Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
バオッキー

バオッキー

ほのお
全国図鑑 No.514 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
75
こうげき
98
ぼうぎょ
63
とくこう
98
とくぼう
63
すばやさ
101
合計
498

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめんいわみず
むしはがねほのおくさこおりフェアリー

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
バオッキー バオッキー vs グソクムシャ グソクムシャ

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
バオッキーグソクムシャ
114.3〜138.5%
Flare Blitz
1HKO
グソクムシャバオッキー
138.2〜163.8%
Drill Run
2HKO (incl. きあいのタスキ)
Speed
First
バオッキーS168 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
バオッキーグソクムシャ
118.7〜140.7%
Flamethrower
1HKO
グソクムシャバオッキー
138.2〜163.8%
Drill Run
2HKO (incl. きあいのタスキ)
Speed
First
バオッキーS168 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
バオッキーグソクムシャ
114.3〜138.5%
Flare Blitz
1HKO
グソクムシャバオッキー
138.2〜163.8%
Drill Run
1HKO
Speed
First
バオッキーS168 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Gholdengo*Gholdengo
バオッキー バオッキー vs Gholdengo Gholdengo

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
バオッキーGholdengo
108.0〜128.8%
Flare Blitz
1HKO
81.9〜97.4%
Flare Blitz
2HKO
99.4〜117.8%
Flare Blitz
1 hits (94%)
Gholdengoバオッキー
73.0〜86.8%
Shadow Ball
2HKO
55.3〜65.1%
Shadow Ball
2HKO
67.1〜78.9%
Shadow Ball
2HKO
Speed
First
バオッキーS168 / GholdengoS136
First
バオッキーS168 / GholdengoS107
First
バオッキーS168 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
バオッキーGholdengo
122.7〜144.8%
Overheat
1HKO
80.8〜96.4%
Overheat
2HKO
122.7〜144.8%
Overheat
1HKO
Gholdengoバオッキー
73.0〜86.8%
Shadow Ball
2HKO
55.3〜65.1%
Shadow Ball
2HKO
67.1〜78.9%
Shadow Ball
2HKO
Speed
First
バオッキーS168 / GholdengoS136
First
バオッキーS168 / GholdengoS107
First
バオッキーS168 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
バオッキーGholdengo
108.0〜128.8%
Flare Blitz
1HKO
81.9〜97.4%
Flare Blitz
2HKO
99.4〜117.8%
Flare Blitz
1 hits (94%)
Gholdengoバオッキー
73.0〜86.8%
Shadow Ball
2HKO
55.3〜65.1%
Shadow Ball
2 hits (13%)
67.1〜78.9%
Shadow Ball
2HKO
Speed
First
バオッキーS168 / GholdengoS136
First
バオッキーS168 / GholdengoS107
First
バオッキーS168 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Corviknight*Corviknight
バオッキー バオッキー vs Corviknight Corviknight

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
バオッキーCorviknight
71.2〜84.9%
Overheat
2HKO
71.2〜84.9%
Overheat
2HKO
49.8〜59.5%
Flamethrower
3HKO
Corviknightバオッキー
57.9〜69.1%
Brave Bird
2HKO
57.9〜69.1%
Brave Bird
2HKO
57.9〜69.1%
Brave Bird
2HKO
Speed
First
バオッキーS168 / CorviknightS87
First
バオッキーS168 / CorviknightS78
First
バオッキーS168 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
バオッキーCorviknight
100.5〜120.0%
Overheat
1HKO
100.5〜120.0%
Overheat
1HKO
100.5〜120.0%
Overheat
1HKO
Corviknightバオッキー
57.9〜69.1%
Brave Bird
2HKO
57.9〜69.1%
Brave Bird
2HKO
57.9〜69.1%
Brave Bird
2HKO
Speed
First
バオッキーS168 / CorviknightS87
First
バオッキーS168 / CorviknightS78
First
バオッキーS168 / CorviknightS78
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
バオッキーCorviknight
71.2〜84.9%
Overheat
2HKO
71.2〜84.9%
Overheat
2HKO
49.8〜59.5%
Flamethrower
3HKO
Corviknightバオッキー
57.9〜69.1%
Brave Bird
2 hits (67%)
57.9〜69.1%
Brave Bird
2 hits (67%)
57.9〜69.1%
Brave Bird
2 hits (67%)
Speed
First
バオッキーS168 / CorviknightS87
First
バオッキーS168 / CorviknightS78
First
バオッキーS168 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
メガリザードンY*メガリザードンY
バオッキー バオッキー vs メガリザードンY メガリザードンY

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
バオッキーメガリザードンY
113.5〜134.2%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYバオッキー
100.7〜118.4%
Overheat
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
バオッキーS168 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
バオッキーメガリザードンY
80.0〜95.5%
Rock Slide
2HKO
calculated with 晴れ
メガリザードンYバオッキー
100.7〜118.4%
Overheat
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
バオッキーS168 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
バオッキーメガリザードンY
113.5〜134.2%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYバオッキー
100.7〜118.4%
Overheat
1HKO
calculated with 晴れ
Speed
First
バオッキーS168 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
A-Ninetales*A-Ninetales
バオッキー バオッキー vs A-Ninetales A-Ninetales

