ルガルガン(まよなか)
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|
持ち物
| 順位 | 持ち物 | 採用率 |
|---|
性格
| 順位 | 性格 | 採用率 |
|---|
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|
Pokémon Matchups
○*A-Ninetales
Lycanroc-Night vs
A-Ninetales Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 96.0〜114.3% Iron Tail 1 hits (81%)calculated with あられ | 120.0〜141.3% Iron Tail 1HKOcalculated with あられ | |
| 41.4〜48.8% Blizzard 3HKOcalculated with あられ | 53.7〜63.6% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S147 / S177 | Second S147 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 102.9〜123.4% Iron Tail 1HKOcalculated with あられ | 130.7〜154.7% Iron Tail 1HKOcalculated with あられ | |
| 42.6〜50.6% Foul Play 2 hits (2%)calculated with あられ | 53.7〜63.6% Blizzard 2HKOcalculated with あられ | |
| Speed | First S201 / S177 | First S201 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 96.0〜114.3% Iron Tail 1 hits (81%)calculated with あられ | 120.0〜141.3% Iron Tail 1HKOcalculated with あられ | |
| 41.4〜48.8% Blizzard 3HKOcalculated with あられ | 53.7〜63.6% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S147 / S177 | Second S147 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Volcarona
Lycanroc-Night vs
Volcarona Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 156.3〜183.3% Stone Edge 1HKO | 270.8〜323.0% Stone Edge 1HKO | 156.3〜183.3% Stone Edge 1HKO | |
| 56.8〜67.9% Giga Drain 2HKO | 76.5〜90.1% Giga Drain 2HKO | 56.8〜67.9% Giga Drain 2HKO | |
| Speed | First S147 / S122 | Second S147 / S152 | First S147 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 168.8〜200.0% Stone Edge 1HKO | 298.1〜352.8% Stone Edge 1HKO | 168.8〜200.0% Stone Edge 1HKO | |
| 56.8〜67.9% Giga Drain 2HKO | 76.5〜90.1% Giga Drain 2HKO | 56.8〜67.9% Giga Drain 2HKO | |
| Speed | First S201 / S122 | First S201 / S152 | First S201 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 156.3〜183.3% Stone Edge 1HKO | 270.8〜323.0% Stone Edge 1HKO | 156.3〜183.3% Stone Edge 1HKO | |
| 56.8〜67.9% Giga Drain 2HKO | 76.5〜90.1% Giga Drain 2HKO | 56.8〜67.9% Giga Drain 2HKO | |
| Speed | First S147 / S122 | Second S147 / S152 | First S147 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Hydreigon
Lycanroc-Night vs
Hydreigon Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 123.1〜146.7% Play Rough 1HKO | 123.1〜146.7% Play Rough 2HKO (incl. きあいのタスキ) | 123.1〜146.7% Play Rough 1HKO | |
| 92.6〜109.3% Draco Meteor 2HKO | 84.0〜100.0% Draco Meteor 2HKO | 120.4〜142.0% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | Second S147 / S225 | Second S147 / S165 | Second S147 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 132.5〜158.6% Play Rough 1HKO | 132.5〜158.6% Play Rough 2HKO (incl. きあいのタスキ) | 132.5〜158.6% Play Rough 1HKO | |
| 92.6〜109.3% Draco Meteor 1 hits (56%) | 84.0〜100.0% Draco Meteor 1 hits (6%) | 120.4〜142.0% Draco Meteor 1HKO | |
| Speed | Second S201 / S225 | First S201 / S165 | First S201 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 123.1〜146.7% Play Rough 1HKO | 123.1〜146.7% Play Rough 2HKO (incl. きあいのタスキ) | 123.1〜146.7% Play Rough 1HKO | |
| 92.6〜109.3% Draco Meteor 1 hits (56%) | 84.0〜100.0% Draco Meteor 1 hits (6%) | 120.4〜142.0% Draco Meteor 1HKO | |
