ダイケンキ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | きれあじ | -1.0 切る技の威力が1.5倍になる。 採用率の推移 |
| 2 | げきりゅう | HPが最大HPの1/3以下になると、みずタイプの技の威力が1.5倍になる。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひけん・ちえなみ |
-0.5 物理威力 65命中 90%PP 16 相手の場をまきびし状態にする。 採用率の推移 |
| 2 | せいなるつるぎ |
-6.7 物理威力 90命中 100%PP 16 相手の能力変化を無視してダメージを与える。 採用率の推移 |
| 3 | ふいうち |
-14.8 物理威力 70命中 100%PP 8 優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。 採用率の推移 |
| 4 | シェルブレード |
+9.0 物理威力 75命中 95%PP 12 50%の確率で相手の防御を1段階下げる。 採用率の推移 |
| 5 | つるぎのまい |
-11.6 変化PP 20 自分の攻撃を2段階上げる。 採用率の推移 |
| 6 | アクアカッター |
+14.5 物理威力 70命中 100%PP 20 きゅうしょアップ+1で攻撃する。 採用率の推移 |
| 7 | クイックターン |
+10.6 物理威力 60命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 採用率の推移 |
| 8 | アンコール |
-6.1 変化命中 100%PP 8 相手をアンコール状態にする。 採用率の推移 |
| 9 | れいとうビーム |
+1.6 特殊威力 90命中 100%PP 12 10%の確率で相手をこおり状態にする。 採用率の推移 |
| 10 | アクアジェット |
物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | くろいメガネ |
-7.5 あくタイプの技の威力が1.2倍になる。 採用率の推移 |
| 2 | きあいのタスキ |
+8.1 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 3 | こだわりスカーフ |
+10.0 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 4 | ラムのみ |
+0.9 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 5 | オボンのみ |
-12.0 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 6 | いのちのたま |
+0.7 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 7 | ソクノのみ |
+0.1 でんきタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 採用率の推移 |
| 8 | たつじんのおび |
-0.3 効果バツグンの技の威力が1.2倍になる。 採用率の推移 |
| 9 | ちからのハチマキ |
物理技の威力が1.1倍になる。 |
| 10 | ピントレンズ |
急所に当たりやすくなる(急所ランク+1)。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | +7.2 採用率の推移 |
| 2 | ようき (S↑ C↓) | +4.1 採用率の推移 |
| 3 | やんちゃ (C↑ D↓) | +3.6 採用率の推移 |
| 4 | むじゃき (S↑ D↓) | -1.8 採用率の推移 |
| 5 | わんぱく (B↑ C↓) | -13.4 採用率の推移 |
| 6 | なまいき (D↑ S↓) | |
| 7 | せっかち | |
| 8 | さみしがり (A↑ B↓) | |
| 9 | ゆうかん (A↑ S↓) | |
| 10 | まじめ | -0.8 採用率の推移 |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 32 | 0 | 0 | 0 | 32 | +15.9 採用率の推移 |
| 2 | 20 | 32 | 0 | 0 | 2 | 12 | -2.7 採用率の推移 |
| 3 | 20 | 32 | 1 | 0 | 0 | 13 | -2.7 採用率の推移 |
| 4 | 0 | 32 | 2 | 0 | 0 | 32 | |
| 5 | 24 | 32 | 0 | 0 | 0 | 10 | |
| 6 | 16 | 32 | 3 | 0 | 4 | 11 | |
| 7 | 16 | 32 | 2 | 0 | 6 | 10 | |
| 8 | 0 | 32 | 0 | 2 | 0 | 32 | |
| 9 | 14 | 32 | 10 | 0 | 10 | 0 | -1.8 採用率の推移 |
| 10 | 0 | 32 | 0 | 16 | 0 | 18 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 1.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 6.5位前回比 +5 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 7.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
Pokémon Matchups
○ボーマンダ
Samurott vs
ボーマンダ Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 84.2〜100.6% Ice Beam 1 hits (6%) | |
| 96.5〜115.1% Double-Edge 1 hits (81%) | |
| Speed | Second S122 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 84.2〜100.6% Ice Beam 1 hits (6%) | |
| 96.5〜115.1% Double-Edge 2HKO | |
| Speed | Second S134 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 84.2〜100.6% Ice Beam 1 hits (6%) | |
| 96.5〜115.1% Double-Edge 1 hits (81%) | |
| Speed | First S183 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Hippowdon