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
バオッキーA-Ninetales
76.6〜90.3%
Flare Blitz
2HKO
calculated with あられ
96.0〜113.3%
Flare Blitz
1 hits (81%)
calculated with あられ
A-Ninetalesバオッキー
42.8〜50.7%
Foul Play
2 hits (2%)
calculated with あられ
42.8〜50.7%
Foul Play
2 hits (2%)
calculated with あられ
Speed
Second
バオッキーS168 / A-NinetalesS177
Second
バオッキーS168 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
バオッキーA-Ninetales
106.3〜124.6%
Overheat
1HKO
calculated with あられ
124.0〜145.3%
Overheat
1HKO
calculated with あられ
A-Ninetalesバオッキー
30.3〜36.2%
Foul Play
3 hits (47%)
calculated with あられ
32.9〜38.8%
Blizzard
3 hits (>99%)
calculated with あられ
Speed
Second
バオッキーS168 / A-NinetalesS177
Second
バオッキーS168 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
バオッキーA-Ninetales
76.6〜90.3%
Flare Blitz
2HKO
calculated with あられ
96.0〜113.3%
Flare Blitz
1 hits (81%)
calculated with あられ
A-Ninetalesバオッキー
42.8〜50.7%
Foul Play
3HKO
calculated with あられ
42.8〜50.7%
Foul Play
3HKO
calculated with あられ
Speed
Second
バオッキーS168 / A-NinetalesS177
Second
バオッキーS168 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
Volcarona*Volcarona
バオッキー バオッキー vs Volcarona Volcarona

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
バオッキーVolcarona
70.8〜83.3%
Rock Slide
2HKO
124.2〜146.6%
Rock Slide
1HKO
70.8〜83.3%
Rock Slide
2HKO
Volcaronaバオッキー
41.4〜49.3%
Psychic
3HKO
55.3〜65.1%
Psychic
2HKO
41.4〜49.3%
Psychic
3HKO
Speed
First
バオッキーS168 / VolcaronaS122
First
バオッキーS168 / VolcaronaS152
First
バオッキーS168 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
バオッキーVolcarona
50.0〜60.4%
Rock Slide
3HKO (incl. オボンのみ)
87.0〜104.3%
Rock Slide
1 hits (19%)
50.0〜60.4%
Rock Slide
2 hits (84%)
Volcaronaバオッキー
41.4〜49.3%
Psychic
3HKO
55.3〜65.1%
Psychic
2HKO
41.4〜49.3%
Psychic
3HKO
Speed
First
バオッキーS168 / VolcaronaS122
First
バオッキーS168 / VolcaronaS152
First
バオッキーS168 / VolcaronaS122
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
バオッキーVolcarona
70.8〜83.3%
Rock Slide
2HKO
124.2〜146.6%
Rock Slide
1HKO
70.8〜83.3%
Rock Slide
2HKO
Volcaronaバオッキー
41.4〜49.3%
Psychic
3 hits (>99%)
55.3〜65.1%
Psychic
2 hits (18%)
41.4〜49.3%
Psychic
3 hits (>99%)
Speed
First
バオッキーS168 / VolcaronaS122
First
バオッキーS168 / VolcaronaS152
First
バオッキーS168 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Volcarona's page →
Unfavorable
ボーマンダ×ボーマンダ
バオッキー バオッキー vs ボーマンダ ボーマンダ

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
バオッキーボーマンダ
32.7〜39.8%
Rock Slide
3 hits (>99%)
ボーマンダバオッキー
139.5〜163.8%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
バオッキーS168 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
バオッキーボーマンダ
24.6〜29.2%
Rock Slide
4 hits (>99%)
ボーマンダバオッキー
139.5〜163.8%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
バオッキーS168 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
バオッキーボーマンダ
32.7〜39.8%
Rock Slide
3 hits (>99%)
ボーマンダバオッキー
139.5〜163.8%
Double-Edge
1HKO
Speed
Second
バオッキーS168 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp×*Garchomp
バオッキー バオッキー vs Garchomp Garchomp

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
バオッキーGarchomp
35.1〜41.6%
Gunk Shot
3HKO
23.8〜28.1%
Flare Blitz
4 hits (97%)
23.8〜28.1%
Flare Blitz
4 hits (97%)
Garchompバオッキー
112.5〜132.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
178.9〜213.2%
Earthquake
2HKO (incl. きあいのタスキ)
178.9〜213.2%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
バオッキーS168 / GarchompS223
Second
バオッキーS168 / GarchompS231
First
バオッキーS168 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
バオッキーGarchomp
24.9〜29.7%
Gunk Shot
4 hits (>99%)
28.1〜33.5%
Overheat
999HKO
28.1〜33.5%
Overheat
999HKO
Garchompバオッキー
112.5〜132.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
178.9〜213.2%
Earthquake
2HKO (incl. きあいのタスキ)
178.9〜213.2%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
バオッキーS168 / GarchompS223
Second
バオッキーS168 / GarchompS231
First
バオッキーS168 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
バオッキーGarchomp
35.1〜41.6%
Gunk Shot
3HKO
23.8〜28.1%
Flare Blitz
4 hits (93%)
23.8〜28.1%
Flare Blitz
4 hits (93%)
Garchompバオッキー
112.5〜132.9%
Draco Meteor
1HKO
178.9〜213.2%
Earthquake
1HKO
178.9〜213.2%
Earthquake
1HKO
Speed
Second
バオッキーS168 / GarchompS223
Second
バオッキーS168 / GarchompS231
First
バオッキーS168 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
Primarina*Primarina
バオッキー バオッキー vs Primarina Primarina

