Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ダイケンキ

ダイケンキ

みず
全国図鑑 No.503 / 使用率 53位
データ集計日:2026-09-10

種族値

HP
95
こうげき
100
ぼうぎょ
85
とくこう
108
とくぼう
70
すばやさ
70
合計
528

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
くさでんき
はがねほのおみずこおり

特性

順位 特性名 採用率 ⓘ 効果・推移
1 きれあじ
99.0%
-1.0
切る技の威力が1.5倍になる。
採用率の推移
1009999100.0%99.0%9/99/10
2 げきりゅう
1.0%
HPが最大HPの1/3以下になると、みずタイプの技の威力が1.5倍になる。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
あく ひけん・ちえなみ
99.5%
-0.5
あく物理
威力 65命中 90%PP 16
相手の場をまきびし状態にする。
採用率の推移
10010099100.0%99.5%9/99/10
2
かくとう せいなるつるぎ
92.4%
-6.7
かくとう物理
威力 90命中 100%PP 16
相手の能力変化を無視してダメージを与える。
採用率の推移
100969199.1%92.4%9/99/10
3
あく ふいうち
76.0%
-14.8
あく物理
威力 70命中 100%PP 8
優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。
採用率の推移
93837490.8%76.0%9/99/10
4
みず シェルブレード
36.5%
+9.0
みず物理
威力 75命中 95%PP 12
50%の確率で相手の防御を1段階下げる。
採用率の推移
38322627.5%36.5%9/99/10
5
ノーマル つるぎのまい
26.0%
-11.6
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
39322437.6%26.0%9/99/10
6
みず アクアカッター
20.0%
+14.5
みず物理
威力 70命中 100%PP 20
きゅうしょアップ+1で攻撃する。
採用率の推移
221335.5%20.0%9/99/10
7
みず クイックターン
18.9%
+10.6
みず物理
威力 60命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
201478.3%18.9%9/99/10
8
ノーマル アンコール
9.5%
-6.1
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
採用率の推移
1713915.6%9.5%9/99/10
9
こおり れいとうビーム
6.2%
+1.6
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
採用率の推移
6544.6%6.2%9/99/10
10
みず アクアジェット
5.6%
みず物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
くろいメガネ
44.8%
-7.5
あくタイプの技の威力が1.2倍になる。
採用率の推移
53494452.3%44.8%9/99/10
2
きあいのタスキきあいのタスキ
23.7%
+8.1
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
25201415.6%23.7%9/99/10
3
こだわりスカーフこだわりスカーフ
14.6%
+10.0
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
161034.6%14.6%9/99/10
4
ラムのみラムのみ
10.1%
+0.9
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
101099.2%10.1%9/99/10
5
オボンのみオボンのみ
2.7%
-12.0
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
169114.7%2.7%9/99/10
6
いのちのたま
1.6%
+0.7
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
2110.9%1.6%9/99/10
7
ソクノのみ
1.0%
+0.1
でんきタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
1110.9%1.0%9/99/10
8
たつじんのおび
0.6%
-0.3
効果バツグンの技の威力が1.2倍になる。
採用率の推移
1110.9%0.6%9/99/10
9
ちからのハチマキ
0.5%
物理技の威力が1.1倍になる。
10
ピントレンズ
0.2%
急所に当たりやすくなる(急所ランク+1)。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
78.8%
+7.2
採用率の推移
80757171.6%78.8%9/99/10
2 ようき (S↑ C↓)
12.4%
+4.1
採用率の推移
131088.3%12.4%9/99/10
3 やんちゃ (C↑ D↓)
4.5%
+3.6
採用率の推移
5300.9%4.5%9/99/10
4 むじゃき (S↑ D↓)
1.9%
-1.8
採用率の推移
4323.7%1.9%9/99/10
5 わんぱく (B↑ C↓)
1.3%
-13.4
採用率の推移
178014.7%1.3%9/99/10
6 なまいき (D↑ S↓)
0.5%
7 せっかち
0.4%
8 さみしがり (A↑ B↓)
0.2%
9 ゆうかん (A↑ S↓)
0.1%
10 まじめ
0.1%
-0.8
採用率の推移
1100.9%0.1%9/99/10

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 23200032
28.7%
+15.9
採用率の推移
31211012.8%28.7%9/99/10
2 203200212
6.5%
-2.7
採用率の推移
10869.2%6.5%9/99/10
3 203210013
6.5%
-2.7
採用率の推移
10869.2%6.5%9/99/10
4 03220032
5.6%
5 243200010
4.9%
6 163230411
4.0%
7 163220610
3.4%
8 03202032
3.0%
9 1432100100
2.8%
-1.8
採用率の推移
5434.6%2.8%9/99/10
10 032016018
2.5%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 1.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 6.5位前回比 +5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 7.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Samurott Samurott vs ボーマンダ ボーマンダ

