ケンタロス
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | いかく | 登場した時、相手の攻撃を1段階下げる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | インファイト |
物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 |
| 2 | レイジングブル |
物理威力 90命中 100%PP 12 自分のフォルムによって技のタイプが変わる。相手の場のひかりのかべ状態、リフレクター状態、オーロラベール状態を解除して攻撃する。 |
| 3 | フレアドライブ |
物理威力 120命中 100%PP 16 相手に与えたダメージの1/3を自分も受ける。10%の確率で相手をやけど状態にする。使うとこおり状態が治る。 |
| 4 | ストーンエッジ |
物理威力 100命中 80%PP 8 きゅうしょアップ+1で攻撃する。 |
| 5 | じしん |
物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 |
| 6 | ワイルドボルト |
物理威力 90命中 100%PP 16 与えたダメージの1/4を自分も受ける。 |
| 7 | おにび |
変化命中 85%PP 16 相手をやけど状態にする。 |
| 8 | げきりん |
物理威力 120命中 100%PP 12 自分はあばれ状態になる。 |
| 9 | いわなだれ |
物理威力 75命中 90%PP 12 30%の確率で相手をひるませる。 |
| 10 | ボディプレス |
物理威力 80命中 100%PP 12 この技は攻撃ではなく、防御の数値でダメージが決まる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 2 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 3 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
| 4 | もくたん |
ほのおタイプの技の威力が1.2倍になる。 |
| 5 | ちからのハチマキ |
物理技の威力が1.1倍になる。 |
| 6 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 7 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 8 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | |
| 2 | わんぱく (B↑ C↓) | |
| 3 | ようき (S↑ C↓) | |
| 4 | しんちょう (D↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 2 | 32 | 32 | 2 | 0 | 0 | 0 | |
| 3 | 31 | 0 | 32 | 0 | 3 | 0 | |
| 4 | 31 | 32 | 3 | 0 | 0 | 0 | |
| 5 | 1 | 32 | 1 | 0 | 0 | 32 | |
| 6 | 3 | 32 | 1 | 0 | 0 | 30 | |
| 7 | 29 | 32 | 2 | 0 | 0 | 3 | |
| 8 | 31 | 0 | 32 | 0 | 0 | 3 | |
| 9 | 14 | 32 | 2 | 0 | 0 | 18 | |
| 10 | 31 | 1 | 32 | 0 | 1 | 1 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
○セグレイブ
Tauros vs
セグレイブ Tauros's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.6〜68.1% Close Combat 2HKO | 71.2〜83.8% Close Combat 2HKO | 71.2〜83.8% Close Combat 2HKO | |
| 65.1〜77.0% きょけんとつげき 2HKOcalculated with 攻撃-1 | 51.3〜61.2% きょけんとつげき 2HKOcalculated with 攻撃-1 | 72.4〜86.8% きょけんとつげき 2HKOcalculated with 攻撃-1 | |
| Speed | First S243 / S139 | First S243 / S152 | First S243 / S139 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Tauros's build: Leftovers, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.4〜62.8% Close Combat 2HKO | 64.9〜76.4% Close Combat 2HKO | 64.9〜76.4% Close Combat 2HKO | |
| 59.2〜69.7% きょけんとつげき 2HKOcalculated with 攻撃-1 | 46.1〜55.3% きょけんとつげき 2 hits (11%)calculated with 攻撃-1 | 66.4〜78.9% きょけんとつげき 2HKOcalculated with 攻撃-1 | |
| Speed | First S162 / S139 | First S162 / S152 | First S162 / S139 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Tauros's build: Expert Belt, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.1〜81.7% Close Combat 2HKO | 85.3〜100.5% Close Combat 2HKO | 85.3〜100.5% Close Combat 1 hits (6%) | |
| 65.1〜77.0% きょけんとつげき 2HKOcalculated with 攻撃-1 | 51.3〜61.2% きょけんとつげき 2HKOcalculated with 攻撃-1 | 72.4〜86.8% きょけんとつげき 2HKOcalculated with 攻撃-1 | |
| Speed | First S162 / S139 | First S162 / S152 | First S162 / S139 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Mimikyu
Tauros vs
Mimikyu Tauros's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.3〜67.9% Flare Blitz 3HKO (incl. ばけのかわ) | 57.3〜67.9% Flare Blitz 3HKO (incl. ばけのかわ) | 57.3〜67.9% Flare Blitz 3HKO (incl. ばけのかわ) | |
| 44.1〜52.6% Drain Punch 2 hits (18%)calculated with 攻撃-1 | 34.2〜40.8% Drain Punch 3HKOcalculated with 攻撃-1 | 34.2〜40.8% Drain Punch 3HKOcalculated with 攻撃-1 | |