Samurott vs
Hippowdon Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.2〜85.1% Razor Shell 2HKOcalculated with すなあらし | 64.2〜76.7% Razor Shell 2HKOcalculated with すなあらし | 71.2〜85.1% Razor Shell 2HKOcalculated with すなあらし | |
| 41.9〜49.4% Earthquake 2 hits (79%)calculated with すなあらし | 41.9〜49.4% Earthquake 2 hits (79%)calculated with すなあらし | 41.9〜49.4% Earthquake 2 hits (79%)calculated with すなあらし | |
| Speed | First S122 / S67 | First S122 / S67 | First S122 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.2〜76.7% Razor Shell 2HKOcalculated with すなあらし | 58.6〜71.2% Razor Shell 2HKOcalculated with すなあらし | 64.2〜76.7% Razor Shell 2HKOcalculated with すなあらし | |
| 41.9〜49.4% Earthquake 2 hits (79%)calculated with すなあらし | 41.9〜49.4% Earthquake 2 hits (79%)calculated with すなあらし | 41.9〜49.4% Earthquake 2 hits (79%)calculated with すなあらし | |
| Speed | First S134 / S67 | First S134 / S67 | First S134 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.2〜85.1% Razor Shell 2HKOcalculated with すなあらし | 64.2〜76.7% Razor Shell 2HKOcalculated with すなあらし | 71.2〜85.1% Razor Shell 2HKOcalculated with すなあらし | |
| 41.9〜49.4% Earthquake 2 hits (79%)calculated with すなあらし | 41.9〜49.4% Earthquake 2 hits (79%)calculated with すなあらし | 41.9〜49.4% Earthquake 2 hits (79%)calculated with すなあらし | |
| Speed | First S183 / S67 | First S183 / S67 | First S183 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○Basculegion-F
Samurott vs
Basculegion-F Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.3〜105.6% Ceaseless Edge 1 hits (38%) | 89.3〜105.6% Ceaseless Edge 1 hits (38%) | 89.3〜105.6% Ceaseless Edge 1 hits (38%) | |
| 39.5〜47.1% Wave Crash 3HKO | 43.0〜51.2% Wave Crash 2 hits (7%) | 51.2〜61.0% Wave Crash 2HKO | |
| Speed | Second S122 / S195 | Second S122 / S143 | Second S122 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.5〜80.7% Ceaseless Edge 2HKO | 68.5〜80.7% Ceaseless Edge 2HKO | 68.5〜80.7% Ceaseless Edge 2HKO | |
| 39.5〜47.1% Wave Crash 3HKO | 43.0〜51.2% Wave Crash 2 hits (7%) | 51.2〜61.0% Wave Crash 2HKO | |
| Speed | Second S134 / S195 | Second S134 / S143 | First S134 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.6〜88.3% Ceaseless Edge 2HKO | 74.6〜88.3% Ceaseless Edge 2HKO | 74.6〜88.3% Ceaseless Edge 2HKO | |
| 39.5〜47.1% Wave Crash 3HKO | 43.0〜51.2% Wave Crash 2 hits (7%) | 51.2〜61.0% Wave Crash 2HKO | |
| Speed | Second S183 / S195 | First S183 / S143 | First S183 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Farigiraf
Samurott vs
Farigiraf Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.8〜143.4% Razor Shell 2HKO (incl. きあいのタスキ) | 72.6〜86.8% Razor Shell 2HKO | 120.8〜143.4% Razor Shell 1HKO | |
| 80.2〜95.3% Energy Ball 2HKO | 66.3〜79.1% Energy Ball 2HKO | 88.4〜104.7% Energy Ball 1 hits (31%) | |
| Speed | Second S122 / S151 | First S122 / S106 | Second S122 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.4〜132.1% Razor Shell 2HKO (incl. きあいのタスキ) | 66.3〜80.5% Razor Shell 2HKO | 109.4〜132.1% Razor Shell 1HKO | |
