Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ラムパルド

ラムパルド

いわ
全国図鑑 No.409 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
97
こうげき
165
ぼうぎょ
60
とくこう
65
とくぼう
50
すばやさ
58
合計
495

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうじめんはがねみずくさ
ノーマルひこうどくほのお

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Gyarados*Gyarados
ラムパルド ラムパルド vs Gyarados Gyarados

ラムパルド's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ラムパルドGyarados
84.2〜101.0%
Head Smash
1 hits (6%)
calculated with 攻撃-1
143.9〜169.6%
Head Smash
1HKO
calculated with 攻撃-1
84.2〜101.0%
Head Smash
1 hits (6%)
calculated with 攻撃-1
Gyaradosラムパルド
96.6〜113.8%
Power Whip
1 hits (81%)
126.4〜149.4%
Power Whip
1HKO
96.6〜113.8%
Power Whip
1 hits (81%)
Speed
First
ラムパルドS181 / GyaradosS101
First
ラムパルドS181 / GyaradosS133
First
ラムパルドS181 / GyaradosS101
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

ラムパルド's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ラムパルドGyarados
92.1〜109.9%
Head Smash
1 hits (56%)
calculated with 攻撃-1
157.9〜186.0%
Head Smash
1HKO
calculated with 攻撃-1
92.1〜109.9%
Head Smash
1 hits (56%)
calculated with 攻撃-1
Gyaradosラムパルド
96.6〜113.8%
Power Whip
2HKO
126.4〜149.4%
Power Whip
2HKO (incl. きあいのタスキ)
96.6〜113.8%
Power Whip
2HKO
Speed
First
ラムパルドS110 / GyaradosS101
Second
ラムパルドS110 / GyaradosS133
First
ラムパルドS110 / GyaradosS101
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

ラムパルド's build: Hard Stone, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ラムパルドGyarados
101.0〜120.8%
Head Smash
1HKO
calculated with 攻撃-1
172.5〜203.5%
Head Smash
1HKO
calculated with 攻撃-1
101.0〜120.8%
Head Smash
1HKO
calculated with 攻撃-1
Gyaradosラムパルド
96.6〜113.8%
Power Whip
1 hits (81%)
126.4〜149.4%
Power Whip
1HKO
96.6〜113.8%
Power Whip
1 hits (81%)
Speed
First
ラムパルドS121 / GyaradosS101
Second
ラムパルドS121 / GyaradosS133
First
ラムパルドS121 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
A-NinetalesA-Ninetales
ラムパルド ラムパルド vs A-Ninetales A-Ninetales

ラムパルド's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ラムパルドA-Ninetales
137.1〜162.3%
Head Smash
1HKO
calculated with あられ
172.0〜204.0%
Head Smash
1HKO
calculated with あられ
A-Ninetalesラムパルド
55.7〜66.1%
Foul Play
2HKO
calculated with あられ
67.8〜79.9%
Blizzard
2HKO
calculated with あられ
Speed
First
ラムパルドS181 / A-NinetalesS177
First
ラムパルドS181 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

ラムパルド's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ラムパルドA-Ninetales
150.9〜178.3%
Head Smash
1HKO
calculated with あられ
189.3〜224.0%
Head Smash
1HKO
calculated with あられ
A-Ninetalesラムパルド
61.5〜72.4%
Foul Play
2HKO
calculated with あられ
67.8〜79.9%
Blizzard
2HKO
calculated with あられ
Speed
Second
ラムパルドS110 / A-NinetalesS177
Second
ラムパルドS110 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ラムパルド's build: Hard Stone, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ラムパルドA-Ninetales
164.6〜194.3%
Head Smash
1HKO
calculated with あられ
206.0〜244.7%
Head Smash
1HKO
calculated with あられ
A-Ninetalesラムパルド
55.7〜66.1%
Foul Play
2HKO
calculated with あられ
67.8〜79.9%
Blizzard
2HKO
calculated with あられ
Speed
Second
ラムパルドS121 / A-NinetalesS177
Second
ラムパルドS121 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
VolcaronaVolcarona
ラムパルド ラムパルド vs Volcarona Volcarona