| Speed | First S243 / S148 | First S243 / S148 | First S243 / S148 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Tauros's build: Leftovers, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.9〜61.8% Flare Blitz 3HKO (incl. ばけのかわ) | 51.9〜61.8% Flare Blitz 3HKO (incl. ばけのかわ) | 51.9〜61.8% Flare Blitz 3HKO (incl. ばけのかわ) | |
| 40.8〜49.3% Drain Punch 3HKOcalculated with 攻撃-1 | 31.6〜38.2% Drain Punch 3 hits (1%)calculated with 攻撃-1 | 31.6〜38.2% Drain Punch 3 hits (1%)calculated with 攻撃-1 | |
| Speed | First S162 / S148 | First S162 / S148 | First S162 / S148 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Tauros's build: Expert Belt, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.3〜67.9% Flare Blitz 3HKO (incl. ばけのかわ) | 57.3〜67.9% Flare Blitz 3HKO (incl. ばけのかわ) | 57.3〜67.9% Flare Blitz 3HKO (incl. ばけのかわ) | |
| 44.1〜52.6% Drain Punch 2 hits (18%)calculated with 攻撃-1 | 34.2〜40.8% Drain Punch 3HKOcalculated with 攻撃-1 | 34.2〜40.8% Drain Punch 3HKOcalculated with 攻撃-1 | |
| Speed | First S162 / S148 | First S162 / S148 | First S162 / S148 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
○*Meowscarada
Tauros vs
Meowscarada Tauros's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.8〜129.4% Close Combat 1HKO | 109.8〜129.4% Close Combat 2HKO (incl. きあいのタスキ) | 109.8〜129.4% Close Combat 1HKO | |
| 61.2〜71.7% Flower Trick 2HKOcalculated with 攻撃-1 | 61.2〜71.7% Flower Trick 2HKOcalculated with 攻撃-1 | 78.9〜92.8% Flower Trick 2HKOcalculated with 攻撃-1 | |
| Speed | Second S243 / S262 | First S243 / S175 | First S243 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Tauros's build: Leftovers, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.7〜119.0% Close Combat 1HKO | 100.7〜119.0% Close Combat 2HKO (incl. きあいのタスキ) | 100.7〜119.0% Close Combat 1HKO | |
| 55.3〜65.8% Flower Trick 2HKOcalculated with 攻撃-1 | 55.3〜65.8% Flower Trick 2HKOcalculated with 攻撃-1 | 71.7〜85.5% Flower Trick 2HKOcalculated with 攻撃-1 | |
| Speed | Second S162 / S262 | Second S162 / S175 | Second S162 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Tauros's build: Expert Belt, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 131.4〜154.9% Close Combat 1HKO | 131.4〜154.9% Close Combat 2HKO (incl. きあいのタスキ) | 131.4〜154.9% Close Combat 1HKO | |
| 61.2〜71.7% Flower Trick 2HKOcalculated with 攻撃-1 | 61.2〜71.7% Flower Trick 2HKOcalculated with 攻撃-1 | 78.9〜92.8% Flower Trick 2HKOcalculated with 攻撃-1 | |
| Speed | Second S162 / S262 | Second S162 / S175 | Second S162 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎*Gyarados
Tauros vs
Gyarados Tauros's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.5〜63.4% Wild Charge 2HKOcalculated with 攻撃-1 | 88.9〜105.3% Wild Charge 1 hits (31%)calculated with 攻撃-1 | 53.5〜63.4% Wild Charge 2HKOcalculated with 攻撃-1 | |
| 25.7〜30.3% Power Whip 4HKOcalculated with 攻撃-1 | 33.6〜40.1% Power Whip 3HKOcalculated with 攻撃-1 | 25.7〜30.3% Power Whip 4HKOcalculated with 攻撃-1 | |
| Speed | First S243 / S101 | First S243 / S133 | First S243 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Tauros's build: Leftovers, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.5〜57.4% Wild Charge 2 hits (84%)calculated with 攻撃-1 | 79.5〜95.9% Wild Charge 2HKOcalculated with 攻撃-1 | 47.5〜57.4% Wild Charge 2 hits (34%)calculated with 攻撃-1 | |
| 23.7〜28.3% Power Whip 999HKOcalculated with 攻撃-1 | 31.6〜37.5% Waterfall 3 hits (<1%)calculated with 攻撃-1 | 23.7〜28.3% Power Whip 999HKOcalculated with 攻撃-1 | |
| Speed | First S162 / S101 | First S162 / S133 | First S162 / S101 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first |
Tauros's build: Expert Belt, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.9〜75.7% Wild Charge 2HKOcalculated with 攻撃-1 | 106.4〜126.3% Wild Charge 1HKOcalculated with 攻撃-1 | 63.9〜75.7% Wild Charge 2HKOcalculated with 攻撃-1 | |
| 25.7〜30.3% Power Whip 4HKOcalculated with 攻撃-1 | 33.6〜40.1% Power Whip 3HKOcalculated with 攻撃-1 | 25.7〜30.3% Power Whip 4HKOcalculated with 攻撃-1 | |
| Speed | First S162 / S101 | First S162 / S133 | First S162 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
◎メガリザードンY
Tauros vs
メガリザードンY Tauros's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 165.2〜196.1% Stone Edge 1HKOcalculated with 晴れ | |
| 130.3〜153.9% Flamethrower 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | First S243 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Tauros's build: Leftovers, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 152.3〜180.6% Stone Edge 1HKOcalculated with 晴れ | |
| 130.3〜153.9% Flamethrower 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | First S162 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Tauros's build: Expert Belt, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 198.1〜234.8% Stone Edge 1HKOcalculated with 晴れ | |
| 130.3〜153.9% Flamethrower 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | First S162 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*Volcarona
Tauros vs
Volcarona Tauros's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.2〜122.9% Stone Edge 1HKO | 181.4〜216.1% Stone Edge 1HKO | 104.2〜122.9% Stone Edge 1HKO | |
| 83.6〜98.7% Overheat 2HKOcalculated with 攻撃-1 | 110.5〜130.3% Overheat 1HKOcalculated with 攻撃-1 | 83.6〜98.7% Overheat 2HKOcalculated with 攻撃-1 | |
| Speed | First S243 / S122 | First S243 / S152 | First S243 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Tauros's build: Leftovers, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.8〜112.5% Stone Edge 1 hits (75%) | 166.5〜196.3% Stone Edge 1HKO | 93.8〜112.5% Stone Edge 1 hits (75%) | |
| 83.6〜98.7% Overheat 2HKOcalculated with 攻撃-1 | 110.5〜130.3% Overheat 1HKOcalculated with 攻撃-1 | 83.6〜98.7% Overheat 2HKOcalculated with 攻撃-1 | |
| Speed | First S162 / S122 | First S162 / S152 | First S162 / S122 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Tauros's build: Expert Belt, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.0〜147.4% Stone Edge 1HKO | 217.4〜259.0% Stone Edge 1HKO | 125.0〜147.4% Stone Edge 1HKO | |
| 83.6〜98.7% Overheat 2HKOcalculated with 攻撃-1 | 110.5〜130.3% Overheat 1HKOcalculated with 攻撃-1 | 83.6〜98.7% Overheat 2HKOcalculated with 攻撃-1 | |
| Speed | First S162 / S122 | First S162 / S152 | First S162 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
×*Hippowdon
Tauros vs
Hippowdon Tauros's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.4〜34.0% Raging Bull 4 hits (58%) (incl. オボンのみ)calculated with すなあらし | 25.6〜30.7% Raging Bull 4 hits (2%)calculated with すなあらし | 28.4〜34.0% Raging Bull 3 hits (2%)calculated with すなあらし | |
| 28.3〜34.2% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | 28.3〜34.2% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | 28.3〜34.2% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S243 / S67 | First S243 / S67 | First S243 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Tauros's build: Leftovers, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.6〜30.7% Raging Bull 5HKO (incl. オボンのみ)calculated with すなあらし | 23.7〜28.4% Raging Bull 999HKOcalculated with すなあらし | 25.6〜30.7% Raging Bull 4HKOcalculated with すなあらし | |
| 26.3〜31.6% Earthquake 3 hits (<1%)calculated with すなあらし・攻撃-1 | 26.3〜31.6% Earthquake 3 hits (<1%)calculated with すなあらし・攻撃-1 | 26.3〜31.6% Earthquake 3 hits (<1%)calculated with すなあらし・攻撃-1 | |
| Speed | First S162 / S67 | First S162 / S67 | First S162 / S67 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first |
Tauros's build: Expert Belt, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.4〜34.0% Raging Bull 4 hits (58%) (incl. オボンのみ)calculated with すなあらし | 25.6〜30.7% Raging Bull 4 hits (2%)calculated with すなあらし | 28.4〜34.0% Raging Bull 3 hits (2%)calculated with すなあらし | |
| 28.3〜34.2% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | 28.3〜34.2% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | 28.3〜34.2% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S162 / S67 | First S162 / S67 | First S162 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
×Lucario
Tauros vs
Lucario Tauros's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 95.2〜112.9% Earthquake 1 hits (69%) | 95.2〜112.9% Close Combat 1 hits (69%) | |
| 143.4〜169.7% Aura Sphere 1HKOcalculated with 攻撃-1 | 171.1〜202.6% Aura Sphere 1HKOcalculated with 攻撃-1 | |
| Speed | First S243 / S223 | First S243 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Tauros's build: Leftovers, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 87.1〜103.4% Earthquake 1 hits (19%) | 87.1〜103.4% Close Combat 1 hits (19%) | |
| 143.4〜169.7% Aura Sphere 1HKOcalculated with 攻撃-1 | 171.1〜202.6% Aura Sphere 1HKOcalculated with 攻撃-1 | |
| Speed | Second S162 / S223 | Second S162 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Tauros's build: Expert Belt, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 114.3〜135.4% Earthquake 1HKO | 114.3〜135.4% Close Combat 1HKO | |
| 143.4〜169.7% Aura Sphere 1HKOcalculated with 攻撃-1 | 171.1〜202.6% Aura Sphere 1HKOcalculated with 攻撃-1 | |
| Speed | Second S162 / S223 | Second S162 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×Gholdengo
Tauros vs
Gholdengo Tauros's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.0〜95.7% Flare Blitz 2HKO | 61.1〜72.5% Flare Blitz 2HKO | 73.6〜87.1% Flare Blitz 2HKO | |
| 100.7〜119.1% Make It Rain 1HKOcalculated with 攻撃-1 | 101.3〜119.7% Focus Blast 1HKOcalculated with 攻撃-1 | 122.4〜144.7% Focus Blast 1HKOcalculated with 攻撃-1 | |
| Speed | First S243 / S136 | First S243 / S107 | First S243 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Tauros's build: Leftovers, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.6〜87.1% Flare Blitz 2HKO | 56.0〜66.3% Flare Blitz 2HKO | 67.5〜79.8% Flare Blitz 2HKO | |
| 100.7〜119.1% Make It Rain 1HKOcalculated with 攻撃-1 | 101.3〜119.7% Focus Blast 1HKOcalculated with 攻撃-1 | 122.4〜144.7% Focus Blast 1HKOcalculated with 攻撃-1 | |
| Speed | First S162 / S136 | First S162 / S107 | First S162 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Tauros's build: Expert Belt, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.9〜114.7% Flare Blitz 1 hits (81%) | 73.1〜87.0% Flare Blitz 2HKO | 88.3〜104.3% Flare Blitz 1 hits (31%) | |
| 100.7〜119.1% Make It Rain 1HKOcalculated with 攻撃-1 | 101.3〜119.7% Focus Blast 1HKOcalculated with 攻撃-1 | 122.4〜144.7% Focus Blast 1HKOcalculated with 攻撃-1 | |
| Speed | First S162 / S136 | First S162 / S107 | First S162 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Baxcalibur
Tauros vs
Baxcalibur Tauros's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.8〜60.9% Close Combat 3 hits (26%) (incl. オボンのみ) | 61.1〜71.9% Close Combat 3HKO (incl. オボンのみ) | 51.8〜60.9% Close Combat 3HKO (incl. たべのこし) | |