| Speed | Second S147 / S225 | Second S147 / S165 | Second S147 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*ボーマンダ
Lycanroc-Night vs
ボーマンダ Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 73.7〜87.7% Stone Edge 2HKO | |
| 106.2〜125.9% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S147 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 80.7〜95.9% Stone Edge 2HKO | |
| 106.2〜125.9% Earthquake 1HKO | |
| Speed | First S201 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 73.7〜87.7% Stone Edge 2HKO | |
| 106.2〜125.9% Earthquake 1HKO | |
| Speed | Second S147 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Garchomp
Lycanroc-Night vs
Garchomp Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.4〜69.2% Play Rough 2HKO | 54.1〜63.8% Play Rough 2HKO | 54.1〜63.8% Play Rough 2HKO | |
| 92.6〜109.3% Draco Meteor 2HKO | 145.7〜174.1% Earthquake 2HKO (incl. きあいのタスキ) | 145.7〜174.1% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S147 / S223 | Second S147 / S231 | Second S147 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.9〜76.8% Play Rough 2HKO | 59.5〜70.3% Play Rough 2HKO | 59.5〜70.3% Play Rough 2HKO | |
| 92.6〜109.3% Draco Meteor 1 hits (56%) | 145.7〜174.1% Earthquake 1HKO | 145.7〜174.1% Earthquake 1HKO | |
| Speed | Second S201 / S223 | Second S201 / S231 | First S201 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.4〜69.2% Play Rough 2HKO | 54.1〜63.8% Play Rough 2HKO | 54.1〜63.8% Play Rough 2HKO | |
| 92.6〜109.3% Draco Meteor 1 hits (56%) | 145.7〜174.1% Earthquake 1HKO | 145.7〜174.1% Earthquake 1HKO | |
| Speed | Second S147 / S223 | Second S147 / S231 | Second S147 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Primarina
Lycanroc-Night vs
Primarina Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.6〜48.1% Stone Edge 3 hits (98%) | 54.5〜64.2% Stone Edge 2 hits (7%) | 40.6〜48.1% Stone Edge 3HKO | |
| 104.9〜125.9% Sparkling Aria 2HKO (incl. きあいのタスキ) | 129.6〜153.1% Sparkling Aria 2HKO (incl. きあいのタスキ) | 104.9〜125.9% Sparkling Aria 2HKO (incl. きあいのタスキ) | |
| Speed | First S147 / S80 | First S147 / S82 | First S147 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.9〜52.9% Stone Edge 3HKO | 58.3〜69.5% Stone Edge 2 hits (76%) | 44.9〜52.9% Stone Edge 2 hits (<1%) | |
| 104.9〜125.9% Sparkling Aria 1HKO | 129.6〜153.1% Sparkling Aria 1HKO | 104.9〜125.9% Sparkling Aria 1HKO | |
| Speed | First S201 / S80 | First S201 / S82 | First S201 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.6〜48.1% Stone Edge 3 hits (98%) | 54.5〜64.2% Stone Edge 2 hits (7%) | 40.6〜48.1% Stone Edge 3HKO | |
| 104.9〜125.9% Sparkling Aria 1HKO | 129.6〜153.1% Sparkling Aria 1HKO | 104.9〜125.9% Sparkling Aria 1HKO | |
| Speed | First S147 / S80 | First S147 / S82 | First S147 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×グソクムシャ
Lycanroc-Night vs
グソクムシャ Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.9〜31.9% Stone Edge 4HKO | |
| 169.8〜201.9% Iron Head 2HKO (incl. きあいのタスキ) | |
| Speed | First S147 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 29.7〜35.2% Stone Edge 3 hits (16%) | |
| 169.8〜201.9% Iron Head 1HKO | |
