Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
パンプジン(ちいさい)

パンプジン(ちいさい)

ゴースト くさ
全国図鑑 No.711 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
55
こうげき
85
ぼうぎょ
122
とくこう
58
とくぼう
75
すばやさ
99
合計
494

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうゴーストほのおこおりあく
じめんみずくさでんき
ノーマルかくとう

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
HippowdonHippowdon
パンプジン(ちいさい) パンプジン(ちいさい) vs Hippowdon Hippowdon

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
パンプジン(ちいさい)Hippowdon
69.8〜81.9%
Power Whip
2HKO
calculated with すなあらし
62.3〜75.3%
Power Whip
2HKO
calculated with すなあらし
69.8〜81.9%
Power Whip
2HKO
calculated with すなあらし
Hippowdonパンプジン(ちいさい)
28.6〜34.8%
Ice Fang
3HKO
calculated with すなあらし
28.6〜34.8%
Ice Fang
3HKO
calculated with すなあらし
28.6〜34.8%
Ice Fang
3HKO
calculated with すなあらし
Speed
First
パンプジン(ちいさい)S174 / HippowdonS67
First
パンプジン(ちいさい)S174 / HippowdonS67
First
パンプジン(ちいさい)S174 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
パンプジン(ちいさい)Hippowdon
59.5〜70.7%
Power Whip
2 hits (84%)
calculated with すなあらし
54.0〜65.1%
Power Whip
2HKO
calculated with すなあらし
59.5〜70.7%
Power Whip
2HKO
calculated with すなあらし
Hippowdonパンプジン(ちいさい)
28.7〜35.0%
Ice Fang
3HKO
calculated with すなあらし
28.7〜35.0%
Ice Fang
3HKO
calculated with すなあらし
28.7〜35.0%
Ice Fang
3HKO
calculated with すなあらし
Speed
First
パンプジン(ちいさい)S74 / HippowdonS67
First
パンプジン(ちいさい)S74 / HippowdonS67
First
パンプジン(ちいさい)S74 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
パンプジン(ちいさい)Hippowdon
69.8〜81.9%
Power Whip
2HKO
calculated with すなあらし
62.3〜75.3%
Power Whip
2HKO
calculated with すなあらし
69.8〜81.9%
Power Whip
2HKO
calculated with すなあらし
Hippowdonパンプジン(ちいさい)
28.6〜34.8%
Ice Fang
3HKO
calculated with すなあらし
28.6〜34.8%
Ice Fang
3HKO
calculated with すなあらし
28.6〜34.8%
Ice Fang
3HKO
calculated with すなあらし
Speed
First
パンプジン(ちいさい)S116 / HippowdonS67
First
パンプジン(ちいさい)S116 / HippowdonS67
First
パンプジン(ちいさい)S116 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Basculegion-FBasculegion-F
パンプジン(ちいさい) パンプジン(ちいさい) vs Basculegion-F Basculegion-F

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ちいさい)Basculegion-F
112.7〜134.0%
Poltergeist
1HKO
112.7〜134.0%
Poltergeist
1HKO
112.7〜134.0%
Poltergeist
1HKO
Basculegion-Fパンプジン(ちいさい)
54.7〜64.6%
Bitter Malice
2HKO
49.7〜59.6%
Bitter Malice
2 hits (96%)
70.8〜83.9%
Bitter Malice
2HKO
Speed
Second
パンプジン(ちいさい)S174 / Basculegion-FS195
First
パンプジン(ちいさい)S174 / Basculegion-FS143
First
パンプジン(ちいさい)S174 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ちいさい)Basculegion-F
106.6〜125.9%
Power Whip
1HKO
106.6〜125.9%
Power Whip
1HKO
106.6〜125.9%
Power Whip
1HKO
Basculegion-Fパンプジン(ちいさい)
55.0〜65.0%
Bitter Malice
2HKO
50.0〜60.0%
Bitter Malice
2HKO
71.3〜84.4%
Bitter Malice
2HKO
Speed
Second
パンプジン(ちいさい)S74 / Basculegion-FS195
Second
パンプジン(ちいさい)S74 / Basculegion-FS143
Second
パンプジン(ちいさい)S74 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ちいさい)Basculegion-F
112.7〜134.0%
Poltergeist
1HKO
112.7〜134.0%
Poltergeist
1HKO
112.7〜134.0%
Poltergeist
1HKO
Basculegion-Fパンプジン(ちいさい)
54.7〜64.6%
Bitter Malice
2HKO
49.7〜59.6%
Bitter Malice
2 hits (96%)
70.8〜83.9%
Bitter Malice
2HKO
Speed
Second
パンプジン(ちいさい)S116 / Basculegion-FS195
Second
パンプジン(ちいさい)S116 / Basculegion-FS143
Second
パンプジン(ちいさい)S116 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
メガリザードンYメガリザードンY
パンプジン(ちいさい) パンプジン(ちいさい) vs メガリザードンY メガリザードンY

