Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ケンタロス

ケンタロス

ノーマル
全国図鑑 No.128 / 使用率 109位
データ集計日:2026-09-10

種族値

HP
75
こうげき
100
ぼうぎょ
95
とくこう
40
とくぼう
70
すばやさ
110
合計
490

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとう
ゴースト

特性

順位 特性名 採用率 ⓘ 効果
1 いかく
100.0%
登場した時、相手の攻撃を1段階下げる。

使用率データ

順位 技名 採用率
1
かくとう インファイト
95.2%
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
2
ノーマル レイジングブル
79.7%
ノーマル物理
威力 90命中 100%PP 12
自分のフォルムによって技のタイプが変わる。相手の場のひかりのかべ状態、リフレクター状態、オーロラベール状態を解除して攻撃する。
3
ほのお フレアドライブ
62.6%
ほのお物理
威力 120命中 100%PP 16
相手に与えたダメージの1/3を自分も受ける。10%の確率で相手をやけど状態にする。使うとこおり状態が治る。
4
いわ ストーンエッジ
44.5%
いわ物理
威力 100命中 80%PP 8
きゅうしょアップ+1で攻撃する。
5
じめん じしん
32.6%
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
6
でんき ワイルドボルト
22.5%
でんき物理
威力 90命中 100%PP 16
与えたダメージの1/4を自分も受ける。
7
ほのお おにび
18.9%
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
8
ドラゴン げきりん
15.9%
ドラゴン物理
威力 120命中 100%PP 12
自分はあばれ状態になる。
9
いわ いわなだれ
7.0%
いわ物理
威力 75命中 90%PP 12
30%の確率で相手をひるませる。
10
かくとう ボディプレス
4.8%
かくとう物理
威力 80命中 100%PP 12
この技は攻撃ではなく、防御の数値でダメージが決まる。

持ち物

順位 持ち物 採用率
1
こだわりスカーフこだわりスカーフ
29.5%
素早さが1.5倍になるが、同じ技しか出せなくなる。
2
たべのこし
18.5%
ターン終わりに最大HPの1/16回復する。
3
たつじんのおび
15.4%
効果バツグンの技の威力が1.2倍になる。
4
もくたん
14.5%
ほのおタイプの技の威力が1.2倍になる。
5
ちからのハチマキ
10.6%
物理技の威力が1.1倍になる。
6
いのちのたま
7.9%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
7
ゴツゴツメット
3.1%
接触技を受けると相手に最大HPの1/6のダメージを与える。
8
オボンのみオボンのみ
0.4%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。

性格

順位 性格 採用率
1 いじっぱり (A↑ C↓)
69.6%
2 わんぱく (B↑ C↓)
21.6%
3 ようき (S↑ C↓)
8.4%
4 しんちょう (D↑ C↓)
0.4%

ステータス振り

順位 H A B C D S 採用率
1 23200032
29.1%
2 32322000
17.6%
3 31032030
17.2%
4 31323000
15.9%
5 13210032
5.3%
6 33210030
3.5%
7 29322003
3.1%
8 31032003
3.1%
9 143220018
1.8%
10 31132011
1.3%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
セグレイブセグレイブ
Tauros Tauros vs セグレイブ セグレイブ

Tauros's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Taurosセグレイブ
57.6〜68.1%
Close Combat
2HKO
71.2〜83.8%
Close Combat
2HKO
71.2〜83.8%
Close Combat
2HKO
セグレイブTauros
65.1〜77.0%
きょけんとつげき
2HKO
calculated with 攻撃-1
51.3〜61.2%
きょけんとつげき
2HKO
calculated with 攻撃-1
72.4〜86.8%
きょけんとつげき
2HKO
calculated with 攻撃-1
Speed
First
TaurosS243 / セグレイブS139
First
TaurosS243 / セグレイブS152
First
TaurosS243 / セグレイブS139
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tauros's build: Leftovers, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Taurosセグレイブ
53.4〜62.8%
Close Combat
2HKO
64.9〜76.4%
Close Combat
2HKO
64.9〜76.4%
Close Combat
2HKO
セグレイブTauros
59.2〜69.7%
きょけんとつげき
2HKO
calculated with 攻撃-1
46.1〜55.3%
きょけんとつげき
2 hits (11%)
calculated with 攻撃-1
66.4〜78.9%
きょけんとつげき
2HKO
calculated with 攻撃-1
Speed
First
TaurosS162 / セグレイブS139
First
TaurosS162 / セグレイブS152
First
TaurosS162 / セグレイブS139
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tauros's build: Expert Belt, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Taurosセグレイブ
69.1〜81.7%
Close Combat
2HKO
85.3〜100.5%
Close Combat
2HKO
85.3〜100.5%
Close Combat
1 hits (6%)
セグレイブTauros
65.1〜77.0%
きょけんとつげき
2HKO
calculated with 攻撃-1
51.3〜61.2%
きょけんとつげき
2HKO
calculated with 攻撃-1
72.4〜86.8%
きょけんとつげき
2HKO
calculated with 攻撃-1
Speed
First
TaurosS162 / セグレイブS139
First
TaurosS162 / セグレイブS152
First
TaurosS162 / セグレイブS139
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View セグレイブ's page →
MimikyuMimikyu
Tauros Tauros vs Mimikyu Mimikyu