| Speed | First S201 / S60 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.9〜31.9% Stone Edge 4HKO | |
| 169.8〜201.9% Iron Head 1HKO | |
| Speed | First S147 / S60 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
×Hippowdon
Lycanroc-Night vs
Hippowdon Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜29.8% Close Combat 5HKO (incl. オボンのみ)calculated with すなあらし | 23.3〜27.4% Close Combat 999HKOcalculated with すなあらし | 25.1〜29.8% Close Combat 4HKOcalculated with すなあらし | |
| 97.5〜116.0% Earthquake 2HKOcalculated with すなあらし | 97.5〜116.0% Earthquake 2HKOcalculated with すなあらし | 97.5〜116.0% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S147 / S67 | First S147 / S67 | First S147 / S67 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.9〜33.0% Close Combat 4 hits (17%)calculated with すなあらし | 25.1〜29.8% Close Combat 4 hits (<1%)calculated with すなあらし | 27.9〜33.0% Close Combat 4HKOcalculated with すなあらし | |
| 97.5〜116.0% Earthquake 1 hits (94%)calculated with すなあらし | 97.5〜116.0% Earthquake 1 hits (94%)calculated with すなあらし | 97.5〜116.0% Earthquake 1 hits (94%)calculated with すなあらし | |
| Speed | First S201 / S67 | First S201 / S67 | First S201 / S67 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜29.8% Close Combat 5HKO (incl. オボンのみ)calculated with すなあらし | 23.3〜27.4% Close Combat 999HKOcalculated with すなあらし | 25.1〜29.8% Close Combat 4HKOcalculated with すなあらし | |
| 97.5〜116.0% Earthquake 1 hits (94%)calculated with すなあらし | 97.5〜116.0% Earthquake 1 hits (94%)calculated with すなあらし | 97.5〜116.0% Earthquake 1 hits (94%)calculated with すなあらし | |
| Speed | First S147 / S67 | First S147 / S67 | First S147 / S67 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
Lycanroc-Night vs
セグレイブ Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.3〜85.9% Stone Edge 2HKO | 88.0〜104.7% Stone Edge 2HKO | 88.0〜104.7% Stone Edge 1 hits (31%) | |
| 122.2〜144.4% Earthquake 2HKO (incl. きあいのタスキ) | 97.5〜114.8% Earthquake 2HKO | 137.7〜163.6% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | First S147 / S139 | Second S147 / S152 | First S147 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.6〜94.2% Stone Edge 2HKO | 97.4〜114.1% Stone Edge 2HKO | 97.4〜114.1% Stone Edge 1 hits (81%) | |
| 122.2〜144.4% Earthquake 1HKO | 97.5〜114.8% Earthquake 1 hits (81%) | 137.7〜163.6% Earthquake 1HKO | |
| Speed | First S201 / S139 | First S201 / S152 | First S201 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.3〜85.9% Stone Edge 2HKO | 88.0〜104.7% Stone Edge 2HKO | 88.0〜104.7% Stone Edge 1 hits (31%) | |
| 122.2〜144.4% Earthquake 1HKO | 97.5〜114.8% Earthquake 1 hits (81%) | 137.7〜163.6% Earthquake 1HKO | |
| Speed | First S147 / S139 | Second S147 / S152 | First S147 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Lucario
Lycanroc-Night vs
Lucario Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 57.1〜67.3% Close Combat 2HKO | 95.2〜112.9% Close Combat 1 hits (69%) | |
| 127.2〜151.9% Flash Cannon 2HKO (incl. きあいのタスキ) | 153.1〜180.2% Flash Cannon 2HKO (incl. きあいのタスキ) | |
| Speed | Second S147 / S223 | Second S147 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 62.6〜74.1% Close Combat 2HKO | 104.8〜123.8% Close Combat 1HKO | |