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
パンプジン(ちいさい)メガリザードンY
116.1〜136.8%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYパンプジン(ちいさい)
231.1〜273.3%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
パンプジン(ちいさい)S174 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
パンプジン(ちいさい)メガリザードンY
100.6〜118.7%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYパンプジン(ちいさい)
232.5〜275.0%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
パンプジン(ちいさい)S74 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
パンプジン(ちいさい)メガリザードンY
116.1〜136.8%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYパンプジン(ちいさい)
231.1〜273.3%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
パンプジン(ちいさい)S116 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
Rotom-W*Rotom-W
パンプジン(ちいさい) パンプジン(ちいさい) vs Rotom-W Rotom-W

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
パンプジン(ちいさい)Rotom-W
76.4〜91.7%
Power Whip
2HKO
76.4〜91.7%
Power Whip
2HKO
129.1〜152.8%
Power Whip
1HKO
Rotom-Wパンプジン(ちいさい)
48.4〜57.1%
Foul Play
2 hits (87%)
48.4〜57.1%
Foul Play
2 hits (87%)
48.4〜57.1%
Foul Play
2 hits (87%)
Speed
First
パンプジン(ちいさい)S174 / Rotom-WS106
First
パンプジン(ちいさい)S174 / Rotom-WS106
First
パンプジン(ちいさい)S174 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
パンプジン(ちいさい)Rotom-W
66.2〜80.3%
Power Whip
2HKO
66.2〜80.3%
Power Whip
2HKO
110.2〜132.3%
Power Whip
1HKO
Rotom-Wパンプジン(ちいさい)
42.5〜50.0%
Foul Play
2 hits (<1%)
42.5〜50.0%
Foul Play
2 hits (<1%)
42.5〜50.0%
Foul Play
2 hits (<1%)
Speed
Second
パンプジン(ちいさい)S74 / Rotom-WS106
Second
パンプジン(ちいさい)S74 / Rotom-WS106
Second
パンプジン(ちいさい)S74 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
パンプジン(ちいさい)Rotom-W
76.4〜91.7%
Power Whip
2HKO
76.4〜91.7%
Power Whip
2HKO
129.1〜152.8%
Power Whip
1HKO
Rotom-Wパンプジン(ちいさい)
48.4〜57.1%
Foul Play
2 hits (87%)
48.4〜57.1%
Foul Play
2 hits (87%)
48.4〜57.1%
Foul Play
2 hits (87%)
Speed
First
パンプジン(ちいさい)S116 / Rotom-WS106
First
パンプジン(ちいさい)S116 / Rotom-WS106
Second
パンプジン(ちいさい)S116 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Rotom-W's page →
Unfavorable
ボーマンダ*ボーマンダ
パンプジン(ちいさい) パンプジン(ちいさい) vs ボーマンダ ボーマンダ

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
パンプジン(ちいさい)ボーマンダ
36.8〜43.9%
Poltergeist
3HKO
ボーマンダパンプジン(ちいさい)
151.6〜180.1%
Double-Edge
1HKO
Speed
First
パンプジン(ちいさい)S174 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
パンプジン(ちいさい)ボーマンダ
32.2〜38.6%
Poltergeist
3 hits (96%)
ボーマンダパンプジン(ちいさい)
153.8〜183.8%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(ちいさい)S74 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
パンプジン(ちいさい)ボーマンダ
36.8〜43.9%
Poltergeist
3HKO
ボーマンダパンプジン(ちいさい)
151.6〜180.1%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(ちいさい)S116 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
パンプジン(ちいさい) パンプジン(ちいさい) vs Garchomp Garchomp