Tauros's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
TaurosMimikyu
57.3〜67.9%
Flare Blitz
3HKO (incl. ばけのかわ)
57.3〜67.9%
Flare Blitz
3HKO (incl. ばけのかわ)
57.3〜67.9%
Flare Blitz
3HKO (incl. ばけのかわ)
MimikyuTauros
44.1〜52.6%
Drain Punch
2 hits (18%)
calculated with 攻撃-1
34.2〜40.8%
Drain Punch
3HKO
calculated with 攻撃-1
34.2〜40.8%
Drain Punch
3HKO
calculated with 攻撃-1
Speed
First
TaurosS243 / MimikyuS148
First
TaurosS243 / MimikyuS148
First
TaurosS243 / MimikyuS148
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Tauros's build: Leftovers, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
TaurosMimikyu
51.9〜61.8%
Flare Blitz
3HKO (incl. ばけのかわ)
51.9〜61.8%
Flare Blitz
3HKO (incl. ばけのかわ)
51.9〜61.8%
Flare Blitz
3HKO (incl. ばけのかわ)
MimikyuTauros
40.8〜49.3%
Drain Punch
3HKO
calculated with 攻撃-1
31.6〜38.2%
Drain Punch
3 hits (1%)
calculated with 攻撃-1
31.6〜38.2%
Drain Punch
3 hits (1%)
calculated with 攻撃-1
Speed
First
TaurosS162 / MimikyuS148
First
TaurosS162 / MimikyuS148
First
TaurosS162 / MimikyuS148
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Tauros's build: Expert Belt, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
TaurosMimikyu
57.3〜67.9%
Flare Blitz
3HKO (incl. ばけのかわ)
57.3〜67.9%
Flare Blitz
3HKO (incl. ばけのかわ)
57.3〜67.9%
Flare Blitz
3HKO (incl. ばけのかわ)
MimikyuTauros
44.1〜52.6%
Drain Punch
2 hits (18%)
calculated with 攻撃-1
34.2〜40.8%
Drain Punch
3HKO
calculated with 攻撃-1
34.2〜40.8%
Drain Punch
3HKO
calculated with 攻撃-1
Speed
First
TaurosS162 / MimikyuS148
First
TaurosS162 / MimikyuS148
First
TaurosS162 / MimikyuS148
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
Tauros Tauros vs Meowscarada Meowscarada

Tauros's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TaurosMeowscarada
109.8〜129.4%
Close Combat
1HKO
109.8〜129.4%
Close Combat
2HKO (incl. きあいのタスキ)
109.8〜129.4%
Close Combat
1HKO
MeowscaradaTauros
61.2〜71.7%
Flower Trick
2HKO
calculated with 攻撃-1
61.2〜71.7%
Flower Trick
2HKO
calculated with 攻撃-1
78.9〜92.8%
Flower Trick
2HKO
calculated with 攻撃-1
Speed
Second
TaurosS243 / MeowscaradaS262
First
TaurosS243 / MeowscaradaS175
First
TaurosS243 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros's build: Leftovers, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TaurosMeowscarada
100.7〜119.0%
Close Combat
1HKO
100.7〜119.0%
Close Combat
2HKO (incl. きあいのタスキ)
100.7〜119.0%
Close Combat
1HKO
MeowscaradaTauros
55.3〜65.8%
Flower Trick
2HKO
calculated with 攻撃-1
55.3〜65.8%
Flower Trick
2HKO
calculated with 攻撃-1
71.7〜85.5%
Flower Trick
2HKO
calculated with 攻撃-1
Speed
Second
TaurosS162 / MeowscaradaS262
Second
TaurosS162 / MeowscaradaS175
Second
TaurosS162 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tauros's build: Expert Belt, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TaurosMeowscarada
131.4〜154.9%
Close Combat
1HKO
131.4〜154.9%
Close Combat
2HKO (incl. きあいのタスキ)
131.4〜154.9%
Close Combat
1HKO
MeowscaradaTauros
61.2〜71.7%
Flower Trick
2HKO
calculated with 攻撃-1
61.2〜71.7%
Flower Trick
2HKO
calculated with 攻撃-1
78.9〜92.8%
Flower Trick
2HKO
calculated with 攻撃-1
Speed
Second
TaurosS162 / MeowscaradaS262
Second
TaurosS162 / MeowscaradaS175
Second
TaurosS162 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
Gyarados*Gyarados
Tauros Tauros vs Gyarados Gyarados