ラムパルド's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ラムパルドVolcarona
300.0〜352.1%
Head Smash
1HKO
529.2〜626.1%
Head Smash
1HKO
300.0〜352.1%
Head Smash
1HKO
Volcaronaラムパルド
72.4〜86.2%
Giga Drain
2HKO
95.4〜112.6%
Giga Drain
1 hits (75%)
72.4〜86.2%
Giga Drain
2HKO
Speed
First
ラムパルドS181 / VolcaronaS122
First
ラムパルドS181 / VolcaronaS152
First
ラムパルドS181 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

ラムパルド's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ラムパルドVolcarona
327.1〜387.5%
Head Smash
1HKO
581.4〜685.7%
Head Smash
1HKO
327.1〜387.5%
Head Smash
1HKO
Volcaronaラムパルド
72.4〜86.2%
Giga Drain
2HKO
95.4〜112.6%
Giga Drain
2HKO
72.4〜86.2%
Giga Drain
2HKO
Speed
Second
ラムパルドS110 / VolcaronaS122
Second
ラムパルドS110 / VolcaronaS152
Second
ラムパルドS110 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ラムパルド's build: Hard Stone, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ラムパルドVolcarona
359.9〜422.4%
Head Smash
1HKO
634.8〜750.9%
Head Smash
1HKO
359.9〜422.4%
Head Smash
1HKO
Volcaronaラムパルド
72.4〜86.2%
Giga Drain
2HKO
95.4〜112.6%
Giga Drain
1 hits (75%)
72.4〜86.2%
Giga Drain
2HKO
Speed
Second
ラムパルドS121 / VolcaronaS122
Second
ラムパルドS121 / VolcaronaS152
Second
ラムパルドS121 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
ラムパルド ラムパルド vs イエッサン(オス) イエッサン(オス)

ラムパルド's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ラムパルドイエッサン(オス)
178.1〜210.2%
Head Smash
1HKO
calculated with サイコフィールド
178.1〜210.2%
Head Smash
1HKO
calculated with サイコフィールド
178.1〜210.2%
Head Smash
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)ラムパルド
82.8〜98.3%
Expanding Force
2HKO
calculated with サイコフィールド
75.9〜89.7%
Expanding Force
2HKO
calculated with サイコフィールド
82.8〜98.3%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
ラムパルドS181 / イエッサン(オス)S220
First
ラムパルドS181 / イエッサン(オス)S161
First
ラムパルドS181 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

ラムパルド's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ラムパルドイエッサン(オス)
195.6〜230.7%
Head Smash
1HKO
calculated with サイコフィールド
195.6〜230.7%
Head Smash
1HKO
calculated with サイコフィールド
195.6〜230.7%
Head Smash
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)ラムパルド
82.8〜98.3%
Expanding Force
2HKO
calculated with サイコフィールド
75.9〜89.7%
Expanding Force
2HKO
calculated with サイコフィールド
82.8〜98.3%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
ラムパルドS110 / イエッサン(オス)S220
Second
ラムパルドS110 / イエッサン(オス)S161
Second
ラムパルドS110 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ラムパルド's build: Hard Stone, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ラムパルドイエッサン(オス)
213.1〜251.8%
Head Smash
1HKO
calculated with サイコフィールド
213.1〜251.8%
Head Smash
1HKO
calculated with サイコフィールド
213.1〜251.8%
Head Smash
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)ラムパルド
82.8〜98.3%
Expanding Force
2HKO
calculated with サイコフィールド
75.9〜89.7%
Expanding Force
2HKO
calculated with サイコフィールド
82.8〜98.3%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
ラムパルドS121 / イエッサン(オス)S220
Second
ラムパルドS121 / イエッサン(オス)S161
Second
ラムパルドS121 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
ラムパルド ラムパルド vs Skeledirge Skeledirge

ラムパルド's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ラムパルドSkeledirge
103.3〜123.2%
Head Smash
1HKO
103.3〜123.2%
Head Smash
1HKO
103.3〜123.2%
Head Smash
1HKO
Skeledirgeラムパルド
72.4〜86.2%
Earth Power
2HKO
72.4〜86.2%
Earth Power
2HKO
72.4〜86.2%
Earth Power
2HKO
Speed
First
ラムパルドS181 / SkeledirgeS86
First
ラムパルドS181 / SkeledirgeS86
First
ラムパルドS181 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