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Samurottボーマンダ
84.2〜100.6%
Ice Beam
1 hits (6%)
ボーマンダSamurott
96.5〜115.1%
Double-Edge
1 hits (81%)
Speed
Second
SamurottS122 / ボーマンダS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Samurottボーマンダ
84.2〜100.6%
Ice Beam
1 hits (6%)
ボーマンダSamurott
96.5〜115.1%
Double-Edge
2HKO
Speed
Second
SamurottS134 / ボーマンダS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Samurottボーマンダ
84.2〜100.6%
Ice Beam
1 hits (6%)
ボーマンダSamurott
96.5〜115.1%
Double-Edge
1 hits (81%)
Speed
First
SamurottS183 / ボーマンダS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
View ボーマンダ's page →
HippowdonHippowdon
Samurott Samurott vs Hippowdon Hippowdon

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SamurottHippowdon
71.2〜85.1%
Razor Shell
2HKO
calculated with すなあらし
64.2〜76.7%
Razor Shell
2HKO
calculated with すなあらし
71.2〜85.1%
Razor Shell
2HKO
calculated with すなあらし
HippowdonSamurott
41.9〜49.4%
Earthquake
2 hits (79%)
calculated with すなあらし
41.9〜49.4%
Earthquake
2 hits (79%)
calculated with すなあらし
41.9〜49.4%
Earthquake
2 hits (79%)
calculated with すなあらし
Speed
First
SamurottS122 / HippowdonS67
First
SamurottS122 / HippowdonS67
First
SamurottS122 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SamurottHippowdon
64.2〜76.7%
Razor Shell
2HKO
calculated with すなあらし
58.6〜71.2%
Razor Shell
2HKO
calculated with すなあらし
64.2〜76.7%
Razor Shell
2HKO
calculated with すなあらし
HippowdonSamurott
41.9〜49.4%
Earthquake
2 hits (79%)
calculated with すなあらし
41.9〜49.4%
Earthquake
2 hits (79%)
calculated with すなあらし
41.9〜49.4%
Earthquake
2 hits (79%)
calculated with すなあらし
Speed
First
SamurottS134 / HippowdonS67
First
SamurottS134 / HippowdonS67
First
SamurottS134 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SamurottHippowdon
71.2〜85.1%
Razor Shell
2HKO
calculated with すなあらし
64.2〜76.7%
Razor Shell
2HKO
calculated with すなあらし
71.2〜85.1%
Razor Shell
2HKO
calculated with すなあらし
HippowdonSamurott
41.9〜49.4%
Earthquake
2 hits (79%)
calculated with すなあらし
41.9〜49.4%
Earthquake
2 hits (79%)
calculated with すなあらし
41.9〜49.4%
Earthquake
2 hits (79%)
calculated with すなあらし
Speed
First
SamurottS183 / HippowdonS67
First
SamurottS183 / HippowdonS67
First
SamurottS183 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Basculegion-FBasculegion-F
Samurott Samurott vs Basculegion-F Basculegion-F

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SamurottBasculegion-F
89.3〜105.6%
Ceaseless Edge
1 hits (38%)
89.3〜105.6%
Ceaseless Edge
1 hits (38%)
89.3〜105.6%
Ceaseless Edge
1 hits (38%)
Basculegion-FSamurott
39.5〜47.1%
Wave Crash
3HKO
43.0〜51.2%
Wave Crash
2 hits (7%)
51.2〜61.0%
Wave Crash
2HKO
Speed
Second
SamurottS122 / Basculegion-FS195
Second
SamurottS122 / Basculegion-FS143
Second
SamurottS122 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SamurottBasculegion-F
68.5〜80.7%
Ceaseless Edge
2HKO
68.5〜80.7%
Ceaseless Edge
2HKO
68.5〜80.7%
Ceaseless Edge
2HKO
Basculegion-FSamurott
39.5〜47.1%
Wave Crash
3HKO
43.0〜51.2%
Wave Crash
2 hits (7%)
51.2〜61.0%
Wave Crash
2HKO
Speed
Second
SamurottS134 / Basculegion-FS195
Second
SamurottS134 / Basculegion-FS143
First
SamurottS134 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SamurottBasculegion-F
74.6〜88.3%
Ceaseless Edge
2HKO
74.6〜88.3%
Ceaseless Edge
2HKO
74.6〜88.3%
Ceaseless Edge
2HKO
Basculegion-FSamurott
39.5〜47.1%
Wave Crash
3HKO
43.0〜51.2%
Wave Crash
2 hits (7%)
51.2〜61.0%
Wave Crash
2HKO
Speed
Second
SamurottS183 / Basculegion-FS195
First
SamurottS183 / Basculegion-FS143
First
SamurottS183 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
Farigiraf*Farigiraf
Samurott Samurott vs Farigiraf Farigiraf