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
バオッキーPrimarina
58.8〜69.5%
Gunk Shot
2 hits (73%)
78.1〜92.0%
Gunk Shot
2HKO
58.8〜69.5%
Gunk Shot
2HKO
Primarinaバオッキー
130.3〜153.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
157.9〜186.8%
Sparkling Aria
2HKO (incl. きあいのタスキ)
130.3〜153.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
バオッキーS168 / PrimarinaS80
First
バオッキーS168 / PrimarinaS82
First
バオッキーS168 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
バオッキーPrimarina
41.7〜49.2%
Gunk Shot
3HKO
54.5〜65.2%
Gunk Shot
2 hits (14%)
41.7〜49.2%
Gunk Shot
3HKO
Primarinaバオッキー
130.3〜153.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
157.9〜186.8%
Sparkling Aria
2HKO (incl. きあいのタスキ)
130.3〜153.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
バオッキーS168 / PrimarinaS80
First
バオッキーS168 / PrimarinaS82
First
バオッキーS168 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
バオッキーPrimarina
58.8〜69.5%
Gunk Shot
2 hits (73%)
78.1〜92.0%
Gunk Shot
2HKO
58.8〜69.5%
Gunk Shot
2HKO
Primarinaバオッキー
130.3〜153.9%
Sparkling Aria
1HKO
157.9〜186.8%
Sparkling Aria
1HKO
130.3〜153.9%
Sparkling Aria
1HKO
Speed
First
バオッキーS168 / PrimarinaS80
First
バオッキーS168 / PrimarinaS82
First
バオッキーS168 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
Hippowdon×Hippowdon
バオッキー バオッキー vs Hippowdon Hippowdon

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
バオッキーHippowdon
34.0〜40.5%
Flare Blitz
4HKO (incl. オボンのみ)
calculated with すなあらし
31.2〜36.7%
Flare Blitz
4HKO
calculated with すなあらし
34.0〜40.5%
Flare Blitz
3HKO
calculated with すなあらし
Hippowdonバオッキー
118.4〜139.5%
Earthquake
1HKO
calculated with すなあらし
118.4〜139.5%
Earthquake
1HKO
calculated with すなあらし
118.4〜139.5%
Earthquake
1HKO
calculated with すなあらし
Speed
First
バオッキーS168 / HippowdonS67
First
バオッキーS168 / HippowdonS67
First
バオッキーS168 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
バオッキーHippowdon
26.5〜31.2%
Flamethrower
4 hits (<1%)
calculated with すなあらし
28.4〜34.0%
Flamethrower
4 hits (99%) (incl. たべのこし)
calculated with すなあらし
26.5〜31.2%
Flamethrower
4HKO
calculated with すなあらし
Hippowdonバオッキー
118.4〜139.5%
Earthquake
1HKO
calculated with すなあらし
118.4〜139.5%
Earthquake
1HKO
calculated with すなあらし
118.4〜139.5%
Earthquake
1HKO
calculated with すなあらし
Speed
First
バオッキーS168 / HippowdonS67
First
バオッキーS168 / HippowdonS67
First
バオッキーS168 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
バオッキーHippowdon
34.0〜40.5%
Flare Blitz
4HKO (incl. オボンのみ)
calculated with すなあらし
31.2〜36.7%
Flare Blitz
4HKO
calculated with すなあらし
34.0〜40.5%
Flare Blitz
3HKO
calculated with すなあらし
Hippowdonバオッキー
118.4〜139.5%
Earthquake
1HKO
calculated with すなあらし
118.4〜139.5%
Earthquake
1HKO
calculated with すなあらし
118.4〜139.5%
Earthquake
1HKO
calculated with すなあらし
Speed
First
バオッキーS168 / HippowdonS67
First
バオッキーS168 / HippowdonS67
First
バオッキーS168 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
バオッキー バオッキー vs セグレイブ セグレイブ

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
バオッキーセグレイブ
39.3〜46.1%
Flare Blitz
3HKO
47.6〜56.5%
Flare Blitz
2 hits (82%)
47.6〜56.5%
Flare Blitz
2 hits (82%)
セグレイブバオッキー
148.7〜176.3%
Earthquake
2HKO (incl. きあいのタスキ)
118.4〜139.5%
Earthquake
2HKO (incl. きあいのタスキ)
167.1〜198.0%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
バオッキーS168 / セグレイブS139
First
バオッキーS168 / セグレイブS152
First
バオッキーS168 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
バオッキーセグレイブ
33.5〜39.8%
Flamethrower
3HKO
38.2〜45.5%
Flamethrower
3HKO
38.2〜45.5%
Flamethrower
3HKO
セグレイブバオッキー
148.7〜176.3%
Earthquake
2HKO (incl. きあいのタスキ)
118.4〜139.5%
Earthquake
2HKO (incl. きあいのタスキ)
167.1〜198.0%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
バオッキーS168 / セグレイブS139
First
バオッキーS168 / セグレイブS152
First
バオッキーS168 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
バオッキーセグレイブ
39.3〜46.1%
Flare Blitz
3HKO
47.6〜56.5%
Flare Blitz
2 hits (82%)
47.6〜56.5%
Flare Blitz
2 hits (82%)
セグレイブバオッキー
148.7〜176.3%
Earthquake
1HKO
118.4〜139.5%
Earthquake
1HKO
167.1〜198.0%
Earthquake
1HKO
Speed
First
バオッキーS168 / セグレイブS139
First
バオッキーS168 / セグレイブS152
First
バオッキーS168 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Baxcalibur×*Baxcalibur
バオッキー バオッキー vs Baxcalibur Baxcalibur