ラムパルド's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ラムパルドSkeledirge
114.7〜136.5%
Head Smash
1HKO
114.7〜136.5%
Head Smash
1HKO
114.7〜136.5%
Head Smash
1HKO
Skeledirgeラムパルド
72.4〜86.2%
Earth Power
2HKO
72.4〜86.2%
Earth Power
2HKO
72.4〜86.2%
Earth Power
2HKO
Speed
First
ラムパルドS110 / SkeledirgeS86
First
ラムパルドS110 / SkeledirgeS86
First
ラムパルドS110 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

ラムパルド's build: Hard Stone, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ラムパルドSkeledirge
123.7〜147.9%
Head Smash
1HKO
123.7〜147.9%
Head Smash
1HKO
123.7〜147.9%
Head Smash
1HKO
Skeledirgeラムパルド
72.4〜86.2%
Earth Power
2HKO
72.4〜86.2%
Earth Power
2HKO
72.4〜86.2%
Earth Power
2HKO
Speed
First
ラムパルドS121 / SkeledirgeS86
First
ラムパルドS121 / SkeledirgeS86
First
ラムパルドS121 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Dragonite*Dragonite
ラムパルド ラムパルド vs Dragonite Dragonite

ラムパルド's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ラムパルドDragonite
161.7〜191.6%
Head Smash
1HKO
190.4〜224.0%
Head Smash
1HKO
190.4〜224.0%
Head Smash
1HKO
Dragoniteラムパルド
129.9〜153.4%
Draco Meteor
1HKO
92.0〜108.6%
Draco Meteor
1 hits (50%)
100.6〜119.0%
Draco Meteor
1HKO
Speed
First
ラムパルドS181 / DragoniteS152
First
ラムパルドS181 / DragoniteS145
First
ラムパルドS181 / DragoniteS132
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

ラムパルド's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ラムパルドDragonite
177.2〜209.6%
Head Smash
1HKO
208.4〜245.5%
Head Smash
1HKO
208.4〜245.5%
Head Smash
1HKO
Dragoniteラムパルド
129.9〜153.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
92.0〜108.6%
Draco Meteor
2HKO
100.6〜119.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
ラムパルドS110 / DragoniteS152
Second
ラムパルドS110 / DragoniteS145
Second
ラムパルドS110 / DragoniteS132
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ラムパルド's build: Hard Stone, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ラムパルドDragonite
194.0〜229.9%
Head Smash
1HKO
228.1〜268.3%
Head Smash
1HKO
228.1〜268.3%
Head Smash
1HKO
Dragoniteラムパルド
129.9〜153.4%
Draco Meteor
1HKO
92.0〜108.6%
Draco Meteor
1 hits (50%)
100.6〜119.0%
Draco Meteor
1HKO
Speed
Second
ラムパルドS121 / DragoniteS152
Second
ラムパルドS121 / DragoniteS145
Second
ラムパルドS121 / DragoniteS132
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
Garchomp*Garchomp
ラムパルド ラムパルド vs Garchomp Garchomp

ラムパルド's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ラムパルドGarchomp
101.6〜120.0%
Outrage
1HKO
91.9〜109.2%
Outrage
1 hits (50%)
91.9〜109.2%
Outrage
2HKO
Garchompラムパルド
116.1〜136.8%
Draco Meteor
1HKO
163.2〜193.1%
Earthquake
1HKO
163.2〜193.1%
Earthquake
1HKO
Speed
Second
ラムパルドS181 / GarchompS223
Second
ラムパルドS181 / GarchompS231
First
ラムパルドS181 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

ラムパルド's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ラムパルドGarchomp
103.8〜122.2%
Head Smash
1HKO
101.6〜120.0%
Outrage
1HKO
101.6〜120.0%
Outrage
2HKO (incl. きあいのタスキ)
Garchompラムパルド
116.1〜136.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
163.2〜193.1%
Earthquake
2HKO (incl. きあいのタスキ)
163.2〜193.1%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ラムパルドS110 / GarchompS223
Second
ラムパルドS110 / GarchompS231
Second
ラムパルドS110 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ラムパルド's build: Hard Stone, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ラムパルドGarchomp
113.5〜134.1%
Head Smash
1HKO
91.9〜109.2%
Outrage
1 hits (50%)
91.9〜109.2%
Outrage
2HKO
Garchompラムパルド
116.1〜136.8%
Draco Meteor
1HKO
163.2〜193.1%
Earthquake
1HKO
163.2〜193.1%
Earthquake
1HKO
Speed
Second
ラムパルドS121 / GarchompS223
Second
ラムパルドS121 / GarchompS231
Second
ラムパルドS121 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ*グソクムシャ
ラムパルド ラムパルド vs グソクムシャ グソクムシャ