| 80.2〜95.3% Energy Ball 2HKO | 66.3〜79.1% Energy Ball 2HKO | 88.4〜104.7% Energy Ball 2HKO | |
| Speed | Second S134 / S151 | First S134 / S106 | Second S134 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.8〜143.4% Razor Shell 2HKO (incl. きあいのタスキ) | 72.6〜86.8% Razor Shell 2HKO | 120.8〜143.4% Razor Shell 1HKO | |
| 80.2〜95.3% Energy Ball 2HKO | 66.3〜79.1% Energy Ball 2HKO | 88.4〜104.7% Energy Ball 1 hits (31%) | |
| Speed | First S183 / S151 | First S183 / S106 | First S183 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Greninja
Samurott vs
Greninja Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 132.9〜157.0% Sacred Sword 2HKO (incl. きあいのタスキ) | 118.8〜140.9% Sacred Sword 1HKO | 132.9〜157.0% Sacred Sword 1HKO | |
| 59.3〜69.8% Sludge Wave 2HKO | 63.4〜75.6% Sludge Wave 2HKO | 59.3〜69.8% Sludge Wave 2HKO | |
| Speed | Second S122 / S174 | Second S122 / S213 | Second S122 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.8〜143.0% Sacred Sword 2HKO (incl. きあいのタスキ) | 108.7〜128.9% Sacred Sword 1HKO | 120.8〜143.0% Sacred Sword 1HKO | |
| 59.3〜69.8% Sludge Wave 2HKO | 63.4〜75.6% Sludge Wave 2HKO | 59.3〜69.8% Sludge Wave 2HKO | |
| Speed | Second S134 / S174 | Second S134 / S213 | Second S134 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 132.9〜157.0% Sacred Sword 2HKO (incl. きあいのタスキ) | 118.8〜140.9% Sacred Sword 1HKO | 132.9〜157.0% Sacred Sword 1HKO | |
| 59.3〜69.8% Sludge Wave 2HKO | 63.4〜75.6% Sludge Wave 2HKO | 59.3〜69.8% Sludge Wave 2HKO | |
| Speed | First S183 / S174 | Second S183 / S213 | Second S183 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*エースバーン
Samurott vs
エースバーン Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 145.2〜172.0% Razor Shell 1HKO | 145.2〜172.0% Razor Shell 2HKO (incl. きあいのタスキ) | 145.2〜172.0% Razor Shell 1HKO | |
| 75.0〜89.0% High Jump Kick 2HKO | 68.6〜80.8% High Jump Kick 2HKO | 97.1〜115.1% High Jump Kick 1 hits (81%) | |
| Speed | Second S122 / S256 | Second S122 / S188 | Second S122 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.0〜154.8% Razor Shell 1HKO | 128.0〜154.8% Razor Shell 2HKO (incl. きあいのタスキ) | 128.0〜154.8% Razor Shell 1HKO | |
| 75.0〜89.0% High Jump Kick 2HKO | 68.6〜80.8% High Jump Kick 2HKO | 97.1〜115.1% High Jump Kick 2HKO | |
| Speed | Second S134 / S256 | Second S134 / S188 | Second S134 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 145.2〜172.0% Razor Shell 1HKO | 145.2〜172.0% Razor Shell 2HKO (incl. きあいのタスキ) | 145.2〜172.0% Razor Shell 1HKO | |
| 75.0〜89.0% High Jump Kick 2HKO | 68.6〜80.8% High Jump Kick 2HKO | 97.1〜115.1% High Jump Kick 1 hits (81%) | |
| Speed | Second S183 / S256 | Second S183 / S188 | First S183 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○Sneasler
Samurott vs
Sneasler Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.1〜100.0% Razor Shell 1 hits (6%) | 84.1〜100.0% Razor Shell 1 hits (6%) | 84.1〜100.0% Razor Shell 1 hits (6%) | |
| 75.0〜89.0% Close Combat 2HKO | 75.0〜89.0% Close Combat 2HKO | 75.0〜89.0% Close Combat 2HKO | |