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
バオッキーBaxcalibur
34.0〜41.1%
Flare Blitz
999HKO
38.3〜45.5%
Flamethrower
3 hits (57%)
34.0〜41.1%
Flare Blitz
999HKO
Baxcaliburバオッキー
83.6〜99.3%
Draco Meteor
2HKO
102.6〜121.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
83.6〜99.3%
Draco Meteor
2HKO
Speed
First
バオッキーS168 / BaxcaliburS105
First
バオッキーS168 / BaxcaliburS150
First
バオッキーS168 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
バオッキーBaxcalibur
30.5〜36.5%
Flamethrower
4 hits (>99%) (incl. オボンのみ)
77.2〜91.6%
Overheat
2 hits (66%)
30.5〜36.5%
Flamethrower
4HKO
Baxcaliburバオッキー
83.6〜99.3%
Draco Meteor
2HKO
102.6〜121.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
83.6〜99.3%
Draco Meteor
2HKO
Speed
First
バオッキーS168 / BaxcaliburS105
First
バオッキーS168 / BaxcaliburS150
First
バオッキーS168 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
バオッキーBaxcalibur
34.0〜41.1%
Flare Blitz
999HKO
38.3〜45.5%
Flamethrower
3 hits (57%)
34.0〜41.1%
Flare Blitz
999HKO
Baxcaliburバオッキー
83.6〜99.3%
Draco Meteor
2HKO
102.6〜121.1%
Draco Meteor
1HKO
83.6〜99.3%
Draco Meteor
2HKO
Speed
First
バオッキーS168 / BaxcaliburS105
First
バオッキーS168 / BaxcaliburS150
First
バオッキーS168 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
バオッキー バオッキー vs Aegislash Aegislash

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
バオッキーAegislash
76.6〜91.0%
Flare Blitz
2HKO
76.6〜91.0%
Flare Blitz
2HKO
76.6〜91.0%
Flare Blitz
2HKO
Aegislashバオッキー
79.6〜94.1%
Close Combat
2HKO
83.6〜99.3%
Poltergeist
2HKO
79.6〜94.1%
Close Combat
2HKO
Speed
First
バオッキーS168 / AegislashS80
First
バオッキーS168 / AegislashS72
First
バオッキーS168 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
バオッキーAegislash
82.6〜98.2%
Overheat
2HKO
82.6〜98.2%
Overheat
2HKO
82.6〜98.2%
Overheat
2HKO
Aegislashバオッキー
79.6〜94.1%
Close Combat
2HKO
83.6〜99.3%
Poltergeist
2HKO
79.6〜94.1%
Close Combat
2HKO
Speed
First
バオッキーS168 / AegislashS80
First
バオッキーS168 / AegislashS72
First
バオッキーS168 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
バオッキーAegislash
76.6〜91.0%
Flare Blitz
2HKO
76.6〜91.0%
Flare Blitz
2HKO
76.6〜91.0%
Flare Blitz
2HKO
Aegislashバオッキー
109.2〜128.9%
Poltergeist
1HKO
79.6〜94.7%
Shadow Ball
2HKO
130.9〜154.6%
Poltergeist
1HKO
Speed
First
バオッキーS168 / AegislashS80
First
バオッキーS168 / AegislashS72
First
バオッキーS168 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
バオッキー バオッキー vs Mimikyu Mimikyu

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
バオッキーMimikyu
77.9〜91.6%
Flare Blitz
2 hits (25%)
77.9〜91.6%
Flare Blitz
2 hits (25%)
77.9〜91.6%
Flare Blitz
2 hits (25%)
Mimikyuバオッキー
63.8〜75.0%
Shadow Claw
2HKO
59.2〜69.1%
Shadow Claw
2HKO
49.3〜57.9%
Shadow Claw
2 hits (95%)
Speed
First
バオッキーS168 / MimikyuS148
First
バオッキーS168 / MimikyuS148
First
バオッキーS168 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
バオッキーMimikyu
55.0〜64.9%
Flare Blitz
3HKO (incl. ばけのかわ)
55.0〜64.9%
Flare Blitz
3HKO (incl. ばけのかわ)
55.0〜64.9%
Flare Blitz
3HKO (incl. ばけのかわ)
Mimikyuバオッキー
63.8〜75.0%
Shadow Claw
2HKO
59.2〜69.1%
Shadow Claw
2HKO
49.3〜57.9%
Shadow Claw
2 hits (95%)
Speed
First
バオッキーS168 / MimikyuS148
First
バオッキーS168 / MimikyuS148
First
バオッキーS168 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
バオッキーMimikyu
77.9〜91.6%
Flare Blitz
2 hits (25%)
77.9〜91.6%
Flare Blitz
2 hits (25%)
77.9〜91.6%
Flare Blitz
2 hits (25%)
Mimikyuバオッキー
63.8〜75.0%
Shadow Claw
2HKO
59.2〜69.1%
Shadow Claw
2 hits (71%)
49.3〜57.9%
Shadow Claw
3HKO
Speed
First
バオッキーS168 / MimikyuS148
First
バオッキーS168 / MimikyuS148
First
バオッキーS168 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)
View Mimikyu's page →
Gyarados×*Gyarados
バオッキー バオッキー vs Gyarados Gyarados