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
パンプジン(ちいさい)Garchomp
49.2〜58.4%
Poltergeist
2 hits (97%)
48.6〜57.3%
Power Whip
2 hits (93%)
48.6〜57.3%
Power Whip
2 hits (93%)
Garchompパンプジン(ちいさい)
93.2〜109.9%
Draco Meteor
1 hits (56%)
58.4〜69.6%
Outrage
2HKO
58.4〜69.6%
Outrage
2HKO
Speed
Second
パンプジン(ちいさい)S174 / GarchompS223
Second
パンプジン(ちいさい)S174 / GarchompS231
First
パンプジン(ちいさい)S174 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
パンプジン(ちいさい)Garchomp
42.2〜50.3%
Poltergeist
2 hits (<1%)
42.2〜50.3%
Power Whip
2 hits (<1%)
42.2〜50.3%
Power Whip
2 hits (<1%)
Garchompパンプジン(ちいさい)
93.8〜110.6%
Draco Meteor
2HKO
60.0〜71.3%
Outrage
2HKO
60.0〜71.3%
Outrage
2HKO
Speed
Second
パンプジン(ちいさい)S74 / GarchompS223
Second
パンプジン(ちいさい)S74 / GarchompS231
Second
パンプジン(ちいさい)S74 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
パンプジン(ちいさい)Garchomp
49.2〜58.4%
Poltergeist
2 hits (97%)
48.6〜57.3%
Power Whip
2 hits (93%)
48.6〜57.3%
Power Whip
2 hits (93%)
Garchompパンプジン(ちいさい)
93.2〜109.9%
Draco Meteor
2HKO
58.4〜69.6%
Outrage
2HKO
58.4〜69.6%
Outrage
2HKO
Speed
Second
パンプジン(ちいさい)S116 / GarchompS223
Second
パンプジン(ちいさい)S116 / GarchompS231
Second
パンプジン(ちいさい)S116 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ×グソクムシャ
パンプジン(ちいさい) パンプジン(ちいさい) vs グソクムシャ グソクムシャ

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
パンプジン(ちいさい)グソクムシャ
26.9〜31.9%
Poltergeist
4HKO
グソクムシャパンプジン(ちいさい)
65.8〜78.9%
Sucker Punch
2HKO
Speed
First
パンプジン(ちいさい)S174 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
パンプジン(ちいさい)グソクムシャ
23.1〜28.0%
Poltergeist
4 hits (71%)
グソクムシャパンプジン(ちいさい)
68.1〜81.3%
Sucker Punch
2HKO
Speed
First
パンプジン(ちいさい)S74 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
パンプジン(ちいさい)グソクムシャ
26.9〜31.9%
Poltergeist
4HKO
グソクムシャパンプジン(ちいさい)
65.8〜78.9%
Sucker Punch
2HKO
Speed
First
パンプジン(ちいさい)S116 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
パンプジン(ちいさい) パンプジン(ちいさい) vs セグレイブ セグレイブ

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
パンプジン(ちいさい)セグレイブ
36.1〜42.9%
Poltergeist
3HKO
44.0〜52.4%
Poltergeist
2 hits (16%)
44.0〜52.4%
Poltergeist
2 hits (16%)
セグレイブパンプジン(ちいさい)
104.3〜124.2%
Icicle Crash
1HKO
83.2〜98.1%
Icicle Crash
2HKO
117.4〜140.4%
Icicle Crash
1HKO
Speed
First
パンプジン(ちいさい)S174 / セグレイブS139
First
パンプジン(ちいさい)S174 / セグレイブS152
First
パンプジン(ちいさい)S174 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
パンプジン(ちいさい)セグレイブ
34.0〜40.3%
Foul Play
3HKO
38.2〜45.5%
Poltergeist
3HKO
38.2〜45.5%
Poltergeist
3HKO
セグレイブパンプジン(ちいさい)
105.0〜125.0%
Icicle Crash
2HKO (incl. きあいのタスキ)
83.8〜98.8%
Icicle Crash
2HKO
106.9〜131.3%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
Second
パンプジン(ちいさい)S74 / セグレイブS139
Second
パンプジン(ちいさい)S74 / セグレイブS152
Second
パンプジン(ちいさい)S74 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
パンプジン(ちいさい)セグレイブ
36.1〜42.9%
Poltergeist
3HKO
44.0〜52.4%
Poltergeist
2 hits (16%)
44.0〜52.4%
Poltergeist
2 hits (16%)
セグレイブパンプジン(ちいさい)
104.3〜124.2%
Icicle Crash
2HKO (incl. きあいのタスキ)
83.2〜98.1%
Icicle Crash
2HKO
106.2〜130.4%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
Second
パンプジン(ちいさい)S116 / セグレイブS139
Second
パンプジン(ちいさい)S116 / セグレイブS152
Second
パンプジン(ちいさい)S116 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
パンプジン(ちいさい) パンプジン(ちいさい) vs Lucario Lucario

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
パンプジン(ちいさい)Lucario
71.4〜84.4%
Poltergeist
2HKO
59.9〜71.4%
Poltergeist
2HKO
Lucarioパンプジン(ちいさい)
111.8〜132.3%
Steel Beam
1HKO
132.9〜156.5%
Steel Beam
1HKO
Speed
Second
パンプジン(ちいさい)S174 / LucarioS223
Second
パンプジン(ちいさい)S174 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
パンプジン(ちいさい)Lucario
61.9〜73.5%
Poltergeist
2HKO
51.7〜61.9%
Poltergeist
2HKO
Lucarioパンプジン(ちいさい)
112.5〜133.1%
Steel Beam
2HKO (incl. きあいのタスキ)
133.8〜157.5%
Steel Beam
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(ちいさい)S74 / LucarioS223
Second
パンプジン(ちいさい)S74 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
パンプジン(ちいさい)Lucario
71.4〜84.4%
Poltergeist
2HKO
59.9〜71.4%
Poltergeist
2HKO
Lucarioパンプジン(ちいさい)
111.8〜132.3%
Steel Beam
2HKO (incl. きあいのタスキ)
132.9〜156.5%
Steel Beam
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(ちいさい)S116 / LucarioS223
Second
パンプジン(ちいさい)S116 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×Baxcalibur
パンプジン(ちいさい) パンプジン(ちいさい) vs Baxcalibur Baxcalibur

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
パンプジン(ちいさい)Baxcalibur
32.0〜38.1%
Poltergeist
999HKO
38.3〜45.5%
Poltergeist
999HKO
32.0〜38.1%
Poltergeist
999HKO
Baxcaliburパンプジン(ちいさい)
69.6〜82.6%
Draco Meteor
2HKO
84.5〜100.6%
Draco Meteor
1 hits (6%)
69.6〜82.6%
Draco Meteor
2HKO
Speed
First
パンプジン(ちいさい)S174 / BaxcaliburS105
First
パンプジン(ちいさい)S174 / BaxcaliburS150
First
パンプジン(ちいさい)S174 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
パンプジン(ちいさい)Baxcalibur
27.9〜33.5%
Poltergeist
999HKO
32.9〜39.5%
Poltergeist
999HKO
27.9〜33.5%
Poltergeist
999HKO
Baxcaliburパンプジン(ちいさい)
70.0〜83.1%
Draco Meteor
2HKO
85.0〜101.3%
Draco Meteor
2HKO
70.0〜83.1%
Draco Meteor
2HKO
Speed
Second
パンプジン(ちいさい)S74 / BaxcaliburS105
Second
パンプジン(ちいさい)S74 / BaxcaliburS150
Second
パンプジン(ちいさい)S74 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
パンプジン(ちいさい)Baxcalibur
32.0〜38.1%
Poltergeist
999HKO
38.3〜45.5%
Poltergeist
999HKO
32.0〜38.1%
Poltergeist
999HKO
Baxcaliburパンプジン(ちいさい)
69.6〜82.6%
Draco Meteor
2HKO
84.5〜100.6%
Draco Meteor
2HKO
69.6〜82.6%
Draco Meteor
2HKO
Speed
First
パンプジン(ちいさい)S116 / BaxcaliburS105
Second
パンプジン(ちいさい)S116 / BaxcaliburS150
First
パンプジン(ちいさい)S116 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
パンプジン(ちいさい) パンプジン(ちいさい) vs Aegislash Aegislash

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
パンプジン(ちいさい)Aegislash
69.5〜83.8%
Poltergeist
2HKO
69.5〜83.8%
Poltergeist
2HKO
69.5〜83.8%
Poltergeist
2HKO
Aegislashパンプジン(ちいさい)
120.5〜142.9%
Poltergeist
1HKO
131.7〜156.5%
Shadow Ball
1HKO
144.1〜171.4%
Poltergeist
1HKO
Speed
First
パンプジン(ちいさい)S174 / AegislashS80
First
パンプジン(ちいさい)S174 / AegislashS72
First
パンプジン(ちいさい)S174 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
パンプジン(ちいさい)Aegislash
61.1〜73.1%
Poltergeist
2HKO
61.1〜73.1%
Poltergeist
2HKO
61.1〜73.1%
Poltergeist
2HKO
Aegislashパンプジン(ちいさい)
91.3〜108.7%
Shadow Ball
2HKO
132.5〜157.5%
Shadow Ball
2HKO (incl. きあいのタスキ)
109.4〜130.0%
Shadow Ball
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(ちいさい)S74 / AegislashS80
First
パンプジン(ちいさい)S74 / AegislashS72
Second
パンプジン(ちいさい)S74 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
パンプジン(ちいさい)Aegislash
69.5〜83.8%
Poltergeist
2HKO
69.5〜83.8%
Poltergeist
2HKO
69.5〜83.8%
Poltergeist
2HKO
Aegislashパンプジン(ちいさい)
90.7〜108.1%
Shadow Ball
2HKO
131.7〜156.5%
Shadow Ball
2HKO (incl. きあいのタスキ)
108.7〜129.2%
Shadow Ball
2HKO (incl. きあいのタスキ)
Speed
First
パンプジン(ちいさい)S116 / AegislashS80
First
パンプジン(ちいさい)S116 / AegislashS72
First
パンプジン(ちいさい)S116 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Aegislash's page →
Meowscarada×Meowscarada
パンプジン(ちいさい) パンプジン(ちいさい) vs Meowscarada Meowscarada

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ちいさい)Meowscarada
117.6〜141.2%
はいよるいちげき
1HKO
117.6〜141.2%
はいよるいちげき
2HKO (incl. きあいのタスキ)
117.6〜141.2%
はいよるいちげき
1HKO
Meowscaradaパンプジン(ちいさい)
105.6〜128.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
105.6〜128.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
136.6〜165.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
パンプジン(ちいさい)S174 / MeowscaradaS262
Second
パンプジン(ちいさい)S174 / MeowscaradaS175
Second
パンプジン(ちいさい)S174 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ちいさい)Meowscarada
102.0〜122.9%
はいよるいちげき
1HKO
102.0〜122.9%
はいよるいちげき
2HKO (incl. きあいのタスキ)
102.0〜122.9%
はいよるいちげき
1HKO
Meowscaradaパンプジン(ちいさい)
111.3〜133.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
111.3〜133.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
143.8〜173.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
パンプジン(ちいさい)S74 / MeowscaradaS262
Second
パンプジン(ちいさい)S74 / MeowscaradaS175
Second
パンプジン(ちいさい)S74 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ちいさい)Meowscarada
117.6〜141.2%
はいよるいちげき
1HKO
117.6〜141.2%
はいよるいちげき
2HKO (incl. きあいのタスキ)
117.6〜141.2%
はいよるいちげき
1HKO
Meowscaradaパンプジン(ちいさい)
105.6〜128.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
105.6〜128.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
136.6〜165.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
パンプジン(ちいさい)S116 / MeowscaradaS262
Second
パンプジン(ちいさい)S116 / MeowscaradaS175
Second
パンプジン(ちいさい)S116 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
パンプジン(ちいさい) パンプジン(ちいさい) vs ゴリランダー ゴリランダー

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
パンプジン(ちいさい)ゴリランダー
41.1〜49.3%
Poltergeist
3HKO
calculated with グラスフィールド
41.1〜49.3%
Poltergeist
3HKO
calculated with グラスフィールド
24.2〜29.0%
はいよるいちげき
4 hits (98%)
calculated with グラスフィールド
ゴリランダーパンプジン(ちいさい)
80.7〜95.0%
Knock Off
2HKO
calculated with グラスフィールド
62.1〜73.3%
Knock Off
2HKO
calculated with グラスフィールド
62.1〜73.3%
Knock Off
2HKO
calculated with グラスフィールド
Speed
First
パンプジン(ちいさい)S174 / ゴリランダーS107
First
パンプジン(ちいさい)S174 / ゴリランダーS107
First
パンプジン(ちいさい)S174 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
パンプジン(ちいさい)ゴリランダー
36.7〜43.5%
Poltergeist
3HKO
calculated with グラスフィールド
36.7〜43.5%
Poltergeist
3HKO
calculated with グラスフィールド
21.3〜25.1%
はいよるいちげき
4 hits (<1%)
calculated with グラスフィールド
ゴリランダーパンプジン(ちいさい)
82.5〜97.5%
Knock Off
2HKO
calculated with グラスフィールド
63.7〜75.0%
Knock Off
2HKO
calculated with グラスフィールド
63.7〜75.0%
Knock Off
2HKO
calculated with グラスフィールド
Speed
Second
パンプジン(ちいさい)S74 / ゴリランダーS107
Second
パンプジン(ちいさい)S74 / ゴリランダーS107
Second
パンプジン(ちいさい)S74 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
パンプジン(ちいさい)ゴリランダー
41.1〜49.3%
Poltergeist
3HKO
calculated with グラスフィールド
41.1〜49.3%
Poltergeist
3HKO
calculated with グラスフィールド
24.2〜29.0%
はいよるいちげき
4 hits (98%)
calculated with グラスフィールド
ゴリランダーパンプジン(ちいさい)
80.7〜95.0%
Knock Off
2HKO
calculated with グラスフィールド
62.1〜73.3%
Knock Off
2HKO
calculated with グラスフィールド
62.1〜73.3%
Knock Off
2HKO
calculated with グラスフィールド
Speed
First
パンプジン(ちいさい)S116 / ゴリランダーS107
First
パンプジン(ちいさい)S116 / ゴリランダーS107
First
パンプジン(ちいさい)S116 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×*Gyarados
パンプジン(ちいさい) パンプジン(ちいさい) vs Gyarados Gyarados

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
パンプジン(ちいさい)Gyarados
24.3〜28.7%
Power Whip
4 hits (97%)
calculated with 攻撃-1
40.9〜48.5%
Foul Play
3HKO
calculated with 攻撃-1
24.3〜28.7%
Power Whip
999HKO
calculated with 攻撃-1
Gyaradosパンプジン(ちいさい)
36.0〜43.5%
Lash Out
3HKO
48.4〜57.1%
Lash Out
2 hits (87%)
36.0〜43.5%
Lash Out
3HKO
Speed
First
パンプジン(ちいさい)S174 / GyaradosS101
First
パンプジン(ちいさい)S174 / GyaradosS133
First
パンプジン(ちいさい)S174 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
パンプジン(ちいさい)Gyarados
20.8〜25.2%
Power Whip
4 hits (<1%)
calculated with 攻撃-1
40.9〜48.5%
Foul Play
3HKO
calculated with 攻撃-1
20.8〜25.2%
Power Whip
999HKO
calculated with 攻撃-1
Gyaradosパンプジン(ちいさい)
37.5〜45.0%
Lash Out
3HKO
48.8〜58.8%
Lash Out
2 hits (98%)
37.5〜45.0%
Lash Out
3HKO
Speed
Second
パンプジン(ちいさい)S74 / GyaradosS101
Second
パンプジン(ちいさい)S74 / GyaradosS133
Second
パンプジン(ちいさい)S74 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
パンプジン(ちいさい)Gyarados
24.3〜28.7%
Power Whip
4 hits (97%)
calculated with 攻撃-1
40.9〜48.5%
Foul Play
3HKO
calculated with 攻撃-1
24.3〜28.7%
Power Whip
999HKO
calculated with 攻撃-1
Gyaradosパンプジン(ちいさい)
36.0〜43.5%
Lash Out
3HKO
48.4〜57.1%
Lash Out
2 hits (87%)
36.0〜43.5%
Lash Out
3HKO
Speed
First
パンプジン(ちいさい)S116 / GyaradosS101
Second
パンプジン(ちいさい)S116 / GyaradosS133
First
パンプジン(ちいさい)S116 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
パンプジン(ちいさい) パンプジン(ちいさい) vs Corviknight Corviknight

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
パンプジン(ちいさい)Corviknight
26.8〜32.2%
Poltergeist
4HKO
26.8〜32.2%
Poltergeist
4 hits (50%)
26.8〜32.2%
Poltergeist
999HKO
Corviknightパンプジン(ちいさい)
63.4〜75.8%
Brave Bird
2HKO
63.4〜75.8%
Brave Bird
2HKO
63.4〜75.8%
Brave Bird
2HKO
Speed
First
パンプジン(ちいさい)S174 / CorviknightS87
First
パンプジン(ちいさい)S174 / CorviknightS78
First
パンプジン(ちいさい)S174 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
パンプジン(ちいさい)Corviknight
23.9〜28.3%
Poltergeist
4 hits (91%)
23.9〜28.3%
Poltergeist
999HKO
23.9〜28.3%
Poltergeist
999HKO
Corviknightパンプジン(ちいさい)
63.7〜76.3%
Brave Bird
2HKO
63.7〜76.3%
Brave Bird
2HKO
63.7〜76.3%
Brave Bird
2HKO
Speed
Second
パンプジン(ちいさい)S74 / CorviknightS87
Second
パンプジン(ちいさい)S74 / CorviknightS78
Second
パンプジン(ちいさい)S74 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
パンプジン(ちいさい)Corviknight
26.8〜32.2%
Poltergeist
4HKO
26.8〜32.2%
Poltergeist
4 hits (50%)
26.8〜32.2%
Poltergeist
999HKO
Corviknightパンプジン(ちいさい)
63.4〜75.8%
Brave Bird
2HKO
63.4〜75.8%
Brave Bird
2HKO
63.4〜75.8%
Brave Bird
2HKO
Speed
First
パンプジン(ちいさい)S116 / CorviknightS87
First
パンプジン(ちいさい)S116 / CorviknightS78
First
パンプジン(ちいさい)S116 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Corviknight's page →
メガリザードンX*メガリザードンX
パンプジン(ちいさい) パンプジン(ちいさい) vs メガリザードンX メガリザードンX

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
パンプジン(ちいさい)メガリザードンX
47.1〜56.1%
Poltergeist
2 hits (76%)
メガリザードンXパンプジン(ちいさい)
140.4〜165.8%
Flare Blitz
1HKO
Speed
First
パンプジン(ちいさい)S174 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
パンプジン(ちいさい)メガリザードンX
40.6〜48.4%
Poltergeist
3HKO
メガリザードンXパンプジン(ちいさい)
141.3〜166.9%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(ちいさい)S74 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
パンプジン(ちいさい)メガリザードンX
47.1〜56.1%
Poltergeist
2 hits (76%)
メガリザードンXパンプジン(ちいさい)
140.4〜165.8%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(ちいさい)S116 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
A-Ninetales*A-Ninetales
パンプジン(ちいさい) パンプジン(ちいさい) vs A-Ninetales A-Ninetales

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
パンプジン(ちいさい)A-Ninetales
38.3〜46.3%
Power Whip
3HKO
calculated with あられ
48.7〜58.0%
Power Whip
2 hits (94%)
calculated with あられ
A-Ninetalesパンプジン(ちいさい)
83.2〜98.1%
Blizzard
2HKO
calculated with あられ
108.1〜128.0%
Blizzard
1HKO
calculated with あられ
Speed
Second
パンプジン(ちいさい)S174 / A-NinetalesS177
Second
パンプジン(ちいさい)S174 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
パンプジン(ちいさい)A-Ninetales
33.1〜40.0%
Power Whip
3 hits (>99%)
calculated with あられ
42.7〜50.7%
Power Whip
2 hits (2%)
calculated with あられ
A-Ninetalesパンプジン(ちいさい)
83.8〜98.8%
Blizzard
2HKO
calculated with あられ
108.7〜128.8%
Blizzard
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
パンプジン(ちいさい)S74 / A-NinetalesS177
Second
パンプジン(ちいさい)S74 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
パンプジン(ちいさい)A-Ninetales
38.3〜46.3%
Power Whip
3HKO
calculated with あられ
48.7〜58.0%
Power Whip
2 hits (94%)
calculated with あられ
A-Ninetalesパンプジン(ちいさい)
83.2〜98.1%
Blizzard
2HKO
calculated with あられ
108.1〜128.0%
Blizzard
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
パンプジン(ちいさい)S116 / A-NinetalesS177
Second
パンプジン(ちいさい)S116 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
パンプジン(ちいさい) パンプジン(ちいさい) vs エースバーン エースバーン

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ちいさい)エースバーン
63.7〜75.2%
Poltergeist
2HKO
63.7〜75.2%
Poltergeist
2HKO
63.7〜75.2%
Poltergeist
2HKO
エースバーンパンプジン(ちいさい)
108.1〜128.0%
かえんボール
1HKO
100.6〜119.3%
かえんボール
1HKO
140.4〜165.8%
かえんボール
1HKO
Speed
Second
パンプジン(ちいさい)S174 / エースバーンS256
Second
パンプジン(ちいさい)S174 / エースバーンS188
First
パンプジン(ちいさい)S174 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ちいさい)エースバーン
55.4〜65.6%
Poltergeist
2HKO
55.4〜65.6%
Poltergeist
2HKO
55.4〜65.6%
Poltergeist
2HKO
エースバーンパンプジン(ちいさい)
110.0〜131.3%
かえんボール
2HKO (incl. きあいのタスキ)
101.3〜120.0%
かえんボール
2HKO (incl. きあいのタスキ)
142.5〜170.6%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(ちいさい)S74 / エースバーンS256
Second
パンプジン(ちいさい)S74 / エースバーンS188
Second
パンプジン(ちいさい)S74 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ちいさい)エースバーン
63.7〜75.2%
Poltergeist
2HKO
63.7〜75.2%
Poltergeist
2HKO
63.7〜75.2%
Poltergeist
2HKO
エースバーンパンプジン(ちいさい)
108.1〜128.0%
かえんボール
2HKO (incl. きあいのタスキ)
100.6〜119.3%
かえんボール
2HKO (incl. きあいのタスキ)
140.4〜165.8%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(ちいさい)S116 / エースバーンS256
Second
パンプジン(ちいさい)S116 / エースバーンS188
Second
パンプジン(ちいさい)S116 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Hydreigon*Hydreigon
パンプジン(ちいさい) パンプジン(ちいさい) vs Hydreigon Hydreigon