Tauros's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
TaurosGyarados
53.5〜63.4%
Wild Charge
2HKO
calculated with 攻撃-1
88.9〜105.3%
Wild Charge
1 hits (31%)
calculated with 攻撃-1
53.5〜63.4%
Wild Charge
2HKO
calculated with 攻撃-1
GyaradosTauros
25.7〜30.3%
Power Whip
4HKO
calculated with 攻撃-1
33.6〜40.1%
Power Whip
3HKO
calculated with 攻撃-1
25.7〜30.3%
Power Whip
4HKO
calculated with 攻撃-1
Speed
First
TaurosS243 / GyaradosS101
First
TaurosS243 / GyaradosS133
First
TaurosS243 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Tauros's build: Leftovers, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
TaurosGyarados
47.5〜57.4%
Wild Charge
2 hits (84%)
calculated with 攻撃-1
79.5〜95.9%
Wild Charge
2HKO
calculated with 攻撃-1
47.5〜57.4%
Wild Charge
2 hits (34%)
calculated with 攻撃-1
GyaradosTauros
23.7〜28.3%
Power Whip
999HKO
calculated with 攻撃-1
31.6〜37.5%
Waterfall
3 hits (<1%)
calculated with 攻撃-1
23.7〜28.3%
Power Whip
999HKO
calculated with 攻撃-1
Speed
First
TaurosS162 / GyaradosS101
First
TaurosS162 / GyaradosS133
First
TaurosS162 / GyaradosS101
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first

Tauros's build: Expert Belt, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
TaurosGyarados
63.9〜75.7%
Wild Charge
2HKO
calculated with 攻撃-1
106.4〜126.3%
Wild Charge
1HKO
calculated with 攻撃-1
63.9〜75.7%
Wild Charge
2HKO
calculated with 攻撃-1
GyaradosTauros
25.7〜30.3%
Power Whip
4HKO
calculated with 攻撃-1
33.6〜40.1%
Power Whip
3HKO
calculated with 攻撃-1
25.7〜30.3%
Power Whip
4HKO
calculated with 攻撃-1
Speed
First
TaurosS162 / GyaradosS101
First
TaurosS162 / GyaradosS133
First
TaurosS162 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Gyarados's page →
メガリザードンYメガリザードンY
Tauros Tauros vs メガリザードンY メガリザードンY

Tauros's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
TaurosメガリザードンY
165.2〜196.1%
Stone Edge
1HKO
calculated with 晴れ
メガリザードンYTauros
130.3〜153.9%
Flamethrower
1HKO
calculated with 晴れ・攻撃-1
Speed
First
TaurosS243 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Tauros's build: Leftovers, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
TaurosメガリザードンY
152.3〜180.6%
Stone Edge
1HKO
calculated with 晴れ
メガリザードンYTauros
130.3〜153.9%
Flamethrower
1HKO
calculated with 晴れ・攻撃-1
Speed
First
TaurosS162 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Tauros's build: Expert Belt, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
TaurosメガリザードンY
198.1〜234.8%
Stone Edge
1HKO
calculated with 晴れ
メガリザードンYTauros
130.3〜153.9%
Flamethrower
1HKO
calculated with 晴れ・攻撃-1
Speed
First
TaurosS162 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
Volcarona*Volcarona
Tauros Tauros vs Volcarona Volcarona