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
バオッキーGyarados
19.8〜23.8%
Rock Slide
999HKO
calculated with 攻撃-1
33.9〜40.9%
Rock Slide
3HKO
calculated with 攻撃-1
19.8〜23.8%
Rock Slide
999HKO
calculated with 攻撃-1
Gyaradosバオッキー
106.6〜126.3%
Waterfall
2HKO (incl. きあいのタスキ)
139.5〜165.8%
Waterfall
2HKO (incl. きあいのタスキ)
106.6〜126.3%
Waterfall
2HKO (incl. きあいのタスキ)
Speed
First
バオッキーS168 / GyaradosS101
First
バオッキーS168 / GyaradosS133
First
バオッキーS168 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
バオッキーGyarados
22.8〜26.7%
Overheat
999HKO
calculated with 攻撃-1
24.6〜29.2%
Rock Slide
4 hits (>99%)
calculated with 攻撃-1
22.8〜26.7%
Overheat
999HKO
calculated with 攻撃-1
Gyaradosバオッキー
106.6〜126.3%
Waterfall
2HKO (incl. きあいのタスキ)
139.5〜165.8%
Waterfall
2HKO (incl. きあいのタスキ)
106.6〜126.3%
Waterfall
2HKO (incl. きあいのタスキ)
Speed
First
バオッキーS168 / GyaradosS101
First
バオッキーS168 / GyaradosS133
First
バオッキーS168 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
バオッキーGyarados
19.8〜23.8%
Rock Slide
999HKO
calculated with 攻撃-1
33.9〜40.9%
Rock Slide
3HKO
calculated with 攻撃-1
19.8〜23.8%
Rock Slide
999HKO
calculated with 攻撃-1
Gyaradosバオッキー
106.6〜126.3%
Waterfall
1HKO
139.5〜165.8%
Waterfall
1HKO
106.6〜126.3%
Waterfall
1HKO
Speed
First
バオッキーS168 / GyaradosS101
First
バオッキーS168 / GyaradosS133
First
バオッキーS168 / GyaradosS101
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F×Basculegion-F
バオッキー バオッキー vs Basculegion-F Basculegion-F

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
バオッキーBasculegion-F
30.5〜36.0%
Flare Blitz
3 hits (45%)
30.5〜36.0%
Flare Blitz
3 hits (45%)
30.5〜36.0%
Flare Blitz
3 hits (45%)
Basculegion-Fバオッキー
226.3〜268.4%
Wave Crash
2HKO (incl. きあいのタスキ)
249.3〜293.4%
Wave Crash
2HKO (incl. きあいのタスキ)
294.1〜348.7%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
バオッキーS168 / Basculegion-FS195
First
バオッキーS168 / Basculegion-FS143
First
バオッキーS168 / Basculegion-FS130
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
バオッキーBasculegion-F
21.3〜25.4%
Flare Blitz
4 hits (<1%)
21.3〜25.4%
Flare Blitz
4 hits (<1%)
21.3〜25.4%
Flare Blitz
4 hits (<1%)
Basculegion-Fバオッキー
226.3〜268.4%
Wave Crash
2HKO (incl. きあいのタスキ)
249.3〜293.4%
Wave Crash
2HKO (incl. きあいのタスキ)
294.1〜348.7%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
バオッキーS168 / Basculegion-FS195
First
バオッキーS168 / Basculegion-FS143
First
バオッキーS168 / Basculegion-FS130
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
バオッキーBasculegion-F
30.5〜36.0%
Flare Blitz
3 hits (45%)
30.5〜36.0%
Flare Blitz
3 hits (45%)
30.5〜36.0%
Flare Blitz
3 hits (45%)
Basculegion-Fバオッキー
226.3〜268.4%
Wave Crash
1HKO
249.3〜293.4%
Wave Crash
1HKO
294.1〜348.7%
Wave Crash
1HKO
Speed
Second
バオッキーS168 / Basculegion-FS195
First
バオッキーS168 / Basculegion-FS143
First
バオッキーS168 / Basculegion-FS130
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Farigiraf×Farigiraf
バオッキー バオッキー vs Farigiraf Farigiraf