| 127.2〜151.9% Flash Cannon 1HKO | 153.1〜180.2% Flash Cannon 1HKO | |
| Speed | Second S201 / S223 | First S201 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 57.1〜67.3% Close Combat 2HKO | 95.2〜112.9% Close Combat 1 hits (69%) | |
| 127.2〜151.9% Flash Cannon 1HKO | 153.1〜180.2% Flash Cannon 1HKO | |
| Speed | Second S147 / S223 | Second S147 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Gholdengo
Lycanroc-Night vs
Gholdengo Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.9〜56.4% Sucker Punch 2 hits (79%) | 36.3〜43.5% Sucker Punch 3HKO | 42.9〜51.5% Sucker Punch 3HKO | |
| 177.8〜211.1% Make It Rain 2HKO (incl. きあいのタスキ) | 134.6〜160.5% Make It Rain 2HKO (incl. きあいのタスキ) | 163.0〜192.6% Make It Rain 2HKO (incl. きあいのタスキ) | |
| Speed | First S147 / S136 | First S147 / S107 | First S147 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.5〜61.3% Sucker Punch 2HKO | 40.4〜47.7% Sucker Punch 3HKO | 47.9〜56.4% Sucker Punch 2 hits (24%) | |
| 177.8〜211.1% Make It Rain 1HKO | 134.6〜160.5% Make It Rain 1HKO | 163.0〜192.6% Make It Rain 1HKO | |
| Speed | First S201 / S136 | First S201 / S107 | First S201 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.9〜56.4% Sucker Punch 2 hits (79%) | 36.3〜43.5% Sucker Punch 3HKO | 42.9〜51.5% Sucker Punch 3HKO | |
| 177.8〜211.1% Make It Rain 1HKO | 134.6〜160.5% Make It Rain 1HKO | 163.0〜192.6% Make It Rain 1HKO | |
| Speed | First S147 / S136 | First S147 / S107 | First S147 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Baxcalibur
Lycanroc-Night vs
Baxcalibur Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.8〜60.9% Close Combat 3 hits (26%) (incl. オボンのみ) | 61.1〜71.9% Close Combat 3HKO (incl. オボンのみ) | 51.8〜60.9% Close Combat 3HKO (incl. たべのこし) | |
| 85.2〜101.2% Flash Cannon 2HKO | 103.7〜123.5% Flash Cannon 2HKO (incl. きあいのタスキ) | 85.2〜101.2% Flash Cannon 2HKO | |
| Speed | First S147 / S105 | Second S147 / S150 | First S147 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.8〜66.0% Close Combat 3 hits (98%) (incl. オボンのみ) | 67.1〜79.0% Close Combat 2 hits (27%) | 55.8〜66.0% Close Combat 2 hits (13%) | |
| 85.2〜101.2% Flash Cannon 1 hits (13%) | 103.7〜123.5% Flash Cannon 1HKO | 85.2〜101.2% Flash Cannon 1 hits (13%) | |
| Speed | First S201 / S105 | First S201 / S150 | First S201 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.8〜60.9% Close Combat 3 hits (26%) (incl. オボンのみ) | 61.1〜71.9% Close Combat 3HKO (incl. オボンのみ) | 51.8〜60.9% Close Combat 3HKO (incl. たべのこし) | |
| 85.2〜101.2% Flash Cannon 1 hits (13%) | 103.7〜123.5% Flash Cannon 1HKO | 85.2〜101.2% Flash Cannon 1 hits (13%) | |
| Speed | First S147 / S105 | Second S147 / S150 | First S147 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×*Aegislash
Lycanroc-Night vs
Aegislash Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Sucker Punch 3 hits (14%) | 33.5〜39.5% Sucker Punch 3 hits (14%) | 33.5〜39.5% Sucker Punch 3HKO | |
| 130.9〜154.3% Close Combat 2HKO (incl. きあいのタスキ) | 130.9〜155.6% Flash Cannon 2HKO (incl. きあいのタスキ) | 130.9〜154.3% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | First S147 / S80 | First S147 / S72 | First S147 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜44.3% Sucker Punch 3 hits (>99%) | 37.1〜44.3% Sucker Punch 3 hits (>99%) | 37.1〜44.3% Sucker Punch 3HKO | |