Tauros's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
TaurosVolcarona
104.2〜122.9%
Stone Edge
1HKO
181.4〜216.1%
Stone Edge
1HKO
104.2〜122.9%
Stone Edge
1HKO
VolcaronaTauros
83.6〜98.7%
Overheat
2HKO
calculated with 攻撃-1
110.5〜130.3%
Overheat
1HKO
calculated with 攻撃-1
83.6〜98.7%
Overheat
2HKO
calculated with 攻撃-1
Speed
First
TaurosS243 / VolcaronaS122
First
TaurosS243 / VolcaronaS152
First
TaurosS243 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros's build: Leftovers, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
TaurosVolcarona
93.8〜112.5%
Stone Edge
1 hits (75%)
166.5〜196.3%
Stone Edge
1HKO
93.8〜112.5%
Stone Edge
1 hits (75%)
VolcaronaTauros
83.6〜98.7%
Overheat
2HKO
calculated with 攻撃-1
110.5〜130.3%
Overheat
1HKO
calculated with 攻撃-1
83.6〜98.7%
Overheat
2HKO
calculated with 攻撃-1
Speed
First
TaurosS162 / VolcaronaS122
First
TaurosS162 / VolcaronaS152
First
TaurosS162 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tauros's build: Expert Belt, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
TaurosVolcarona
125.0〜147.4%
Stone Edge
1HKO
217.4〜259.0%
Stone Edge
1HKO
125.0〜147.4%
Stone Edge
1HKO
VolcaronaTauros
83.6〜98.7%
Overheat
2HKO
calculated with 攻撃-1
110.5〜130.3%
Overheat
1HKO
calculated with 攻撃-1
83.6〜98.7%
Overheat
2HKO
calculated with 攻撃-1
Speed
First
TaurosS162 / VolcaronaS122
First
TaurosS162 / VolcaronaS152
First
TaurosS162 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
Unfavorable
Hippowdon×*Hippowdon
Tauros Tauros vs Hippowdon Hippowdon

Tauros's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
TaurosHippowdon
28.4〜34.0%
Raging Bull
4 hits (58%) (incl. オボンのみ)
calculated with すなあらし
25.6〜30.7%
Raging Bull
4 hits (2%)
calculated with すなあらし
28.4〜34.0%
Raging Bull
3 hits (2%)
calculated with すなあらし
HippowdonTauros
28.3〜34.2%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
28.3〜34.2%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
28.3〜34.2%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
Speed
First
TaurosS243 / HippowdonS67
First
TaurosS243 / HippowdonS67
First
TaurosS243 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Tauros's build: Leftovers, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
TaurosHippowdon
25.6〜30.7%
Raging Bull
5HKO (incl. オボンのみ)
calculated with すなあらし
23.7〜28.4%
Raging Bull
999HKO
calculated with すなあらし
25.6〜30.7%
Raging Bull
4HKO
calculated with すなあらし
HippowdonTauros
26.3〜31.6%
Earthquake
3 hits (<1%)
calculated with すなあらし・攻撃-1
26.3〜31.6%
Earthquake
3 hits (<1%)
calculated with すなあらし・攻撃-1
26.3〜31.6%
Earthquake
3 hits (<1%)
calculated with すなあらし・攻撃-1
Speed
First
TaurosS162 / HippowdonS67
First
TaurosS162 / HippowdonS67
First
TaurosS162 / HippowdonS67
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first

Tauros's build: Expert Belt, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
TaurosHippowdon
28.4〜34.0%
Raging Bull
4 hits (58%) (incl. オボンのみ)
calculated with すなあらし
25.6〜30.7%
Raging Bull
4 hits (2%)
calculated with すなあらし
28.4〜34.0%
Raging Bull
3 hits (2%)
calculated with すなあらし
HippowdonTauros
28.3〜34.2%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
28.3〜34.2%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
28.3〜34.2%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
Speed
First
TaurosS162 / HippowdonS67
First
TaurosS162 / HippowdonS67
First
TaurosS162 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Lucario×Lucario
Tauros Tauros vs Lucario Lucario