ラムパルド's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ラムパルドグソクムシャ
70.3〜83.5%
Fire Punch
2HKO
グソクムシャラムパルド
105.2〜123.6%
First Impression
1HKO
Speed
First
ラムパルドS181 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

ラムパルド's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ラムパルドグソクムシャ
76.9〜92.3%
Fire Punch
2HKO
グソクムシャラムパルド
187.9〜220.7%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
ラムパルドS110 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

ラムパルド's build: Hard Stone, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ラムパルドグソクムシャ
70.3〜83.5%
Fire Punch
2HKO
グソクムシャラムパルド
105.2〜123.6%
First Impression
1HKO
Speed
First
ラムパルドS121 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×*Hippowdon
ラムパルド ラムパルド vs Hippowdon Hippowdon

ラムパルド's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ラムパルドHippowdon
32.6〜38.6%
Outrage
4HKO
calculated with すなあらし
29.8〜35.3%
Outrage
4HKO
calculated with すなあらし
32.6〜38.6%
Outrage
3 hits (99%)
calculated with すなあらし
Hippowdonラムパルド
106.9〜127.6%
Earthquake
1HKO
calculated with すなあらし
106.9〜127.6%
Earthquake
1HKO
calculated with すなあらし
106.9〜127.6%
Earthquake
1HKO
calculated with すなあらし
Speed
First
ラムパルドS181 / HippowdonS67
First
ラムパルドS181 / HippowdonS67
First
ラムパルドS181 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

ラムパルド's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ラムパルドHippowdon
35.8〜42.3%
Outrage
3 hits (1%)
calculated with すなあらし
32.6〜38.6%
Outrage
3 hits (5%)
calculated with すなあらし
35.8〜42.3%
Outrage
3HKO
calculated with すなあらし
Hippowdonラムパルド
106.9〜127.6%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
106.9〜127.6%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
106.9〜127.6%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
Speed
First
ラムパルドS110 / HippowdonS67
First
ラムパルドS110 / HippowdonS67
First
ラムパルドS110 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ラムパルド's build: Hard Stone, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ラムパルドHippowdon
36.7〜43.3%
Head Smash
3 hits (6%)
calculated with すなあらし
33.5〜39.5%
Head Smash
3 hits (18%)
calculated with すなあらし
36.7〜43.3%
Head Smash
3HKO
calculated with すなあらし
Hippowdonラムパルド
106.9〜127.6%
Earthquake
1HKO
calculated with すなあらし
106.9〜127.6%
Earthquake
1HKO
calculated with すなあらし
106.9〜127.6%
Earthquake
1HKO
calculated with すなあらし
Speed
First
ラムパルドS121 / HippowdonS67
First
ラムパルドS121 / HippowdonS67
First
ラムパルドS121 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
Gholdengo*Gholdengo
ラムパルド ラムパルド vs Gholdengo Gholdengo

ラムパルド's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ラムパルドGholdengo
68.7〜82.2%
Crunch
2HKO
52.8〜63.2%
Crunch
2HKO
79.8〜94.5%
Earthquake
2HKO
Gholdengoラムパルド
225.3〜266.7%
Make It Rain
1HKO
170.1〜201.1%
Make It Rain
1HKO
204.6〜242.5%
Make It Rain
1HKO
Speed
First
ラムパルドS181 / GholdengoS136
First
ラムパルドS181 / GholdengoS107
First
ラムパルドS181 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

ラムパルド's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ラムパルドGholdengo
76.1〜90.8%
Crunch
2HKO
58.0〜69.4%
Crunch
2HKO
87.1〜103.1%
Earthquake
1 hits (19%)
Gholdengoラムパルド
225.3〜266.7%
Make It Rain
2HKO (incl. きあいのタスキ)
170.1〜201.1%
Make It Rain
2HKO (incl. きあいのタスキ)
204.6〜242.5%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
Second
ラムパルドS110 / GholdengoS136
First
ラムパルドS110 / GholdengoS107
Second
ラムパルドS110 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ラムパルド's build: Hard Stone, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ラムパルドGholdengo
68.7〜82.2%
Crunch
2HKO
52.8〜63.2%
Crunch
2HKO
79.8〜94.5%
Earthquake
2HKO
Gholdengoラムパルド
225.3〜266.7%
Make It Rain
1HKO
170.1〜201.1%
Make It Rain
1HKO
204.6〜242.5%
Make It Rain
1HKO
Speed
Second
ラムパルドS121 / GholdengoS136
First
ラムパルドS121 / GholdengoS107
Second
ラムパルドS121 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur*Baxcalibur
ラムパルド ラムパルド vs Baxcalibur Baxcalibur