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
バオッキーFarigiraf
28.9〜34.0%
Flare Blitz
3 hits (2%)
20.0〜23.7%
Overheat
999HKO
28.9〜34.0%
Flare Blitz
3 hits (2%)
Farigirafバオッキー
131.6〜155.3%
Power Gem
2HKO (incl. きあいのタスキ)
107.9〜127.6%
Power Gem
2HKO (incl. きあいのタスキ)
143.4〜169.7%
Power Gem
2HKO (incl. きあいのタスキ)
Speed
First
バオッキーS168 / FarigirafS151
First
バオッキーS168 / FarigirafS106
First
バオッキーS168 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
バオッキーFarigiraf
23.9〜28.3%
Flamethrower
4 hits (91%)
28.4〜33.2%
Overheat
999HKO
23.9〜28.3%
Flamethrower
4 hits (91%)
Farigirafバオッキー
131.6〜155.3%
Power Gem
2HKO (incl. きあいのタスキ)
107.9〜127.6%
Power Gem
2HKO (incl. きあいのタスキ)
143.4〜169.7%
Power Gem
2HKO (incl. きあいのタスキ)
Speed
First
バオッキーS168 / FarigirafS151
First
バオッキーS168 / FarigirafS106
First
バオッキーS168 / FarigirafS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
バオッキーFarigiraf
28.9〜34.0%
Flare Blitz
3 hits (2%)
20.0〜23.7%
Overheat
999HKO
28.9〜34.0%
Flare Blitz
3 hits (2%)
Farigirafバオッキー
131.6〜155.3%
Power Gem
1HKO
107.9〜127.6%
Power Gem
1HKO
143.4〜169.7%
Power Gem
1HKO
Speed
First
バオッキーS168 / FarigirafS151
First
バオッキーS168 / FarigirafS106
First
バオッキーS168 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
バオッキー バオッキー vs Greninja Greninja

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
バオッキーGreninja
53.0〜62.4%
Gunk Shot
2HKO
47.0〜55.7%
Gunk Shot
2 hits (77%)
53.0〜62.4%
Gunk Shot
2HKO
Greninjaバオッキー
138.2〜163.2%
Surf
2HKO (incl. きあいのタスキ)
150.0〜177.6%
Surf
2HKO (incl. きあいのタスキ)
138.2〜163.2%
Surf
2HKO (incl. きあいのタスキ)
Speed
Second
バオッキーS168 / GreninjaS174
Second
バオッキーS168 / GreninjaS213
Second
バオッキーS168 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
バオッキーGreninja
37.6〜44.3%
Gunk Shot
3HKO
33.6〜39.6%
Gunk Shot
3HKO
37.6〜44.3%
Gunk Shot
3HKO
Greninjaバオッキー
138.2〜163.2%
Surf
2HKO (incl. きあいのタスキ)
150.0〜177.6%
Surf
2HKO (incl. きあいのタスキ)
138.2〜163.2%
Surf
2HKO (incl. きあいのタスキ)
Speed
Second
バオッキーS168 / GreninjaS174
Second
バオッキーS168 / GreninjaS213
Second
バオッキーS168 / GreninjaS261
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
バオッキーGreninja
53.0〜62.4%
Gunk Shot
2HKO
47.0〜55.7%
Gunk Shot
2 hits (77%)
53.0〜62.4%
Gunk Shot
2HKO
Greninjaバオッキー
138.2〜163.2%
Surf
1HKO
150.0〜177.6%
Surf
1HKO
138.2〜163.2%
Surf
1HKO
Speed
Second
バオッキーS168 / GreninjaS174
Second
バオッキーS168 / GreninjaS213
Second
バオッキーS168 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
バオッキー バオッキー vs メガリザードンX メガリザードンX

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
バオッキーメガリザードンX
42.6〜50.3%
Rock Slide
2 hits (<1%)
メガリザードンXバオッキー
126.3〜149.3%
Outrage
2HKO (incl. きあいのタスキ)
Speed
First
バオッキーS168 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
バオッキーメガリザードンX
29.7〜36.1%
Rock Slide
3 hits (31%)
メガリザードンXバオッキー
126.3〜149.3%
Outrage
2HKO (incl. きあいのタスキ)
Speed
First
バオッキーS168 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
バオッキーメガリザードンX
42.6〜50.3%
Rock Slide
2 hits (<1%)
メガリザードンXバオッキー
126.3〜149.3%
Outrage
1HKO
Speed
First
バオッキーS168 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
エースバーン*エースバーン
バオッキー バオッキー vs エースバーン エースバーン