Tauros's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
TaurosLucario
95.2〜112.9%
Earthquake
1 hits (69%)
95.2〜112.9%
Close Combat
1 hits (69%)
LucarioTauros
143.4〜169.7%
Aura Sphere
1HKO
calculated with 攻撃-1
171.1〜202.6%
Aura Sphere
1HKO
calculated with 攻撃-1
Speed
First
TaurosS243 / LucarioS223
First
TaurosS243 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tauros's build: Leftovers, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
TaurosLucario
87.1〜103.4%
Earthquake
1 hits (19%)
87.1〜103.4%
Close Combat
1 hits (19%)
LucarioTauros
143.4〜169.7%
Aura Sphere
1HKO
calculated with 攻撃-1
171.1〜202.6%
Aura Sphere
1HKO
calculated with 攻撃-1
Speed
Second
TaurosS162 / LucarioS223
Second
TaurosS162 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Tauros's build: Expert Belt, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
TaurosLucario
114.3〜135.4%
Earthquake
1HKO
114.3〜135.4%
Close Combat
1HKO
LucarioTauros
143.4〜169.7%
Aura Sphere
1HKO
calculated with 攻撃-1
171.1〜202.6%
Aura Sphere
1HKO
calculated with 攻撃-1
Speed
Second
TaurosS162 / LucarioS223
Second
TaurosS162 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
Tauros Tauros vs Gholdengo Gholdengo

Tauros's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
TaurosGholdengo
81.0〜95.7%
Flare Blitz
2HKO
61.1〜72.5%
Flare Blitz
2HKO
73.6〜87.1%
Flare Blitz
2HKO
GholdengoTauros
100.7〜119.1%
Make It Rain
1HKO
calculated with 攻撃-1
101.3〜119.7%
Focus Blast
1HKO
calculated with 攻撃-1
122.4〜144.7%
Focus Blast
1HKO
calculated with 攻撃-1
Speed
First
TaurosS243 / GholdengoS136
First
TaurosS243 / GholdengoS107
First
TaurosS243 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tauros's build: Leftovers, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
TaurosGholdengo
73.6〜87.1%
Flare Blitz
2HKO
56.0〜66.3%
Flare Blitz
2HKO
67.5〜79.8%
Flare Blitz
2HKO
GholdengoTauros
100.7〜119.1%
Make It Rain
1HKO
calculated with 攻撃-1
101.3〜119.7%
Focus Blast
1HKO
calculated with 攻撃-1
122.4〜144.7%
Focus Blast
1HKO
calculated with 攻撃-1
Speed
First
TaurosS162 / GholdengoS136
First
TaurosS162 / GholdengoS107
First
TaurosS162 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tauros's build: Expert Belt, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
TaurosGholdengo
96.9〜114.7%
Flare Blitz
1 hits (81%)
73.1〜87.0%
Flare Blitz
2HKO
88.3〜104.3%
Flare Blitz
1 hits (31%)
GholdengoTauros
100.7〜119.1%
Make It Rain
1HKO
calculated with 攻撃-1
101.3〜119.7%
Focus Blast
1HKO
calculated with 攻撃-1
122.4〜144.7%
Focus Blast
1HKO
calculated with 攻撃-1
Speed
First
TaurosS162 / GholdengoS136
First
TaurosS162 / GholdengoS107
First
TaurosS162 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur*Baxcalibur
Tauros Tauros vs Baxcalibur Baxcalibur

Tauros's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
TaurosBaxcalibur
51.8〜60.9%
Close Combat
3 hits (26%) (incl. オボンのみ)
61.1〜71.9%
Close Combat
3HKO (incl. オボンのみ)
51.8〜60.9%
Close Combat
3HKO (incl. たべのこし)
BaxcaliburTauros
77.6〜92.8%
Draco Meteor
2HKO
calculated with 攻撃-1
94.7〜112.5%
Draco Meteor
1 hits (69%)
calculated with 攻撃-1
77.6〜92.8%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
First
TaurosS243 / BaxcaliburS105
First
TaurosS243 / BaxcaliburS150
First
TaurosS243 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tauros's build: Leftovers, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
TaurosBaxcalibur
45.7〜54.8%
Close Combat
4 hits (98%) (incl. オボンのみ)
55.1〜65.9%
Close Combat
3 hits (96%) (incl. オボンのみ)
45.7〜54.8%
Close Combat
3 hits (30%) (incl. たべのこし)
BaxcaliburTauros
77.6〜92.8%
Draco Meteor
2HKO
calculated with 攻撃-1
94.7〜112.5%
Draco Meteor
1 hits (69%)
calculated with 攻撃-1
77.6〜92.8%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
First
TaurosS162 / BaxcaliburS105
First
TaurosS162 / BaxcaliburS150
First
TaurosS162 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Tauros's build: Expert Belt, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
TaurosBaxcalibur
61.9〜73.1%
Close Combat
3HKO (incl. オボンのみ)
73.1〜86.2%
Close Combat
2 hits (97%)
61.9〜73.1%
Close Combat
2 hits (89%)
BaxcaliburTauros
77.6〜92.8%
Draco Meteor
2HKO
calculated with 攻撃-1
94.7〜112.5%
Draco Meteor
1 hits (69%)
calculated with 攻撃-1
77.6〜92.8%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
First
TaurosS162 / BaxcaliburS105
First
TaurosS162 / BaxcaliburS150
First
TaurosS162 / BaxcaliburS105
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
エースバーン*エースバーン
Tauros Tauros vs エースバーン エースバーン