| Speed | Second S122 / S172 | Second S122 / S172 | Second S122 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.1〜91.7% Razor Shell 2HKO | 77.1〜91.7% Razor Shell 2HKO | 77.1〜91.7% Razor Shell 2HKO | |
| 75.0〜89.0% Close Combat 2HKO | 75.0〜89.0% Close Combat 2HKO | 75.0〜89.0% Close Combat 2HKO | |
| Speed | Second S134 / S172 | Second S134 / S172 | Second S134 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.1〜100.0% Razor Shell 1 hits (6%) | 84.1〜100.0% Razor Shell 1 hits (6%) | 84.1〜100.0% Razor Shell 1 hits (6%) | |
| 75.0〜89.0% Close Combat 2HKO | 75.0〜89.0% Close Combat 2HKO | 75.0〜89.0% Close Combat 2HKO | |
| Speed | First S183 / S172 | First S183 / S172 | First S183 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Volcarona
Samurott vs
Volcarona Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.1〜104.7% Razor Shell 1 hits (31%) | 156.5〜184.5% Razor Shell 1HKO | 89.1〜104.7% Razor Shell 1 hits (31%) | |
| 57.0〜67.4% Giga Drain 2HKO | 75.6〜89.5% Giga Drain 2HKO | 57.0〜67.4% Giga Drain 2HKO | |
| Speed | Second S122 / S122 | Second S122 / S152 | Second S122 / S122 |
| Verdict | △ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.7〜95.3% Razor Shell 2HKO | 141.6〜167.7% Razor Shell 1HKO | 79.7〜95.3% Razor Shell 2HKO | |
| 57.0〜67.4% Giga Drain 2HKO | 75.6〜89.5% Giga Drain 2HKO | 57.0〜67.4% Giga Drain 2HKO | |
| Speed | First S134 / S122 | Second S134 / S152 | First S134 / S122 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.1〜104.7% Razor Shell 1 hits (31%) | 156.5〜184.5% Razor Shell 1HKO | 89.1〜104.7% Razor Shell 1 hits (31%) | |
| 57.0〜67.4% Giga Drain 2HKO | 75.6〜89.5% Giga Drain 2HKO | 57.0〜67.4% Giga Drain 2HKO | |
| Speed | First S183 / S122 | First S183 / S152 | First S183 / S122 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*イエッサン(オス)
Samurott vs
イエッサン(オス) Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 144.5〜170.8% Ceaseless Edge 1HKOcalculated with サイコフィールド | 144.5〜170.8% Ceaseless Edge 1HKOcalculated with サイコフィールド | 144.5〜170.8% Ceaseless Edge 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 65.1〜77.3% Expanding Force 2HKOcalculated with サイコフィールド | 59.3〜70.3% Expanding Force 2HKOcalculated with サイコフィールド | 65.1〜77.3% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S122 / S220 | Second S122 / S161 | Second S122 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.5〜129.2% Ceaseless Edge 1HKOcalculated with サイコフィールド | 109.5〜129.2% Ceaseless Edge 1HKOcalculated with サイコフィールド | 109.5〜129.2% Ceaseless Edge 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 65.1〜77.3% Expanding Force 2HKOcalculated with サイコフィールド | 59.3〜70.3% Expanding Force 2HKOcalculated with サイコフィールド | 65.1〜77.3% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S134 / S220 | Second S134 / S161 | Second S134 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.4〜142.3% Ceaseless Edge 1HKOcalculated with サイコフィールド | 120.4〜142.3% Ceaseless Edge 1HKOcalculated with サイコフィールド | 120.4〜142.3% Ceaseless Edge 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 65.1〜77.3% Expanding Force 2HKOcalculated with サイコフィールド | 59.3〜70.3% Expanding Force 2HKOcalculated with サイコフィールド | 65.1〜77.3% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S183 / S220 | First S183 / S161 | First S183 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Skeledirge
