (>99%)
calculated with あられ
42.0〜50.0%
Leaf Blade
2 hits (<1%)
calculated with あられ
A-NinetalesDecidueye
85.2〜100.6%
Foul Play
1 hits (6%)
calculated with あられ
89.0〜105.8%
Blizzard
1 hits (38%)
calculated with あられ
Speed
Second
DecidueyeS122 / A-NinetalesS177
Second
DecidueyeS122 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
DecidueyeA-Ninetales
42.9〜52.0%
Leaf Blade
2 hits (10%)
calculated with あられ
54.0〜64.7%
Leaf Blade
2HKO
calculated with あられ
A-NinetalesDecidueye
85.2〜100.6%
Foul Play
1 hits (6%)
calculated with あられ
89.0〜105.8%
Blizzard
1 hits (38%)
calculated with あられ
Speed
Second
DecidueyeS122 / A-NinetalesS177
Second
DecidueyeS122 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン×エースバーン
Decidueye Decidueye vs エースバーン エースバーン

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Decidueyeエースバーン
53.5〜63.7%
Rock Tomb
2HKO
53.5〜63.7%
Rock Tomb
2HKO
53.5〜63.7%
Rock Tomb
2HKO
エースバーンDecidueye
170.3〜201.3%
かえんボール
1HKO
154.8〜183.2%
かえんボール
1HKO
221.3〜261.3%
かえんボール
1HKO
Speed
Second
DecidueyeS122 / エースバーンS256
Second
DecidueyeS122 / エースバーンS188
Second
DecidueyeS122 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Decidueyeエースバーン
53.5〜63.7%
Rock Tomb
2HKO
53.5〜63.7%
Rock Tomb
2HKO
53.5〜63.7%
Rock Tomb
2HKO
エースバーンDecidueye
170.3〜201.3%
かえんボール
1HKO
154.8〜183.2%
かえんボール
1HKO
221.3〜261.3%
かえんボール
1HKO
Speed
Second
DecidueyeS122 / エースバーンS256
Second
DecidueyeS122 / エースバーンS188
Second
DecidueyeS122 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Decidueyeエースバーン
69.4〜82.8%
Rock Tomb
2HKO
69.4〜82.8%
Rock Tomb
2HKO
69.4〜82.8%
Rock Tomb
2HKO
エースバーンDecidueye
170.3〜201.3%
かえんボール
1HKO
154.8〜183.2%
かえんボール
1HKO
221.3〜261.3%
かえんボール
1HKO
Speed
Second
DecidueyeS122 / エースバーンS256
Second
DecidueyeS122 / エースバーンS188
Second
DecidueyeS122 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Decidueye Decidueye vs Sneasler Sneasler

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
DecidueyeSneasler
35.0〜42.0%
Leaf Blade
3HKO
35.0〜42.0%
Leaf Blade
3HKO
35.0〜42.0%
Leaf Blade
3HKO
SneaslerDecidueye
82.6〜98.1%
Throat Chop
2HKO
82.6〜98.1%
Throat Chop
2HKO
82.6〜98.1%
Throat Chop
2HKO
Speed
Second
DecidueyeS122 / SneaslerS172
Second
DecidueyeS122 / SneaslerS172
Second
DecidueyeS122 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
DecidueyeSneasler
35.0〜42.0%
Leaf Blade
3HKO
35.0〜42.0%
Leaf Blade
3HKO
35.0〜42.0%
Leaf Blade
3HKO
SneaslerDecidueye
82.6〜98.1%
Throat Chop
2HKO
82.6〜98.1%
Throat Chop
2HKO
82.6〜98.1%
Throat Chop
2HKO
Speed
Second
DecidueyeS122 / SneaslerS172
Second
DecidueyeS122 / SneaslerS172
Second
DecidueyeS122 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
DecidueyeSneasler
45.2〜54.1%
Leaf Blade
2 hits (47%)
45.2〜54.1%
Leaf Blade
2 hits (47%)
45.2〜54.1%
Leaf Blade
2 hits (47%)
SneaslerDecidueye
82.6〜98.1%
Throat Chop
2HKO
82.6〜98.1%
Throat Chop
2HKO
82.6〜98.1%
Throat Chop
2HKO
Speed
Second
DecidueyeS122 / SneaslerS172
Second
DecidueyeS122 / SneaslerS172
Second
DecidueyeS122 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona×Volcarona
Decidueye Decidueye vs Volcarona Volcarona