Tauros's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Taurosエースバーン
85.4〜100.6%
Stone Edge
1 hits (6%)
85.4〜100.6%
Stone Edge
2HKO
85.4〜100.6%
Stone Edge
1 hits (6%)
エースバーンTauros
102.6〜122.4%
High Jump Kick
1HKO
calculated with 攻撃-1
94.7〜111.8%
High Jump Kick
1 hits (69%)
calculated with 攻撃-1
132.9〜158.6%
High Jump Kick
1HKO
calculated with 攻撃-1
Speed
Second
TaurosS243 / エースバーンS256
First
TaurosS243 / エースバーンS188
First
TaurosS243 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tauros's build: Leftovers, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Taurosエースバーン
77.7〜91.7%
Stone Edge
2HKO
77.7〜91.7%
Stone Edge
2HKO
77.7〜91.7%
Stone Edge
2HKO
エースバーンTauros
94.7〜111.8%
High Jump Kick
1 hits (69%)
calculated with 攻撃-1
86.8〜102.6%
High Jump Kick
1 hits (13%)
calculated with 攻撃-1
123.0〜145.4%
High Jump Kick
1HKO
calculated with 攻撃-1
Speed
Second
TaurosS162 / エースバーンS256
Second
TaurosS162 / エースバーンS188
Second
TaurosS162 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Tauros's build: Expert Belt, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Taurosエースバーン
101.9〜120.4%
Stone Edge
1HKO
101.9〜120.4%
Stone Edge
2HKO (incl. きあいのタスキ)
101.9〜120.4%
Stone Edge
1HKO
エースバーンTauros
102.6〜122.4%
High Jump Kick
1HKO
calculated with 攻撃-1
94.7〜111.8%
High Jump Kick
1 hits (69%)
calculated with 攻撃-1
132.9〜158.6%
High Jump Kick
1HKO
calculated with 攻撃-1
Speed
Second
TaurosS162 / エースバーンS256
Second
TaurosS162 / エースバーンS188
Second
TaurosS162 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Rotom-W*Rotom-W
Tauros Tauros vs Rotom-W Rotom-W

Tauros's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
TaurosRotom-W
32.5〜38.2%
Raging Bull
4HKO
32.5〜38.2%
Raging Bull
3 hits (2%)
47.2〜55.9%
Close Combat
3HKO
Rotom-WTauros
57.2〜67.8%
Hydro Pump
2HKO
calculated with 攻撃-1
57.2〜67.8%
Hydro Pump
2HKO
calculated with 攻撃-1
77.6〜92.8%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
First
TaurosS243 / Rotom-WS106
First
TaurosS243 / Rotom-WS106
First
TaurosS243 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tauros's build: Leftovers, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
TaurosRotom-W
28.7〜34.4%
Raging Bull
4 hits (54%) (incl. オボンのみ)
28.7〜34.4%
Raging Bull
4 hits (>99%) (incl. たべのこし)
48.0〜57.5%
Raging Bull
3HKO
Rotom-WTauros
57.2〜67.8%
Hydro Pump
2HKO
calculated with 攻撃-1
57.2〜67.8%
Hydro Pump
2HKO
calculated with 攻撃-1
77.6〜92.8%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
First
TaurosS162 / Rotom-WS106
First
TaurosS162 / Rotom-WS106
First
TaurosS162 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tauros's build: Expert Belt, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
TaurosRotom-W
32.5〜38.2%
Raging Bull
4HKO
32.5〜38.2%
Raging Bull
3 hits (2%)
47.2〜55.9%
Close Combat
3HKO
Rotom-WTauros
57.2〜67.8%
Hydro Pump
2HKO
calculated with 攻撃-1
57.2〜67.8%
Hydro Pump
2HKO
calculated with 攻撃-1
77.6〜92.8%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
First
TaurosS162 / Rotom-WS106
First
TaurosS162 / Rotom-WS106
First
TaurosS162 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
Hydreigon*Hydreigon
Tauros Tauros vs Hydreigon Hydreigon