| 130.9〜154.3% Close Combat 1HKO | 130.9〜155.6% Flash Cannon 1HKO | 107.4〜127.2% Poltergeist 1HKO | |
| Speed | First S201 / S80 | First S201 / S72 | First S201 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Sucker Punch 3 hits (14%) | 33.5〜39.5% Sucker Punch 3 hits (14%) | 33.5〜39.5% Sucker Punch 3HKO | |
| 130.9〜154.3% Close Combat 1HKO | 130.9〜155.6% Flash Cannon 1HKO | 107.4〜127.2% Poltergeist 1HKO | |
| Speed | First S147 / S80 | First S147 / S72 | First S147 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Mimikyu
Lycanroc-Night vs
Mimikyu Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.7〜113.0% Iron Tail 2HKO | 94.7〜113.0% Iron Tail 2HKO | 94.7〜113.0% Iron Tail 2HKO | |
| 118.5〜140.7% Wood Hammer 2HKO (incl. きあいのタスキ) | 91.4〜108.6% Wood Hammer 2HKO | 91.4〜108.6% Wood Hammer 2HKO | |
| Speed | Second S147 / S148 | Second S147 / S148 | Second S147 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.8〜123.7% Iron Tail 2HKO (incl. ばけのかわ) | 103.8〜123.7% Iron Tail 2HKO (incl. ばけのかわ) | 103.8〜123.7% Iron Tail 2HKO (incl. ばけのかわ) | |
| 118.5〜140.7% Wood Hammer 1HKO | 91.4〜108.6% Wood Hammer 1 hits (50%) | 91.4〜108.6% Wood Hammer 1 hits (50%) | |
| Speed | First S201 / S148 | First S201 / S148 | First S201 / S148 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.7〜113.0% Iron Tail 2HKO | 94.7〜113.0% Iron Tail 2HKO | 94.7〜113.0% Iron Tail 2HKO | |
| 118.5〜140.7% Wood Hammer 1HKO | 91.4〜108.6% Wood Hammer 1 hits (50%) | 91.4〜108.6% Wood Hammer 1 hits (50%) | |
| Speed | Second S147 / S148 | Second S147 / S148 | Second S147 / S148 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Meowscarada
Lycanroc-Night vs
Meowscarada Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.8〜129.4% Close Combat 1HKO | 109.8〜129.4% Close Combat 2HKO (incl. きあいのタスキ) | 109.8〜129.4% Close Combat 1HKO | |
| 137.0〜163.0% Flower Trick 2HKO (incl. きあいのタスキ) | 137.0〜163.0% Flower Trick 2HKO (incl. きあいのタスキ) | 101.9〜122.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S147 / S262 | Second S147 / S175 | Second S147 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.3〜142.5% Close Combat 1HKO | 120.3〜142.5% Close Combat 2HKO (incl. きあいのタスキ) | 120.3〜142.5% Close Combat 1HKO | |
| 137.0〜163.0% Flower Trick 1HKO | 137.0〜163.0% Flower Trick 1HKO | 177.8〜211.7% Flower Trick 1HKO | |
| Speed | Second S201 / S262 | First S201 / S175 | First S201 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.8〜129.4% Close Combat 1HKO | 109.8〜129.4% Close Combat 2HKO (incl. きあいのタスキ) | 109.8〜129.4% Close Combat 1HKO | |
| 137.0〜163.0% Flower Trick 1HKO | 137.0〜163.0% Flower Trick 1HKO | 177.8〜211.7% Flower Trick 1HKO | |
| Speed | Second S147 / S262 | Second S147 / S175 | Second S147 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×*ゴリランダー
Lycanroc-Night vs
ゴリランダー Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.1〜49.3% Stone Edge 3HKOcalculated with グラスフィールド | 41.1〜49.3% Stone Edge 3HKOcalculated with グラスフィールド | 28.0〜33.3% Stone Edge 3 hits (<1%)calculated with グラスフィールド | |