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
バオッキーエースバーン
57.3〜68.8%
Rock Slide
2HKO
57.3〜68.8%
Rock Slide
2HKO
57.3〜68.8%
Rock Slide
2HKO
エースバーンバオッキー
106.6〜126.3%
High Jump Kick
2HKO (incl. きあいのタスキ)
97.4〜115.1%
High Jump Kick
2HKO
138.2〜163.8%
High Jump Kick
2HKO (incl. きあいのタスキ)
Speed
Second
バオッキーS168 / エースバーンS256
Second
バオッキーS168 / エースバーンS188
Second
バオッキーS168 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
バオッキーエースバーン
40.8〜48.4%
Rock Slide
3HKO
40.8〜48.4%
Rock Slide
3HKO
40.8〜48.4%
Rock Slide
3HKO
エースバーンバオッキー
106.6〜126.3%
High Jump Kick
2HKO (incl. きあいのタスキ)
97.4〜115.1%
High Jump Kick
2HKO
138.2〜163.8%
High Jump Kick
2HKO (incl. きあいのタスキ)
Speed
Second
バオッキーS168 / エースバーンS256
Second
バオッキーS168 / エースバーンS188
Second
バオッキーS168 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
バオッキーエースバーン
57.3〜68.8%
Rock Slide
2HKO
57.3〜68.8%
Rock Slide
2HKO
57.3〜68.8%
Rock Slide
2HKO
エースバーンバオッキー
106.6〜126.3%
High Jump Kick
1HKO
97.4〜115.1%
High Jump Kick
1 hits (81%)
138.2〜163.8%
High Jump Kick
1HKO
Speed
Second
バオッキーS168 / エースバーンS256
Second
バオッキーS168 / エースバーンS188
Second
バオッキーS168 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
バオッキー バオッキー vs Sneasler Sneasler

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
バオッキーSneasler
80.9〜96.2%
Flare Blitz
2HKO
80.9〜96.2%
Flare Blitz
2HKO
80.9〜96.2%
Flare Blitz
2HKO
Sneaslerバオッキー
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
バオッキーS168 / SneaslerS172
Second
バオッキーS168 / SneaslerS172
Second
バオッキーS168 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
バオッキーSneasler
69.4〜82.8%
Overheat
2HKO
69.4〜82.8%
Overheat
2HKO
69.4〜82.8%
Overheat
2HKO
Sneaslerバオッキー
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
バオッキーS168 / SneaslerS172
Second
バオッキーS168 / SneaslerS172
Second
バオッキーS168 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
バオッキーSneasler
80.9〜96.2%
Flare Blitz
2HKO
80.9〜96.2%
Flare Blitz
2HKO
80.9〜96.2%
Flare Blitz
2HKO
Sneaslerバオッキー
107.2〜127.0%
Close Combat
1HKO
107.2〜127.0%
Close Combat
1HKO
107.2〜127.0%
Close Combat
1HKO
Speed
Second
バオッキーS168 / SneaslerS172
Second
バオッキーS168 / SneaslerS172
Second
バオッキーS168 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×*Rotom-W
バオッキー バオッキー vs Rotom-W Rotom-W

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
バオッキーRotom-W
24.8〜29.9%
Gunk Shot
999HKO
24.8〜29.9%
Gunk Shot
4 hits (<1%)
42.5〜50.4%
Gunk Shot
3HKO
Rotom-Wバオッキー
122.4〜146.1%
Hydro Pump
2HKO (incl. きあいのタスキ)
122.4〜146.1%
Hydro Pump
2HKO (incl. きあいのタスキ)
169.7〜201.3%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
バオッキーS168 / Rotom-WS106
First
バオッキーS168 / Rotom-WS106
First
バオッキーS168 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
バオッキーRotom-W
26.8〜32.5%
Overheat
999HKO
26.8〜32.5%
Overheat
999HKO
30.7〜36.2%
Gunk Shot
4 hits (>99%) (incl. オボンのみ)
Rotom-Wバオッキー
122.4〜146.1%
Hydro Pump
2HKO (incl. きあいのタスキ)
122.4〜146.1%
Hydro Pump
2HKO (incl. きあいのタスキ)
169.7〜201.3%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
バオッキーS168 / Rotom-WS106
First
バオッキーS168 / Rotom-WS106
First
バオッキーS168 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
バオッキーRotom-W
24.8〜29.9%
Gunk Shot
999HKO
24.8〜29.9%
Gunk Shot
4 hits (<1%)
42.5〜50.4%
Gunk Shot
3HKO
Rotom-Wバオッキー
122.4〜146.1%
Hydro Pump
1HKO
122.4〜146.1%
Hydro Pump
1HKO
169.7〜201.3%
Hydro Pump
1HKO
Speed
First
バオッキーS168 / Rotom-WS106
First
バオッキーS168 / Rotom-WS106
First
バオッキーS168 / Rotom-WS138
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
バオッキー バオッキー vs パーモット パーモット

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
バオッキーパーモット
77.6〜91.8%
Flare Blitz
2HKO
77.6〜91.8%
Flare Blitz
2HKO
77.6〜91.8%
Flare Blitz
2HKO
パーモットバオッキー
89.5〜106.6%
Close Combat
2HKO
98.7〜116.4%
Close Combat
2HKO
115.8〜138.2%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
バオッキーS168 / パーモットS172
Second
バオッキーS168 / パーモットS235
Second
バオッキーS168 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
バオッキーパーモット
93.9〜110.9%
Overheat
2HKO
93.9〜110.9%
Overheat
1 hits (69%)
93.9〜110.9%
Overheat
1 hits (69%)
パーモットバオッキー
89.5〜106.6%
Close Combat
2HKO
98.7〜116.4%
Close Combat
2HKO
115.8〜138.2%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
バオッキーS168 / パーモットS172
Second
バオッキーS168 / パーモットS235
Second
バオッキーS168 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
バオッキーパーモット
77.6〜91.8%
Flare Blitz
2HKO
77.6〜91.8%
Flare Blitz
2HKO
77.6〜91.8%
Flare Blitz
2HKO
パーモットバオッキー
107.2〜127.6%
でんこうそうげき
1HKO
118.4〜139.5%
でんこうそうげき
1HKO
138.8〜165.8%
でんこうそうげき
1HKO
Speed
Second
バオッキーS168 / パーモットS172
Second
バオッキーS168 / パーモットS235
Second
バオッキーS168 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
バオッキー バオッキー vs Hydreigon Hydreigon