| 77.6〜92.8% Draco Meteor 2HKOcalculated with 攻撃-1 | 94.7〜112.5% Draco Meteor 1 hits (69%)calculated with 攻撃-1 | 77.6〜92.8% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | First S243 / S105 | First S243 / S150 | First S243 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Tauros's build: Leftovers, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.7〜54.8% Close Combat 4 hits (98%) (incl. オボンのみ) | 55.1〜65.9% Close Combat 3 hits (96%) (incl. オボンのみ) | 45.7〜54.8% Close Combat 3 hits (30%) (incl. たべのこし) | |
| 77.6〜92.8% Draco Meteor 2HKOcalculated with 攻撃-1 | 94.7〜112.5% Draco Meteor 1 hits (69%)calculated with 攻撃-1 | 77.6〜92.8% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | First S162 / S105 | First S162 / S150 | First S162 / S105 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Tauros's build: Expert Belt, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.9〜73.1% Close Combat 3HKO (incl. オボンのみ) | 73.1〜86.2% Close Combat 2 hits (97%) | 61.9〜73.1% Close Combat 2 hits (89%) | |
| 77.6〜92.8% Draco Meteor 2HKOcalculated with 攻撃-1 | 94.7〜112.5% Draco Meteor 1 hits (69%)calculated with 攻撃-1 | 77.6〜92.8% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | First S162 / S105 | First S162 / S150 | First S162 / S105 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*エースバーン
Tauros vs
エースバーン Tauros's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.4〜100.6% Stone Edge 1 hits (6%) | 85.4〜100.6% Stone Edge 2HKO | 85.4〜100.6% Stone Edge 1 hits (6%) | |
| 102.6〜122.4% High Jump Kick 1HKOcalculated with 攻撃-1 | 94.7〜111.8% High Jump Kick 1 hits (69%)calculated with 攻撃-1 | 132.9〜158.6% High Jump Kick 1HKOcalculated with 攻撃-1 | |
| Speed | Second S243 / S256 | First S243 / S188 | First S243 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Tauros's build: Leftovers, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.7〜91.7% Stone Edge 2HKO | 77.7〜91.7% Stone Edge 2HKO | 77.7〜91.7% Stone Edge 2HKO | |
| 94.7〜111.8% High Jump Kick 1 hits (69%)calculated with 攻撃-1 | 86.8〜102.6% High Jump Kick 1 hits (13%)calculated with 攻撃-1 | 123.0〜145.4% High Jump Kick 1HKOcalculated with 攻撃-1 | |
| Speed | Second S162 / S256 | Second S162 / S188 | Second S162 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Tauros's build: Expert Belt, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.9〜120.4% Stone Edge 1HKO | 101.9〜120.4% Stone Edge 2HKO (incl. きあいのタスキ) | 101.9〜120.4% Stone Edge 1HKO | |
| 102.6〜122.4% High Jump Kick 1HKOcalculated with 攻撃-1 | 94.7〜111.8% High Jump Kick 1 hits (69%)calculated with 攻撃-1 | 132.9〜158.6% High Jump Kick 1HKOcalculated with 攻撃-1 | |
| Speed | Second S162 / S256 | Second S162 / S188 | Second S162 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Rotom-W
Tauros vs
Rotom-W Tauros's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.2% Raging Bull 4HKO | 32.5〜38.2% Raging Bull 3 hits (2%) | 47.2〜55.9% Close Combat 3HKO | |
| 57.2〜67.8% Hydro Pump 2HKOcalculated with 攻撃-1 | 57.2〜67.8% Hydro Pump 2HKOcalculated with 攻撃-1 | 77.6〜92.8% Hydro Pump 2HKOcalculated with 攻撃-1 | |
| Speed | First S243 / S106 | First S243 / S106 | First S243 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Tauros's build: Leftovers, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.4% Raging Bull 4 hits (54%) (incl. オボンのみ) | 28.7〜34.4% Raging Bull 4 hits (>99%) (incl. たべのこし) | 48.0〜57.5% Raging Bull 3HKO | |