ラムパルド's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ラムパルドBaxcalibur
66.0〜78.2%
Superpower
2 hits (18%)
79.0〜93.4%
Superpower
2HKO
66.0〜78.2%
Superpower
2HKO
Baxcaliburラムパルド
106.9〜127.6%
Flash Cannon
1HKO
132.2〜156.3%
Flash Cannon
1HKO
106.9〜127.6%
Flash Cannon
1HKO
Speed
First
ラムパルドS181 / BaxcaliburS105
First
ラムパルドS181 / BaxcaliburS150
First
ラムパルドS181 / BaxcaliburS105
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

ラムパルド's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ラムパルドBaxcalibur
72.1〜85.3%
Superpower
2 hits (89%)
86.2〜101.8%
Superpower
1 hits (13%)
72.1〜85.3%
Superpower
2HKO
Baxcaliburラムパルド
106.9〜127.6%
Flash Cannon
2HKO (incl. きあいのタスキ)
132.2〜156.3%
Flash Cannon
2HKO (incl. きあいのタスキ)
106.9〜127.6%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
First
ラムパルドS110 / BaxcaliburS105
Second
ラムパルドS110 / BaxcaliburS150
First
ラムパルドS110 / BaxcaliburS105
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

ラムパルド's build: Hard Stone, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ラムパルドBaxcalibur
66.0〜78.2%
Superpower
2 hits (18%)
79.0〜93.4%
Superpower
2HKO
66.0〜78.2%
Superpower
2HKO
Baxcaliburラムパルド
106.9〜127.6%
Flash Cannon
1HKO
132.2〜156.3%
Flash Cannon
1HKO
106.9〜127.6%
Flash Cannon
1HKO
Speed
First
ラムパルドS121 / BaxcaliburS105
Second
ラムパルドS121 / BaxcaliburS150
First
ラムパルドS121 / BaxcaliburS105
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
ラムパルド ラムパルド vs Aegislash Aegislash

ラムパルド's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ラムパルドAegislash
61.1〜73.1%
Earthquake
2HKO
61.1〜73.1%
Earthquake
2HKO
61.1〜73.1%
Earthquake
2HKO
Aegislashラムパルド
108.0〜127.6%
Sacred Sword
1HKO
165.5〜194.3%
Flash Cannon
1HKO
118.4〜140.2%
Poltergeist
1HKO
Speed
First
ラムパルドS181 / AegislashS80
First
ラムパルドS181 / AegislashS72
First
ラムパルドS181 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

ラムパルド's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ラムパルドAegislash
67.1〜80.2%
Earthquake
2HKO
67.1〜80.2%
Earthquake
2HKO
67.1〜80.2%
Earthquake
2HKO
Aegislashラムパルド
108.0〜127.6%
Sacred Sword
2HKO (incl. きあいのタスキ)
165.5〜194.3%
Flash Cannon
2HKO (incl. きあいのタスキ)
108.0〜127.6%
Sacred Sword
2HKO (incl. きあいのタスキ)
Speed
First
ラムパルドS110 / AegislashS80
First
ラムパルドS110 / AegislashS72
First
ラムパルドS110 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

ラムパルド's build: Hard Stone, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ラムパルドAegislash
61.1〜73.1%
Earthquake
2HKO
61.1〜73.1%
Earthquake
2HKO
61.1〜73.1%
Earthquake
2HKO
Aegislashラムパルド
108.0〜127.6%
Sacred Sword
1HKO
165.5〜194.3%
Flash Cannon
1HKO
118.4〜140.2%
Poltergeist
1HKO
Speed
First
ラムパルドS121 / AegislashS80
First
ラムパルドS121 / AegislashS72
First
ラムパルドS121 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
ラムパルド ラムパルド vs Mimikyu Mimikyu