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
バオッキーHydreigon
36.7〜43.8%
Gunk Shot
3HKO
36.7〜43.8%
Gunk Shot
3HKO
36.7〜43.8%
Gunk Shot
3HKO
Hydreigonバオッキー
112.5〜132.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
102.6〜121.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
146.1〜172.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
バオッキーS168 / HydreigonS225
First
バオッキーS168 / HydreigonS165
First
バオッキーS168 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
バオッキーHydreigon
26.0〜30.8%
Gunk Shot
4HKO
26.0〜30.8%
Gunk Shot
4HKO
26.0〜30.8%
Gunk Shot
4HKO
Hydreigonバオッキー
112.5〜132.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
102.6〜121.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
146.1〜172.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
バオッキーS168 / HydreigonS225
First
バオッキーS168 / HydreigonS165
First
バオッキーS168 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
バオッキーHydreigon
36.7〜43.8%
Gunk Shot
3HKO
36.7〜43.8%
Gunk Shot
3HKO
36.7〜43.8%
Gunk Shot
3HKO
Hydreigonバオッキー
112.5〜132.9%
Draco Meteor
1HKO
102.6〜121.1%
Draco Meteor
1HKO
146.1〜172.4%
Draco Meteor
1HKO
Speed
Second
バオッキーS168 / HydreigonS225
First
バオッキーS168 / HydreigonS165
First
バオッキーS168 / HydreigonS150
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Skeledirge×Skeledirge
バオッキー バオッキー vs Skeledirge Skeledirge

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
バオッキーSkeledirge
24.6〜29.4%
Rock Slide
999HKO
24.6〜29.4%
Rock Slide
999HKO
24.6〜29.4%
Rock Slide
4 hits (>99%)
Skeledirgeバオッキー
71.1〜84.2%
Earth Power
2HKO
71.1〜84.2%
Earth Power
2HKO
71.1〜84.2%
Earth Power
2HKO
Speed
First
バオッキーS168 / SkeledirgeS86
First
バオッキーS168 / SkeledirgeS86
First
バオッキーS168 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
バオッキーSkeledirge
27.0〜31.8%
Overheat
4 hits (35%)
27.0〜31.8%
Overheat
4 hits (<1%)
27.0〜31.8%
Overheat
4HKO
Skeledirgeバオッキー
71.1〜84.2%
Earth Power
2HKO
71.1〜84.2%
Earth Power
2HKO
71.1〜84.2%
Earth Power
2HKO
Speed
First
バオッキーS168 / SkeledirgeS86
First
バオッキーS168 / SkeledirgeS86
First
バオッキーS168 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
バオッキーSkeledirge
24.6〜29.4%
Rock Slide
999HKO
24.6〜29.4%
Rock Slide
999HKO
24.6〜29.4%
Rock Slide
4 hits (>99%)
Skeledirgeバオッキー
71.1〜84.2%
Earth Power
2HKO
71.1〜84.2%
Earth Power
2HKO
71.1〜84.2%
Earth Power
2HKO
Speed
First
バオッキーS168 / SkeledirgeS86
First
バオッキーS168 / SkeledirgeS86
First
バオッキーS168 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Dragonite*Dragonite
バオッキー バオッキー vs Dragonite Dragonite

バオッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
バオッキーDragonite
19.2〜22.8%
Rock Slide
3 hits (89%)
22.2〜26.3%
Rock Slide
3HKO
22.2〜26.3%
Rock Slide
3HKO
Dragoniteバオッキー
125.0〜148.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
88.8〜104.6%
Draco Meteor
2HKO
97.4〜115.1%
Draco Meteor
2HKO
Speed
First
バオッキーS168 / DragoniteS152
First
バオッキーS168 / DragoniteS145
First
バオッキーS168 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
バオッキーDragonite
13.2〜16.2%
Rock Slide
4 hits (85%)
16.2〜19.2%
Rock Slide
4HKO
16.2〜19.2%
Rock Slide
4HKO
Dragoniteバオッキー
125.0〜148.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
88.8〜104.6%
Draco Meteor
2HKO
97.4〜115.1%
Draco Meteor
2HKO
Speed
First
バオッキーS168 / DragoniteS152
First
バオッキーS168 / DragoniteS145
First
バオッキーS168 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

バオッキー's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
バオッキーDragonite
19.2〜22.8%
Rock Slide
3 hits (89%)
22.2〜26.3%
Rock Slide
3HKO
22.2〜26.3%
Rock Slide
3HKO
Dragoniteバオッキー
125.0〜148.0%
Draco Meteor
1HKO
88.8〜104.6%
Draco Meteor
1 hits (25%)
97.4〜115.1%
Draco Meteor
1 hits (81%)
Speed
First
バオッキーS168 / DragoniteS152
First
バオッキーS168 / DragoniteS145
First
バオッキーS168 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder