Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ルガルガン(まよなか)

ルガルガン(まよなか)

いわ
全国図鑑 No.745 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
85
こうげき
115
ぼうぎょ
75
とくこう
55
とくぼう
75
すばやさ
82
合計
487

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうじめんはがねみずくさ
ノーマルひこうどくほのお

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
A-Ninetales*A-Ninetales
Lycanroc-Night Lycanroc-Night vs A-Ninetales A-Ninetales

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Lycanroc-NightA-Ninetales
96.0〜114.3%
Iron Tail
1 hits (81%)
calculated with あられ
120.0〜141.3%
Iron Tail
1HKO
calculated with あられ
A-NinetalesLycanroc-Night
41.4〜48.8%
Blizzard
3HKO
calculated with あられ
53.7〜63.6%
Blizzard
2HKO
calculated with あられ
Speed
Second
Lycanroc-NightS147 / A-NinetalesS177
Second
Lycanroc-NightS147 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Lycanroc-NightA-Ninetales
102.9〜123.4%
Iron Tail
1HKO
calculated with あられ
130.7〜154.7%
Iron Tail
1HKO
calculated with あられ
A-NinetalesLycanroc-Night
42.6〜50.6%
Foul Play
2 hits (2%)
calculated with あられ
53.7〜63.6%
Blizzard
2HKO
calculated with あられ
Speed
First
Lycanroc-NightS201 / A-NinetalesS177
First
Lycanroc-NightS201 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Lycanroc-NightA-Ninetales
96.0〜114.3%
Iron Tail
1 hits (81%)
calculated with あられ
120.0〜141.3%
Iron Tail
1HKO
calculated with あられ
A-NinetalesLycanroc-Night
41.4〜48.8%
Blizzard
3HKO
calculated with あられ
53.7〜63.6%
Blizzard
2HKO
calculated with あられ
Speed
Second
Lycanroc-NightS147 / A-NinetalesS177
Second
Lycanroc-NightS147 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
VolcaronaVolcarona
Lycanroc-Night Lycanroc-Night vs Volcarona Volcarona

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Lycanroc-NightVolcarona
156.3〜183.3%
Stone Edge
1HKO
270.8〜323.0%
Stone Edge
1HKO
156.3〜183.3%
Stone Edge
1HKO
VolcaronaLycanroc-Night
56.8〜67.9%
Giga Drain
2HKO
76.5〜90.1%
Giga Drain
2HKO
56.8〜67.9%
Giga Drain
2HKO
Speed
First
Lycanroc-NightS147 / VolcaronaS122
Second
Lycanroc-NightS147 / VolcaronaS152
First
Lycanroc-NightS147 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Lycanroc-NightVolcarona
168.8〜200.0%
Stone Edge
1HKO
298.1〜352.8%
Stone Edge
1HKO
168.8〜200.0%
Stone Edge
1HKO
VolcaronaLycanroc-Night
56.8〜67.9%
Giga Drain
2HKO
76.5〜90.1%
Giga Drain
2HKO
56.8〜67.9%
Giga Drain
2HKO
Speed
First
Lycanroc-NightS201 / VolcaronaS122
First
Lycanroc-NightS201 / VolcaronaS152
First
Lycanroc-NightS201 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Lycanroc-NightVolcarona
156.3〜183.3%
Stone Edge
1HKO
270.8〜323.0%
Stone Edge
1HKO
156.3〜183.3%
Stone Edge
1HKO
VolcaronaLycanroc-Night
56.8〜67.9%
Giga Drain
2HKO
76.5〜90.1%
Giga Drain
2HKO
56.8〜67.9%
Giga Drain
2HKO
Speed
First
Lycanroc-NightS147 / VolcaronaS122
Second
Lycanroc-NightS147 / VolcaronaS152
First
Lycanroc-NightS147 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
Hydreigon*Hydreigon
Lycanroc-Night Lycanroc-Night vs Hydreigon Hydreigon

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Lycanroc-NightHydreigon
123.1〜146.7%
Play Rough
1HKO
123.1〜146.7%
Play Rough
2HKO (incl. きあいのタスキ)
123.1〜146.7%
Play Rough
1HKO
HydreigonLycanroc-Night
92.6〜109.3%
Draco Meteor
2HKO
84.0〜100.0%
Draco Meteor
2HKO
120.4〜142.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
Lycanroc-NightS147 / HydreigonS225
Second
Lycanroc-NightS147 / HydreigonS165
Second
Lycanroc-NightS147 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Lycanroc-NightHydreigon
132.5〜158.6%
Play Rough
1HKO
132.5〜158.6%
Play Rough
2HKO (incl. きあいのタスキ)
132.5〜158.6%
Play Rough
1HKO
HydreigonLycanroc-Night
92.6〜109.3%
Draco Meteor
1 hits (56%)
84.0〜100.0%
Draco Meteor
1 hits (6%)
120.4〜142.0%
Draco Meteor
1HKO
Speed
Second
Lycanroc-NightS201 / HydreigonS225
First
Lycanroc-NightS201 / HydreigonS165
First
Lycanroc-NightS201 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Lycanroc-NightHydreigon
123.1〜146.7%
Play Rough
1HKO
123.1〜146.7%
Play Rough
2HKO (incl. きあいのタスキ)
123.1〜146.7%
Play Rough
1HKO
HydreigonLycanroc-Night
92.6〜109.3%
Draco Meteor
1 hits (56%)
84.0〜100.0%
Draco Meteor
1 hits (6%)
120.4〜142.0%
Draco Meteor
1HKO
Speed
Second
Lycanroc-NightS147 / HydreigonS225
Second
Lycanroc-NightS147 / HydreigonS165
Second
Lycanroc-NightS147 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Unfavorable
ボーマンダ*ボーマンダ
Lycanroc-Night Lycanroc-Night vs ボーマンダ ボーマンダ

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Lycanroc-Nightボーマンダ
73.7〜87.7%
Stone Edge
2HKO
ボーマンダLycanroc-Night
106.2〜125.9%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
Lycanroc-NightS147 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Lycanroc-Nightボーマンダ
80.7〜95.9%
Stone Edge
2HKO
ボーマンダLycanroc-Night
106.2〜125.9%
Earthquake
1HKO
Speed
First
Lycanroc-NightS201 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Lycanroc-Nightボーマンダ
73.7〜87.7%
Stone Edge
2HKO
ボーマンダLycanroc-Night
106.2〜125.9%
Earthquake
1HKO
Speed
Second
Lycanroc-NightS147 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Lycanroc-Night Lycanroc-Night vs Garchomp Garchomp

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Lycanroc-NightGarchomp
58.4〜69.2%
Play Rough
2HKO
54.1〜63.8%
Play Rough
2HKO
54.1〜63.8%
Play Rough
2HKO
GarchompLycanroc-Night
92.6〜109.3%
Draco Meteor
2HKO
145.7〜174.1%
Earthquake
2HKO (incl. きあいのタスキ)
145.7〜174.1%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
Lycanroc-NightS147 / GarchompS223
Second
Lycanroc-NightS147 / GarchompS231
Second
Lycanroc-NightS147 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Lycanroc-NightGarchomp
64.9〜76.8%
Play Rough
2HKO
59.5〜70.3%
Play Rough
2HKO
59.5〜70.3%
Play Rough
2HKO
GarchompLycanroc-Night
92.6〜109.3%
Draco Meteor
1 hits (56%)
145.7〜174.1%
Earthquake
1HKO
145.7〜174.1%
Earthquake
1HKO
Speed
Second
Lycanroc-NightS201 / GarchompS223
Second
Lycanroc-NightS201 / GarchompS231
First
Lycanroc-NightS201 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Lycanroc-NightGarchomp
58.4〜69.2%
Play Rough
2HKO
54.1〜63.8%
Play Rough
2HKO
54.1〜63.8%
Play Rough
2HKO
GarchompLycanroc-Night
92.6〜109.3%
Draco Meteor
1 hits (56%)
145.7〜174.1%
Earthquake
1HKO
145.7〜174.1%
Earthquake
1HKO
Speed
Second
Lycanroc-NightS147 / GarchompS223
Second
Lycanroc-NightS147 / GarchompS231
Second
Lycanroc-NightS147 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Garchomp's page →
Primarina*Primarina
Lycanroc-Night Lycanroc-Night vs Primarina Primarina

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Lycanroc-NightPrimarina
40.6〜48.1%
Stone Edge
3 hits (98%)
54.5〜64.2%
Stone Edge
2 hits (7%)
40.6〜48.1%
Stone Edge
3HKO
PrimarinaLycanroc-Night
104.9〜125.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
129.6〜153.1%
Sparkling Aria
2HKO (incl. きあいのタスキ)
104.9〜125.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-NightS147 / PrimarinaS80
First
Lycanroc-NightS147 / PrimarinaS82
First
Lycanroc-NightS147 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Lycanroc-NightPrimarina
44.9〜52.9%
Stone Edge
3HKO
58.3〜69.5%
Stone Edge
2 hits (76%)
44.9〜52.9%
Stone Edge
2 hits (<1%)
PrimarinaLycanroc-Night
104.9〜125.9%
Sparkling Aria
1HKO
129.6〜153.1%
Sparkling Aria
1HKO
104.9〜125.9%
Sparkling Aria
1HKO
Speed
First
Lycanroc-NightS201 / PrimarinaS80
First
Lycanroc-NightS201 / PrimarinaS82
First
Lycanroc-NightS201 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Lycanroc-NightPrimarina
40.6〜48.1%
Stone Edge
3 hits (98%)
54.5〜64.2%
Stone Edge
2 hits (7%)
40.6〜48.1%
Stone Edge
3HKO
PrimarinaLycanroc-Night
104.9〜125.9%
Sparkling Aria
1HKO
129.6〜153.1%
Sparkling Aria
1HKO
104.9〜125.9%
Sparkling Aria
1HKO
Speed
First
Lycanroc-NightS147 / PrimarinaS80
First
Lycanroc-NightS147 / PrimarinaS82
First
Lycanroc-NightS147 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Lycanroc-Night Lycanroc-Night vs グソクムシャ グソクムシャ

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Lycanroc-Nightグソクムシャ
26.9〜31.9%
Stone Edge
4HKO
グソクムシャLycanroc-Night
169.8〜201.9%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-NightS147 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Lycanroc-Nightグソクムシャ
29.7〜35.2%
Stone Edge
3 hits (16%)
グソクムシャLycanroc-Night
169.8〜201.9%
Iron Head
1HKO
Speed
First
Lycanroc-NightS201 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Lycanroc-Nightグソクムシャ
26.9〜31.9%
Stone Edge
4HKO
グソクムシャLycanroc-Night
169.8〜201.9%
Iron Head
1HKO
Speed
First
Lycanroc-NightS147 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
Lycanroc-Night Lycanroc-Night vs Hippowdon Hippowdon

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Lycanroc-NightHippowdon
25.1〜29.8%
Close Combat
5HKO (incl. オボンのみ)
calculated with すなあらし
23.3〜27.4%
Close Combat
999HKO
calculated with すなあらし
25.1〜29.8%
Close Combat
4HKO
calculated with すなあらし
HippowdonLycanroc-Night
97.5〜116.0%
Earthquake
2HKO
calculated with すなあらし
97.5〜116.0%
Earthquake
2HKO
calculated with すなあらし
97.5〜116.0%
Earthquake
2HKO
calculated with すなあらし
Speed
First
Lycanroc-NightS147 / HippowdonS67
First
Lycanroc-NightS147 / HippowdonS67
First
Lycanroc-NightS147 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Lycanroc-NightHippowdon
27.9〜33.0%
Close Combat
4 hits (17%)
calculated with すなあらし
25.1〜29.8%
Close Combat
4 hits (<1%)
calculated with すなあらし
27.9〜33.0%
Close Combat
4HKO
calculated with すなあらし
HippowdonLycanroc-Night
97.5〜116.0%
Earthquake
1 hits (94%)
calculated with すなあらし
97.5〜116.0%
Earthquake
1 hits (94%)
calculated with すなあらし
97.5〜116.0%
Earthquake
1 hits (94%)
calculated with すなあらし
Speed
First
Lycanroc-NightS201 / HippowdonS67
First
Lycanroc-NightS201 / HippowdonS67
First
Lycanroc-NightS201 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Lycanroc-NightHippowdon
25.1〜29.8%
Close Combat
5HKO (incl. オボンのみ)
calculated with すなあらし
23.3〜27.4%
Close Combat
999HKO
calculated with すなあらし
25.1〜29.8%
Close Combat
4HKO
calculated with すなあらし
HippowdonLycanroc-Night
97.5〜116.0%
Earthquake
1 hits (94%)
calculated with すなあらし
97.5〜116.0%
Earthquake
1 hits (94%)
calculated with すなあらし
97.5〜116.0%
Earthquake
1 hits (94%)
calculated with すなあらし
Speed
First
Lycanroc-NightS147 / HippowdonS67
First
Lycanroc-NightS147 / HippowdonS67
First
Lycanroc-NightS147 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Lycanroc-Night Lycanroc-Night vs セグレイブ セグレイブ

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Lycanroc-Nightセグレイブ
72.3〜85.9%
Stone Edge
2HKO
88.0〜104.7%
Stone Edge
2HKO
88.0〜104.7%
Stone Edge
1 hits (31%)
セグレイブLycanroc-Night
122.2〜144.4%
Earthquake
2HKO (incl. きあいのタスキ)
97.5〜114.8%
Earthquake
2HKO
137.7〜163.6%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-NightS147 / セグレイブS139
Second
Lycanroc-NightS147 / セグレイブS152
First
Lycanroc-NightS147 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Lycanroc-Nightセグレイブ
79.6〜94.2%
Stone Edge
2HKO
97.4〜114.1%
Stone Edge
2HKO
97.4〜114.1%
Stone Edge
1 hits (81%)
セグレイブLycanroc-Night
122.2〜144.4%
Earthquake
1HKO
97.5〜114.8%
Earthquake
1 hits (81%)
137.7〜163.6%
Earthquake
1HKO
Speed
First
Lycanroc-NightS201 / セグレイブS139
First
Lycanroc-NightS201 / セグレイブS152
First
Lycanroc-NightS201 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Lycanroc-Nightセグレイブ
72.3〜85.9%
Stone Edge
2HKO
88.0〜104.7%
Stone Edge
2HKO
88.0〜104.7%
Stone Edge
1 hits (31%)
セグレイブLycanroc-Night
122.2〜144.4%
Earthquake
1HKO
97.5〜114.8%
Earthquake
1 hits (81%)
137.7〜163.6%
Earthquake
1HKO
Speed
First
Lycanroc-NightS147 / セグレイブS139
Second
Lycanroc-NightS147 / セグレイブS152
First
Lycanroc-NightS147 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
Lycanroc-Night Lycanroc-Night vs Lucario Lucario

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Lycanroc-NightLucario
57.1〜67.3%
Close Combat
2HKO
95.2〜112.9%
Close Combat
1 hits (69%)
LucarioLycanroc-Night
127.2〜151.9%
Flash Cannon
2HKO (incl. きあいのタスキ)
153.1〜180.2%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
Second
Lycanroc-NightS147 / LucarioS223
Second
Lycanroc-NightS147 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Lycanroc-NightLucario
62.6〜74.1%
Close Combat
2HKO
104.8〜123.8%
Close Combat
1HKO
LucarioLycanroc-Night
127.2〜151.9%
Flash Cannon
1HKO
153.1〜180.2%
Flash Cannon
1HKO
Speed
Second
Lycanroc-NightS201 / LucarioS223
First
Lycanroc-NightS201 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Lycanroc-NightLucario
57.1〜67.3%
Close Combat
2HKO
95.2〜112.9%
Close Combat
1 hits (69%)
LucarioLycanroc-Night
127.2〜151.9%
Flash Cannon
1HKO
153.1〜180.2%
Flash Cannon
1HKO
Speed
Second
Lycanroc-NightS147 / LucarioS223
Second
Lycanroc-NightS147 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Lycanroc-Night Lycanroc-Night vs Gholdengo Gholdengo

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Lycanroc-NightGholdengo
47.9〜56.4%
Sucker Punch
2 hits (79%)
36.3〜43.5%
Sucker Punch
3HKO
42.9〜51.5%
Sucker Punch
3HKO
GholdengoLycanroc-Night
177.8〜211.1%
Make It Rain
2HKO (incl. きあいのタスキ)
134.6〜160.5%
Make It Rain
2HKO (incl. きあいのタスキ)
163.0〜192.6%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-NightS147 / GholdengoS136
First
Lycanroc-NightS147 / GholdengoS107
First
Lycanroc-NightS147 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Lycanroc-NightGholdengo
51.5〜61.3%
Sucker Punch
2HKO
40.4〜47.7%
Sucker Punch
3HKO
47.9〜56.4%
Sucker Punch
2 hits (24%)
GholdengoLycanroc-Night
177.8〜211.1%
Make It Rain
1HKO
134.6〜160.5%
Make It Rain
1HKO
163.0〜192.6%
Make It Rain
1HKO
Speed
First
Lycanroc-NightS201 / GholdengoS136
First
Lycanroc-NightS201 / GholdengoS107
First
Lycanroc-NightS201 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Lycanroc-NightGholdengo
47.9〜56.4%
Sucker Punch
2 hits (79%)
36.3〜43.5%
Sucker Punch
3HKO
42.9〜51.5%
Sucker Punch
3HKO
GholdengoLycanroc-Night
177.8〜211.1%
Make It Rain
1HKO
134.6〜160.5%
Make It Rain
1HKO
163.0〜192.6%
Make It Rain
1HKO
Speed
First
Lycanroc-NightS147 / GholdengoS136
First
Lycanroc-NightS147 / GholdengoS107
First
Lycanroc-NightS147 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur*Baxcalibur
Lycanroc-Night Lycanroc-Night vs Baxcalibur Baxcalibur

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Lycanroc-NightBaxcalibur
51.8〜60.9%
Close Combat
3 hits (26%) (incl. オボンのみ)
61.1〜71.9%
Close Combat
3HKO (incl. オボンのみ)
51.8〜60.9%
Close Combat
3HKO (incl. たべのこし)
BaxcaliburLycanroc-Night
85.2〜101.2%
Flash Cannon
2HKO
103.7〜123.5%
Flash Cannon
2HKO (incl. きあいのタスキ)
85.2〜101.2%
Flash Cannon
2HKO
Speed
First
Lycanroc-NightS147 / BaxcaliburS105
Second
Lycanroc-NightS147 / BaxcaliburS150
First
Lycanroc-NightS147 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Lycanroc-NightBaxcalibur
55.8〜66.0%
Close Combat
3 hits (98%) (incl. オボンのみ)
67.1〜79.0%
Close Combat
2 hits (27%)
55.8〜66.0%
Close Combat
2 hits (13%)
BaxcaliburLycanroc-Night
85.2〜101.2%
Flash Cannon
1 hits (13%)
103.7〜123.5%
Flash Cannon
1HKO
85.2〜101.2%
Flash Cannon
1 hits (13%)
Speed
First
Lycanroc-NightS201 / BaxcaliburS105
First
Lycanroc-NightS201 / BaxcaliburS150
First
Lycanroc-NightS201 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Lycanroc-NightBaxcalibur
51.8〜60.9%
Close Combat
3 hits (26%) (incl. オボンのみ)
61.1〜71.9%
Close Combat
3HKO (incl. オボンのみ)
51.8〜60.9%
Close Combat
3HKO (incl. たべのこし)
BaxcaliburLycanroc-Night
85.2〜101.2%
Flash Cannon
1 hits (13%)
103.7〜123.5%
Flash Cannon
1HKO
85.2〜101.2%
Flash Cannon
1 hits (13%)
Speed
First
Lycanroc-NightS147 / BaxcaliburS105
Second
Lycanroc-NightS147 / BaxcaliburS150
First
Lycanroc-NightS147 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×*Aegislash
Lycanroc-Night Lycanroc-Night vs Aegislash Aegislash

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Lycanroc-NightAegislash
33.5〜39.5%
Sucker Punch
3 hits (14%)
33.5〜39.5%
Sucker Punch
3 hits (14%)
33.5〜39.5%
Sucker Punch
3HKO
AegislashLycanroc-Night
130.9〜154.3%
Close Combat
2HKO (incl. きあいのタスキ)
130.9〜155.6%
Flash Cannon
2HKO (incl. きあいのタスキ)
130.9〜154.3%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-NightS147 / AegislashS80
First
Lycanroc-NightS147 / AegislashS72
First
Lycanroc-NightS147 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Lycanroc-NightAegislash
37.1〜44.3%
Sucker Punch
3 hits (>99%)
37.1〜44.3%
Sucker Punch
3 hits (>99%)
37.1〜44.3%
Sucker Punch
3HKO
AegislashLycanroc-Night
130.9〜154.3%
Close Combat
1HKO
130.9〜155.6%
Flash Cannon
1HKO
107.4〜127.2%
Poltergeist
1HKO
Speed
First
Lycanroc-NightS201 / AegislashS80
First
Lycanroc-NightS201 / AegislashS72
First
Lycanroc-NightS201 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Lycanroc-NightAegislash
33.5〜39.5%
Sucker Punch
3 hits (14%)
33.5〜39.5%
Sucker Punch
3 hits (14%)
33.5〜39.5%
Sucker Punch
3HKO
AegislashLycanroc-Night
130.9〜154.3%
Close Combat
1HKO
130.9〜155.6%
Flash Cannon
1HKO
107.4〜127.2%
Poltergeist
1HKO
Speed
First
Lycanroc-NightS147 / AegislashS80
First
Lycanroc-NightS147 / AegislashS72
First
Lycanroc-NightS147 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Lycanroc-Night Lycanroc-Night vs Mimikyu Mimikyu

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Lycanroc-NightMimikyu
94.7〜113.0%
Iron Tail
2HKO
94.7〜113.0%
Iron Tail
2HKO
94.7〜113.0%
Iron Tail
2HKO
MimikyuLycanroc-Night
118.5〜140.7%
Wood Hammer
2HKO (incl. きあいのタスキ)
91.4〜108.6%
Wood Hammer
2HKO
91.4〜108.6%
Wood Hammer
2HKO
Speed
Second
Lycanroc-NightS147 / MimikyuS148
Second
Lycanroc-NightS147 / MimikyuS148
Second
Lycanroc-NightS147 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Lycanroc-NightMimikyu
103.8〜123.7%
Iron Tail
2HKO (incl. ばけのかわ)
103.8〜123.7%
Iron Tail
2HKO (incl. ばけのかわ)
103.8〜123.7%
Iron Tail
2HKO (incl. ばけのかわ)
MimikyuLycanroc-Night
118.5〜140.7%
Wood Hammer
1HKO
91.4〜108.6%
Wood Hammer
1 hits (50%)
91.4〜108.6%
Wood Hammer
1 hits (50%)
Speed
First
Lycanroc-NightS201 / MimikyuS148
First
Lycanroc-NightS201 / MimikyuS148
First
Lycanroc-NightS201 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Lycanroc-NightMimikyu
94.7〜113.0%
Iron Tail
2HKO
94.7〜113.0%
Iron Tail
2HKO
94.7〜113.0%
Iron Tail
2HKO
MimikyuLycanroc-Night
118.5〜140.7%
Wood Hammer
1HKO
91.4〜108.6%
Wood Hammer
1 hits (50%)
91.4〜108.6%
Wood Hammer
1 hits (50%)
Speed
Second
Lycanroc-NightS147 / MimikyuS148
Second
Lycanroc-NightS147 / MimikyuS148
Second
Lycanroc-NightS147 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Lycanroc-Night Lycanroc-Night vs Meowscarada Meowscarada

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Lycanroc-NightMeowscarada
109.8〜129.4%
Close Combat
1HKO
109.8〜129.4%
Close Combat
2HKO (incl. きあいのタスキ)
109.8〜129.4%
Close Combat
1HKO
MeowscaradaLycanroc-Night
137.0〜163.0%
Flower Trick
2HKO (incl. きあいのタスキ)
137.0〜163.0%
Flower Trick
2HKO (incl. きあいのタスキ)
101.9〜122.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
Lycanroc-NightS147 / MeowscaradaS262
Second
Lycanroc-NightS147 / MeowscaradaS175
Second
Lycanroc-NightS147 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Lycanroc-NightMeowscarada
120.3〜142.5%
Close Combat
1HKO
120.3〜142.5%
Close Combat
2HKO (incl. きあいのタスキ)
120.3〜142.5%
Close Combat
1HKO
MeowscaradaLycanroc-Night
137.0〜163.0%
Flower Trick
1HKO
137.0〜163.0%
Flower Trick
1HKO
177.8〜211.7%
Flower Trick
1HKO
Speed
Second
Lycanroc-NightS201 / MeowscaradaS262
First
Lycanroc-NightS201 / MeowscaradaS175
First
Lycanroc-NightS201 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Lycanroc-NightMeowscarada
109.8〜129.4%
Close Combat
1HKO
109.8〜129.4%
Close Combat
2HKO (incl. きあいのタスキ)
109.8〜129.4%
Close Combat
1HKO
MeowscaradaLycanroc-Night
137.0〜163.0%
Flower Trick
1HKO
137.0〜163.0%
Flower Trick
1HKO
177.8〜211.7%
Flower Trick
1HKO
Speed
Second
Lycanroc-NightS147 / MeowscaradaS262
Second
Lycanroc-NightS147 / MeowscaradaS175
Second
Lycanroc-NightS147 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×*ゴリランダー
Lycanroc-Night Lycanroc-Night vs ゴリランダー ゴリランダー

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Lycanroc-Nightゴリランダー
41.1〜49.3%
Stone Edge
3HKO
calculated with グラスフィールド
41.1〜49.3%
Stone Edge
3HKO
calculated with グラスフィールド
28.0〜33.3%
Stone Edge
3 hits (<1%)
calculated with グラスフィールド
ゴリランダーLycanroc-Night
134.6〜158.6%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
124.1〜146.3%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
103.7〜122.2%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
Lycanroc-NightS147 / ゴリランダーS107
First
Lycanroc-NightS147 / ゴリランダーS107
First
Lycanroc-NightS147 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Lycanroc-Nightゴリランダー
45.4〜54.1%
Stone Edge
2 hits (50%)
calculated with グラスフィールド
45.4〜54.1%
Stone Edge
2 hits (50%)
calculated with グラスフィールド
30.4〜36.2%
Stone Edge
3 hits (48%)
calculated with グラスフィールド
ゴリランダーLycanroc-Night
134.6〜158.6%
グラススライダー
1HKO
calculated with グラスフィールド
124.1〜146.3%
グラススライダー
1HKO
calculated with グラスフィールド
103.7〜122.2%
グラススライダー
1HKO
calculated with グラスフィールド
Speed
First
Lycanroc-NightS201 / ゴリランダーS107
First
Lycanroc-NightS201 / ゴリランダーS107
First
Lycanroc-NightS201 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Lycanroc-Nightゴリランダー
41.1〜49.3%
Stone Edge
3HKO
calculated with グラスフィールド
41.1〜49.3%
Stone Edge
3HKO
calculated with グラスフィールド
28.0〜33.3%
Stone Edge
3 hits (<1%)
calculated with グラスフィールド
ゴリランダーLycanroc-Night
134.6〜158.6%
グラススライダー
1HKO
calculated with グラスフィールド
124.1〜146.3%
グラススライダー
1HKO
calculated with グラスフィールド
103.7〜122.2%
グラススライダー
1HKO
calculated with グラスフィールド
Speed
First
Lycanroc-NightS147 / ゴリランダーS107
First
Lycanroc-NightS147 / ゴリランダーS107
First
Lycanroc-NightS147 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados*Gyarados
Lycanroc-Night Lycanroc-Night vs Gyarados Gyarados

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Lycanroc-NightGyarados
42.6〜51.5%
Stone Edge
2 hits (6%)
calculated with 攻撃-1
73.7〜87.7%
Stone Edge
2HKO
calculated with 攻撃-1
42.6〜51.5%
Stone Edge
3HKO
calculated with 攻撃-1
GyaradosLycanroc-Night
86.4〜102.5%
Power Whip
2HKO
113.6〜134.6%
Power Whip
2HKO (incl. きあいのタスキ)
86.4〜102.5%
Power Whip
2HKO
Speed
First
Lycanroc-NightS147 / GyaradosS101
First
Lycanroc-NightS147 / GyaradosS133
First
Lycanroc-NightS147 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Lycanroc-NightGyarados
48.5〜57.4%
Stone Edge
2 hits (92%)
calculated with 攻撃-1
80.7〜95.9%
Stone Edge
2HKO
calculated with 攻撃-1
48.5〜57.4%
Stone Edge
2 hits (46%)
calculated with 攻撃-1
GyaradosLycanroc-Night
86.4〜102.5%
Power Whip
1 hits (19%)
113.6〜134.6%
Power Whip
1HKO
86.4〜102.5%
Power Whip
1 hits (19%)
Speed
First
Lycanroc-NightS201 / GyaradosS101
First
Lycanroc-NightS201 / GyaradosS133
First
Lycanroc-NightS201 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Lycanroc-NightGyarados
42.6〜51.5%
Stone Edge
2 hits (6%)
calculated with 攻撃-1
73.7〜87.7%
Stone Edge
2HKO
calculated with 攻撃-1
42.6〜51.5%
Stone Edge
3HKO
calculated with 攻撃-1
GyaradosLycanroc-Night
86.4〜102.5%
Power Whip
1 hits (19%)
113.6〜134.6%
Power Whip
1HKO
86.4〜102.5%
Power Whip
1 hits (19%)
Speed
First
Lycanroc-NightS147 / GyaradosS101
First
Lycanroc-NightS147 / GyaradosS133
First
Lycanroc-NightS147 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Lycanroc-Night Lycanroc-Night vs Corviknight Corviknight

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Lycanroc-NightCorviknight
26.8〜32.2%
Stone Edge
4HKO
26.8〜32.2%
Stone Edge
4 hits (50%)
26.8〜32.2%
Stone Edge
4 hits (<1%)
CorviknightLycanroc-Night
67.9〜80.2%
Body Press
2HKO
67.9〜80.2%
Body Press
2HKO
67.9〜80.2%
Body Press
2HKO
Speed
First
Lycanroc-NightS147 / CorviknightS87
First
Lycanroc-NightS147 / CorviknightS78
First
Lycanroc-NightS147 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Lycanroc-NightCorviknight
29.3〜35.1%
Stone Edge
3 hits (13%)
29.3〜35.1%
Stone Edge
4 hits (>99%) (incl. たべのこし)
29.3〜35.1%
Stone Edge
4 hits (85%) (incl. オボンのみ)
CorviknightLycanroc-Night
67.9〜80.2%
Body Press
2HKO
67.9〜80.2%
Body Press
2HKO
67.9〜80.2%
Body Press
2HKO
Speed
First
Lycanroc-NightS201 / CorviknightS87
First
Lycanroc-NightS201 / CorviknightS78
First
Lycanroc-NightS201 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Lycanroc-NightCorviknight
26.8〜32.2%
Stone Edge
4HKO
26.8〜32.2%
Stone Edge
4 hits (50%)
26.8〜32.2%
Stone Edge
4 hits (<1%)
CorviknightLycanroc-Night
67.9〜80.2%
Body Press
2HKO
67.9〜80.2%
Body Press
2HKO
67.9〜80.2%
Body Press
2HKO
Speed
First
Lycanroc-NightS147 / CorviknightS87
First
Lycanroc-NightS147 / CorviknightS78
First
Lycanroc-NightS147 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Lycanroc-Night Lycanroc-Night vs Basculegion-F Basculegion-F

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Lycanroc-NightBasculegion-F
56.3〜67.0%
Stone Edge
2HKO
56.3〜67.0%
Stone Edge
2HKO
56.3〜67.0%
Stone Edge
2HKO
Basculegion-FLycanroc-Night
185.2〜219.8%
Wave Crash
2HKO (incl. きあいのタスキ)
204.3〜242.6%
Wave Crash
2HKO (incl. きあいのタスキ)
240.7〜285.2%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
Lycanroc-NightS147 / Basculegion-FS195
First
Lycanroc-NightS147 / Basculegion-FS143
First
Lycanroc-NightS147 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Lycanroc-NightBasculegion-F
61.4〜73.1%
Stone Edge
2HKO
61.4〜73.1%
Stone Edge
2HKO
61.4〜73.1%
Stone Edge
2HKO
Basculegion-FLycanroc-Night
185.2〜219.8%
Wave Crash
1HKO
204.3〜242.6%
Wave Crash
1HKO
240.7〜285.2%
Wave Crash
1HKO
Speed
First
Lycanroc-NightS201 / Basculegion-FS195
First
Lycanroc-NightS201 / Basculegion-FS143
First
Lycanroc-NightS201 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Lycanroc-NightBasculegion-F
56.3〜67.0%
Stone Edge
2HKO
56.3〜67.0%
Stone Edge
2HKO
56.3〜67.0%
Stone Edge
2HKO
Basculegion-FLycanroc-Night
185.2〜219.8%
Wave Crash
1HKO
204.3〜242.6%
Wave Crash
1HKO
240.7〜285.2%
Wave Crash
1HKO
Speed
Second
Lycanroc-NightS147 / Basculegion-FS195
First
Lycanroc-NightS147 / Basculegion-FS143
First
Lycanroc-NightS147 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Greninja*Greninja
Lycanroc-Night Lycanroc-Night vs Greninja Greninja

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Lycanroc-NightGreninja
116.8〜138.3%
Close Combat
2HKO (incl. きあいのタスキ)
104.7〜123.5%
Close Combat
1HKO
116.8〜138.3%
Close Combat
1HKO
GreninjaLycanroc-Night
112.3〜133.3%
Surf
2HKO (incl. きあいのタスキ)
123.5〜145.7%
Surf
2HKO (incl. きあいのタスキ)
112.3〜133.3%
Surf
2HKO (incl. きあいのタスキ)
Speed
Second
Lycanroc-NightS147 / GreninjaS174
Second
Lycanroc-NightS147 / GreninjaS213
Second
Lycanroc-NightS147 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Lycanroc-NightGreninja
128.9〜151.7%
Close Combat
2HKO (incl. きあいのタスキ)
114.1〜135.6%
Close Combat
1HKO
128.9〜151.7%
Close Combat
1HKO
GreninjaLycanroc-Night
112.3〜133.3%
Surf
1HKO
123.5〜145.7%
Surf
1HKO
112.3〜133.3%
Surf
1HKO
Speed
First
Lycanroc-NightS201 / GreninjaS174
Second
Lycanroc-NightS201 / GreninjaS213
Second
Lycanroc-NightS201 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Lycanroc-NightGreninja
116.8〜138.3%
Close Combat
2HKO (incl. きあいのタスキ)
104.7〜123.5%
Close Combat
1HKO
116.8〜138.3%
Close Combat
1HKO
GreninjaLycanroc-Night
112.3〜133.3%
Surf
1HKO
123.5〜145.7%
Surf
1HKO
112.3〜133.3%
Surf
1HKO
Speed
Second
Lycanroc-NightS147 / GreninjaS174
Second
Lycanroc-NightS147 / GreninjaS213
Second
Lycanroc-NightS147 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
Sneasler*Sneasler
Lycanroc-Night Lycanroc-Night vs Sneasler Sneasler

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Lycanroc-NightSneasler
50.3〜59.2%
Iron Tail
2HKO
50.3〜59.2%
Iron Tail
2HKO
50.3〜59.2%
Iron Tail
2HKO
SneaslerLycanroc-Night
177.8〜208.6%
Close Combat
2HKO (incl. きあいのタスキ)
177.8〜208.6%
Close Combat
2HKO (incl. きあいのタスキ)
177.8〜208.6%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
Lycanroc-NightS147 / SneaslerS172
Second
Lycanroc-NightS147 / SneaslerS172
Second
Lycanroc-NightS147 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Lycanroc-NightSneasler
54.8〜65.0%
Iron Tail
2HKO
54.8〜65.0%
Iron Tail
2HKO
54.8〜65.0%
Iron Tail
2HKO
SneaslerLycanroc-Night
177.8〜208.6%
Close Combat
1HKO
177.8〜208.6%
Close Combat
1HKO
177.8〜208.6%
Close Combat
1HKO
Speed
First
Lycanroc-NightS201 / SneaslerS172
First
Lycanroc-NightS201 / SneaslerS172
First
Lycanroc-NightS201 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Lycanroc-NightSneasler
50.3〜59.2%
Iron Tail
2HKO
50.3〜59.2%
Iron Tail
2HKO
50.3〜59.2%
Iron Tail
2HKO
SneaslerLycanroc-Night
177.8〜208.6%
Close Combat
1HKO
177.8〜208.6%
Close Combat
1HKO
177.8〜208.6%
Close Combat
1HKO
Speed
Second
Lycanroc-NightS147 / SneaslerS172
Second
Lycanroc-NightS147 / SneaslerS172
Second
Lycanroc-NightS147 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×*Rotom-W
Lycanroc-Night Lycanroc-Night vs Rotom-W Rotom-W