Tauros's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
TaurosHydreigon
81.7〜97.0%
Close Combat
2HKO
81.7〜97.0%
Close Combat
2HKO
81.7〜97.0%
Close Combat
2HKO
HydreigonTauros
104.6〜123.0%
Draco Meteor
1HKO
calculated with 攻撃-1
94.7〜112.5%
Draco Meteor
1 hits (69%)
calculated with 攻撃-1
135.5〜159.9%
Draco Meteor
1HKO
calculated with 攻撃-1
Speed
First
TaurosS243 / HydreigonS225
First
TaurosS243 / HydreigonS165
First
TaurosS243 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tauros's build: Leftovers, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
TaurosHydreigon
73.4〜87.6%
Close Combat
2HKO
73.4〜87.6%
Close Combat
2HKO
73.4〜87.6%
Close Combat
2HKO
HydreigonTauros
104.6〜123.0%
Draco Meteor
1HKO
calculated with 攻撃-1
94.7〜112.5%
Draco Meteor
1 hits (69%)
calculated with 攻撃-1
135.5〜159.9%
Draco Meteor
1HKO
calculated with 攻撃-1
Speed
Second
TaurosS162 / HydreigonS225
Second
TaurosS162 / HydreigonS165
First
TaurosS162 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tauros's build: Expert Belt, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
TaurosHydreigon
97.6〜116.0%
Close Combat
1 hits (88%)
97.6〜116.0%
Close Combat
2HKO
97.6〜116.0%
Close Combat
1 hits (88%)
HydreigonTauros
104.6〜123.0%
Draco Meteor
1HKO
calculated with 攻撃-1
94.7〜112.5%
Draco Meteor
1 hits (69%)
calculated with 攻撃-1
135.5〜159.9%
Draco Meteor
1HKO
calculated with 攻撃-1
Speed
Second
TaurosS162 / HydreigonS225
Second
TaurosS162 / HydreigonS165
First
TaurosS162 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Skeledirge*Skeledirge
Tauros Tauros vs Skeledirge Skeledirge

Tauros's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TaurosSkeledirge
37.0〜43.6%
Stone Edge
3 hits (99%)
37.0〜43.6%
Stone Edge
3 hits (9%)
37.0〜43.6%
Stone Edge
3HKO
SkeledirgeTauros
43.4〜51.3%
Torch Song
2HKO
calculated with 攻撃-1
43.4〜51.3%
Torch Song
2HKO
calculated with 攻撃-1
43.4〜51.3%
Torch Song
2HKO
calculated with 攻撃-1
Speed
First
TaurosS243 / SkeledirgeS86
First
TaurosS243 / SkeledirgeS86
First
TaurosS243 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tauros's build: Leftovers, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TaurosSkeledirge
33.2〜39.8%
Stone Edge
3 hits (18%)
33.2〜39.8%
Stone Edge
4HKO
33.2〜39.8%
Stone Edge
3 hits (>99%)
SkeledirgeTauros
43.4〜51.3%
Torch Song
2HKO
calculated with 攻撃-1
43.4〜51.3%
Torch Song
2HKO
calculated with 攻撃-1
43.4〜51.3%
Torch Song
2HKO
calculated with 攻撃-1
Speed
First
TaurosS162 / SkeledirgeS86
First
TaurosS162 / SkeledirgeS86
First
TaurosS162 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Tauros's build: Expert Belt, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TaurosSkeledirge
44.1〜52.1%
Stone Edge
3HKO
44.1〜52.1%
Stone Edge
3HKO
44.1〜52.1%
Stone Edge
2 hits (13%)
SkeledirgeTauros
43.4〜51.3%
Torch Song
2HKO
calculated with 攻撃-1
43.4〜51.3%
Torch Song
2HKO
calculated with 攻撃-1
43.4〜51.3%
Torch Song
2HKO
calculated with 攻撃-1
Speed
First
TaurosS162 / SkeledirgeS86
First
TaurosS162 / SkeledirgeS86
First
TaurosS162 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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