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
DecidueyeVolcarona
64.6〜77.1%
Rock Tomb
2HKO
114.3〜136.6%
Rock Tomb
1HKO
64.6〜77.1%
Rock Tomb
2HKO
VolcaronaDecidueye
121.3〜144.5%
Overheat
1HKO
100.6〜120.0%
Fiery Dance
1HKO
121.3〜144.5%
Overheat
1HKO
Speed
Second
DecidueyeS122 / VolcaronaS122
Second
DecidueyeS122 / VolcaronaS152
Second
DecidueyeS122 / VolcaronaS122
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
DecidueyeVolcarona
64.6〜77.1%
Rock Tomb
2HKO
114.3〜136.6%
Rock Tomb
1HKO
64.6〜77.1%
Rock Tomb
2HKO
VolcaronaDecidueye
121.3〜144.5%
Overheat
1HKO
100.6〜120.0%
Fiery Dance
1HKO
121.3〜144.5%
Overheat
1HKO
Speed
Second
DecidueyeS122 / VolcaronaS122
Second
DecidueyeS122 / VolcaronaS152
Second
DecidueyeS122 / VolcaronaS122
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
DecidueyeVolcarona
83.9〜100.0%
Rock Tomb
1 hits (6%)
148.4〜177.6%
Rock Tomb
1HKO
83.9〜100.0%
Rock Tomb
1 hits (6%)
VolcaronaDecidueye
121.3〜144.5%
Overheat
1HKO
100.6〜120.0%
Fiery Dance
1HKO
121.3〜144.5%
Overheat
1HKO
Speed
Second
DecidueyeS122 / VolcaronaS122
Second
DecidueyeS122 / VolcaronaS152
Second
DecidueyeS122 / VolcaronaS122
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Volcarona's page →
Hydreigon*Hydreigon
Decidueye Decidueye vs Hydreigon Hydreigon

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
DecidueyeHydreigon
63.9〜75.7%
Tri Attack
2HKO
63.9〜75.7%
Tri Attack
2HKO
63.9〜75.7%
Tri Attack
2HKO
HydreigonDecidueye
94.2〜112.3%
Dark Pulse
1 hits (69%)
86.5〜101.9%
Dark Pulse
1 hits (13%)
121.9〜145.8%
Dark Pulse
1HKO
Speed
Second
DecidueyeS122 / HydreigonS225
Second
DecidueyeS122 / HydreigonS165
Second
DecidueyeS122 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
DecidueyeHydreigon
63.9〜75.7%
Tri Attack
2HKO
63.9〜75.7%
Tri Attack
2HKO
63.9〜75.7%
Tri Attack
2HKO
HydreigonDecidueye
94.2〜112.3%
Dark Pulse
1 hits (69%)
86.5〜101.9%
Dark Pulse
1 hits (13%)
121.9〜145.8%
Dark Pulse
1HKO
Speed
Second
DecidueyeS122 / HydreigonS225
Second
DecidueyeS122 / HydreigonS165
Second
DecidueyeS122 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
DecidueyeHydreigon
82.8〜98.2%
Tri Attack
2HKO
82.8〜98.2%
Tri Attack
2HKO
82.8〜98.2%
Tri Attack
2HKO
HydreigonDecidueye
94.2〜112.3%
Dark Pulse
1 hits (69%)
86.5〜101.9%
Dark Pulse
1 hits (13%)
121.9〜145.8%
Dark Pulse
1HKO
Speed
Second
DecidueyeS122 / HydreigonS225
Second
DecidueyeS122 / HydreigonS165
Second
DecidueyeS122 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge×*Skeledirge
Decidueye Decidueye vs Skeledirge Skeledirge

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
DecidueyeSkeledirge
26.5〜32.2%
Sucker Punch
4 hits (38%)
26.5〜32.2%
Sucker Punch
4 hits (<1%)
26.5〜32.2%
Sucker Punch
4HKO
SkeledirgeDecidueye
65.8〜77.4%
Torch Song
2HKO
65.8〜77.4%
Torch Song
2HKO
65.8〜77.4%
Torch Song
2HKO
Speed
First
DecidueyeS122 / SkeledirgeS86
First
DecidueyeS122 / SkeledirgeS86
First
DecidueyeS122 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
DecidueyeSkeledirge
26.5〜32.2%
Sucker Punch
4 hits (38%)
26.5〜32.2%
Sucker Punch
4 hits (<1%)
26.5〜32.2%
Sucker Punch
4HKO
SkeledirgeDecidueye
65.8〜77.4%
Torch Song
2HKO
65.8〜77.4%
Torch Song
2HKO
65.8〜77.4%
Torch Song
2HKO
Speed
First
DecidueyeS122 / SkeledirgeS86
First
DecidueyeS122 / SkeledirgeS86
First
DecidueyeS122 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
DecidueyeSkeledirge
34.1〜41.7%
Sucker Punch
3 hits (64%)
34.1〜41.7%
Sucker Punch
3 hits (<1%)
34.1〜41.7%
Sucker Punch
3HKO
SkeledirgeDecidueye
65.8〜77.4%
Torch Song
2HKO
65.8〜77.4%
Torch Song
2HKO
65.8〜77.4%
Torch Song
2HKO
Speed
First
DecidueyeS122 / SkeledirgeS86
First
DecidueyeS122 / SkeledirgeS86
First
DecidueyeS122 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
Decidueye Decidueye vs Metagross Metagross

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
DecidueyeMetagross
35.7〜42.0%
Sucker Punch
3HKO
MetagrossDecidueye
109.0〜129.0%
Ice Punch
1HKO
Speed
Second
DecidueyeS122 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
DecidueyeMetagross
35.7〜42.0%
Sucker Punch
3HKO
MetagrossDecidueye
109.0〜129.0%
Ice Punch
1HKO
Speed
Second
DecidueyeS122 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
DecidueyeMetagross
45.9〜54.1%
Sucker Punch
2 hits (47%)
MetagrossDecidueye
109.0〜129.0%
Ice Punch
1HKO
Speed
Second
DecidueyeS122 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Decidueye Decidueye vs Dragonite Dragonite

Decidueye's build: Scope Lens, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
DecidueyeDragonite
17.4〜21.0%
Rock Tomb
3 hits (8%)
20.4〜24.6%
Rock Tomb
3HKO
20.4〜24.6%
Rock Tomb
3HKO
DragoniteDecidueye
98.1〜117.4%
Air Slash
1 hits (94%)
69.7〜82.6%
Air Slash
2HKO
74.8〜90.3%
Air Slash
2HKO
Speed
Second
DecidueyeS122 / DragoniteS152
Second
DecidueyeS122 / DragoniteS145
Second
DecidueyeS122 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Decidueye's build: Bright Powder, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
DecidueyeDragonite
17.4〜21.0%
Rock Tomb
3 hits (8%)
20.4〜24.6%
Rock Tomb
3HKO
20.4〜24.6%
Rock Tomb
3HKO
DragoniteDecidueye
98.1〜117.4%
Air Slash
1 hits (94%)
69.7〜82.6%
Air Slash
2HKO
74.8〜90.3%
Air Slash
2HKO
Speed
Second
DecidueyeS122 / DragoniteS152
Second
DecidueyeS122 / DragoniteS145
Second
DecidueyeS122 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Decidueye's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
DecidueyeDragonite
22.2〜26.9%
Rock Tomb
3HKO
26.3〜31.7%
Rock Tomb
3HKO
26.3〜31.7%
Rock Tomb
3HKO
DragoniteDecidueye
98.1〜117.4%
Air Slash
1 hits (94%)
69.7〜82.6%
Air Slash
2HKO
74.8〜90.3%
Air Slash
2HKO
Speed
Second
DecidueyeS122 / DragoniteS152
Second
DecidueyeS122 / DragoniteS145
Second
DecidueyeS122 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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