Samurott vs
Skeledirge Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜73.9% Razor Shell 2HKO | 42.7〜51.2% Ceaseless Edge 3HKO | 61.1〜73.9% Razor Shell 2HKO | |
| 38.4〜45.3% Shadow Ball 3HKO | 38.4〜45.3% Shadow Ball 3HKO | 38.4〜45.3% Shadow Ball 3HKO | |
| Speed | First S122 / S86 | First S122 / S86 | First S122 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.9〜68.2% Razor Shell 2HKO | 56.9〜68.2% Razor Shell 2 hits (47%) | 56.9〜68.2% Razor Shell 2HKO | |
| 38.4〜45.3% Shadow Ball 3HKO | 38.4〜45.3% Shadow Ball 3HKO | 38.4〜45.3% Shadow Ball 3HKO | |
| Speed | First S134 / S86 | First S134 / S86 | First S134 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜73.9% Razor Shell 2HKO | 61.1〜73.9% Razor Shell 2 hits (>99%) | 61.1〜73.9% Razor Shell 2HKO | |
| 38.4〜45.3% Shadow Ball 3HKO | 38.4〜45.3% Shadow Ball 3HKO | 38.4〜45.3% Shadow Ball 3HKO | |
| Speed | First S183 / S86 | First S183 / S86 | First S183 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
×Primarina
Samurott vs
Primarina Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.0〜27.3% Razor Shell 999HKO | 30.5〜35.8% Razor Shell 4 hits (98%) (incl. オボンのみ) | 23.0〜27.3% Razor Shell 999HKO | |
| 55.8〜66.3% Moonblast 2HKO | 68.0〜80.2% Moonblast 2HKO | 55.8〜66.3% Moonblast 2HKO | |
| Speed | First S122 / S80 | First S122 / S82 | First S122 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.9〜24.6% Razor Shell 999HKO | 27.3〜32.6% Razor Shell 4 hits (6%) | 20.9〜24.6% Razor Shell 999HKO | |
| 55.8〜66.3% Moonblast 2HKO | 68.0〜80.2% Moonblast 2HKO | 55.8〜66.3% Moonblast 2HKO | |
| Speed | First S134 / S80 | First S134 / S82 | First S134 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.0〜27.3% Razor Shell 999HKO | 30.5〜35.8% Razor Shell 4 hits (98%) (incl. オボンのみ) | 23.0〜27.3% Razor Shell 999HKO | |
| 55.8〜66.3% Moonblast 2HKO | 68.0〜80.2% Moonblast 2HKO | 55.8〜66.3% Moonblast 2HKO | |
| Speed | First S183 / S80 | First S183 / S82 | First S183 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×グソクムシャ
Samurott vs
グソクムシャ Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.2〜36.8% Razor Shell 3 hits (56%) | |
| 72.1〜86.0% Leech Life 2HKO | |
| Speed | First S122 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.9〜33.0% Razor Shell 4HKO | |
| 72.1〜86.0% Leech Life 2HKO | |
| Speed | First S134 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.2〜36.8% Razor Shell 3 hits (56%) | |
| 72.1〜86.0% Leech Life 2HKO | |
| Speed | First S183 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Mimikyu
Samurott vs
Mimikyu Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.7〜66.4% Ceaseless Edge 3HKO (incl. ばけのかわ) | 55.7〜66.4% Ceaseless Edge 3HKO (incl. ばけのかわ) | 55.7〜66.4% Ceaseless Edge 3HKO (incl. ばけのかわ) | |
| 102.3〜120.9% Wood Hammer 1HKO | 79.1〜93.0% Wood Hammer 2HKO | 79.1〜93.0% Wood Hammer 2HKO | |