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SamurottFarigiraf
120.8〜143.4%
Razor Shell
2HKO (incl. きあいのタスキ)
72.6〜86.8%
Razor Shell
2HKO
120.8〜143.4%
Razor Shell
1HKO
FarigirafSamurott
80.2〜95.3%
Energy Ball
2HKO
66.3〜79.1%
Energy Ball
2HKO
88.4〜104.7%
Energy Ball
1 hits (31%)
Speed
Second
SamurottS122 / FarigirafS151
First
SamurottS122 / FarigirafS106
Second
SamurottS122 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SamurottFarigiraf
109.4〜132.1%
Razor Shell
2HKO (incl. きあいのタスキ)
66.3〜80.5%
Razor Shell
2HKO
109.4〜132.1%
Razor Shell
1HKO
FarigirafSamurott
80.2〜95.3%
Energy Ball
2HKO
66.3〜79.1%
Energy Ball
2HKO
88.4〜104.7%
Energy Ball
2HKO
Speed
Second
SamurottS134 / FarigirafS151
First
SamurottS134 / FarigirafS106
Second
SamurottS134 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SamurottFarigiraf
120.8〜143.4%
Razor Shell
2HKO (incl. きあいのタスキ)
72.6〜86.8%
Razor Shell
2HKO
120.8〜143.4%
Razor Shell
1HKO
FarigirafSamurott
80.2〜95.3%
Energy Ball
2HKO
66.3〜79.1%
Energy Ball
2HKO
88.4〜104.7%
Energy Ball
1 hits (31%)
Speed
First
SamurottS183 / FarigirafS151
First
SamurottS183 / FarigirafS106
First
SamurottS183 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
Samurott Samurott vs Greninja Greninja

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SamurottGreninja
132.9〜157.0%
Sacred Sword
2HKO (incl. きあいのタスキ)
118.8〜140.9%
Sacred Sword
1HKO
132.9〜157.0%
Sacred Sword
1HKO
GreninjaSamurott
59.3〜69.8%
Sludge Wave
2HKO
63.4〜75.6%
Sludge Wave
2HKO
59.3〜69.8%
Sludge Wave
2HKO
Speed
Second
SamurottS122 / GreninjaS174
Second
SamurottS122 / GreninjaS213
Second
SamurottS122 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SamurottGreninja
120.8〜143.0%
Sacred Sword
2HKO (incl. きあいのタスキ)
108.7〜128.9%
Sacred Sword
1HKO
120.8〜143.0%
Sacred Sword
1HKO
GreninjaSamurott
59.3〜69.8%
Sludge Wave
2HKO
63.4〜75.6%
Sludge Wave
2HKO
59.3〜69.8%
Sludge Wave
2HKO
Speed
Second
SamurottS134 / GreninjaS174
Second
SamurottS134 / GreninjaS213
Second
SamurottS134 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SamurottGreninja
132.9〜157.0%
Sacred Sword
2HKO (incl. きあいのタスキ)
118.8〜140.9%
Sacred Sword
1HKO
132.9〜157.0%
Sacred Sword
1HKO
GreninjaSamurott
59.3〜69.8%
Sludge Wave
2HKO
63.4〜75.6%
Sludge Wave
2HKO
59.3〜69.8%
Sludge Wave
2HKO
Speed
First
SamurottS183 / GreninjaS174
Second
SamurottS183 / GreninjaS213
Second
SamurottS183 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
エースバーン*エースバーン
Samurott Samurott vs エースバーン エースバーン

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Samurottエースバーン
145.2〜172.0%
Razor Shell
1HKO
145.2〜172.0%
Razor Shell
2HKO (incl. きあいのタスキ)
145.2〜172.0%
Razor Shell
1HKO
エースバーンSamurott
75.0〜89.0%
High Jump Kick
2HKO
68.6〜80.8%
High Jump Kick
2HKO
97.1〜115.1%
High Jump Kick
1 hits (81%)
Speed
Second
SamurottS122 / エースバーンS256
Second
SamurottS122 / エースバーンS188
Second
SamurottS122 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Samurottエースバーン
128.0〜154.8%
Razor Shell
1HKO
128.0〜154.8%
Razor Shell
2HKO (incl. きあいのタスキ)
128.0〜154.8%
Razor Shell
1HKO
エースバーンSamurott
75.0〜89.0%
High Jump Kick
2HKO
68.6〜80.8%
High Jump Kick
2HKO
97.1〜115.1%
High Jump Kick
2HKO
Speed
Second
SamurottS134 / エースバーンS256
Second
SamurottS134 / エースバーンS188
Second
SamurottS134 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Samurottエースバーン
145.2〜172.0%
Razor Shell
1HKO
145.2〜172.0%
Razor Shell
2HKO (incl. きあいのタスキ)
145.2〜172.0%
Razor Shell
1HKO
エースバーンSamurott
75.0〜89.0%
High Jump Kick
2HKO
68.6〜80.8%
High Jump Kick
2HKO
97.1〜115.1%
High Jump Kick
1 hits (81%)
Speed
Second
SamurottS183 / エースバーンS256
Second
SamurottS183 / エースバーンS188
First
SamurottS183 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View エースバーン's page →
SneaslerSneasler
Samurott Samurott vs Sneasler Sneasler

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SamurottSneasler
84.1〜100.0%
Razor Shell
1 hits (6%)
84.1〜100.0%
Razor Shell
1 hits (6%)
84.1〜100.0%
Razor Shell
1 hits (6%)
SneaslerSamurott
75.0〜89.0%
Close Combat
2HKO
75.0〜89.0%
Close Combat
2HKO
75.0〜89.0%
Close Combat
2HKO
Speed
Second
SamurottS122 / SneaslerS172
Second
SamurottS122 / SneaslerS172
Second
SamurottS122 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SamurottSneasler
77.1〜91.7%
Razor Shell
2HKO
77.1〜91.7%
Razor Shell
2HKO
77.1〜91.7%
Razor Shell
2HKO
SneaslerSamurott
75.0〜89.0%
Close Combat
2HKO
75.0〜89.0%
Close Combat
2HKO
75.0〜89.0%
Close Combat
2HKO
Speed
Second
SamurottS134 / SneaslerS172
Second
SamurottS134 / SneaslerS172
Second
SamurottS134 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SamurottSneasler
84.1〜100.0%
Razor Shell
1 hits (6%)
84.1〜100.0%
Razor Shell
1 hits (6%)
84.1〜100.0%
Razor Shell
1 hits (6%)
SneaslerSamurott
75.0〜89.0%
Close Combat
2HKO
75.0〜89.0%
Close Combat
2HKO
75.0〜89.0%
Close Combat
2HKO
Speed
First
SamurottS183 / SneaslerS172
First
SamurottS183 / SneaslerS172
First
SamurottS183 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Sneasler's page →
Volcarona*Volcarona
Samurott Samurott vs Volcarona Volcarona

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SamurottVolcarona
89.1〜104.7%
Razor Shell
1 hits (31%)
156.5〜184.5%
Razor Shell
1HKO
89.1〜104.7%
Razor Shell
1 hits (31%)
VolcaronaSamurott
57.0〜67.4%
Giga Drain
2HKO
75.6〜89.5%
Giga Drain
2HKO
57.0〜67.4%
Giga Drain
2HKO
Speed
Second
SamurottS122 / VolcaronaS122
Second
SamurottS122 / VolcaronaS152
Second
SamurottS122 / VolcaronaS122
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SamurottVolcarona
79.7〜95.3%
Razor Shell
2HKO
141.6〜167.7%
Razor Shell
1HKO
79.7〜95.3%
Razor Shell
2HKO
VolcaronaSamurott
57.0〜67.4%
Giga Drain
2HKO
75.6〜89.5%
Giga Drain
2HKO
57.0〜67.4%
Giga Drain
2HKO
Speed
First
SamurottS134 / VolcaronaS122
Second
SamurottS134 / VolcaronaS152
First
SamurottS134 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SamurottVolcarona
89.1〜104.7%
Razor Shell
1 hits (31%)
156.5〜184.5%
Razor Shell
1HKO
89.1〜104.7%
Razor Shell
1 hits (31%)
VolcaronaSamurott
57.0〜67.4%
Giga Drain
2HKO
75.6〜89.5%
Giga Drain
2HKO
57.0〜67.4%
Giga Drain
2HKO
Speed
First
SamurottS183 / VolcaronaS122
First
SamurottS183 / VolcaronaS152
First
SamurottS183 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Samurott Samurott vs イエッサン(オス) イエッサン(オス)

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Samurottイエッサン(オス)
144.5〜170.8%
Ceaseless Edge
1HKO
calculated with サイコフィールド
144.5〜170.8%
Ceaseless Edge
1HKO
calculated with サイコフィールド
144.5〜170.8%
Ceaseless Edge
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Samurott
65.1〜77.3%
Expanding Force
2HKO
calculated with サイコフィールド
59.3〜70.3%
Expanding Force
2HKO
calculated with サイコフィールド
65.1〜77.3%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
SamurottS122 / イエッサン(オス)S220
Second
SamurottS122 / イエッサン(オス)S161
Second
SamurottS122 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Samurottイエッサン(オス)
109.5〜129.2%
Ceaseless Edge
1HKO
calculated with サイコフィールド
109.5〜129.2%
Ceaseless Edge
1HKO
calculated with サイコフィールド
109.5〜129.2%
Ceaseless Edge
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Samurott
65.1〜77.3%
Expanding Force
2HKO
calculated with サイコフィールド
59.3〜70.3%
Expanding Force
2HKO
calculated with サイコフィールド
65.1〜77.3%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
SamurottS134 / イエッサン(オス)S220
Second
SamurottS134 / イエッサン(オス)S161
Second
SamurottS134 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Samurottイエッサン(オス)
120.4〜142.3%
Ceaseless Edge
1HKO
calculated with サイコフィールド
120.4〜142.3%
Ceaseless Edge
1HKO
calculated with サイコフィールド
120.4〜142.3%
Ceaseless Edge
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Samurott
65.1〜77.3%
Expanding Force
2HKO
calculated with サイコフィールド
59.3〜70.3%
Expanding Force
2HKO
calculated with サイコフィールド
65.1〜77.3%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
SamurottS183 / イエッサン(オス)S220
First
SamurottS183 / イエッサン(オス)S161
First
SamurottS183 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
Samurott Samurott vs Skeledirge Skeledirge

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SamurottSkeledirge
61.1〜73.9%
Razor Shell
2HKO
42.7〜51.2%
Ceaseless Edge
3HKO
61.1〜73.9%
Razor Shell
2HKO
SkeledirgeSamurott
38.4〜45.3%
Shadow Ball
3HKO
38.4〜45.3%
Shadow Ball
3HKO
38.4〜45.3%
Shadow Ball
3HKO
Speed
First
SamurottS122 / SkeledirgeS86
First
SamurottS122 / SkeledirgeS86
First
SamurottS122 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SamurottSkeledirge
56.9〜68.2%
Razor Shell
2HKO
56.9〜68.2%
Razor Shell
2 hits (47%)
56.9〜68.2%
Razor Shell
2HKO
SkeledirgeSamurott
38.4〜45.3%
Shadow Ball
3HKO
38.4〜45.3%
Shadow Ball
3HKO
38.4〜45.3%
Shadow Ball
3HKO
Speed
First
SamurottS134 / SkeledirgeS86
First
SamurottS134 / SkeledirgeS86
First
SamurottS134 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SamurottSkeledirge
61.1〜73.9%
Razor Shell
2HKO
61.1〜73.9%
Razor Shell
2 hits (>99%)
61.1〜73.9%
Razor Shell
2HKO
SkeledirgeSamurott
38.4〜45.3%
Shadow Ball
3HKO
38.4〜45.3%
Shadow Ball
3HKO
38.4〜45.3%
Shadow Ball
3HKO
Speed
First
SamurottS183 / SkeledirgeS86
First
SamurottS183 / SkeledirgeS86
First
SamurottS183 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
Primarina×Primarina
Samurott Samurott vs Primarina Primarina

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SamurottPrimarina
23.0〜27.3%
Razor Shell
999HKO
30.5〜35.8%
Razor Shell
4 hits (98%) (incl. オボンのみ)
23.0〜27.3%
Razor Shell
999HKO
PrimarinaSamurott
55.8〜66.3%
Moonblast
2HKO
68.0〜80.2%
Moonblast
2HKO
55.8〜66.3%
Moonblast
2HKO
Speed
First
SamurottS122 / PrimarinaS80
First
SamurottS122 / PrimarinaS82
First
SamurottS122 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SamurottPrimarina
20.9〜24.6%
Razor Shell
999HKO
27.3〜32.6%
Razor Shell
4 hits (6%)
20.9〜24.6%
Razor Shell
999HKO
PrimarinaSamurott
55.8〜66.3%
Moonblast
2HKO
68.0〜80.2%
Moonblast
2HKO
55.8〜66.3%
Moonblast
2HKO
Speed
First
SamurottS134 / PrimarinaS80
First
SamurottS134 / PrimarinaS82
First
SamurottS134 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SamurottPrimarina
23.0〜27.3%
Razor Shell
999HKO
30.5〜35.8%
Razor Shell
4 hits (98%) (incl. オボンのみ)
23.0〜27.3%
Razor Shell
999HKO
PrimarinaSamurott
55.8〜66.3%
Moonblast
2HKO
68.0〜80.2%
Moonblast
2HKO
55.8〜66.3%
Moonblast
2HKO
Speed
First
SamurottS183 / PrimarinaS80
First
SamurottS183 / PrimarinaS82
First
SamurottS183 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Samurott Samurott vs グソクムシャ グソクムシャ

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Samurottグソクムシャ
30.2〜36.8%
Razor Shell
3 hits (56%)
グソクムシャSamurott
72.1〜86.0%
Leech Life
2HKO
Speed
First
SamurottS122 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Samurottグソクムシャ
26.9〜33.0%
Razor Shell
4HKO
グソクムシャSamurott
72.1〜86.0%
Leech Life
2HKO
Speed
First
SamurottS134 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Samurottグソクムシャ
30.2〜36.8%
Razor Shell
3 hits (56%)
グソクムシャSamurott
72.1〜86.0%
Leech Life
2HKO
Speed
First
SamurottS183 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Mimikyu*Mimikyu
Samurott Samurott vs Mimikyu Mimikyu