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
パンプジン(ちいさい)Hydreigon
43.8〜52.1%
はいよるいちげき
2 hits (10%)
43.8〜52.1%
はいよるいちげき
2 hits (10%)
43.8〜52.1%
はいよるいちげき
2 hits (10%)
Hydreigonパンプジン(ちいさい)
115.5〜135.4%
Dark Pulse
1HKO
104.3〜124.2%
Dark Pulse
1HKO
149.7〜175.8%
Dark Pulse
1HKO
Speed
Second
パンプジン(ちいさい)S174 / HydreigonS225
First
パンプジン(ちいさい)S174 / HydreigonS165
First
パンプジン(ちいさい)S174 / HydreigonS150
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
パンプジン(ちいさい)Hydreigon
37.9〜45.0%
はいよるいちげき
3HKO
37.9〜45.0%
はいよるいちげき
3HKO
37.9〜45.0%
はいよるいちげき
3HKO
Hydreigonパンプジン(ちいさい)
116.3〜136.3%
Dark Pulse
2HKO (incl. きあいのタスキ)
105.0〜125.0%
Dark Pulse
2HKO (incl. きあいのタスキ)
150.6〜176.9%
Dark Pulse
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(ちいさい)S74 / HydreigonS225
Second
パンプジン(ちいさい)S74 / HydreigonS165
Second
パンプジン(ちいさい)S74 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
パンプジン(ちいさい)Hydreigon
43.8〜52.1%
はいよるいちげき
2 hits (10%)
43.8〜52.1%
はいよるいちげき
2 hits (10%)
43.8〜52.1%
はいよるいちげき
2 hits (10%)
Hydreigonパンプジン(ちいさい)
115.5〜135.4%
Dark Pulse
2HKO (incl. きあいのタスキ)
104.3〜124.2%
Dark Pulse
2HKO (incl. きあいのタスキ)
149.7〜175.8%
Dark Pulse
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(ちいさい)S116 / HydreigonS225
Second
パンプジン(ちいさい)S116 / HydreigonS165
Second
パンプジン(ちいさい)S116 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Dragonite*Dragonite
パンプジン(ちいさい) パンプジン(ちいさい) vs Dragonite Dragonite

パンプジン(ちいさい)'s build: Choice Scarf, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
パンプジン(ちいさい)Dragonite
21.0〜25.1%
Poltergeist
3HKO
24.6〜28.7%
Poltergeist
3HKO
24.6〜28.7%
Poltergeist
3HKO
Dragoniteパンプジン(ちいさい)
104.3〜123.0%
Draco Meteor
1HKO
83.2〜100.6%
Air Slash
1 hits (6%)
94.4〜111.8%
Air Slash
1 hits (69%)
Speed
First
パンプジン(ちいさい)S174 / DragoniteS152
First
パンプジン(ちいさい)S174 / DragoniteS145
First
パンプジン(ちいさい)S174 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

パンプジン(ちいさい)'s build: Focus Sash, Adamant,

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
パンプジン(ちいさい)Dragonite
18.0〜21.6%
Poltergeist
3 hits (33%)
21.6〜25.1%
Poltergeist
3HKO
21.6〜25.1%
Poltergeist
3HKO
Dragoniteパンプジン(ちいさい)
105.0〜123.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
83.8〜101.3%
Air Slash
2HKO
95.0〜112.5%
Air Slash
2HKO
Speed
Second
パンプジン(ちいさい)S74 / DragoniteS152
Second
パンプジン(ちいさい)S74 / DragoniteS145
Second
パンプジン(ちいさい)S74 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

パンプジン(ちいさい)'s build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
パンプジン(ちいさい)Dragonite
21.0〜25.1%
Poltergeist
3HKO
24.6〜28.7%
Poltergeist
3HKO
24.6〜28.7%
Poltergeist
3HKO
Dragoniteパンプジン(ちいさい)
104.3〜123.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
83.2〜100.6%
Air Slash
2HKO
94.4〜111.8%
Air Slash
2HKO
Speed
Second
パンプジン(ちいさい)S116 / DragoniteS152
Second
パンプジン(ちいさい)S116 / DragoniteS145
Second
パンプジン(ちいさい)S116 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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