| 134.6〜158.6% グラススライダー 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 124.1〜146.3% グラススライダー 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 103.7〜122.2% グラススライダー 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | |
| Speed | First S147 / S107 | First S147 / S107 | First S147 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.4〜54.1% Stone Edge 2 hits (50%)calculated with グラスフィールド | 45.4〜54.1% Stone Edge 2 hits (50%)calculated with グラスフィールド | 30.4〜36.2% Stone Edge 3 hits (48%)calculated with グラスフィールド | |
| 134.6〜158.6% グラススライダー 1HKOcalculated with グラスフィールド | 124.1〜146.3% グラススライダー 1HKOcalculated with グラスフィールド | 103.7〜122.2% グラススライダー 1HKOcalculated with グラスフィールド | |
| Speed | First S201 / S107 | First S201 / S107 | First S201 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.1〜49.3% Stone Edge 3HKOcalculated with グラスフィールド | 41.1〜49.3% Stone Edge 3HKOcalculated with グラスフィールド | 28.0〜33.3% Stone Edge 3 hits (<1%)calculated with グラスフィールド | |
| 134.6〜158.6% グラススライダー 1HKOcalculated with グラスフィールド | 124.1〜146.3% グラススライダー 1HKOcalculated with グラスフィールド | 103.7〜122.2% グラススライダー 1HKOcalculated with グラスフィールド | |
| Speed | First S147 / S107 | First S147 / S107 | First S147 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
▲*Gyarados
Lycanroc-Night vs
Gyarados Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.6〜51.5% Stone Edge 2 hits (6%)calculated with 攻撃-1 | 73.7〜87.7% Stone Edge 2HKOcalculated with 攻撃-1 | 42.6〜51.5% Stone Edge 3HKOcalculated with 攻撃-1 | |
| 86.4〜102.5% Power Whip 2HKO | 113.6〜134.6% Power Whip 2HKO (incl. きあいのタスキ) | 86.4〜102.5% Power Whip 2HKO | |
| Speed | First S147 / S101 | First S147 / S133 | First S147 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.5〜57.4% Stone Edge 2 hits (92%)calculated with 攻撃-1 | 80.7〜95.9% Stone Edge 2HKOcalculated with 攻撃-1 | 48.5〜57.4% Stone Edge 2 hits (46%)calculated with 攻撃-1 | |
| 86.4〜102.5% Power Whip 1 hits (19%) | 113.6〜134.6% Power Whip 1HKO | 86.4〜102.5% Power Whip 1 hits (19%) | |
| Speed | First S201 / S101 | First S201 / S133 | First S201 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.6〜51.5% Stone Edge 2 hits (6%)calculated with 攻撃-1 | 73.7〜87.7% Stone Edge 2HKOcalculated with 攻撃-1 | 42.6〜51.5% Stone Edge 3HKOcalculated with 攻撃-1 | |
| 86.4〜102.5% Power Whip 1 hits (19%) | 113.6〜134.6% Power Whip 1HKO | 86.4〜102.5% Power Whip 1 hits (19%) | |
| Speed | First S147 / S101 | First S147 / S133 | First S147 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Corviknight
Lycanroc-Night vs
Corviknight Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.8〜32.2% Stone Edge 4HKO | 26.8〜32.2% Stone Edge 4 hits (50%) | 26.8〜32.2% Stone Edge 4 hits (<1%) | |
| 67.9〜80.2% Body Press 2HKO | 67.9〜80.2% Body Press 2HKO | 67.9〜80.2% Body Press 2HKO | |
| Speed | First S147 / S87 | First S147 / S78 | First S147 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜35.1% Stone Edge 3 hits (13%) | 29.3〜35.1% Stone Edge 4 hits (>99%) (incl. たべのこし) | 29.3〜35.1% Stone Edge 4 hits (85%) (incl. オボンのみ) | |
| 67.9〜80.2% Body Press 2HKO | 67.9〜80.2% Body Press 2HKO | 67.9〜80.2% Body Press 2HKO | |