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SamurottMimikyu
55.7〜66.4%
Ceaseless Edge
3HKO (incl. ばけのかわ)
55.7〜66.4%
Ceaseless Edge
3HKO (incl. ばけのかわ)
55.7〜66.4%
Ceaseless Edge
3HKO (incl. ばけのかわ)
MimikyuSamurott
102.3〜120.9%
Wood Hammer
1HKO
79.1〜93.0%
Wood Hammer
2HKO
79.1〜93.0%
Wood Hammer
2HKO
Speed
Second
SamurottS122 / MimikyuS148
Second
SamurottS122 / MimikyuS148
Second
SamurottS122 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SamurottMimikyu
73.3〜87.0%
Razor Shell
3HKO (incl. ばけのかわ)
73.3〜87.0%
Razor Shell
3HKO (incl. ばけのかわ)
73.3〜87.0%
Razor Shell
3HKO (incl. ばけのかわ)
MimikyuSamurott
102.3〜120.9%
Wood Hammer
2HKO (incl. きあいのタスキ)
79.1〜93.0%
Wood Hammer
2HKO
79.1〜93.0%
Wood Hammer
2HKO
Speed
Second
SamurottS134 / MimikyuS148
Second
SamurottS134 / MimikyuS148
Second
SamurottS134 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SamurottMimikyu
46.6〜55.7%
Ceaseless Edge
3HKO
46.6〜55.7%
Ceaseless Edge
3HKO
46.6〜55.7%
Ceaseless Edge
3HKO
MimikyuSamurott
102.3〜120.9%
Wood Hammer
1HKO
79.1〜93.0%
Wood Hammer
2HKO
79.1〜93.0%
Wood Hammer
2HKO
Speed
First
SamurottS183 / MimikyuS148
First
SamurottS183 / MimikyuS148
First
SamurottS183 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
ゴリランダー*ゴリランダー
Samurott Samurott vs ゴリランダー ゴリランダー

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Samurottゴリランダー
42.5〜50.2%
Ice Beam
2 hits (<1%)
calculated with グラスフィールド
42.5〜50.2%
Ice Beam
2 hits (<1%)
calculated with グラスフィールド
42.5〜50.2%
Ice Beam
2 hits (<1%)
calculated with グラスフィールド
ゴリランダーSamurott
113.4〜132.6%
グラススライダー
1HKO
calculated with グラスフィールド
104.7〜122.7%
グラススライダー
1HKO
calculated with グラスフィールド
126.7〜151.2%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
First
SamurottS122 / ゴリランダーS107
First
SamurottS122 / ゴリランダーS107
First
SamurottS122 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Samurottゴリランダー
42.5〜50.2%
Ice Beam
2 hits (<1%)
calculated with グラスフィールド
42.5〜50.2%
Ice Beam
2 hits (<1%)
calculated with グラスフィールド
42.5〜50.2%
Ice Beam
2 hits (<1%)
calculated with グラスフィールド
ゴリランダーSamurott
113.4〜132.6%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
104.7〜122.7%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
126.7〜151.2%
ドラムアタック
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
SamurottS134 / ゴリランダーS107
First
SamurottS134 / ゴリランダーS107
First
SamurottS134 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Samurottゴリランダー
42.5〜50.2%
Ice Beam
2 hits (<1%)
calculated with グラスフィールド
42.5〜50.2%
Ice Beam
2 hits (<1%)
calculated with グラスフィールド
42.5〜50.2%
Ice Beam
2 hits (<1%)
calculated with グラスフィールド
ゴリランダーSamurott
113.4〜132.6%
グラススライダー
1HKO
calculated with グラスフィールド
104.7〜122.7%
グラススライダー
1HKO
calculated with グラスフィールド
126.7〜151.2%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
First
SamurottS183 / ゴリランダーS107
First
SamurottS183 / ゴリランダーS107
First
SamurottS183 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×Gyarados
Samurott Samurott vs Gyarados Gyarados

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SamurottGyarados
17.8〜21.3%
Ceaseless Edge
999HKO
calculated with 攻撃-1
29.2〜33.9%
Ceaseless Edge
3 hits (2%)
calculated with 攻撃-1
17.8〜21.3%
Ceaseless Edge
999HKO
calculated with 攻撃-1
GyaradosSamurott
73.3〜87.2%
Power Whip
2HKO
97.7〜115.1%
Power Whip
1 hits (88%)
73.3〜87.2%
Power Whip
2HKO
Speed
First
SamurottS122 / GyaradosS101
Second
SamurottS122 / GyaradosS133
First
SamurottS122 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SamurottGyarados
16.3〜19.3%
Ice Beam
999HKO
calculated with 攻撃-1
21.6〜26.3%
Ceaseless Edge
4 hits (4%)
calculated with 攻撃-1
16.3〜19.3%
Ice Beam
999HKO
calculated with 攻撃-1
GyaradosSamurott
73.3〜87.2%
Power Whip
2HKO
97.7〜115.1%
Power Whip
2HKO
73.3〜87.2%
Power Whip
2HKO
Speed
First
SamurottS134 / GyaradosS101
First
SamurottS134 / GyaradosS133
First
SamurottS134 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SamurottGyarados
16.3〜19.3%
Ice Beam
999HKO
calculated with 攻撃-1
24.6〜28.7%
Ceaseless Edge
4 hits (99%)
calculated with 攻撃-1
16.3〜19.3%
Ice Beam
999HKO
calculated with 攻撃-1
GyaradosSamurott
73.3〜87.2%
Power Whip
2HKO
97.7〜115.1%
Power Whip
1 hits (88%)
73.3〜87.2%
Power Whip
2HKO
Speed
First
SamurottS183 / GyaradosS101
First
SamurottS183 / GyaradosS133
First
SamurottS183 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight*Corviknight
Samurott Samurott vs Corviknight Corviknight