ラムパルド's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ラムパルドMimikyu
138.2〜163.4%
Head Smash
2HKO (incl. ばけのかわ)
138.2〜163.4%
Head Smash
2HKO (incl. ばけのかわ)
138.2〜163.4%
Head Smash
2HKO (incl. ばけのかわ)
Mimikyuラムパルド
131.0〜155.2%
Wood Hammer
1HKO
101.1〜119.5%
Wood Hammer
1HKO
101.1〜119.5%
Wood Hammer
1HKO
Speed
First
ラムパルドS181 / MimikyuS148
First
ラムパルドS181 / MimikyuS148
First
ラムパルドS181 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

ラムパルド's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ラムパルドMimikyu
151.9〜179.4%
Head Smash
2HKO (incl. ばけのかわ)
151.9〜179.4%
Head Smash
2HKO (incl. ばけのかわ)
151.9〜179.4%
Head Smash
2HKO (incl. ばけのかわ)
Mimikyuラムパルド
131.0〜155.2%
Wood Hammer
2HKO (incl. きあいのタスキ)
101.1〜119.5%
Wood Hammer
2HKO (incl. きあいのタスキ)
101.1〜119.5%
Wood Hammer
2HKO (incl. きあいのタスキ)
Speed
Second
ラムパルドS110 / MimikyuS148
Second
ラムパルドS110 / MimikyuS148
Second
ラムパルドS110 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ラムパルド's build: Hard Stone, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ラムパルドMimikyu
165.6〜195.4%
Head Smash
2HKO (incl. ばけのかわ)
165.6〜195.4%
Head Smash
2HKO (incl. ばけのかわ)
165.6〜195.4%
Head Smash
2HKO (incl. ばけのかわ)
Mimikyuラムパルド
131.0〜155.2%
Wood Hammer
1HKO
101.1〜119.5%
Wood Hammer
1HKO
101.1〜119.5%
Wood Hammer
1HKO
Speed
Second
ラムパルドS121 / MimikyuS148
Second
ラムパルドS121 / MimikyuS148
Second
ラムパルドS121 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
ラムパルド ラムパルド vs Meowscarada Meowscarada

ラムパルド's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ラムパルドMeowscarada
133.3〜157.5%
Head Smash
1HKO
133.3〜157.5%
Head Smash
2HKO (incl. きあいのタスキ)
133.3〜157.5%
Head Smash
1HKO
Meowscaradaラムパルド
152.9〜180.5%
Flower Trick
1HKO
152.9〜180.5%
Flower Trick
1HKO
198.3〜234.5%
Flower Trick
1HKO
Speed
Second
ラムパルドS181 / MeowscaradaS262
First
ラムパルドS181 / MeowscaradaS175
First
ラムパルドS181 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

ラムパルド's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ラムパルドMeowscarada
145.8〜172.5%
Head Smash
1HKO
145.8〜172.5%
Head Smash
2HKO (incl. きあいのタスキ)
145.8〜172.5%
Head Smash
1HKO
Meowscaradaラムパルド
152.9〜180.5%
Flower Trick
2HKO (incl. きあいのタスキ)
152.9〜180.5%
Flower Trick
2HKO (incl. きあいのタスキ)
112.6〜135.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
ラムパルドS110 / MeowscaradaS262
Second
ラムパルドS110 / MeowscaradaS175
Second
ラムパルドS110 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

ラムパルド's build: Hard Stone, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ラムパルドMeowscarada
159.5〜188.9%
Head Smash
1HKO
159.5〜188.9%
Head Smash
2HKO (incl. きあいのタスキ)
159.5〜188.9%
Head Smash
1HKO
Meowscaradaラムパルド
152.9〜180.5%
Flower Trick
1HKO
152.9〜180.5%
Flower Trick
1HKO
198.3〜234.5%
Flower Trick
1HKO
Speed
Second
ラムパルドS121 / MeowscaradaS262
Second
ラムパルドS121 / MeowscaradaS175
Second
ラムパルドS121 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
ラムパルド ラムパルド vs ゴリランダー ゴリランダー

ラムパルド's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ラムパルドゴリランダー
81.2〜95.7%
Head Smash
2HKO
calculated with グラスフィールド
81.2〜95.7%
Head Smash
2HKO
calculated with グラスフィールド
53.6〜63.8%
Head Smash
2HKO
calculated with グラスフィールド
ゴリランダーラムパルド
147.7〜174.7%
グラススライダー
1HKO
calculated with グラスフィールド
136.2〜160.9%
グラススライダー
1HKO
calculated with グラスフィールド
113.8〜134.5%
グラススライダー
1HKO
calculated with グラスフィールド
Speed
First
ラムパルドS181 / ゴリランダーS107
First
ラムパルドS181 / ゴリランダーS107
First
ラムパルドS181 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