| Speed | First S201 / S87 | First S201 / S78 | First S201 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.8〜32.2% Stone Edge 4HKO | 26.8〜32.2% Stone Edge 4 hits (50%) | 26.8〜32.2% Stone Edge 4 hits (<1%) | |
| 67.9〜80.2% Body Press 2HKO | 67.9〜80.2% Body Press 2HKO | 67.9〜80.2% Body Press 2HKO | |
| Speed | First S147 / S87 | First S147 / S78 | First S147 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
▲*Basculegion-F
Lycanroc-Night vs
Basculegion-F Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.3〜67.0% Stone Edge 2HKO | 56.3〜67.0% Stone Edge 2HKO | 56.3〜67.0% Stone Edge 2HKO | |
| 185.2〜219.8% Wave Crash 2HKO (incl. きあいのタスキ) | 204.3〜242.6% Wave Crash 2HKO (incl. きあいのタスキ) | 240.7〜285.2% Wave Crash 2HKO (incl. きあいのタスキ) | |
| Speed | Second S147 / S195 | First S147 / S143 | First S147 / S130 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.4〜73.1% Stone Edge 2HKO | 61.4〜73.1% Stone Edge 2HKO | 61.4〜73.1% Stone Edge 2HKO | |
| 185.2〜219.8% Wave Crash 1HKO | 204.3〜242.6% Wave Crash 1HKO | 240.7〜285.2% Wave Crash 1HKO | |
| Speed | First S201 / S195 | First S201 / S143 | First S201 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.3〜67.0% Stone Edge 2HKO | 56.3〜67.0% Stone Edge 2HKO | 56.3〜67.0% Stone Edge 2HKO | |
| 185.2〜219.8% Wave Crash 1HKO | 204.3〜242.6% Wave Crash 1HKO | 240.7〜285.2% Wave Crash 1HKO | |
| Speed | Second S147 / S195 | First S147 / S143 | First S147 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Greninja
Lycanroc-Night vs
Greninja Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 116.8〜138.3% Close Combat 2HKO (incl. きあいのタスキ) | 104.7〜123.5% Close Combat 1HKO | 116.8〜138.3% Close Combat 1HKO | |
| 112.3〜133.3% Surf 2HKO (incl. きあいのタスキ) | 123.5〜145.7% Surf 2HKO (incl. きあいのタスキ) | 112.3〜133.3% Surf 2HKO (incl. きあいのタスキ) | |
| Speed | Second S147 / S174 | Second S147 / S213 | Second S147 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.9〜151.7% Close Combat 2HKO (incl. きあいのタスキ) | 114.1〜135.6% Close Combat 1HKO | 128.9〜151.7% Close Combat 1HKO | |
| 112.3〜133.3% Surf 1HKO | 123.5〜145.7% Surf 1HKO | 112.3〜133.3% Surf 1HKO | |
| Speed | First S201 / S174 | Second S201 / S213 | Second S201 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 116.8〜138.3% Close Combat 2HKO (incl. きあいのタスキ) | 104.7〜123.5% Close Combat 1HKO | 116.8〜138.3% Close Combat 1HKO | |
| 112.3〜133.3% Surf 1HKO | 123.5〜145.7% Surf 1HKO | 112.3〜133.3% Surf 1HKO | |
| Speed | Second S147 / S174 | Second S147 / S213 | Second S147 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Sneasler
Lycanroc-Night vs
Sneasler Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.3〜59.2% Iron Tail 2HKO | 50.3〜59.2% Iron Tail 2HKO | 50.3〜59.2% Iron Tail 2HKO | |
| 177.8〜208.6% Close Combat 2HKO (incl. きあいのタスキ) | 177.8〜208.6% Close Combat 2HKO (incl. きあいのタスキ) | 177.8〜208.6% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S147 / S172 | Second S147 / S172 | Second S147 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.8〜65.0% Iron Tail 2HKO | 54.8〜65.0% Iron Tail 2HKO | 54.8〜65.0% Iron Tail 2HKO | |
| 177.8〜208.6% Close Combat 1HKO | 177.8〜208.6% Close Combat 1HKO | 177.8〜208.6% Close Combat 1HKO | |