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Lycanroc-NightRotom-W
35.0〜42.0%
Stone Edge
3 hits (<1%)
35.0〜42.0%
Stone Edge
3 hits (85%)
47.2〜55.9%
Close Combat
3HKO
Rotom-WLycanroc-Night
101.2〜119.8%
Hydro Pump
2HKO (incl. きあいのタスキ)
101.2〜119.8%
Hydro Pump
2HKO (incl. きあいのタスキ)
138.3〜164.2%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-NightS147 / Rotom-WS106
First
Lycanroc-NightS147 / Rotom-WS106
First
Lycanroc-NightS147 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Lycanroc-NightRotom-W
38.2〜45.9%
Stone Edge
3 hits (61%)
38.2〜45.9%
Stone Edge
3HKO
64.6〜76.4%
Stone Edge
2HKO
Rotom-WLycanroc-Night
101.2〜119.8%
Hydro Pump
1HKO
101.2〜119.8%
Hydro Pump
1HKO
138.3〜164.2%
Hydro Pump
1HKO
Speed
First
Lycanroc-NightS201 / Rotom-WS106
First
Lycanroc-NightS201 / Rotom-WS106
First
Lycanroc-NightS201 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Lycanroc-NightRotom-W
35.0〜42.0%
Stone Edge
3 hits (<1%)
35.0〜42.0%
Stone Edge
3 hits (85%)
47.2〜55.9%
Close Combat
3HKO
Rotom-WLycanroc-Night
101.2〜119.8%
Hydro Pump
1HKO
101.2〜119.8%
Hydro Pump
1HKO
138.3〜164.2%
Hydro Pump
1HKO
Speed
First
Lycanroc-NightS147 / Rotom-WS106
First
Lycanroc-NightS147 / Rotom-WS106
First
Lycanroc-NightS147 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
Lycanroc-Night Lycanroc-Night vs パーモット パーモット

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Lycanroc-Nightパーモット
85.7〜102.0%
Play Rough
2HKO
85.7〜102.0%
Play Rough
1 hits (13%)
85.7〜102.0%
Play Rough
1 hits (13%)
パーモットLycanroc-Night
145.7〜174.1%
Close Combat
2HKO (incl. きあいのタスキ)
160.5〜190.1%
Close Combat
2HKO (incl. きあいのタスキ)
188.9〜225.9%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
Lycanroc-NightS147 / パーモットS172
Second
Lycanroc-NightS147 / パーモットS235
Second
Lycanroc-NightS147 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Lycanroc-Nightパーモット
93.9〜111.6%
Play Rough
2HKO
93.9〜111.6%
Play Rough
1 hits (63%)
93.9〜111.6%
Play Rough
1 hits (63%)
パーモットLycanroc-Night
145.7〜174.1%
Close Combat
1HKO
160.5〜190.1%
Close Combat
1HKO
113.0〜135.2%
でんこうそうげき
1HKO
Speed
First
Lycanroc-NightS201 / パーモットS172
Second
Lycanroc-NightS201 / パーモットS235
First
Lycanroc-NightS201 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Lycanroc-Nightパーモット
85.7〜102.0%
Play Rough
2HKO
85.7〜102.0%
Play Rough
1 hits (13%)
85.7〜102.0%
Play Rough
1 hits (13%)
パーモットLycanroc-Night
145.7〜174.1%
Close Combat
1HKO
160.5〜190.1%
Close Combat
1HKO
113.0〜135.2%
でんこうそうげき
1HKO
Speed
Second
Lycanroc-NightS147 / パーモットS172
Second
Lycanroc-NightS147 / パーモットS235
Second
Lycanroc-NightS147 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Metagross*Metagross
Lycanroc-Night Lycanroc-Night vs Metagross Metagross

Lycanroc-Night's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Lycanroc-NightMetagross
34.4〜40.8%
Sucker Punch
3HKO
MetagrossLycanroc-Night
106.2〜125.9%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
Lycanroc-NightS147 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Lycanroc-Night's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Lycanroc-NightMetagross
36.9〜44.6%
Sucker Punch
3HKO
MetagrossLycanroc-Night
106.2〜125.9%
Earthquake
1HKO
Speed
First
Lycanroc-NightS201 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Lycanroc-Night's build: Electric Seed, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Lycanroc-NightMetagross
34.4〜40.8%
Sucker Punch
3HKO
MetagrossLycanroc-Night
106.2〜125.9%
Earthquake
1HKO
Speed
Second
Lycanroc-NightS147 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemLife Orb
AbilityTough Claws
NatureJolly (S↑C↓)
MovesいわAccelerockかくとうClose CombatノーマルEndeavorノーマルSwords Dance
EVH2A32S32
See more team examples