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SamurottCorviknight
30.7〜37.1%
Razor Shell
3 hits (61%)
30.7〜37.1%
Razor Shell
4HKO
30.7〜37.1%
Razor Shell
4 hits (>99%) (incl. オボンのみ)
CorviknightSamurott
40.1〜47.7%
Brave Bird
3HKO
40.1〜47.7%
Brave Bird
3HKO
40.1〜47.7%
Brave Bird
3HKO
Speed
First
SamurottS122 / CorviknightS87
First
SamurottS122 / CorviknightS78
First
SamurottS122 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SamurottCorviknight
28.3〜33.7%
Razor Shell
3 hits (<1%)
28.3〜33.7%
Razor Shell
4 hits (94%) (incl. たべのこし)
28.3〜33.7%
Razor Shell
4 hits (27%) (incl. オボンのみ)
CorviknightSamurott
40.1〜47.7%
Brave Bird
3HKO
40.1〜47.7%
Brave Bird
3HKO
40.1〜47.7%
Brave Bird
3HKO
Speed
First
SamurottS134 / CorviknightS87
First
SamurottS134 / CorviknightS78
First
SamurottS134 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SamurottCorviknight
30.7〜37.1%
Razor Shell
3 hits (61%)
30.7〜37.1%
Razor Shell
4HKO
30.7〜37.1%
Razor Shell
4 hits (>99%) (incl. オボンのみ)
CorviknightSamurott
40.1〜47.7%
Brave Bird
3HKO
40.1〜47.7%
Brave Bird
3HKO
40.1〜47.7%
Brave Bird
3HKO
Speed
First
SamurottS183 / CorviknightS87
First
SamurottS183 / CorviknightS78
First
SamurottS183 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
メガリザードンY*メガリザードンY
Samurott Samurott vs メガリザードンY メガリザードンY

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SamurottメガリザードンY
69.7〜83.2%
Razor Shell
2HKO
calculated with 晴れ
メガリザードンYSamurott
136.0〜160.5%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
SamurottS122 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SamurottメガリザードンY
63.9〜75.5%
Razor Shell
2HKO
calculated with 晴れ
メガリザードンYSamurott
136.0〜160.5%
Solar Beam
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
SamurottS134 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SamurottメガリザードンY
69.7〜83.2%
Razor Shell
2HKO
calculated with 晴れ
メガリザードンYSamurott
136.0〜160.5%
Solar Beam
1HKO
calculated with 晴れ
Speed
First
SamurottS183 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
Rotom-W×*Rotom-W
Samurott Samurott vs Rotom-W Rotom-W

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SamurottRotom-W
32.5〜38.2%
Sacred Sword
4HKO
32.5〜38.2%
Sacred Sword
3 hits (2%)
45.7〜54.3%
Ceaseless Edge
3HKO
Rotom-WSamurott
83.7〜98.8%
Thunderbolt
2HKO
83.7〜98.8%
Thunderbolt
2HKO
112.8〜133.7%
Thunderbolt
1HKO
Speed
First
SamurottS122 / Rotom-WS106
First
SamurottS122 / Rotom-WS106
Second
SamurottS122 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SamurottRotom-W
28.7〜34.4%
Sacred Sword
4 hits (54%) (incl. オボンのみ)
28.7〜34.4%
Sacred Sword
4 hits (>99%) (incl. たべのこし)
48.0〜57.5%
Sacred Sword
3HKO
Rotom-WSamurott
83.7〜98.8%
Thunderbolt
2HKO
83.7〜98.8%
Thunderbolt
2HKO
112.8〜133.7%
Thunderbolt
2HKO (incl. きあいのタスキ)
Speed
First
SamurottS134 / Rotom-WS106
First
SamurottS134 / Rotom-WS106
Second
SamurottS134 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SamurottRotom-W
32.5〜38.2%
Sacred Sword
4HKO
32.5〜38.2%
Sacred Sword
3 hits (2%)
52.8〜63.8%
Sacred Sword
2 hits (3%)
Rotom-WSamurott
83.7〜98.8%
Thunderbolt
2HKO
83.7〜98.8%
Thunderbolt
2HKO
112.8〜133.7%
Thunderbolt
1HKO
Speed
First
SamurottS183 / Rotom-WS106
First
SamurottS183 / Rotom-WS106
First
SamurottS183 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
Samurott Samurott vs パーモット パーモット