ラムパルド's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ラムパルドゴリランダー
88.4〜104.3%
Head Smash
1 hits (31%)
calculated with グラスフィールド
88.4〜104.3%
Head Smash
1 hits (31%)
calculated with グラスフィールド
59.4〜70.0%
Head Smash
2HKO
calculated with グラスフィールド
ゴリランダーラムパルド
147.7〜174.7%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
136.2〜160.9%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
113.8〜134.5%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
ラムパルドS110 / ゴリランダーS107
First
ラムパルドS110 / ゴリランダーS107
First
ラムパルドS110 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

ラムパルド's build: Hard Stone, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ラムパルドゴリランダー
97.1〜114.5%
Head Smash
1 hits (81%)
calculated with グラスフィールド
97.1〜114.5%
Head Smash
1 hits (81%)
calculated with グラスフィールド
64.3〜76.3%
Head Smash
2HKO
calculated with グラスフィールド
ゴリランダーラムパルド
147.7〜174.7%
グラススライダー
1HKO
calculated with グラスフィールド
136.2〜160.9%
グラススライダー
1HKO
calculated with グラスフィールド
113.8〜134.5%
グラススライダー
1HKO
calculated with グラスフィールド
Speed
First
ラムパルドS121 / ゴリランダーS107
First
ラムパルドS121 / ゴリランダーS107
First
ラムパルドS121 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Greninja*Greninja
ラムパルド ラムパルド vs Greninja Greninja

ラムパルド's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ラムパルドGreninja
141.6〜167.1%
Head Smash
2HKO (incl. きあいのタスキ)
126.8〜149.7%
Head Smash
1HKO
141.6〜167.1%
Head Smash
1HKO
Greninjaラムパルド
142.5〜169.0%
Surf
1HKO
155.2〜182.8%
Surf
1HKO
142.5〜169.0%
Surf
1HKO
Speed
First
ラムパルドS181 / GreninjaS174
Second
ラムパルドS181 / GreninjaS213
Second
ラムパルドS181 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

ラムパルド's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ラムパルドGreninja
155.0〜183.2%
Head Smash
2HKO (incl. きあいのタスキ)
138.9〜163.8%
Head Smash
1HKO
155.0〜183.2%
Head Smash
1HKO
Greninjaラムパルド
142.5〜169.0%
Surf
2HKO (incl. きあいのタスキ)
155.2〜182.8%
Surf
2HKO (incl. きあいのタスキ)
142.5〜169.0%
Surf
2HKO (incl. きあいのタスキ)
Speed
Second
ラムパルドS110 / GreninjaS174
Second
ラムパルドS110 / GreninjaS213
Second
ラムパルドS110 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ラムパルド's build: Hard Stone, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ラムパルドGreninja
169.8〜200.0%
Head Smash
2HKO (incl. きあいのタスキ)
151.7〜179.2%
Head Smash
1HKO
169.8〜200.0%
Head Smash
1HKO
Greninjaラムパルド
142.5〜169.0%
Surf
1HKO
155.2〜182.8%
Surf
1HKO
142.5〜169.0%
Surf
1HKO
Speed
Second
ラムパルドS121 / GreninjaS174
Second
ラムパルドS121 / GreninjaS213
Second
ラムパルドS121 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
Metagross*Metagross
ラムパルド ラムパルド vs Metagross Metagross

ラムパルド's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ラムパルドMetagross
62.4〜73.9%
Earthquake
2HKO
Metagrossラムパルド
117.2〜137.9%
Earthquake
1HKO
Speed
First
ラムパルドS181 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

ラムパルド's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ラムパルドMetagross
67.5〜80.3%
Earthquake
2HKO
Metagrossラムパルド
117.2〜137.9%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ラムパルドS110 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ラムパルド's build: Hard Stone, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ラムパルドMetagross
62.4〜73.9%
Earthquake
2HKO
Metagrossラムパルド
117.2〜137.9%
Earthquake
1HKO
Speed
Second
ラムパルドS121 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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