| Speed | First S201 / S172 | First S201 / S172 | First S201 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.3〜59.2% Iron Tail 2HKO | 50.3〜59.2% Iron Tail 2HKO | 50.3〜59.2% Iron Tail 2HKO | |
| 177.8〜208.6% Close Combat 1HKO | 177.8〜208.6% Close Combat 1HKO | 177.8〜208.6% Close Combat 1HKO | |
| Speed | Second S147 / S172 | Second S147 / S172 | Second S147 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×*Rotom-W
Lycanroc-Night vs
Rotom-W Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.0〜42.0% Stone Edge 3 hits (<1%) | 35.0〜42.0% Stone Edge 3 hits (85%) | 47.2〜55.9% Close Combat 3HKO | |
| 101.2〜119.8% Hydro Pump 2HKO (incl. きあいのタスキ) | 101.2〜119.8% Hydro Pump 2HKO (incl. きあいのタスキ) | 138.3〜164.2% Hydro Pump 2HKO (incl. きあいのタスキ) | |
| Speed | First S147 / S106 | First S147 / S106 | First S147 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.2〜45.9% Stone Edge 3 hits (61%) | 38.2〜45.9% Stone Edge 3HKO | 64.6〜76.4% Stone Edge 2HKO | |
| 101.2〜119.8% Hydro Pump 1HKO | 101.2〜119.8% Hydro Pump 1HKO | 138.3〜164.2% Hydro Pump 1HKO | |
| Speed | First S201 / S106 | First S201 / S106 | First S201 / S138 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.0〜42.0% Stone Edge 3 hits (<1%) | 35.0〜42.0% Stone Edge 3 hits (85%) | 47.2〜55.9% Close Combat 3HKO | |
| 101.2〜119.8% Hydro Pump 1HKO | 101.2〜119.8% Hydro Pump 1HKO | 138.3〜164.2% Hydro Pump 1HKO | |
| Speed | First S147 / S106 | First S147 / S106 | First S147 / S138 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*パーモット
Lycanroc-Night vs
パーモット Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.7〜102.0% Play Rough 2HKO | 85.7〜102.0% Play Rough 1 hits (13%) | 85.7〜102.0% Play Rough 1 hits (13%) | |
| 145.7〜174.1% Close Combat 2HKO (incl. きあいのタスキ) | 160.5〜190.1% Close Combat 2HKO (incl. きあいのタスキ) | 188.9〜225.9% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S147 / S172 | Second S147 / S235 | Second S147 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.9〜111.6% Play Rough 2HKO | 93.9〜111.6% Play Rough 1 hits (63%) | 93.9〜111.6% Play Rough 1 hits (63%) | |
| 145.7〜174.1% Close Combat 1HKO | 160.5〜190.1% Close Combat 1HKO | 113.0〜135.2% でんこうそうげき 1HKO | |
| Speed | First S201 / S172 | Second S201 / S235 | First S201 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.7〜102.0% Play Rough 2HKO | 85.7〜102.0% Play Rough 1 hits (13%) | 85.7〜102.0% Play Rough 1 hits (13%) | |
| 145.7〜174.1% Close Combat 1HKO | 160.5〜190.1% Close Combat 1HKO | 113.0〜135.2% でんこうそうげき 1HKO | |
| Speed | Second S147 / S172 | Second S147 / S235 | Second S147 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Metagross
Lycanroc-Night vs
Metagross Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 34.4〜40.8% Sucker Punch 3HKO | |
| 106.2〜125.9% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S147 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.9〜44.6% Sucker Punch 3HKO | |
| 106.2〜125.9% Earthquake 1HKO | |
| Speed | First S201 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 34.4〜40.8% Sucker Punch 3HKO | |
| 106.2〜125.9% Earthquake 1HKO | |
| Speed | Second S147 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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