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Samurottパーモット
80.3〜95.9%
Razor Shell
2HKO
80.3〜95.9%
Razor Shell
2HKO
80.3〜95.9%
Razor Shell
2HKO
パーモットSamurott
150.6〜176.7%
でんこうそうげき
1HKO
164.5〜196.5%
でんこうそうげき
1HKO
195.3〜230.2%
でんこうそうげき
1HKO
Speed
Second
SamurottS122 / パーモットS172
Second
SamurottS122 / パーモットS235
Second
SamurottS122 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Samurottパーモット
73.5〜86.4%
Razor Shell
2HKO
73.5〜86.4%
Razor Shell
2HKO
73.5〜86.4%
Razor Shell
2HKO
パーモットSamurott
93.0〜112.8%
Thunder Punch
2HKO
104.7〜122.7%
Thunder Punch
2HKO (incl. きあいのタスキ)
120.9〜146.5%
Thunder Punch
2HKO (incl. きあいのタスキ)
Speed
Second
SamurottS134 / パーモットS172
Second
SamurottS134 / パーモットS235
Second
SamurottS134 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Samurottパーモット
80.3〜95.9%
Razor Shell
2HKO
80.3〜95.9%
Razor Shell
2HKO
80.3〜95.9%
Razor Shell
2HKO
パーモットSamurott
150.6〜176.7%
でんこうそうげき
1HKO
164.5〜196.5%
でんこうそうげき
1HKO
195.3〜230.2%
でんこうそうげき
1HKO
Speed
First
SamurottS183 / パーモットS172
Second
SamurottS183 / パーモットS235
First
SamurottS183 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View パーモット's page →
MetagrossMetagross
Samurott Samurott vs Metagross Metagross

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SamurottMetagross
57.3〜68.8%
Ceaseless Edge
2HKO
MetagrossSamurott
87.2〜104.1%
Thunder Punch
1 hits (19%)
Speed
Second
SamurottS122 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SamurottMetagross
42.0〜51.6%
Ceaseless Edge
2 hits (3%)
MetagrossSamurott
87.2〜104.1%
Thunder Punch
2HKO
Speed
Second
SamurottS134 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SamurottMetagross
47.8〜57.3%
Ceaseless Edge
2 hits (84%)
MetagrossSamurott
87.2〜104.1%
Thunder Punch
1 hits (19%)
Speed
First
SamurottS183 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Metagross's page →
Dragonite*Dragonite
Samurott Samurott vs Dragonite Dragonite

Samurott's build: Black Glasses, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SamurottDragonite
33.5〜39.5%
Ice Beam
2HKO
39.5〜46.7%
Ice Beam
2HKO
39.5〜46.7%
Ice Beam
2HKO
DragoniteSamurott
102.9〜120.9%
Draco Meteor
1HKO
72.1〜85.5%
Draco Meteor
2HKO
79.1〜94.2%
Draco Meteor
2HKO
Speed
Second
SamurottS122 / DragoniteS152
Second
SamurottS122 / DragoniteS145
Second
SamurottS122 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Samurott's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SamurottDragonite
33.5〜39.5%
Ice Beam
2HKO
39.5〜46.7%
Ice Beam
2HKO
39.5〜46.7%
Ice Beam
2HKO
DragoniteSamurott
102.9〜120.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
72.1〜85.5%
Draco Meteor
2HKO
79.1〜94.2%
Draco Meteor
2HKO
Speed
Second
SamurottS134 / DragoniteS152
Second
SamurottS134 / DragoniteS145
First
SamurottS134 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Samurott's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SamurottDragonite
33.5〜39.5%
Ice Beam
2HKO
39.5〜46.7%
Ice Beam
2HKO
39.5〜46.7%
Ice Beam
2HKO
DragoniteSamurott
102.9〜120.9%
Draco Meteor
1HKO
72.1〜85.5%
Draco Meteor
2HKO
79.1〜94.2%
Draco Meteor
2HKO
Speed
First
SamurottS183 / DragoniteS152
First
SamurottS183 / DragoniteS145
First
SamurottS183 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemChoice Scarf
AbilityKeen Eye
NatureAdamant (A↑C↓)
MovesあくCeaseless EdgeかくとうSacred SwordみずRazor ShellノーマルSwords Dance
EVH2A32S32
M-3 Season
ItemFocus Sash
AbilityKeen Eye
NatureAdamant (A↑C↓)
MovesあくCeaseless EdgeかくとうSacred SwordみずRazor ShellノーマルSwords Dance
EVH2A32S32
See more team examples