| Speed | Second S122 / S148 | Second S122 / S148 | Second S122 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.3〜87.0% Razor Shell 3HKO (incl. ばけのかわ) | 73.3〜87.0% Razor Shell 3HKO (incl. ばけのかわ) | 73.3〜87.0% Razor Shell 3HKO (incl. ばけのかわ) | |
| 102.3〜120.9% Wood Hammer 2HKO (incl. きあいのタスキ) | 79.1〜93.0% Wood Hammer 2HKO | 79.1〜93.0% Wood Hammer 2HKO | |
| Speed | Second S134 / S148 | Second S134 / S148 | Second S134 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.6〜55.7% Ceaseless Edge 3HKO | 46.6〜55.7% Ceaseless Edge 3HKO | 46.6〜55.7% Ceaseless Edge 3HKO | |
| 102.3〜120.9% Wood Hammer 1HKO | 79.1〜93.0% Wood Hammer 2HKO | 79.1〜93.0% Wood Hammer 2HKO | |
| Speed | First S183 / S148 | First S183 / S148 | First S183 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*ゴリランダー
Samurott vs
ゴリランダー Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.5〜50.2% Ice Beam 2 hits (<1%)calculated with グラスフィールド | 42.5〜50.2% Ice Beam 2 hits (<1%)calculated with グラスフィールド | 42.5〜50.2% Ice Beam 2 hits (<1%)calculated with グラスフィールド | |
| 113.4〜132.6% グラススライダー 1HKOcalculated with グラスフィールド | 104.7〜122.7% グラススライダー 1HKOcalculated with グラスフィールド | 126.7〜151.2% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | First S122 / S107 | First S122 / S107 | First S122 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.5〜50.2% Ice Beam 2 hits (<1%)calculated with グラスフィールド | 42.5〜50.2% Ice Beam 2 hits (<1%)calculated with グラスフィールド | 42.5〜50.2% Ice Beam 2 hits (<1%)calculated with グラスフィールド | |
| 113.4〜132.6% グラススライダー 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 104.7〜122.7% グラススライダー 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 126.7〜151.2% ドラムアタック 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | |
| Speed | First S134 / S107 | First S134 / S107 | First S134 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.5〜50.2% Ice Beam 2 hits (<1%)calculated with グラスフィールド | 42.5〜50.2% Ice Beam 2 hits (<1%)calculated with グラスフィールド | 42.5〜50.2% Ice Beam 2 hits (<1%)calculated with グラスフィールド | |
| 113.4〜132.6% グラススライダー 1HKOcalculated with グラスフィールド | 104.7〜122.7% グラススライダー 1HKOcalculated with グラスフィールド | 126.7〜151.2% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | First S183 / S107 | First S183 / S107 | First S183 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Gyarados
Samurott vs
Gyarados Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.8〜21.3% Ceaseless Edge 999HKOcalculated with 攻撃-1 | 29.2〜33.9% Ceaseless Edge 3 hits (2%)calculated with 攻撃-1 | 17.8〜21.3% Ceaseless Edge 999HKOcalculated with 攻撃-1 | |
| 73.3〜87.2% Power Whip 2HKO | 97.7〜115.1% Power Whip 1 hits (88%) | 73.3〜87.2% Power Whip 2HKO | |
| Speed | First S122 / S101 | Second S122 / S133 | First S122 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.3〜19.3% Ice Beam 999HKOcalculated with 攻撃-1 | 21.6〜26.3% Ceaseless Edge 4 hits (4%)calculated with 攻撃-1 | 16.3〜19.3% Ice Beam 999HKOcalculated with 攻撃-1 | |
| 73.3〜87.2% Power Whip 2HKO | 97.7〜115.1% Power Whip 2HKO | 73.3〜87.2% Power Whip 2HKO | |