| 57.2〜67.8% Hydro Pump 2HKOcalculated with 攻撃-1 | 57.2〜67.8% Hydro Pump 2HKOcalculated with 攻撃-1 | 77.6〜92.8% Hydro Pump 2HKOcalculated with 攻撃-1 | |
| Speed | First S162 / S106 | First S162 / S106 | First S162 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Tauros's build: Expert Belt, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.2% Raging Bull 4HKO | 32.5〜38.2% Raging Bull 3 hits (2%) | 47.2〜55.9% Close Combat 3HKO | |
| 57.2〜67.8% Hydro Pump 2HKOcalculated with 攻撃-1 | 57.2〜67.8% Hydro Pump 2HKOcalculated with 攻撃-1 | 77.6〜92.8% Hydro Pump 2HKOcalculated with 攻撃-1 | |
| Speed | First S162 / S106 | First S162 / S106 | First S162 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲*Hydreigon
Tauros vs
Hydreigon Tauros's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.7〜97.0% Close Combat 2HKO | 81.7〜97.0% Close Combat 2HKO | 81.7〜97.0% Close Combat 2HKO | |
| 104.6〜123.0% Draco Meteor 1HKOcalculated with 攻撃-1 | 94.7〜112.5% Draco Meteor 1 hits (69%)calculated with 攻撃-1 | 135.5〜159.9% Draco Meteor 1HKOcalculated with 攻撃-1 | |
| Speed | First S243 / S225 | First S243 / S165 | First S243 / S150 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Tauros's build: Leftovers, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.4〜87.6% Close Combat 2HKO | 73.4〜87.6% Close Combat 2HKO | 73.4〜87.6% Close Combat 2HKO | |
| 104.6〜123.0% Draco Meteor 1HKOcalculated with 攻撃-1 | 94.7〜112.5% Draco Meteor 1 hits (69%)calculated with 攻撃-1 | 135.5〜159.9% Draco Meteor 1HKOcalculated with 攻撃-1 | |
| Speed | Second S162 / S225 | Second S162 / S165 | First S162 / S150 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Tauros's build: Expert Belt, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.6〜116.0% Close Combat 1 hits (88%) | 97.6〜116.0% Close Combat 2HKO | 97.6〜116.0% Close Combat 1 hits (88%) | |
| 104.6〜123.0% Draco Meteor 1HKOcalculated with 攻撃-1 | 94.7〜112.5% Draco Meteor 1 hits (69%)calculated with 攻撃-1 | 135.5〜159.9% Draco Meteor 1HKOcalculated with 攻撃-1 | |
| Speed | Second S162 / S225 | Second S162 / S165 | First S162 / S150 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Skeledirge
Tauros vs
Skeledirge Tauros's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.0〜43.6% Stone Edge 3 hits (99%) | 37.0〜43.6% Stone Edge 3 hits (9%) | 37.0〜43.6% Stone Edge 3HKO | |
| 43.4〜51.3% Torch Song 2HKOcalculated with 攻撃-1 | 43.4〜51.3% Torch Song 2HKOcalculated with 攻撃-1 | 43.4〜51.3% Torch Song 2HKOcalculated with 攻撃-1 | |
| Speed | First S243 / S86 | First S243 / S86 | First S243 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Tauros's build: Leftovers, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.2〜39.8% Stone Edge 3 hits (18%) | 33.2〜39.8% Stone Edge 4HKO | 33.2〜39.8% Stone Edge 3 hits (>99%) | |
| 43.4〜51.3% Torch Song 2HKOcalculated with 攻撃-1 | 43.4〜51.3% Torch Song 2HKOcalculated with 攻撃-1 | 43.4〜51.3% Torch Song 2HKOcalculated with 攻撃-1 | |
| Speed | First S162 / S86 | First S162 / S86 | First S162 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Tauros's build: Expert Belt, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.1〜52.1% Stone Edge 3HKO | 44.1〜52.1% Stone Edge 3HKO | 44.1〜52.1% Stone Edge 2 hits (13%) | |
| 43.4〜51.3% Torch Song 2HKOcalculated with 攻撃-1 | 43.4〜51.3% Torch Song 2HKOcalculated with 攻撃-1 | 43.4〜51.3% Torch Song 2HKOcalculated with 攻撃-1 | |
| Speed | First S162 / S86 | First S162 / S86 | First S162 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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