| Speed | First S134 / S101 | First S134 / S133 | First S134 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.3〜19.3% Ice Beam 999HKOcalculated with 攻撃-1 | 24.6〜28.7% Ceaseless Edge 4 hits (99%)calculated with 攻撃-1 | 16.3〜19.3% Ice Beam 999HKOcalculated with 攻撃-1 | |
| 73.3〜87.2% Power Whip 2HKO | 97.7〜115.1% Power Whip 1 hits (88%) | 73.3〜87.2% Power Whip 2HKO | |
| Speed | First S183 / S101 | First S183 / S133 | First S183 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*Corviknight
Samurott vs
Corviknight Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜37.1% Razor Shell 3 hits (61%) | 30.7〜37.1% Razor Shell 4HKO | 30.7〜37.1% Razor Shell 4 hits (>99%) (incl. オボンのみ) | |
| 40.1〜47.7% Brave Bird 3HKO | 40.1〜47.7% Brave Bird 3HKO | 40.1〜47.7% Brave Bird 3HKO | |
| Speed | First S122 / S87 | First S122 / S78 | First S122 / S78 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.3〜33.7% Razor Shell 3 hits (<1%) | 28.3〜33.7% Razor Shell 4 hits (94%) (incl. たべのこし) | 28.3〜33.7% Razor Shell 4 hits (27%) (incl. オボンのみ) | |
| 40.1〜47.7% Brave Bird 3HKO | 40.1〜47.7% Brave Bird 3HKO | 40.1〜47.7% Brave Bird 3HKO | |
| Speed | First S134 / S87 | First S134 / S78 | First S134 / S78 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜37.1% Razor Shell 3 hits (61%) | 30.7〜37.1% Razor Shell 4HKO | 30.7〜37.1% Razor Shell 4 hits (>99%) (incl. オボンのみ) | |
| 40.1〜47.7% Brave Bird 3HKO | 40.1〜47.7% Brave Bird 3HKO | 40.1〜47.7% Brave Bird 3HKO | |
| Speed | First S183 / S87 | First S183 / S78 | First S183 / S78 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
▲*メガリザードンY
Samurott vs
メガリザードンY Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 69.7〜83.2% Razor Shell 2HKOcalculated with 晴れ | |
| 136.0〜160.5% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S122 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 63.9〜75.5% Razor Shell 2HKOcalculated with 晴れ | |
| 136.0〜160.5% Solar Beam 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S134 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 69.7〜83.2% Razor Shell 2HKOcalculated with 晴れ | |
| 136.0〜160.5% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | First S183 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×*Rotom-W
Samurott vs
Rotom-W Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.2% Sacred Sword 4HKO | 32.5〜38.2% Sacred Sword 3 hits (2%) | 45.7〜54.3% Ceaseless Edge 3HKO | |
| 83.7〜98.8% Thunderbolt 2HKO | 83.7〜98.8% Thunderbolt 2HKO | 112.8〜133.7% Thunderbolt 1HKO | |
| Speed | First S122 / S106 | First S122 / S106 | Second S122 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.4% Sacred Sword 4 hits (54%) (incl. オボンのみ) | 28.7〜34.4% Sacred Sword 4 hits (>99%) (incl. たべのこし) | 48.0〜57.5% Sacred Sword 3HKO | |
| 83.7〜98.8% Thunderbolt 2HKO | 83.7〜98.8% Thunderbolt 2HKO | 112.8〜133.7% Thunderbolt 2HKO (incl. きあいのタスキ) | |
| Speed | First S134 / S106 | First S134 / S106 | Second S134 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.2% Sacred Sword 4HKO | 32.5〜38.2% Sacred Sword 3 hits (2%) | 52.8〜63.8% Sacred Sword 2 hits (3%) | |
| 83.7〜98.8% Thunderbolt 2HKO | 83.7〜98.8% Thunderbolt 2HKO | 112.8〜133.7% Thunderbolt 1HKO | |
| Speed | First S183 / S106 | First S183 / S106 | First S183 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*パーモット
Samurott vs
パーモット Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.3〜95.9% Razor Shell 2HKO | 80.3〜95.9% Razor Shell 2HKO | 80.3〜95.9% Razor Shell 2HKO | |
| 150.6〜176.7% でんこうそうげき 1HKO | 164.5〜196.5% でんこうそうげき 1HKO | 195.3〜230.2% でんこうそうげき 1HKO | |
| Speed | Second S122 / S172 | Second S122 / S235 | Second S122 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.5〜86.4% Razor Shell 2HKO | 73.5〜86.4% Razor Shell 2HKO | 73.5〜86.4% Razor Shell 2HKO | |
| 93.0〜112.8% Thunder Punch 2HKO | 104.7〜122.7% Thunder Punch 2HKO (incl. きあいのタスキ) | 120.9〜146.5% Thunder Punch 2HKO (incl. きあいのタスキ) | |
| Speed | Second S134 / S172 | Second S134 / S235 | Second S134 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.3〜95.9% Razor Shell 2HKO | 80.3〜95.9% Razor Shell 2HKO | 80.3〜95.9% Razor Shell 2HKO | |
| 150.6〜176.7% でんこうそうげき 1HKO | 164.5〜196.5% でんこうそうげき 1HKO | 195.3〜230.2% でんこうそうげき 1HKO | |
| Speed | First S183 / S172 | Second S183 / S235 | First S183 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲Metagross
Samurott vs
Metagross Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 57.3〜68.8% Ceaseless Edge 2HKO | |
| 87.2〜104.1% Thunder Punch 1 hits (19%) | |
| Speed | Second S122 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.0〜51.6% Ceaseless Edge 2 hits (3%) | |
| 87.2〜104.1% Thunder Punch 2HKO | |
| Speed | Second S134 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 47.8〜57.3% Ceaseless Edge 2 hits (84%) | |
| 87.2〜104.1% Thunder Punch 1 hits (19%) | |
| Speed | First S183 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Dragonite
Samurott vs
Dragonite Samurott's build: Black Glasses, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Ice Beam 2HKO | 39.5〜46.7% Ice Beam 2HKO | 39.5〜46.7% Ice Beam 2HKO | |
| 102.9〜120.9% Draco Meteor 1HKO | 72.1〜85.5% Draco Meteor 2HKO | 79.1〜94.2% Draco Meteor 2HKO | |
| Speed | Second S122 / S152 | Second S122 / S145 | Second S122 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Samurott's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Ice Beam 2HKO | 39.5〜46.7% Ice Beam 2HKO | 39.5〜46.7% Ice Beam 2HKO | |
| 102.9〜120.9% Draco Meteor 2HKO (incl. きあいのタスキ) | 72.1〜85.5% Draco Meteor 2HKO | 79.1〜94.2% Draco Meteor 2HKO | |
| Speed | Second S134 / S152 | Second S134 / S145 | First S134 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Samurott's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Ice Beam 2HKO | 39.5〜46.7% Ice Beam 2HKO | 39.5〜46.7% Ice Beam 2HKO | |
| 102.9〜120.9% Draco Meteor 1HKO | 72.1〜85.5% Draco Meteor 2HKO | 79.1〜94.2% Draco Meteor 2HKO | |
| Speed | First S183 / S152 | First S183 / S145 | First S183 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Choice Scarf
Ceaseless Edge
Sacred Sword
Razor Shell
Swords Dance
Focus Sash
Ceaseless Edge
Sacred Sword
Razor Shell
Swords Dance




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